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DLC

Downloadable content (DLC) refers to additional digital assets, such as expansions, new story chapters, cosmetic items, or gameplay modes, created for a and distributed online separately from its core release, typically requiring purchase or a subscription through platforms like , , or Xbox Live. This model emerged in the late amid early experiments with internet-based game updates but gained prominence during the seventh-generation console era (circa 2005–2013), when widespread broadband access and integrated online services enabled seamless post-launch delivery. DLC has since become a cornerstone of the industry, allowing developers to prolong game relevance, foster player engagement through iterative updates, and secure recurring revenue streams beyond initial sales. Notable examples include expansive narrative additions like The Witcher 3: Blood and Wine, which rival standalone titles in scope, demonstrating DLC's potential to elevate base experiences. Despite these benefits, DLC has drawn substantial criticism for practices perceived as exploitative, including the resale of content allegedly excised from the original game to boost profits—a termed "cut content" monetization—and the blurring of lines with microtransactions that fragment player progression behind paywalls. Academic analyses highlight how such strategies contribute to "perpetual ," transforming games into ongoing revenue vehicles at the expense of perceived completeness and fairness to consumers who pay full price upfront. These tensions underscore broader debates on digital ownership, where players often receive revocable licenses rather than permanent assets, amplifying scrutiny over value extraction in an industry valued at billions annually.

Video games and digital media

Downloadable content

(DLC) refers to supplementary digital material for , distributed via the after the base game's launch, typically requiring separate purchase or sometimes offered for free. This content extends through elements such as new levels, characters, weapons, story expansions, or cosmetic items like skins and armor. The practice originated in the late 1990s with PC titles leveraging online distribution; for instance, (1997) provided monthly free unit downloads as expansions. Paid DLC emerged prominently in the mid-2000s amid broadband proliferation and console online services like Xbox Live (launched 2002). A landmark example was The Elder Scrolls IV: Oblivion's Horse Armor pack (March 2006), Bethesda Softworks' first major paid cosmetic DLC at $2.50, which sold millions despite initial player mockery for its perceived triviality. DLC types include full expansions (e.g., The Witcher 3: Blood and Wine, 2015, adding substantial narrative and areas), cosmetic/microtransaction packs (e.g., skins in ), and seasonal passes bundling multiple releases for upfront payment. Free DLC, like patches or events, contrasts with paid variants but often funnels into monetized ecosystems. By enabling post-launch revenue, DLC contributes to industry models where base games serve as loss leaders for ongoing sales, with s and DLC generating significant income alongside initial purchases. Criticisms center on "day-one DLC"—content allegedly withheld from launch to boost profits—and fragmentation of experiences, where core features feel incomplete without extras, fostering perceptions of commodification. The Horse Armor release is frequently blamed for normalizing low-effort, high-margin cosmetics, paving the way for pervasive microtransactions in titles, though sales data indicate sustained consumer demand. Player reception varies: expansions often praised for value (e.g., Cyberpunk 2077: Phantom Liberty, 2023), while fragmented or paywalled essentials draw backlash, as seen in surveys highlighting frustration with incomplete bases. Industry revenue from such models reached tens of billions annually by 2024, underscoring DLC's role in sustaining development amid rising costs, though debates persist on whether it enhances or exploits engagement.

Science and materials

Diamond-like carbon

Diamond-like carbon (DLC) encompasses a family of thin films featuring a of sp³ (diamond-like) and sp² (graphite-like) hybridized carbon bonds, which confer properties akin to crystalline , including exceptional , resistance, and . These films typically contain 15–82% sp³ bonds, with variations influencing their mechanical and tribological performance. DLC differs from polycrystalline diamond by its non-crystalline structure, enabling deposition as conformal coatings on diverse substrates at relatively low temperatures. The term DLC originated in 1971 from research by Aisenberg and Chabot, who produced amorphous hard carbon films inadvertently during vapor-phase experiments aimed at synthesizing , building on high-pressure diamond synthesis advancements from the . Subsequent developments in the late , including arc (PVD) in the , facilitated hydrogen-free DLC variants and spurred global adoption in , , and the . DLC films are classified by sp³ fraction and hydrogen content, as follows:
Typesp³ ContentHydrogen Content (at%)
ta-C>50%<5
ta-C:H>50%5–50
a-C10–50%<5
a-C:H10–50%5–50
PLCLow40–70
Key properties include hardness values from 0.83 to 54 GPa (averaging 25.5 GPa for PVD-deposited films), low friction coefficients of 0.08–0.2 against steel in dry sliding, and enhanced biocompatibility for medical uses. These attributes stem from the dense, cross-linked sp³ network, which resists deformation and abrasion while minimizing adhesive wear. Synthesis primarily employs (CVD) methods, such as plasma-enhanced CVD (PECVD) using hydrocarbon precursors like , or PVD techniques including filtered cathodic vacuum arc (FCVA) and , which control sp³ content via ion bombardment and substrate bias. PECVD yields hydrogenated films suitable for flexible applications, while PVD produces denser, ta-C variants with superior hardness. Applications leverage DLC's tribological superiority in demanding environments: as protective coatings on cutting and engine components to reduce and ; in biomedical implants for resistance and reduced ion release; and in optical or devices for gas barriers and electrical . For instance, DLC extends life in by factors of 10–100 under high-load conditions.

Computing and networking

Data link control (DLC) encompasses the protocols and procedures that govern the reliable transfer of frames between adjacent network nodes, functioning as the core service of the OSI model's (Layer 2). This layer handles node-to-node delivery within a local , encapsulating from the network layer into frames, adding headers for and , and ensuring integrity over the physical medium. DLC mechanisms address challenges like signal noise and contention by implementing error detection, retransmission logic, and , distinct from higher-layer or lower-layer bit encoding. The primary functions of DLC include framing, which delineates the start and end of data units to prevent ambiguity during ; flow , which regulates the rate of data exchange to avoid overwhelming receivers, often via sliding window techniques; and error control, employing methods such as cyclic redundancy checks () for detecting corruption and acknowledgments for requesting retransmissions. These elements enable reliable point-to-point or , with sublayers like (LLC) interfacing to the network layer for and MAC sublayer managing media access and addressing via unique identifiers like MAC addresses. Prominent DLC protocols trace origins to Synchronous Data Link Control (SDLC), developed by in the early 1970s as part of its () for serial communications, supporting balanced or unbalanced modes for primary-secondary device interactions. This evolved into (HDLC), standardized by the (ISO) in the late 1970s—initially published in 1979—through modifications to SDLC for broader interoperability, incorporating bit-oriented framing with flags (0x7E) for delineation and zero-insertion for transparency. HDLC frames consist of flag, address, control, information, (FCS), and closing flag fields, supporting modes like normal response (NRM), asynchronous balanced (ABM), and normal peer-to-peer (NPM) for flexible topologies. Derivatives such as (LAP) in X.25 networks and PPP in modern contexts build on these foundations, adapting DLC principles to specific environments like WANs or dial-up links. In practice, DLC operates atop physical layer signaling, transforming raw bit streams into structured, verifiable frames; for instance, Ethernet at Layer 2 employs with (CSMA/CD) as a MAC variant of , while token passing in older LANs like enforced deterministic scheduling. Standards like for LLC ensure compatibility across media, allowing DLC to abstract physical differences for upper-layer protocols. Deployment metrics highlight its ubiquity: as of , Layer 2 switching in networks processes trillions of frames daily, with error rates under 10^-10 per bit in fiber optics due to robust CRC polynomials like CRC-32. Despite advances in higher-speed links, DLC remains foundational, as evidenced by its role in protocols adapting HDLC-like framing for radio access.

Business and finance

Dual-listed company

A (DLC) is a comprising two distinct legal entities, typically incorporated in different countries, that contractually agree to function as a unified economic enterprise. The entities maintain separate listings while sharing identical boards of directors, teams, and operational , linked primarily through an equalization that aligns shareholders' economic interests, dividends, and proportionally. This , supplemented by matching , prevents disparities in and facilitates joint decision-making without transferring assets or liabilities between the entities. The structure originated in the early to enable cross-border mergers while preserving jurisdictional advantages, such as tax treatments or regulatory familiarity. For instance, Royal Dutch Petroleum Company () and Shell Transport and Trading Company (UK) established a DLC arrangement in 1907 by pooling interests in the oil industry, operating under this model until unification into Royal Dutch Shell plc in December 2005, following shareholder approval that ended the dual structure effective July 20, 2006. Another prominent example is Rio Tinto, where Rio Tinto plc (listed on the London Stock Exchange) and Rio Tinto Limited (listed on the Australian Securities Exchange) adopted the DLC framework to integrate operations while retaining separate listings; this setup ensures equivalent shareholder rights and has provided dual-market liquidity since its formalization. DLCs offer advantages including diversified access to capital pools across exchanges, enhanced trading from multiple primary listings, and flexibility in to optimize tax or regulatory efficiencies in each . For Rio Tinto, the structure has historically supported deep without necessitating a full merger, as evidenced by shareholders rejecting a 2025 proposal to unification, with 93.5% against it due to concerns over unproven . However, drawbacks include complexities from dual requirements, potential share price divergences inviting , and ongoing debates over whether unification could unlock trapped —such as activist Palliser Capital's estimate of $28 billion for Rio Tinto—though empirical outcomes from prior unifications like Shell's have not universally demonstrated superior performance. Legally, DLCs rely on enforceable contracts rather than statutory merger rules, subjecting them to the s of both domiciles, which can complicate arrangements and liability allocation in disputes.

Law and government

Driver License Compact

The (DLC) is an interstate agreement among participating U.S. states and the District of Columbia that enables the reciprocal exchange of information on suspensions, revocations, and traffic violation to promote uniform enforcement of driving privileges across jurisdictions. Under the compact, a member's for a reportable offense in one state is forwarded to the driver's home state, which then applies its own penalties—such as points on the license or suspensions—as if the violation occurred domestically, excluding non-moving violations like parking tickets. This mechanism supports the principle of "one driver, one license, one record," facilitating efforts against serious offenses including driving while intoxicated. The compact originated in as a voluntary framework to address inconsistencies in interstate , with early adoptions occurring in the early 1960s; for instance, joined in 1961, and in 1963, and in 1965. It received congressional consent to ensure its enforceability under the U.S. Constitution's Compact Clause, and administrative procedures were formalized in manuals published starting in 1990, with revisions in 1994. The Driver License Compact Commission, comprising compact administrators from member jurisdictions, oversees implementation and compliance. As of 2024, the DLC includes 45 states and the District of Columbia, covering the majority of U.S. jurisdictions, though participation remains optional and five states—, , , , and —have not fully adopted it, potentially limiting reciprocity for drivers licensed there. Tennessee enacted joinder legislation in 2020, marking a recent expansion, while non-participating states may still exchange data bilaterally or through other means but without the compact's standardized obligations. Key provisions require reporting states to notify the home state within specified timelines of convictions for offenses like or DUI, prompting the home state to record equivalent demerit points or restrictions; conversely, home states must inform other members of any , cancellation, or actions taken against residents. The compact integrates with modern systems, such as the American Association of Motor Vehicle Administrators' State-to-State Verification Service effective January 1, 2024, to streamline electronic data exchange on licensing status. It complements but operates separately from the (NRVC), which specifically addresses unpaid out-of-state citations by authorizing holds until resolution.

Organizations and politics

Democratic Leadership Council

The (DLC) was established in February 1985 as a by a group of moderate Democratic politicians, primarily from the South, in response to the party's consecutive defeats in 1980 and 1984. Key founders included Governor , Senator Jr., Governor , and Governor , with Al From serving as its initial and Will Marshall as the first policy . The DLC aimed to reposition the toward by advocating policies emphasizing , fiscal responsibility, , , and tougher crime measures, countering what its members viewed as the party's excessive leftward ideological shift since the late , which had alienated moderate voters. The organization promoted a "New Democrat" philosophy grounded in three core principles: opportunity (expanding economic access through market-oriented reforms), responsibility (personal and governmental accountability, including work requirements for welfare), and community (strengthening civil society over expansive federal intervention). Under Clinton's chairmanship from 1990 to 1991, the DLC gained prominence by drafting policy blueprints like the 1991 New American Choice Resolutions, which influenced Clinton's 1992 presidential campaign platform, contributing to his victory and the subsequent implementation of deficit reduction, NAFTA ratification in 1993, and the 1996 welfare reform law. The DLC also spawned affiliated groups, such as the Progressive Policy Institute think tank in 1989 and the New Democrat Network PAC in 1996, which supported centrist candidates and extended its influence into congressional caucuses like the New Democrat Coalition formed in 1997. By the early 2000s, the DLC had shaped a generation of Democratic leaders, including Senators and , but faced internal party criticism from progressive factions for prioritizing corporate interests and diluting traditional liberal commitments on issues like and social spending. Its emphasis on —adopting select Republican ideas to broaden appeal—enabled Democratic congressional gains in despite Clinton's midterm setbacks, though empirical data from election analyses indicate the strategy's mixed success in sustaining long-term majorities amid rising . The DLC's advocacy for and balanced budgets aligned with the 1993 Omnibus Budget Reconciliation Act, which achieved the largest peacetime deficit reduction in U.S. history at the time, reducing the federal deficit from 4.7% of GDP in 1992 to a surplus by 1998. The DLC ceased operations on July 5, 2011, following financial difficulties and the resignation of Bruce Reed in , amid perceptions that its centrist model had waned in influence after the 2008 election of , who represented a partial return to more activist-oriented Democratic . At , the organization cited its foundational role in restoring Democratic competitiveness, having helped produce three winning presidential nominees ( twice and Obama, via indirect policy legacies), though critics from both ideological flanks attributed its decline to failure in fully reconciling market reforms with addressing , as evidenced by stagnant median wages despite GDP growth in the .

Digital Library of the Caribbean

The (dLOC) is an international cooperative that aggregates and provides free, to cultural, historical, scientific, and research materials originating from or pertaining to the and circum-Caribbean regions. Established in 2004 during a planning meeting of the Association of Caribbean University, Research and Institutional Libraries (ACURIL) in , dLOC was initiated under the leadership of Judith Rogers, then director of libraries at the , who coordinated the effort with representatives from the (UF), (FIU), and other institutions. It began with nine founding partners—five from institutions and four from the —and has since expanded to encompass over 100 partners and more than 40 associate partners spanning the , , , and the . dLOC operates through a shared model with operational hubs at UF, which handles technical and administrative functions, and FIU, which manages outreach, communications, and digital scholarship initiatives. Adopting a post-custodial approach, the enables partner institutions to retain rights and physical custody of materials while contributing digitized content to a centralized, searchable platform, thereby preserving original artifacts in their home repositories such as the Biblioteca Nacional de José Martí. This collaborative framework supports digitization efforts, workshops, and events to enhance access for scholars, students, educators, and researchers, fostering international cooperation without centralized ownership. The collection exceeds 4 million digitized pages, including approximately 1 million pages of newspapers in seven languages, alongside maps, photographs, books, and other primary sources focused on history, , and . Notable thematic sets include the Newspapers collection and Maps, which draw from diverse archives, libraries, museums, and private holdings to document regional narratives. dLOC invites additional partnerships via contact with its administrative team, emphasizing sustainable and open scholarship to serve global users interested in studies.

Transport and other uses

Diesel locomotive cable

Diesel locomotive cable, commonly abbreviated as DLO, is a heavy-duty, flexible portable power cable engineered for transmitting high-voltage electrical power from the generator to traction motors in diesel-electric locomotives. It consists of a finely stranded tinned copper conductor—typically Class I with 24 AWG strands—for superior flexibility and corrosion resistance, insulated with ethylene propylene rubber (EPR) rated at 90°C, and jacketed in chlorinated polyethylene (CPE) or chlorosulfonated polyethylene (CSPE) for abrasion, oil, and chemical resistance. The cable is rated for 2000 volts and available in sizes from 14 AWG to 1111 kcmil, enabling it to handle ampacities up to 725 A depending on conductor size and installation conditions. Originally developed in the mid-20th century for , DLO cable meets standards such as ICEA S-68-516 for EPR-insulated cables, UL 44 for thermoset-insulated wires, and MSHA requirements for applications, ensuring flame retardancy and low smoke emission. The tinned copper construction facilitates reliable connections via lugs or terminals, while the insulation's supports continuous operation in harsh vibrational environments. Beyond locomotives, cable is applied in drilling rigs, earth-moving equipment, turbines, and motor leads where flexibility and durability under mechanical stress are critical, often exceeding basic portable cord requirements due to its 5:1 conductor stranding ratio. It is not suitable for permanent building wiring but excels in temporary or setups, with as the standard jacket color for visibility and UV resistance. Custom colors and lengths are available from manufacturers, and it complies with standards for Canadian use.

Miscellaneous uses

In the , DLC denotes , referring to supplementary material such as new maps, missions, characters, or cosmetic items that players acquire via online purchase or download after the game's initial release. This practice emerged prominently in the mid-2000s with platforms like Xbox Live, enabling developers to extend game longevity and monetize post-launch. By 2021, DLC had become a standard , with examples including expansions for titles like , which added quests and landmasses via paid packs. In and , DLC stands for , a class of films characterized by a high proportion of sp³ bonds, imparting diamond-like (up to 90% of diamond's), low coefficients (0.05-0.2), and chemical inertness. These coatings, typically applied via at thicknesses of 1-5 micrometers, enhance wear resistance on tools, engine components, and medical implants; for instance, DLC-coated hip prostheses reduce by up to 50% compared to untreated surfaces. Applications date to the , with commercial scaling in the for automotive pistons and cutting tools, where DLC extends lifespan by factors of 2-10 under high-load conditions. In role-playing games, DLC abbreviates Dragonlance Classics, a series of adventure modules published by TSR in the early 1990s adapting the novels for . Volumes like DLC1: Dragons of Autumn (1991) converted the epic storyline involving heroes combating the dragonarmies of into playable campaigns, supporting 4-8 players at levels 1-8. This usage ties to the broader franchise, which sold over 20 million books by 2007, though the module acronym is specific to these reprints.

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