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MP2

MP2 or MP-2 may refer to:

Aviation

Paumier MP2 Baladin

The Paumier MP2 Baladin is a rare light sporting developed in the late 1950s and early 1960s as an advanced amateur-built design by Maurice Paumier, an enthusiast and designer. The prototype was constructed over four years by members of the Aero Club de Courbevoie near , reflecting the era's emphasis on for recreational flying. It achieved its first flight in early 1961, showcasing innovative features for a small two-seater, including a clean aerodynamic profile that contributed to its impressive performance relative to its powerplant. The employs a single-engine, two-seat side-by-side in a low-wing layout, optimized for sporting and touring roles. Its wooden structure is primarily covered in for strength and smoothness, with fabric applied to the undersurface aft of the front spar, ailerons, and the aft to reduce weight while maintaining durability. Key features include a variable-pitch Flottorp two-blade , electrically actuated split landing flaps for improved low-speed handling, and a retractable tricycle undercarriage with a steerable nosewheel sourced from motor scooter components for simplicity and cost-effectiveness. Fuel tanks are integrated into the leading edges, accessible via orifices at the wingtips. The powerplant is a four-cylinder, air-cooled, horizontally opposed Continental C90 engine producing 67 kW (90 ), providing reliable performance for its lightweight frame. Specifications
ParameterValue
Length5.95 m (19 ft 6 in)
Wingspan7.60 m (24 ft 11 in)
Height2.60 m (8 ft 6 in)
Wing area9.80 m² (105.5 sq ft)
Empty weight375 kg (827 lb)
Gross weight615 kg (1,356 lb)
Engine1 × Continental C90 (67 kW / 90 hp)
Performance
ParameterValue
Maximum speed255 km/h (158 mph)
These figures highlight the Baladin's efficiency, enabling it to outperform many contemporaries in speed despite its modest power. Only two examples of the Paumier MP2 Baladin were ever completed, underscoring its as a limited-production amateur project rather than a mass-market design. The , registered F-PJKV (c/n 01), was operational as of 2009 at Beauvais-Tillé Airport near , with sightings continuing into 2012 at Schaffen-Diest, . The second aircraft, F-PPPC (c/n 02), was constructed in and based at Guyancourt aerodrome near , with last documented activity in 1975. As of 2025, no recent sightings of either aircraft have been reported, and their current is unknown. Neither aircraft entered series , but they represent a notable achievement in experimental during the homebuilding boom.

Safewing MP II Flight

Safewing MP II Flight is a glycol-based Type II de-icing and anti-icing fluid developed by for ground operations, designed to remove ice and snow from surfaces through high-pressure spraying of heated fluid. The fluid can be applied hot or cold, either neat or diluted, and is compatible with standard spray equipment, ensuring effective coverage during winter conditions. It provides protection against refreezing by offering holdover times as specified in FAA guidelines, which vary by weather conditions and fluid concentration; for example, under freezing fog at -3°C and above with 100/0 dilution, holdover times range from 3:30 to 4:00 hours, while for light snow in the same conditions, times are 1:35 to 2:35 hours, and for moderate snow, 1:00 to 1:35 hours. These times are fluid-specific and exceed generic Type II benchmarks, with the lowest operational use temperature (LOUT) at -29°C, allowing application in a wide range of cold environments but not below this limit. Key features include a low surfactant content for reduced foaming and environmental impact, full biodegradability of its additive package, and a triazole-free that enhances material protection without toxic residues. In practice, it is typically used in diluted mixtures such as 75/25 or 50/50 for initial de-icing to shear off contaminants, followed by neat (100%) application for anti-icing to form a protective . This process complies with SAE AMS 1428 for performance and ISO 11075 for quality standards, ensuring reliability in global airport operations. Introduced around 2014 as an eco-friendly option, Safewing MP II Flight has become widely adopted for its superior environmental profile compared to earlier glycol-based fluids, supporting sustainable practices in aircraft maintenance.

Firearms

Uzi (MP2)

The Uzi is an open-bolt, blowback-operated submachine gun designed by Israeli military officer Uziel Gal in the late 1940s and early 1950s, with production beginning in 1954 by Israel Military Industries (IMI). Intended primarily for paratroopers and close-quarters combat, its innovative design featured a telescoping bolt and a pistol grip-integrated magazine well, allowing for compact size and rapid reloading while maintaining reliability in harsh conditions. The weapon fires the 9×19mm Parabellum cartridge and uses detachable box magazines of 25, 32, or 40 rounds, with variants such as the compact Mini Uzi introduced in the 1980s for even greater portability. In the German , the was adopted in 1959 as the Maschinenpistole 2 (MP2), with the fixed-stock version designated MP2 and the folding-stock model as MP2A1, serving as a replacement for earlier submachine guns like the MP38/40 in secondary roles. Initial orders totaled over 100,000 units by the mid-1960s, produced under license with some components sourced from , and it became a standard for tank crews, artillery units, , and support personnel due to its simplicity, low maintenance needs, and effectiveness in confined spaces. The MP2 remained in widespread service for nearly five decades, contributing to operations and training across exercises, before being gradually phased out starting around 2006 in favor of the more advanced . Key specifications of the standard MP2 include:
FeatureSpecification
Length (stock extended)650 mm
Weight (unloaded)3.5 kg
Rate of fire600 rounds per minute
Effective range200 m
Globally, the Uzi design proved highly influential, with over 10 million units produced and adopted by more than 90 countries for military, police, and security forces, underscoring its role as one of the most prolific submachine guns in history. In the German context, its longevity highlighted the enduring appeal of Gal's straightforward engineering, even as modern alternatives emphasized modularity and specialized ammunition.

International Ordnance MP-2

The International Ordnance MP-2 was an American developed in the by the International Ordnance Group in , , and manufactured through the early . Intended as a low-cost , it was primarily a compact derivative of the World War II-era , incorporating elements of the MAC-10's form and magazine compatibility for simplicity and affordability. The design emphasized ease of production using basic stamped metal construction to appeal to military and police evaluators seeking economical alternatives to established . Operationally, the MP-2 functioned as a blowback-operated, open-bolt chambered in , fed by a 32-round detachable box magazine compatible with and KG-99 patterns. It featured a cyclic rate of approximately 450 rounds per minute, with a fixed barrel and simple for rapid . Like other compact designs such as the , it prioritized portability for personal defense roles. Some variants included a to manage and a foregrip that doubled as a spare magazine holder, enhancing its utility in high-stress scenarios. The MP-2 was compact and lightweight, making it highly maneuverable despite its full-automatic capability, with an of 50-100 meters under optimal conditions. Although submitted for and trials as a budget-friendly option, the MP-2 saw limited production due to insufficient contracts and competition from more refined designs. It failed to achieve widespread adoption, remaining a niche product primarily of interest to collectors today. Culturally, the MP-2 gained minor recognition through its appearance in the film Raw Deal, where customized versions were wielded by Arnold Schwarzenegger's character in action sequences.

Technology

Møller–Plesset perturbation theory

(MPPT), often abbreviated as MPn, is a post-Hartree–Fock method in designed to account for energy beyond the mean-field approximation of Hartree–Fock () theory. Introduced in by Christian Møller and Milton S. Plesset, it applies Rayleigh–Schrödinger perturbation theory to the electronic , treating the HF wavefunction and Fock as the zeroth-order reference and wavefunction, respectively. This formulation partitions the full into an unperturbed part (the Fock operator) and a perturbation (the fluctuation potential), enabling a systematic expansion of the correlation energy in powers of the perturbation parameter. The zeroth-order energy corresponds to the HF energy, while higher-order terms correct for dynamic effects arising from instantaneous interactions between electrons. The second-order term, MP2, is the most commonly used variant due to its balance of accuracy and computational efficiency. It computes the second-order correction to the correlation energy as follows: E_{\text{MP2}} = \sum_{i<j}^{\text{occ}} \sum_{a<b}^{\text{virt}} \frac{|\langle ij||ab \rangle|^2}{\varepsilon_i + \varepsilon_j - \varepsilon_a - \varepsilon_b} where i,j index occupied spin-orbitals, a,b index virtual spin-orbitals, \varepsilon are the corresponding HF orbital energies, and \langle ij||ab \rangle denotes antisymmetrized two-electron integrals. This expression captures pairwise dynamic correlation through doubly excited configurations relative to the HF reference. MP2 is size-consistent, meaning the correlation energy scales correctly for non-interacting systems, and it recovers approximately 80–95% of the total dynamic correlation energy for closed-shell molecules, making it particularly effective for systems dominated by such effects. Higher-order extensions like and MP4 incorporate additional terms from triples and quadruples excitations, respectively, providing incremental improvements in accuracy but at significantly increased computational cost—scaling as O(N^6) for and up to O(N^7) or higher for full MP4, where N is the number of basis functions. However, these methods do not always improve monotonically; for instance, energies can sometimes deviate further from the exact correlation than MP2 in certain systems. MP2 and its higher-order variants are implemented in major software packages, including Gaussian for molecular calculations, for efficient local-correlation approximations, and for periodic systems in . These implementations enable routine computation of ground-state properties such as equilibrium geometries and bond dissociation energies for small to medium-sized molecules, where MP2 often yields bond lengths accurate to within 0.01 and energies within 2–5 kcal/mol of experiment. Despite its strengths, MPPT has notable limitations, particularly MP2, which fails qualitatively for systems with near-degeneracies, such as during breaking where the reference becomes inadequate due to small HOMO–LUMO gaps, leading to unphysically large or divergent correlation energies. In such cases, alternative methods like multireference or coupled-cluster approaches are preferred. Additionally, the perturbative nature assumes a non-degenerate zeroth-order wavefunction, restricting applicability to well-behaved, closed-shell ground states without strong static correlation.

MPEG-1 Audio Layer II

(MP2) is a lossy digital audio standardized in 1992 as part of the suite by the (), and formally defined in ISO/IEC 11172-3. It originated from the MUSICAM (Masking-pattern adapted Universal Subband Integrated and Multiplexing) algorithm, developed collaboratively by , the Centre Commun d'Études de Télédiffusion et Télécommunications (CCETT), and the Institut für Rundfunktechnik (IRT) as part of the European () . This leverages perceptual to exploit auditory , efficient for and transmission while maintaining near-transparent audio quality at moderate bit rates. The core of MP2 involves dividing the input audio signal into 32 equal-width subbands using a polyphase , followed by quantization and bit allocation guided by a psychoacoustic model that identifies and discards inaudible components based on masking thresholds. For , it supports sampling rates of 32 kHz, 44.1 kHz, and 48 kHz, with bit rates ranging from 32 to 384 kbit/s; the MPEG-2 extension (ISO/IEC 13818-3) expands this to lower sampling rates of 16 kHz, 22.05 kHz, and 24 kHz, and bit rates from 8 to 160 kbit/s to accommodate multichannel and low-bandwidth applications. Channel modes include , joint stereo (using intensity stereo for efficiency), and dual mono, allowing flexible handling of two-channel audio. These features enable a typical of about 1:8 for CD-quality audio (1411 kbit/s uncompressed), prioritizing perceptual over exact reconstruction. Compared to , Layer II improves efficiency for stereo encoding by employing up to three scalefactors per subband granule and more precise bit allocation, reducing redundancy and enhancing psychoacoustic modeling for better quality at similar . MP2 files commonly use extensions such as .mp2, .mpa, or .m2a, and have found widespread historical applications in and consumer media, including (DAB) radio for its low computational demands, (VCD) and (SVCD) for enhanced audio alongside video, and HDV for professional video recording. Its relative simplicity and robust performance at compression ratios like 1:8 (versus MP3's 1:12) continue to sustain its use in digital radio systems today. The MPEG-2 audio extensions briefly referenced here further adapt Layer II for multichannel support, though primary focus remains on the original profile.

MPEG-2

MPEG-2, formally known as ISO/IEC 13818, is an for the generic coding of moving pictures and associated audio information, developed by the (MPEG) as a successor to MPEG-1. It was first approved in November 1994, with the initial edition published in 1995, enabling higher resolutions up to approximately (theoretically supporting frames up to 4095×4095 pixels), formats, and bit rates up to 100 Mbit/s for professional and broadcast applications. The standard comprises multiple parts, including systems (Part 1), video (Part 2), audio (Part 3), and (Part 7), providing a flexible framework for compression and transmission. The video compression in (Part 2, also H.262) builds on block-based techniques, employing the (DCT) for spatial compression within 8×8 blocks, for temporal redundancy reduction using 16×16 macroblocks, and bidirectional prediction via B-frames to enhance efficiency over MPEG-1's unidirectional approach. It defines several profiles and levels to match application needs; the Main Profile at Main Level (MP@ML) is the most common for , supporting 720×576 at 25 fps (PAL) or 720×480 at 30 fps () with bit rates up to 15 Mbit/s, while the High Profile at High Level (HP@HL) targets HDTV, handling 1920×1080 at 30 fps interlaced with higher bit rates up to 80–100 Mbit/s. These features allow for scalable quality, with interlaced support critical for broadcast television compatibility. For audio, MPEG-2 Part 3 extends Layer II with , supporting multichannel configurations up to 5.1 channels at sampling rates of 16–48 kHz and bit rates from 128–448 kbit/s per channel, enabling seamless integration in mixed environments. Part 7 introduces (AAC), a non-backward-compatible scheme offering 1 to 48 channels, sampling rates from 8 to 96 kHz, and improved perceptual coding for higher fidelity at lower bit rates compared to Layer II. This AAC variant, later incorporated into MPEG-4, provides tools like enhanced and better stereo imaging for immersive audio. MPEG-2 serves as the foundational standard for numerous applications, including (using Main Profile), (SVCD), digital television broadcasting via in and ATSC in , and optional video encoding in Blu-ray Discs. It remains widely used in digital television broadcasting due to its robustness in error-prone environments and widespread hardware support, with patents having expired in most countries as of 2024. The standard evolved from MPEG-1's focus on storage media to address professional video needs, introducing the Transport Stream (TS) for real-time multiplexing and packetization in broadcast networks (resilient to ) and the Program Stream (PS) for error-free storage like DVDs.

Video games

Mario Party 2

Mario Party 2 is a party developed by and published by for the Nintendo 64 console. Released in Japan on December 17, 1999, in North America on January 24, 2000, and in Europe on October 13, 2000, it serves as the sequel to the original and builds upon its core formula with refined mechanics and expanded content. The centers on 2 to 4 players navigating six themed boards, such as Pirate Land and Western Land, in turn-based sessions driven by dice rolls. Players aim to collect and , which are primarily earned through minigames triggered at various board spaces. The game includes over 60 minigames divided into categories like 4-player free-for-alls, 2-vs-2 matches, battle royales, and duels, with items such as the Lucky Lamp providing strategic advantages to influence outcomes. The playable characters consist of , , , , and , each donning themed costumes on different boards, while acts as the antagonist, occasionally intervening to steal from leaders. Upon release, garnered positive reception for its enhanced graphics over the predecessor and the engaging variety of minigames, though reviewers criticized the boards for potential repetitiveness during extended play. It achieved commercial success, selling approximately 2.48 million copies worldwide. The title was later re-released on the Virtual Console starting December 20, 2010, in , and added to the + Expansion Pack service on November 2, 2022.

Max Payne 2: The Fall of Max Payne

Max Payne 2: The Fall of Max Payne is a video game developed by and published by . Released on October 14, 2003, for Microsoft Windows, it was later ported to on November 25, 2003, and on December 2, 2003. As the direct sequel to the 2001 game , it expands on the original's noir aesthetic and shooting mechanics while advancing the protagonist's personal story. The game's narrative centers on NYPD detective , who, three years after the events of the first game, investigates a string of murders committed by a group called the Cleaners, only to reunite with the presumed-dead assassin . Their partnership uncovers a involving the secretive Inner cult, led by figures like Senator Alfred Woden, blending elements of betrayal, a tragic romance, and themes of loss and redemption. The story is delivered through stylized cutscenes, featuring black-and-white comic panels with captions in Max's introspective, hard-boiled voiceover, enhancing the film's influence. Gameplay emphasizes cinematic action in a linear structure of 23 levels spread across three chapters: The Things That I Hate, The Millennium Puzzle, and Pain to the End. Core mechanics revolve around , a slow-motion mode activated during combat that allows precise aiming, diving, and shootdodge maneuvers to evade fire while returning shots. Players manage health by collecting painkiller vials that restore vitality, navigate platforming sections and environmental puzzles, and select from an arsenal including dual pistols, shotguns, assault rifles, and rocket launchers for varied combat encounters. The title runs on Remedy's proprietary MaxFX engine, an evolution of the original Max Payne engine that integrates Havok physics for realistic ragdoll effects, destructible environments, and improved particle systems for enhanced visuals and interactivity. Notable voice performances include James McCaffrey reprising his role as the gravelly-voiced Max Payne and Wendy Hoopes as the enigmatic Mona Sax, contributing to the game's atmospheric storytelling. Critically, 2 was praised for its narrative depth, bullet-time innovation, and stylistic presentation, achieving a score of 86 out of 100 for the PC version based on 46 reviews. It sold over 2 million copies worldwide, though some reviewers noted its shorter length—typically 6 to 8 hours—as a drawback compared to the original. In April 2022, announced remakes of and in partnership with , with the project entering full production by August 2024 but no release date set as of 2025.

Metroid Prime 2: Echoes

Metroid Prime 2: Echoes is a first-person adventure video game developed by and published by for the . It serves as the direct sequel to (2002), continuing the story of bounty hunter in a sci-fi exploration framework. The game was released in on November 15, 2004, on November 25, 2004, on December 2, 2004, and on May 26, 2005. An enhanced port for the , featuring motion controls via the , was released in 2009 as part of the New Play Control! series in and later included in the Metroid Prime Trilogy compilation for and . The plot centers on responding to a on the planet , where she encounters a corruption that has split the world into a light realm and its parallel dimension, Dark Aether. Samus allies with the endangered Luminoth race, who created , against the Ing, a horde of shadow-dwelling parasites that have stolen the planet's life force and threaten to invade the light world. Key narrative elements include acquiring the Light Suit to navigate hazardous light areas and the Dark Suit for survival in the toxic Dark Aether, culminating in confrontations with Ing leaders and exploiting the conflict. Gameplay emphasizes open-world exploration across interconnected regions of and Dark Aether, accessed via portals that require specific abilities to activate. Samus uses the Morph Ball to navigate tight spaces and vents, the Scan Visor to analyze enemies, lore, and environmental puzzles, and an array of beam weapons including the Annihilator Beam, which combines light and dark variants for versatile combat against foes like and Ing warriors. Players collect upgrades such as energy tanks for health extension and beam expansions, encouraging backtracking and thorough scanning; a main playthrough typically lasts 14 to 20 hours, with 100% completion extending beyond that due to hidden items. Innovations include the dual-world mechanic, where environmental hazards in Dark Aether—such as poisonous air and aggressive gravity—force adaptive suit switching and portal traversal, enhancing puzzle-solving depth. The game introduces a split-screen multiplayer deathmatch mode for up to four players, featuring six arenas inspired by single-player locales and modes like free-for-all combat with power-up pickups. Sound design, composed primarily by Kenji Yamamoto, utilizes atmospheric tracks and dynamic effects to underscore the eerie duality of the worlds, building on the series' ambient style with motifs evoking isolation and tension. The game received widespread acclaim for its immersive atmosphere, intricate puzzles, and expanded lore, earning a score of 92/100 based on 60 critic reviews. It sold approximately 1.1 million copies worldwide, contributing to the series' success despite some criticism for increased difficulty in Dark Aether sections.

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