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Mac Walters

Mac Walters is a writer, director, and producer best known for his nearly two-decade tenure at , where he served as lead writer on the acclaimed trilogy and creative director for : Andromeda. Walters joined BioWare in 2003 as a writer on the action RPG Jade Empire, released in 2005. He advanced to senior writer for the original Mass Effect in 2007, shaping its narrative of interstellar exploration and player-driven choices. As lead writer, he helmed the storytelling for Mass Effect 2 (2010) and Mass Effect 3 (2012), expanding the series' lore around Commander Shepard's galaxy-spanning conflicts. In 2017, he took on the role of creative director for Mass Effect: Andromeda, overseeing its development as a spin-off set in a new galaxy. His contributions extended to other BioWare projects, including production direction on Dragon Age: Dreadwolf and work on Anthem. After departing in early 2023, citing a desire for new challenges following the successful remaster, Walters founded Worlds Untold, a Vancouver-based studio backed by Games. The studio aimed to develop narrative-driven action-adventure games in a near-future sci-fi setting. However, in November 2024, Worlds Untold paused operations after ended its funding, with the team seeking a new partner to resume development.

Career

BioWare tenure

Mac Walters joined in September 2003 as a writer on , where he contributed to quests, dialogues, and character arcs, helping shape the game's RPG narrative set in a mythical Chinese-inspired world. His work laid foundational experience in , emphasizing player choice and companion relationships that would become hallmarks of 's style. Walters advanced to senior writer on the original Mass Effect in 2007, co-developing Commander Shepard's story arc and companion narratives, including romance options and loyalty missions that integrated player decisions across the galaxy-spanning plot. Promoted to lead writer for Mass Effect 2 in 2010 and Mass Effect 3 in 2012, he oversaw a team of approximately eight writers, guiding major plot decisions such as the Reaper invasion's escalation and resolutions to arcs like the quarian-geth conflict and the genophage cure. The Mass Effect 3 ending drew significant controversy for its perceived ambiguity and lack of closure on player choices, prompting widespread fan backlash and a free extended cut DLC; Walters defended the narrative's thematic focus on sacrifice and legacy while acknowledging the need for clearer epilogues. As creative director for Mass Effect: Andromeda in 2017, Walters oversaw narrative design for the spin-off, pivoting from to handcrafted stories amid development challenges with the engine and a newer Montreal team, though the game received mixed reviews for its exploratory tone and facial animations. He co-authored the tie-in novel Mass Effect: Initiation with , expanding on Lieutenant Cora Harper's backstory and bridging to the game's Andromeda Initiative lore. Transitioning to narrative director on in 2019, Walters integrated story elements into the live-service looter-shooter, focusing on faction dynamics and environmental lore despite the project's struggles with scope and reception. In 2021, Walters served as project director for , coordinating the remaster of the trilogy with updated visuals, gameplay tweaks, and quality-of-life improvements that revitalized the series for new players. By 2022, he took on production director duties for (later retitled ), managing production challenges including team restructuring and scope adjustments during BioWare's post-Anthem recovery, contributing to the RPG's evolving narrative before departing in early 2023. Throughout his two-decade tenure, Walters significantly influenced BioWare's narrative-driven RPGs, advancing player agency, diverse character development, and epic sci-fi/fantasy worlds during the studio's peak creative output.

Departure from BioWare

In January 2023, Mac Walters announced his departure from after nearly two decades with the studio, having made the decision at the end of 2022. In a post, he described the 19 years as a "life-changing experience" that made the choice "very difficult," highlighting his work with talented teams on projects including , the trilogy, , and as production director on . The announcement, first spotted by and reported across outlets, came amid 's ongoing transitions under (EA) ownership, which included project pivots such as the cancellation of in 2021 and a renewed focus on single-player titles like following multiple development restarts. Walters cited several personal and professional motivations for his exit, including a desire to pursue new creative challenges after the success of in 2021, which he viewed as a fitting "bow" on his contributions to the franchise and led him to conclude, "I don’t want to do any more after this." He expressed burnout from his long tenure, noting in a December 2023 MinnMax that after 19 years, he felt ready for a change and sought opportunities for original projects, but inquiries within and EA revealed no such paths "for the foreseeable future" due to the company's emphasis on established intellectual properties. This aligned with broader industry pressures at , where EA's strategic shifts toward more "agile" development—foreshadowing 2023 layoffs of about 50 roles—limited innovation on new IPs amid focuses like . In subsequent interviews with and in 2023, Walters reflected on his legacy at , expressing pride in 's enduring impact on storytelling in games and its role in advancing narrative depth in RPGs. He also addressed lessons from controversies, such as the backlash to 's ending in 2012, acknowledging the importance of community feedback in shaping future narrative resolutions and how it informed his approach to player agency throughout his career. During his transition, Walters completed remaining obligations on ongoing BioWare projects, including contributions to Dragon Age: Dreadwolf, before fully exiting to take a career break for personal pursuits. This period allowed him to recharge after his extensive tenure, setting the stage for independent endeavors.

Worlds Untold

Founding and vision

Mac Walters founded Worlds Untold in 2023 as CEO and studio head, establishing the studio in , , as a fully remote operation immediately following his departure from after nearly two decades there. The studio's launch was announced on November 16, 2023, in partnership with Games, which provided funding and operational support to enable the development of original intellectual properties. The vision for Worlds Untold centers on creating narrative-driven action-adventure games set in near-future worlds, emphasizing immersive , mystery, exploration, and player agency to deliver experiences that blur the boundaries between gaming and cinematic media. Drawing from Walters' extensive tenure on titles like the series, the studio aims to innovate by building fresh IPs with "endless possibilities for " across multiple games and media formats, while avoiding overly restrictive creative constraints to foster diverse, player-led adventures. Walters has articulated this as a commitment to crafting "worlds we dream of discovering," filled with wonder, believable characters, and environments compelling enough to linger in players' imaginations. To realize this vision, Worlds Untold initially assembled a core team of industry veterans, including Head of Production Elizabeth Lehtonen (formerly of Dragon Age and The Sims), Head of Art Ramil Sunga (Mass Effect: Andromeda, Dragon Age), Audio Director Sotaro Tojima (Metal Gear Solid, Halo), and Head of Technology Ben Goldstein (Assassin's Creed IV, For Honor). The studio's goals include breaking new ground in global game development by leveraging cutting-edge technology to produce unforgettable, interactive narratives that prioritize depth and immersion over conventional boundaries.

Projects and operational pause

In November 2023, Worlds Untold announced its debut project, an untitled near-future emphasizing strong narrative elements, , and exploration in a visually stunning world. The studio, backed by Games, began early development on this AAA title, aiming to blend immersive storytelling with gameplay inspired by Walters' experience. To support development, Worlds Untold assembled a core team of industry veterans and expanded through targeted hiring in late 2023 and early 2024. Key hires included Sotaro Tojima as audio director (previously on Metal Gear Solid and ), Elizabeth Lehtonen as head of production (, ), Ramil Sunga as head of art (Mass Effect: Andromeda, ), and Ben Goldstein as head of technology (, ). Following the operational pause, Lehtonen, Tojima, and Goldstein departed for other opportunities. The studio, operating remotely from , achieved initial milestones such as prototyping narrative systems and world-building concepts during its first year. On November 27, 2024, Worlds Untold announced a pause in operations after withdrew funding just one year into the partnership, citing a need to align with a new backer better suited to the project's vision. This decision led to the cessation of active development and team activities, with staff encouraged to pursue other opportunities in the interim. In a post, Walters emphasized that the pause was not a , stating, "It’s hard to find the right words for this, but I wanted to share that we’ve made the very difficult decision to pause operations at Worlds Untold while we search for a new partner to help bring our vision to life. This isn’t goodbye—there’s more to come, and we look forward to sharing the next chapter with you when the time is right." As of November 2025, no resumption of operations or new funding has been publicly announced for Worlds Untold.

Works

Mac Walters has contributed to several prominent during his career at , primarily in writing and directorial roles on the franchise and related projects.
YearTitleRolePlatformsRelease Date
2005Jade EmpireWriterXbox, Microsoft WindowsApril 12, 2005 (Xbox); February 27, 2007 (Windows Special Edition)
2007Mass EffectSenior WriterXbox 360, Microsoft Windows, PlayStation 3November 20, 2007 (Xbox 360); March 24, 2008 (Windows); December 4, 2012 (PlayStation 3)
2010Mass Effect 2Lead WriterXbox 360, Microsoft Windows, PlayStation 3January 26, 2010 (Xbox 360, Windows); January 18, 2011 (PlayStation 3)
2012Mass Effect 3Lead WriterXbox 360, PlayStation 3, Microsoft Windows, Wii UMarch 6, 2012 (Xbox 360, PlayStation 3, Microsoft Windows); November 18, 2012 (Wii U)
2017Mass Effect: AndromedaCreative DirectorPlayStation 4, Xbox One, Microsoft WindowsMarch 21, 2017
2019AnthemNarrative DirectorPlayStation 4, Xbox One, Microsoft WindowsFebruary 22, 2019
2021Mass Effect: Legendary EditionProject DirectorPlayStation 4, Xbox One, Microsoft Windows, PlayStation 5, Xbox Series X/SMay 14, 2021
2024Dragon Age: The VeilguardProduction DirectorPlayStation 5, Xbox Series X/S, Microsoft WindowsOctober 31, 2024
No video game credits for Mac Walters prior to 2003 have been identified in available records; existing lists are current as of November 2025 but often omit details on minor or uncredited contributions.

Tie-in media

Mac Walters contributed to the expanded universe through novels and , primarily published by Books and , which provided deeper character backstories and lore extensions that complemented the video games. In 2017, Walters co-authored the novel Mass Effect: Initiation with , published by Titan Books on November 28. This 336-page paperback serves as a prequel to Mass Effect: , bridging the events of by exploring the Andromeda Initiative's preparations and focusing on Lieutenant Cora Harper's biotic training, recruitment, and personal conflicts within the Initiative, alongside elements of the family's legacy. The book was released to align with the launch, enhancing player understanding of key narrative elements like Harper's motivations, which are canonized in the game. Walters served as the primary writer for several Mass Effect comic series published by Dark Horse Comics, often tying directly to game releases to expand the franchise's lore. He wrote Mass Effect: Redemption (2010), a four-issue miniseries released concurrently with Mass Effect 2, depicting Commander Shepard's trial and escape post-Mass Effect, introducing plot threads like Liara T'Soni's Cerberus dealings that inform the sequel's storyline. In Mass Effect: Evolution (2011), a four-issue arc, Walters detailed the origins of the Illusive Man and Cerberus, providing backstory on human supremacist ideologies referenced in Mass Effect 2 and 3. He co-wrote Mass Effect: Invasion (2012) with John Jackson Miller, a four-issue story centered on Aria T'Loak's Omega power struggles amid Cerberus threats, expanding galactic underworld elements canonized in Mass Effect 3. Walters also contributed to Mass Effect: Homeworlds (2012), a four-issue anthology exploring squadmate origins like Jacob Taylor's family history and Morinth's asari arc, released alongside Mass Effect 3 to deepen companion lore. His most extensive comic work, Mass Effect: Foundation (2013–2016), spanned 13 issues and delved into backstories of Mass Effect 3 characters such as James Vega and EDI, with co-writing by Jeremy Barlow in later issues; it introduced lore details like early Reaper encounters that influenced game canon. Additionally, Walters contributed to Mass Effect: Discovery (2019), a four-issue series bridging to Mass Effect: Legendary Edition, focusing on Aria and Nyreen's alliance against Cerberus remnants. These comics, compiled in Mass Effect: The Complete Comics (2020, Dark Horse Books), collectively enriched the universe by canonizing supplemental narratives, such as Cerberus' ideological roots and character motivations, without altering core game events. Walters also co-wrote the five-issue Anthem comic series with Alexander Freed, published by from February to June 2019. The story, collected as Anthem: Strong Alone, Stronger Together (2019), serves as a to the Anthem, following siblings and Jani as they navigate survival in a dangerous world and encounter Freelancers, expanding the game's lore on its setting and characters. While no major standalone short stories or anthology scripts by Walters are prominently documented beyond comic inclusions, his comic contributions occasionally featured vignette-style explorations integrated into larger collections like the Library Edition Volume 1 (2013, Books), which incorporated brief tales from promotional outlets to further embed lore expansions.

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