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Multi-State Lottery Association

The Multi-State Lottery Association (MUSL) is a non-profit, government-benefit organization founded in and owned by its member state lotteries to facilitate the development and operation of multi-jurisdictional lottery games across the . Headquartered in , MUSL coordinates games that pool prize funds from participating jurisdictions, enabling larger jackpots than single-state lotteries could offer, with its flagship product, —launched in 1992—frequently generating prizes exceeding $1 billion. As of recent filings, it comprises 38 member lotteries from U.S. states and the District of Columbia, each retaining responsibility for ticket sales, prize payments, and while benefiting from MUSL's centralized services like drawing security and management. Other notable games include and , though collaborates with the separate consortium for cross-selling arrangements. The association has achieved significant revenue generation for member states' education and public programs but encountered controversy in the , where former security director Eddie Tipton rigged drawings in multiple states, leading to convictions, lawsuits, and enhanced oversight measures.

History

Founding and Initial Operations

The Multi-State Lottery Association (MUSL) was founded in 1987 as a non-profit, owned and operated by its member state lotteries to enable multi-jurisdictional games, allowing smaller lotteries to pool resources for larger prize pools that individual states could not sustain. This structure addressed the limitations faced by lotteries in low-population states, where single-state jackpots often remained modest due to insufficient ticket sales. Initial membership included six lotteries from smaller U.S. jurisdictions, comprising five states and the District of Columbia, which sought collaborative mechanisms to enhance game appeal and revenue potential without altering their independent statutory operations. Headquartered in , established governance through its member directors, emphasizing shared management, prize fund allocation, and draw coordination to ensure equitable participation. MUSL's inaugural operation was the launch of on February 13, 1988, a pick-6 game with a rolling drawn from a shared prize pool across participating members, initially offering odds of 1 in 7,059,052 for the top prize. Draws occurred twice weekly, with tickets priced at $1, and the game facilitated interstate prize claims while members retained control over local sales and taxes. This early framework prioritized secure, audited processes to build player trust, setting the operational model for subsequent expansions.

Development of Powerball and Early Games

The Multi-State Lottery Association (MUSL) introduced its first multi-jurisdictional game, , with ticket sales beginning on February 11, 1988, and the inaugural drawing held on February 13, 1988. Priced at $1 per play, the game utilized a 7/40 matrix, requiring players to select seven numbers from 1 to 40, with jackpots determined by matching all seven drawn numbers; pari-mutuel prizes were awarded for partial matches. Initially offered in seven jurisdictions—, , , , , , and the District of Columbia—Lotto America aimed to pool smaller states' resources for larger prizes unavailable in single-state lotteries. By the early 1990s, sought to revitalize the format to sustain player interest and sales, leading to the rebranding and overhaul of into . The transition emphasized a novel two-drum drawing mechanism to differentiate it from traditional lotto games, with one drum for the five main white balls and another for the red Powerball bonus. This design, intended to heighten excitement through a secondary "power" number multiplier effect on non-jackpot prizes, represented an innovation in lottery mechanics at the time. Powerball officially launched on April 22, 1992, replacing entirely, with an initial matrix of 5/45 for white balls plus 1/45 for the and a advertised starting of $2 million (though the first drawing's reached $5.9 million before being won in ). Drawings occurred twice weekly on Wednesdays and Saturdays, expanding participation beyond the original footprint as additional states joined . The game's early success stemmed from its simplified selection process compared to seven-number pick, alongside the allure of escalating annuitized jackpots funded by a portion of sales.

Expansions and Game Evolutions

The Multi-State Lottery Association launched its inaugural game, , on February 13, 1988, initially involving six member jurisdictions: , , , , , and the District of Columbia. This multi-jurisdictional draw game pooled player contributions from smaller states to generate larger prizes than individual state lotteries could offer. Membership began expanding shortly thereafter, with joining in 1989, followed by additional states in the early , enabling broader participation and increased prize pools. In April 1992, Lotto America was rebranded and reformatted as to inject greater excitement through a two-drum selection process—five white balls from 1-45 and one red Powerball from 1-45—along with escalating jackpots that rolled over until won. The first Powerball drawing occurred on April 22, 1992, across 15 jurisdictions by that point, marking a significant evolution in to differentiate it from traditional lotto formats and attract more players. Further refinements included the introduction of the Power Play multiplier option in 1999, which allowed players to multiply non-jackpot prizes for an additional fee, and matrix adjustments such as expanding to 5/49 white balls plus 1/42 Powerball on , 1997. Membership continued to grow throughout the 1990s and 2000s, incorporating states like in 1994, in 2001, and and in 2009, reaching over 30 members by the 2010s and facilitating nationwide reach for . Game portfolio diversification accelerated with the launch of 2by2 on June 2, 2002, a daily draw game available in select members like and , emphasizing smaller but frequent prizes. was revived in November 2017 with updated features, including an All Star Bonus multiplier and starting s of $2 million, to fill a mid-tier jackpot niche after the original game's discontinuation. Lucky for Life debuted as a MUSL-administered game in 2015, evolving from a regional format into a multi-state offering with daily draws for a $1,000-a-day-for-life top prize, expanding to 20+ jurisdictions by 2016. underwent major updates in October 2015, shifting to 5/69 white balls plus 1/26 Powerball, raising ticket prices to $2, and doubling starting s to $40 million, which dramatically increased average jackpot sizes but lengthened to 1 in 292 million. These evolutions reflected MUSL's strategy to balance prize appeal, sales volume, and operational sustainability amid growing competition from other associations like the Multi-State Lottery Consortium for .

Organization and Governance

The Multi-State Lottery Association (MUSL) is an unincorporated nonprofit association organized as a government-benefit entity under Iowa Code Chapter 501B, distinct from its member lotteries yet wholly owned and operated by them through the Multi-State Lottery Agreement, an originally established on August 14, 1987. This agreement binds participating state and territorial lotteries, enabling joint administration of multi-jurisdictional games while preserving each member's over intrastate operations. As of the fiscal year ending June 30, 2025, MUSL comprises 39 member lotteries from U.S. states, the District of Columbia, , and the U.S. . Governance is vested in a consisting of one representative from each member , with decisions requiring a of more than 50% of members and typically a vote, though rule changes or amendments to the demand a two-thirds . Voting incorporates both equal representation (one vote per ) and a proportional component based on each member's in-state game sales, capped at one-third of total votes to prevent dominance by larger jurisdictions. The board establishes bylaws, approves operational fees, and oversees compliance with standards for game integrity, security, and financial accountability, with amendments to the last occurring on October 3, 2016. In operations, coordinates the development, rule-setting, and of shared games, including aggregating pools from member contributions proportional to ticket sales, managing a central reserve fund to cover liabilities, and providing technical, legal, and security support such as conduct and licensing. Member lotteries retain primary responsibilities for ticket sales, retailer licensing, validation and within their borders, and allocation to beneficiaries, operating under their own statutes while adhering to MUSL-promulgated game rules and paying operational fees to the association. Withdrawal from membership requires six months' notice, during which obligations persist. 's headquarters in , houses functions like finance, product groups, and central services, ensuring equitable cost-sharing and uniform game standards across jurisdictions.

Leadership and Decision-Making

The Multi-State Lottery Association (MUSL) is led operationally by an , who manages daily activities including game development, drawings, , , and administrative support in accordance with policies set by the governing . J. Bret Toyne has served as , overseeing these functions for the non-profit association owned by its member lotteries. A Deputy Executive Director, such as Wayne Dolezal, assists in these responsibilities. Governance is provided by a comprising executives from member state lotteries, with each of the approximately 38 member lotteries holding one vote on association matters. The Board unanimously elects officers annually; for 2025, effective July 2024, Drew Svitko, Executive Director of the , was elected President, Matt Strawn, CEO of the Iowa Lottery, as Vice President, and Rebecca Paul, President and CEO of the , as Secretary. The Board's duties include developing 's mission, establishing bylaws, rules, policies, and procedures, as outlined in the association's agreement. Decision-making emphasizes among members, with the Board holding authority over strategic and operational policies, while encouraging active participation from member lotteries in managing multi-jurisdictional games. Specialized product groups, such as the Group, handle game-specific rules, rule changes, and disputes, often requiring approval from committees like the Security and Integrity Committee for major system modifications. Individual member lotteries retain autonomy over local decisions like prize declarations and payments, but multi-state matters, including use and cross-jurisdictional coordination, require authorization or Board resolution. Disputes among members are resolved through formal notice to the Board.

Games Operated

Powerball

Powerball is a jackpot lottery game administered by the Multi-State Lottery Association (MUSL), in which participants select five numbers from 1 to 69 (white balls) and one number from 1 to 26 (red ) for a $2 ticket price. The game operates across 45 states, the District of Columbia, , and the U.S. Virgin Islands, with drawings conducted every Monday, Wednesday, and Saturday at 10:59 p.m. ET from a studio in . Matching all five white balls and the wins the , which begins at a minimum of $20 million and increases based on ticket sales and interest if not claimed; winners may elect a lump-sum cash option or an paid over 30 graduated installments spanning 29 years. An optional feature, available for an additional $1 per play (mandatory in and ), multiplies non- prizes by 2x to 10x depending on the draw and jackpot size. The jackpot odds stand at 1 in 292.2 million, a figure resulting from matrix changes implemented on October 7, 2015, which expanded the white ball pool from 59 to 69 numbers and the pool from 35 to 26, while raising the base ticket price from $1; these alterations aimed to extend rollovers and generate larger advertised , though they reduced from prior 1-in-175-million . Overall odds of winning any are approximately 1 in 24.9. allocates funds from a parimutuel pool, with 51.9% of sales directed to , including fixed lower-tier awards like $1 million for matching five white balls without the . Powerball launched with its first drawing on April 22, 1992, following ticket sales starting April 19, evolving from 's earlier game introduced in 1988. Over time, expansions in participating jurisdictions and rule tweaks, such as the 2015 overhaul, have driven growth, with the game holding the record for the largest U.S. lottery prize at $2.04 billion, claimed by a single ticket on November 7, 2022. Other major jackpots include $1.765 billion won in California on October 11, 2023, and $1.586 billion split among tickets from California, , and on January 13, 2016. These sums reflect values before taxes, with cash options typically about half; ensures unclaimed grand prizes revert to future jackpots or member lotteries after a 180-day claim period.

Lotto America and Other Draw Games

Lotto America is a multi-jurisdictional draw game operated by the (MUSL), revived on November 8, 2017, following the original game's discontinuation in 1992. The original Lotto America debuted on February 13, 1988, as MUSL's inaugural lottery product, with players selecting seven numbers from 1 to 40; it was rebranded and reformatted as to enhance jackpot appeal and participation. The revived version features draws on Mondays, Wednesdays, and Saturdays at 9:15 p.m. Central Time, with tickets priced at $1 per play. To participate, players select five numbers from 1 to 52 and one Star Ball from 1 to 10, either manually or via quick pick; an optional All Star Bonus multiplier, costing an additional $1, applies to non- prizes and randomly multiplies winnings by 2, 3, 4, or 5 times. The begins at $2 million and rolls over until won, paid as an over 29 years or a lump-sum cash option; overall odds of winning any prize are approximately 1 in 26. As of 2025, the game is available in 16 participating jurisdictions, including , , and , among others, with prizes funded parimutuelly from sales.
Prize LevelMatchBase Prize (with All Star Bonus multiplier range)Odds
Jackpot5 + Star BallStarts at $2 million (); varies1 in 25,989,600
Level 25$20,000 ($40,000–$100,000)1 in 2,887,733
Level 34 + Star Ball$1,000 ($2,000–$5,000)1 in 110,302
Level 44$200 ($400–$1,000)1 in 12,255
Level 53 + Star Ball$100 ($200–$500)1 in 2,481
Level 63$20 ($40–$100)1 in 276
Level 72 + Star Ball$20 ($40–$100)1 in 188
Level 81 + Star Ball$5 ($10–$25)1 in 40
Level 9Star Ball only$2 (no multiplier)1 in 17
The table above outlines fixed and parimutuel prize structures, where lower-tier prizes remain consistent while higher ones depend on sales and rollovers; All Star Bonus does not affect the jackpot. Among MUSL's other draw games, 2by2 offers a simpler, lower-stakes option launched in 2002 by Kansas and Nebraska lotteries, with North Dakota joining shortly after. Players select two numbers from 1 to 26 for a white ball set and two for a red ball set, at $0.50 per play, with draws held nightly at MUSL's Iowa headquarters. Top prizes reach up to $22,000 for matching both sets perfectly, with overall odds of 1 in 4.05; it remains available in Kansas, Nebraska, and North Dakota, emphasizing frequent small wins over large jackpots. MUSL has operated additional draw products like the discontinued Hot Lotto (ended 2017 amid a fraud scandal) and licensed formats such as Cash4Life, but 2by2 persists as a core, ongoing multi-state game focused on accessibility.

Lucky for Life and Additional Products

Lucky for Life is a multi-jurisdictional draw game administered by the Multi-State Lottery Association (MUSL), with drawings conducted daily at 10:38 p.m. in . Players select five numbers from 1 to 48 and one Lucky Ball number from 1 to 18 for a $2 ticket price. The top prize consists of $1,000 per day for life, payable as an for at least 20 years or until the winner's death, with a cash option equivalent available; the second-tier prize is $25,000 per year for life under similar terms. Lower-tier fixed prizes range from $3 to $5,000, determined by matches excluding the top prizes. The game originated in Connecticut in 2009 as Lucky-4-Life with a 4/39 + 1/39 matrix before expanding regionally and adopting its current format in 2015, at which point assumed administrative responsibilities including prize funding and draw operations. As of October 2025, it is available in 23 participating jurisdictions, including states such as , , , , the District of Columbia, , , , , , , , , , , , , , , , , , , , , and . coordinates prize pools by collecting contributions from member lotteries proportional to ticket sales, ensuring parity in top prize funding while states handle lower-tier payouts directly. In addition to , operates 2by2, a $1 draw game limited to four member states—, , , and —where players select two numbers from 1 to 26 for each of two pools, with top prizes up to $22,000 reached via a multiplier feature. also manages , an optional $1 add-on to tickets that uses the same numbers for a separate draw with fixed prizes up to $10 million. These products supplement 's core offerings by providing smaller-scale, frequent-draw options to boost player engagement and revenue sharing among a subset of members. has announced plans to launch Millionaire for Life in 2026, consolidating elements of and the separately operated into a unified annuity-style game across expanded jurisdictions, with 's final drawing scheduled for February 21, 2026.

Cross-Jurisdictional Arrangements

Mega Millions Cross-Selling

The (MUSL) entered into a agreement with the on October 13, 2009, enabling MUSL member jurisdictions to offer tickets alongside . This arrangement reciprocally allowed states to sell tickets, broadening access to both games without requiring full membership in the opposing . The agreement aimed to increase overall participation by providing players in participating states with options from both major multi-jurisdictional jackpot games. Implementation began on January 31, 2010, when 23 additional state lotteries—primarily MUSL Powerball members—joined the Mega Millions sales network through this cross-sell mechanism. By this date, Powerball expanded to 43 jurisdictions, while Mega Millions gained 10 new members via cross-selling, resulting in nearly nationwide availability of both games in 44 states, the District of Columbia, and U.S. Virgin Islands. Initial rollout focused on logistical integration, including ticket sales systems and prize claim processes, with most non-participating states expected to adopt cross-selling shortly thereafter. Under the Cross-Sell Agreement, facilitates operations for its party lotteries, incorporating the game's rules into MUSL's governance framework while adhering to the separate Mega Millions Lottery Agreement. This includes MUSL's Mega Millions Product Group (M2G2), which sets admission criteria, expulsion procedures, and compliance standards for members, ensuring alignment with MUSL bylaws. State lotteries like and operate pursuant to this pact, with ticket prices, draw schedules, and odds (such as 1 in 23 overall for prizes) standardized across participants. The model has persisted with periodic rule updates, such as those effective April 5, 2025, which maintain 's role in prize distribution and security while accommodating format changes like optional multipliers. , for instance, began offering in March 2010 under the agreement and continues to align with protocols for sales and validations. This structure has supported sustained growth in combined sales, though it requires ongoing coordination between and the group to manage rollovers and interoperability.

Coordination with Other Lottery Associations

The Multi-State Lottery Association () coordinates with the Consortium through a Cross-Sell Agreement established on October 13, 2009, enabling not only reciprocal ticket sales but also harmonized operational protocols for validation, fund transfers, and dispute resolution across participating jurisdictions. This framework, governed by the Multi-State Lottery Association – Group (M2G2) Rules, stipulates proportional return of to the respective consortiums and outlines adjustments to pools based on sales contributions from members. Amendments to these rules, such as those effective June 5, 2014, June 14, 2016, June 15, 2017, and April 5, 2025, reflect ongoing adaptations to regulatory changes and game enhancements, ensuring alignment in administrative burdens and . Beyond the Mega Millions Consortium, MUSL engages in dialogue with the group to leverage combined expertise for multi-jurisdictional innovations, including synchronized jackpot mechanics that have contributed to record-breaking prizes exceeding $1 billion by expanding player bases without merging core operations. This coordination preserves distinct governance—MUSL for Powerball and the Consortium for Mega Millions—while facilitating shared infrastructure for efficiency, such as uniform draw procedures and technology standards adopted by over 45 jurisdictions collectively. MUSL also collaborates with the World Lottery Association (WLA), an international body representing over 80 lotteries, to advance uniform security controls and operational standards, as initiated in a partnership aimed at enhancing global best practices in game integrity and player protection. These efforts include aligning on protocols and compliance frameworks, benefiting MUSL members by integrating international insights into domestic multi-state games without direct cross-border sales. No formal operational ties exist with Canadian provincial lotteries or other regional associations for joint games, though indirect alignment occurs through North American trade groups like the North American Association of State and Provincial Lotteries (NASPL).

Services and Infrastructure

Technical and Administrative Support

The Multi-State Lottery Association () provides centralized to its member lotteries, focusing on the coordination and execution of multi-jurisdictional game drawings. This includes managing the drawing processes for games such as , ensuring secure and verifiable under strict protocols. 's technical infrastructure supports these operations through dedicated IT systems for , validation of winning numbers, and transmission to member lotteries. In addition to drawings, offers technical assistance in game development, including the design and implementation of shared products like and , which member lotteries adopt for cross-state play. This encompasses software integration for ticket validation and sales reporting, though individual members maintain their own retail networks and point-of-sale systems. features, such as for cybersecurity, are also facilitated to protect against and ensure operational integrity across jurisdictions. Administratively, handles shared functions like management, owning trademarks, patents, and copyrights for game brands (e.g., logos and formats) to benefit members collectively. It supports prize liability calculations and coordination for multi-state jackpots, distributing funds proportionally based on ticket sales contributions from each member, while states retain direct responsibility for claimant payments. Internal administrative roles, including legal counsel, , and finance, enable oversight of association-wide operations, such as contract negotiations with vendors for game enhancements. These services reduce duplication of efforts among members, allowing focus on local sales and marketing.

Security Protocols and Technology

The Multi-State Lottery Association () employs a multi-layered security framework for its draw games, including physical safeguards, technological controls, and adherence to international standards to ensure draw integrity and prevent . Physical for drawings, managed at 's headquarters in , involves storing equipment in a restricted vault with double-locked, alarmed, and coded high-security doors accessible only to authorized personnel. Draw machines and balls undergo inspections before use, and the drawing process prohibits while relying on comprehensive via security cameras. These measures aim to mitigate tampering risks during the random number selection for games like , conducted under 's Drawing Procedures that specify protocols for selecting winning numbers and multipliers. Technologically, MUSL mandates verification of hardware and software for its Central Gaming System (CGS), ensuring compliance with MUSL standards through audits by MUSL staff and the Security Committee, including firewall-dependent network perimeter security isolated from non-gaming systems. Random number generators (RNGs) and associated software are subject to rigorous controls, informed by mapping MUSL Rule 2 to the World Lottery Association's (WLA) Security Control Standard (SCS), which emphasizes risk management, supplier security, and fraud prevention in game production. In 2024, MUSL initiated an operational security assessment aligned with the NIST Cybersecurity Framework (CSF) and WLA SCS:2024, incorporating updates for RNG integrity, business continuity, and alignment with ISO 27001 for enhanced fraud scenarios. Following the 2015 Hot Lotto fraud incident involving insider manipulation of RNG software, implemented additional administrative, physical, and technical enhancements, such as stricter access controls and code audits, to address vulnerabilities in draw systems. also maintains a Vulnerability Disclosure Policy for its digital platforms, including , encouraging ethical while prohibiting disruptive testing to safeguard online ticket sales and validation processes. These protocols collectively prioritize verifiable and auditability, though historical breaches underscore the challenges of insider threats despite layered defenses.

Controversies

Hot Lotto Fraud Scandal

The involved the manipulation of draws in the Multi-State Lottery Association's () Hot Lotto game by Eddie , 's former director of , who exploited his access to rig generator (RNG) software between 2005 and 2011. Tipton inserted custom code into the RNG system, enabling it to produce predetermined winning numbers only on dates containing "23" or "29" (e.g., November 23 or December 29), allowing him and accomplices to purchase matching tickets in advance. This scheme targeted Hot Lotto jackpots across multiple states, with successful claims exceeding $2 million in states including , , , and , while a attempted $16.5 million Iowa jackpot in 2010 went unpaid due to regulatory scrutiny. The Iowa incident, central to the scandal's exposure, occurred on December 29, 2010, when the RNG selected numbers 3, 12, 16, 26, 33 (white balls) and 11 (Hot Ball), matching a ticket purchased at a Des Moines QuikTrip convenience store. The prize remained unclaimed for nearly a year, expiring just before a last-minute redemption attempt by Tipton using a front man from Texas; Iowa officials withheld payment amid suspicions of irregularities, including the ticket's improbable purchase location relative to the claimant's residence. Investigations revealed Tipton's code, embedded with references to his name and a personal email, which he had installed during unauthorized weekend access to MUSL's secure Urbandale, Iowa, facilities—captured on surveillance video showing him entering alone on a Sunday in November 2010. Tipton, his brother Tommy Tipton, and associates like friend Van Wheeler faced charges in multiple jurisdictions after forensic analysis by Iowa investigators and the FBI confirmed the RNG tampering in at least five states. Eddie Tipton pleaded guilty in June 2017 to one count of ongoing criminal conduct in Iowa, admitting his role in rigging multiple draws, and received a 25-year sentence in August 2017, later reduced with parole granted in July 2022 after serving approximately five years. Tommy Tipton pleaded guilty to related fraud in Wisconsin and received 75 days in jail, while the group agreed to $2.2 million in restitution to affected lotteries, excluding Iowa where no payout occurred. The exposed critical vulnerabilities in 's RNG and protocols, as Tipton's position allowed him to bypass vendor safeguards from Scientific Games Corporation, the software provider. Post-conviction audits prompted to enhance RNG monitoring, restrict employee access, and implement stricter draw oversight, though critics noted initial failures in detecting the code despite third-party testing requirements. No evidence emerged of broader complicity, but the eroded in multi-state , leading to class-action lawsuits settled for millions and heightened federal scrutiny of gaming software.

Broader Criticisms of Integrity and Oversight

Critics have argued that the () operates under a fragmented oversight structure, relying on a patchwork of state-specific regulations without unified standards, which fosters gaps and inconsistent practices across member jurisdictions. This decentralized model, managed by state lotteries as 's owners, has been faulted for prioritizing revenue generation over rigorous, independent auditing, as evidenced by the association's resistance to certain requests under state laws. Concerns over the integrity of draw processes extend to documented anomalies in , including over 100 instances of identical winning numbers across 37 states within a 365-day period, such as eight consecutive duplicates in games operated by , , , and lotteries. Statistical analyses by mathematicians, including David Austin and Robert Molzon, identified significant deviations from expected in Wisconsin's SuperCash! draws—such as the same numbers appearing twice within 10 days, with odds of 1 in 326,262—prompting calls for deeper scrutiny of -affiliated software. In response to such issues, states like suspended multiple games in 2015 due to software flaws, and discontinued its proprietary random number generator, yet critics contend these measures failed to implement comprehensive national protocols. U.S. Senate inquiries, led by Sen. in 2016, highlighted deficiencies in MUSL's transparency and proactive fraud prevention, demanding details on post-incident security enhancements and warning that jackpot promotions—such as the $1.58 billion in January 2016—obscure ongoing integrity risks. Eddie Tipton, convicted in connection with prior rigging, asserted in 2018 that core vulnerabilities persist, including manipulable software certified by third parties like Gaming Laboratories International and inadequate allowing insider access, which MUSL officials had dismissed despite his earlier warnings dating to 2006. Attorneys representing affected players, such as Gary Dickey and Nick Mauro, have criticized MUSL's internal investigations as opaque and unaccountable, noting the failure to discipline broader leadership or release full findings, which has fueled multiple lawsuits alleging systemic failures bilked participants.

Membership

Participating Jurisdictions

The Multi-State Lottery Association () includes lotteries from 45 U.S. states, the District of Columbia, , and the U.S. , comprising 48 jurisdictions in total. These members collaborate to administer multi-jurisdictional games, with being the primary offering available across all participating areas. The five U.S. states excluded from participation—, , , , and —opt out due to statutory bans on lotteries, often rooted in historical, religious, or policy considerations against state-sponsored . Membership enables these jurisdictions to pool resources for larger prize pools and shared operational costs, while each retains control over local ticket sales, prize distribution, and revenue allocation for public programs.

Expansion and Non-Members

The Multi-State Lottery Association () was established in December 1987 by seven founding U.S. jurisdictions seeking to collaborate on multi-jurisdictional games, beginning with in 1988. Membership expanded steadily in the late and as additional states legalized and joined to access larger prize pools and broader player bases, particularly after 's launch in April 1992. This growth aligned with the proliferation of state across the U.S., enabling to scale operations for games like , now available in 48 jurisdictions including 45 states, the District of Columbia, , and the U.S. Virgin Islands. Expansion has slowed in recent decades, with most U.S. states establishing lotteries by the early and opting into products. Notable later additions include territories like and the U.S. , which joined to offer despite lacking full state lotteries. continues to explore product enhancements and partnerships rather than territorial expansion, as evidenced by the growth of secondary games like , which added members such as and in recent years. Five U.S. states—, , , , and —remain non-members, as they do not operate state lotteries and thus cannot participate in games. and prohibit lotteries via constitutional bans, sustained by opposition from religious communities, including evangelical groups in and the dominant influence of The Church of Jesus Christ of Latter-day Saints in , which views as morally incompatible. eschews a state lottery to avoid diluting its private sector, which generates substantial without state competition. and have not pursued lotteries due to factors including small populations, geographic isolation, and insufficient legislative support, despite occasional proposals. These states forgo an estimated hundreds of millions in annual revenue, with residents often crossing borders to play in participating areas.

Impact and Analysis

Economic Contributions

The Multi-State Lottery Association facilitates multi-jurisdictional games such as and , which have collectively generated tens of billions in proceeds for member states' public programs, including , senior services, and environmental initiatives. Since 's launch in 1992, it has contributed an estimated $36 billion to beneficiaries across participating jurisdictions as of April 2025, representing funds returned after prizes and costs to support state-designated causes. These contributions stem from ticket sales allocations, where states typically retain 25-40% of revenue depending on jurisdiction-specific distributions, often prioritizing . In fiscal year 2023, MUSL-reported sales of its facilitated products, including and other games, achieved a record $10.7 billion, underscoring the scale of economic activity driven by the association. This revenue supports state budgets without direct taxation, as lottery proceeds are derived from voluntary player participation; for instance, during surges, sales spikes enhance transfers to programs like K-12 schools in states such as , where lottery funds have exceeded $7 billion for education since 1986. Retailer commissions, averaging 5-9% of sales, further stimulate local economies by compensating thousands of vendors nationwide. Beyond direct transfers, games indirectly bolster employment in lottery operations and retail sectors, with operational costs covering administrative roles and marketing that sustain industry jobs. High-profile jackpots, such as Powerball's record draws, have historically amplified these effects by increasing overall participation and state proceeds during peak periods.

Social and Ethical Debates

Critics argue that multi-state lotteries operated by the , such as and , function as regressive taxes that disproportionately extract resources from low-income households. Empirical studies indicate that individuals in the lowest income quintiles allocate a significantly higher proportion of their earnings to purchases compared to wealthier groups; for instance, adults in the poorest 1% of U.S. zip codes spend nearly 5% of their annual income—approximately $600—on tickets, while higher-income households spend far less proportionally. This pattern persists across states, with low-income and non-white households exhibiting higher expenditures, effectively transferring from economically disadvantaged communities to state coffers and retailers. Ethically, the involvement of governments in promoting these games raises concerns about state-sanctioned predation on vulnerable populations, as lotteries exploit cognitive biases like and narrow framing, leading participants to overestimate slim odds—often 1 in 292 million for jackpots. Proponents counter that participation is voluntary and generates revenue for public goods like , but data reveals that lottery funds constitute a minor fraction of state budgets—typically under 2%—and often supplant rather than supplement other appropriations, while advertising campaigns gloss over the house edge exceeding 50%. Moreover, exemptions from truth-in-advertising standards allow states to market lotteries without disclosing full regressive impacts or risks, positioning governments as bookmakers profiting from citizens' losses. Social costs include exacerbated gambling addiction, particularly among low-income players who face higher relapse rates and financial ruin post-loss. Research links frequent lottery play to behaviors, with states deriving up to 60% of ticket sales from the bottom income quartile, compounding cycles through forgone savings and essentials. Critics from organizations like Stop Predatory Gambling contend this model moralizes under the guise of fiscal innovation, diverting funds from productive economic activity and eroding personal responsibility, while empirical analyses suggest optimal would minimize such implicit taxes due to their inequitable utility losses. Despite these debates, MUSL's multi-jurisdictional scale amplifies reach, drawing in participants across 45 states without tailored mitigations for socioeconomic disparities.

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