Fact-checked by Grok 2 weeks ago

Neo Geo CD

The Neo Geo CD (NGCD) is a fourth-generation developed and manufactured by Corporation as a CD-ROM-based variant of the high-end platform, designed to offer arcade-quality gaming at a lower cost than the cartridge-dependent AES. Launched on September 9, 1994, in , it expanded to on December 3, 1994, and on January 15, 1996, with an initial retail price of approximately ¥49,800 in and $399 in the United States. The system retained the core architecture of its predecessors while shifting to optical media to reduce production expenses for games, enabling ports of popular arcade titles like Fatal Fury and Metal Slug for home use, though it was hampered by long loading times from its single-speed drive. At its heart, the Neo Geo CD utilized the same 16-bit hardware foundation as the original AES and MVS arcade systems, including a main CPU clocked at 12 MHz for game logic, a co-processor at 4 MHz dedicated to audio processing, 2 MB main RAM, 4 MB graphics RAM, 1 MB sound RAM, and 64 KB Z80 RAM. Graphics were powered by SNK's custom chipset, supporting resolutions up to 320×224 pixels () or 320×256 (PAL), a palette of 4,096 colors, 96 sprites per scanline, and tile-based rendering for detailed 2D visuals typical of fighting and run-and-gun genres. Audio came from the synthesis chip with four operators and ADPCM support for sampled sounds, delivering the rich, arcade-accurate soundtrack that defined the platform. However, the 1× drive—with minimal caching—inflicted severe performance drawbacks, with load times often lasting 30–60 seconds or more during gameplay transitions, a notable contrast to the near-instantaneous cartridge loading of the AES. Additionally, the console could function as a standard audio , adding minor utility. SNK addressed these limitations through iterative hardware revisions: the "top-loader" model released in July 1995 in , which improved and slightly reduced loads via better drive mechanics, and the premium CDZ variant launched on December 29, 1995, featuring a 2×-speed drive for halved loading times and enhanced video output options like RGB and . The library comprised 97 games in total, including 13 CD-exclusive titles such as enhanced versions with additional cutscenes or , though most were direct adaptations of the 150+ catalog to leverage the system's compatibility. Despite its technical fidelity to the 's reputation for superior graphics and , the console's sluggish performance and the era's fierce competition from systems like the and limited its market penetration, ultimately contributing to the discontinuation of Neo Geo hardware production in 1997.

Development and history

Development

SNK initiated development of the Neo Geo CD in 1993 as a strategic response to the escalating costs of cartridge production for its flagship Neo Geo AES and MVS systems, where games often exceeded $200 per unit, while competitors like Sega's CD add-on for the Genesis and NEC's PC Engine CD-ROM² had popularized cheaper CD-based distribution since the early 1990s. The primary motivation was to democratize access to SNK's arcade titles by shifting to CD-ROM media, enabling retail prices under $50 and broadening the home market without compromising the core hardware architecture. Engineering efforts centered on adapting the established 68000-based platform to accommodate CD loading mechanisms, with prototype testing commencing in mid-1994 to ensure with existing game libraries. The console was publicly unveiled at the 1994 Tokyo Toy Show, showcasing early demonstrations that highlighted its potential as a cost-effective bridge between precision and home affordability. Among the principal technical hurdles were severe limitations in allocation for program code, starting at 64 KB in initial designs—which proved insufficient for buffering large sprite and audio datasets—and inadequate caching that caused protracted load times, frequently lasting 20 to 30 seconds per transition. These constraints stemmed from the decision to prioritize faithful -accurate ports over console-specific optimizations, such as dynamic streaming or reduced asset fidelity, to preserve the original experience at the expense of seamless playback. Subsequent revisions addressed some issues by expanding capacity, though core loading bottlenecks persisted due to the single-speed drive.

Release and production

The Neo Geo CD debuted in Japan on September 9, 1994, as a front-loading model featuring a single-speed drive, with an initial limited production run of 30,000 units priced at ¥49,800 (approximately $500 USD). These units sold out promptly after launch, reflecting strong initial demand among enthusiasts seeking a more affordable entry into the ecosystem compared to the cartridge-based model. It launched in on December 3, 1994. Manufacturing was handled primarily by in , with some assembly occurring in other Asian facilities to support regional distribution. The console's design incorporated 7 MB of to buffer game data from , aiming to deliver arcade-quality experiences at lower media costs. Total production across all variants is estimated at around 570,000 units worldwide by late 1997, when hardware manufacturing ceased. In , the system launched on January 15, 1996, as the top-loading variant (second generation) at a price of $399, but it was discontinued shortly thereafter due to sluggish sales amid competition from the and . This model retained the single-speed drive and front-access tray design of its Japanese predecessor but addressed some reliability issues from the initial run. A third-generation revision, the Neo Geo CDZ, followed exclusively in on December 29, 1995, introducing a double-speed (2×) drive and top-loading mechanism to reduce notorious loading times by roughly half. SNK's bankruptcy filing in 2001 marked the end of official and support for the Neo Geo CD lineup, though unlicensed manufacturing of clone and bootleg games persisted in through the late , often targeting regional markets with modified or counterfeit units.

Hardware

Technical specifications

The Neo Geo CD utilizes a 16/32-bit processor clocked at 12 MHz as its main CPU, responsible for game logic and overall system control. A 8-bit coprocessor runs at 4 MHz, dedicated primarily to sound processing tasks. The system's memory totals 56 Mbit (7 MB) of , providing fixed storage for loaded game data from the to mitigate slow read speeds. This RAM is allocated across several components to support program execution, graphics rendering, audio, and caching, as detailed in the following breakdown:
ComponentAllocation
68000 Program Memory2 MB
Fix Layer Memory128 KB
Graphics Memory4 MB
Sound Sample Memory1 MB
Z80 Program Memory64 KB
CD Cache56 KB
Graphics are managed by a custom video display system comprising the LSPC2-A2 controller and NEO-B1 graphics processor chips from , enabling a of 320 × 224 pixels. The system supports 4,096 colors displayed simultaneously from a 65,536-color palette (using colors across 256 palettes) and handles up to 384 on screen, with each composed of up to 32 tile-based characters measuring × pixels. Audio capabilities are provided by the FM synthesis chip, which offers 4-operator FM synthesis across 4 channels, 3 square wave channels, and noise generation, alongside support for ADPCM sample playback. The system delivers stereo output through the YM3016 . The drive operates at 1× speed, achieving a data transfer rate of 150 KB/s, which necessitates the generous RAM allocation for buffering game assets to reduce loading interruptions. Peripherals include two controller ports compatible with Neo Geo AES gamepads, featuring a and six action buttons, along with video outputs for composite, , and RGB connections. The console incorporates 2 KB of battery-backed for game saves, supporting approximately 25 save slots without external support.

Models and revisions

The Neo Geo CD was released in three successive generations, each iteration introducing hardware refinements primarily aimed at mitigating the system's notoriously long load times caused by data transfer from to RAM. All models maintained with games designed for earlier versions, allowing users to play the full library without restriction. The first generation, launched in September 1994 and exclusive to the Japanese market, utilized a front-loading motorized tray mechanism with a 1× drive, resulting in load times typically ranging from 30 to 60 seconds depending on game data size. It featured the standard 12 MHz CPU and a bulky chassis. Production was limited to approximately 25,000–30,000 units. The second generation, introduced in July 1995, shifted to a top-loading tray for improved and cost reduction while retaining the 1× drive, with load times similar to the first model (30–60 seconds) but minor optimizations in some units. It maintained the core 12 MHz CPU specifications and adopted a slightly slimmer chassis design. This model was released more widely, including in and . Production estimates are around 100,000 units across variants. The third generation, known as the CDZ and released on December 29, 1995, in , employed a compact top-loading slot-load mechanism with a 2×-speed drive (or 1× with enhanced caching achieving equivalent performance of up to 300 KB/s), reducing load times to approximately 15–30 seconds for smoother transitions. This model retained the 12 MHz CPU but featured an enhanced video DAC for improved RGB and output quality, along with support for overburning CDs exceeding standard capacity. Its smallest marked a significant evolution in design compactness, though it was prone to overheating due to poor . Production totaled about 15,000–20,000 units, exclusively for the market. None of the Neo Geo CD models included a memory card slot, precluding support for official memory expansions and the light gun peripheral, which relied on cartridge-based systems for calibration and save functionality in compatible titles.

Games

Library overview

The Neo Geo CD library comprises 97 official games released between 1994 and 1999, nearly all of which are ports of titles originally developed for the home console and arcade system. These ports utilize direct dumps of the original ROM stored on , ensuring 100% compatibility with the core MVS/AES game library in terms of gameplay and assets, though adaptations were necessary due to hardware differences. Specifically, the system's 64 KB of work RAM—identical to that in the —necessitated streaming from the CD during play to handle larger assets that could not fit entirely in at once, unlike the cartridge-based systems where all loaded instantly. Games were typically distributed in standard jewel cases containing the and a printed instruction manual, with select titles bundled as pack-ins with Neo Geo CD consoles to boost sales. Releases were primarily targeted at the Japanese market, reflecting SNK's focus on domestic audiences, though a limited number received English localization for the North American CDZ variant, including examples like and . Key launch titles from 1994 encompassed fighting games such as Art of Fighting 2 and World Heroes 2 Jet, while later highlights included in 1998, showcasing the library's emphasis on competitive genres. Following SNK's in 2001, unofficial CDs proliferated in Asian markets, often replicating official titles or including unlicensed conversions to meet lingering demand for the defunct platform.

CD-exclusive features

The Neo Geo CD's limited 64 KB of work necessitated data streaming techniques, where games loaded assets such as graphics and sound samples in real-time from the to mitigate storage constraints, often resulting in noticeable pauses during gameplay. This approach enabled the inclusion of larger files, including introductions and extended cutscenes, which were infeasible on the cartridge-based Neo Geo due to size limits. Ports of arcade titles to the CD format frequently incorporated enhancements leveraging the medium's capacity, such as Redbook CD audio tracks for high-fidelity music and voice acting, as seen in Samurai Shodown II, which added spoken dialogue and higher-resolution backgrounds not present in the original. Exclusive titles further exploited these capabilities; for instance, Samurai Shodown RPG (1996), a large adventure game with branching narratives and character creation systems, was designed specifically for home play, incorporating extensive story content and RPG elements unsuitable for arcades. Other exclusives, totaling around eight, included promotional samplers like ADK World and larger-scale games such as Ironclad (178 MB), which featured enhanced shooter mechanics with more detailed levels. SNK provided a CD-ROM software development kit (SDK) to facilitate asset handling, including tools for compression and caching to optimize loading from the ISO 9660 filesystem format. Programmers employed custom loaders for sprite decompression, converting arcade MVS graphics (e.g., .c* files) to CD-specific .SPR formats and decompressing OBJ files directly into the 84 KB sprite RAM during streams. Pre-loading techniques, such as caching palettes during pauses, helped maintain performance despite the system's 1× CD drive speed. Key limitations included the absence of multi-disc support, restricting game sizes to single CDs, and prolonged load times that some later revisions addressed with "turbo" modes to bypass unnecessary streams. Examples of CD-only titles also encompassed , which utilized the format for additional audio layers and content expansions.

Reception and legacy

Critical reception

Upon its launch in in September 1994, the Neo Geo CD received mixed reviews from critics, who praised its ability to deliver arcade-perfect ports of Neo Geo titles at a fraction of the cost of the cartridge system, which retailed for over $650. The console's price point and CD games priced at $49–$69 were highlighted as making high-end experiences more accessible to home users, with graphics and sound matching the original versions thanks to the shared hardware architecture. However, the system's single-speed CD-ROM drive drew heavy criticism for excessive load times, often exceeding 30 seconds for initial loads and around 20 seconds between rounds in games like . U.S. previews noted that these delays disrupted the fluid arcade-style gameplay, with one early report describing them as a significant drawback compared to cartridge-based systems. In 1995 U.S. coverage, publications commended the remastered CD audio with enhanced voices and , but criticized the pauses as "frustrating" during transitions. Critics also pointed to practical flaws, such as the second-generation model's noisy CD tray mechanism and a limited save system that restricted progress storage in RPGs and adventure titles. By 1996, the arrival of competitors like the and Saturn amplified perceptions of the Neo Geo CD as outdated, with reviewers noting its focus and persistent loading issues made it less competitive in a market shifting toward and faster media. The top-loading revision and CDZ model (with double-speed drive) received slightly better feedback for reducing load times by up to 50%, but overall, the system was viewed as a noble yet flawed attempt to democratize arcade gaming. On the positive side, the console's compatibility with the AES controller was lauded for providing precise inputs in fighting games, and its library—featuring ports of titles like the Metal Slug series—earned acclaim for depth in the fighting genre, with arcade-perfect mechanics preserving the original challenge and visuals.

Commercial performance

The Neo Geo CD was positioned as a more affordable entry into the Neo Geo ecosystem during the intensifying competition of the 16-bit and emerging 32-bit console wars, aiming to broaden access to arcade-quality games amid rivals like the Super Nintendo Entertainment System, Sega Genesis, Philips CD-i, and 3DO. Priced at approximately ¥49,800 in Japan and $399 in North America, it sought to undercut the cartridge-based Neo Geo AES while leveraging CD-ROM technology for lower game costs around $50. However, it failed to capture significant market share outside Japan, outselling only through niche enthusiast demand rather than mainstream adoption. Global sales reached an estimated 570,000 units by September 1997, with the vast majority occurring in where initial launch stock of 25,000 front-loading units sold out on day one; the top-loading and CDZ models contributed to additional domestic sales. North American sales remained under 10,000 units, hampered by the high launch price, minimal marketing efforts from of , and stiff competition from the and Sony PlayStation upon its 1995 U.S. debut. Import barriers, including region-specific hardware and language limitations, further restricted penetration in and other regions. SNK faced mounting financial pressures in 1995 amid declining arcade revenues and rising development costs for home hardware, prompting the release of the CDZ console model in December 1995, with production of all Neo Geo hardware ceasing in 1997. While game sales performed strongly in , with top titles like and [Fatal Fury Special](/page/Fatal Fury_Special) exceeding 50,000 units each, international software demand was negligible, exacerbating revenue shortfalls. Piracy posed a significant challenge, as the CD format allowed easy duplication and distribution of games, undermining SNK's licensing model without robust in early titles. To stimulate late-cycle demand, introduced post-launch bundles in 1996, such as a top-loading console paired with for ¥39,800, alongside price reductions that contributed to modest upticks in Japanese sales before full production ceased. These efforts highlighted the console's reliance on domestic fandom but could not offset broader economic headwinds, including currency fluctuations and the shift toward in competing systems.

Modern legacy

In the 21st century, the Neo Geo CD has gained renewed appreciation within retro gaming communities through robust support, enabling modern hardware to recreate its unique CD-based arcade experience. The Multiple Arcade Machine Emulator (MAME) has included Neo Geo CD since the early 2000s, allowing users to run games via command-line options like neocdz for images, though some formats like CHD require specific configurations for compatibility. Specialized emulators, such as those integrated into or standalone tools, further enhance accessibility by supporting CHD and CDZ file formats with improved loading times. Fan-driven projects like FPGA platform offer hardware-accurate recreations, with cores developed by contributors including Furrtek and PaulB-NL that support , , and CD modes, including fast-loading CDZ files and virtual memory cards since updates in 2023. Homebrew development has revitalized the platform in the , with efforts porting new titles to leverage its sprite-based graphics and sound capabilities. Examples include H0ffman's 2025 port of the arcade classic Shinobi to Neo Geo CD hardware, demonstrating compatibility with real systems via custom ROMs. Official revivals by , like the 2018 40th Anniversary Collection for and other platforms, focus on pre-Neo Geo titles from the and exclude CD-specific exclusives, leaving preservation and new content to fan initiatives. The collector market for Neo Geo CD hardware remains active, driven by its rarity and nostalgic appeal, with functional units typically selling for $300 to $800 USD on platforms like as of 2025. Japanese top-loading models (CD-T01) often command higher prices around $500-600 when complete with accessories, while U.S. versions start lower but vary based on condition. Preservation efforts complement this market, with sites like the hosting comprehensive collections of Redump-verified ISOs and CHD files, including over 100 titles with copy-protection patches for backup purposes since 2018. Culturally, the Neo Geo CD endures as an emblem of experimental "" hardware, blending fidelity with optical media in a way that prefigured console designs. Its influence appears in later systems, such as Sega's , where fan emulators like NEO4ALL and ports like the 2023 DreamNeo CD collection enable over 50 Neo Geo CD titles to run natively via discs, preserving load-time quirks on modern retro setups. Resources like The Cutting Room Floor document unused content across the library, such as alternate jingles in Neo Geo CD Special and prototype graphics in fighters, highlighting developmental curiosities that fuel archival interest. Recent community events underscore ongoing innovation, with 2024 fan gatherings showcasing modded CDZ units upgraded to SSD or SD storage for near-instantaneous loading, eliminating the original's notorious delays through projects like Furrtek's SD Loader. These modifications, often demonstrated at retro expos, allow seamless playback of the full library on original hardware, bridging preservation with playable enhancements.

References

  1. [1]
    Neo Geo CD - The Cutting Room Floor
    Aug 4, 2025 · The Neo Geo CD was SNK's entry into the CD-ROM-based console era. Plagued by loading times due to its 1×-speed CD drive with inadequate CD-ROM cache.
  2. [2]
  3. [3]
    Neo Geo Architecture | A Practical Analysis - Rodrigo Copetti
    Whenever a system features a dual-processor layout, there must be a way for both CPUs to communicate. In this console, SNK implemented inter-process ...
  4. [4]
    Neo Geo CD 1994-1997 - History of Console Gaming
    Oct 23, 2016 · Neo Geo CD is the second home video game console o fSNK Corporation's Neo Geo family, released in September 1994, four years after its cartridge-based ...Missing: manufacturer | Show results with:manufacturer
  5. [5]
    The History of SNK - GameSpot
    Jun 11, 2004 · From Ozma Wars to The King of Fighters 2003, we take a comprehensive look at the rich and storied history of SNK.
  6. [6]
    Neo•Geo CD – The Consoles: Part 1 | neo-geocd.com
    The Neo•Geo CD officially launched on the 9 September 1994 as a limited run front-loading console priced at ¥49,800. Today, this first edition of the Neo•Geo ...
  7. [7]
  8. [8]
    Bootleg Neo Geo Games & Conspiracies! What The Heck Is Going ...
    Apr 2, 2021 · Bootleg Neo Geo games and conspiracies with retro gaming companies! Blazepro store: https://bit.ly/39FBxuF Check out my online shop here ...
  9. [9]
    [PDF] Neo-Geo Hardware Specification
    The Neo-Geo and MVS game software packages at our company are developed ... program system code entry. Please enter the value "1" inside the ...
  10. [10]
    SNK Neo Geo CD \ CDZ | Video Game Console Library
    Console, Developer, SNK. Release Date, 1994, Region(s), Japan, North America, Europe. Initial Price, $599 USD, Games Released, 97 (13 exclusive). History & ...
  11. [11]
    Neo Geo CD | SNK Wiki - Fandom
    Developer. SNK ; Manufacturer. SNK Corporation ; Type. Home video game console ; Generation. Fourth generation ; Release date · September 9, 1994 · January 1996
  12. [12]
    Loading time - NeoGeo Development Wiki
    Nov 2, 2015 · The NeoGeo CDs loading time issue is caused by large game data loaded by a slow CD drive. To fill up all the NeoGeo CD's DRAM, which corresponds to the largest ...
  13. [13]
    Neo Geo CD Technical Overview | RetroRGB
    Jan 1, 2021 · The blog post covers differences between Neo Geo, Neo Geo CD, and CDz, why some games load slowly, and the effects of porting games.Missing: revisions generations
  14. [14]
    List of all Neo Geo CD games - MobyGames
    101 video games were released on Neo Geo CD from 1994 through 2021. They were developed by 522 people from 27 publishers and developers.
  15. [15]
    Title Catalogue | NEOGEO MUSEUM
    Title Catalogue ; TOP PLAYER'S GOLF, Sports, SNK, MVS Cartridge:1990/05/23. NEOGEO ROM-cart:1991/07/01. NEOGEO CD:1994/09/09 ; NINJA COMBAT, Action, ADK, MVS ...Missing: total | Show results with:total
  16. [16]
    Neo-Geo CD Price Guide and English Version Rarity - Racketboy
    Apr 27, 2020 · The Neo-Geo CD library has never been cheap compared to many other mainstream consoles, but some games are quite affordable.
  17. [17]
    Bootleg - NeoGeo Development Wiki
    Dec 31, 2020 · A bootleg commonly refers to a counterfeit game cartridge, CD or system. NeoGeo bootlegs are quite common, as SNK took years to implement security measures.
  18. [18]
    Neo geo cd faq
    The Neo Geo CD, or NGCD, is a video game console made by SNK, Japan, in 1994. It's based on SNK's Neo Geo arcade and home gaming system but uses CDs instead of ...Missing: manufacturer | Show results with:manufacturer
  19. [19]
    GAMES EXCLUSIVE TO THE CD FORMAT - Neo-Geo Protos
    Oct 10, 2007 · Here in this section, we will discuss and analyze the 8 NEOGEO CD "exclusive" games. We have confirmed that 4 of these 8 games were developed ...
  20. [20]
    Development tools - NeoGeo Development Wiki
    Converts MVS graphics (.c*) to CD graphics (.SPR). Windows, MVS to CD sprite converter · Neo-Geo Sprite Converter, freem, Convert ...
  21. [21]
    GamePro Issue 069 April 1995 - Internet Archive
    Feb 22, 2016 · GamePro Issue 069 April 1995 ; Collection: gamepromagazine; videogamemagazines; magazine_rack ; Language: English ; Item Size: 222.4M ; Addeddate ...Missing: neo geo cutting
  22. [22]
    Electronic Gaming Monthly 61 - Internet Archive
    Feb 15, 2018 · Electronic Gaming Monthly 61 · Share or Embed This Item · Flag this item for · Electronic Gaming Monthly 61 · DOWNLOAD OPTIONS · IN COLLECTIONS.
  23. [23]
    GamePro Issue 080 March 1996 - Internet Archive
    Feb 22, 2016 · There are no reviews yet. Be the first one to write a review . 3,016 Views. 13 Favorites ...
  24. [24]
  25. [25]
    Neo Geo CD in CHD does not work in MAME · Issue #11579 - GitHub
    Sep 29, 2023 · Official MAME does not start ROMs in CHD on the Neo Geo CD, even though it has the bios and the entire ROM directory organized in the emulator.
  26. [26]
    MiSTer-devel/NeoGeo_MiSTer: NeoGeo for MiSTer - GitHub
    SNK Neo Geo for MiSTer Platform. This is an FPGA implementation of the NEO GEO/MVS system by Furrtek. Features. Supports memory card saving; MVS, AES, and CD ...
  27. [27]
    Let's Play - Shinobi Neo Geo CD New Homebrew by H0ffman!
    Jan 3, 2025 · Homebrew developer H0ffman has taken things to a new level, porting the Shinobi arcade code to the Neo Geo platform.Missing: 2020s indie fighters
  28. [28]
    Neo Geo (MVS/AES) games - HFS DB
    This is a homebrew port of the original arcade game from Namco, playable on real hardware (AES, NGCD and MVS), published in March 2023 by Mark McDougall (tcdev) ...
  29. [29]
    neo geo cd products for sale - eBay
    Free deliveryNeo Geo CD Console with Mini Controller & power cable SNK Tested from JAPAN. Pre-Owned · SNK. $195.00. $50.00 shipping.
  30. [30]
    Neo Geo CD Prices & NeoGeo CD Value Guide - PriceCharting
    Prices for all 79 NeoGeo CD Games, accessories and consoles. Prices are updated based upon Neo Geo CD listings that sold on eBay and other marketplaces.
  31. [31]
    [Noaen] Redump - SNK - Neo Geo CD - Internet Archive
    Jul 28, 2022 · [Noaen] Redump - SNK - Neo Geo CD ; Item Size: 39.5G ; Redump.org set · SNK - Neo Geo CD ; Version · 2022-06-05 16-35-54 ; Sets · 110/110 ; Last checked ...Missing: preservation | Show results with:preservation
  32. [32]
    Neo Geo CD Conversion Project brings Spin Master, P.O.W., Atomic ...
    Dec 18, 2024 · These new conversions now play and sound great, with many also featuring custom loading animations and clean CD audio.Missing: SSD conventions
  33. [33]
    Neo Geo CD NEO4ALL Collection for Sega Dreamcast : King of Dirt
    Jan 10, 2023 · This contains all of the SNK Neo Geo CD releases (and some AES/MVS titles) converted to run as stand-alone, bootable discs on the Sega Dreamcast console.
  34. [34]
    Now I Can Enjoy My Neo Geo CD In 2024... Amazing SD Upgrade
    Sep 18, 2024 · With this Micro SD Neo Geo CD upgrade we can have new options and many new way to play faster and enjoy the retro cd games. NeoCD SD Loader.Missing: fan conventions