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Powerhouse Animation Studios

Powerhouse Animation Studios is an specializing in services, including and final production for television series, feature films, video games, commercials, and . Founded in 2001 in , by animators Brad Graeber, Frank Gabriel, and Bruce Tinnin, the studio began as a small operation after its founders left their positions at an educational software company to pursue projects. Headquartered in Austin with an additional facility in , Powerhouse has grown into a key player in the industry, employing artists skilled in styles ranging from anime-inspired action to character-driven cartoons. The studio's early work included commercial animation and contributions to syndicated comic strip adaptations, but it gained prominence through partnerships with major clients such as Marvel Comics, DC Comics, Activision, and Netflix. Notable achievements include producing the acclaimed Netflix series Castlevania (2017–2021), which adapted the classic video game franchise into a dark fantasy anime-style narrative, and its sequel spin-off Castlevania: Nocturne (2023–present). Other significant projects encompass Masters of the Universe: Revolution (2024) for Netflix and Mattel, Tomb Raider: The Legend of Lara Croft (2024) for Netflix, Blood of Zeus (2020–present) for Netflix, and Skull Island (2023) for Netflix, showcasing Powerhouse's expertise in high-stakes action sequences and character design. The company has also contributed to video game cinematics, such as those for Sonic Origins and Super Monkey Ball Banana Rumble, and advertising campaigns for brands like Old Spice and Coca-Cola.

Overview

Founding and etymology

Powerhouse Animation Studios was founded on April 1, 2001, in , as a privately held animation service studio specializing in 2D animation. The company was established by three animators—Frank Gabriel, Brad Graeber, and Bruce Tinnin—who had collaborated previously and sought to create their own venture after their prior employer folded. The founders brought diverse experience from the animation industry to the new studio. Graeber had worked at the Austin-based dot-com Zippity.com, where the team produced animations, following his studies in A&M University's Visualization Laboratory. Tinnin contributed expertise from in , where he participated in productions including Anastasia (1997) and Titan A.E. (2000), before relocating to Austin after the studio's closure in 2000. Gabriel's credits encompassed work on films such as (1994) and (1996). Their decision to launch Powerhouse stemmed from the collapse of the , which ended their previous roles and inspired them to build an independent animation service catering to clients in , and video games. From its inception, Powerhouse focused on providing outsourced 2D animation services to various clients, emphasizing high-quality, action-oriented work in a then-challenging industry landscape.

Facilities and operations

Powerhouse Animation Studios maintains its headquarters in Austin, Texas, at 8140 N Mopac Expy, Building 2, Suite 225. In 2014, the studio expanded by opening a satellite office in the Los Angeles area (now in Glendale), California, to support growing production needs. That same summer, it established the subsidiary Powerhaus Animation LLC to manage increased workload and operations. The studio employs approximately 100 people, including animators, directors, writers, and support staff across its facilities as of 2025. As a full-service animation provider, Powerhouse specializes in traditional techniques for clients in , , , and corporate sectors, handling everything from design to final output. Its subsidiary became a signatory with the International Alliance of Theatrical Stage Employees (IATSE) Local 839 in 2015. In September 2024, the studio's employees ratified their first agreement with .

Leadership

Founders

Powerhouse Animation Studios was co-founded in 2001 by Frank Gabriel, Brad Graeber, and Bruce Tinnin, three animators who had previously collaborated at an educational software startup in Austin, Texas. Frank Gabriel brought extensive experience in character animation to the venture, having worked on major feature films such as Thumbelina (1994) and Space Jam (1996) prior to the studio's founding. His early career included roles in animation departments at studios like Warner Bros., where he contributed to high-profile projects blending live-action and animation. At Powerhouse, Gabriel served as a key figure in shaping the studio's initial creative direction, focusing on traditional 2D techniques to produce dynamic character performances in early projects like custom Flash arcade games. Brad Graeber, who assumed the role of initial CEO, had a background in and emerging digital tools, having graduated from Texas A&M University's VizLab program after earning a degree in English. Before co-founding Powerhouse, he worked at Zippity.com, an education startup that collapsed during the dot-com bust, honing skills in action-oriented 2D animation. Graeber's contributions emphasized high-level action sequences, guiding the studio's transition from paper-based to Flash-based workflows while maintaining a focus on fluid, expressive motion. Bruce Tinnin provided technical expertise in production processes, drawing from his prior work on animated features including (1997) and (2000) at , which shuttered in 2000. After relocating to Austin, he joined Zippity.com alongside his future co-founders. As the studio's from the outset, Tinnin helped establish efficient production workflows and secured initial contracts, particularly in gaming, to support the team's shift toward sustainable 2D animation services. Collectively, the founders decided to specialize in traditional 2D at a time when the industry was pivoting heavily toward , viewing it as an opportunity to leverage their hand-drawn expertise amid Hollywood's layoffs and the decline of cel animation. This choice, rooted in their shared passion for expressive, action-driven storytelling, positioned Powerhouse as a niche provider from its inception in a modest Austin office.

Current executives

Brad Graeber serves as the (CEO) and (CCO) of Powerhouse Animation Studios, where he oversees both creative direction and business operations, guiding the studio's strategy in production for , , and . As a founder, Graeber has emphasized the studio's commitment to traditional 2D amid industry shifts toward 3D, positioning Powerhouse as a specialist in action-oriented styles like anime-inspired series. Shane Minshew acts as Co-Chief Operating Officer (Co-COO) and partner, managing project pipelines, team coordination, and production workflows to ensure timely delivery of high-quality across diverse formats. His role includes supervising key initiatives, such as the studio's collaborations, contributing to Powerhouse's reputation for efficient handling of complex projects. Jason Williams holds the position of Co-Chief Operating Officer (Co-COO), focusing on production direction, client interactions, and artist management to maintain creative standards in the studio's output. Under the current leadership, including these executives, Powerhouse continues to prioritize expertise in action , adapting to competitive market demands through specialized services in gritty, dynamic visuals for streaming and gaming.

History

Early years (2001–2010)

Powerhouse Animation Studios was founded on April 1, 2001, in Austin, Texas, by Frank Gabriel, Brad Graeber, and Bruce Tinnin, who had previously worked together at the internet startup Zippity.com until the dot-com crash ended their jobs. The trio started the venture in a modest, bat-infested office off Bee Caves Road, initially focusing on animation services amid the declining demand for 2D work. Early efforts included cleanup animation for Disney Channel's The Proud Family and attempts to create custom Flash-based arcade games for corporate clients, though the latter model proved unsustainable as Flash animation lost popularity. A breakthrough came in 2002 when the studio produced the short "Heroes," a Flash-animated parody blending Marvel Comics characters with the style of Kevin Smith's Clerks, scripted by co-founder Brad Graeber for a contest. The short's visibility led to a direct call from Smith himself, initiating a key collaboration; Powerhouse created a 35mm test animation in 2003 for a proposed Clerks animated feature film, using Flash to simulate traditional cel animation. This partnership expanded in 2004 with the studio animating "Clerks: The Lost Scene," an eight-minute segment depicting a scripted but unfilmed sequence from the original Clerks for the film's tenth-anniversary DVD release. That same year, Powerhouse animated the music video for Lonestar's single "," their first fully animated production for Country Music Television. The studio's relationship with began in 2005 through initial concept art and character designs for Warren Spector's video game, evolving into 2D cutscenes for the 2010 release. By the decade's end, Powerhouse had grown from niche service gigs to a recognized provider of dynamic 2D animation, notably producing shorts adapting ' comic strip for RingTales starting in 2008.

Expansion and streaming era (2011–present)

In 2014, Powerhouse Animation Studios expanded its operations by opening a satellite office in , to better serve West Coast clients and facilitate collaboration on larger projects. That same year, the studio established Powerhouse Animation LLC as a to handle specific production and service divisions. These moves marked the beginning of the studio's scaling efforts amid growing demand for high-quality 2D animation in television and . By 2015, Powerhouse Animation LLC became a signatory with , IATSE Local 839, formalizing union representation for its staff and aligning the studio with industry labor standards. Concurrently, the studio relocated its Austin headquarters to a larger 9,000-square-foot facility at North MoPac Expressway, up from 6,000 square feet, to accommodate increased production capacity and a growing team that had added about 15 artists in the prior year. This expansion supported the studio's diversification into more complex projects, including partnerships with major brands in and . The mid-2010s transition into the streaming era accelerated in June 2021, when Powerhouse Animation signed a with , granting the platform priority access to the studio's original animated content development. This partnership underscored the studio's adaptation to on-demand platforms, emphasizing its expertise in adult-oriented action and leading to an uptick in high-profile streaming commissions that bolstered its industry reputation. In July 2023, was voluntarily recognized as the bargaining representative for 129 artists and production workers at the Austin studio. In September 2024, these workers ratified their contract, securing improvements in wage equality, job security, retirement benefits, and more. As of 2025, Powerhouse continues to operate from its Austin base with the Glendale satellite, employing over 100 staff across , , and services for , video games, advertising, and corporate clients.

Productions

Television series

Powerhouse Animation Studios specializes in lead animation production for episodic animated television series, frequently partnering with co-producers like and distributing via streaming services such as , where a multi-year deal has facilitated much of their output since the . Their series often adapt popular video games or draw from mythology and , blending high-stakes action with mature themes in 2D styles. The studio's early foray into television was It's a Small World: The Animated Series, a 2013 adaptation of the iconic Disney Parks attraction, consisting of six episodes produced for Media Group. The premise follows six international children embarking on a adventure around the world, promoting themes of global unity and cultural discovery through whimsical, family-friendly storytelling. Powerhouse handled the full , emphasizing vibrant, ride-inspired visuals. Castlevania (2017–2021), a original adaptation of Konami's series, spans and 32 episodes, marking Powerhouse's breakthrough in adult-oriented animation. Co-produced with , the action series centers on Trevor Belmont, sorceress Sypha Belnades, and Alucard as they combat Dracula's demonic army amid political intrigue in medieval . Powerhouse led the fluid, gothic 2D animation, praised for its dynamic fight choreography and atmospheric world-building. In 2019, Powerhouse released Seis Manos, their first fully original intellectual property, a single-season series of eight episodes co-developed with and set in 1970s . The supernatural follows three orphans trained by a who, after his murder, ally with a agent and a local policeman to unravel a conspiracy involving demonic rituals, drug cartels, and ancient . As lead animators, Powerhouse incorporated gritty, pulp-inspired aesthetics with intense sequences. Blood of Zeus (2020–2025), another mythological epic, comprises three seasons totaling 24 episodes and concludes the series' run. Produced in collaboration with Executive Producers Charley and Vlas Parlapanides, it depicts , a mortal son of , discovering his demigod heritage and leading a quest to thwart a demonic invasion threatening , weaving in gods, monsters, and familial betrayals. Powerhouse's excels in epic scale battles and detailed mythological environments, earning acclaim for its emotional depth and visual spectacle. Powerhouse continued their Netflix partnership with Masters of the Universe: Revelation (2021–2024), a two-part sequel to the 1980s franchise totaling 10 episodes, followed by the direct continuation Masters of the Universe: Revolution in 2024 adding five more episodes. Written and directed by , the series revives the eternal conflict on Eternia, with inheriting the Sword of Power to assemble allies against Skeletor's technological resurgence, exploring themes of and in a mature narrative. As primary animators, Powerhouse delivered retro-inspired yet modernized visuals with explosive action set pieces. The studio's 2023 output included , a single-season of eight episodes set in Legendary's between Kong: Skull Island and subsequent films. The adventure-horror follows a diverse group of shipwreck survivors navigating the perilous island, evading colossal beasts under King Kong's domain while uncovering hidden dangers. Powerhouse animated the creature designs and kaiju-scale destruction with visceral intensity, expanding the franchise's lore through character-driven survival tales. Building on the Castlevania legacy, Castlevania: Nocturne (2023–present) is an ongoing Netflix sequel series inspired by Rondo of Blood and Symphony of the Night, with two seasons released by 2025 totaling 16 episodes. Set during the 1792 French Revolution, it follows young vampire hunter Richter Belmont, Maria Renard, and Annette, aided by Alucard, in a rebellion against vampire messiah Erzsebet Báthory and her forces. Powerhouse enhanced their signature style with revolutionary-era opulence and fluid supernatural combat, deepening themes of liberty and monstrosity. Most recently, (2024–present), a bridging the reboot timeline and classic games, premiered its first season of 10 episodes in October 2024, with a second and final season slated for December 2025. The action-adventure tracks iconic archaeologist on a global pursuit of a cursed amulet, confronting mercenaries, ancient traps, and personal demons from her past. Powerhouse led the production with Legendary Television, crafting realistic motion-capture-infused animation for high-octane exploration and puzzle-solving sequences.

Video game cinematics and shorts

Powerhouse Animation Studios has made significant contributions to cinematics and promotional shorts, specializing in animation that integrates seamlessly with and pacing. The studio's work in this area emphasizes fluid action sequences, character-driven narratives, and stylistic visuals that enhance player immersion without disrupting the game's rhythm. By leveraging techniques like and custom Photoshop brushes, Powerhouse creates hand-drawn aesthetics tailored to the dynamic needs of environments. In its early years, the studio produced standalone animated shorts that showcased its parody and narrative capabilities, laying groundwork for later game-related projects. One such example is the 2002 short "Heroes," a Flash-animated parody blending Marvel Comics characters with elements from Kevin Smith's Clerks, written by Brad Graeber for a contest and directed toward Marvel's Joe Quesada. This early collaboration with Smith, stemming from the short's viral attention, extended to additional work including the 2004 animation of "Clerks: The Lost Scene," an 8-minute segment depicting Dante and Randall at a wake, produced in just eight weeks for the Clerks 10th anniversary DVD and praised as the year's best bonus feature by Rolling Stone. These shorts highlighted Powerhouse's ability to deliver concise, humorous storytelling in limited formats. For video game cinematics, Powerhouse handled full animation production for the 2010 Disney platformer Epic Mickey, developing over 60 minutes of in-game cutscenes starting from 2005. The studio managed storyboards, animatics, character designs, and direction, employing traditional animation via Flash, After Effects, and custom brushes to evoke a Mary Blair-inspired aesthetic for characters like , Gus the Gremlin, and . This work, created in collaboration with Junction Point Studios and , focused on fluid 2D sequences that advanced the plot while aligning with the game's exploration and moral choice mechanics. The studio extended this expertise to Epic Mickey 2: The Power of Two in 2012, refining its pipeline for high-definition output and animating additional cinematics across console platforms. In 2017, Powerhouse contributed cinematic sequences to the Agents of Mayhem, developed by Volition and published by . The studio's traditional supported the game's over-the-top, agent-based narrative, producing character intros and story cutscenes that emphasized fast-paced action and ensemble dynamics to complement the open-world gameplay. Powerhouse also animated cinematics for the 2022 compilation , recreating classic sequences from early Sonic games with updated visuals to celebrate the franchise's legacy, focusing on high-speed action and nostalgic character animations. In 2024, the studio produced promotional cinematics for Super Monkey Ball Banana Rumble, featuring energetic monkey antics and puzzle-platforming sequences in vibrant, rolling-world environments to highlight the game's chaotic fun. More recently, Powerhouse animated the 2022 promotional short Sonic Frontiers Prologue: Divergence, a prequel to Sega's written by . This 6-minute piece follows Knuckles the Echidna's discovery on Angel Island, featuring dynamic 2D action sequences that build tension and foreshadow the game's ancient threats, with music by Tee Lopes and . Produced in partnership with , the short exemplifies Powerhouse's skill in crafting standalone narratives that tie directly into lore and pacing.

Commercials and music videos

Powerhouse Animation Studios has produced a diverse array of commercials and music videos, leveraging their expertise in 2D animation to create humorous, energetic, and promotional content for various brands and artists. Their work in this area emphasizes short-form storytelling, often blending comedy, action, and visual flair to engage audiences in advertising campaigns and musical promotions. One of their notable ongoing projects is the animation of over 600 Dilbert comic strip shorts for RingTales, a corporate humor series that adapts Scott Adams' satirical office strips into brief, witty animated episodes distributed online and via mobile platforms. These shorts, produced since 2007, capture the essence of workplace absurdity through expressive character animation and concise narratives, contributing to RingTales' broader library of animated comic adaptations. The studio has also created several humorous 2D spots for , including the interactive "Dikembe Mutombo's 4½ Weeks to Save the World," a comedic adventure game-ad hybrid that aired in 2012 and won awards for its branded content innovation. This campaign featured bold, exaggerated animations of basketball legend in absurd scenarios, aligning with 's signature over-the-top humor. In 2015, Powerhouse animated a high-profile commercial for Weight Watchers, titled "All You Can Eat," which used vibrant visuals to parody fast-food excess and promote mindful eating in a lighthearted, relatable way. Directed in collaboration with , the spot aired during and highlighted the brand's message through dynamic food animations and celebrity voiceover by . On the music video front, Powerhouse animated Lonestar's 2004 country hit "," a playful depiction of role-reversed family life featuring hand-drawn characters in domestic chaos, directed by Roman White. The video's energetic style complemented the song's humorous lyrics about stay-at-home dads. More recently, the studio collaborated on 's music videos, including the 2016 animated segment for "Ball Like " by Bionik featuring Lizzo, which infused superpowered, high-energy 2D visuals to match the track's bold, empowering vibe. This project showcased Powerhouse's ability to blend pop culture flair with dynamic action sequences. Beyond these examples, Powerhouse has delivered broader ad work for brands like , , and , often in comedic or action-oriented styles that highlight product benefits through engaging narratives, such as animated polar bears for or playful pet scenarios for . Their early focus on commercials laid the groundwork for this diverse portfolio, evolving from initial client-driven spots in the .

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