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Traditional animation

Traditional animation, also known as cel animation or hand-drawn animation, is the oldest and most foundational form of animation, involving the creation of moving images through the painstaking process of drawing individual frames by hand on paper or transparent sheets called cels, which are then photographed sequentially against a static background to simulate motion when projected at high speeds. This technique relies on the principle of , where the rapid display of 24 frames per second creates the illusion of continuous movement, requiring artists to produce thousands of drawings for even short sequences. Originating from early optical devices like the phenakistoscope and in the , traditional animation evolved into a dominant medium in the , particularly through the innovations of studios such as Productions, which popularized full-length feature films like Snow White and the Seven Dwarfs (1937), the first cel-animated movie of its kind. The process typically begins with key animators sketching the primary poses and movements, followed by in-betweeners filling in the transitional frames to ensure smooth motion, a labor-intensive workflow that demanded large teams of skilled artists and often took months or years to complete a single project. Despite its replacement by digital methods in mainstream production since the 1990s, traditional animation remains influential for its expressive, organic quality, as seen in the works of directors like Hayao Miyazaki of Studio Ghibli, and continues to be taught and used in niche applications for its artistic authenticity. Its historical significance lies in establishing core animation principles—such as squash and stretch, anticipation, and timing—developed by pioneers like Disney animator Ollie Johnston and Frank Thomas, which underpin all modern animation forms.

History

Origins and Early Developments

The origins of traditional animation trace back to 19th-century optical devices that exploited the persistence of vision to create illusions of motion from sequential images. In 1832, Belgian physicist Joseph Plateau invented the phenakistoscope, a spinning cardboard disc with radial slits and drawings that, when viewed through the slits, produced looping animations, marking one of the earliest mechanisms for simulating movement. Two years later, in 1834, British inventor developed the , a cylindrical drum with sequential images viewed through interior slits as it rotated, offering a more accessible and shareable precursor to animated projection. These devices laid foundational principles for by demonstrating how rapid image succession could mimic continuous action, influencing later hand-drawn techniques. Complementing them, the , patented in 1868 by John Barnes Linnett as the kineograph, allowed individuals to flip pages of bound sequential drawings to generate simple motions, serving as a portable and intuitive early animation tool. A pivotal advancement came with Émile Reynaud's , patented in 1888 and first publicly demonstrated on October 28, 1892, at the in , where it projected hand-drawn animated strips up to 500 images long onto a screen using a and mirrors. This system represented the earliest public presentation of projected animation, featuring narrative pantomimes like with synchronized music, and it attracted a total of over 500,000 viewers during its run from 1892 to 1900, establishing animation as a viable form. Reynaud's perforated strips of drawings on gelatin, advanced from his earlier praxinoscope, highlighted the potential for through motion, bridging to cinematic projection. The transition to film-based animation occurred in the early 20th century, with J. Stuart Blackton's (1906) recognized as the earliest surviving animated film on standard stock, combining stop-motion objects and hand-drawn sketches to depict a humorous scene of a clown and faces. Produced for , this seven-minute short demonstrated basic frame-by-frame drawing on film, setting a precedent for drawn animation in motion pictures. A significant step forward was Émile Cohl's Fantasmagorie (1908), the first film to consist entirely of hand-drawn animated frames, featuring around 700 drawings in a surreal, metamorphic style that transformed objects and figures fluidly. Building on this, Winsor McCay's (1914) introduced key principles of , portraying a lively, interactive with expressive and responsive movements across thousands of hand-drawn frames. Originally presented as a vaudeville act where McCay interacted with the projected Gertie, the film emphasized performance and emotional depth, influencing future animators to prioritize character over mere novelty. Early animation drew influences from contemporaneous technologies and performance traditions, including Thomas Edison's (1891), a peephole viewer for loops that popularized sequential image display and inspired animators to adapt similar mechanics for drawn content. acts, with their emphasis on visual gags and live illustration, further shaped the medium, as performers like McCay integrated animation into stage routines, blending theatrical timing with emerging film techniques. These elements collectively fostered the shift toward cel-based methods in the ensuing decades.

Key Milestones and Innovations

The establishment of Fleischer Studios in 1921 by brothers Max and Dave Fleischer marked a pivotal shift toward organized studio production in traditional animation, building on Max's earlier innovations at Bray Studios where the "Out of the Inkwell" series began in 1918. This series, running through 1929, prominently featured the rotoscope technique, which Max Fleischer invented in 1915 and patented in 1917, allowing animators to trace live-action footage frame-by-frame for more fluid and realistic motion in hand-drawn characters like Koko the Clown. The Fleischer brothers' work emphasized innovative blending of live-action and animation, setting a standard for narrative integration in early studio shorts. A landmark advancement came in 1928 with Walt Disney's "Steamboat Willie," the first fully synchronized sound cartoon, which introduced Mickey Mouse as an enduring cultural icon and revolutionized audience engagement by aligning character actions precisely with musical cues. This innovation, directed by Disney and Ub Iwerks, elevated traditional animation from silent novelty to a multisensory medium, influencing studio practices worldwide. Key figures like Walt Disney drove this progress through relentless experimentation, while contemporaries such as Max Fleischer competed with bold technical feats, and Otto Messmer contributed foundational character-driven storytelling via Felix the Cat, the first globally merchandised animated star debuting in 1919. Disney further advanced depth simulation with the , a device developed a prototype of in 1933 during his independent ventures, while Disney independently refined and built their version. The camera's debut in the 1937 short "" layered multiple planes of artwork to create effects, mimicking in two-dimensional animation and earning an Academy Award for Best Animated Short. This tool, pivotal to Disney's features, exemplified institutional investment in technology to enhance emotional realism. Post-World War II, (UPA) introduced in "" (1950), a stylistic innovation that reduced frame counts and emphasized over full motion, winning an Academy Award and sparking a modernist shift away from Disney's detailed . This approach, led by figures like , prioritized artistic abstraction and efficiency, influencing television animation and broadening traditional techniques' accessibility.

Production Process

Pre-Production Stages

The pre-production stages of traditional animation form the foundational planning phase, where the and visual elements are conceptualized and refined to ensure a cohesive and efficient production process. This involves developing a tailored to animation's visual potential, creating storyboards to visualize sequences, recording preliminary voice tracks for timing synchronization, designing consistent characters and environments, and planning the timing and layout of scenes. These steps, pioneered largely by studios like in the early , allow teams to iterate on ideas without committing to expensive frame-by-frame drawing, minimizing revisions later in production. Script development begins with outlining the story structure, integrating dialogue, and pacing the narrative to suit animation's expressive capabilities, such as exaggerated movements and fantastical elements. Writers focus on concise, visually driven scenes that advance the plot through action rather than exposition, often collaborating with directors to adapt ideas into a workable blueprint for the film. This process emphasizes rhythm and emotional beats, ensuring the script supports seamless transitions between scenes while highlighting the medium's strengths in character-driven humor or drama. For instance, early Disney features like and the Seven Dwarfs (1937) relied on scripts that balanced fairy-tale lore with comedic timing to guide subsequent visual planning. Storyboarding follows, consisting of sequential sketches that depict key actions, camera angles, compositions, and transitions to pre-visualize the entire film as a comic-strip-like . Originating at Studios in the early 1930s as a collaborative tool to streamline gag development and story refinement, it enables directors and artists to "edit" the film on paper, identifying pacing issues or weak sequences before commences. Boards typically include dialogue notes, sound cues, and basic motion indicators, fostering team input and reducing costly changes; Disney's use of this method during the production of shorts like (1933) revolutionized planning by replacing verbal pitches with visual prototypes. Voice recording occurs early to produce a "scratch track"—a temporary of dialogue and basic sound effects—that animators use to match lip-sync, gestures, and timing precisely to the performers' delivery. This practice, established after synchronized sound's introduction with Disney's (1928), ensures natural rhythm and emotional inflection in performances, with actors often recording in isolation to capture exaggerated expressions suited to . The track is punched into exposure sheets for frame-by-frame reference, allowing adjustments for pacing; in traditional cel workflows, final voices might replace scratches later, but the initial recording anchors the animation's flow. Design elements, including character model sheets, background layouts, and prop designs, establish visual consistency across the production to prevent discrepancies in style or proportions. Model sheets provide detailed views—such as front, side, and three-quarter "turnarounds," along with expression charts and pose variations—serving as references for all artists; standardized this in to maintain character integrity in features like (1940), where sheets detailed fabric folds and limb articulations. Background and prop designs similarly outline perspectives, scales, and stylistic motifs, often sketched in perspective to integrate with character actions and support atmospheric depth. Timing and layout refine the storyboard into a practical blueprint, breaking actions into individual while composing scenes for optimal visual impact and camera movement. Timing directors analyze the scratch track and storyboards to assign frame counts per action—using exposure sheets to notate phonemes, poses, and holds—ensuring fluid motion at standard rates like 24 frames per second. artists then create rough, oversized pencil drawings of scenes, positioning characters relative to backgrounds, indicating multiplane levels for depth, and plotting camera paths (e.g., pans or zooms) to enhance composition and storytelling; this department, formalized at by the 1930s with innovations like the , bridges and by providing a scalable template that guides and cost efficiency, as seen in (1937). Animatics, rough reels compiled from these layouts, may briefly test timing before full proceeds.

Animation and Post-Production Stages

Following the pre-production phase, the animatic serves as a rough edit of the storyboard, sequencing sketches or images with temporary soundtracks, dialogue, and timing to evaluate pacing and narrative flow. This step allows animators to test the overall rhythm and make adjustments before committing to full production, ensuring synchronization between visuals and audio elements. In the core animation stage, lead animators create key frames depicting the primary poses or extremes of movement on paper, while assistant animators fill in the in-betweens to achieve smooth transitions, typically at 24 frames per second for standard film. This hand-drawn process adheres to foundational principles such as squash and stretch, which simulates realistic deformation and elasticity in objects or characters to convey weight and flexibility, as outlined in the twelve principles of animation developed by Disney animators Ollie Johnston and Frank Thomas. These principles, introduced in their 1981 book The Illusion of Life: Disney Animation, guide animators in applying physics-like behaviors to enhance lifelike motion across all subsequent drawings. Once rough animation is complete, the ink-and-paint department traces the approved pencil drawings onto transparent celluloid sheets using black for outlines, ensuring clean lines that align precisely with prior frames. Colors are then applied to the reverse side of each within the inked boundaries, a technique that prevents paint from obscuring the lines when viewed from the front and allows for vibrant, layered visuals when composited over backgrounds. To maintain registration and prevent misalignment across thousands of frames, animation paper and cels feature punched holes that fit onto standardized peg bars, a system patented by John Randolph Bray in and widely adopted for its precision in multi-frame sequences. The camera stage involves photographing the inked and painted cels onto motion picture film using a , a vertical stand that positions the lens directly above the artwork for frame-by-frame capture. Operators follow detailed exposure sheets—printed tables specifying each frame's cel layers, hold durations, camera movements, and multiplane effects—to control depth and composition, ensuring consistent exposure and seamless integration of foreground, midground, and background elements. This meticulous setup allows for complex scenes with up to dozens of per frame, replicating three-dimensionality in a two-dimensional medium. Finally, in post-production editing, the photographed film strips from each scene are cut and physically spliced together to replace the corresponding segments in the animatic reel, refining the overall structure, transitions, and final soundtrack integration. This analog process, often using copies for testing, culminates in a locked ready for on 35mm film, marking the completion of the traditional animation pipeline.

Core Techniques

Cel Animation Methods

Cel animation, a cornerstone of traditional animation, utilizes transparent sheets known as cels—originally made from , a semi-synthetic plastic derived from cellulose nitrate—to separate moving elements, such as characters, from static backgrounds. This method allows animators to create the illusion of motion by photographing layered cels against a single background, avoiding the need to redraw unchanged elements for each frame. Introduced in the early , cel animation marked a significant advancement over prior techniques like , where figures were manipulated as paper silhouettes, by enabling more fluid and detailed movement. In the production process, cels are first prepared by punching registration holes along the top edge to align them precisely on peg bars during animation and photography. Animators initially sketch rough drawings on paper for testing sequences, known as pencil tests, to refine timing and motion before transferring the approved to the cel. The outlines are then inked onto the front side of the cel using fine brushes and waterproof black ink, often with additional colors like gray, white, or red for details such as shading or facial features. Colors are applied to the reverse side with opaque paints, typically water-based , using airbrushes or brushes to achieve smooth, vibrant tones that appear solid when viewed from the front under camera lights. Due to the flammability and dimensional instability of , the industry shifted to more stable sheets in the 1950s, particularly at Disney studios, where it was first tested in Sleeping Beauty (1959) and fully adopted for One Hundred and One Dalmatians (1961). For complex scenes, multiple are overlaid and stacked in sequence, with each layer representing a different element—such as a foreground character on one cel over a midground object on another, all positioned above a painted background. This stacking technique facilitates reuse of static or slowly changing components, reducing labor while building depth through partial transparency and precise alignment via the peg holes. In practice, a single scene might involve up to four or five cels layered together, photographed frame by frame at 24 frames per second to produce smooth motion in the final film. The method evolved from earlier prevalent in the 1900s, where animators physically moved paper cutouts against backgrounds, limiting expressiveness due to rigid poses. In 1914, animator Earl Hurd, working with John Bray, patented the process, using transparent sheets to isolate animated figures from backgrounds and eliminate repetitive redrawing. This innovation, licensed through the Bray-Hurd Process Company, became the industry standard by the 1920s, transitioning animation from labor-intensive cutout and full-paper redrawing to efficient layering. further standardized and refined cel techniques in the 1930s, notably in Snow White and the Seven Dwarfs (1937), integrating it into feature-length production with meticulous quality control.

Layering and Depth Techniques

The , a pivotal innovation in traditional animation, was developed in 1937 by William Garity and a team of engineers at Studios to enhance visual depth in two-dimensional artwork. This device featured a vertical camera stand with up to seven horizontal glass planes spaced at varying distances from the lens, each capable of holding painted or artwork. By moving the planes independently—foreground elements faster than background ones—the camera simulated the parallax effect, creating a realistic sense of and separation between layers. It required precise coordination among technicians to adjust movements, lighting, and focus, often using oil-painted backgrounds on the rearmost planes for added texture and realism. Historical precursors included ' prototype, a horizontal multiplane setup designed in 1933 during his time at , which used movable layers of artwork but lacked the vertical orientation and complexity of Garity's version. 's multiplane debuted in the short film (1937) as a test, but gained prominence in the feature and the Seven Dwarfs (1937), where it animated immersive forest sequences by layering foliage, characters, and skies to draw audiences into the story. The technique reached new heights in (1942), employing up to seven planes to depict expansive woodland environments with subtle depth gradients, enhancing emotional resonance in scenes of nature and loss by making the animated world feel vast and intimate. Its adoption spread within for subsequent features like (1940) and Fantasia (1940), earning the team a Scientific and Technical Academy Award in 1941 for revolutionizing depth simulation in animation. Despite its breakthroughs, the had notable limitations, including lengthy setup times for aligning planes and artwork—often requiring hours per shot—and high costs due to specialized equipment and a team of up to a operators. These factors restricted its use to key sequences in high-budget productions. Following Disney's success in the , other studios explored similar layering systems, though none matched the scale of Disney's implementation until alternatives emerged later. In lower-budget traditional animation, simpler alternatives like cel shifts provided pseudo-depth without dedicated equipment; multiple transparent cels were overlaid and moved at differential speeds over a static background via peg bars, mimicking basic for cost-effective illusions of movement and .

Specialized Techniques

Efficiency and Cost-Saving Methods

To streamline the labor-intensive of traditional animation, studios developed several techniques that reduced the number of drawings required while maintaining visual appeal and narrative flow. These methods emerged primarily in response to rising production costs and the demands of television broadcasting in the mid-20th century, allowing for faster turnaround times without fully sacrificing artistic quality. Limited animation, pioneered by (UPA) in the 1940s and 1950s, emphasized stylized designs and minimal movement to cut down on artwork. This approach used fewer drawings per second, incorporated static holds where characters remained motionless for multiple frames, and relied on graphic, flat styles to convey and through rather than fluid motion. A seminal example is UPA's Rooty Toot Toot (1951), directed by , which employed these techniques to create a jazz-infused adaptation of the "Frankie and Johnny" ballad, winning an Academy Award nomination for Best Animated Short and influencing subsequent economical styles. Shooting on twos further optimized efficiency by animating only 12 unique drawings per second of at the standard 24 frames per second (), effectively holding each drawing for two frames to simulate smoother motion with roughly half the effort of full animation on . This became a staple in , where budget constraints necessitated quicker production; for instance, it allowed shows to achieve acceptable fluidity in dialogue-heavy scenes without the exhaustive detail of theatrical features. Animation loops provided another cost-saving reuse mechanism, involving short, repeatable cycles of drawings—such as walking or idle gestures—that could be cycled indefinitely to depict ongoing actions without redrawing each iteration. Common in early cartoons, these loops were often composited over backgrounds to populate scenes economically, as seen in classic character animations where a character's stride repeated seamlessly during traversal. Technological innovations also addressed the bottleneck of inking and cel preparation. In the 1960s, developed , an electrostatic transfer process that directly copied pencil sketches onto , bypassing manual inking and enabling to produce (1961) in half the time of prior features despite its 101-character complexity. This method preserved the rough, expressive lines of animators' originals, revolutionizing workflow and allowing for more detailed crowd scenes. Building on this, Disney's Animation Photo Transfer (APT) process in the 1970s automated cel creation by photographically transferring pencil drawings onto acetate sheets, further reducing manual labor in the ink-and-paint department. First implemented during the production of The Black Cauldron (1985), APT streamlined post-drawing stages and earned an , marking a key step toward semi-automated traditional pipelines before digital tools dominated.

Hybrid and Effects Techniques

Hybrid techniques in traditional animation integrate live-action footage or specialized processes with hand-drawn elements to achieve greater realism, dynamic effects, or seamless blends between real and imagined worlds. , a foundational method, involves projecting live-action film onto a drawing surface and tracing each frame by hand to capture natural movement. This labor-intensive process was invented by , who submitted a patent application for the rotoscope device on December 6, 1915, enabling animators to replicate fluid human motions that were challenging to create freehand. The technique debuted in Fleischer's series, where it brought lifelike quality to characters like interacting with live-action environments. Rotoscoping found prominent application in feature-length works, such as ' Gulliver's Travels (1939), where the title character and key human figures were rotoscoped from live actors to ensure proportionate scale and realistic gestures amid the exaggerated Lilliputians. These examples highlight rotoscoping's role in grounding cartoonish action in believable physics, though it required meticulous frame-by-frame alignment. Live-action/animation hybrids extended this integration by optically filmed performers with animated characters, often using multiplane cameras or printers to match lighting and depth. A landmark achievement was (1988), directed by , where Disney animators and technicians combined hand-drawn toons with live actors through optical compositing: cels were photographed against blue screens, then layered with live footage via repeated optical passes to add shadows, reflections, and interactions. This process demanded precise synchronization, with animators studying video dailies to mimic actors' movements, resulting in groundbreaking scenes like Roger Rabbit's interactions in Toontown. Special effects animation within traditional workflows focused on rendering dynamic phenomena like fire, water, and smoke through hand-drawn techniques, often layered over main action cels. In Disney's Fantasia (1940), effects animators used airbrushing to create fluid, ethereal textures for elements such as swirling clouds, volcanic eruptions in "," and demonic smoke in "," applying translucent paints and drybrush strokes directly on cels for a painterly, organic flow that enhanced the music's emotional impact. These methods, overseen by specialists like Joshua Meador, involved techniques and multiple exposures to simulate volume and motion without digital aids. Despite their innovations, and effects techniques posed significant challenges, including difficulties between live-action timing and animated , which could lead to visible mismatches in motion or lighting if not perfectly aligned. The was profound, as each required manual tracing or , often taking weeks for short sequences and straining studio resources. By the 1970s, optical printers evolved these processes, allowing precise rephotography and of multiple elements—such as mattes for explosions or —reducing some manual labor while enabling complex effects in films like Ralph Bakshi's (1977), though traditional hand-drawing remained central.

Advantages and Limitations

Artistic and Technical Benefits

Traditional animation offers unparalleled artistic flexibility through its hand-drawn process, where each frame's organic lines and contours enable fluid, exaggerated motions that capture the nuances of character personality and emotion in ways rigid digital models often cannot replicate. This technique allows animators to infuse subtle variations in line weight and form, creating a sense of life and spontaneity that enhances visual storytelling. For instance, the ability to manually adjust curves and distortions frame by frame supports highly stylized expressions, such as the bouncy, elastic movements iconic to early cartoons. The expressive potential of traditional animation is rooted in the 12 principles developed by Disney animators, including anticipation and follow-through, which guide the creation of believable, emotionally resonant actions that convey complex narratives. These principles, outlined in the seminal work by Ollie Johnston and Frank Thomas, emphasize timing and exaggeration to build empathy with audiences, as seen in the nuanced character arcs of Disney's golden age films like Snow White and the Seven Dwarfs (1937). By applying these methods, animators achieve a depth of emotional storytelling that feels authentic and engaging, fostering connections through exaggerated yet relatable behaviors. Technically, traditional animation provides precise control over every frame, allowing for meticulous adjustments in timing, texture, and layering that yield rich, tactile visuals. In Disney's productions, such as (1959), hand-inking and the technique enabled layered depth and subtle atmospheric effects, ensuring seamless integration of motion and environment. This frame-by-frame oversight results in unparalleled nuance, where textures like fabric folds or light reflections can be tailored for dramatic impact. The cultural impact of traditional animation lies in its role in building vibrant artist communities and establishing iconic styles, such as the prevalent in the 1920s, which featured flexible, hose-like limbs for whimsical, exaggerated motions in works like (1928). This style, pioneered by figures like Bill Nolan and popularized by , not only democratized animation as an accessible art form but also influenced broader pop culture through its playful and rhythmic synchronization with early soundtracks. Finally, the preservation value of traditional animation manifests in its original cels and artwork, which serve as tangible artifacts of 20th-century artistry, capturing the labor-intensive craft of hand-painted transparencies used in films from the to the 1990s. Institutions like the Animation Research Library house millions of these cels, valued for their historical and aesthetic significance as unique, non-reproducible pieces that document in plastics and pigments. Proper of these items ensures the enduring legacy of as a physical medium.

Challenges and Decline

Traditional animation's labor-intensive nature demanded extensive teams of artists, often numbering in the hundreds for major feature films, as each required individual hand-drawing to achieve motion. For instance, producing a single complex scene could take an up to six months, highlighting the meticulous effort involved in creating even brief sequences. This process not only strained resources but also amplified the risk of and delays. High costs further compounded these challenges, with expenses driven by the need for specialized materials like sheets, inks, and paints, alongside substantial storage for thousands of cels per project. The introduction of in the late 1950s, pioneered by for films like (1961), allowed drawings to be photocopied directly onto cels, significantly reducing inking labor and saving millions in production costs, though it could not eliminate the overall financial burden. Time constraints were inherent to the medium's goal of full animation at frames per second, necessitating unique drawings per second for smooth, lifelike movement, which exponentially increased workload for even short segments like a one-minute scene that might require months of collective effort. Techniques such as shooting on twos, reusing drawings for every other frame, offered some relief but still fell short of alleviating the core temporal demands. The decline of traditional animation accelerated in the with the rise of , which prioritized cheaper styles using 6-8 frames per second, fewer drawings, and held poses to meet the demand for rapid, low-budget episodic content, as exemplified by Hanna-Barbera's productions like (1960-1966). By the 1980s and 1990s, the advent of digital tools, including Disney's (CAPS) introduced in 1990 with , digitized coloring and compositing to bypass cels entirely, further eroding the viability of hand-drawn methods amid escalating studio budgets and competition. Despite these shifts, traditional animation persists as a niche practice, with hand-drawn elements revived in select modern films such as ' The Prince of Egypt (1998), where thousands of frames were meticulously hand-animated and painted on cels before integration with for enhanced effects. More recently, Studio Ghibli's (2023) employed fully hand-drawn traditional animation and won the Academy Award for Best Animated Feature Film. As of 2025, has indicated plans to potentially produce new 2D hand-drawn features, marking a possible revival after over a decade.

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