Fact-checked by Grok 2 weeks ago

Skip-Bo

Skip-Bo is a commercial for 2 to 6 players, ages 7 and up, in which participants build sequential piles of cards in ascending numerical order from 1 to 12 using strategy and skill to be the first to empty their personal . The game features 162 cards consisting of twelve cards each of the numbers 1 through 12, plus 18 wild Skip-Bo cards that can represent any number to facilitate play. Invented by Minnie Hazel "Skip" Bowman in , Skip-Bo was first produced as a boxed edition in 1967 while Bowman cared for her hospitalized husband, drawing inspiration from the game . Bowman self-published the game initially, before selling it to International Games in 1980, which refined the card design by replacing jokers with dedicated Skip-Bo wild cards. acquired the rights in 1992 and has since marketed it as a sequencing game, with variants including shorter versions and partnership play. In gameplay, each player receives a face-down stockpile of 30 cards (or 20 for 5-6 players), with the top card turned face-up, while drawing up to five cards into their hand from a central draw pile. Players take turns playing cards from their hand, exposed stockpile top, or up to four personal discard piles onto shared building piles, starting with a 1 or wild and ascending sequentially; unused cards are discarded to build personal piles for future access. A round ends when one player depletes their stockpile, scoring points based on opponents' remaining cards, with multiple rounds often played to 500 points.

History

Invention and Origins

Skip-Bo was invented in 1967 by Minnie Hazel "Skip" Bowman (1915–2001), a resident of , who created the game as a family-friendly card diversion. Bowman reportedly developed the game during visits to her husband in the hospital, adapting it to entertain family and friends during his illness. She named the game after her own nickname, "Skip." The game's origins trace back to the Spite and Malice, also known as Russian Bank or , which Bowman commercialized by emphasizing sequential building mechanics over direct player confrontation. Unlike more aggressive , Skip-Bo focused on strategic pile-building from a personal stockpile, drawing from Spite and Malice's core structure but simplifying it for broader appeal. Bowman initially playtested the game locally in Brownfield, sharing it with neighbors and family to refine its rules before producing early versions. In its nascent form, Skip-Bo was played using three standard decks of playing cards, with substituting for the jokers to represent skips in sequencing. These homemade adaptations allowed Bowman to distribute informally around her community, fostering its growth through word-of-mouth before any formalized production.

Commercial Development

In 1980, International Games Inc. acquired the rights to Skip-Bo from its inventor, Minnie Hazel Bowman, transitioning from limited self-production to a fully commercialized product. This acquisition enabled the first widespread release of with a standardized branded deck of 162 cards, comprising 12 cards each numbered 1 through 12 (144 cards total) and 18 that could substitute for any number. The deck's design facilitated 's core sequencing mechanics while distinguishing it from earlier homemade versions. During the 1980s, under International Games, Skip-Bo was packaged and marketed as an accessible family for 2 to 6 players aged 7 and older, emphasizing strategic play and quick sessions to appeal to households. The SKIP-BO was filed with the Patent and Office on November 12, 1982, and registered on July 31, 1984 (Registration Number 1260110), protecting the name for card game equipment sold as a unit. No specific U.S. was issued for the game's mechanics, as they drew from established principles without novel protected elements. In January 1992, Inc. purchased International Games Inc. through a stock-swap transaction of undisclosed value, integrating Skip-Bo into its portfolio alongside titles like and significantly expanding its market reach. This move facilitated international distribution via 's global networks during the 1990s, introducing the game to broader audiences outside . also launched variations such as the 1992 Skip-Bo Deluxe edition, which included an oversized game board, score pad, and play tray to enhance group play while retaining the core 162-card deck. Mattel has continued to reprint Skip-Bo with updated packaging. In 2018, to mark the game's 50th anniversary, Mattel released a special edition. These efforts have sustained the game's presence in retail channels, solidifying its status as a staple in the card game category.

Components

Deck Composition

The standard Skip-Bo deck consists of 162 cards in total, comprising 144 numbered cards valued from 1 to 12—with 12 copies of each number—and 18 wild SKIP-BO cards that can represent any number. The deck may include two blank cards, which should be removed as they are not used in play. These SKIP-BO cards function as versatile wilds to facilitate sequencing during play. The numbered cards feature a colorful for easy visual identification, divided among four suits: red, blue, green, and yellow, though the colors do not affect mechanics. In contrast, the SKIP-BO wild cards are printed on white backgrounds emblazoned with the game's , distinguishing them clearly from the numbered cards. An alternative configuration substitutes the proprietary deck with three standard 52-card decks plus six accompanying jokers, yielding 162 cards overall, in which the jokers act as wild cards analogous to the SKIP-BO cards.

Card Variations

Skip-Bo has been released in various themed editions that feature artwork tailored to specific occasions or celebrations, while maintaining the standard 162-card deck composition of numbered cards from 1 to 12 and Skip-Bo wild cards. For example, the 2010 Holiday Design edition incorporates festive seasonal artwork on the cards, making it a popular choice for holiday gatherings. Similarly, the 50th Anniversary Edition, released in 2017, includes gold foil packaging and cards with a golden anniversary theme to commemorate the game's history. Other special releases, such as the Decorative Tin edition, present the cards in collectible packaging suitable for gifting or storage, without altering gameplay. The visual style of Skip-Bo cards has evolved significantly since the game's early commercial releases. Early commercial productions in the by International Games featured simple, plain designs with basic numbering and a straightforward blue card back. By the early , editions like the version introduced more vibrant colors and improved print quality for better visibility during play. Modern prints from the onward emphasize colorful, illustrated artwork that enhances the family-friendly appeal, as seen in multilingual editions released around 2011. Special editions of Skip-Bo cards are widely available through major retailers and online marketplaces, ensuring accessibility for collectors and casual players alike. Travel-friendly versions, such as the Skip-Bo Express edition designed for two players, offer compact card sizes ideal for on-the-go use while preserving the essential gameplay elements. These variations do not affect the fundamental rules, focusing instead on aesthetic enhancements and portability.

Gameplay

Setup

Skip-Bo accommodates 2 to 6 players. The game begins with the full 162- deck being thoroughly shuffled to randomize the cards. A dealer is selected, often by each player drawing a and the highest determining the , after which the dealer distributes the cards face down to form each player's stock pile: 30 cards per player for 2 to 4 players, or 20 cards for 5 to 6 players. These stock piles are placed face down in front of each player, with the top turned face up to begin revealing playable cards. The remaining cards are stacked face down in the center of the play area to create the draw pile, from which players replenish their hands during the game. Each player designates space near their stock pile for up to 4 personal discard piles, which remain empty at the start; these areas are kept separate from other players to preserve strategic privacy. In the center of the table, space is allocated for 4 shared building piles, which begin empty and will be constructed sequentially during play.

Turn Mechanics

A player's turn in Skip-Bo begins with drawing cards from the draw pile until they have exactly five cards in hand. If a player plays all five cards from their hand during the turn, they immediately draw five more cards and continue playing without ending the turn. If the draw pile is depleted, shuffle the completed building piles together to form a new draw pile. This drawing phase replenishes the hand to maintain strategic options throughout the gameplay. Once the hand is prepared, the player may play onto the central building piles, which must be formed in sequential order from 1 to 12. Cards can be played from three primary sources: the held in the player's hand, the top of their personal stock pile (which remains face-up and accessible), or the top of any of their four personal discard piles. There is no mandated order or priority among these sources; players may choose freely which eligible to play next, as long as it legally advances a building pile by placing the next sequential number. Multiple from discard piles can be played in a single turn, provided each is the current top of its respective pile. Skip-Bo cards function as wild cards during play, representing any number from 1 to 12 to fit the required sequence on a building pile. Players continue making legal plays for as long as possible or desired, aiming to deplete their stock pile while strategically managing their hand and discards. If a building pile reaches the number 12, it is removed from play, and a new pile can be started with a 1 or Skip-Bo card. The turn concludes when no further legal plays are available or the player chooses to stop. At this point, the player must discard exactly one card from their hand onto the top of one of their four personal discard piles, which do not require sequential order. If no plays were possible at all during the turn, the player still discards one card and passes to the next player in order. This discard action builds resources for future turns, as the tops of these piles become playable sources.

Build and Discard Rules

In Skip-Bo, the central building piles serve as the shared area where players construct sequences of s. There are four such building piles located in the center of the play area. Each pile must begin with a 1 or a SKIP-BO , and subsequent s are added in ascending numerical order from 1 to 12, with each new being exactly one higher than the top on the pile. Piles cannot exceed 12, and players may add s from their hand, the top of their stock pile, or the top of their personal discard piles to these building piles during their turn. The SKIP-BO cards function as , allowing them to represent any number from 1 to 12 as needed to continue a building pile's sequence or to start a new one. For example, a SKIP-BO card can be played on an empty space to initiate a pile as a 1, or on a 5 to act as a 6. Multiple SKIP-BO cards may be used in succession on a single pile if they fit the sequential requirement. Each player maintains up to four personal discard piles positioned to the left of their stock pile. These piles allow players to discard one card at the end of their turn, with no restrictions on the number of cards per pile or the order in which they are stacked. However, only the top card of each discard pile is available for play on subsequent turns, either to the building piles or as part of forming sequences from the hand. This mechanic encourages strategic placement to keep useful cards accessible. When a building pile completes its sequence by reaching 12—either with a numbered 12 or a SKIP-BO card designated as 12—the entire pile is removed from the play area, and a new empty building pile is immediately started in its place. This cycling keeps the four-pile limit intact and allows for ongoing construction throughout the game.

Winning the Game

The primary condition for winning a round in Skip-Bo is for a player to be the first to empty their entire 30-card stock pile by playing all of its cards to the central build piles in sequential order. Remaining cards in the player's hand or on their personal discard piles do not prevent this victory, as the game's objective centers exclusively on depleting the stock pile. This rule emphasizes strategic play from the stock, allowing players to continue drawing and discarding from their hand until the stock is exhausted. Once a player empties their stock pile, the round immediately concludes, with that player declared the round's winner. The winner then scores 5 points for each card remaining in the opponents' stock piles, plus a 25-point bonus. This scoring approach ensures no ties within a round, as the act of fully emptying one's stock pile provides a clear and decisive resolution. Skip-Bo games typically consist of multiple rounds played sequentially until one player accumulates a total of 500 points. The overall game ends when this cumulative point total is reached by any participant, establishing them as the final victor. The multi-round format promotes sustained competition, with each round's outcome building toward the ultimate goal without the possibility of deadlock.

Variants

Partnership Play

Partnership play in Skip-Bo modifies the standard rules to accommodate team-based competition, typically involving 4 to 6 players divided into 2 or 3 . In this variant, partners sit opposite each other at the table to facilitate alternating turns in a rotation. Each player receives a personal stock pile of 30 cards for games with 2 to 4 players or 20 cards for 5 to 6 players, dealt face down with the top card turned face up; thus, each effectively manages two stock piles. The remaining cards form the central draw pile, and each player maintains four personal discard piles, resulting in eight discard piles per that are accessible to both teammates. During a turn in partnership play, the active player draws cards from the draw pile until they hold five cards in hand, then plays as many cards as possible from their hand, the top of their stock pile, or any of the eight discard piles onto the central building piles, following the sequential rules starting from 1 up to 12. Unlike solo play, partners may legally draw from and contribute to both teammates' stock and discard piles, enabling collaborative building strategies without direct intervention between turns. The turn concludes by discarding one card from the hand to any of the player's four personal discard piles, and play proceeds to the next player in clockwise order, which alternates between partners in a two-person team setup. Partners can continue utilizing both sets of discard piles even after one teammate's stock pile is depleted. Communication between partners is strictly prohibited to maintain fairness; teammates may not discuss strategies, signal intentions, or provide verbal guidance during each other's turns, and the partner must remain silent while the other is playing. Violation of this rule incurs a penalty: the offending player adds two cards from the draw pile face down to their stock pile. Although partners cannot communicate verbally, the visibility of shared discard piles allows for indirect observation of progress, fostering non-verbal coordination essential for team success, particularly in larger group settings. A partnership wins the game when both teammates have completely emptied their stock piles, at which point the round ends and scoring may commence based on remaining cards in opponents' stocks. This dual-depletion requirement emphasizes collective effort over individual achievement, distinguishing partnership play from solo variants.

Alternative Scoring Systems

In Skip-Bo, the standard scoring system awards the winner of each round 25 points for the victory, plus an additional 5 points for every card remaining in each opponent's stock pile at the end of the round. Players typically compete over multiple rounds until one reaches a predetermined total of 500 points, at which point they win the overall game. This structure encourages strategic play across several hands by penalizing incomplete stock depletion. Alternative scoring systems offer flexibility for different play styles, particularly in casual settings. One common variant eliminates numerical points entirely, declaring the first player to empty their stock pile as the outright winner in a single round; this approach suits shorter sessions and emphasizes immediate victory over cumulative totals. A short game variant reduces the stock pile to 10 cards per player (for 2-4 players) or adjusts accordingly for larger groups, shortening rounds while following standard rules and scoring. The point-based scoring was formalized in the 1980 commercial release of Skip-Bo by International Games, adapting and expanding on the underlying mechanics of the traditional game to promote extended play and replayability. In contrast, the precursor game often used a simpler 5-point win bonus plus 1 point per remaining card in the opponent's pile, played to totals like 100 points.

Digital Adaptations

Mobile Applications

The official mobile adaptation of Skip-Bo, developed by Mattel163 Limited, was released on both and platforms on October 23, 2021. The version is available on the Apple , offering single-player solitaire modes against opponents, online multiplayer with real-time matches, and time-limited daily challenges to earn rewards. The app supports intuitive touch controls for building sequences and managing discard piles, with opponents adjustable across multiple difficulty levels to suit beginners and experts. The version, distributed via , mirrors these core features, including comprehensive tutorials for new players, an achievements system to track progress, and ad-supported free play. As of November 2025, it holds a 4.9-star rating from over 364,000 reviews, reflecting strong user satisfaction with its faithful recreation of the card game's mechanics on mobile devices. Progress syncing across devices is enabled through account login, allowing seamless continuation of games and challenges. Both apps received a significant update in September 2025, introducing new seasonal themes and events, such as autumn-themed challenges and expanded levels to enhance replayability. A further update on November 11, 2025, added the Cozy Homes Event, featuring room upgrades and guest interactions for additional rewards. follows a model, with in-app purchases ranging from $0.99 to $19.99 for ad removal, additional coin packs, or cosmetic extras like themed decks. Recent reviews as of November 2025 report no major bugs, with developers addressing minor issues like performance optimizations in ongoing updates, contributing to the apps' high ratings on both platforms.

Handheld and Online Versions

Handheld versions of Skip-Bo emerged in the mid-1990s as portable electronic adaptations designed for solo play against built-in AI opponents. The 1996 edition, produced by in collaboration with , featured a compact LCD screen and was powered by three AG-13 or LR-44 batteries, allowing players to sequence cards in the classic building piles format without physical cards. This version emphasized portability for travel, with simple button controls to simulate drawing, playing, and discarding mechanics, though it lacked multiplayer capabilities. A subsequent iteration arrived in 2002 from , refining the handheld format with an improved LCD display and sound effects to enhance immersion during solo sessions. Players could engage in automated rounds where the device handled random card generation, auto-scoring, and AI turns, mirroring the core strategy of emptying the stock pile first. These devices were limited to single-player modes, offering basic randomization for replayability but without advanced features like customizable rules or online connectivity found in later digital formats. Both models have been discontinued, contributing to their status as collectible items among retro gaming enthusiasts, often sought after on secondary markets for their nostalgic appeal. Online versions of Skip-Bo have appeared primarily through third-party browser-based platforms since the , enabling multiplayer experiences without downloads. Sites like culinaryschools.org host free web adaptations such as "Skip Card," a direct variant of Skip-Bo that supports sequential building in a digital interface accessible via standard . These platforms typically include auto-scoring, real-time multiplayer for up to four players, and random card shuffling to replicate the physical game's unpredictability, though they remain simpler than dedicated applications. Board Game Arena offers online play of , the foundational game upon which Skip-Bo is based, providing a close multiplayer alternative with compatibility and global matchmaking. As of 2025, has not released an official web-based Skip-Bo application, leaving adaptations to independent or licensed developers.

Reception

Critical Reviews

Skip-Bo has received mixed reviews for its physical card game version, with critics and players praising its accessibility for family play while critiquing its heavy reliance on luck over strategy. On , the game holds an average rating of 5.6 out of 10 based on over 9,500 user ratings as of November 2025, where it is often lauded for its straightforward rules that appeal to and younger players but faulted for lacking depth and becoming predictable after repeated sessions. Digital adaptations of Skip-Bo have generally fared better in user ratings, particularly for their faithful recreation of the core mechanics on mobile platforms. The official Skip-Bo: Solitaire Card Game app on the earns a 4.9 out of 5 rating from nearly 200,000 reviews, with users commending its intuitive and true-to-form , though some note intrusive advertisements in the free version as a drawback. Similarly, the Android version on scores 4.8 out of 5 from over 366,000 ratings, highlighting its smooth performance and engaging solitaire mode, albeit with occasional complaints about in-app purchases. For handheld versions, a 2006 review of the Game Boy Advance edition, which bundled Skip-Bo with , awarded it 7.5 out of 10, appreciating its portability and balanced pacing as a more deliberate alternative to faster-paced card games. Common praises across reviews emphasize Skip-Bo's quick setup time and high replayability for players aged 7 and older, making it ideal for casual family gatherings without steep learning curves. Critics frequently highlight its simplicity as a strength for broad appeal, enabling inclusive play among mixed-age groups. However, recurring criticisms point to its repetitiveness after multiple plays and minimal strategic elements, as outcomes often hinge on card draws rather than skillful decisions, leading some to view it as more of a luck-based diversion than a thoughtful pursuit. Expert opinions position Skip-Bo favorably against games like for its superior accessibility in family settings, offering a sequencing challenge that feels less chaotic while still delivering quick rounds of fun. In comparisons to variants, reviewers note that Skip-Bo sacrifices deeper tactical layers—such as melding complexities—for broader ease of entry, rendering it less engaging for experienced card players seeking strategic nuance.

Cultural Impact and Popularity

Skip-Bo has maintained enduring popularity as a staple of family game nights in the United States since its introduction in the 1980s, often cited in personal accounts and vintage product descriptions as a go-to activity for multi-generational play that fosters bonding and light-hearted competition. The game's emphasis on sequencing and has led to its adoption in educational and therapeutic contexts, where it helps develop skills in number patterns, , and patience, particularly beneficial for children in settings and seniors in memory-building activities at nursing homes. In the 2020s, Skip-Bo has seen continued visibility on platforms like , where users share tutorials, gameplay highlights, and family challenge videos, contributing to its nostalgic appeal among younger audiences rediscovering classic card games.

References

  1. [1]
    SKIP-BO® Card Game - (42050) - MATTEL & FISHER-PRICE ...
    The first player to deplete all of his or her Skip-Bo® stockpile cards is the winner! Includes 162 cards and instructions. Colors and decorations may vary.Missing: rules | Show results with:rules
  2. [2]
    Skip-Bo Card Game: Rules for How to Play - Geeky Hobbies
    Apr 9, 2025 · A detailed explanation of the rules for Skip-Bo with pictures showing how to play the 1967 family card game made by Mattel.Setup · Playing Cards · Discarding a Card · Discard Building Pile
  3. [3]
    skip bo - People Of Play
    Minnie “Skip” Bowman began producing a boxed edition of the card game under the name “SKIP-BO” in 1967. The game was purchased by International Games in 1980.
  4. [4]
    Skip-Bo game invented in Brownfield - KCBD
    Jul 22, 2013 · Back in 1967, Brownfield resident Hazel Skip Bowman created the game while spending time with her sick husband, who was in the hospital.
  5. [5]
    Brownfield birthplace to family game Skip-Bo - KCBD
    Jul 20, 2018 · She explains, "The lady that invented this is from Brownfield. Her name was Minnie Hazel Bowman, but her nickname was Skip." Bowman earned a ...
  6. [6]
    The ultimate guide: Skip-Bo Rules - How to play skip bo? - Uno Rules
    With 5 or more players, 20 cards are dealt. The cards are dealt face down and they become your STOCK pile. Each player turns the top card of his/her STOCK pile ...
  7. [7]
    Skip-Bo – a fun way to spend time with cards and friends
    Apr 10, 2021 · Skip-Bo is a card game that is a version of the game Spite and Malice. It was first produced as Skip-Bo in 1967, by Minnie Hazel Bowman.Missing: origins | Show results with:origins
  8. [8]
    Skip Bo rules - Complete guide with tips and fun facts - Spelregel.se
    Jun 27, 2025 · Skip-Bo was originally developed by Minnie Hazel "Skip" Bowman in the 1960s. She produced a packaged version of the game in 1967 and called it ...Missing: inventor | Show results with:inventor<|control11|><|separator|>
  9. [9]
    SKIP-BO - Deckipedia | Fandom
    Prior to 1980, the game consisted of 3 decks of regular playing cards with 6 SKIP-BO cards replacing the standard 2 jokers in each deck. The newer card ...
  10. [10]
    Skip-Bo | Board Game - BoardGameGeek
    In stock Rating 2.8 (9,518) Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building ...
  11. [11]
    SKIP-BO Trademark of MATTEL, INC. - Registration Number 1260110
    SKIP-BO is a trademark of MATTEL, INC.. Filed in November 12 (1982), the SKIP-BO covers Equipment Sold as a Unit for Playing a Card Game.
  12. [12]
    International Games Skip-bo Contemporary Card Games - eBay
    4.6 3K · Free delivery1986 Skip-Bo & Flinch Card Games By International Games - NO MISSING CARDS · $14.98. $8.24 shipping ; Vintage Skip-Bo Card Game | Complete Set | No Instructions | ...
  13. [13]
    Mattel to buy International Games - UPI Archives
    Jan 23, 1992 · Mattel Inc. said Thursday it has agreed to buy International Games Inc., the maker of card games Uno and Skip-Bo, in a stock-swap of undisclosed value.Missing: commercial history
  14. [14]
    Deluxe Skip-Bo Card Game by Mattel 1992 - Vintage - eBay
    In stock Rating 4.9 (8) Deluxe SKIP-BO comes with 162 cards, score pad, play tray and oversized game board for quality SKIP-BO play. Ships USPS. No returns. Have one to sell? Sell ...
  15. [15]
    Skip-Bo - Mattel Corporate
    The ultimate sequencing card game. Players use skill and strategy to create stacks of sequentially numbered, ascending cards until they have no more left to ...Missing: history | Show results with:history
  16. [16]
    [PDF] How To Play SKIP-BO® - AGES: 7 and Up - Service.Mattel.com
    OBJECT: Be the first player to play all the cards in your STOCK pile by playing cards in numerical order, 1 through 12. YOU SHOULD HAVE: A deck with 144 cards ...
  17. [17]
    Mattel Skip-Bo Sequence Strategy Card Game, Blue/Green/Red ...
    In stock Rating 4.7 (31) Mattel Skip-Bo Sequence Strategy Card Game, Blue/Green/Red/Yellow, Players 2-6, 126-pk, Ages 7+, for Birthday/Party Favour · FREE. Pick Up. Available · Same-Day ...
  18. [18]
    Deck distribution? - BoardGameGeek
    Feb 11, 2025 · Good question! Skip-Bo can be recreated using 3 decks of standard playing cards each with 2 Jokers with Jokers and Kings as the wild "Skip-Bo" ...Missing: composition | Show results with:composition
  19. [19]
    Skip Bo Card Game Holiday Design 2010 Mattel, RARE & HTF - eBay
    In stock Rating 5.0 (1) Celebrate the festive season with the rare and highly sought-after Skip-Bo Holiday design from 2010, brought to you by Mattel. A perfect addition to any family ...
  20. [20]
    Skip-Bo 50th Anniversary Edition Card Game - Walmart.com
    Anniversary Edition: This special 50th Anniversary Edition of Skip-Bo features unique gold foil packaging and game cards designed with a golden anniversary ...
  21. [21]
    Amazon.com: Mattel Skip Bo Card Game in Decorative Tin with 162 ...
    Mattel Skip Bo Card Game in Decorative Tin with 162 Cards, Sequencing Family Game for 2 to 6 Players, Kids Gift for Ages 7 Years & Older · Skip Bo Card Game in ...
  22. [22]
    Vintage 1980 Mattel Skip Bo Card Game - Pre-owned - Etsy
    Rating 4.8 (627) SKIP BO Card Game by Mattel Games - New Complete Boxed Set - Challenging Family All Ages Card Game - Vacation Family Game Night - NEW - Gift. ad vertisement ...
  23. [23]
    Mattel Strategy Skip-bo Contemporary Card Games for sale | eBay
    Great deals on Mattel Strategy Skip-bo Contemporary Card Games. Expand your options of fun home activities with the largest online selection at eBay.com.
  24. [24]
    Spice it up with "Killer Skip-Bo" - BoardGameGeek
    May 25, 2012 · They will need to have 2 Jokers per deck that look different to each other. The first 2 decks add to your Stack as they are, including their 2 ...
  25. [25]
    Mattel Skip-Bo Express Card Game - Target
    In stock Free delivery over $35Skip-Bo Express is a 2-player game for ages 7 and up, and makes a great gift for kids, teens, adults and for family game nights. It's the card game players ...<|separator|>
  26. [26]
    Skip Bo - Mattel Games
    Shop Skip-Bo games and cards at Mattel. Enjoy fun-filled gameplay with the classic Skip-Bo card game. Buy Skip-Bo and more card games now!Missing: commercial history International Inc.
  27. [27]
    How to Play Skip-Bo - Official Game Rules
    For 5–6 players, deal 20 cards to each player. These cards form each player's Stock Pile, which is placed face-down. Flip the top card of the Stock Pile face up ...<|control11|><|separator|>
  28. [28]
    None
    ### Summary of Deck Composition and Related Details
  29. [29]
    [PDF] N7808.pdf - Service.Mattel.com
    SHORT GAME. For players wishing to play a short version of SKIP-BO®, the dealer deals a STOCK pile of 10 cards to each player. All other rules remain the same.
  30. [30]
    [PDF] Card Game - Service.Mattel.com
    (A Skip-Bo® card is wild and may be used as any card you need.) A Building pile is completed when a 12 is played. Move completed piles to the side of the ...
  31. [31]
    Spite and Malice - card game rules - Pagat.com
    Sep 3, 2025 · How to play the card game Spite and Malice, a turn based competitive patience game, plus links to software and online servers.
  32. [32]
    Skip-Bo™: Solitaire Card Game - Overview - Apple App Store - US
    The app was last updated on 28 September 2025. Released in US on 23 October 2021 and globally on 23 October 2021. 'Skip-Bo: Solitaire Card Game' belongs to the ...
  33. [33]
    Skip-Bo™: Solitaire Card Game - AppMagic
    Rating 4.9 (364,744) · Free · AndroidApp support. Website. Email ; US. United States ; Release DateOct 23, 2021 ; First DetectedJun 24, 2021 ; English. About Us.
  34. [34]
    Skip-Bo™: Solitaire Card Game - App Store - Apple
    Rating 4.9 (199,376) · Free · iOSSkip-Bo™: Solitaire Card Game is a fun and competitive solitaire card game for all card game lovers, and now officially available on mobile! This new take ...
  35. [35]
    Skip-Bo™: Solitaire Card Game - Apps on Google Play
    Rating 4.9 (364,912) · Free · AndroidSep 26, 2025 · Skip-Bo™: Solitaire Card Game is a fun and competitive solitaire card game for all card game lovers, and now officially available on mobile!
  36. [36]
    Skip-Bo Mobile - Facebook
    Rating 4.7 (522) Skip-Bo Mobile. 1154314 likes · 8603 talking about this. Skip-Bo is a quick, fun, and competitive card game! Play now:...
  37. [37]
    Skip-Bo - Hello, September! New month, new challenges! Dive into ...
    Sep 1, 2025 · Hello, September! New month, new challenges! Dive into Skip‑Bo Mobile and win autumn rewards. Ready to play? Download Skip-Bo Mobile ...
  38. [38]
    Electronic Handheld Games | N to S | Available for Purchase
    Skip-Bo Electronic Handheld game ©1996, MGA-Mattel, 3 AG13 or LR44 button cells. Ages: 7 and Up Players: 1 (batteries included) Items in Stock: 1 (tested ...<|separator|>
  39. [39]
    Vintage Skip-Bo Electronic Handheld Game Portable Mattel 2002
    TESTED AND WORKING GREAT!! Brand new batteries. This vintage Skip-Bo electronic handheld game is a must-have for any Mattel collector or fan.
  40. [40]
    Play Skip Card Game - Culinary Schools
    Rating 4.3 (118) · Free · GamePlay Skip Card is a card shedding game based on the game Cat and Mouse, also known as Skip-Bo. Tap on the blue and white PLAY button on the welcome screen ...
  41. [41]
    Spiele Spite and Malice online im Browser - Board Game Arena
    Kein Download notwendig, spiele direkt im Webbrowser. Mit deinen Freunden und tausenden Spielern aus der ganzen Welt. Kostenlos. Board Game Arena. Entdecke ...
  42. [42]
    Ratings & Comments - Skip-Bo | Board Game | BoardGameGeek
    Skip-Bo (1967). Build runs from 1 to 12 and be the first to play all the cards from your deck. 9.5K Ratings & ...
  43. [43]
    Uno Skip-Bo Review - IGN
    Rating 7.5/10 · Review by Chris AdamsNov 22, 2006 · Verdict. Uno Skip-Bo is a solid pairing of two enjoyable games on the Game Boy Advance. It's a little ridiculous that DSI chose to spread its ...
  44. [44]
    TABLETOP GAME REVIEW: Skip-Bo - Diabolical Plots
    May 18, 2020 · Skip-Bo is a card game created by Minnie Hazel “Skip” Bowman in 1967, that has since been sold to Mattel. The object of the game is to completely empty your ...Missing: history inventor
  45. [45]
    Customer Reviews: Mattel Skip-Bo Card Game Multi 42050 - Best Buy
    Rating 5.0 (9) · Returns until Jan 15Customers are impressed with the Skip-Bo Card Game as a great option for family game night. It is easy to learn and provides hours of fun for all ages. This ...Missing: praises simplicity
  46. [46]
    Review: Still fun after ten plays? My pros and (mostly) cons
    Aug 12, 2020 · The reviewer finds the game removes choices, is shortened, and doesn't see value over the original Skip Bo, but kids like it. They play a ...
  47. [47]
    Compared: Skip Bo VS Uno - YouTube
    Nov 22, 2023 · ... review it, looking at the quality and play value. I'll also compare it to the Uno card game. Check out Skip Bo and uno here: https://amzn.to ...
  48. [48]
    Vtg SKIP-BO Card Game 1986 Stock No. 1050 Family Game Night ...
    In stock Free deliveryThe product is a vintage SKIP-BO card game from 1986, which is perfect for family game nights. With a minimum of 2 players and a maximum of 6 players, ...Missing: popularity | Show results with:popularity
  49. [49]
    To this day, I've still never seen or known anyone to play Skip-Bo cards
    Jul 12, 2020 · 14 votes, 10 comments. Wait... my family plays skip-bo. Does it have a tie to Bozo? Have I been missing something for years?
  50. [50]
    52 Family Game Nights: Skip-Bo | Living Unabridged
    May 20, 2016 · The basic point is to get rid of the cards in your own stock pile. You also have cards in your hand that you can play, and your own discard piles.Missing: popularity 1980s
  51. [51]
    Enhancing Mathematical Skills Through Skip Bo Game / Activity ...
    Improved understanding of number sequencing and patterns through the strategic placing of cards in Skip Bo game. Enhanced arithmetic skills by calculating the ...
  52. [52]
  53. [53]
  54. [54]
  55. [55]
    #skipbocardgame | TikTok
    Let's learn how to play Skipbo. The object of the game is to be the first player to use. all your cards in your stockpile. Shuffle all the cards, ...Missing: resurgence 2020s 2025 print