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Transformers Autobots and Decepticons

Transformers Autobots and Transformers Decepticons are a pair of action-adventure video games developed by Vicarious Visions and published by . Released in 2007 for the , they serve as companion titles and portable versions of Transformers: The Game, tying into the 2007 live-action film Transformers directed by . The games feature parallel storylines from the perspectives of the Autobot and factions, respectively, with players controlling a customizable rookie Transformer known as the "Create-A-Bot," which can scan over 35 real-world vehicles to transform into. Gameplay involves 23 story missions and 34 challenge missions across four virtual locations with semi-destructible environments, incorporating elements where experience points allow leveling up to unlock abilities. Enemies include local and opposing Transformers, and the games support local wireless multiplayer as well as the for an online "AllSpark Wars" mode. In the Autobot version, the Create-A-Bot aids in protecting Earth, retrieving the AllSpark, and defeating , ultimately sacrificing itself. The Decepticon counterpart assists and in locating and the AllSpark, concluding with eliminating the traitorous and the Create-A-Bot. The titles received mixed reviews for their repetitive gameplay and short length but were praised for online features and faithful adaptation of the film's events.

Development and release

Development

Vicarious Visions, a studio renowned for its expertise in handheld game ports such as the Nintendo DS versions of and , was tasked by publisher to develop the Nintendo DS iterations of Transformers: The Game. This effort resulted in two distinct titles, Transformers: Autobots and Transformers: Decepticons, created as companion games rather than direct ports of the console versions developed by . The development drew primary inspiration from the 2007 live-action Transformers film directed by Michael Bay, adapting key plot elements into faction-specific narratives that allowed players to align with either the heroic Autobots or the villainous Decepticons. To enhance player engagement, the team incorporated original features like the Create-A-Bot system, enabling customization of a rookie Transformer character through vehicle scanning and progression mechanics, while blending in Generation 1 Transformers lore for broader appeal. Adapting the game's action-adventure framework to the DS's hardware presented technical challenges, particularly in optimizing performance for the portable's limited processing power. Developers implemented semi-destructible environments where players could damage structures and , but destruction was balanced to alert and increase mission difficulty without overwhelming the system. The dual-screen setup was utilized effectively, with the top screen displaying and the bottom touch screen handling interactive elements like the minimap, transformation controls, and scanning interfaces. Vehicle scanning was tailored for touch input, allowing players to tap the screen to capture and convert over 30 unique real-world into alternate forms, promoting and replayability on the DS platform. To add depth, Vicarious Visions introduced light RPG elements, including an experience points (XP) system where players earned points by defeating enemies and completing objectives, enabling character leveling that unlocked enhanced abilities and combat combos. This progression system, combined with the Create-A-Bot customization, differentiated the DS games from their console counterparts by emphasizing player agency in a compact, portable format.

Release information

The video games Transformers: Autobots and Transformers: Decepticons were published by , which oversaw the simultaneous development of the two versions by Vicarious Visions to provide players with the option to align with either the Autobots or factions. Exclusive to the Nintendo DS platform, the titles were designed as a portable companion to the console tie-in game for the 2007 live-action Transformers film, allowing on-the-go gameplay that complemented the movie's narrative of interstellar conflict. The games launched in North America on June 19, 2007, followed by Australia on July 4, 2007, and Europe on July 20, 2007, strategically timed ahead of the film's theatrical release on July 3 in North America to capitalize on promotional synergy. They were sold as separate products, with the Autobots edition featuring Optimus Prime on its cover artwork and the Decepticons edition showcasing Megatron, emphasizing the faction divide in marketing materials tied directly to the film's promotion.

Gameplay

Core mechanics

Transformers: Autobots and Transformers: Decepticons are third-person action-adventure games that center on transforming between and modes to navigate and engage in across various environments. Players control Transformers characters, switching seamlessly between bipedal robot form for close-quarters fighting and vehicle modes—such as , trucks, or —for high-speed traversal and aerial assaults. A key feature utilizes the stylus to scan in-game vehicles using the touch screen, unlocking over 35 vehicle transformation options to enhance mobility and tactical options. The core campaign consists of 23 story missions spread across four virtual locations, including urban cityscapes like Tranquility and desert or arctic terrains, designed to facilitate both combat and exploration. These semi-destructible environments allow players to interact with elements like buildings, vehicles, and cover, which can be smashed to create openings or scatter enemies, though destruction is limited to maintain performance on the DS . Combat emphasizes a mix of melee and ranged attacks, with the A button executing punch-kick combos in robot mode and the Y button firing energy weapons like blasters. Players can also leverage the environment by picking up and throwing objects, uprooting poles as improvised weapons, or ramming vehicles in alt-mode to deal area damage. Missions follow a linear progression with diverse objectives, such as escorting allied convoys through hostile areas or retrieving key artifacts like data chips amid enemy fire, all optimized for the DS's touch controls and dual-screen setup to ensure responsive yet simplified gameplay without overwhelming the system's limitations. Players may briefly reference customization options, such as the Create-A-Bot feature, to tailor their Transformer with scanned vehicles and upgrades for varied playstyles.

Multiplayer and progression

The progression system centers on the customizable Create-A-Bot character, where players earn experience points (XP) through mission completion and enemy defeats to level up from 1 to a maximum of 20. Each level gain enables the allocation of upgrade points to categories such as health for increased durability, weapons for enhanced firepower, and abilities for improved mobility or special attacks, allowing tailored development suited to aggressive or defensive playstyles. Vehicle scanning ties into this by unlocking new transformation modes that become available as upgrades progress, expanding tactical options in both single-player and multiplayer scenarios. To encourage replayability beyond the main campaign, the games feature 34 challenge missions scattered across maps, categorized into survival modes where players endure waves of enemies, time trials requiring rapid completion of objectives, and collection tasks involving gathering items or destroying specific targets under constraints. These missions reward additional XP and tokens for further upgrades, with examples including "Orb Dash" for collection-based racing, "Urban Removal" for targeted destruction, and "Time Trial" for speed-focused runs, providing focused tests of scanning, combat, and navigation skills. Multiplayer extends the experience through local wireless connectivity supporting up to four players in head-to-head battles or co-op missions on maps like the Power Plant and , where teams can mix and characters for competitive deathmatches or cooperative objectives. Notably, cross-version compatibility allows owners of either the or edition to join sessions, enabling alliances or rivalries between the factions regardless of the host's campaign. Online play via the "AllSpark Wars" mode utilized the for asynchronous global campaigns, where aggregated player performances from weekly challenges determined faction dominance and unlocked exclusive vehicle scans, though Nintendo discontinued the service in May 2014.

Synopsis

Characters

The player assumes the role of a customizable protagonist known as the Create-A-Bot, a neutral scout who begins as a rookie Cybertronian arriving on Earth and subsequently joins either the Autobots or Decepticons based on the selected game version.) Players can name the character (up to seven letters) and scan multiple vehicle alt-modes, such as cars, trucks, or helicopters, granting versatility in traversal and combat that adapts animations and voice lines to faction choices and scanned forms. Voiced by Steve Blum, the Create-A-Bot's dialogue shifts to reflect Autobot heroism or Decepticon aggression, with lines like "You Decepticons don’t know when to quit" in the Autobot campaign. Among the Autobots, serves as the noble leader, directing operations to safeguard humanity and recover the AllSpark, transforming into a red-and-blue for powerful ramming attacks. acts as the team's agile scout, protecting human allies during reconnaissance missions and converting into a battered yellow 1976 for high-speed pursuits.) functions as the weapons specialist and veteran warrior, providing heavy firepower support and shifting into a black GMC TopKick armored truck to bulldoze obstacles.) contributes as the nimble infiltrator and fighter, excelling in and transforming into a silver for swift urban maneuvers.) On the Decepticon side, commands as the ruthless leader, fixated on seizing the AllSpark to revive his forces, with alt-modes including a Cybertronian tank or fusion cannon-equipped jet for devastating aerial and ground assaults. operates as the treacherous aerial commander and second-in-command, scouting enemy positions from above while transforming into an F-22 fighter jet for supersonic strikes.) enforces Decepticon dominance as a brutal interrogator and pursuer, adopting the form of a black police interceptor car to chase down targets in high-stakes hunts.) delivers as the hulking rotary-wing destroyer, demolishing structures with rotor blades and converting into a MH-53 Pave Low helicopter for transport and bombardment roles.) Supporting elements include human characters Sam Witwicky and , who appear in faction-specific interactions tied to AllSpark hunts and vehicle pursuits, such as evading Decepticon threats alongside . Minor bots like the diminutive feature in chase sequences and elements, often linked to Barricade's operations, adding tension through their disruptive sabotage tactics across both campaigns.)

Autobots storyline

The Autobots storyline in Transformers: Autobots follows the journey of a customizable known as the Create-A-Bot, a newly arrived Autobot protoform who crash-lands on following the destruction of Cybertron. Upon awakening in the Las Vegas area, the Create-A-Bot performs a systems check under the guidance of Ironhide and scans a nearby vehicle to adopt an alt-mode, enabling it to blend in and begin its mission to protect humanity from threats. Soon after, the Create-A-Bot aids in evading pursuing during high-speed urban chases, ultimately joining the ' ranks to safeguard human allies and retrieve fragments of the AllSpark, a powerful artifact sought by both factions to revive their leaders. As the narrative progresses, the Create-A-Bot undertakes key missions to secure AllSpark shards scattered across , engaging in intense battles that highlight ' defensive strategy. In the suburbs of Tranquility, the protagonist battles and amid chaotic street pursuits, destroying forces while minimizing civilian casualties. These efforts escalate to assisting in large-scale confrontations against Megatron's emerging forces, including sieges in desert outposts and urban strongholds where coordinate ground and aerial strikes to disrupt Decepticon advances. Throughout these events, the Create-A-Bot levels up its abilities, forging bonds with fellow like and to counter the relentless Decepticon incursions. In the mid-game, the storyline shifts to high-stakes defenses of critical locations, emphasizing alliances and tactical assaults. The Create-A-Bot joins Ironhide and to defend from a massive Decepticon assault led by , involving helicopter scans for aerial support and ground-based firepower to repel helicopter drones and ground troops. This sequence culminates in a direct confrontation with , where ' combined efforts secure a vital AllSpark fragment and rescue captured allies, underscoring the theme of protection and unity against overwhelming odds. The climax unfolds in a desperate final assault on , who has been revived and now wields the fully assembled AllSpark to unleash devastating power. The Create-A-Bot, alongside and the core Autobot team, launches a coordinated strike in a ruined cityscape, battling through waves of reinforcements to reach the tyrant. In the decisive battle, Megatron is ultimately defeated and perishes alongside the AllSpark, which is destroyed to prevent further catastrophe, ensuring the ' victory and establishing as a new sanctuary for their kind.

Decepticons storyline

In the Decepticons storyline of Transformers: Autobots and Decepticons, the narrative unfolds from the antagonistic viewpoint, emphasizing conquest, internal rivalries, and the pursuit of ultimate power through the AllSpark. The player assumes the role of a customizable operative known as Create-A-Bot, who activates amid Decepticon forces upon crashing to in response to a . While remains imprisoned in stasis by human forces, assumes temporary command and directs Create-A-Bot to scan a nearby vehicle—such as a —for its alternate mode, enabling rapid adaptation to terrestrial environments. Create-A-Bot then aids in tracking the AllSpark's energy signature, conducting initial reconnaissance in urban areas like the Casino Strip to neutralize local and Autobot scouts. As the campaign progresses, key events highlight the Decepticons' aggressive incursions. Create-A-Bot infiltrates makeshift Autobot bases in Tranquility to steal data on the AllSpark's location, often coordinating with to hack human Sector 7 files. The pursuit intensifies when and the human ally Sam Witwicky are targeted for interrogation, leading to high-speed chases through city streets where Create-A-Bot disrupts Autobot defenses. Rural ambushes escalate tensions, with direct clashes against Ironhide in open fields, where the Decepticons exploit their firepower to dismantle Autobot outposts and capture vital intelligence on Megatron's whereabouts. These missions underscore the ' ruthless tactics, prioritizing destruction over subtlety to assert dominance. Mid-game developments shift the balance of power as the Decepticons launch a daring operation to free from his icy captivity at . Create-A-Bot leads the assault, protecting the revival process from Autobot interference and human military reinforcements, successfully thawing and reactivating the Decepticon leader. With Megatron restored, the forces eliminate in fierce aerial dogfights over contested skies, showcasing superior Decepticon agility. Blackout plays a pivotal role in helicopter raids on human sites, such as the SOCCENT base in , where his rotor blades and missiles clear paths for ground teams to seize weapon chips and AllSpark fragments, bolstering the Decepticons' arsenal for broader offensives. The storyline reaches its climax amid betrayal and retribution. Starscream, covetous of leadership, turns on his allies by sabotaging operations and attempting to claim the AllSpark for himself, leading to chaotic confrontations that expose Decepticon fractures. In the final showdown at the Casino Strip, Create-A-Bot confronts Starscream's treachery, weakening him sufficiently for Megatron to deliver the fatal blow. Victorious yet unyielding, Megatron seizes a partial shard of the AllSpark and escapes, declaring an eternal vow of war against the Autobots and purging any perceived weakness within his ranks, including executing Create-A-Bot to enforce survival of the strongest.

Reception and legacy

Critical reception

The Nintendo DS titles Transformers: Autobots and Transformers: Decepticons received mixed reviews upon their 2007 release, with critics appreciating certain innovative features while highlighting significant shortcomings in depth and technical execution. On , Autobots holds an aggregate score of 67/100 based on 26 reviews, while Decepticons scores 66/100 from an identical number of reviews, reflecting generally average reception across major outlets. Reviewers praised the games' faithful recreation of the 2007 film's atmosphere, bolstered by extensive and high-quality from the movie cast, which enhanced immersion during missions. The Create-A-Bot customization system was frequently highlighted as innovative, allowing players to design a personal and scan up to 37 different vehicles for transformations, adding replayability through varied robot and vehicle forms. Transformations themselves were described as smooth and enjoyable, with quick shifts between robot and vehicle modes providing satisfying action sequences. Additionally, the online multiplayer mode was commended for its solid implementation at launch, featuring and keep-away battles that encouraged competition between and players. Criticisms centered on the campaigns' brevity, typically lasting only 4-6 hours, which limited narrative engagement despite the parallel storylines. Missions were often called repetitive, involving derivative tasks like destroying enemies or objectives with little variation in RPG-style progression, leading to a lack of depth in upgrades and strategy. The DS controls were deemed simplistic and occasionally unresponsive, particularly in , where imprecise targeting and camera issues caused frustration during battles. Technical glitches, such as drops and erratic camera spins after taking damage, further marred the experience. IGN awarded both games 6.8/10, noting the combat's flat execution despite strong presentation, while gave 6.5/10 to each, citing the brainless camera as a frequent culprit for unnecessary deaths. The two versions were reviewed comparably, with minor faction-specific notes on difficulty balance— occasionally felt more challenging due to aggressive enemy AI, though this did not significantly alter overall scores. The discontinuation of services has since impacted modern access to online multiplayer.

Commercial performance and legacy

The Transformers: Autobots and Transformers: Decepticons games for Nintendo DS achieved moderate commercial success, with estimates indicating combined worldwide sales of approximately 1.24 million units. This performance was bolstered by the hype surrounding the 2007 Transformers film, which drove interest in related merchandise and tie-ins. The titles contributed to Activision's strong 2007 portfolio of movie-based games, where the broader Transformers: The Game franchise (across platforms) shipped about 1 million units in its launch quarter alone, helping the company's three major film adaptations—Spider-Man 3, Shrek the Third, and Transformers—exceed 7 million units shipped worldwide in the first half of the year. In the market context of 2007, the DS duo formed part of a surge in Nintendo DS adaptations of major films, alongside titles like Spider-Man 3 and Shrek the Third, capitalizing on the handheld's popularity among younger audiences. However, they were overshadowed by the console versions of Transformers: The Game, which offered superior graphics and broader appeal on PlayStation 3, Xbox 360, and other platforms. No re-releases, remasters, or ports to modern systems have been made available, attributable to the games' reliance on dated DS hardware features like dual-screen mechanics and touch controls. The games' legacy endures in the Transformers video game series, particularly through their pioneering dual-faction structure—offering parallel and campaigns—which set a template for subsequent handheld entries, including the versions of Transformers: Revenge of the Fallen (2009) and Transformers: Dark of the Moon (2011). This approach allowed players to experience the conflict from opposing perspectives, fostering replayability and narrative depth on portable devices. Additionally, the inclusion of customizable protagonists, where players design their own recruit, influenced later titles in emphasizing within the franchise. The Wi-Fi Connection service shutdown on May 20, 2014, eliminated online multiplayer features such as faction-based battles, diminishing long-term accessibility and replay value for collectors today.

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