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Weather Wizard

Weather Wizard (Mark Mardon) is a in DC Comics, best known as a recurring foe of the who possesses the ability to manipulate patterns using a specialized . The character was created by writer John Broome and artist , making his debut in The Flash #110 (December 1959), in the story "Challenge of the Weather Wizard!". Mark Mardon, originally a fugitive criminal, discovered the weather-controlling device in his late brother Clyde's laboratory following Clyde's suicide; the wand, invented by Clyde as a meteorological tool, allowed Mardon to generate localized storms, lightning, blizzards, fog, and other atmospheric effects for criminal purposes. As a founding and longstanding member of the Flash's Rogues Gallery—a loose alliance of Central City supervillains including Captain Cold, Mirror Master, and Heat Wave—Weather Wizard has participated in high-stakes heists, revenge plots against Barry Allen (the Flash), and larger threats like the Secret Society of Super-Villains. Over decades of publication, the character has evolved from a Silver Age gimmick villain to a more nuanced , occasionally exploring themes of family legacy and power's corrupting influence, while appearing in various media adaptations, including the television series The Flash (2014–2023) and the 2025 Absolute Flash comic series.

Publication history

Creation and debut

The Weather Wizard, whose real name is Mark Mardon, was created by writer John Broome and artist , making his first appearance in The Flash #110 in December 1959. This issue, titled "Challenge of the Weather Wizard!", marked the character's introduction as a foe for Barry Allen's incarnation of the Flash during the Silver Age of comics. The character's conception aligned with the Silver Age trend of equipping Flash villains with science-based gadgets rather than innate superpowers, reflecting the era's emphasis on inventive, technology-driven antagonists crafted by writers like Broome. Unlike mystical or superhuman threats, Weather Wizard relied on a man-made device, fitting the pseudoscientific flair common in stories where ordinary criminals gained extraordinary abilities through ingenuity. In the debut storyline, small-time criminal Mark Mardon escaped custody while being transported to prison and fled to his brother Clyde's remote laboratory. Clyde, a , had invented a "weather " capable of manipulating atmospheric conditions, but during a confrontation over Mark's criminal past, the brothers fought, and Clyde died—killed by the device in a struggle that Mardon later claimed was a heart attack. Seizing the invention and its secrets, Mardon adopted the Weather Wizard persona to embark on a spree in Central City, culminating in his initial clash with the . Initially portrayed as a solo operator, Weather Wizard wielded the to summon elemental forces such as bolts, gale-force winds, and , using them to outmaneuver and challenge the speedster hero in clever, weather-themed schemes. This gadget-centric approach established him as a resourceful adversary, distinct from the Flash's other enemies at the time.

Evolution across eras

During the Silver Age, Weather Wizard established himself as a recurring adversary to the Flash in the pages of The Flash series throughout the 1960s, frequently clashing with Barry Allen in standalone tales and early team-ups alongside fellow Rogues such as . In the Bronze Age, the character's narratives shifted to incorporate broader villainous alliances, including membership in the Secret Society of Super-Villains, while storylines increasingly explored family backstory elements, such as the circumstances surrounding his brother Clyde Mardon's death. Modern revamps under writer Geoff Johns in The Flash vol. 2 during the 2000s solidified Weather Wizard's place within the Rogues' Gallery, highlighting intricate group dynamics and his personal guilt over his brother's death as key motivations. He featured in major events like Infinite Crisis (2005–2006), where the Rogues aided heroes against multiversal threats, and the 2008 Final Crisis: Rogues' Revenge miniseries, which centered on the team's internal conflicts. Following the 2011 relaunch, Weather Wizard's prominence diminished, with his role reimagined as the Latino crime lord Marco Mardon in limited Flash appearances, though he retained core weather manipulation abilities. His revival gained momentum in the era from 2016 onward, notably in the 2017 Rogues Reloaded arc of The Flash vol. 5, where he rejoined the classic Rogues lineup for high-stakes confrontations. Across DC's Flash family titles, Weather Wizard has amassed over 500 appearances as of 2023, including minor roles in Justice League crossovers and villain-focused anthologies. In 2024, he continued to appear in The Flash vol. 6 storylines involving the Rogues, and a new iteration debuted in the Absolute Universe imprint.

Fictional character biography

Silver Age origins

Mark Mardon, a small-time criminal, escaped custody en route to and sought refuge at the isolated home of his brother, scientist Clyde Mardon. Upon arrival, Mark discovered Clyde dead from a heart attack, clutching notes detailing a revolutionary -control device he had . Seizing the opportunity, Mark used the notes to construct a handheld capable of manipulating local patterns, thereby claiming the invention for himself and adopting the alias Weather Wizard. Launching his criminal career immediately, Weather Wizard terrorized Central City with unnatural storms, including blizzards and lightning strikes, to cover bank robberies and extort ransom from the city officials under threat of escalating chaos. The Flash, Barry Allen, intervened by using his super-speed to navigate the adverse conditions and disrupt the villain's control, ultimately defeating him by generating a counter-vortex that disarmed the wand during their confrontation in The Flash #110 (December 1959). In his early Silver Age exploits, Weather Wizard's motivations centered on personal greed, manifesting in solo schemes driven by the profound trauma of his brother's sudden death, which fueled a ruthless pursuit of without initial interest in alliances. This contrasted with his eventual affiliations, as seen in later developments. Key 1960s encounters included a solo rampage in The Flash #145 (June 1964), where he unleashed freak weather events like snowstorms in summer for heists, only to be thwarted by the Flash aided by a young inventor's predictive device, and his participation in The Flash #155 (September 1965), marking the formation of the alongside and , where he employed weather manipulations for group escapes and coordinated villainy.

Post-Crisis developments

Following the events of in 1985, Mark Mardon, the Weather Wizard, entered a period of semi-retirement, stepping away from criminal activities as the Flash's adapted to the absence of Barry Allen. He reemerged during the crossover in 1995, joining , , , and in a pact with the demon Neron, trading their souls for enhanced powers and renewed purpose as the core Rogues. This alliance solidified the group's leadership structure in The Flash vol. 2, with Mardon playing a pivotal role in schemes targeting Central City to draw out . In the 2000s, Mardon's backstory received significant retcons during ' run on The Flash. In the "Blood Will Run" storyline (The Flash vol. 2 #170-176, 2001-2002), family elements were introduced, with Mardon discovering his young son, Josh, who possessed latent powers that amplified his father's abilities and motivated a custody battle involving Keystone City's police and the ; this arc also explored guilt over his brother Clyde's death, with the wand serving as a psychological crutch. Mardon's innate manipulation was later revealed in The Flash vol. 2 #230-231 (2006), where confronting guilt allowed him to without the wand after destroyed it using psychological therapy. Mardon's villainy reached new heights in major crossovers, demonstrating the scale of his powers against the as a member of the of Super-Villains. During events leading to in 2009, the Rogues, including Mardon, were manipulated by into killing the young ; Mardon was horrified upon realizing the victim was a child. In , Mardon was resurrected as a Black Lantern, his weather powers corrupted to summon necrotic storms targeting the family and former Rogues allies; he was ultimately defeated and reverted to life following the event's resolution. These developments underscored Mardon's evolution from gadget-dependent crook to a psychologically complex leader within the Rogues, blending family-driven motivations with escalating threats in the pre-Flashpoint era.

The New 52 continuity

In the New 52 relaunch, Weather Wizard, now named Marco Mardon, debuted as a member of the in The Flash vol. 4 #10 (September 2012), where he wielded a staff-like weather wand to generate lightning storms against Barry Allen during a Keystone City heist. His origins were reimagined as those of a crime lord who fled home after his father's death, only to return upon learning of his brother Claudio's ; he claimed Claudio's weather-control technology, forgoing any innate atmospheric absorption abilities from prior continuities in favor of device-dependent powers. Mardon joined Captain Cold's reformed Rogues—alongside Mirror Master, Heat Wave, and Trickster—in opposing the Crime Syndicate during the "Forever Evil" event, rejecting their recruitment offer and fleeing Central City in Forever Evil: Rogues Rebellion #1-6 (October 2013–May 2014), where he contributed wind manipulation to evade pursuers and execute gem heists. This ensemble role emphasized group dynamics over individual exploits, with the Rogues clashing against Barry Allen in ensemble assaults tied to Reverse-Flash manipulations, such as sabotaging Keystone infrastructure to draw out the hero. During the "Rogues Revolution" arc in The Flash vol. 4 #35–40 (October 2014–March 2015), Mardon participated in a desperate Central City defense against incursions, allying with Barry Allen amid escalating attacks that threatened civilian lives, marking a pivotal that highlighted the character's role in broader conflicts. His limited narratives reflected the reboot's emphasis on Barry's heroism and Reverse-Flash-centric plots, reducing Weather Wizard to a supporting in broader conflicts.

DC Rebirth and recent arcs

Following the initiative, Weather Wizard (Mark Mardon) was reintroduced as an active member of the Rogues in The vol. 5, debuting in the "Rogues Reloaded" arc across issues #14–16 (2017), where he collaborated with , , , and on a multi-city spree targeting the . This revival restored his classic weather-manipulating abilities via his signature , positioning him as a key antagonist in Barry Allen's ongoing battles against Central City's criminal underworld. In later Rebirth-era storylines, such as the 2018 "" arc (The Flash #39–49), Weather Wizard participated in escalating Rogues conflicts, leveraging events to challenge the while grappling with internal group tensions and personal motivations tied to his criminal legacy. By Flash #750 (), a milestone issue celebrating the series' legacy, Mardon confronted and killed a variant incarnation of Weather Witch, underscoring his ruthless commitment to the Rogues' code amid a broader on Barry Allen. These arcs highlighted his evolution from a solo operator to a more team-oriented villain, blending destructive power with strategic alliances. Post-2020 developments further explored Mardon's paternal themes and redemption potential, including minor involvement in family redemption arcs during (2022), where he appeared as part of Deathstroke's assembled forces in a capacity amid the multiversal conflict. In 2024's Absolute Power event, Weather Wizard played a supporting role in issues, aiding the Rogues in efforts against Amanda Waller's power-stripping initiative, though his contributions remained peripheral to the central narrative. As of November 2025, Weather Wizard remains an active Rogue in ongoing titles, with appearances in Frontier-era stories emphasizing team dynamics, and no major solo arcs reported this year.

Powers and abilities

Weather control powers

Mark Mardon, known as the Weather Wizard, originally relied entirely on a technological invented by his late brother Clyde to manipulate weather patterns during the pre-Crisis era. This device allowed him to generate various atmospheric effects but required its physical presence for activation. In the Post-Crisis continuity, Mardon gained innate control over weather after lifted his mental blocks using advanced 34th-century technology, removing the dependency on external gadgets; the had been a psychological crutch. This shift enabled him to directly channel and project weather phenomena without intermediaries. Specific abilities include summoning bolts for targeted strikes, conjuring hurricanes and blizzards for widespread disruption, and creating dense for concealment, with the scale ranging from localized effects like room-sized storms to city-encompassing tempests. However, these innate powers come with limitations, including significant energy drain that weakens Mardon after extended use, potentially leaving him exhausted or unable to sustain effects. Additionally, his abilities prove vulnerable to disruptions such as anti-magic fields, which nullify manifestations, or electrical interference that can short-circuit his control over conductive elements like . The , when employed as an occasional , can extend his range but does not alter these core constraints. The New 52 reboot partially reverted Mardon's power set to gadget reliance. In this continuity, the character is named Marco Mardon, and after fusing the Weather Wand with his DNA, his powers became intrinsically linked to his emotions, causing weather phenomena to mirror his psychological state, such as for , while requiring the wand for most manipulations but retaining some residual innate sensitivity to atmospheric conditions. In the era, his abilities evolved further, incorporating these emotional triggers linked to his family dynamics—such as grief over lost relatives intensifying storm generation—making his control more volatile but potent during personal crises.

Wielded equipment and skills

The Weather Wizard's signature equipment is the Weather Wand, a technological device originally invented by his brother, the scientist Clyde Mardon, who developed it as a means to manipulate atmospheric conditions. Mark Mardon appropriated the wand following Clyde's death during a , using it to channel electrical energy for generating wind gusts, lightning bolts, and other elemental effects. This tool allows for both localized disruptions, such as targeted tornadoes or hailstorms, and broader atmospheric alterations, establishing Mardon as a formidable adversary in early Silver Age stories. In Post-Crisis narratives, the Weather Wand underwent upgrades that enhanced its versatility, including capabilities for remote activation to evade direct confrontation with speedsters like . While Mardon later demonstrated the ability to control innately without , he frequently reverts to the for amplified precision and power output. Pre-Crisis depictions highlight a key vulnerability: damage or destruction of the severs the user's entirely, as it serves as the sole conduit for these effects. Complementing his equipment, Mardon possesses non-metahuman skills honed through his criminal career. Influenced by his brother's meteorological research, he exhibits expert knowledge of patterns, enabling strategic deployment of elemental forces during operations. As a core member of the , Mardon excels in tactical planning for group heists, coordinating weather phenomena to create diversions, barriers, or escape routes in elaborate schemes against Central City targets. He also demonstrates marksmanship-like accuracy in wielding the wand, directing focused wind blasts or with line-of-sight precision to strike specific foes or obstacles, though this requires clear visibility for optimal control. Protective gear, such as insulated weather suits, occasionally supplements his arsenal to against backlash from summoned storms.

Alternate versions

Pre-Crisis variants

The Pre-Crisis era featured the Weather Wizard primarily as an villain, with Mark Mardon relying exclusively on a specialized for his weather manipulation abilities, as introduced in his debut story. In The Flash #110 (December 1959), Mardon, an escaped , discovers his inventor brother Clyde's prototype device capable of generating localized weather effects like lightning bolts, gale-force winds, and blizzards; after Clyde's sudden death, Mardon appropriates the to embark on a crime spree targeting Central City, clashing with Barry Allen as the for the first time. This iteration emphasized Mardon's dependence on technology rather than innate powers, portraying him as a gadget-wielding rogue whose schemes often involved through events, such as flooding cities or creating artificial tornadoes to demand ransoms. Imaginary Stories, non-canonical tales exploring "what if" scenarios, depicted Weather Wizard in exaggerated, alternate realities unbound by main continuity. These variants underscored foundational multiverse concepts, using Weather Wizard to test narrative boundaries like villainous ascendance and heroic contingencies in pre-1985 DC publications.

Post-Crisis and multiverse iterations

In the Post-Crisis continuity from 1986 to 2011, Weather Wizard's character was reimagined with enhanced meteorological powers derived from innate abilities rather than solely his wand, allowing for more dynamic confrontations with the Flash and the Rogues. This era emphasized his role as a recurring antagonist in team dynamics, with occasional explorations of alternate timelines within the DC multiverse, though major Elseworlds appearances were limited. In the Flashpoint alternate timeline, Weather Wizard joins the other Rogues in breaking out of Iron Heights Prison and becomes an enemy of Citizen Cold, who killed his brother Clyde. A significant multiverse iteration emerged in the Earth-Three universe, where societal morals are inverted, positioning Weather Wizard as a heroic figure opposing the villainous Crime Syndicate of America. As a member of the Rogue Hunters—a team of Earth-Three heroes dedicated to combating the Syndicate—he utilizes his weather manipulation to aid in strategic operations, such as trapping Syndicate members during a critical convergence event. This benevolent version, retroactively tied to the 2013 Forever Evil crossover, highlights the character's adaptability across realities, portraying him as a protector rather than a criminal. More recent multiverse expansions include a new iteration in the Absolute Universe, introduced in Absolute Flash #1 (March 2025), where Marco Mardon, known as Project Wizard, gains weather control powers through Project Olympus experimentation and battles Wally West as the Flash. This version explores themes of augmentation and conflict in a reimagined DC landscape as of 2025.

In other media

Television portrayals

Weather Wizard has appeared in several animated series within the DC Animated Universe. His debut was in the Superman: The Animated Series episode "Speed Demons" (season 2, episode 4, 1997), where he was voiced by Miguel Ferrer and depicted as an extortionist using a magical weather wand to generate devastating global storms during a charity race between Superman and the Flash. The character later returned in Justice League Unlimited, voiced by Corey Burton, as a member of the Legion of Doom; he featured in the episode "I Am Legion" (season 2, episode 11, 2005), aiding in a scheme to brainwash heroes, and made a non-speaking appearance in "Alive!" (season 2, episode 12, 2005) during a prison breakout plot. Burton's portrayal emphasized Weather Wizard's role as a mid-tier villain in team-based threats, often wielding his wand for storm generation in coordination with other Rogues like Captain Cold. In live-action television, Weather Wizard is prominently featured in the Arrowverse's The Flash (2014–2023), portrayed by Liam McIntyre. Mark Mardon gains metahuman weather control abilities following the Central City particle accelerator explosion and seeks vengeance for his brother Clyde's death at the hands of detective Joe West, debuting in the season 1 episode "Out of Time" (2014) by unleashing deadly storms on the city. He reappears in season 2's "Running to Stand Still" (2015), partnering with fellow Rogues Captain Cold and the Trickster to target the Flash during a crime spree, showcasing his wand-enhanced powers for tornadoes and lightning strikes. McIntyre's performance highlights a vengeful, accent-inflected persona tied to familial tragedy, with a brief return in season 5's "O Come, All Ye Thankful" (2018), where he aids his daughter Josie, the Weather Witch, in a holiday heist before being recaptured. Additional animated cameos include a non-speaking role in Batman: episode "Night of the Huntress!" (season 1, episode 9, 2009), voiced by , where he briefly appears among Gotham's villains during a pursuit scene. Weather Wizard has no confirmed television roles from 2023 to 2025, with recent projects focusing on other Rogues or ensemble stories without his involvement.

Film and animation adaptations

Weather Wizard, also known as Mark Mardon, has appeared in several direct-to-video animated films within the (DCAMU), often as a supporting antagonist allied with groups like the Rogues or the . In Justice League: The Flashpoint Paradox (2013), Weather Wizard features as a minor member of the in an alternate timeline warped by the Flash's . He joins , , and in ambushing and other heroes amid the chaos of a war between Aquaman's Atlanteans and Woman's , utilizing his weather wand to generate destructive storms during the confrontation. Voiced by , his role underscores the Rogues' opportunistic villainy in this dystopian setting. Weather Wizard receives a more prominent role in (2017), where he is a member of the . Possessed by a demonic servant of the villain Trigon, he attacks the with amplified weather manipulation, summoning massive lightning storms and tornadoes to overwhelm , and in a brutal aerial battle. This possession highlights his vulnerability to supernatural corruption, leading to his defeat when the intervene. provides the voice, emphasizing the character's manic intensity under demonic influence. The character makes a brief, non-speaking cameo in Justice League Dark: Apokolips War (2020), appearing among defeated villains during the apocalyptic war against Darkseid's forces. His presence reinforces his status as a recurring low-tier threat in the broader DCAMU ensemble. Weather Wizard makes a non-speaking cameo appearance in Injustice (2021). In the crossover animated film Justice League x RWBY: Super Heroes & Huntsmen, Part Two (2023), Weather Wizard appears as a villain, voiced by Travis Willingham (who also voices Superman). He allies with Mirror Master and Killer Croc in battles against the Justice League and Team RWBY amid a Grimm invasion, utilizing his weather manipulation powers to create storm-based attacks. The adaptation explores themes of altered identities in a virtual Remnant-inspired realm, with Weather Wizard's abilities contributing to environmental challenges faced by the heroes. To date, Weather Wizard has no live-action film appearances in the or other theatrical adaptations.

Video game appearances

Weather Wizard has made appearances in several DC Comics-licensed s, typically as an antagonistic non-playable character (NPC) or summonable entity, emphasizing his weather manipulation abilities in combat mechanics. Weather Wizard appears in Batman: – The Videogame (2010), voiced by . In (2011), Weather Wizard functions as a level 30 bounty target for players in the Central City zone, particularly around in . Heroes and villains alike can engage him in combat as part of daily or episodic missions, where he deploys electricity-based attacks and weather combos like strikes and gusts to challenge combatants. He is affiliated with the of Super-Villains faction in the game's lore, appearing in Rogue-related quests that highlight his role as a adversary. Weather Wizard is featured in Scribblenauts Unmasked: A DC Comics Adventure (2013) as a summonable character. Players can type his name to conjure him during levels set in DC environments, such as Central City, where he assists by generating tornadoes, lightning bolts, or fog to solve puzzles or defeat enemies, integrating his powers into the game's creative object-manipulation gameplay. In the Injustice series, Weather Wizard appears as a minor NPC enemy. He is encountered briefly in Injustice: Gods Among Us (2013) during certain multiversal battles, using his wand to summon blizzards and winds against the player's fighter. His influence extends to stage interactions in Injustice 2 (2017), where weather hazards like sudden storms and lightning appear in The Flash's Central City arena, evoking his atmospheric control without direct involvement. Weather Wizard is also present in mobile titles, such as DC Legends (2016), where he participates in limited-time events as a playable villain unit. Players can acquire and upgrade him for team-based battles, utilizing abilities like tornado summons and lightning chains to disrupt opponents in PvP and campaign modes. No major DC-licensed video games featuring Weather Wizard have been released between 2024 and 2025.

Miscellaneous media roles

Weather Wizard has appeared in various prose tie-in novels associated with The Flash franchise. In the 2010 children's Wrath of the Weather Wizard by Donald Lemke, published by Stone Arch Books, the character is central to a story where the Flash investigates a deadly in Central City, clearing Weather Wizard's name while confronting a larger threat. This adaptation emphasizes the villain's weather manipulation abilities in a simplified aimed at young readers, portraying him as a suspect in meteorological mayhem. The character has also been featured in audio formats, primarily through discussions rather than full audio dramas. A dedicated episode of The Flash Podcast in 2014 provided an in-depth spotlight on Weather Wizard's comic history, covering his origins, Rogues affiliations, and key battles with the across pre- and post-Crisis eras. While no major official audio dramas centered on Weather Wizard emerged in the 2020s, fan and analytical podcasts occasionally reference him in Rogues-focused episodes, such as explorations of Flash villains. Merchandise featuring Weather Wizard has included action figures from Mattel's DC Universe lines in the 2000s and 2010s. The 2010 DC Universe Infinite Heroes series released a 3.75-inch figure of the character as part of a Crisis-themed three-pack with and , depicting him with his signature wand and weather effects accessories. Additionally, the line produced a variant figure in the mid-2000s, tying into the animated series' portrayal. In the collectible miniatures category, ' game included Weather Wizard in multiple sets during the 2010s, such as the 2012 DC The set (#040, rare) and Fast Forces: Rogues (#004, common), allowing players to deploy his weather control powers in battles. Weather Wizard briefly appeared in newspaper comic strips during the 1960s as part of DC's syndication efforts, though these were limited adaptations of his appearances rather than original stories. No significant new roles in non-visual media, such as novels, audio, or expanded merchandise lines, have been announced for Weather Wizard from 2023 to 2025.

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