Webheads
Webheads is an American children's game show that premiered on Nickelodeon on June 2, 2014, and ran for 40 episodes until 2015, hosted by Carlos PenaVega of the band Big Time Rush.[1][2] In each 30-minute episode, four young contestants competed in a series of elimination-style challenges centered on viral internet videos, testing their ability to predict, recall, and react to trending online content through games like "Buffering" and "Moment of Impact."[1][3] The format incorporated physical tasks, humorous memes, and the network's signature green slime, with the ultimate winner facing a final timed challenge for prizes.[2][3] Produced by Ryan Seacrest Productions, the show originally titled Go Viral shifted to Nicktoons for later airings and emphasized "internet intelligence" in a fast-paced, kid-friendly environment.[1][2]Overview and Production
Premise and Development
Webheads is an American children's game show that revolves around internet culture, featuring contestants competing in challenges inspired by viral videos and online trends to test their knowledge and reactions to digital media.[3] The program combines elements of physical activity and trivia to engage young participants with content they encounter daily on the web, highlighting the influence of viral phenomena on youth culture.[4] Originally developed under the working title Go Viral, the show was rebranded to Webheads to better reflect its focus on web-based challenges and digital interactivity.[5] It was created by Ryan Seacrest Productions in collaboration with Nickelodeon Productions, with the aim of delivering entertaining competitions.[6] The series premiered on June 2, 2014, in a 30-minute episode format tailored for a tween audience, airing weekdays to capitalize on after-school viewing habits.[4][7][2] The core goal of Webheads was to blend physical challenges with viral video trivia in an entertaining format for children.[3] Hosted by Carlos PenaVega, formerly of Big Time Rush, the show sought to make learning about digital content fun and accessible.[5]Hosts, Staff, and Filming
Carlos PenaVega served as the host of Webheads, guiding contestants through the viral video challenges and engaging with them during gameplay. Formerly known as Carlos Pena Jr., he was a member of the Nickelodeon series Big Time Rush, which helped secure his role in the network's family of programming.[5][8] Steve Grant directed all episodes of the series, overseeing the creative staging of challenges that recreated elements from popular online videos. His experience with Nickelodeon game shows, including BrainSurge, informed the fast-paced, interactive format.[9] The production was a collaboration between Ryan Seacrest Productions and Nickelodeon Productions, with Ryan Seacrest and Adam Sher serving as executive producers from the former. Additional key producers included Gordon Cassidy, Scott Saltzburg, and Robert Norris Catto, who handled content development and episode coordination.[6][5][9] Filming took place at Nickelodeon studios in Los Angeles, California, where the 40-episode season was shot in production blocks during 2014 to prepare for the summer premiere. Crew members such as production assistants Noelle Arias and Mike Dausend supported on-set logistics, ensuring smooth execution of the physical and digital elements.[9]Game Format
Round 1: Buffering
In the first round of Webheads, titled "Buffering," four contestants face a trivia challenge centered on viral videos to determine the initial elimination.[10] The round begins with the host presenting a short clip from a viral video, which pauses near its conclusion, simulating a loading delay.[11] Contestants must then predict the outcome by selecting from three multiple-choice options regarding the video's next action, sound, or description.[12] Each of the four videos in the round carries escalating point values to heighten tension: the first is worth 1 point, the second 2 points, the third 3 points, and the fourth 5 points, for a maximum total of 11 points possible.[10] Contestants submit their answers secretly via touchscreens before the choices are revealed on screen, allowing the host to occasionally solicit explanations from players.[12] The full video then replays to confirm the correct answer, awarding points only for accurate predictions.[11] The contestant with the lowest score at the end of the round is eliminated from further competition, transitioning to a consolation segment.[3] This structure emphasizes rapid observation and predictive recall of internet video content, establishing the show's elimination format early while building foundational knowledge of the viral clips used throughout the episode.[10]Round 2: Memory Overload
In Round 2, titled Memory Overload, the three contestants who advanced from the first elimination round have their scores reset to zero and compete in a memory-based challenge designed to test recall of visual details from viral web videos. Positioned on a physical apparatus such as a large spinning wheel or a shaking trackpad, participants must exercise—simulating physical exertion—to maintain balance and focus while viewing a series of three short videos. This setup adds a layer of difficulty by combining cognitive retention with mild physical demands, as the apparatus moves during playback.[10][12] Once the videos conclude, host Carlos PenaVega poses rapid-fire questions about specific elements depicted, such as colors, numbers, sequences, or other observable details. Contestants buzz in using dedicated buttons to respond, with the order of buzzing (first, second, or third) dictating the sequence of answering opportunities; correct responses earn points, while incorrect ones forfeit the chance and allow subsequent players to attempt the question. The round structures five questions across the videos: the first video prompts two questions worth 10 points each (totaling 20 points), the second video features two questions worth 20 points each (totaling 40 points), and the third video includes one high-stakes question worth 30 points. This escalating point structure heightens the challenge, with a maximum possible score of 90 points emphasizing precision under increasing pressure.[12][11] The lowest-scoring contestant is eliminated at the end of the round, advancing only the top two to the subsequent phase and reducing the field while shifting focus from Round 1's predictive observation to deeper, detail-oriented retention. This progression ensures the game builds tension through cognitive demands rather than physical action alone.[10]Tiebreaker: Video Remix
In the event of a tie for the lowest score after Round 1 or Round 2, the tied contestants proceed to the Video Remix tiebreaker to determine who advances and who is eliminated.[12] During Video Remix, a short viral video clip is presented in which a specific action, event, or segment repeats multiple times in a seamless loop, simulating common online video buffering or glitch effects.[12][13] The host poses a question about the repetitive element in the clip, after which the video plays once for the players to observe.[12] Each tied player then locks in their individual guess for the exact number of repetitions or loops that occurred within the video.[12] The actual count is subsequently revealed, and the contestant whose estimate is closest to the correct number advances, ensuring a swift resolution to the tie.[12][13] This mechanism is invoked only when a tie arises, preserving the game's fast-paced structure by quickly eliminating one player without extending playtime unnecessarily. The challenge's emphasis on visual repetition introduces an unpredictable element, heightening tension through the need for precise observation amid the disorienting, web-like looping that echoes real internet video playback issues.[12][13]Round 3: Moment of Impact
In Round 3, titled "Moment of Impact," the two contestants advancing from Round 2 or the tiebreaker face off in a timing-based challenge using viral videos featuring dramatic or comedic "impact" moments, such as fails, stunts, or unexpected events.[10][11] Up to three short video clips are presented, each played twice without audio cues on the second viewing. During the initial playthrough, a distinctive horn sounds precisely at the "moment of impact," alerting players to the critical instant they must anticipate. On the second playthrough, both contestants attempt to buzz in as closely as possible to that same moment, relying on their memory of the timing. The contestant whose buzz is nearest to the actual impact time wins the video, with closeness determined by production measurement.[10][12][11] The first player to secure victories in two videos advances to the bonus round, while the other is eliminated. If the score reaches one win each after two videos, a third video is introduced to decide the winner. This round emphasizes precision and recall under pressure, transitioning the competition from trivia to reactive timing and building tension as the finale approaches.[10][14][13]Surf the Web Area
The Surf the Web Area functions as the bonus round environment in Webheads, where the sole remaining contestant from Round 3: Moment of Impact attempts to secure grand prizes through challenges tied to contemporary internet trends. This themed zone simulates "surfing" the digital world, featuring interactive elements that draw directly from live web phenomena, such as audience-voted rankings of viral videos, to underscore the show's emphasis on online culture and rapid digital shifts.[10] Upon entering the area, the finalist engages in the "Trending Now" challenge, a quiz component requiring the player to predict the audience's order of four viral videos ranked from worst to best during the preceding commercial break. Using handheld tablets, the contestant must arrange the videos correctly within a 90-second timeframe while simultaneously navigating the "Spinning Wheel of Doom," a rotating obstacle course that incorporates physical stunts like jumping hurdles and scaling a moving wall. This hybrid format escalates the difficulty by blending mental recall of web trends with risky maneuvers, where success in the first pass reveals partial correct placements, and a second pass locks in verified positions.[10] The prize structure rewards escalating achievements: correctly ordering all four videos secures a grand prize, such as a family trip to Hawaii or an Xbox One gaming console, accompanied by the celebratory "Slime Wave" experience involving Nickelodeon-style slime. Partial success yields smaller rewards, while complete failure results in a consolation prize, typically merchandise, followed by a watery send-off on the area's surfboard simulator, where the player rides barefoot while being sprayed with water to mimic ocean waves. This setup not only heightens the excitement through web-integrated content but also ensures every finalist interacts with the thematic "surfing" motif, reinforcing the program's playful nod to internet exploration.[10]Broadcast History
Premiere and Scheduling
Webheads premiered on Nickelodeon on June 2, 2014, at 6:00 p.m. ET/PT, airing new episodes weekdays as a daily game show produced by Ryan Seacrest Productions in association with Nickelodeon.[15] The initial run on the main Nickelodeon channel lasted until July 3, 2014, during which 22 episodes were broadcast.[11] The series did not receive a formal second season renewal but continued as an extended single-season production totaling 40 episodes.[16] The remaining 18 episodes aired on Nicktoons starting September 14, 2015, in weekday slots, concluding the broadcast run on October 9, 2015.[11] Following the initial airings, select episodes entered rotation for reruns on both networks to fill afternoon and evening programming blocks.[17] The show's scheduling and eventual conclusion occurred amid Nickelodeon's mid-2010s programming shifts, which emphasized live-action series and reduced emphasis on short-form game shows after the 2014 summer slate.[18]Episode Guide
Webheads produced a single season consisting of 40 episodes, which aired irregularly on Nickelodeon and Nicktoons from June 2014 to October 2015.[16] The series featured contestants competing in challenges inspired by viral internet videos, with episodes often themed around specific categories such as sports mishaps, animal behaviors, epic fails, or celebrity editions involving casts from other Nickelodeon properties.[8] Due to the show's partial lost media status, complete details for every installment are not fully available; however, surviving records highlight a mix of everyday viral clips and promotional tie-ins.[11] The following table lists all known episodes, including titles, original air dates where documented, and brief non-spoiler thematic notes based on the featured viral video categories. Episodes without confirmed air dates were either unaired or aired on Nicktoons without wide promotion. Gaps in the record reflect the limited preservation of the series. Episode numbers for later installments are approximate due to inconsistent documentation.| Episode | Title | Air Date | Thematic Notes |
|---|---|---|---|
| 1 | Basketball Running Out | June 2, 2014 | Sports fail involving a dramatic court mishap.[19] |
| 2 | Long Jump Over People | June 3, 2014 | Athletic stunt with crowd interaction.[20] |
| 3 | Green Exercise Ball Jump | June 4, 2014 | Fitness equipment gone wrong.[21] |
| 4 | Flip Jumper | June 5, 2014 | Acrobatic flip challenge.[19] |
| 5 | Backyard Basketball Half Court | June 6, 2014 | Outdoor sports trick shot.[20] |
| 6 | Beach Model | June 9, 2014 | Humorous beachside viral clip.[21] |
| 7 | Elevator Cop | June 10, 2014 | Prank-style urban encounter.[19] |
| 8 | Janky Bird | June 11, 2014 | Awkward animal movement.[19] |
| 9 | Trampoline Jump | June 12, 2014 | High-risk playground stunt.[20] |
| 10 | Backyard Basketball Grass Flip | June 13, 2014 | Grass-field sports acrobatics.[20] |
| 11 | Hamster Wheel | June 16, 2014 | Comical running device fail.[21] |
| 12 | Swan Dive in Snow | June 17, 2014 | Winter sports dive attempt.[20] |
| 13 | Umbrella Flyboard | June 18, 2014 | Water jetpack adventure.[22] |
| 14 | Cake Boys | June 19, 2014 | Food-related viral stunt.[22] |
| 15 | The Thundermans Celebrity Edition | June 23, 2014 | Nickelodeon superhero cast challenges.[22] |
| 16 | Boys of Nick Celebrity Edition | June 24, 2014 | Male Nickelodeon stars in viral games.[22] |
| 17 | The Haunted Hathaways Celebrity Edition | June 25, 2014 | Ghost-themed family cast edition.[20] |
| 18 | Girls of Nick Celebrity Edition | June 26, 2014 | Female Nickelodeon talents compete.[23] |
| 19 | Holding Up Baby | June 30, 2014 | Family mishap with infant.[20] |
| 20 | Basketball Driveaway | July 1, 2014 | Vehicle-involved sports clip.[20] |
| 21 | Father Daughter Piñata | July 2, 2014 | Party game gone awry.[20] |
| 22 | Balancing Gymnastics | July 3, 2014 | Equilibrium-based athletic feat.[20] |
| 23 | Henry Danger Celebrity Edition | September 14, 2015 | Superhero action star crossover.[24] |
| 24 | Slippery Slide | September 15, 2015 | Water slide hazard theme.[25] |
| 25-32 | Various Nick App Editions (Nos. 1-5) and themed variants | September 2015 (partial) | Mobile app-inspired virals and mixed categories like pets and tricks; exact titles and dates partially lost, including "Nick App Edition No. 1" (Sep 16), "Two Cats" (Sep 17), "Kayaker on the Rocks" (Sep 22), and "Big Guy on Factory Forklift" (Sep 24).[11] |
| 33 | All Sports | September 28, 2015 | Compilation of athletic virals.[26] |
| 34 | Bride and Fountain (approx.) | September 28-October 1, 2015 | Wedding-related viral clip. |
| 35 | Jumping on Big Beach Ball (approx.) | September 29, 2015 | Beach stunt variant. |
| 36 | Pets Edition | September 21, 2015 | Animal-focused viral moments.[27] |
| 37 | The Great Outdoors Edition | October 5, 2015 | Nature and adventure clips.[28] |
| 38 | Crazy Human Tricks Edition | October 7, 2015 | Bizarre physical stunts.[29] |
| 39-40 | Break Dancer Spins and Epic Fail Edition | October 2 and 9, 2015 | Dance fail and major mishap compilation.[16] |