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Webheads

Webheads is an children's that premiered on on June 2, 2014, and ran for 40 episodes until 2015, hosted by of the band . In each 30-minute episode, four young contestants competed in a series of elimination-style challenges centered on viral videos, testing their ability to predict, recall, and react to trending online content through games like "Buffering" and "Moment of Impact." The format incorporated physical tasks, humorous memes, and the network's signature , with the ultimate winner facing a final timed challenge for prizes. Produced by Productions, the show originally titled Go Viral shifted to for later airings and emphasized "internet intelligence" in a fast-paced, kid-friendly environment.

Overview and Production

Premise and Development

Webheads is an American children's that revolves around , featuring contestants competing in challenges inspired by videos and online trends to test their knowledge and reactions to . The program combines elements of and to engage young participants with content they encounter daily on the , highlighting the influence of phenomena on . Originally developed under the working title Go Viral, the show was rebranded to Webheads to better reflect its focus on web-based challenges and . It was created by Productions in collaboration with Productions, with the aim of delivering entertaining competitions. The series premiered on June 2, 2014, in a 30-minute format tailored for a tween audience, airing weekdays to capitalize on after-school viewing habits. The core goal of Webheads was to blend physical challenges with trivia in an entertaining format for children. Hosted by , formerly of , the show sought to make learning about digital content fun and accessible.

Hosts, Staff, and Filming

served as the host of Webheads, guiding contestants through the viral video challenges and engaging with them during gameplay. Formerly known as Carlos Pena Jr., he was a member of the series , which helped secure his role in the network's family of programming. Steve Grant directed all episodes of the series, overseeing the creative staging of challenges that recreated elements from popular online videos. His experience with game shows, including , informed the fast-paced, interactive format. The production was a collaboration between Ryan Seacrest Productions and Productions, with and Adam Sher serving as executive producers from the former. Additional key producers included Gordon Cassidy, Scott Saltzburg, and Robert Norris Catto, who handled content development and episode coordination. Filming took place at in , , where the 40-episode season was shot in production blocks during 2014 to prepare for the summer premiere. Crew members such as production assistants Noelle Arias and Mike Dausend supported on-set logistics, ensuring smooth execution of the physical and digital elements.

Game Format

Round 1: Buffering

In the first round of Webheads, titled "Buffering," four contestants face a trivia challenge centered on s to determine the initial elimination. The round begins with the host presenting a short clip from a , which pauses near its conclusion, simulating a loading delay. Contestants must then predict the outcome by selecting from three multiple-choice options regarding the video's next action, sound, or description. Each of the four videos in the round carries escalating point values to heighten tension: the first is worth 1 point, the second 2 points, the third 3 points, and the fourth 5 points, for a maximum total of 11 points possible. Contestants submit their answers secretly via touchscreens before the choices are revealed on screen, allowing the host to occasionally solicit explanations from players. The full video then replays to confirm the correct answer, awarding points only for accurate predictions. The contestant with the lowest score at the end of the round is eliminated from further competition, transitioning to a segment. This structure emphasizes rapid observation and predictive recall of content, establishing the show's elimination early while building foundational knowledge of the viral clips used throughout the episode.

Round 2: Memory Overload

In Round 2, titled Memory Overload, the three contestants who advanced from the first elimination round have their scores reset to zero and compete in a memory-based challenge designed to test recall of visual details from web videos. Positioned on a physical apparatus such as a large or a shaking trackpad, participants must exercise—simulating physical exertion—to maintain balance and focus while viewing a series of three short videos. This setup adds a layer of difficulty by combining cognitive retention with mild physical demands, as the apparatus moves during playback. Once the videos conclude, host poses rapid-fire questions about specific elements depicted, such as colors, numbers, sequences, or other observable details. Contestants buzz in using dedicated buttons to respond, with the order of buzzing (first, second, or third) dictating the sequence of answering opportunities; correct responses earn points, while incorrect ones forfeit the chance and allow subsequent players to attempt the question. The round structures five questions across the videos: the first video prompts two questions worth 10 points each (totaling 20 points), the second video features two questions worth 20 points each (totaling 40 points), and the third video includes one high-stakes question worth 30 points. This escalating point structure heightens the challenge, with a maximum possible score of 90 points emphasizing precision under increasing pressure. The lowest-scoring contestant is eliminated at the end of the round, advancing only the top two to the subsequent phase and reducing the field while shifting focus from Round 1's predictive observation to deeper, detail-oriented retention. This progression ensures the game builds tension through cognitive demands rather than physical alone.

Tiebreaker: Video Remix

In the event of a tie for the lowest score after Round 1 or Round 2, the tied contestants proceed to the Video Remix to determine who advances and who is eliminated. During Video Remix, a short clip is presented in which a specific action, event, or segment repeats multiple times in a seamless , simulating common online video buffering or effects. The host poses a question about the repetitive element in the clip, after which the video plays once for the players to observe. Each tied player then locks in their individual guess for the exact number of repetitions or loops that occurred within the video. The actual count is subsequently revealed, and the contestant whose estimate is closest to the correct number advances, ensuring a swift resolution to the tie. This mechanism is invoked only when a tie arises, preserving the game's fast-paced structure by quickly eliminating one player without extending playtime unnecessarily. The challenge's emphasis on visual repetition introduces an unpredictable element, heightening tension through the need for precise observation amid the disorienting, web-like looping that echoes real playback issues.

Round 3: Moment of Impact

In Round 3, titled "Moment of Impact," the two contestants advancing from Round 2 or the face off in a timing-based using viral videos featuring dramatic or comedic "impact" moments, such as fails, stunts, or unexpected events. Up to three short video clips are presented, each played twice without audio cues on the second viewing. During the initial playthrough, a distinctive sounds precisely at the "moment of impact," alerting players to the critical instant they must anticipate. On the second playthrough, both contestants attempt to buzz in as closely as possible to that same moment, relying on their memory of the timing. The contestant whose buzz is nearest to the actual impact time wins the video, with closeness determined by production measurement. The first player to secure victories in two videos advances to the bonus round, while the other is eliminated. If the score reaches one win each after two videos, a third video is introduced to decide the winner. This round emphasizes under pressure, transitioning the competition from to reactive timing and building tension as the finale approaches.

Surf the Web Area

The Surf the Web Area functions as the bonus round environment in Webheads, where the sole remaining contestant from Round 3: Moment of Impact attempts to secure grand prizes through challenges tied to contemporary trends. This themed zone simulates "surfing" the digital world, featuring interactive elements that draw directly from live web phenomena, such as audience-voted rankings of viral videos, to underscore the show's emphasis on online culture and rapid digital shifts. Upon entering the area, the finalist engages in the "Trending Now" challenge, a component requiring the player to predict the audience's order of four videos ranked from worst to best during the preceding commercial break. Using handheld tablets, the contestant must arrange the videos correctly within a 90-second timeframe while simultaneously navigating the "Spinning Wheel of Doom," a rotating that incorporates physical stunts like jumping hurdles and scaling a moving wall. This hybrid format escalates the difficulty by blending mental recall of web trends with risky maneuvers, where success in the first pass reveals partial correct placements, and a second pass locks in verified positions. The structure rewards escalating achievements: correctly ordering all four videos secures a grand , such as a family trip to or an gaming console, accompanied by the celebratory "Slime Wave" experience involving Nickelodeon-style . Partial success yields smaller rewards, while complete failure results in a , typically merchandise, followed by a watery send-off on the area's simulator, where the player rides while being sprayed with water to mimic waves. This setup not only heightens the excitement through web-integrated content but also ensures every finalist interacts with the thematic "" motif, reinforcing the program's playful nod to exploration.

Broadcast History

Premiere and Scheduling

Webheads premiered on Nickelodeon on June 2, 2014, at 6:00 p.m. ET/PT, airing new episodes weekdays as a daily produced by Productions in association with . The initial run on the main Nickelodeon channel lasted until July 3, 2014, during which 22 episodes were broadcast. The series did not receive a formal second season renewal but continued as an extended single-season production totaling 40 episodes. The remaining 18 episodes aired on Nicktoons starting September 14, 2015, in weekday slots, concluding the broadcast run on October 9, 2015. Following the initial airings, select episodes entered rotation for reruns on both networks to fill afternoon and evening programming blocks. The show's scheduling and eventual conclusion occurred amid Nickelodeon's mid-2010s programming shifts, which emphasized live-action series and reduced emphasis on short-form game shows after the 2014 summer slate.

Episode Guide

Webheads produced a single season consisting of 40 episodes, which aired irregularly on Nickelodeon and Nicktoons from June 2014 to October 2015. The series featured contestants competing in challenges inspired by viral internet videos, with episodes often themed around specific categories such as sports mishaps, animal behaviors, epic fails, or celebrity editions involving casts from other Nickelodeon properties. Due to the show's partial lost media status, complete details for every installment are not fully available; however, surviving records highlight a mix of everyday viral clips and promotional tie-ins. The following table lists all known episodes, including titles, original air dates where documented, and brief non-spoiler thematic notes based on the featured viral video categories. Episodes without confirmed air dates were either unaired or aired on without wide promotion. Gaps in the record reflect the limited preservation of the series. Episode numbers for later installments are approximate due to inconsistent documentation.
EpisodeTitleAir DateThematic Notes
1 Running OutJune 2, 2014Sports fail involving a dramatic court mishap.
2 Over PeopleJune 3, 2014Athletic with .
3Green Exercise Ball JumpJune 4, 2014Fitness equipment gone wrong.
4Flip JumperJune 5, 2014Acrobatic flip challenge.
5 Half CourtJune 6, 2014Outdoor sports trick shot.
6 ModelJune 9, 2014Humorous beachside clip.
7Elevator June 10, 2014Prank-style encounter.
8Janky June 11, 2014Awkward animal movement.
9 JumpJune 12, 2014High-risk .
10 Grass FlipJune 13, 2014Grass-field sports .
11June 16, 2014Comical running device fail.
12Swan Dive in SnowJune 17, 2014 dive attempt.
13 June 18, 2014Water jetpack adventure.
14Cake BoysJune 19, 2014Food-related .
15The Celebrity EditionJune 23, 2014 challenges.
16Boys of Celebrity EditionJune 24, 2014Male stars in games.
17The Haunted Hathaways Celebrity EditionJune 25, 2014Ghost-themed edition.
18Girls of Celebrity EditionJune 26, 2014Female talents compete.
19Holding Up BabyJune 30, 2014 mishap with .
20 DriveawayJuly 1, 2014Vehicle-involved sports clip.
21Father Daughter July 2, 2014 gone awry.
22Balancing July 3, 2014Equilibrium-based athletic feat.
23 Celebrity EditionSeptember 14, 2015 star crossover.
24Slippery SlideSeptember 15, 2015 hazard theme.
25-32Various Editions (Nos. 1-5) and themed variantsSeptember 2015 (partial)Mobile app-inspired virals and mixed categories like pets and tricks; exact titles and dates partially lost, including " Edition No. 1" (Sep 16), "Two Cats" (Sep 17), "Kayaker on the Rocks" (Sep 22), and "Big Guy on Factory " (Sep 24).
33All SportsSeptember 28, 2015 of athletic virals.
34Bride and Fountain (approx.)September 28-October 1, 2015Wedding-related clip.
35Jumping on Big Ball (approx.)September 29, 2015 variant.
36Pets EditionSeptember 21, 2015Animal-focused moments.
37The Great Outdoors EditionOctober 5, 2015 and adventure clips.
38Crazy Human Tricks EditionOctober 7, 2015Bizarre physical .
39-40Break Dancer Spins and Epic Fail EditionOctober 2 and 9, 2015Dance fail and major mishap .
Later episodes, particularly those aired on Nicktoons, emphasized app-integrated challenges and broader viral compilations, while earlier ones drew from 2014's popular web clips like prank videos and backyard antics. The incomplete archival record of the series includes several celebrity crossovers and themed specials. As of 2025, while no official home media or streaming release exists, several episodes—including some previously considered lost—are available via fan-uploaded videos on and the .

Reception and Legacy

Viewership and Critical Response

Webheads premiered on June 2, 2014, attracting approximately 2.0 million total viewers at debut, marking a solid start for a game show in the kids 2-11 demographic. However, ratings quickly declined in subsequent weeks, contributing to the show's short initial run on the main channel, shifting remaining episodes to . Critically, Webheads received mixed reception, praised for its engaging format that appealed to digital-savvy children by incorporating viral videos and interactive challenges. described it as a "decent kids' " that offers mildly amusing through physical and mental games based on clips, rating it 3 out of 5 stars and suitable for ages 7 and up. The review highlighted concerns about the content encouraging laughter at accidents and potential risks of unsupervised online video seeking. User ratings on averaged 6.2 out of 10 based on 35 reviews, reflecting moderate enthusiasm from audiences familiar with content. The show garnered no major awards during its run, though it has been referenced in retrospectives on game shows as an example of the network's attempts to capitalize on trends in the mid-2010s.

Cultural Impact and Availability

Webheads played a notable role in early 2010s children's programming by spotlighting the cultural phenomenon of videos, capturing kids' fascination with short-form online content and integrating it into interactive formats. This emphasis helped normalize consumption among young audiences, aligning with 's broader shift toward content that mirrored emerging trends. While the series promoted engagement with viral videos, it also underscored the need for parental guidance on digital safety, as the often humorous but sometimes risky clips could encourage children to seek similar material online without supervision. Reviewers noted that the show's format prompted discussions about internet safety and privacy, contributing to greater awareness of responsible browsing habits for kids in an era of rising social media use. As a piece of partially lost media, Webheads has garnered interest among preservation enthusiasts, with many episodes—particularly from the 2015 Nicktoons run—remaining unaired officially or difficult to access online since the series concluded. This scarcity has led to conversations in fan communities about recovering and archiving the content. As of November 2025, availability is limited to scattered clips on platforms like and select digital purchases of individual episodes or volumes on and , with no comprehensive streaming service or DVD release produced.

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