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Win, Lose or Draw

Win, Lose or Draw is an American television game show that premiered on September 7, 1987, and aired in both daytime and syndicated formats until 1990, where teams composed of two celebrities and one contestant competed by drawing visual clues to help their partners guess phrases, titles, or names without using words. The show was created by actor Bert Convy and film star Burt Reynolds, inspired by Reynolds' personal party game called "Sketchpad Charades," and its set was designed to resemble Reynolds' living room for a casual, home-like atmosphere. In the syndicated version, hosted by Bert Convy from 1987 to 1989 and later by Robb Weller, episodes featured all-male and all-female teams engaging in rounds of drawing challenges, with prizes awarded based on correct guesses and bonus rounds. The NBC daytime edition, hosted by Vicki Lawrence (with occasional substitutes like Sally Struthers), followed a similar format but targeted a broader audience with 505 episodes broadcast from 1987 to 1989. Produced by Kline & Friends in association with Buena Vista Television, the series drew from the mechanics of charades but emphasized sketching, predating the commercial success of the board game Pictionary while sharing conceptual similarities. Its popularity led to a Disney Channel spinoff, Teen Win, Lose or Draw, which adapted the format for younger audiences in the early 1990s. Overall, Win, Lose or Draw stood out as one of NBC's final successful daytime game shows, blending celebrity appeal with interactive, lighthearted competition that captivated viewers through its simple yet engaging premise.

Original Series

Broadcast History

The original Win, Lose or Draw premiered in two concurrent versions on , : a syndicated evening edition hosted by and an edition hosted by . The syndicated version aired five days a week in access time slots across various local stations, while the version occupied the 11:30 a.m. ET slot, replacing the short-lived . Both formats drew from the same production pool, contributing to the show's initial popularity as a drawing-based inspired by . The NBC daytime version ran for two seasons, concluding on September 1, 1989, with approximately 535 episodes produced. It was canceled as part of broader network schedule adjustments amid NBC's third-place standing in daytime ratings, with reruns of 227 filling the slot starting that fall. The syndicated version outlasted it, continuing for until June 1, 1990, for new episodes, totaling around 585 episodes. Convy hosted the first two syndicated seasons before departing in 1989 to front his new production 3rd Degree, with taking over for the final season; the series ended after this transition amid softening audience interest. All episodes of both versions were taped at CBS Television City in Los Angeles, utilizing multiple soundstages including Studios 31, 33, and 43. Production occurred from June 1987 through April 1990, with the facility's efficient setup allowing for rapid turnaround of the visually oriented format. Bert Convy, a co-creator and key figure in the show's launch, was diagnosed with a brain tumor in April 1990 and died on July 15, 1991, at age 57, leaving a lasting legacy tied to the program's early success.

Production Details

The original Win, Lose or Draw series featured distinct hosting arrangements for its syndicated and versions. The syndicated edition, which aired from September 1987 to June 1990, was primarily hosted by from its premiere through early 1989, after which took over as host for the final season. The version, running from September 1987 to September 1989, was hosted by throughout its run, with occasional substitutes including . Celebrity guests formed a core element of the production, with teams structured as two celebrities paired with one contestant per side. A rotating roster of television and film stars appeared, including frequent participant , who co-created the show and often played as a celebrity without serving as host. also crossed over from her hosting duties on the daytime version to appear as a celebrity player in syndicated episodes. Other notable guests included actors like , , and , selected to bring energy and familiarity to the drawing-based format. The series was produced by Burt and Bert Productions in association with Kline and Friends Productions, with Buena Vista Television handling distribution for the syndicated run; the edition additionally involved Productions. Taping occurred at Television City in , , emphasizing a lively atmosphere with integrated reactions. Production highlights included practical elements like props for the challenges and prizes such as awards up to $2,000 in the bonus round, though specific budget allocations for these were not publicly detailed beyond standard economies of the era. Set design contributed to the show's casual, engaging vibe, featuring a living room-style layout modeled after co-creator ' personal home decor, crafted by veteran designer John C. Mula. Central to the setup was a large on an , positioned for visibility to both players and the audience, facilitating the core charades-like activity without verbal clues. Key crew members included director Richard S. Kline, who oversaw both the NBC and syndicated versions, bringing experience from prior game shows to ensure smooth pacing of the drawing segments. The was composed by Thomas Morrison, providing an upbeat, memorable underscore that complemented the lighthearted tone. Host transitions marked notable production shifts, particularly in the syndicated series when departed in 1989 to host 3rd Degree!, prompting Robb Weller's entry and minor updates to the set and logo for continuity. maintained her role solely on the daytime edition without similar changes, while her occasional appearances as a player highlighted the flexible use of talent across versions.

Gameplay

Main Game

The main game of Win, Lose or Draw in the original series pitted two teams against each other, each comprising two celebrities and one contestant, who alternated turns and phrases, names, or objects to accumulate cash prizes. The format emphasized quick sketching skills, with one team member acting as the drawer while the other two provided guesses, fostering a collaborative and humorous dynamic on stage. The game consisted of three rounds, with teams taking turns in the first two. In these 60-second turns, the drawer sketched clues on a large illustration board using markers, prohibited from speaking, gesturing, or incorporating letters, numbers, or symbols—though a simple drawing could indicate a "" hint for homophones. Puzzles increased in difficulty across rounds: the first focused on famous people or characters drawn by celebrities, while the second allowed contestants or celebrities to draw general phrases, people, places, or things. A correct guess earned $200 for the team; if the drawer passed the board to a teammate after 30 seconds, a subsequent correct guess was worth $100. If the active team failed to solve the puzzle within the time limit, the opposing team had 10 seconds to steal it for the full $200 value. The third round, known as the speed round, shifted to rapid-fire play, with each team allotted 90 seconds to guess as many puzzles as possible, starting with the team in the lead (or the team that went second in the previous round if tied). Here, the designated drawer—often the contestant—attempted multiple one- or two-word phrases, earning $100 per correct guess, with a maximum of two passes allowed; unsolved puzzles at the end of time simply ended the turn without a steal opportunity. Topics were simpler to facilitate quicker solves, prioritizing speed over complexity. The team amassing the highest total winnings after the speed round emerged victorious, with all cash retained by the civilian contestant; the winning contestant received the team's cash winnings plus an additional $1,000 bonus. In the event of a tie, the $1,000 bonus was split, with each contestant receiving $500 in addition to their team's winnings. The losing team received consolation items such as official Win, Lose or Draw T-shirts and other branded merchandise. This core structure highlighted the show's blend of celebrity appeal and accessible drawing-based competition, drawing inspiration from the board game Pictionary.

Bonus Round

No rewrite necessary for this subsection as it has been removed and integrated into "1989–1990 Changes" below to correct scope.

Audience Participation

In the original syndicated and versions of Win, Lose or Draw (1987–1990), audience participation took the form of an optional "audience game" segment played only if time remained after the main rounds and bonus round. This brief allowed a selected member to join the onstage action, fostering direct interaction between the live crowd and the celebrities and contestants. The host, , would select an audience member to come onstage, where they chose one of the two competing teams (each consisting of two celebrities and one contestant) to partner with. The audience member then served as the drawer, given a simple word or phrase to illustrate on the large sketch pad using markers, adhering to the show's core rules: no letters, numbers, symbols, or spoken hints were permitted, though a drawing of an ear could indicate a "" clue. The chosen team had to guess the puzzle correctly. If successful, the audience member received a small , typically merchandise or a cash amount like $100 sponsored by the production. This segment was limited to one per episode and typically lasted 1–2 minutes to fit within the half-hour format. The audience game's primary purpose was to heighten engagement for both the studio crowd and home viewers by mirroring the main gameplay in a quick, accessible format, while efficiently filling any leftover airtime without disrupting the episode structure. It emphasized the show's interactive spirit, encouraging viewers to imagine themselves participating alongside the professionals. Rare humorous moments, such as awkward drawings leading to incorrect guesses, were occasionally highlighted in episode broadcasts to add levity, though specific incidents were not widely documented beyond fan recollections.

1989–1990 Changes

In the final season of the NBC daytime version of Win, Lose or Draw, which aired through September 1, 1989, several modifications were introduced to the core format to refresh the gameplay and potentially improve engagement. continued as host throughout this period, maintaining the show's energetic tone. One notable adjustment in the main game rounds involved restricting guesses: partners could not attempt to identify the puzzle for the first 25 seconds of drawing, and no hand-offs between drawers were permitted at any point, emphasizing sustained individual performance. Scoring was also tweaked, with correct guesses valued at $200 if made after 25 seconds and $100 after 30 seconds, while successful steals by the opposing team earned $50. These changes aimed to add strategic tension but were implemented selectively across episodes. The speed round, typically the third and deciding segment, was shortened to 60 seconds per team, with each correct guess now worth $50 rather than $100; the overall winner's $1,000 bonus was eliminated in favor of the new bonus round. Winning teams advanced to a bonus round where the drawer had 90 seconds to convey seven words or phrases, starting with $50 for the first correct answer and doubling thereafter ($50, $100, $200, $400, $800, $1,600, $3,200), though total winnings were capped at $5,000 even if all seven were solved. A pass on any puzzle forfeited all accumulated bonus money, requiring consecutive successes to maximize earnings. In cases of ties after the speed round, a tiebreaker required teams to draw a single word, with the fastest successful guess determining the winner. Some episodes experimented with alternative team compositions, pairing one celebrity with two contestants instead of the standard two celebrities and one contestant. Guest lineups increasingly featured soap opera stars, capitalizing on NBC's affiliation with daytime dramas to draw affiliated audiences. These alterations, first tested in the NBC run, were partly carried over to the syndicated version later in 1989 but did little to reverse declining viewership amid NBC's third-place standing in daytime television. The network ultimately canceled the daytime series, replacing it with reruns of 227 starting in September 1989, marking the end of its two-year run despite initial popularity. The syndicated version continued into 1990 under host Robb Weller, incorporating returning champions who played until defeated or reaching 10 wins.

Disney Channel Versions

Teen Win, Lose or Draw

Teen Win, Lose or Draw was a youth-oriented of the sketch-based that premiered on the on April 29, 1989, and aired until September 26, 1992. The series, hosted by —known for his role as Skippy Handelman on the sitcom —featured 65 half-hour episodes designed to appeal to a teenage audience during after-school and weekend slots. The format centered on two teams structured as a battle of the sexes (boys versus girls), each comprising two teenage contestants and one teen celebrity guest, such as actors from popular youth-oriented shows like from or from . Prizes for winners included Disney-themed merchandise, cameras, and experiential rewards like hot air balloon rides, emphasizing fun and branded giveaways over monetary awards. The show drew inspiration from the original adult version but tailored its content to teen interests, incorporating pop culture phrases and references to make the drawing and guessing challenges relatable for younger players. Gameplay consisted of three main rounds: the Clue Round (60 seconds to draw and guess as many words as possible), the Phrase Round (focused on idiomatic expressions), and the Speed Round (rapid drawing under time pressure for bonus points). The bonus round, known as the Speed Round, allowed the winning team 90 seconds to guess drawings for 100 points each, with up to two passes permitted, accumulating points toward prize packages rather than cash values like $500–$1,500. Episodes maintained a fast-paced 30-minute structure to suit the channel's programming, with an emphasis on energetic celebrity interactions to engage viewers. Production for the first season's 39 episodes took place at Disney-MGM Studios in Orlando, Florida, transitioning to Hollywood Center Studios for the remaining 26 episodes in the second season. The first season (39 episodes) was produced by Jay Wolpert Productions, and the second season (26 episodes) by Stone-Stanley Productions, both in association with Buena Vista Television; the series targeted after-school teens and aired alongside other Disney Channel staples, concluding after its second run as the network evolved its lineup.

Disney's Win, Lose or Draw

Disney's Win, Lose or Draw is a of the classic drawing that premiered on on March 3, 2014, following a preview episode on January 17, 2014, and concluded its run on May 21, 2014, after producing 40 episodes. Hosted by magician and comedian , the series targeted families by pairing kid contestants with stars from and shows, such as those from and , to compete in teams of three. The 30-minute episodes aired weekdays at 5:00 p.m. ET/PT, emphasizing faster pacing through interactive technology and physical challenges to appeal to modern audiences while evoking nostalgia for the original series. The format incorporated Disney-themed puzzles and updated gameplay mechanics, including motion-controlled drawing tools like "magic wands" and balance boards for rounds such as "Get a Clue," where teams alternated while the host provided verbal hints and additional clues every 10 seconds, and "Fill in the Blank," involving rapid sketching of phrases. In the bonus round, the winning team collaborated with celebrities to guess up to four words or phrases within 90 seconds, using clues from Willman to guide the drawings, with successful guesses earning prizes like merchandise or experiences tied to Disney properties. These changes modernized the traditional charades-style play, integrating interfaces and obstacle-based drawing to promote physical activity and quick thinking among young participants. Produced by Summerdale Productions in association with ABC Media Group, the series was executive produced by Scott St. John and designed to promote Disney's brand through its celebrity guests and themed content, airing as a family-oriented counterpart to the earlier 1989–1992 Teen Win, Lose or Draw. Despite positive notes on its energetic presentation and tech-savvy updates, the show ended after one season, with no renewal announced.

Other Versions

International Adaptations

The adaptation of Win, Lose or Draw aired on ITV's schedule from 1990 to 1998. The show featured teams of celebrities and contestants competing to guess phrases depicted through drawings, similar to the U.S. original but incorporating cultural references and humor. The program had multiple hosts over its run, including comedian from 1990 to 1993 and Bob Mills starting in 1995, whose tenure drew over two million viewers per episode, appealing to a broad audience of students and older viewers. also hosted briefly in 1994. Prizes were awarded in pounds, adjusted for local appeal, and the format emphasized quick sketching without spoken clues. Win, Lose or Draw inspired several international adaptations during the late and , including a version (Le Mot en Jeu) that aired from 1989 to 1993, a French-language Canadian edition, and a version (De Tha Seo?). These were typically localized with cultural phrases and aired for varying durations to suit regional styles.

Home Versions

The home version of Win, Lose or Draw was first released as a by in 1987, adapting the core mechanics of the television show's main game where teams alternate between and guessing phrases on a pad within a time limit. The set includes a drawing pad, a deck of cards featuring over 1,000 common phrases and expressions, a sand timer, and scoring markers, designed for three or more players divided into teams. Gameplay emphasizes quick sketching without letters or numbers, mirroring the TV format to encourage and rapid guesses. Milton Bradley, acquired by in 1984, handled licensing and production under its ownership, distinguishing the game from similar titles like while drawing inspiration from the TV show's phrase-based challenges. The achieved significant commercial success, selling 900,000 units in 1987—exhausting initial stock—and projecting 1.5 million units for 1988, surpassing one million total sales amid the TV show's popularity. An expansion titled Win, Lose or Draw: Party Edition followed in 1988, introducing additional phrase cards and streamlined components for larger group play while retaining the original rules. Video game adaptations began with a 1988 computer release by Softie for platforms including , Commodore 64, and , where the computer generates drawings and players input guesses via keyboard within 60 seconds, supporting single-player practice or two-player competition. A (NES) port arrived in 1990, published by Hi-Tech Expressions and developed by Riedel Software Productions, featuring multiplayer modes for up to four players and an emulation of the TV bonus round through timed challenges. These versions were marketed for family entertainment but faced criticism for imprecise input controls during guessing phases, such as awkward cursor navigation and spelling requirements that hindered quick responses. Later merchandise included informal online Flash-based versions in the and early , often recreating the drawing-and-guessing format for browser play, though no official mobile apps emerged in the . No major consumer releases have occurred since 2015, with focusing on its broader portfolio of drawing games.

Reception and Legacy

Critical Reception

The original series earned a Emmy Award in 1988 for Outstanding Game/Audience Participation Show. The show also received a that year for Outstanding Directing in a Game/Audience Participation Show. received nominations for Outstanding in 1988 and 1989. Despite these accolades, the series did not secure any major wins during its run. Critics and audiences appreciated the program's celebrity banter and family-friendly appeal, with user reviews highlighting the entertaining interactions between guests and contestants as a key strength. The format's reliance on drawing skills, however, drew some criticism for favoring participants with artistic ability and potentially leading to repetitive gameplay. Early episodes were also noted for limited diversity among celebrity guests, reflecting the era's television norms. The Disney Channel adaptations fared well with younger viewers. The Teen Win, Lose or Draw version (1989–1992) achieved an IMDb user rating of 7.5/10, praised for engaging teenagers through its energetic pace and relatable teen contestants. The 2014 revival, hosted by , received a 4-out-of-5-star review from for its star-studded lineups, modern updates like drawing, and promotion of family play-along fun, though some found the nostalgic format occasionally dated. It garnered an IMDb rating of 7.1/10 from audiences. Audience metrics underscored the show's solid performance. The original NBC daytime edition occasionally hit Nielsen household ratings around 4.2, placing it competitively among game shows. The adaptation on , airing from 1990 to 1998, sustained popularity over nine series, contributing to ITV's strong daytime lineup.

Cultural Impact

Win, Lose or Draw contributed to the broader popularity of drawing-based by adapting the mechanics of the 1985 board game to a celebrity-driven television format, emphasizing quick sketches to convey phrases without words. This format helped popularize non-verbal guessing games in media, influencing subsequent digital iterations such as the 2012 mobile app , which replicated the core drawing-and-guessing dynamic for online play. The show's home edition, published by in 1988 as a , extended its reach beyond broadcast, enabling families and groups to engage in the activity and maintaining interest in the genre through physical play sets that included cards and drawing boards. No major network revivals have occurred since the Disney Channel version ended in 2014, though fan-driven online recreations persist via apps and virtual drawing tools that mimic the original rules. By featuring a mix of celebrities from film, television, and music—such as , , , and —the program showcased diverse personalities on 1980s daytime TV, fostering an environment of collaborative fun that highlighted creativity and non-verbal communication skills among participants and viewers. A brief clip of the show appears on a television in the background of the 1991 comedy film Don't Tell Mom the Babysitter's Dead, serving as a subtle pop culture nod to its era. In recent years, nostalgic retrospectives have kept the show alive, with full episodes and celebrity moments resurfacing on platforms like as of 2025, reflecting ongoing appreciation for its lighthearted contribution to game show history.

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