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Draw Something

Draw Something is a multiplayer that combines drawing and word-guessing mechanics, allowing two players to asynchronously take turns sketching a chosen word or phrase on their touchscreen device while the other attempts to identify it from the uploaded image, much like the classic . Developed by the New York-based startup OMGPOP, the game was released for and platforms on February 1, 2012, and quickly gained traction through its simple, social gameplay that encouraged sharing drawings with friends via integration with platforms like . The game's explosive popularity saw it achieve 50 million downloads within its first 50 days of launch, making it the fastest-growing at the time, with players uploading over 3,000 drawings per second during peak periods. This surge propelled Draw Something to the top of app store charts worldwide, surpassing hits like and establishing it as a cultural phenomenon in mobile gaming. In March 2012, just weeks after its debut, OMGPOP was acquired by for $180 million in cash, a deal that highlighted the game's viral success and Zynga's strategy to expand its portfolio of social games. Despite its initial boom, Draw Something experienced a sharp decline in active users shortly after the acquisition, losing millions of players within months as the novelty wore off and competition intensified. later released Draw Something 2 in April 2013, introducing new tools, social features, and multiplayer modes to revitalize the franchise, but it failed to recapture the original's momentum. Ultimately, the original Draw Something app was discontinued by , with servers shutting down on December 12, 2022, ending over a decade of service that had connected millions through creative, lighthearted interactions.

Overview

Description

Draw Something is a turn-based multiplayer in which one player draws a given word or phrase on a digital canvas using basic tools, while the opposing player attempts to guess the subject by typing text responses. The game draws inspiration from the classic , adapted for asynchronous online play. Central to its appeal is the social connectivity, enabling players to challenge friends through integration or pair with random opponents for quick matches. This fosters interaction via shared drawings and guesses, turning simple sketches into collaborative fun. The game's visual style features a straightforward, vibrant designed for , with limited drawing tools including a selection of colors and brush sizes that prioritize expressive doodling over detailed artistry. It evolved from browser-based predecessors like OMGPOP's Draw My Thing, adapting the format to mobile . As a title, Draw Something employs a model, offering core gameplay at no cost while providing in-app purchases for items such as bombs to eliminate incorrect letters during guessing, hints to reveal parts of the word, and additional color packs to expand the palette.

Platforms and Availability

Draw Something was initially released for devices in February 2012, followed shortly by an version the same month. Later expansions included support for starting in October 2012, initially exclusive to Lumia devices for two months, and integration with for sharing drawings and social play features introduced in April 2012. The original Draw Something app was discontinued by , with servers shutting down on December 12, 2022, and is no longer available on official app stores. Zynga released a short-lived successor titled Draw Something with Friends for and in 2022, featuring updated social drawing mechanics, which was discontinued and removed from app stores by 2023. Support for discontinued platforms such as and the original version has ended, reflecting the decline of those ecosystems. The game launched globally and offered localized word packs in multiple languages to accommodate international players, including English, , , , , , , , , Danish, , , , and . This localization effort, announced by in June 2012, enabled broader regional availability and cultural adaptation of the drawing prompts.

Gameplay

Core Mechanics

Draw Something operates on a turn-based structure where players alternate between drawing and guessing roles in one-on-one matches. At the start of a drawing turn, the player selects one of three word options presented by the game, categorized by difficulty levels—easy, medium, or hard—with harder words offering greater rewards but typically requiring more creative representation. The drawer then creates a of the chosen word on a simple digital canvas using touch-based input, adhering to rules that prohibit the use of letters, numbers, or any textual hints; instead, only pictorial elements are permitted to convey the concept. There is no time limit imposed on the drawing phase, enabling players to refine their artwork at their own pace before submitting it to the opponent. The available drawing tools emphasize simplicity to maintain accessibility, including a basic brush for freehand strokes with adjustable sizes, a fill tool for coloring enclosed areas, an eraser for corrections, an undo function to revert the last action (added in a post-launch update), and a clear button to reset the canvas entirely. Players begin with a limited color palette of four basic shades—black, red, yellow, and blue—which can be expanded to additional sets (up to around 20 colors total through purchases) using earned in-game currency; no advanced features like zooming or layering are included to keep the focus on straightforward sketching. Once completed, the drawing is animated for the opponent, replaying the creation process stroke by stroke to aid visualization without revealing the answer. In the phase, the opponent watches the and attempts to identify the word by it directly or unscrambling letters from a provided that mixes correct letters with decoy ones (red herrings). If stuck, players can deploy a limited number of —starting with a small supply and purchasable with —to eliminate extraneous letters during guessing or, as the drawer, to skip and receive a new set of word options; using a bomb on a turn forfeits any potential rewards for that round. Successful guesses award to both the guesser and the original drawer based on the word's difficulty (1 coin for easy, 2 for medium, and 3 for hard), accumulating that can be spent on color packs, extra bombs, or ad removal to enhance the experience. This scoring system incentivizes tackling challenging prompts while providing progression through unlocks. The game features a finite list of words across various categories, with additional word packs available for purchase to expand the .

Game Modes and Features

Draw Something offers several multiplayer modes that emphasize social interaction through asynchronous turn-based play. Players can match with random opponents for quick games or invite friends directly using integration or by searching usernames, allowing for personalized matches without requiring simultaneous online presence. This setup fosters ongoing exchanges where one player draws a word while the other guesses, and vice versa, building on the core mechanics to create collaborative or competitive experiences. The original game focused on one-on-one interactions. Special features enrich the with varied content and . Themed word packs offer curated collections focused on specific categories, such as pop culture references, holiday motifs, or niche topics like music genres, which players can purchase to refresh vocabulary and add variety to sessions. Sharing capabilities integrate seamlessly with , enabling users to export and post their drawings directly to platforms like for feedback or virality. These elements collectively make the game more inclusive and replayable, prioritizing creative expression over rigid competition.

Development and Release

Origins and Creation

OMGPOP, a small independent game studio based in City's neighborhood, was founded in 2006 by Charles Forman as a platform for social -based web games, initially under the name iminlikewithyou before to focus on multiplayer experiences. The studio specialized in casual, browser-based titles that emphasized social interaction, drawing from early trends in online multiplayer gaming during the mid-2000s era. The origins of Draw Something trace back to OMGPOP's 2008 browser game Draw My Thing, the company's first foray into drawing mechanics, developed by designers Jason Forman and E.J. Mablekos. This Flash-based title was directly inspired by the classic Pictionary, adapting its core concept of sketching prompts for others to guess into a digital, real-time multiplayer format suitable for web browsers. Draw My Thing incorporated elements like turn timers, achievements, and point systems, reflecting the era's trends that prioritized competitive, session-based play among online communities. Under the leadership of CEO Dan Porter, who joined OMGPOP to spearhead mobile initiatives, Draw Something emerged as the third iteration of the Draw My Thing concept, evolving from the original browser version and a subsequent adaptation into a touch-optimized . The development process, which took approximately 6.5 months starting in late 2011, simplified the mechanics by removing real-time multiplayer, timers, and scoring to better suit asynchronous mobile play, much like , while leveraging touch interfaces for intuitive freehand drawing. Associate Garrett Peek contributed to refining the , focusing on viral accessibility for casual users amid OMGPOP's aggressive game pipeline. This shift from browser to mobile was driven by the rising popularity of app-based social gaming, positioning Draw Something to capitalize on touch-screen trends.

Launch, Acquisition, and Updates

Draw Something was released for devices on February 6, 2012, by New York-based developer OMGPop, quickly rising to prominence through featuring and organic sharing that fueled its viral spread. The version launched shortly thereafter on March 2, 2012, expanding its reach across mobile platforms. Within weeks, the game amassed over 20 million downloads, driven by its simple social mechanics and word-of-mouth promotion. In March 2012, amid explosive growth, social gaming giant acquired OMGPop for $180 million in cash, marking one of the company's largest deals at the time and integrating Draw Something into its portfolio of hit titles like . The acquisition occurred just as the game approached 35 million downloads, with aiming to leverage its infrastructure for further expansion; by early April 2012, downloads surpassed 50 million. Post-acquisition updates enhanced connectivity and content variety. In April 2012, version updates introduced in-game chat, the ability to save drawings, and direct sharing to and , boosting social engagement. Additional word packs were released to extend gameplay beyond the initial set, including themed collections for purchase. In 2013, launched Draw Something 2, a featuring expanded drawing tools, new color palettes, and enhanced feeds, though it was discontinued around 2015 amid shifting priorities. The original Draw Something continued under until November 2022, when the company announced its shutdown effective December 12, 2022, ending over a decade of service. In response, introduced Draw Something With Friends in early 2023 as an official successor, retaining core drawing and guessing elements while refreshing the interface for modern devices; this version was active through mid-2023 before facing its own closure in August.

Reception and Impact

Commercial Performance

Draw Something experienced explosive commercial growth in early 2012, reaching 50 million downloads across and platforms within its first 50 days of widespread popularity, a milestone that positioned it as one of the fastest-growing mobile games ever launched. This surge propelled the game to the top of the and charts in over 84 countries, dominating the category and driving daily active users to a peak of more than 14 million by April 2012. The game's , which offered free play with optional in-app purchases for color packs, hint packs, and ad removal, proved highly effective during its ascent. At its height, Draw Something generated six-figure daily revenue, contributing an estimated $50 million to $75 million to Zynga's earnings for the full year of 2012 according to analyst projections. Zynga's $180 million acquisition of OMGPOP in March 2012, shortly after the game's takeoff, highlighted its financial impact and accelerated the company's strategic shift toward platforms. Despite this initial success, Draw Something's momentum declined sharply post-peak, with daily active users falling by approximately 30% to 10 million within weeks and continuing to plummet, resulting in over a 90% drop in downloads and engagement by 2013 compared to early 2012 highs. The game reached a cumulative 100 million downloads by February 2013, but sustained interest waned, leading to operational challenges for Zynga's mobile portfolio, including the closure of the OMGPOP studio in 2013 and the original app's server shutdown on December 12, 2022.

Critical and User Reception

Draw Something garnered generally favorable professional reviews upon its 2012 launch, earning an aggregate score of 83 out of 100 on based on 12 critic reviews. Critics lauded its addictive simplicity and cooperative social dynamics, with highlighting how the game's focus on collaborative guessing rather than competition created a rewarding experience that motivated players to engage repeatedly. However, some reviewers pointed to limitations, such as a small word pool that led to repetitive prompts after extended play, and the free version's intrusive advertisements, which became more prominent after Zynga's acquisition. User reception for the original app was overwhelmingly positive during its peak, with Common Sense Media awarding it 4 out of 5 stars for its fun, accessible drawing mechanics suitable for all skill levels. App Store ratings averaged around 4.5 out of 5 in 2012, reflecting widespread appeal among casual gamers. In contrast, later reboots like Draw Something with Friends faced significant criticism, earning low user scores primarily due to persistent bugs and poor performance, as noted in contemporary app store feedback. The game encountered controversies in 2012, including backlash against Zynga's decision to increase advertisements, such as branded word integrations, which users viewed as that diminished the core fun. Privacy issues also arose from its integration, which prompted requests for broad permissions like wall posting, raising concerns amid broader scrutiny of app data practices at the time. Viral user-generated drawings of celebrities, including humorous depictions of , amplified the game's visibility but occasionally sparked debates over appropriateness and endorsements. Despite these issues, Draw Something was praised for encouraging through unrestricted drawing tools and for building social connections via turn-based play with friends and strangers. Reviews emphasized how it allowed players of varying artistic abilities to bond over shared laughter and guesses, promoting lighthearted interaction in a format.

Adaptations and Variants

Physical Board Game

The physical board game adaptation of Draw Something was released in 2012 by under its Hasbro Gaming imprint as a licensed product in collaboration with , the developer of the original , and was designed for family-oriented play sessions with 3 to 4 participants. The game includes 180 cards featuring words and phrases categorized by difficulty levels—easy, medium, and hard—with each card also providing an side using 12 letters for optional rearrangement into the target term; four draw stations to hold paper during sketching; four crayons; four pads of paper for drawing; four coin tracker clips to monitor progress; and a game guide outlining setup and play. No specialized timer is included, emphasizing casual, guessing over strict time constraints. In , players take turns selecting a and the assigned word or phrase on paper while the other participants simultaneously call out guesses; the drawer cannot speak or use numbers or letters in the sketch. Successful guesses award coins to both the artist and the guesser, with values scaling by difficulty—typically one coin for easy words, two for medium, and three for hard—to encourage challenging selections. The first player to accumulate 15 coins claims victory, promoting quick, collaborative interaction without formal teams, though larger groups can rotate observers. A variant titled Draw Something Party followed in 2013, incorporating an electronic drawing tablet with a and glowing screen for visible sketching, alongside 180 and a card box, supporting up to 8 in team-based rounds where one member draws clues from a word list for their group to identify. Production of both versions ceased after the mid-2010s, with copies now primarily available through secondary markets like online resellers.

Digital Sequels and Reboots

In , released Draw Something 2 as a direct sequel to the original game, expanding on its drawing and guessing mechanics with new tools and social elements. Launched on April 25 for devices and later for , the game introduced an array of creative options, including stamps, patterns like zebra stripes and , an 8-bit pen, a sparkle pen, highlighters, and an extended color palette to enhance artistic expression. It also added a live social feed where players could follow friends, artists, or celebrities, like and comment on drawings, and share creations more dynamically than in the predecessor. These features aimed to build while retaining the turn-based drawing loop, though the sequel did not achieve the viral success of the original and is no longer available on app stores. Zynga later attempted a revival with Draw Something with Friends, a social-focused iteration emphasizing multiplayer sessions among connected users. Released as an update or rebranded version around 2022–2023 for and , it prioritized drawing and guessing with family and friends through integrated matchmaking, allowing players to create and interpret doodles in a casual, asynchronous format. The app maintained the core gameplay but streamlined interfaces for quicker matches and included basic customization options for drawings. However, it faced challenges with user retention and was discontinued in August 2025. Independent developers have produced variants incorporating modern technology, such as Draw Something AI, a 2024 Android app that integrates for enhanced guessing. Developed by Social Play AI and available on , this version challenges players to draw against or alongside AI models like , where the system generates drawings or predicts sketches in real-time, adding an interactive twist to the traditional loop. It supports social sharing but focuses on solo or AI-opponent modes, appealing to users interested in creative experimentation with . Unofficial ports and clones, such as browser-based adaptations of the classic mechanics, have also emerged on platforms like , often replicating the original's simplicity with minor graphical updates for cross-device compatibility. These digital sequels and reboots generally preserved the fundamental drawing-and-guessing structure of Draw Something while introducing improvements like advanced tools, deeper social connectivity, and AI-driven interactions to adapt to evolving mobile gaming trends. Enhanced graphics, such as smoother brushes and vibrant palettes, and cross-platform support became common, though none replicated the original's peak cultural moment.

Legacy

Shutdown and Revivals

Zynga announced the shutdown of the original Draw Something on November 30, 2022, with the closure taking effect on December 12, 2022. The decision followed a long-term decline in the user base, which had peaked at 15 million daily in 2012. Following the announcement, multiplayer functionality ceased entirely, though an offline mode was enabled for users who had the game installed, allowing limited single-player access to previously downloaded content. The move sparked widespread community backlash on platforms, where players expressed disappointment over the loss of the game's social features and nostalgic value. In response to the closure, launched Draw Something With Friends in late 2022 as an ad-supported revival, initially available in select markets including , , the , and . This successor aimed to recapture the original's essence with updated graphics and social integration but retained core drawing and guessing mechanics in a single-player-focused format to reduce server demands. However, the relaunch faced criticism for excessive ads and restrictive timers, leading to poor reception and low adoption. By July 2023, discontinued Draw Something With Friends as well, effective August 25, 2023, citing similar sustainability issues, effectively ending official support for the franchise's digital iterations. Since the 2023 discontinuation, has not released any official revivals or updates for the franchise as of November 2025.

Cultural Influence

Draw Something's viral moments in 2012 captured widespread attention through user-generated celebrity drawings shared across , often spawning memes due to their humorous or unconventional interpretations. Notable examples included caricatures of pop stars like , whose depictions ranged from abstract to disturbingly creative, fueling online discussions and compilations of the game's most memorable sketches. Similarly, drawings of figures such as and historical icons like Hitler circulated rapidly on platforms like , inspiring dedicated blogs that highlighted the game's potential for absurd, shareable art. These moments also led to a surge in tutorials demonstrating techniques for rendering game prompts, blending entertainment with informal art instruction. The game pioneered the social drawing genre in mobile gaming, emphasizing asynchronous, interactions that combined with guessing mechanics. This format directly influenced subsequent titles, such as Sketch Party, a multiplayer drawing game designed for group play via Apple TV connectivity, which echoed Draw Something's emphasis on real-time sketching and team-based fun. Titles like Gartic Phone further built on the concept by incorporating chain-reaction drawing and captioning, reminiscent of the but digitized for online communities, expanding the casual, collaborative appeal. Overall, Draw Something accelerated the trend toward accessible mobile casual games, encouraging developers to prioritize features and simple, addictive loops that integrated into everyday digital communication. Amid the 2020 , Draw Something and its mechanics resurfaced as a tool for sustaining remote friendships, allowing users to exchange drawings asynchronously and maintain lighthearted connections despite physical isolation. Educators adapted the game's format for art classes, using offline variations to stimulate and skills among students, often as prompts for collaborative sketching exercises that encouraged experimentation without formal pressure. The game's explosive rise earned prominent media coverage, with the highlighting it as the fastest-growing mobile ever after reaching 50 million downloads in 50 days. Wired detailed its meteoric ascent from obscurity to a £113 million acquisition by in just seven weeks, underscoring its role in reshaping mobile entertainment. In pop culture, Draw Something inspired TV adaptations, including proposed game shows on and that parodied its drawing challenges in live formats, cementing its status as a cultural touchstone for app phenomena.

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