Fact-checked by Grok 2 weeks ago

Wizard of Wor

Wizard of Wor is a top-down released in June 1981 by Bally Midway, developed by Dave Nutting Associates. In the game, one or two players control "Worriors" navigating multi-level mazes filled with hostile creatures such as Burwors, Garwors, Thorwors, and Worluks, with the objective of clearing each level by eliminating all enemies while avoiding their attacks and using a to track foes off-screen. Notable for its time, the game incorporates digitized via the Votrax SC-01 chip, allowing the Wizard of Wor—a boss character—to taunt players with phrases like "Get ready, worrior!" delivered in a distinctive robotic voice. The gameplay emphasizes cooperative two-player action, where partners can assist each other but also accidentally shoot one another for penalty points, adding a layer of risk to in its varying environments. Midway produced the upright and cocktail cabinet versions, which supported controls and were distributed widely in arcades during the early of video . The game's designs vary across levels, including specialized arenas like "The Pit," and it builds on technology shared with Midway's earlier title , contributing to its crisp vector-like graphics despite being raster-based. Wizard of Wor saw successful ports to numerous home consoles and computers, including the , , , Commodore 64, and , often retaining core mechanics while adapting the speech and visuals to hardware limitations. These adaptations, released primarily in 1982–1983, helped extend its popularity beyond arcades, with the Commodore 64 version featuring two distinct releases including a variant. Critically, the game was praised for its addictive and innovative audio features, influencing later shooters and remaining a in retro gaming circles.

Gameplay

Objective and Controls

In Wizard of Wor, players control one or two Worriors tasked with defeating all monsters within a series of procedurally generated enclosed mazes to advance through increasingly challenging dungeons. The game emphasizes strategic navigation and combat in these top-down, single-screen labyrinths, where success depends on clearing each level before the monsters overwhelm the player. Controls are straightforward, utilizing a four-way for movement in directions, with the ability to tap the joystick to rotate the Worrior without advancing position. A single fire button launches projectiles in the direction the Worrior is facing, allowing for precise targeting while maneuvering. Mazes feature tunnels at the edges, enabling quick wrap-around travel from one side to the opposite, though these temporarily deactivate after use to prevent immediate reuse. A at the bottom center of the screen provides a small overhead , revealing the relative positions of monsters—including invisible ones—to the player's Worrior, facilitating avoidance and tactical . As levels progress, mazes evolve from compact, wall-heavy designs in the initial dungeons to more open layouts after the first few, such as the on the fourth level, with further escalation in enemy numbers, speed, and the introduction of special open-pit arenas every six levels starting from the thirteenth. This gradual increase in difficulty tests player adaptability across the randomly ordered sequence of dungeon types. The scoring system rewards efficient play, granting points for each destroyed enemy and additional bonuses for rapid maze clearances or defeating specific bonus foes, such as doubling the score for the subsequent level upon eliminating the Worluk before it escapes. High scores encourage repeated attempts to delve deeper into the dungeons while optimizing survival and elimination speed.

Enemies and Challenges

In Wizard of Wor, players face a hierarchy of enemies within the arenas, starting with basic monsters that evolve in threat level as they are defeated. Burwors are blue, slow-moving creatures that wander aimlessly through the corridors without the ability to become invisible or fire projectiles, serving as the initial foes with six appearing at the start of each . Defeating a Burwor typically spawns a Garwor, a yellow, faster variant resembling a T-Rex that can turn invisible unless directly in the player's corridor, allowing it to ambush from hidden positions while shooting bolts. Thorwors, and scorpion-like, represent the pinnacle of basic enemies as the fastest and most aggressive, also capable of invisibility and relentless pursuit, replacing Garwors upon their destruction and firing shots to corner the Worrior. Once all basic enemies are eliminated, bonus adversaries emerge to escalate the confrontation. The Worluk, an insectoid entity, appears in the after the final Thorwor is defeated (starting from the second dungeon onward), moving at high speed toward escape hatches on the sides while destroying the player on contact, though it cannot shoot; successfully defeating it awards 1,000 points plus a double score multiplier for the subsequent dungeon. After the Worluk, the Wizard of Wor has a chance to materialize as a teleporting blue who fires rapid, deadly projectiles across the , actively pursuing and taunting players with announcements before vanishing if hit, granting 2,500 points and another double score bonus for the next level. All monsters operate independently, passing through each other without interference and instantly destroying the Worrior upon collision, forcing constant evasion amid the narrow, walled pathways. The Wizard stands out for its taunting behavior and , which disrupts player positioning and adds psychological pressure during maze navigations. Challenge progression intensifies across , with surviving enemies gaining incremental speed every seven seconds and improved intelligence to better hunt the player. Early levels begin with all Burwors, but by the sixth dungeon, they immediately transform into Garwors, and subsequent ones into Thorwors, while bonus enemies like the Worluk and appear more frequently; deeper "Worlord" dungeons (from the eighth onward) reduce wall count for greater openness, and "The Pit" arenas (every sixth level starting at the thirteenth) eliminate hiding spots entirely, maximizing exposure to enemy assaults.

Multiplayer

Wizard of Wor supports simultaneous play for up to two players, who share the same screen and control their respective Worriors independently, allowing for both and competitive elements within the same mode. In play, the two players team up to eliminate all monsters in the , with each handling their side of the action while moving and firing freely. If only one player is present, the computer controls a second Worrior to assist, maintaining the dynamic. The game also accommodates up to four through alternating turns, where additional participants insert credits and wait for the current to lose all lives before taking control, with individual scores tracked separately to encourage personal high-score pursuits. This turn-based extension extends play sessions in settings, fostering among groups without simultaneous input limitations. is a core mechanic that adds tension to multiplayer sessions; can accidentally or intentionally their , resulting in the losing a life while the shooter earns 1000 bonus points, regardless of the intent. In scenarios, such hits carry no additional penalties beyond the life loss, but they can disrupt , especially in tight mazes where stray shots are common. This feature transforms potential mishaps into opportunistic competitive moments, heightening the interplay. Once all monsters are cleared from a dungeon, the screen remains active briefly, enabling players to engage each other directly if desired—turning the post-clear phase into a in competitive play, where the surviving player(s) advance alone, or allowing pairs to proceed together unscathed if they avoid conflict. This endgame interaction emphasizes strategic positioning and restraint, as unresolved rivalries can prematurely end a partner's run and alter score standings.

Audio and Visuals

Wizard of Wor employs a top-down perspective for its maze layouts, rendered in simple line-drawn with a resolution of 320x204 pixels and support for 256 colors, creating enclosed dungeons viewed from above. The Worriors are depicted as basic sprites resembling armored figures, while the monsters—such as Burwors, Garwors, and Thorwors—appear as abstract, geometric creatures that navigate the symmetrical patterns. Visual feedback includes a at the bottom center of the screen to indicate the positions of monsters, including invisible ones, alongside ongoing score and level information; the screen flashes during player deaths to signal elimination. The audio design incorporates early digitized via the Votrax SC-01 chip, enabling the Wizard to deliver taunts and announcements with a distinctive, synthesized voice, such as "I am the Wizard of Wor" and "Bite the bolt worrior. Ha ha ha ha!" Each entry features a dramatic five-note rendition of the theme, underscoring the tension of the upcoming challenge. Sound effects are generated by two Astrocade chips running at 1.789773 MHz, producing distinct noises for player shots, enemy explosions, monster deaths, and other actions to heighten the atmosphere. Voice announcements alert players to bonus enemy arrivals, including phrases like "Worluk" for the double-score creature or "Wizard of Wor" when the boss appears. This custom audio hardware represented an innovative step for 1980 arcade games, providing relatively clear speech amid the chaotic soundscape and contributing to the game's immersive, eerie tone without relying on prerecorded samples.

Development

Design and Programming

Wizard of Wor was designed and programmed by Tom McHugh and Dave Nutting at Dave Nutting Associates, serving as the primary development studio for publisher Midway Manufacturing. Dave Nutting proposed the core concept of a maze-based shooter, drawing from the emerging genre that included contemporaries like Berzerk, while McHugh handled the primary implementation, working largely solo on the software side using Z80 processors. The studio's prior successes, such as Gun Fight (1975) and Sea Wolf (1976), informed the game's modular enemy systems, allowing for varied monster behaviors within a shared framework. The design emphasized monster variety to create distinct challenges, with creatures like Worluks, Burwors, and the taunting featuring synthesized speech that added personality and tension to encounters. McHugh iterated on maze layouts through , testing configurations like "The Pit" to ensure intuitive navigation and escalating difficulty across 99 procedurally varied dungeons. Programming choices included pseudo-random generation algorithms sourced from technical literature, promoting replayability by avoiding fixed patterns. Enemy movements were governed by custom random logic, enabling independent actions that simulated intelligent pursuit without complex , adjusted for speed and timing to heighten engagement. Balance decisions focused on progressive tension, with enemy speeds scaling per level to build pressure while incorporating bonuses like free shots or Worluk appearances to reward skilled play and prevent frustration. The life system, where the next emerges from a bottom-screen cage, was Nutting's idea to maintain momentum in single-player or modes. These elements were refined during development using (ICE) tools, ensuring smooth integration on Midway's custom hardware.

Prototype and Innovations

The development of Wizard of Wor began with an early prototype titled , which received a dated from Bally . This version featured core maze-based shooting mechanics similar to the final game, including overhead dungeon layouts and enemy pursuits, but operated on simpler hardware possibly derived from earlier titles like Space Zap. The prototype lacked any , relying instead on basic sound effects, and was housed in a unique mini-cabaret cabinet design with side cutouts for dual players. It remained unknown to the public until its discovery through a advertisement in the area during late 2016 or early 2017, when a collector acquired the sole known unit from a seller whose father had obtained it via a for dental services. Analysis of the prototype's ROMs, dated September , confirmed its status as an unreleased Bally maze game and a direct precursor to Wizard of Wor. From this 1980 foundation, the game evolved into its full release by June 1981, incorporating refinements such as enhanced enemy behaviors and the addition of voice synthesis to elevate immersion. The prototype's basic enemy types, resembling early versions of the Thorwor foes in and variants, were expanded with more diverse monster squads and progressive difficulty scaling. This timeline reflects a rapid iteration process at Bally Midway, transitioning from experimental prototype to polished product within approximately nine months. A key innovation in Wizard of Wor was its pioneering use of digitized , delivered through the Votrax SC-01 phoneme-based chip, which enabled the character to issue in-game taunts like "Worriors, prepare to die!" with relative clarity for the era. This custom audio hardware, shared with contemporaries like , processed speech independently via dedicated circuitry, ensuring arcade-quality output without compromising the main game's performance. The SC-01's implementation marked an early advancement in interactive audio, allowing over 70 unique phrases to enhance tension during gameplay. Technically, the arcade version ran on custom Bally Midway hardware featuring a CPU clocked at approximately 1.79 MHz, supporting 256 colors and a resolution suited to vector-like rendering. Innovations included a compact at the screen's bottom, which tracked ' positions in real-time, providing strategic visibility in obscured dungeons. Tunnel mechanics further advanced by enabling seamless screen wrapping, where players and enemies could exit one side of the and re-emerge from the opposite tunnel, creating fluid, unpredictable encounters without traditional edge barriers. These elements, powered by the game's efficient Z80 architecture, maintained smooth frame rates even amid speech playback and multi-entity processing.

Release

Arcade Version

The arcade version of Wizard of Wor was released in June 1981 by Bally Manufacturing for the North American market. Developed as a , it debuted amid the rising popularity of interactive experiences following the success of titles like , emphasizing two-player teamwork against monster hordes in dungeon-like levels. The game was first showcased at a organized by C.A. Robinson in , where it was presented alongside other offerings like Omega Race to highlight its innovative and dynamic enemy behaviors. The hardware platform utilized a modified version of the system, featuring a CPU running at approximately 1.79 MHz, along with a Votrax SC-01 speech chip for the game's distinctive vocal announcements, such as the Wizard's taunts. This setup supported crisp vector-style mazes with 256 colors and a of 320x204 on a horizontal raster monitor. Bally Midway produced the game exclusively for arcades at launch, with no home console adaptations until 1982, ensuring initial distribution focused on coin-operated venues. Cabinets were available in upright, , and /mini configurations, each equipped with dual joysticks and fire buttons to facilitate simultaneous two-player action without turns. The upright model, the most common variant, featured a front-accessible sliding tray for PCBs and , designed for easy maintenance in bustling environments. These machines were distributed through regional wholesalers, capitalizing on the era's demand for engaging, skill-based shooters that encouraged replayability through escalating difficulty across 99 procedurally varied dungeons.

Home Ports

The home ports of Wizard of Wor brought the to several early consoles and computers, adapting its core dungeon-crawling to varying capabilities while often prioritizing two-player simultaneous action. These conversions generally preserved the objective of navigating randomized mazes, battling enemies like Burwors and Thorwors, and confronting bosses, though limitations in processing power led to simplifications in visuals, sound, and features compared to the original . Publishers such as Electronics and handled most releases, with ports emphasizing accessibility on cartridge-based systems. The Atari 2600 version, released in 1982 by CBS Electronics and programmed by Joe Hellesen, simplified the graphics to basic blocky sprites and monochromatic mazes to fit the console's constraints, omitting the arcade's synthesized speech but maintaining the essential maze layouts and enemy behaviors for solo or alternating two-player modes. Developed under the Roklan label, it captured the tension of Worluk ambushes and encounters through responsive controls, though color cycling was limited and no voice announcements like "One bite from my pretties and you'll never be back" were included. Ports for the and computers followed in 1983, published by CBS Electronics, offering closer fidelity to the with improved color palettes and the sound chip enabling more dynamic audio effects, including inter-level tunes and enemy alerts. These versions enhanced visual depth through higher modes, better sprite scaling for the , and smoother animations, while retaining the dual-joystick setup for cooperative play; the 5200 iteration, in particular, required a controller in port 2 for single-player to mimic . The 64 port, published by in 1983, achieved near-arcade fidelity with enhanced multicolored sprites, detailed maze rendering, and superior leveraging the chip for eerie effects and partial voice synthesis via add-ons like the Magic Voice module. Programmed to utilize the system's hardware scrolling and sprite multiplexing, it improved on enemy responsiveness and added smoother transitions between levels, making it one of the most acclaimed home adaptations for its atmospheric feel and high frame rates exceeding the original in some sequences. For the , the 1982 release titled The Incredible Wizard provided a faithful conversion with minor visual tweaks, such as scaled-down point values (e.g., Worluk at 100 points versus 1000 in ) and recoiling gun animations, while preserving the dramatic on-screen messages and wild sound effects through the console's built-in audio capabilities. Published by , it utilized the system's three-function for precise movement and firing, delivering a close approximation of the 's intensity with vibrant graphics that outperformed contemporaries like the version. The Max Machine edition, released in and similar to the C64 port but optimized for its limited 2KB RAM, featured crude graphics without animations and simplified layouts, published by Handic Software in regions like , resulting in a more challenging experience due to reduced enemy visibility and basic three-note melodies. This variant, sometimes titled simply , adapted the core mechanics for the underpowered hardware but sacrificed much of the visual polish and sound depth found in the full C64 release. Beyond these 1980s adaptations, recent homebrew efforts include a 2023 Commodore port titled Wizard of Wor Classic, coded by TCFS with additional contributions from Murphy and music by Csabo, offering enhanced fidelity to the C64 version through hand-pixelled title screens, new intros, and improved sprites tailored to the 's SID clone chip. No major modern console ports exist outside of compilation re-releases, keeping the focus on these vintage conversions for preserving the game's legacy on original hardware.

Reception

Critical Response

Upon its 1981 arcade release, Wizard of Wor was praised by reviewers for its addictive two-player gameplay and the novel use of digitized , which announced enemy appearances and taunted players with phrases like "Worriors, prepare to die!" described the title as moderately successful in arcades, highlighting its engaging maze-shooting mechanics that encouraged repeated plays. Home ports were similarly well-received for their faithful adaptations. lauded the Atari 8-bit version as outstanding in 1982, noting its smooth controls and retention of the arcade's tense atmosphere despite hardware limitations. The port, titled The Incredible Wizard, earned acclaim as a near-perfect of the original, with Goodman of Creative Computing Video & Arcade Games calling it an incredibly good replica that preserved the eerie dungeon exploration and monster variety. The Astrocade version won "Best Multi-Player Video Game" at the 4th annual Arkie Awards in 1982. In retrospective rankings from the era's end, Flux magazine placed Wizard of Wor 84th in its Top 100 Video Games list of 1995, affirming its lasting appeal among arcade classics. While some critics pointed to the repetitive maze layouts as a potential drawback after extended play, the overall response emphasized the game's innovative blend of , , and as a high point of early design.

Commercial Success

Wizard of Wor achieved moderate commercial success in arcades during the of , with approximately 15,000 cabinets sold by early 1982, contributing to Midway Manufacturing's growing portfolio of hits like . Released amid intense competition in the maze genre, the game's and voice-synthesized features helped it stand out, securing steady quarterly revenue for without dominating the market. Home ports extended its reach, particularly on Atari platforms, where the Atari 5200 version—published by —benefited from the console's overall sales exceeding 1 million units worldwide by 1984. The Atari 2600 port by Electronics was prominently featured in 1983 television commercials narrated by , highlighting its multiplayer appeal and aiding visibility during the console's peak era. While exact sales figures for the home versions remain unavailable, the titles were often bundled in promotions and contributed to 's strong performance in the cartridge market, with no single title overshadowing the system's total shipments.

Legacy

Re-releases

Wizard of Wor has been featured in several post-1980s compilation releases for modern consoles. It was included in , a 2004 collection for , , and that gathered 20 classic Midway arcade titles. The game also appeared in , a 2012 anthology for , , and PC comprising 31 arcade games with updated controls and online leaderboards. These compilations marked the last official console ports of the title as of 2025. In 2021, Arcade1Up incorporated Wizard of Wor into its Midway Legacy Edition arcade cabinets, such as the custom-shaped units featuring 12 classic Midway games on a 17-inch LCD screen. These home arcade machines revived the original arcade experience for contemporary audiences, supporting single- and two-player modes with authentic joystick controls. Digital availability has expanded through emulation services and homebrew efforts. The arcade version is playable on Antstream Arcade, a retro streaming platform offering cloud-based access to over 1,300 classic titles with multiplayer tournaments. Homebrew ports include an enhanced Commodore Plus/4 adaptation released in January 2023 by developer TCFS, featuring improved visuals, sound, a new intro, and hand-pixelled title screen while remaining faithful to the original maze-shooter mechanics. For the Atari 2600, a homebrew hack titled Wizard of Wor 2: The Arena emerged around 2013, modifying the 1982 port with new arena-style levels and challenges. Additionally, Champ Games released Wizard of Wor Arcade, a faithful 2600 port with co-op play, 99 levels, and AtariVox speech synthesis, available via cartridge and compatible with Atari 2600+ hardware as of 2023. In February 2025, a fan-made browser-based remake titled Wor Games was released on itch.io, providing a faithful recreation playable directly in web browsers. Preservation efforts gained momentum with the 2017 discovery of an early prototype titled , a Bally/Midway unit from 1980 lacking speech and featuring simplified two-player . This find, documented through video footage and shared with arcade historians, has facilitated in specialized ROM sets, enhancing historical access to the game's development.

Cultural Impact

Wizard of Wor appeared in the 1983 Joysticks, where its is featured in an scene, showcasing the game's presence in during the early 1980s arcade boom. The game contributed to the evolution of the maze-shooter genre by emphasizing cooperative multiplayer mechanics, allowing two players to team up against enemies in enclosed labyrinths. In terms of preservation, a rare prototype version titled was discovered in 2017, revealing early development differences like absent and highlighting the game's historical rarity among titles. Its innovative use of synthesized speech for in-game taunts earned recognition in retro gaming compilations, such as magazine's 1995 list of the top 100 , where it ranked 84th for pioneering audio features in arcades. The title maintains an active presence in the retro homebrew community, with fan-developed ports for systems like the and that recreate the arcade experience, including via add-ons. These efforts, discussed in dedicated gaming forums, evoke for its competitive and multiplayer modes, which encouraged social play in arcades. Wizard of Wor exemplifies early arcade design through its blend of maze navigation, shooting action, and synthesized voice elements, where the Wizard's taunts—such as "Prepare to die!"—introduced antagonistic AI interactions that added psychological tension to gameplay.

References

  1. [1]
    Wizard of Wor (1981) - MobyGames
    $$14.95Wizard of Wor is an arcade shooter played from a top-down point of view. The player controls a "Worrior" who is trapped in a dungeon.
  2. [2]
    Wizard Of Wor - Videogame by Bally Midway | Museum of the Game
    Wizard Of Wor was produced by Bally Midway in 1981. Bally Midway released 96 machines in our database under this trade name, starting in 1980. Bally Midway was ...
  3. [3]
    Wizard of Wor , Arcade Video game by Midway Mfg. Co. (1980)
    Wizard of Wor was released in June 1981 in the USA. It was first demonstrated at a distributor exhibition held by CA Robinson in California, alongside Omega ...
  4. [4]
    Wizard of Wor - FAQ - Arcade Games - By War_Doc - GameFAQs
    Jan 27, 2004 · ... controls on this game are pretty easy. In addition to learning how to move, you must also learn how to tap the controls to change your ...Missing: objective | Show results with:objective
  5. [5]
    Wizard of Wor/Gameplay - StrategyWiki
    May 2, 2023 · The Burwor is the simplest of all the Wizard's creatures. They cannot render themselves invisible, and they aren't particularly bright. They wander the maze ...Missing: types behaviors
  6. [6]
    [PDF] Wizard of Wor Arcade - Atari Compendium
    GAME CONTROLS. Left joystick or Joystick 1 connected to Quad Tari controls left. (blue) worrior in a two-player game or right (yellow) worrior in a one-player ...
  7. [7]
    Wizard of Wor Arcade - YouTube
    Jan 30, 2024 · The Wizard remains in the dungeon until he shoots a Worrior or is killed. He uses a speech synthesizer to taunt the players throughout the game.
  8. [8]
    Interview: Tom McHugh - The History of How We Play
    Apr 3, 2018 · At Dave Nutting Associates, Tom would innovate in bringing life to the industry's first hardware system with games like Sea Wolf and Tornado ...
  9. [9]
    Dave Nutting Associates, Inc. - MobyGames
    Credited on 19 Games from 1975 to 1982​​ Wizard of Wor (1981 on Commodore 64, Atari 2600, Atari 5200...) Gorf (1981 on Jaguar, Commodore 64, Atari 2600...)Missing: list prior
  10. [10]
    Wizard of Wor Prototype Discovered: Invisible Monsters
    Mar 27, 2017 · It also was a part of Midway's games that pioneered the use of digital speech synthesis. Wizard of Wor Prototype, Invisible Monsters. Not ...<|control11|><|separator|>
  11. [11]
    Invisible Monsters on Craigslist. Anyone know anything about it?
    Jan 20, 2017 · These prototype ROMS are the originals and I have not made them available for Mame or anyone else. These were stuck on the PCB in September 1980 ...
  12. [12]
    Invisible Monsters - Undumped Wiki - Miraheze
    Jan 22, 2023 · Invisible Monsters is an unreleased maze game created by Bally-Midway and dated to 1980. Possibly a prototype of Wizard of Wor.
  13. [13]
    WIP: Wizard of Wor - Page 2 - nesdev.org
    Dungeon start-ups : 1) Kill Worluk for double score. 2) You are in the dungeons of Wor. 3) I am the Wizard of Wor. 4) One bite from my pretties, and you'll ...
  14. [14]
    Wizard of Wor technical specs - PixelatedArcade
    Wizard of Wor ; Arcade System Board: Bally Midway Astrocade ; CPU: Zilog Z80 @ 1.789772 MHz (x1) ; Cabinet Type: Cabaret/Mini , Cocktail Table , Upright/Standard ...<|separator|>
  15. [15]
    [PDF] midway's
    In a single player game, the other worrior (blue) is your friend. He will not shoot you unless you come between him and a monster, then he will try to shoot ...Missing: types behaviors
  16. [16]
    bally midway astrocade hardware - System 16
    Wizard Of Wor. 10 Pin Champ / Strikes and Spares 1985. Hardware : Modified Astrocade hardware.Missing: arcade | Show results with:arcade
  17. [17]
    Wizard of Wor - AtariProtos.com
    Killing all the Garwors will cause a red scorpion like creatures called a Thorwor to appear. Killing all the Thorwors will cause Worluk to appear. Worluk is ...Missing: types behaviors
  18. [18]
    Wizard of Wor – Release Details - Atari 2600 - GameFAQs
    Wizard of Wor – Release Details ; Genre: Action » Arcade ; Developer: Roklan ; Publisher: CBS Electronics ; Release: 1982 ; Also Known As: · Wizard (EU).
  19. [19]
    Atari 5200 Wizard Of Wor - AtariMania
    Information - Wizard Of Wor ; Controls, Joystick, Publisher, CBS Electronics ; Players, 1, 2 (alt.) Country, USA ; Programmer(s), Medium, Cartridge.Missing: details | Show results with:details
  20. [20]
    Wizard of Wor - How IS the 5200 version? - AtariAge Forums
    Sep 30, 2020 · 5200 WoW is a good port. Lots of fun once you plug your stick into port 2! I like the loud POKEY tune between levels.Missing: Commodore 64 Astrocade Max<|control11|><|separator|>
  21. [21]
    Wizard of Wor - Commodore 64 Game - Lemon64
    Wizard of Wor is a Commodore 64 miscellaneous shoot'em up game released in 1983 by Commodore. Check out screenshots, downloads, cheats and more info!
  22. [22]
    Wizard of Wor Sprite Comparison Demo by Hokuto Force (2019)
    - The Bally Astrocade port (1982), named as 'Incredible Wizard' - The ... And the Commodore MAX Machine port was the worst ever Wizard of Wor version!
  23. [23]
    Wizard of Wor player review by Katakis | カタキス - MobyGames
    The early '80s saw quite an addictive game by Bally in which you play a worrior who has the task of going through a series of dungeons and killing various types ...
  24. [24]
    The Incredible Wizard Review 1 - Bally Alley
    The two-player strategy in this game can really get intense! Because you can ... In fact, CBS released Wizard of Wor for the Atari 2600 a few months ...
  25. [25]
    The Incredible Wizard Images - LaunchBox Games Database
    Wizard of Wor is an arcade shooter played from a top-down point of view. The Bally Astrocade release of the game was titled The Incredible Wizard.<|separator|>
  26. [26]
    Incredible Wizard - (1982) - Bally Astrocade - gameplay - YouTube
    Feb 15, 2021 · Astrocade © 1982 [Console] Bally Astrocade Emulator: MAME 0.226 They call this "The Incredible Wizard" and the cart only says 'The Wizard' ...
  27. [27]
    Wizard of Wor trivia - MobyGames
    In 2018, Wizard of Wor was selected as one of the biggest classics on the Commodore 64 by the creators of the C64 graphics collection Game Art Beyond. Wizard of ...
  28. [28]
    Download Wizard of Wor - My Abandonware
    Version 3, the "regular" version, was released in 1983 in CRT format as well. Some versions work on the MAX, others only on the C64. It has the standard black ...
  29. [29]
    Wizard Of Wor Classic - Software Details - Plus/4 World
    **Summary of Wizard of Wor Classic for Plus/4:**
  30. [30]
    Wizard of Wor - An enhanced version of a classic arrives on the ...
    Jan 12, 2023 · The enhanced version of Wizard of Wor for Commodore Plus/4 is more faithful to the original, with a new intro and hand-pixelled title screen.
  31. [31]
    Wizard of Wor (Arcade) Review - HonestGamers
    Rating 8/10 · Review by bloomerYour Worrior eyes might now flick to the radar at screen centre-bottom in search of help. In Aliens fashion, the radar indicates the range and position of all ...<|control11|><|separator|>
  32. [32]
    None
    Error: Could not load webpage.<|separator|>
  33. [33]
    [PDF] Electronic Games - Atari Compendium
    Jan 1, 1983 · Try mastering Wizard of. Wor and Gorf, the two Bally/Mid- way arcade hits you can now play at home. They're new from. CBS Video Games. Both are ...
  34. [34]
    Video Games Update - Classic Computer Magazine Archive
    The Incredible Wizard is an incredibly good replica of Bally's Wizard of Wor arcade game. From the opening music to the between-wave screen announcements of ...
  35. [35]
    Electronic Games Arcade Awards - 1982 - Abandonware DOS
    Nov 16, 2024 · 1982 · Bosconian Best Science Fiction/Fantasy Coin-Op Game · Chopper Command Best Action Videogame · David's Midnight Magic Computer Game of the ...Missing: winners | Show results with:winners
  36. [36]
    [PDF] Arcade Alley - Atari Compendium
    Certificates of Merit: "Dungeon!" (TSR/Apple II); "Oil Baron" (Epyx/IBM,. Apple); "Wizard of Wor" (Roklan/Ataris). 1984 Most Innovative Video Game/. Computer ...
  37. [37]
    Flux Issue 4 - Retromags
    The Top 100 Video Games (From Space Invaders (ARC) to Ecco the Dolphin (GEN), and everything in between) The 25 All-Time Worst Video Games (From E.T. (2600) to ...
  38. [38]
    Wizard of Wor Review for Arcade Games - GameFAQs
    Rating 4.0 · Review by BuckyzRevengeApr 13, 2003 · Every level is a maze you need to sift through to seek out and destroy the Wizard of Wor's monsters. They have some mini-boss Worlock guy, who ...Missing: criticisms 1980s
  39. [39]
    Arcade games | Video Game Sales Wiki - Fandom
    Gorf (frog spelled backward) has sold 25,000 units and Wizard of Wor has already sold 15,000 units. ↑ Steve L. Kent (2001). The ultimate history of video games: ...Arcade game industry · Best-selling games · Best-selling systems
  40. [40]
    1981 | Video Game Sales Wiki - Fandom
    Wizard of Wor, Midway, $110,000,000, $380,000,000, Maze. 19, Tempest, Atari, $100,000,000, $350,000,000, Shmup. 20, Super Cobra, Konami, $95,000,000 ...
  41. [41]
    Second generation of video games | Video Game Sales Wiki - Fandom
    Sales figures ; Atari 5200, Atari, 1982, 1 million (1984) · $150–270 ...
  42. [42]
    CBS Video Games - With John Madden (Commercial, 1983)
    Duration: 0:59. Views: 3207. By: fuzzymemories. Description: Here is a commercial for the CBS video game "Wizard of Wor" for the Atari 2600 VCS.
  43. [43]
    How many 5200s were sold ? - Atari 5200 - AtariAge Forums
    Mar 26, 2006 · At the time I heard that the 5200 and Colecovision sold just over 2 million each through Xmas 83. The final tally can't be much higher.5200 Sales 86-90 - AtariAge ForumsWhat Atari sales numbers do we have for their systems? (Research ...More results from forums.atariage.com
  44. [44]
    Wizard of Wor Release Information for Arcade Games - GameFAQs
    Wizard of Wor – Release Details ; Platform: Arcade Games ; Genre: Action » Arcade ; Developer/Publisher: Bally Midway ; Release: 1981 ; Also Known As: · Wizard (EU).
  45. [45]
    Midway Arcade Origins Review - IGN
    Rating 5.5/10 · Review by Samuel ClaibornNov 13, 2012 · The Midway Arcade Origins collection contains 30 games, some of which haven't been included in previous Midway collections.
  46. [46]
  47. [47]
    Wizard of Wor - Midway - Antstream - 18,900 points. - YouTube
    Dec 28, 2021 · ... Wizard of Wor himself may appear and he is a tricky opponent. You can shoot the other player. They are worth 1000 points, but if playing ...<|control11|><|separator|>
  48. [48]
    Champ Games - Wizard of Wor Arcade - 2600 - AtariAge Forums
    Sep 14, 2018 · The game is about 95% complete and and will available to play (with Nathan T's multi-joystick adapter and AtariVox+ speech) at this years Portland Gaming Expo.Wizard of Wor 2: The Arena - Atari 2600 Hacks - AtariAge ForumsWizard of Wor 2: The Arena - Page 5 - Atari 2600 HacksMore results from forums.atariage.com
  49. [49]
    Wizard of Wor Arcade - Champ Games
    Code and Design: John W. Champeau; Graphics: Nathan Strum; Speech and Sound Effects: Mike Haas and Ross Keenum; Packaging Illustration and Design: Dave Dries ...
  50. [50]
    Joysticks (1983) - Connections - IMDb
    Clips from the movie 'Joysticks' pop up sporadically in the documentary 'Chasing Ghosts'. ... Wizard of Wor (Video Game 1980). Game cabinet seen in arcade.
  51. [51]
    Strategies and Partnerships: Exploring Co-op Play in Classic Arcade ...
    Feb 1, 2024 · Released in 1980, “Wizard of Wor” was a maze-based shooter where two ... co-op games continues to influence game design and player experiences.
  52. [52]
    Wizard of Wor - Commodore 64 Game Review - Lemon64
    Rating 8/10 · Review by SwampThis crack includes a coop mode without friendly fire! View all ... two-player mode. ABS 2003-04-18. I'm happy to see that so many people like a ...
  53. [53]
    Wizard of Wor | Ultimate Pop Culture Wiki - Fandom
    Oct 29, 2024 · Wizard of Wor is an arcade video game released in 1981 by Midway. Up to two players fight together in a series of monster-infested mazes, ...
  54. [54]
    Wizard of Wor Arcade Game: Bally Midway's Maze Shooter ... - Bitvint
    Introduction. Released in 1980 by Bally Midway, Wizard of Wor brought intense two-player action to the maze shooter genre.
  55. [55]
    Wizard of Wor Arcade - Homebrew Discussion - AtariAge Forums
    Apr 25, 2007 · - AtariVox support for high scores & speech - improved radar display - improved score display - timer display when starting a level - more mazesWizard of Wor 2: The Arena - Atari 2600 HacksHSC01 Round 4: The Incredible WizardMore results from forums.atariage.comMissing: visuals flashing
  56. [56]
    Wizard of Wor - StrategyWiki
    Jul 21, 2022 · Wizard of Wor was an arcade game developed by Midway Games in 1980. Featuring startling crisp graphics and speech synthesis, Wizard of Wor ...