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3DM

3DM was a video game piracy group active from 2006 to 2016. Founded by Su Feifei (known online as Bird Sister) as an unofficial localization team on the 3DMGame forum, the group specialized in cracking (DRM) protections for commercial and distributing Chinese-localized versions. The group gained prominence for early successes against advanced DRM systems, including the first crack of Denuvo-protected titles in 2014, but announced a one-year hiatus for single-player games starting February 2016 to assess sales impacts, after which it effectively ceased operations due to cracking difficulties.

Background

Founding

The 3dmgame.com platform originated in 1999, initially as a focused on game localization and introducing overseas titles to players. In 2000, it was established as "3D美少女论坛," and by 2004, it was renamed 3DMGAME, expanding into single-player games and building a core community through localization and technical sharing. The associated company, Sandingmeng Software Service Co., Ltd., was formally established around 2001 by Su Feifei and co-founder Liu Yan, operating as a software service provider based in , . The website served as an online forum dedicated to PC gaming resources, initially providing a platform for users to discuss and share game-related content amid growing interest in console and PC titles in China. This forum quickly fostered a vibrant community, with early growth driven by user contributions and interactions around gaming news, strategies, and modifications, capitalizing on the limited availability of localized content in the domestic market. Responding to demand for accessible games, operations transitioned toward localization and distribution services, exemplified by the formation of the 3DM localization team in 2006 as a volunteer group of forum enthusiasts producing non-profit translations. Under Su Feifei's leadership, the organization expanded into broader game-related activities, including community-driven sharing of cracked programs.

Leadership and organization

3DM's leadership was centered around its pseudonymous founder and primary decision-maker, "Bird Sister" (also known as ), the online alias of Su Feifei, who served as the public face of the group and communicated key announcements through her personal until the group's activities ceased around 2016. Unusual for collectives, Bird Sister maintained visible online profiles, including on Sina , to share updates and engage with the community. The organization functioned as a hybrid structure combining formal company operations with volunteer contributions, headquartered in the Fengtai District of , where its operator managed activities and faced legal actions in local courts. Core roles were divided among cracking teams responsible for bypassing protections, localization groups that translated and adapted games for Chinese audiences, and distributors who facilitated sharing via the 3DM . The localization efforts originated as a non-profit volunteer initiative formed by users in 2006, highlighting the collective's reliance on involvement alongside paid for operational tasks. Public profiles on platforms like the 3DM forum and served dual purposes for —drawing in skilled volunteers and crackers—and for disseminating organizational updates, fostering a sense of community within the ecosystem. This model allowed 3DM to scale its activities efficiently, blending professional oversight with grassroots participation to handle the demands of game cracking and distribution until its suspension of such operations in 2016.

Operations

DRM cracking

3DM specialized in reverse engineering (DRM) systems employed by platforms like , , and early iterations of to enable unauthorized access to . This expertise allowed the group to target protections designed to prevent copying and execution without valid licenses, focusing primarily on single-player titles where online authentication was minimal. From the early until their 2016 suspension of cracking activities, the process began with detailed analysis of the game's files, often using disassembly tools to deconstruct and identify enforcement routines. Reverse engineers would trace how the software verified licenses, such as through calls to or servers, revealing vulnerabilities in flows. This phase required emulating server responses or key validation logic to test modifications without triggering anti-debugging measures. Once the mechanisms were understood, 3DM created routines for , simulating the legitimate licensing process to produce valid keys or bypass checks entirely. Patches were then developed to alter the , removing or neutralizing code while preserving the core gameplay functionality to avoid introducing bugs or performance issues. These modifications ensured the cracked version ran offline and independently of the original infrastructure. Cracks for single-player games were typically released within days to weeks following a title's official launch, depending on the complexity of the DRM implementation. Early versions proved particularly challenging but were eventually overcome through persistent iteration on these techniques, though later updates extended cracking timelines significantly. This rapid turnaround highlighted 3DM's proficiency in balancing thorough analysis with efficient patch deployment.

Localization and distribution

3DM played a significant role in localizing for the market, adapting interfaces, , and occasionally audio tracks to to make them accessible to non-English-speaking players. Founded in as an unofficial of users, the 3DM Localization produced non-profit translations for numerous titles, enhancing their appeal in regions where localizations were limited or absent. This often built upon cracked versions of games, allowing the group to customize content for cultural and linguistic relevance without publisher involvement. The group distributed these localized, cracked games primarily through peer-to-peer networks such as torrents, their own private online , and various direct download sites. Releases were typically bundled with the necessary cracks, installation instructions, and user manuals to facilitate easy access for end-users. A court ruling against 3DM explicitly ordered the cessation of such distributions, highlighting the scale and methods of their operations. Over its active years, 3DM released cracks and localizations for numerous , positioning the group as one of the world's largest sources of , particularly in where demand for affordable access to international software was high. This prolific output underscored their influence in the regional piracy ecosystem, though it drew repeated legal challenges from game developers.

Key events

Early activities

3DM began its operations in 2001 as 3DHGAME, a niche primarily focused on introducing and discussing games, particularly titles. By 2003, under Liu Yan's direction, it rebranded to 3DMGAME and pivoted toward comprehensive coverage of Western games, including news, strategies, and user resources, marking the start of its broader prominence in China's gaming scene. During the mid-2000s, 3DM achieved rapid expansion by cracking and localizing popular titles from major publishers like (EA) and , which drew a surging user base to its forums. Notable examples include early cracks for EA's series, such as the group's nationwide first release of a cracked in March 2012, enabling offline play without original disc requirements. For games, 3DM provided cracks for the series starting from the original 2007 title, often integrating them with -hosted downloads to bypass . This activity built a dedicated community, with the forum reaching over 4 million registered users. A loose of volunteer enthusiasts and core moderators facilitated these efforts, allowing quick responses to new releases. 3DM engaged its audience through integrated blogs on the and Sina Weibo posts starting around 2009, where leaders like founder Su Feifei shared updates on cracks and localizations, promoting free access to global games amid high import costs and limited official availability in . This built a loyal following. Initially offering simple bypasses, 3DM evolved to deliver comprehensive packages by the late , combining cracks with full translations and patches to resolve regional restrictions like locks and geo-blocks. The 3DM localization team, formed in 2006 from volunteers, produced nearly 300 such adaptations by 2013, focusing on high-quality, non-profit work that amassed billions of downloads and solidified the group's reputation.

Denuvo confrontations

In late 2014, 3DM achieved a significant milestone by cracking the Denuvo digital rights management (DRM) system in the major title Dragon Age: Inquisition, released on November 18, just 15 days after its launch. This breakthrough, announced on December 1, demonstrated 3DM's technical prowess against the then-new anti-tamper technology, which was designed to prevent unauthorized copying of PC games. The rapid success solidified 3DM's reputation as a leading cracking group capable of bypassing advanced protections, influencing subsequent efforts by other piracy collectives. By January 2016, however, 3DM's leader, known as Bird Sister, publicly expressed concerns over 's evolving defenses, particularly its version 4 updates, which had rendered cracking major releases like increasingly difficult and time-intensive. In an announcement on the group's forum, she predicted that ongoing improvements in could lead to the "death" of game piracy within two years, as protections outpaced crackers' abilities. This statement highlighted the escalating challenges, with some titles remaining uncracked for over a month post-release, prompting 3DM to declare a one-year hiatus from cracking single-player games starting February 8, 2016, to assess piracy's impact on industry sales. Just days into the hiatus, on February 11, 2016, 3DM reversed course by claiming a successful crack of the latest iteration, targeting protections in games such as , , and ; however, while this allowed releases for specific titles, subsequent Denuvo updates continued to challenge the group. The group stated it would resume releases for older or less-protected titles but anticipated delays of several months for newer Denuvo-secured games, reflecting the sustained difficulty of the DRM's advancements. This development underscored the ongoing cat-and-mouse dynamic between 3DM and Denuvo, where breakthroughs were tempered by the technology's iterative enhancements.

Major lawsuits

In 2016, filed a lawsuit against 3DM in the , alleging through the unauthorized cracking and distribution of five of their games, including Romance of the Three Kingdoms 13, Nobunaga's Ambition: Sphere of Influence, Dynasty Warriors 8: Empires, Samurai Warriors 4-II, and Nobunaga's Ambition: Sphere of Influence - Ascension. The suit followed repeated warnings from to 3DM to cease the illegal activities, which the group ignored. On September 29, 2017, the court ruled in favor of , finding 3DM guilty of illegally accessing and distributing the protected . The judgment imposed a fine of 1.62 million yuan (approximately $245,000 as of 2017) in damages and legal fees, and issued a permanent ordering 3DM to immediately stop all distribution of the pirated versions of 's games. This case marked one of the earliest significant legal victories by a foreign game publisher against a major organization, highlighting China's evolving enforcement of rights in the digital space. Prior to the Koei Tecmo action, 3DM had encountered smaller-scale legal pressures from international publishers seeking to curb their operations, though these did not yield comparable court-mandated penalties or injunctions. The 2017 ruling underscored the vulnerabilities of groups to targeted litigation, contributing to increased scrutiny on 3DM's activities in subsequent years.

Cessation of operations

Following the September 2017 ruling by the Court in the lawsuit filed by , 3DM was ordered to immediately cease distributing cracked versions of the company's games and comply with injunctions against further infringement of Koei Tecmo's . The group adhered to these court orders by removing Koei Tecmo titles from its site. This compliance, along with the ruling's upholding on appeal in May , marked the beginning of a gradual decline in 3DM's cracking activities amid ongoing legal risks. Leader "Bird Sister" (Su Feifei), known for her influential posts on cracking challenges, ceased publishing related content by late 2017, signaling the end of the group's core operational phase. By , 3DM had entered a dormant status with respect to cracking endeavors, and no major piracy-related activities have been reported since then, effectively concluding its era as an active . The associated website continued as a legitimate platform for gaming news and downloads, devoid of infringing material.

Impact and legacy

Influence on piracy

3DM played a pivotal role in shaping piracy culture by operating a major online that became a cornerstone for the warez . The group's platform facilitated the sharing of cracked games, links, and localization efforts, enabling rapid distribution of Western titles to users who faced barriers like and pricing. This user-centric model emphasized collaboration, where members contributed to cracking, translations, and discussions, effectively democratizing access to in a region with limited availability. The forum's scale and activity influenced global networks by promoting sharing practices that extended beyond . By hosting links to and foreign cracks, 3DM's encouraged similar decentralized distribution on international torrent sites, fostering a broader of collaborative exchange. This approach highlighted the power of online communities in bypassing traditional top-down structures, inspiring user-driven scenes worldwide. 3DM earned a reputation as a "master " in piracy circles through provocative announcements by its leader, Bird Sister, which often disrupted group dynamics and sparked widespread debate. For instance, in early 2016, the group declared a year-long from cracking single-player games to assess 's impact on , a move that stunned the community and prompted reflections on the sustainability of activities. Such bold statements, including claims about cracking Denuvo-protected titles like those in 2014, not only challenged measures but also heightened tensions and rivalries among cracking groups globally.

Effects on gaming industry

The activities of the 3DM cracking group significantly influenced the adoption of advanced (DRM) technologies within the gaming industry, particularly by demonstrating the vulnerabilities of earlier protection systems. As one of the most prolific groups, 3DM's ability to crack high-profile titles like Dragon Age: Inquisition shortly after release in 2014 prompted publishers to turn to more robust solutions such as , which delayed piracy and protected initial sales windows. This shift increased development costs for DRM integration but was credited with reducing revenue losses from early cracks, with studies indicating that uncracked games using Denuvo could retain up to 20% more revenue compared to those pirated within the first week. However, the performance overhead associated with Denuvo sparked debates and player backlash, influencing industry discussions on balancing security with user experience. In , where 3DM operated as a primary facilitator of game , the group's efforts contributed to widespread availability of cracked titles at minimal cost—often under $2 compared to $60 for legitimate copies—severely limiting sales of Western . This rampant deterred some publishers from prioritizing simultaneous global releases, leading to delayed or -specific launches to mitigate losses, while encouraging partnerships with local platforms like for better . Estimates from the era suggest accounted for a substantial portion of potential in the , prompting strategic adjustments such as lowered and enhanced localization to foster legitimate adoption amid economic growth and . 3DM's 2016 suspension of cracking single-player games for a year, announced by leader Bird Sister, served as an informal experiment to assess piracy's direct effect on legitimate , drawing attention to the economic dynamics of the PC . Although formal results were not publicly detailed, the initiative underscored ongoing debates about whether rapid cracks cannibalize or serve as exposure tools, ultimately accelerating the evolution of anti-piracy strategies and contributing to a gradual decline in unchecked PC piracy as virtual storefronts like gained traction in .

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