Ashly Burch
Ashly Syble Burch (born June 19, 1990) is an American voice actress, singer, writer, and director recognized for her performances in video games and animated media.[1] Burch rose to prominence voicing and providing motion capture for Aloy, the central protagonist of Horizon Zero Dawn (2017) and its sequel Horizon Forbidden West (2022), roles that earned her the Golden Joystick Award for Best Performance in 2017.[1][2] She previously received the same award in 2015 for portraying Chloe Price in the episodic adventure game Life is Strange.[2] Additional notable characters include Tiny Tina in the Borderlands series and Miss Pauling in Team Fortress 2.[1] Burch co-created and starred in the surreal web sketch comedy series Hey Ash, Whatcha Playin'? with her brother, Anthony Burch, which parodied gaming culture through improvised sketches.[3] In addition to acting, Burch has contributed as a writer to television series such as Adventure Time, for which she received an Emmy, and Mythic Quest.[4] In 2025, she publicly criticized a leaked Sony demonstration using AI to replicate Aloy's likeness and performance, advocating for fair compensation and transparency in AI applications for actors to protect the integrity of performance as an art form.[5][6]Early life
Family background and upbringing
Ashly Burch was born Ashly Syble Burch on June 19, 1990, in Phoenix, Arizona, to father David Burch, of primarily Scottish, English, and German descent, and mother Kamonwan Burch, an immigrant from Thailand who often goes by the nickname Mon due to pronunciation challenges with her given name.[7][8][9] She grew up in Phoenix alongside her older brother, Anthony Burch, a writer and podcaster, with whom she shared early interests in video games as a key family bonding activity; the siblings frequently played titles like Metal Gear Solid together, fostering Burch's initial exposure to gaming culture and voice acting credits observed in-game.[7][10] Burch's Thai heritage, inherited through her mother, influenced her cultural identity, though direct connections to extended family remained limited until March 2024, when she traveled to Thailand and met a significant portion of her relatives there for the first time, an experience she described as profoundly grateful.[8][11]Initial interests in gaming and media
Burch's exposure to video games began in early childhood in Phoenix, Arizona, where her Thai immigrant mother actively encouraged her and older brother Anthony to play as a means to build hand-eye coordination. Games permeated her life to such an extent that Burch recalls no specific introduction, evidenced by home footage of her as a preverbal toddler clutching an unplugged NES controller and mimicking gameplay movements. This familial emphasis on gaming extended to therapeutic purposes, as Burch has attributed her management of severe childhood anxiety primarily to video games, noting they served as "pretty much the only thing that helped" amid intrusive thoughts and emotional dysregulation.[12][13] Shared gaming sessions with Anthony cultivated collaborative play patterns that later influenced joint creative endeavors, though initially centered on casual immersion rather than production. Burch's engagement deepened in the mid-2000s through titles like Metal Gear Solid (1998), encountered around age 11 during sibling playtime, where credits for voice actor David Hayter prompted her first inquiry into the performative layers of games via online searches. This discovery highlighted causal pathways from passive consumption to appreciation of narrative delivery, laying groundwork for interest in vocal characterization without formal training.[14][10] In the broader media landscape of the 2000s, Burch's self-directed exploration involved consuming emergent online gaming content on platforms like early YouTube, honing informal skills in media analysis and humor through repeated exposure to community discussions and let's-play formats. Such habits transitioned casual gameplay toward performative mimicry, as Burch began experimenting with character voices and role immersion in single-player titles, fostering intuitive links between gaming escapism and expressive output that predated any professional aspirations.[15]Career
Online content and early breakthroughs
Burch co-created the sketch comedy web series Hey Ash, Whatcha Playin'? (HAWP) with her brother Anthony Burch, with the first episode premiering on YouTube on May 29, 2008.[16] The independently produced series by HAWP Productions focused on video games through short, surreal sketches that highlighted gameplay mechanics, industry tropes, and cultural commentary, often delivered via Burch's exaggerated voice impressions and comedic timing.[17] Episodes typically ran 2-5 minutes, blending scripted absurdity with improvisational elements drawn from the siblings' real-life gaming experiences.[14] The show's appeal stemmed from its authentic portrayal of family dynamics, including sibling banter and occasional guest appearances by parents in themed episodes such as those for Mother's Day and Father's Day, which underscored relatable household interactions amid gaming sessions.[18] [19] This unpolished, low-budget format resonated with early YouTube gaming communities, earning an 8.4/10 rating from over 350 user reviews on IMDb and fostering a niche fanbase during the platform's rise in the late 2000s.[16] HAWP's success in capturing genuine enthusiasm and critique for games like BioShock, Zelda: Ocarina of Time, and Professor Layton helped establish Burch's on-camera persona as a witty, impression-capable performer, directly paving the way for voice acting prospects as web series gained traction in the gaming industry by the early 2010s.[14] [20] The series ran until 2019, but its initial seasons marked Burch's breakthrough in online visibility, predating broader network integrations like her later hosting on Geek & Sundry properties.[20]Voice acting in video games
Burch first gained prominence in video game voice acting with the role of Tiny Tina, a chaotic and explosive child character, in Borderlands 2 (2012), a performance she reprised in subsequent titles including Borderlands: The Pre-Sequel (2014), Borderlands 3 (2019), and Tiny Tina's Wonderlands (2022).[1] [21] This role demanded sustained high-pitched, erratic vocal delivery to convey the character's unhinged persona, exemplifying Burch's ability to embody rebellious archetypes amid intense action sequences.[22] In 2015, Burch voiced Chloe Price, the rebellious protagonist's best friend in Life is Strange, delivering a performance noted for its emotional depth in capturing teenage angst, vulnerability, and defiance, which earned her the Golden Joystick Award for Best Performance.[23] The role required nuanced modulation between sarcasm, grief, and tenderness across branching narrative dialogues, highlighting the technical demands of interactive storytelling where actors must adapt to player-driven variability in sessions.[24] Burch expanded into heroic leads as Aloy, the resourceful hunter in Horizon Zero Dawn (2017) and Horizon Forbidden West (2022), providing both voice work and motion capture that involved full-body performance in capture studios, including on-the-fly adjustments to script for realism in a post-apocalyptic world.[1] [25] These roles underscored her versatility from anarchic energy in Borderlands to stoic determination, often recorded in isolated booths over extended hours to sync with expansive open-world environments. In a March 2025 response to a leaked AI-generated Aloy demo, Burch expressed concerns over synthetic replication of such captured performances, emphasizing the irreplaceable human element in vocal and physical authenticity.[6] Video game voice acting, as exemplified by Burch's workload, entails risks of vocal strain from prolonged screaming, whispering, or accent shifts—issues that contributed to the 2016–2017 SAG-AFTRA strike against major developers over inadequate pay and safety protocols.[26] A 2017 Washington Post investigation revealed that actors often earn session-based fees as low as hundreds of dollars per day without residuals, despite the $25 billion industry's reliance on their output, leading to documented cases of vocal cord damage from repetitive stress without mandated breaks or medical support.[26] Burch's high-output roles in emotionally taxing narratives amplified these demands, requiring vocal warm-ups and cooldowns to mitigate long-term health impacts in an industry where union protections remain uneven.[27]Expansion into writing, directing, and live-action
Burch extended her involvement in video games beyond voice acting by contributing to narrative development, including as a writing consultant for Life is Strange: Before the Storm (2017), where she helped shape dialogue for the prequel's depiction of a teenage Chloe Price, ensuring consistency with the character's established traits from the original game.[28] She collaborated closely with her brother, Anthony Burch, the lead writer for Borderlands 2 (2012), influencing the creation of Tiny Tina by incorporating elements of her own energetic improvisations during audition and recording, which informed the character's chaotic personality.[12] In television, Burch joined the writing team for Mythic Quest on Apple TV+, serving as a story editor and writer starting with its debut season in 2020, drawing on her industry experience to craft episodes satirizing game development studio dynamics and monetization pressures.[29] Simultaneously, she transitioned to on-screen live-action performance in the series, portraying Rachel, a sharp-witted game tester who ascends to head of monetization, embodying the frustrations and ambitions of entry-level talent in a competitive tech environment across three seasons through 2023.[29] Burch further diversified by directing her first television episode, helming one from season three of Mythic Quest in 2022, which explored interpersonal conflicts within the studio setting and marked her initial foray into guiding live-action scenes informed by her performer background.[30] In 2025, she created and starred in the web series I'm Happy You're Here, a puppet-driven production addressing adult mental health issues like anxiety through comedic sketches tied to gaming culture and personal anecdotes, with episodes released on YouTube featuring guest voice actors from the industry.[31][32]Notable roles and contributions
Video game performances
Ashly Burch provided the voice and motion capture for Chloe Price, the punk anti-heroine in Life is Strange (2015), whose dynamic with protagonist Max Caulfield drove the episodic game's focus on interpersonal drama and choice-based consequences.[33] The performance helped establish Chloe as a fan-favorite character, contributing to the series' enduring replay value through branching narratives that encouraged multiple playthroughs.[24] Burch did not reprise the role in Life is Strange: Before the Storm (2017) due to the SAG-AFTRA strike over video game working conditions, resulting in a recast that some players criticized for altering vocal consistency.[34] In Life is Strange: Double Exposure (2024), the recast Chloe's depiction of a breakup with Max elicited fan backlash over perceived narrative inconsistencies, with Burch stating she "might not have written it that way."[28] Burch voiced and motion-captured Aloy, the resilient hunter in the post-apocalyptic Horizon Zero Dawn (2017) and its sequel Horizon Forbidden West (2022), delivering a stoic tone suited to the character's isolated upbringing and survival challenges.[35] Her portrayal earned the Best Performance award at The Game Awards 2017, recognizing the technical demands of performance capture in expansive open-world environments.[36] Filmmaker John Carpenter praised Burch's work in Forbidden West for elevating Aloy's emotional depth amid robotic combat sequences.[37] While the role's replayability stemmed from skill-tree progression and exploration, some observers noted the delivery's limited emotional range as a potential limitation in quieter dialogues.[38] In The Last of Us Part II (2020), Burch voiced Mel, a pregnant medic affiliated with the Seraphites' antagonistic faction, employing a strained timbre to convey vulnerability during interrogation and combat encounters.[39] This role demonstrated Burch's range in portraying morally ambiguous figures under duress, contrasting her more heroic leads and aligning with the game's emphasis on cyclical revenge mechanics that prompted divided player reactions upon release.[40]Animation, film, and other media
Burch provided voice work for the Cartoon Network series Adventure Time (2010–2018), including the character Breezy in the 2014 episode of the same name, as well as Bun Bun, Celina, Cheryl, and other minor roles across multiple episodes.[41] She also contributed additional voices to the animated miniseries Over the Garden Wall (2014), supporting its atmospheric storytelling through brief but integral character contributions.[42] In anime dubbing, Burch voiced Sasha Braus in Attack on Titan (English dub, 2013–2023), portraying the food-obsessed soldier with a mix of humor and pathos across over 80 episodes.[43] She further lent her voice to Mayuri Shiina in Steins;Gate (2011 dub), capturing the character's childlike innocence and emotional vulnerability in a time-travel narrative, and reprised the role in Steins;Gate 0 (2018 dub).[44] Additional credits include Sakura Sakurakouji in Code:Breaker (2012 dub). These dubbing performances required precise synchronization to original Japanese animation and limited recording flexibility, contrasting with the adaptive, branch-heavy dialogue in interactive formats.[45] Burch transitioned to live-action television as Rachel, a sharp-witted QA tester evolving into a key team member, in Mythic Quest: Raven's Banquet (Apple TV+, 2020–present), appearing in over 20 episodes and delivering performances grounded in physical comedy and workplace satire.[1] Her on-screen work emphasized facial expressions and body language to convey subtext, diverging from the reliance on vocal nuance alone in animation. She also starred as herself in the web sketch comedy series Hey Ash, Whatcha Playin'? (2008–2010), blending gaming parody with improvised humor in short-form live-action segments.[16] Burch featured in advertising campaigns, notably a 2022 State Farm commercial depicting a video game store scenario, where she played a customer interacting with the agent in a lighthearted, relatable setup.[46] No major theatrical film roles are credited to her as of 2025.Creative writing and production work
Burch co-created and produced the independent web series Hey Ash, Whatcha Playin'? alongside her brother Anthony Burch, featuring scripted sketch comedy centered on video game tropes and family dynamics. Launched in the early 2010s, the series amassed a cult following through YouTube, with episodes blending parody and gameplay commentary that highlighted Burch's early scriptwriting talents. This production work directly facilitated industry connections, as Gearbox Software cited the series as inspiration for incorporating Burch family elements into Saints Row IV DLC, which contributed to the game's expanded content sales exceeding 1 million units for the base title by 2014.[47][48] In video games, Burch received writing credit for Episode 1 of Life is Strange: Before the Storm (2017), a prequel expansion to the original Life is Strange, where her contributions shaped protagonist Chloe Price's dialogue and interpersonal arcs despite her initial role as writing consultant. The episode's scripts emphasized raw emotional confrontations, aligning with the series' narrative style that drove player engagement; the full prequel sold over 1.5 million copies within its first year, with reviewers attributing its 83% Metacritic score partly to deepened character writing that sustained the franchise's appeal.[33] Burch served on the writing staff for Adventure Time, earning an Emmy for Outstanding Writing in Animation for contributions to episodes that integrated whimsical scripts with character-driven humor, influencing the show's critical acclaim and viewership peaks of 3.5 million per episode in its prime seasons. Similarly, as a writer and producer on Mythic Quest (Apple TV+, 2020–present), her scripts for episodes like those in Season 3 explored gaming industry satire, correlating with the series' renewal and Season 1 viewership metrics surpassing 10 million global streams within months of release.[4][49] In 2025, Burch launched I'm Happy You're Here, a self-produced web series scripting mental health discussions through puppetry and comedy, targeted at adult gamers including the LGBTQ community. Episodes, such as the June release on anxiety management, employ unscripted-feeling dialogues to unpack coping strategies, achieving an initial IMDb user rating of 8.7/10 from early viewers and YouTube traction with thousands of views per installment, positioning it as a niche advocacy tool amid limited empirical data on long-term audience retention.[32][50][31]Awards and recognition
Industry accolades
Burch earned the Golden Joystick Award for Best Gaming Performance in 2015 for her role as Chloe Price in Life is Strange, an accolade determined by public vote among gamers and recognizing standout character portrayals in video games.[51][23] In 2017, she won the same award, then titled Best Performer, for voicing Aloy in Horizon Zero Dawn, highlighting her contribution to a critically acclaimed narrative-driven action RPG where performance metrics emphasized emotional depth and motion capture integration.[51][52] These victories underscore peer and fan validation in an industry where vocal performances often compete against high-profile actors, though Burch's win rate remains selective amid frequent nominations for similar roles.[53] Beyond Golden Joystick triumphs, Burch has garnered nominations from more formal bodies like the BAFTA Games Awards, including for Performer in 2016 (Life is Strange) and 2018 (Horizon Zero Dawn), reflecting academy recognition of technical and artistic merit in voice acting but without corresponding wins.[51][54] Such nods align with industry standards evaluating criteria like character believability and synchronization with gameplay, yet her accolades cluster around public-voted events rather than sweeping institutional honors.Nominations and honors
Burch earned nominations from the British Academy of Film and Television Arts (BAFTA) Games Awards for her performances in video games. In 2016, she was nominated in the Performer category for voicing Chloe Price in Life is Strange. In 2018, she received another BAFTA nomination in the same category for her portrayal of Aloy in Horizon Zero Dawn.[55] She was also nominated at The Game Awards for Best Performance. In 2019, the nomination recognized her work as Parvati Holcomb in The Outer Worlds.[56] In 2022, Burch was nominated again for voicing Aloy in Horizon Forbidden West.[57] In animation, Burch garnered multiple nominations from Behind The Voice Actors (BTVA) Awards for her supporting role as Starfire in Teen Titans Go!. These included Best Female Vocal Performance in a Television Series in a Supporting Role - Action/Drama in both 2015 and 2016, as well as Best Vocal Ensemble in a Television Series - Action/Drama in 2015.[51]| Year | Award | Category | Work/Role |
|---|---|---|---|
| 2015 | BTVA Voice Acting Awards | Best Female Vocal Performance in a Television Series - Supporting Role (Action/Drama) | Teen Titans Go! (Starfire) |
| 2015 | BTVA Voice Acting Awards | Best Vocal Ensemble in a Television Series (Action/Drama) | Teen Titans Go! |
| 2016 | BTVA Voice Acting Awards | Best Female Vocal Performance in a Television Series - Supporting Role (Action/Drama) | Teen Titans Go! (Starfire) |
| 2016 | BAFTA Games Awards | Performer | Life is Strange (Chloe Price) |
| 2018 | BAFTA Games Awards | Performer | Horizon Zero Dawn (Aloy) |
| 2019 | The Game Awards | Best Performance | The Outer Worlds (Parvati Holcomb) |
| 2022 | The Game Awards | Best Performance | Horizon Forbidden West (Aloy) |