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Bran Stark

Brandon "Bran" Stark is a fictional character in George R.R. Martin's epic fantasy series A Song of Ice and Fire and its television adaptation , where he is portrayed by actor . As the fourth child and second son of Lord Eddard Stark and Lady Catelyn Tully, Bran begins as a young, adventurous boy at Winterfell with a passion for climbing and exploring the ancient castle's towers and walls. Born in 290 AC, Bran grows up in the Stark household alongside his siblings—Robb, , Sansa, Arya, and Rickon—under the guidance of his parents and maester Luwin, who educates him in history, , and other noble pursuits. He receives early training in from Winterfell's master-at-arms, Ser Rodrik Cassel, though his true affinity lies in his bond with his direwolf pup, Summer, which hints at his latent warging abilities. Bran's life changes irrevocably at age seven when he is pushed from a tower window by , leaving him paralyzed from the waist down and reliant on a basket or Hodor for mobility. Following his father's execution and the sack of Winterfell, Bran flees north with his brother Rickon, Hodor, the wildling woman Osha, and later joins forces with Jojen and Meera , who guide him beyond in search of the three-eyed crow. During this journey, Bran discovers and hones his gifts, including skinchanging into animals and experiencing prophetic greendreams through his emerging role as a greenseer. As a major point-of-view character in the novels, Bran's arc explores themes of destiny, identity, and the ancient magic of Westeros, culminating in his eventual claim to leadership in the North as the series progresses.

Overview

Introduction and background

Brandon Stark, commonly known as Bran, is a point-of-view character in George R.R. Martin's epic fantasy series A Song of Ice and Fire. He is the second son and fourth child of Lord Eddard Stark and Lady Catelyn Tully, born in 290 AC at Winterfell, the ancient seat of House Stark in the North. Bran's full siblings include his older brother Robb, older sisters Sansa and Arya, and younger brother Rickon, along with his older half-brother , the bastard son of Eddard raised alongside the legitimate children. House Stark, to which Bran belongs, is one of the oldest and most prominent Great Houses in the Seven Kingdoms of Westeros, historically ruling as Kings in the North before bending the knee to the Targaryen conquerors. The Starks serve as Lords of Winterfell and Wardens of the North, holding paramount authority over the vast, rugged region north of the Neck on behalf of the Iron Throne. Their sigil depicts a grey direwolf racing across an ice-white field, symbolizing the harsh, unforgiving northern climate and the house's enduring resilience. Their words, "," serve as a somber warning rather than a boast, reflecting the perpetual threat of the long, brutal winters that define the North. Introduced as a seven-year-old boy at the story's beginning, Bran is portrayed as curious and adventurous, with a particular fondness for climbing the weathered towers and walls of Winterfell to uncover its hidden passages and forgotten corners. This hobby underscores his youthful energy and exploratory spirit, often leading him to vantage points overlooking the castle's daily life. Early in the narrative, Bran also begins experiencing strange dreams that foreshadow his unique destiny.

Traits and development

Bran Stark is portrayed as a brave and imaginative child from a young age, displaying a natural curiosity about the world around him and a particular affinity for the ancient tales of the First Men and the old gods of the North. His shines through in interactions where he shows concern for the vulnerable, such as wildlings or animals, reflecting a compassionate core that tempers his adventurous spirit. This bravery is not mere recklessness but a thoughtful , as illustrated when he contemplates fear and heroism in conversation with his father, asking, "Can a man still be brave if he's afraid?" to which replies that true bravery emerges precisely in the face of fear. Throughout the series, Bran's development arc traces a transformative journey from physical dependency following his debilitating injury to a profound mental and spiritual empowerment, marked by intense struggles with isolation, shifting identity, and an unfolding sense of destiny. Initially confined and grieving of , he internalizes , drawing strength from the Three-Eyed Crow's words that "the strongest are rooted in the dark places of the ," viewing adversity as a foundation for growth rather than defeat. This evolution emphasizes his acceptance of disability as an unexpected gateway to deeper self-understanding and capabilities, fostering a maturity that contrasts sharply with his earlier innocence. Bran's motivations are deeply rooted in a desire to venture beyond the familiar confines of Winterfell, embodying an exploratory zeal that persists despite his circumstances, alongside a steadfast sense of duty to House Stark shaped briefly by his Ned's emphasis on honor. Psychologically, his delves into themes of profound —both personal and familial—and the required to endure it, compounded by the heavy burden of foresight that forces him to confront uncomfortable truths about his path. This progression culminates in a born of hardship, positioning Bran as a figure who transcends youthful to embrace a complex, destiny-laden existence.

Role in A Song of Ice and Fire

A Game of Thrones

In A Game of Thrones, Bran Stark is introduced as a seven-year-old boy living in Winterfell, the ancestral seat of House Stark in the North. His daily routines revolve around the Stark family's disciplined life, including training in under Ser Rodrik Cassel and indulging in his passion for the castle's ancient towers and walls, which he views as a game akin to flying. Bran accompanies his father, Eddard Stark, to execute a Night's Watch deserter who had fled from wildlings beyond , marking his first exposure to the harsh realities of northern justice; Eddard emphasizes the duty to look the condemned man in the eyes, instilling in Bran a sense of moral gravity. Following the execution, Bran discovers a litter of direwolf pups—the sigil animal of House Stark—abandoned near a dead direwolf with an in its throat, symbolizing threats from the South; Bran bonds immediately with his chosen pup with golden eyes, whom he later names Summer, fostering a deep, almost intuitive connection that hints at his emerging abilities. During King Robert Baratheon's visit to Winterfell to offer Eddard the position of Hand of the King, Bran continues his climbing habit, scaling an abandoned tower in the First Keep. Unbeknownst to him, he witnesses Queen and her brother Ser engaged in an incestuous act; Jaime, fearing exposure of their secret, pushes Bran from the window, causing a catastrophic fall from a great height. The impact shatters Bran's body, leaving him paralyzed from the waist down and plunging him into a deep lasting several weeks, during which his survival seems uncertain and his family fears the worst. While comatose, Bran experiences his first greendream, a vivid vision where he soars as a over Winterfell and the beyond, guided by a mysterious three-eyed crow that pecks at his , urging him to "fly or die" and that he must to reclaim his life. This dream is interrupted by an assassination attempt when a knife-wielding intruder enters Bran's chamber to slit his throat, but his direwolf Summer intervenes, mauling the attacker; Bran's mother, Catelyn, who has been vigilantly at his bedside, grapples with the assassin, sustaining hand injuries in the process. Bran awakens shortly after, with no memory of the fall or the events leading to it, confronting his permanent disability and the altered trajectory of his young life. In the aftermath, Maester Luwin, Winterfell's knowledgeable healer and advisor, takes primary responsibility for Bran's medical care, overseeing his and education to adapt to his condition, including lessons in , ravenry, and the old gods of the North. Hodor, a gentle, large stableboy limited to uttering only his own name, emerges as Bran's devoted attendant, carrying him on his back in a specially adapted and providing uncomplicated companionship that eases Bran's adjustment to immobility. The festivities during the royal visit proceed amid the household's concern for Bran, though he observes from his sickbed, symbolizing the intrusion of southern pomp into northern austerity. As Eddard departs south for King's Landing with Sansa and Arya, and joins the Night's Watch at , Bran remains at Winterfell under Robb's acting lordship, with Catelyn briefly staying before she too leaves to investigate the assassination attempt. , on his northward journey, gifts Bran a for a custom allowing him to ride again, offering a glimmer of despite the lingering trauma.

A Clash of Kings

With declared King in the North and marching south to continue the War of the Five Kings, Bran assumes the role of acting lord of Winterfell, titled , and governs the castle in his brother's stead. He relies heavily on the counsel of Maester Luwin for administrative matters, such as managing supplies and responding to messages from the riverlands, and Ser Rodrik Cassel for military and defensive strategies, including training levies and dealing with local threats like ironborn raiders along the coast. Bran's leadership is marked by his youthful earnestness; he holds court, hears petitions from smallfolk, and hosts visitors, all while adapting to his by being carried in a or . As tensions escalate with reports of ironborn incursions, Bran's supernatural abilities become more pronounced, intertwining with his duties. He experiences intensifying prophetic dreams, including vivid visions of seawater flooding Winterfell's halls and towers, drowning the castle in relentless waves—a greendream interpreted by the newly arrived Jojen Reed as foretelling invasion from the sea. These dreams unsettle Bran, who confides in Osha, the wildling woman held captive at Winterfell, prompting her to warn of impending danger; soon after, Ser Rodrik leads men to counter Rodrik Harlaw's raids, confirming the prophetic nature of Bran's visions. Concurrently, Bran delves deeper into his warging, frequently slipping into the mind of his direwolf, Summer, to roam beyond the castle walls—experiencing freedom through the wolf's senses and even detecting intruders during nocturnal explorations, which heightens his awareness of the surrounding threats. The arrival of Jojen and Meera Reed, sent by their father Howland Reed at Eddard Stark's behest, further awakens Bran's mystical side; Jojen, a boy with greensight, recognizes Bran's abilities and urges him to embrace them, sharing his own prophetic dreams and teaching Bran about skinchangers. This period of relative stability ends abruptly with Theon Greyjoy's return from the Iron Islands, where he has allied with his family against the North. Theon, once a ward at Winterfell, infiltrates the castle under cover of night with a small force of ironborn; Bran, alerted through a warg connection with Summer who senses the approaching danger in the godswood, attempts to rally defenses but is overpowered and captured alongside Rickon. Theon seizes Winterfell, declaring himself and holding Bran and Rickon as hostages to legitimize his claim, while executing Ser Rodrik and scattering the garrison. Under Theon's tenuous rule, Bran navigates captivity with quiet resilience, advised by Maester Luwin to feign loyalty while enduring the ironborn's brutality and the mockery of Theon's men. To secure loyalty, Theon stages the "deaths" of and Rickon by hanging two boys from a miller's family and presenting their flayed bodies, but the Stark brothers, aided by Osha, had already escaped into Winterfell's crypts with Hodor, Jojen, Meera, and their direwolves. Theon briefly searches the crypts but abandons the effort, allowing the group to remain hidden amid the stone kings of winter. The situation deteriorates when , disguised as "Reek," infiltrates Theon's ranks and orchestrates the sack of Winterfell; the ironborn are overwhelmed in a bloody betrayal, and the castle is put to the torch. and his companions emerge from the crypts to a smoldering ruin, witnessing Maester Luwin's mortal wounding as he urges them to flee separately for safety—Rickon with Osha heading toward the Umbers, while , guided by Jojen's visions of a three-eyed crow, departs north beyond with Hodor, Meera, Jojen, and Summer. This harrowing escape underscores 's transition from sheltered princeling to fugitive, his prophetic dreams and warging skills proving vital to his survival amid the North's unraveling.

A Storm of Swords and A Feast for Crows

Following the fall of Winterfell, Bran Stark separates from his brother Rickon, sending Rickon to safety with Osha while continuing northward with Hodor, his direwolf Summer, and the Reed siblings, Jojen and Meera, who join him after locating the group through Jojen's greensight visions. Jojen interprets Bran's increasingly vivid dreams, including prophetic glimpses of wolves and a three-eyed crow, urging him to seek the crow beyond as a means to harness his emerging abilities. The group travels covertly through the northern hills and mountains, avoiding to evade pursuers such as ironborn raiders and forces; they receive aid from a mountain clan leader known as a Liddle, who provides shelter and food in a hideout. During their arduous trek, Meera shares tales from Bran's youth, including the story of the Knight of the Laughing Tree from the tourney at Harrenhal, which subtly references Howland Reed, Meera and Jojen's father and a survivor of that event who later became Lord of Greywater Watch. This narrative strengthens Bran's resolve and highlights the crannogmen's secretive role in the North, tying into broader lore about the Reeds' allegiance to House Stark. The companions face harsh conditions, with Bran practicing his skinchanging on Summer for but struggling with other animals, such as an overhead. The party eventually reaches the Wall at the abandoned Nightfort, guided by Jojen's dreams of its hidden passages and haunted history, including legends of the Night's King and the Rat Cook. There, they encounter of the Night's Watch, who is fleeing south with Gilly and her infant son after events at Craster's Keep; Sam recognizes Bran from descriptions and reveals knowledge of his survival, having been informed by earlier. Sam facilitates their passage through the Black Gate, a magical weirwood-root tunnel beneath the Wall, activated by the old Night's Watch words "May the gods help me." encounters them at the Nightfort, reveals knowledge of Bran's survival from , and informs him of Robb's death at the Twins during the Red Wedding. Sam facilitates their passage through the Black Gate beneath the Wall. Advised by the enigmatic ranger Coldhands, whom Sam describes as an undead ally, Bran decides to venture beyond the Wall toward the three-eyed crow, marking a pivotal shift in his quest. In , Bran plays no direct role, appearing only in off-page mentions that underscore his presumed absence from southern and northern power struggles. alludes to Bran's survival and location north of while withholding details under oath during conversations in Oldtown, linking Bran's fate to broader Night's Watch secrets. Northern politics reflect this void, with figures like and operating under the assumption that Bran and Rickon perished at Winterfell, bolstering false claims to Stark lands and titles amid the chaos following Robb's death. These references highlight how Bran's disappearance fuels instability in the North, tying into alliances and betrayals without his direct involvement.

A Dance with Dragons

In A Dance with Dragons, Bran Stark's journey takes him deep beyond the Wall, guided by the enigmatic Coldhands through a haunted, frozen forest filled with ancient weirwoods and lurking dangers. Accompanied by Hodor, Meera and Jojen Reed, and his direwolf Summer, Bran rides in a basket on Hodor's back, frequently warging into Summer to scout ahead and endure the relentless cold. The group evades pursuers, including mutineers from the Night's Watch, whom Coldhands dispatches in a brutal confrontation, highlighting the perils of the wildling territories they traverse. Eventually, they reach a secret passage beneath the Wall—a weirwood gate carved with a grimacing face—that allows them to slip through undetected, marking their entry into the truly forbidden lands north of the barrier. Upon arriving at a remote, warded hidden in the hills, and his companions face a final assault from wights, only to be saved by a swarm of ravens and a of the forest named , who ushers them inside. There, meets the Three-Eyed Crow, revealed as Brynden Rivers—known as Bloodraven—a long-dead greenseer of House Targaryen and former Lord Commander of the Night's Watch, now an figure entwined with the roots of a massive weirwood tree, sustained by its magic. Bloodraven, having observed through dreams and visions since his youth, welcomes him as a and begins his in the arts of skinchanging and greensight, though he laments that Bran's crippled legs cannot be healed. The itself serves as a repository of ancient history, filled with the bones of giants, of the forest, and long-extinct beasts, underscoring the mystical isolation of their sanctuary. Under Bloodraven's tutelage, Bran hones his abilities, learning to warg more deeply into animals like Summer and even humans such as Hodor, allowing him to experience their senses and move freely despite his paralysis. He extends his skinchanging to weirwoods, using their vast network to witness past events woven into the trees' memories, including scenes from Winterfell's history such as his father Eddard Stark's youth and ancient rituals involving the children of the forest. Bloodraven issues stark warnings about the Others, describing them as an encroaching threat that demands vigilance, and imparts the red weirwood paste to amplify Bran's visions. These glimpses extend to prophetic hints of the future, positioning Bran as Bloodraven's potential successor in guarding the realm's memories, with fleeting sights of dragons soaring in the south and turbulent events unfolding among the great houses.

Supernatural abilities

Skinchanging and warging

Skinchanging, also referred to as warging, is a form of ancient Northern magic that enables an individual to enter and control the consciousness of an animal, perceiving the world through its senses and directing its actions while temporarily relinquishing control of their own body. This ability leaves the skinchanger's physical form vulnerable, as it remains inert and exposed during the process. Rooted in the traditions of the First Men, who forged a pact with the Children of the Forest and communed with the old gods via weirwood trees, skinchanging represents a remnant of pre-Andal Westerosi preserved among Northern houses like the Starks and wildling clans beyond . Bran Stark's initial encounters with skinchanging occur accidentally during moments of peril or unconsciousness, beginning with his direwolf Summer while recovering from his fall in Winterfell. In these early instances, Bran slips into Summer's mind without intent, experiencing the world through the 's heightened senses and using it for protection, such as fending off threats. Under the guidance of Jojen Reed, Bran progresses to deliberate warging, honing his control over Summer for reconnaissance and survival during his journey north. Later, to compensate for his paralysis, Bran employs skinchanging on humans, notably entering Hodor's mind to enable mobility: "Other times, when he was tired of being a wolf, Bran slipped into Hodor's instead. Hodor was easier, simple-minded and strong. No one ever expected Hodor to do anything but obey." This application extends to brief possessions during combat, allowing Bran to fight through another's body. The practice carries significant limitations and risks, including a physical toll such as and exhaustion upon returning to one's body, as well as the danger of becoming trapped if the skinchanger's form perishes while warged. Prolonged immersion can erode the skinchanger's sense of self, blurring the boundary between identity and animal instincts, potentially leading to permanent loss of . Skinchanging other humans is deemed the gravest , classified as an "abomination" by wildling , as it violates the victim's will and risks mutual entrapment or madness; Varamyr Sixskins, a notorious wildling skinchanger who controlled six beasts including wolves, a shadowcat, a snow bear, and an , attempted such a possession on a dying spearwife but failed due to her resistance, hastening his own death. This ethical dilemma underscores the moral weight of the ability, with mentors like Haggon warning against it: "To eat of was abomination, to mate as with was abomination, and to steal the skin of another was the worst abomination of all."

Greensight and prophetic dreams

Greensight is a rare mystical ability in the world of Westeros, characterized by prophetic visions known as green dreams that foretell future events through symbolic and metaphorical imagery. This gift is primarily associated with the blood of the , the ancient inhabitants of Westeros, and is deeply intertwined with the and the , which serve as conduits for such visions. In the lore recounted by , greensight was once attributed to the , whose wise men—called —could perceive the flow of time differently, viewing the past, present, and future as interconnected strands of knowledge rather than linear progression. Bran's initial encounters with greensight manifest in his recurring falling dreams following his injury, where a three-eyed crow appears as a persistent symbol, pecking relentlessly at the back of his skull to "open his " and urging him to embrace his potential beyond physical limitations. These dreams evolve into more explicit prophetic visions, such as one depicting a vast sea rising to engulf Winterfell, drowning key figures like Alebelly the cook, Mikken the smith, and Septon Chayle—a harbinger of the Ironborn invasion led by . Jojen Reed, a crannogman boy who also possesses greensight, plays a pivotal role in guiding Bran, interpreting these visions and confirming their veracity by sharing his own green dreams that accurately predicted events like Bran's fall and the Reeds' journey to Winterfell. The interpretive nature of greensight relies on deciphering its layered , such as the three-eyed crow representing an otherworldly mentor awakening latent powers, or and weirwoods evoking connections to the embedded in the heart trees, which echo past events while hinting at cyclical futures. Bran's dreams often blend personal —like wings for freedom or chains for confinement—with broader omens, requiring discernment to distinguish from mere fear. This ability complements Bran's emerging warging skills but emphasizes foresight over direct . Greensight's rarity is underscored by scholarly skepticism; Maester Luwin asserts that while ancient tales speak of it among the children of the forest and wildlings beyond , no confirmed instances exist among living men south of the Neck until Jojen and demonstrate it. The power exacts a severe toll, draining the user's vitality and accelerating physical and emotional aging—Jojen, despite being only thirteen, bears the weary eyes and solemn demeanor of someone far older, a direct consequence of the life force sapped by his unrelenting visions. Prolonged use can leave the greenseer weakened, dehydrated, and disoriented, as experiences after extended dream-states, highlighting the perilous cost of peering into the unseen.

The Three-Eyed Raven and beyond

In , Bran Stark encounters the Three-Eyed Raven in a remote beyond , where the figure reveals himself as Brynden Rivers, known as Bloodraven, the last greenseer of the children of the forest and a historical Targaryen son of Aegon IV. Bloodraven's body has been preserved for nearly half a century within the roots of a weirwood tree in the cave, sustaining his life through mystical means tied to the old gods, allowing him to serve as a guardian of ancient northern knowledge. Under Bloodraven's mentorship, Bran learns to delve deeper into his supernatural gifts, accessing the —a vast, interconnected web of weirwood trees that stores the memories and visions of the past. This training involves guided explorations of historical events from Westeros's past, including scenes of Winterfell's construction and the lives of ancient . Bloodraven emphasizes the importance of these visions for understanding cyclical threats from the north, teaching Bran to navigate time and space without losing himself in the process. Through this advanced instruction, Bran evolves beyond his initial warging and prophetic dreams, honing the potential to become the next great greenseer and inherit Bloodraven's mantle. This progression positions Bran as a key figure in countering the advancing Others, leveraging his growing command over the weirwoodnet to influence events from afar. Bloodraven's role underscores the preservation of northern , bridging the Stark lineage's affinity for the old gods with Targaryen heritage through his own bloodline, which hints at deeper interconnections in the fight for Westeros's future.

Adaptation in

Seasons 1–4

In the first season, is introduced as the second-youngest son of Eddard and , living a privileged life in Winterfell where he enjoys climbing the ancient castle towers and participating in his family's discovery of direwolf pups, which are adopted as companions for the Stark children. While climbing, witnesses Queen and her brother engaging in , prompting to push him from the tower to silence him, resulting in severe injuries that leave paralyzed from the waist down and in a . During his , experiences his first mystical visions, including dreams of a three-eyed that guides him, and upon awakening, he bonds closely with his direwolf, Summer, who protects him from dangers such as an assassin sent by the Lannisters. , during a visit to Winterfell, gifts custom saddle designs to enable him to ride horses despite his , highlighting the Stark family's resilience amid growing political tensions. As the second season unfolds, with Robb Stark away leading the North's forces in the War of the Five Kings, Bran assumes the role of acting lord of Winterfell, consulting with Maester Luwin and Ser Rodrik Cassel on castle affairs while grappling with prophetic dreams and emerging abilities to warg—entering the minds of animals like Summer. Theon Greyjoy, seeking to prove his loyalty to the Iron Islands, launches a surprise attack and captures Winterfell, executing Ser Rodrik and holding Bran and his younger brother Rickon hostage to bolster his claim. In response, Bran and Rickon flee with the wildling Osha and Hodor, using decoy bodies to mislead Theon, and Bran first demonstrates his warging by entering Summer's mind to hunt and later Hodor's during moments of distress. They double back to hide in Winterfell's crypts as the castle is sacked by Ramsay Bolton's forces, who burn it to the ground, forcing the group to escape northward after Bran bids a tearful farewell to the dying Maester Luwin. In season three, Bran embarks on a perilous journey northward toward , accompanied by Rickon, Osha, and Hodor, driven by his visions and desire to reunite with his half-brother of the Night's Watch. Along the way, they encounter Jojen and Meera , siblings from the Neck whose father, Lord Howland , was a friend of ; Jojen, a greenseer like Bran, teaches him to control his warging and interpret his prophetic dreams, including shared visions that confirm their path. The group reaches and encounters , a Night's Watch brother, and Gilly, who warn them of the dangers beyond and secretly guide them through a hidden passage to cross north, separating Rickon and Osha for safety while Bran presses on with the Reeds and Hodor. During this period, Bran wargs into Summer to intervene in a skirmish, nearly reuniting with Jon but ultimately allowing him to escape wildling pursuers without revealing himself. In season four, continuing beyond the Wall, the group is captured by mutineers at Craster's Keep, where Bran wargs into Hodor to overpower their captor , enabling their escape. Later, as they approach an ancient cave, they are attacked by wights, resulting in the death of Jojen Reed. Guided by a Child of the Forest, the survivors reach the cave beneath a , where Bran meets the Three-Eyed —a wizened man embodying the entity from his dreams—setting the stage for his further mystical development in a departure from his prior journey. This arc closely parallels Bran's early experiences in George R. R. Martin's A Song of Ice and Fire novels, though the television adaptation condenses certain travels.

Seasons 6–8

In season 6, Bran undergoes intensive training with the Three-Eyed Raven in a beyond , delving into visions that reveal key historical events. He witnesses the Children of the Forest creating the and the Tower of Joy scene, where his aunt Lyanna Stark gives birth to , confirming Jon's true parentage as the son of Rhaegar Targaryen. The comes under attack by the and his army, resulting in the deaths of the Three-Eyed Raven and Hodor, who sacrifices himself after Bran wargs into him to facilitate their escape. Benjen Stark intervenes to rescue Bran and Meera , enabling their journey south. Bran's return to Winterfell in season 7 marks a shift toward a more observational role, highlighting his accumulated knowledge over physical involvement. He reunites with Sansa and , but remains detached due to his transformation into the new Three-Eyed Raven. Using his greensight, Bran has a vision of the Night King's advancing army and dispatches ravens across Westeros to warn of the impending threat, though his messages are largely ignored. In the season finale, he collaborates with to piece together records confirming Jon Snow's heritage as . Season 8 further emphasizes Bran's omniscience amid escalating conflicts, with his physical presence minimized in favor of strategic insight. During the Battle of Winterfell, he wargs into a flock of ravens to scout the undead forces, providing crucial reconnaissance while positioned as bait in the godswood. Following the defeat of the Night King and Daenerys Targaryen's destruction of King's Landing, Bran reveals Jon's parentage to Sansa and Arya during a family gathering. At the subsequent council in the Dragonpit, Tyrion Lannister nominates him as ruler, citing his unparalleled wisdom and lack of personal ambition; Bran is elected King of the Six Kingdoms by acclamation and titled Bran the Broken. As king, he appoints a Small Council and expresses intent to travel north beyond the Wall to pursue unfinished duties tied to his role as the Three-Eyed Raven. Throughout these seasons, Bran's arc in the television adaptation pivots from vulnerability to ethereal authority, underscoring his reduced mobility and growing detachment as he embodies near-omniscient awareness of past, present, and future events.

Differences between books and television series

Bran Stark's character and storyline diverge significantly between George R.R. Martin's A Song of Ice and Fire novels and the HBO series Game of Thrones. These changes include alterations to his age, supernatural abilities, companions, key events, and overall arc.

Age and Early Life

In the books, Bran is seven years old at the start of (290 AC), reflecting a younger, more innocent perspective. The television series ages him up to ten years old in Season 1 to accommodate casting and narrative pacing. This adjustment affects his interactions and the perceived maturity of his early adventures at Winterfell.

Supernatural Abilities and the Three-Eyed Figure

The books feature a "three-eyed crow," while the show changes this to a "three-eyed ," a minor but shift. Bran's warging and greenseer abilities develop more gradually in the novels through prophetic dreams and skinchanging into animals like his direwolf Summer and even Hodor. In the series, these powers are visualized more dramatically, with explicit time-bending visions in later seasons. The identity of the greenseer mentor is Brynden Rivers (Bloodraven) in the books, explicitly revealed; the show portrays him as an unnamed ancient figure without naming him. A notable invention in the show is the origin of Hodor's speech impediment and name, revealed in Season 6 as resulting from Bran accidentally warging into a young Hodor during a vision and causing him to say "hold the door." has indicated this event will differ in , where Hodor's condition predates Bran's influence, and Bran's warging into him is more incidental.

Companions and Journey Beyond the Wall

Bran's companions vary between mediums. The Reed siblings, Jojen and Meera, join earlier in the show (Season 3) compared to A Storm of Swords (book 3). In the books, the enigmatic Coldhands—a undead ranger—guides Bran to the greenseer's cave; the series omits Coldhands entirely, with the group navigating via wildling mutineers in Season 4, and Benjen Stark aiding their escape later. Osha and Rickon's paths diverge sooner in the novels. Jojen Reed's fate differs markedly: he dies during a wight attack on the cave in Season 4 of the show. In A Dance with Dragons (book 5), Jojen remains alive, accompanying Bran into the cave, though he consumes weirwood paste (implied to involve sacrificial elements) to aid Bran's training—no such death occurs.

Major Plot Divergences

The show omits Bran's brief role as acting ruler of Winterfell during Robb's absence in A Clash of Kings (book 2), reducing his early political involvement. Season 5 entirely writes out Bran, with his storyline presumed concluded beyond the Wall. In contrast, the books end his arc in A Dance with Dragons with ongoing training in the cave. Later seasons invent Bran's return to Winterfell in Season 6, where he assumes the role of the Three-Eyed Raven, reveals Jon Snow's parentage, and exposes Littlefinger's treachery in Season 7. The series finale elects him King of the Six Kingdoms, a resolution absent from the unfinished novels, where he remains north of . The cave attack by the in Season 4 (killing the Three-Eyed Raven) and Season 6 (killing Hodor) has no direct book parallel.

Character Development

Book Bran retains a more childlike curiosity and emotional depth, developing a crush on Meera Reed and grappling with his identity. The television Bran evolves into a detached, almost emotionless figure post-training, emphasizing over personal growth. These changes streamline his arc for visual storytelling but alter themes of destiny and humanity.

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