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BurgerTime

BurgerTime is a 1982 developed by Corporation for its hardware. In the game, players control the character Chef Peter Pepper, who navigates multi-level platforms to assemble oversized hamburgers by walking over and dropping ingredients such as buns, patties, and onto serving plates below. The objective is to complete four such burgers per level while evading anthropomorphic food enemies—including Mr. Hot Dog, Mr. , and Mr. Egg—that pursue the player across the screen. Originally released in Japan under the title Hamburger, the game was renamed BurgerTime for its international launch to avoid potential trademark issues and was distributed in North America by Bally Midway Manufacturing Company. Data East's innovative use of the DECO Cassette System allowed for easy updates and maintenance in arcades, contributing to the game's widespread adoption during the golden age of arcade gaming in the early 1980s. Gameplay emphasizes strategy, as players can stun enemies temporarily with a limited-supply pepper shaker or crush them by dropping burger components on top, adding layers of risk and reward to the platforming mechanics. BurgerTime achieved significant popularity, leading to ports on numerous home consoles such as the Atari 2600, ColecoVision, Intellivision, Nintendo Entertainment System (NES), and others, which helped extend its reach beyond arcades. The franchise expanded with sequels like Super BurgerTime (1990), a more action-oriented follow-up, and spin-offs including Peter Pepper's Ice Cream Factory (1984), though these were not as widely released. Following Data East's bankruptcy in 2003, Japanese mobile game developer G-Mode acquired the intellectual property rights, preserving the series for potential future revivals and compilations. The game's whimsical theme and challenging gameplay have cemented its status as a retro gaming classic, influencing later platformers with its unique food-based puzzle elements.

Development and release

Development

BurgerTime was developed by Corporation in and first released in arcades in 1982. The game was created for the company's , an innovative arcade hardware platform introduced in 1980 that utilized swappable cassette tapes to load game data, enabling operators to update cabinets cost-effectively without replacing entire circuit boards. This system featured a main processor based on a modified MOS 6502 running at 750 kHz, a sound processor using another 6502 at 500 kHz, and an Intel 8041 microcontroller at 6 MHz for cassette control, paired with two AY-3-8910 sound chips. Originally titled Hamburger (ハンバーガー) for its Japanese release, the game's name was changed to BurgerTime for international markets, reportedly to avoid potential trademark conflicts with existing food brands. Data East licensed the title to Bally Midway for distribution in North America, where it debuted in late 1982. The core design centered on a food-themed platformer, with players controlling the protagonist, a chef named Peter Pepper, who assembles oversized hamburgers by traversing platforms and ladders while evading anthropomorphic food enemies: the hot dog known as Mr. Hot Dog, the fried egg Mr. Egg, and the pickle Mr. Pickle. These whimsical antagonists were integrated to create chaotic, puzzle-like encounters within the burger-building mechanic, emphasizing evasion and strategic positioning in a single-screen environment.

Release

BurgerTime was initially released in Japan in August 1982 by Data East Corporation for its DECO Cassette System hardware, under the original title Hamburger. The game utilized Data East's innovative cassette-based system, which allowed arcade operators to swap game data via magnetic tape modules for easier updates and lower costs compared to traditional dedicated boards. In North America, Data East licensed the title to Bally Midway, which handled distribution and launched it later in 1982 on dedicated printed circuit board (PCB) hardware for greater reliability and performance stability over the cassette format. This version retained the core mechanics but adapted the presentation for Western audiences, emphasizing classic burger assembly while retaining unique elements like the egg enemy from the Japanese original—a nod to local cuisine where fried eggs often top hamburger steaks. Bally Midway produced the game in both upright cabinets, weighing approximately 235 pounds with a standard vertical monitor, and cocktail table variants to suit various arcade layouts. The dual releases marked an early international collaboration for , with the North American edition appearing in s by November 1982 and contributing to the company's growing footprint in the U.S. market through widespread placement in entertainment venues.

Gameplay

Mechanics

In the original version of BurgerTime, the controls the chef using a four-way to navigate platforms and ladders in a multi-level , with a single button to activate the pepper shaker. The primary objective is to assemble four giant hamburgers by walking across suspended ingredients—including top and bottom buns, beef patties, leaves, slices, and cheese slices—which causes them to fall and stack in the correct order on plates at the bottom of the screen; completing all four burgers on a stage advances the game. Enemies consist of three animated food characters: Mr. , Mr. , and Mr. , all of which relentlessly pursue the by taking the quickest route across platforms and ladders. These enemies emerge from the edges of the screen, follow the to cause contact damage and loss of a life, and can push or reposition ingredients to hinder progress. The pepper shaker serves as the main defensive power-up, temporarily stunning nearby enemies for a few seconds upon activation, allowing the player to escape or maneuver; it has a limited supply of eight shots that depletes with use. Additional pepper shots, along with bonus points, are obtained by collecting randomly appearing items such as an (500 points), a (1,000 points), or (1,500 points), which materialize in the center of the screen after a certain number of ingredients have been dropped. In the original arcade release, these bonus items primarily replenish the pepper supply without granting speed boosts or invincibility, though later ports introduced such effects. The scoring system rewards efficient play: each dropped ingredient yields 50 points, with higher values for completing full burger layers (up to 500 points per assembled burger). Bonus points are awarded for crushing enemies under falling ingredients: 100 points for a single , 200 for , and 300 for Mr. Egg, with escalating values for multiple enemies under one drop (500 for one enemy, 1,000 for two, 2,000 for three, 4,000 for four, doubling thereafter). Speed in completing stages can indirectly boost scores through more opportunities for enemy crushes and bonus item collection, while additional multipliers apply when multiple ingredients fall in sequence on grouped enemies.

Levels and objectives

BurgerTime features six main stages, known as rounds, where the player must assemble four burgers by walking over scattered ingredients on multi-tiered platforms, causing them to drop onto plates below. Each stage requires completing four burgers, with burgers consisting of multiple layers (typically 3 to 8, increasing in later stages) including a top bun, , , cheese slice, patty, and bottom bun; complexity heightens through taller burgers and more aggressive enemies. Players navigate these stages using ladders for vertical movement between platforms, and dropping ingredients not only assembles the burgers but also forms temporary platforms on lower levels, aiding traversal. Hazards include falling off edges, which results in the loss of a life, and pursuing enemies that grow more numerous and aggressive across stages. The sixth stage acts as a culminating challenge, featuring four burgers amid faster-moving foes, demanding precise timing to avoid collisions. Bonus items such as , , or appear during stages after dropping a set number of ingredients, allowing collection for points and extra without dedicated interference-free rounds. The primary win condition is to fully assemble all four required burgers in a stage before losing all lives, with the game looping through the six stages indefinitely and difficulty escalating through faster enemy speeds and higher enemy counts in subsequent cycles. An extra life is granted every 10,000 points scored. The high score stands at 11,512,500 points, achieved by Bryan L. Wagner on September 19, 2008, and remains the verified record as of 2025.

Ports

Console and computer ports

The first home console port of BurgerTime was released for the Intellivision in 1983 by Mattel Electronics, adapting the arcade gameplay to the system's unique numeric keypad handset controller, which required simplified directional inputs and overlay cards for intuitive navigation. This version featured basic platforming mechanics where players controlled chef Peter Pepper to assemble burgers on multi-level platforms, but with downgraded visuals to fit the Intellivision's hardware, including blocky sprites and limited animation frames compared to the original arcade cabinet. In 1983, also ported the game to the and , both emphasizing core burger-building objectives while making concessions for 8-bit limitations; the version, published under M Network, used monochromatic sprites and only displayed up to three enemies simultaneously to avoid hardware overload, resulting in basic, abstract representations of foes like eggs and pickles as simple shapes. The port retained more detailed platform layouts but suffered from slower scrolling and reduced enemy pursuit logic due to the system's processing constraints. The port, released in April 1984 by Industries, closely mirrored the experience with colorful sprites and smooth platforming, though it simplified enemy AI and pepper shaker mechanics to fit the console's cartridge-based hardware. The (NES) and Famicom ports, developed by with assistance from Sakata SAS, arrived later: the Japanese Famicom version in November 1985 via , followed by the North American NES release in May 1987. These iterations improved upon earlier adaptations with enhanced music tracks that looped dynamically during gameplay and supported two-player alternating modes, allowing competitive or turns without simultaneous action. Enemy behaviors scaled in speed across stages—slow for early levels, accelerating to fast paces by stage 24—while preserving the 's pepper-shaker weapon and ingredient-dropping tactics. Additional 1980s computer ports included the MSX version in 1986 by Dempa, which substituted the egg enemy with a pickle variant and boosted bonus scoring for completed burgers, alongside red-tinted bun graphics to match the platform's palette. The ZX Spectrum received a 1984 adaptation titled Mr. Wimpy by Ocean Software, structuring the second level as a direct BurgerTime homage with ingredient collection on ladders, though the first level introduced unique fast-food gathering mechanics; fidelity to arcade physics varied, with sluggish enemy movements attributable to the Spectrum's Z80 processor. BurgerTime appeared in limited compilations for personal computers in the and , bundled with other classics and emphasizing emulation of original controls via keyboard or joystick without the arcade's requirements. Key technical adaptations across these console and computer ports included reduced color palettes in 8-bit systems like the and , limiting visuals to 16 or fewer hues to prevent flickering and clashes. Enemy AI was frequently altered for efficiency, such as capping on-screen pursuers or simplifying algorithms to reduce CPU load, which made foes less aggressive than in the . Unlike the original , which involved physical tape swapping by arcade operators to load games, ports eliminated this mechanic entirely, relying on fixed cartridges or disks for seamless play.

Mobile and digital re-releases

BurgerTime has seen several digital re-releases since the early 2000s, bringing the classic to modern platforms with enhanced emulation and accessibility features. The (NES) version was made available on the in on December 6, 2012, emulating the original while adding save states for mid-level progress and adjustable screen aspect ratios, including support. A release of the Family Computer Disk System (FDS) variant followed on the on July 12, 2011, published by G-mode, further expanding access to regional adaptations. In the late 2010s, Hamster Corporation's series provided faithful arcade emulations across multiple consoles. The BurgerTime Arcade Archives edition launched for on July 30, 2020, followed by on August 14, 2020, featuring high-definition visuals, rewind functionality to undo mistakes, customizable display options, and online leaderboards for global score comparisons. These versions preserve the 1982 original's mechanics while incorporating modern quality-of-life improvements like variable game speed and screen orientation adjustments. Mobile adaptations emerged in the , adapting the game for touch-based controls on and devices. Namco Networks released BurgerTime Deluxe for in 2009, supporting gestures for movement and pepper-throwing, with ad-supported options alongside paid upgrades to remove ads. Android ports, including emulated versions of the and variants, became available around 2010–2019, often through third-party developers like those offering files with virtual overlays for precise navigation on smaller screens. Physical digital re-releases extended to home arcade hardware with Arcade1Up's dedicated BurgerTime cabinet in 2020, a full-sized unit limited to 3,000 editions that includes the original ROM alongside three bonus Data East titles (Karate Champ, Bad Dudes, and : Caveman Ninja) in HD resolution with no quarter requirements. Fan-driven ports have revitalized the game on retro platforms in recent years. Arlasoft released a high-fidelity 64 port in November 2023, emulating the arcade's platforming and enemy behaviors with enhanced handling for the 8-bit hardware. For the , jotd666's BurgerTime500 conversion debuted on April 19, 2025, optimized for 68000/020 processors and delivering smooth 50Hz gameplay with authentic burger-building objectives. Earlier digital services like hosted a re-release through the 2010s, with Frozen Codebase's BurgerTime World Tour—an updated take on the original—launching in 2011 before being delisted in April 2014 due to expired licensing. Some modern versions, including , introduced online multiplayer modes for cooperative play, allowing remote players to assist in burger assembly against shared enemies.

Reception

Critical reception

Upon its 1982 arcade release, BurgerTime received positive reviews for its innovative gameplay and engaging elements. praised the game's "charm all its own," highlighting its catchy music, challenging maze-like levels, and comical characters, while comparing the structure to . In , where it launched as , Game Machine magazine ranked it the 11th highest-grossing of the year, reflecting strong player appeal. These early accolades underscored the title's blend of puzzle-solving and evasion mechanics as a fresh take on platforming. Home port reviews in the 1980s generally lauded faithful adaptations, though hardware constraints were noted. The version was called "one of the real surprises of 1983" by the , commended for capturing the 's essence despite graphical simplifications. Similarly, the port earned an 8/10 from Nintendo Life for its addictive , preserving the core fun of assembling burgers amid pursuits by antagonistic foods. However, some ports faced criticism for visual downgrades, such as smaller, less colorful sprites on the compared to the original, and stiff controls on the that hindered ladder navigation. Modern retrospectives have affirmed BurgerTime's status as a classic. described the original as an enduring " classic" in its 7.5/10 review of ports and remakes, noting the goofy maze-chase premise where players assemble oversized burgers while evading foes. It was also included in the 2010 book 1001 Video Games You Must Play Before You Die by Tony Mott, recognizing its influential role in early platformers. Criticisms persist regarding repetitive level designs that cycle after a few stages and sudden difficulty spikes, particularly from level three onward, which can frustrate players despite the intuitive controls. The game garnered formal recognition with a 1984 Arkie Award Certificate of Merit for "Videogame of the Year (Less than 16K )" from magazine, honoring its arcade excellence in innovation and playability.

Commercial success

achieved notable commercial success in the arcade market following its 1982 release. Developed by for its in under the title Hamburger, the game was licensed to for distribution in , resulting in a wide release across upright and formats that facilitated extensive placement in U.S. arcades. The game's popularity was reflected in operator-reported earnings, with RePlay magazine polls showing it peaking at the #10 position among the top 40 video games and maintaining strong performance with an average ranking of 7.1 over 8 months of charting, from August 1982 to March 1983. It ranked #22 in the 1982 annual top 40 and #18 in the 1983 annual top 40, underscoring its contribution to high quarterly revenue for operators during the early arcade boom. Home ports further extended its market impact. Mattel's 1983 Intellivision version was a standout success, often cited as one of the console's strongest adaptations and a key driver of cartridge sales amid the system's competition with and . The Famicom port, released in 1985 by , supported Data East's expansion into the console sector alongside other titles, while sustained licensing for re-releases on various platforms preserved revenue streams into the late 1980s despite growing oversaturation in the genre. Overall, BurgerTime bolstered 's portfolio in the 1980s, with its arcade and home versions generating significant earnings through Bally Midway's distribution network and subsequent ports, though specific aggregate revenue figures remain undocumented in primary trade records.

Legacy

Sequels and spin-offs

Peter Pepper's Ice Cream Factory, released in 1984 by Corporation for arcades, is a where players control Chef assembling ice cream cones instead of burgers using similar platforming mechanics. The game features multi-level stages with dropping cone sections, scoops, and toppings while avoiding food enemies, and was ported to the in as part of compilations but had limited international release. Super BurgerTime, released in 1990 by Corporation for arcades, serves as a side-scrolling to the original , where players control Peter Pepper Jr. or his twin brother Pete Pepper Jr. in a two-player mode. The gameplay expands on the burger-assembly mechanic by introducing a world-based structure with four stages per world, culminating in boss fights where assembled burgers are used as weapons against oversized enemies. Innovations include power-ups such as a cape for temporary invulnerability and as projectile weapons, alongside the classic pepper shaker for stunning foes. Ports of the arcade version later appeared on platforms including the and PlayStation 4. BurgerTime Deluxe, developed and published by in 1991 for the , adapts the core platforming puzzle elements to a portable format with enhanced visuals and additional levels. Players guide chef through maze-like stages to stack burger ingredients while evading animated food enemies like hot dogs and eggs. The game introduces colorized graphics relative to the original monochrome version, faster pacing, and new stage designs that build on the foundational mechanics without altering the objective of completing burgers to progress. BurgerTime World Tour, a 2011 digital release developed by Frozen Codebase and published by through MonkeyPaw Games, reimagines the series as a available on , , and PlayStation 3. The premise follows traversing global-themed worlds, such as and , across 50 multi-tiered levels where ingredients rotate in a theater-in-the-round style to form burgers. Key innovations include full environments with ladders and platforms, split-screen and online multiplayer support for up to four players, and cultural motifs integrated into level designs for varied challenges. BurgerTime Party!, launched on October 8, 2019, for by developer Marvelous USA, shifts the series toward a party-style emphasizing and competitive play. It features over 100 stages blending classic burger-building puzzles with mini-games, allowing up to four players in co-op modes where one team assembles burgers as while others control enemies to disrupt progress. The game retains the original's but adds local multiplayer twists, such as role-switching between builders and saboteurs, and vibrant, modernized visuals for group sessions. In 2024, introduced Big Smasher BurgerTime as a promotional mobile and web-based , modernizing the classic to tie into the restaurant chain's Big Smasher Burger menu item. Players control a named Chilihead through chain-themed levels, stacking burger parts while avoiding enemies, with high scores qualifying for real-world prizes like free burgers for life. The game launched on June 25, 2024, as a free online competition running through July 14, focusing on fast-food rivalry themes without altering the core assembly mechanics.

Clones and homages

One of the earliest notable clones of BurgerTime was Mr. Wimpy: The Hamburger Game, released in 1984 for platforms including the by . This game featured near-identical mechanics to the original, where players assemble burgers by dropping ingredients on multi-level platforms while evading enemies, but incorporated branding from the Wimpy fast-food chain, including its mascot and logos. In 2007, the open-source game BurgerSpace emerged as a faithful homage for and other systems, developed by Pierre Sarrazin. Players control a chef navigating platforms to drop burger ingredients into place, mirroring the core stacking mechanic of BurgerTime, with modifiable allowing community contributions and ports to additional platforms. The game emphasizes the original's puzzle-like enemy avoidance without commercial licensing. Numerous other imitations appeared in the 1980s across various home computers, such as Barmy Burgers (1983, ) by Blaby Computer Games, which replicated the ingredient-dropping gameplay in a burger-building scenario. Fan-made clones proliferated on platforms like , including BurgerTime Remake (2010s onward), a direct recreation emphasizing the 's platforming challenges. Modern homages include the 2023 Commodore 64 port by Arlasoft, released as a downloadable title that preserves the original feel with enhanced graphics and controls, developed for without official licensing. These works highlight BurgerTime's enduring influence on platform-puzzle design, often echoing its mechanic of dropping platforms to assemble objectives and trap foes.

Cultural impact

BurgerTime has achieved iconic status within arcade gaming culture, frequently highlighted in retrospectives and documentaries that celebrate its role in the of video games. For instance, the 2025 YouTube documentary "BurgerTime: The Complete History | Retro Gaming Documentary" provides an in-depth exploration of the game's , innovations, and lasting appeal, underscoring its place among classic titles. The has permeated broader through references to its whimsical elements, notably its depiction of anthropomorphic enemies, which exemplifies the "Anthropomorphic Food" trope on . This trope highlights how BurgerTime's antagonistic ingredients, such as Mr. Hot Dog and Mr. Pickle, chase the protagonist in a playful reversal of culinary norms, influencing discussions on food-based humor in gaming. Official BurgerTime arcade cabinets have been preserved and displayed in museums dedicated to history, serving as tangible artifacts of arcade culture. The International Arcade Museum, for example, documents the original mustard-yellow upright and variants, emphasizing their design and historical significance. High-score tournaments featuring BurgerTime occur at retro events, where enthusiasts compete to surpass records on authentic hardware, fostering community engagement with the game's challenging mechanics. BurgerTime contributed to the emergence of food-themed games by pioneering a culinary where players assemble meals amid chaotic pursuits, inspiring later titles with similar whimsical integrations of everyday food into . Its , chef , has become a subject of within retro gaming communities, with artists reimagining his design on platforms like to evoke nostalgia for the era's pixelated charm. In recent years, BurgerTime regained visibility through a 2024 promotional with Grill & Bar, which launched "Big Smasher BurgerTime," an arcade-style inspired by the original to market their new burger menu. The campaign, running through July 2024, allowed players to compete for prizes like free burgers for life, effectively bridging retro gaming with modern fast-food marketing to attract younger audiences.

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