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Catalyst Game Labs

Catalyst Game Labs is a hobby games and fiction publisher specializing in licensed properties, founded in 2007 as an imprint of InMediaRes Productions, LLC by Loren L. Coleman. Headquartered in , the company focuses on producing high-quality tabletop games, miniatures wargames, sourcebooks, and novels that blend sophisticated mechanics with dynamic fictional universes. As the largest licensee of , Catalyst Game Labs manages two major intellectual properties: , a science fiction universe of interstellar warfare featuring giant mechs, and , a cyberpunk-fantasy game set in a dystopian future. The publisher has also held licenses for other prominent franchises, including those from , , , Wargaming.net, and Valiant Entertainment, enabling expansions into original titles like the steampunk miniatures game Leviathans and the cooperative adventure Dragonfire. Led by owner-CEO Loren L. Coleman and a team of industry veterans—such as managing developer Randall N. Bills, who has contributed to and since the FASA era, and executive editor John Helfers—the company emphasizes electronic and print publishing to support organized play and community engagement. Catalyst Game Labs actively sponsors major conventions like and partners with gaming media outlets and influencers to promote its products. As of 2025, the company has faced financial challenges from U.S. tariffs on imports and criticisms over delayed payments to freelancers, leading to some community calls.

History

Founding and early years

Catalyst Game Labs was established in May 2007 as an imprint of InMediaRes Productions, LLC, with the primary goal of producing print editions for the game and the lines. This formation came amid challenges faced by the previous licensee, FanPro LLC, allowing Catalyst to step in and continue the publication of core sourcebooks and materials for these established franchises. In June 2007, Catalyst acquired the licenses for both Shadowrun and Classic BattleTech directly from FanPro LLC, a U.S. subsidiary of WizKids, enabling the company to immediately begin developing and releasing new content under agreement with The Topps Company, the intellectual property owner. The early focus was on revitalizing the print lines, with initial product releases including the Classic BattleTech Introductory Box Set later that year, which provided an accessible entry point for new players with rules, maps, and miniatures. By June 2008, Catalyst expanded its scope with the announcement of returning novels to print for , , and the related series, marking a key step in broadening the franchises' media presence beyond core game materials. These early efforts laid the foundation for Catalyst's role as a dedicated publisher of licensed gaming properties.

Growth and key milestones

Following its establishment with core licenses for and , Catalyst Game Labs expanded its portfolio by developing original intellectual properties, marking a shift toward diversified . A significant milestone came in August 2012 with the release of Leviathans, a steampunk-themed miniatures game simulating aerial warship combat in an alternate history. This launch represented Catalyst's first major original IP, broadening its appeal beyond licensed RPGs and wargames while demonstrating the company's capability to produce innovative, self-developed systems. The year 2018 proved pivotal for Catalyst's growth through strategic acquisitions and product revitalization efforts. In March, the company acquired Rather Dashing Games, a board game publisher, which integrated new titles like Element and Kittens in a Blender into its lineup and strengthened Catalyst's position in the broader hobby gaming market. Complementing this expansion, Catalyst announced BattleTech: A Game of Armored Combat in 2018, a beginner-friendly box set released in January 2019 that simplified entry into the longstanding BattleTech universe with updated rules, miniatures, and components, thereby reinvigorating the franchise's accessibility and community engagement. By 2025, Catalyst continued its trajectory of consolidation and adaptation amid economic pressures. In May, the company acquired full ownership of Iron Wind Metals, a prominent miniatures manufacturer including the Ral Partha brand, enhancing in-house production capabilities for metal figures used across its wargame lines and reducing reliance on external suppliers. This move aligned with broader industry challenges, as articulated by CEO Loren Coleman in April statements highlighting how proposed U.S. tariffs on imported components—potentially adding 30% to costs—threatened tabletop publishers by necessitating price hikes on products like force packs and box sets, with Catalyst facing $240,000 in unexpected duties that month alone. In response, the company announced targeted MSRP increases starting in May, with further adjustments implemented in June to offset these impacts while advocating for policy adjustments to protect domestic gaming innovation. Later in 2025, Catalyst released Leviathans: The Great War in October, expanding its original steampunk IP with a new edition featuring updated gameplay and miniatures.

Company overview

Leadership and key personnel

Loren L. Coleman serves as the CEO and owner of Catalyst Game Labs, a role he has held since the company's inception as an imprint of InMediaRes Productions, which he co-founded in 2003. Prior to his leadership position, Coleman established himself as a prolific , particularly known for his contributions to the universe, where he penned more than 20 novels that achieved bestseller status. His background in writing and editing has informed the company's focus on licensed properties and . Heather Coleman acts as co-owner of Catalyst Game Labs alongside her husband Loren, playing a pivotal role in operational management and strategic acquisitions. She has been instrumental in key business decisions, including the 2018 acquisition of Rather Dashing Games, which expanded the company's portfolio in board gaming. Her involvement underscores a collaborative leadership approach that balances creative development with administrative oversight. Randall N. Bills holds the position of managing developer at Catalyst Game Labs, where he oversees product lines including as line developer and serves in a managing editorial capacity. With over 25 years in the industry, Bills has contributed to the publication of hundreds of sourcebooks, rulebooks, and related materials, ensuring continuity and strategic direction for major franchises. His expertise spans development, writing, and editing, making him a central figure in the company's creative operations. Other key personnel include Herbert A. Beas II, who serves as Alternate World Engineer in Game & World Development and contributes to projects at Catalyst Game Labs. has been involved in numerous projects, from rulebooks to fiction, drawing on his extensive experience as a and since the late . His work emphasizes innovative expansions and alternate universe explorations within the franchise.

Operations and licensing

Catalyst Game Labs operates as a publisher focused on licensed properties within the hobby games and sector, ranking among the top ten in the by output and market presence. The company's centers on acquiring and managing licenses for established intellectual properties, producing tabletop games, supplements, and related media to leverage fanbases and ensure steady revenue streams. Under the strategic oversight of CEO , operations emphasize efficient production cycles and targeted marketing to maintain competitiveness in a . As the largest licensee of The Topps Company, Catalyst Game Labs holds exclusive rights to develop and publish content for (including tabletop elements) and , its two flagship intellectual properties, handling everything from core rulebooks to expansions on their behalf. This partnership, established through long-term agreements, positions the company as the primary steward of these franchises, allowing full creative control over new releases while adhering to canonical guidelines. The arrangement underscores Catalyst's role in sustaining and expanding these IPs through coordinated product lines. In addition to its Topps affiliation, Catalyst Game Labs has secured past and current licenses from major entertainment entities, including for properties like , for select adaptations, for media tie-ins, Wargaming.net for collaborative projects, and Valiant Entertainment for comic-inspired games. These agreements enable the company to diversify its beyond core franchises, tapping into broader pop audiences while navigating license renewals and terminations. Such partnerships have been instrumental in broadening Catalyst's reach into and markets. The company's production emphasizes print-based materials such as rulebooks and sourcebooks, alongside miniatures for wargaming and digital supplements like PDFs for online access, distributed primarily through its official online store and partnerships with specialty retailers. This multi-channel approach ensures accessibility for hobbyists, with direct sales supporting community engagement via downloads and convention exclusives. Catalyst prioritizes high-quality manufacturing, often sourcing components internationally to meet demand. In May 2025, the company acquired Iron Wind Metals, integrating it as a subsidiary to enhance in-house miniatures production capabilities. In early 2025, in response to U.S. tariffs on imports from , where many of its miniatures are produced, Catalyst Game Labs implemented price increases on affected products to offset a reported $240,000 in losses from March and recover from elevated costs. These measures, including adjustments to both new releases and reprints, aimed to stabilize operations amid broader industry challenges, with CEO publicly addressing the impacts to inform stakeholders. The tariffs escalated to 20% by early 2025, prompting a strategic review of supply chains; as of November 2025, rates for board games remain at 20% amid ongoing uncertainty and potential adjustments.

Products

Role-playing games

Catalyst Game Labs has established itself as a prominent publisher of , primarily through licensed properties that blend , fantasy, and elements. The company's RPG lineup emphasizes narrative-driven gameplay, character progression, and immersive world-building, with a focus on core rulebooks and supplementary materials that expand settings and mechanics. serves as Catalyst's cornerstone RPG, a cyberpunk-fantasy game where players navigate a near-future world of megacorporations, magic, and advanced technology. Catalyst acquired the Shadowrun publishing license in 2007 following financial issues with previous licensee FanPro, and has since overseen multiple editions starting with contributions to Fourth Edition. The game features unique mechanics like the Priority System for character creation, blending enhancements with spellcasting and decking for hacking. The sixth edition, titled Shadowrun: Sixth World, debuted in summer 2019 with a core rulebook that streamlined combat, edge points for heroic actions, and updated lore for the 2080s setting. Supplements such as the 2140 city sourcebook, released in 2022, provide detailed urban environments, faction politics, and adventure hooks for campaigns in the iconic sprawl. Recent releases include the plot sourcebook Margin Calls in May 2025, exploring economic intrigue and corporate , and Risks & Rewards in September 2025, offering new mission frameworks and character options. maintains support through free errata updates for core books and supplements, ensuring mechanical balance and accessibility. In the BattleTech universe, Catalyst publishes A Time of War, a comprehensive system for narrative play amid interstellar warfare. Released in 2010 with a corrected third printing in 2022, it uses a lifepath character creation process that generates backstories, skills, and traits for roles like MechWarriors or spies, integrating seamlessly with the broader setting for combined tactical and story-driven sessions. The system employs 2d6 resolution for actions, emphasizing faction allegiances and personal motivations in a 31st-century galaxy of feuding houses and advanced mechs. Catalyst also offers the Game, licensed from Valiant Entertainment, which debuted in 2014 with a core rulebook adapting the comic publisher's . The game uses a d20-based system focused on high-stakes missions, team dynamics, and moral dilemmas, allowing players to portray heroes like Bloodshot or in interconnected story arcs. Additionally, Cosmic Patrol is Catalyst's original pulp RPG, launched in 2013, evoking 1930s-1960s serials with collaborative . Players act as space patrol agents using "cue cards" to build scenes, resolve conflicts via simple rolls, and explore worlds, rockets, and cosmic threats in a rules-light format that rotates narrative control among participants. Supplements like Into the Cosmos expand races, missions, and ship designs for ongoing galactic adventures.

Tabletop games

Catalyst Game Labs has produced a range of games emphasizing tactical minis and board-based gameplay, distinct from its lines through a focus on competitive mechanics and modular components. These titles leverage licensed properties and original designs to deliver strategic depth in skirmish and fleet battles, often incorporating custom miniatures and simplified rule sets for accessibility. The flagship product, , is a core miniatures wargame simulating combat between giant walking mechs known as BattleMechs in a 31st-century , using hex-based maps to resolve movement, line-of-sight, and weapon fire in turn-based engagements. Players assemble forces from faction-specific units, managing heat buildup from energy weapons and terrain effects to outmaneuver opponents in objective-driven scenarios. Key releases include the Invasion box set in 2019, which introduced OmniMechs like the and alongside updated rules for ritualized combat and battle armor integration, providing an entry point for new players with pre-assembled plastic miniatures and a beginner rulebook. In 2025, : Gothic expanded the line with a simplified ruleset tailored for faster play, featuring gothic-inspired BattleMechs in a dark alternate universe of war-torn remnants, including seven high-detail miniatures, terrain standees, and a universe primer detailing Abominations and faction lore. This box set emphasizes survival-themed battles with modular punchboard maps, reducing complexity from the core game's heat and ammo tracking for broader appeal. Additionally, the November 2025 21st Centauri Lancers Command Lance pack introduced new mechs like the Shockwave assault unit and Jade Hawk medium scout, alongside variants of the and Shadow Cat, offering ready-to-play forces with pilot cards for mercenary-themed campaigns. Leviathans, released in 2012, is a fleet combat game set in an alternate history where massive ironclads , using color-coded dice and record-keeping cards to simulate broadside barrages, altitude maneuvers, and boarding actions between nation-specific warships. Expansions include universe books expanding lore on great powers like the and Russian Tsardom, paired with detailed ship miniatures for 3D tactical play on grid maps. Among other titles, Dragonfire (2017) is a cooperative deck-building card game licensed from , where 3-6 players form adventuring parties drawing from classic races and classes to battle monsters through encounter decks and , emphasizing shared decision-making over direct opposition. Balance of Power offers an area-control for 2-6 players, where participants deploy kings, generals, and bankers on a modular to seize territories and influence post-Napoleonic , balancing expansion with alliance risks in 45-minute sessions.

Fiction and supplementary materials

Catalyst Game Labs has published over 100 novels and anthologies since acquiring the license in 2007, encompassing both original stories set in the ilClan era and reprints of classic titles that deepen the franchise's lore of interstellar warfare and mercenary conflicts. Notable among these are the Gray Death Legion trilogy by , which chronicles the formation and exploits of the mercenary unit Grayson Carlyle leads against oppressive houses during the Succession Wars, originally published in the 1980s but reissued in digital and print formats by Catalyst to sustain the narrative continuity. Authors such as Loren L. Coleman have contributed key works, including the 1997 novel Double-Blind, part of the Capellan Confederation series exploring political intrigue and betrayals within the Inner Sphere. In 2025, Catalyst continued the ilClan storyline with novels such as Outfoxed and The Ghost Bear Civil War by Bryan Young, announced for late 2025 release. For the Shadowrun universe, Catalyst Game Labs maintains an active fiction line blending cyberpunk and urban fantasy, with novels that expand on shadowrunner adventures in a megacorporate-dominated world. Since 2013, titles include Neat by Russell Zimmerman, a tale of corporate espionage and street-level intrigue, and DocWagon 19 by Jennifer Brozek, delving into medical extraction operations gone awry amid magical threats. The line features ongoing anthologies and standalone works, such as the 2020 collection Spells & Chrome, which compiles short stories illustrating the Sixth World's diverse societies and elements. As of 2025, Catalyst released new entries like The Good, the Bad, and the SINless by Stephen Dedman, emphasizing themes of identity and rebellion in SINless underclass narratives. In addition to novels, Catalyst produces supplementary materials that enrich the lore of both and without delving into core gameplay mechanics. The Technical Readout series, such as Technical Readout: 3145, provides detailed profiles of 'Mechs, vehicles, and weapons with historical context and faction-specific developments, serving as essential references for the universe's technological evolution. For , sourcebooks like Street Grimoire offer expanded magical lore and urban myths through narrative sidebars and world-building essays. Catalyst also distributes free digital downloads, including record sheets for tracking unit customizations and quick-start rules packets that introduce key lore elements, as well as mission outlines with embedded short fiction to facilitate storytelling. These materials support the expansive fictional universes by providing accessible entry points and narrative depth.

Subsidiaries and divisions

Rather Dashing Games

Rather Dashing Games was acquired in March by Loren and Heather Coleman, owners of Catalyst Game Labs, from Kalmbach Publishing, which had owned the company since 2016. This move enabled Rather Dashing to restructure and relaunch, allowing Catalyst to expand its portfolio into lighter, family-oriented board games beyond its core wargaming and lines. The acquisition aligned with Catalyst's broader growth strategy, integrating Rather Dashing as a dedicated division focused on accessible gaming experiences. Under the new ownership, Rather Dashing's first release was Wakening Lair in September 2018, a introducing monstrous threats in a lair-building . Key products since then include card-based abstract strategy games like , which earned the Collection Award from Boardgame Corner and a of Excellence from The for its elegant resource-management gameplay, as well as dice-driven titles such as Dwarven Miner, a push-your-luck crafting game, and adventure board games like Seasons of Arcadia and Hafid's Grand Bazaar. These offerings emphasize quick setup and play, often learnable in under 10 minutes, prioritizing fun, imagination, and strategic depth without overwhelming complexity. Rather Dashing Games specializes in titles that bridge hobbyist and casual audiences, featuring simple mechanics enriched with thematic lore to appeal to families and groups seeking lighthearted entertainment. Examples include licensed games like Captured Moments: A Game and Peterson's Wild Adventure, which adapt familiar properties into fast-paced, interactive formats. This focus on broad accessibility has supported Rather Dashing's contributions to Catalyst's diversification. As a Catalyst division, Rather Dashing benefits from integrated publishing and shared distribution channels, with its titles available through Catalyst's retail networks. In April 2023, Catalyst announced a dedicated division that incorporates Rather Dashing's catalog, including Element, alongside other acquisitions to further streamline operations and expand market reach. This structure enhances efficiency while maintaining Rather Dashing's creative independence in developing games.

Iron Wind Metals

In May 2025, Catalyst Game Labs acquired full ownership of Iron Wind Metals, a metal miniatures manufacturer based in the Greater area, to strengthen its production capabilities for metal s in lines such as . The acquisition, announced on May 9, positioned Iron Wind Metals as a wholly owned , allowing Catalyst to expand its miniature offerings beyond production. Prior to the acquisition, Iron Wind Metals had been producing licensed metal miniatures for since 2001, succeeding the Ral Partha brand that originally crafted BattleTech 'Mechs and vehicles starting in the . The company specialized in high-detail metal casts, including BattleMechs, combat vehicles, and , often sold in formats like packs containing multiple unassembled figures. Following the acquisition, Iron Wind Metals operates as an independent division under , continuing its focus on metal miniature production, including blister packs and custom sculpts for units that complement Catalyst's plastic miniature lines. This integration enhances the miniature ecosystem by providing metal alternatives for collectors and players seeking durable, detailed models. The acquisition benefits by expanding retail distribution through hobby stores, leveraging Iron Wind Metals' expertise in low-volume to address limitations in plastic manufacturing, such as high tooling costs for limited-edition or custom designs. This move preserves the legacy of metal miniatures while broadening access to specialized products for the tabletop gaming community.

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