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Certain Affinity

Certain Affinity is an video game development studio founded in , specializing in co-development and lead development for multiplayer titles. Headquartered in , with an additional office in , , the studio employs over 250 people and has contributed to more than 40 titles across major franchises, including extensive work on the series for 11 products over 15 years and the Call of Duty series for six products over a decade. Known for its focus on innovative gameplay, polished multiplayer experiences, and end-to-end development services such as audio and cinematic design, Certain Affinity developed its first original intellectual property, , in 2008. The studio has built a reputation for collaborating with leading publishers on high-profile projects, including contributions to (such as the Creator Kit for PC modding support released in January 2025), DOOM, and the upcoming by , emphasizing moment-to-moment gameplay and world-class content creation. In October 2024, , a global provider of technical and creative services to the video game and entertainment industries, acquired Certain Affinity to expand its co-development capabilities and integrate the studio's expertise in premium AAA titles. This move positions Certain Affinity as a key asset within Keywords' portfolio, enhancing support for unannounced and ongoing projects while maintaining its independent creative approach.

Overview

Founding and mission

Certain Affinity was founded on August 25, 2006, in , by Max Hoberman, a former developer who had led multiplayer and online development efforts at the studio, alongside a small team of other ex-Bungie staff and industry veterans from various backgrounds. The studio's initial mission centered on developing innovative, high-quality action games as an independent entity, drawing on the team's expertise to prioritize engaging experiences. Operating as a bootstrap startup without external at launch, Certain Affinity sought to balance creative autonomy with the technical proficiency honed from prior work on major titles, establishing a foundation for self-sustained growth in the competitive gaming .

Headquarters and scale

Certain Affinity is headquartered in , where it has been based since its founding in 2006, leveraging the city's established strengths as a hub for game development talent. The choice of Austin reflects its vibrant creative ecosystem and growing pool of experienced developers, which has supported the studio's operations in a competitive . In addition to its primary Austin location, Certain Affinity maintains a second studio in Toronto, Ontario, Canada, enhancing its North American footprint. As of October 2024, the studio employs over 180 full-time staff across its offices in the United States and , a figure that accounts for adjustments following its acquisition by in October 2024 and prior workforce changes. This scale positions Certain Affinity as one of the larger game development teams in Austin, with a focus on specialized expertise rather than massive expansion. The studio operates primarily as a support and co-development partner for major publishers, specializing in multiplayer systems, map design, and contributions to full-scale projects. Its work includes creating PvP maps, UI/UX design for multiplayer interfaces, and weapon balancing for franchises like from , as well as multiplayer map packs and game modes for Microsoft's series. This operational scope has enabled Certain Affinity to contribute to over 40 titles across more than 17 franchises, emphasizing high-quality action game elements without leading every project independently.

History

Early years (2006–2010)

Certain Affinity was founded in 2006 by Max Hoberman, a Bungie veteran who had served as the multiplayer and online lead for Halo 2 and Halo 3. The studio quickly secured its debut contract with Microsoft that same year to support multiplayer development for the Halo franchise, establishing Certain Affinity as an external co-development partner. This initial work focused on creating multiplayer maps and systems for Halo 3, leveraging the founders' prior experience at Bungie to deliver high-quality content amid the game's tight development timeline. In 2008, Certain Affinity released its first original title, , a game published by for Xbox Live Arcade, PlayStation 3, and PC. Developed by a small bootstrap team operating out of a house in , the game featured accessible pirate-themed naval combat, town capture mechanics, and multiplayer modes, marking the studio's entry into original IP development. That year, the studio also contributed to Valve's as co-developer on the port, handling multiplayer integration and map adaptations to optimize the co-op zombie for console play. This project further solidified Certain Affinity's expertise in multiplayer design for cooperative experiences. Through these foundational contracts and the professional network of alumni, Certain Affinity fostered growth via word-of-mouth referrals and repeat business in the industry.

Expansion and key partnerships (2011–2020)

In the early , Certain Affinity marked a significant milestone with the release of its original title, Crimson Alliance, an emphasizing cooperative gameplay for up to four players. Developed entirely in-house and published by Game Studios, launched on September 7, 2011, for via , featuring hack-and-slash combat against the Cult of the Soul Siren in hand-crafted dungeons. The studio deepened its longstanding collaboration with the Halo franchise during this period, extending support beyond initial multiplayer work. For Halo: Reach, Certain Affinity developed the Defiant Map Pack in March 2011, creating three multiplayer and Firefight maps inspired by elements from the Halo novels, building on earlier packs from 2010. In 2012, the team contributed to Halo 4 by designing the Dominion multiplayer mode for Forge and producing 10 core PvP maps, plus eight additional maps for the Majestic, Castle, and Crimson DLC packs. This partnership culminated in co-development for Halo: The Master Chief Collection in 2014, where Certain Affinity remastered six Halo 2 multiplayer maps, enhanced the Forge editor, and integrated progression systems on the Halo 4 engine alongside 343 Industries. Certain Affinity also forged key external partnerships, leveraging the studio's expertise in cooperative multiplayer mechanics. Concurrently, from 2010 to 2012, the team supported by handling multiplayer development for , including core features, five original maps, and contributions to the First Strike DLC with three additional maps across , , , and PC platforms. In 2019, the studio expanded internationally by opening a new office in , . Amid the industry's rapid expansion in the mid-2010s, Certain Affinity grew its workforce to a peak of approximately 120 full-time employees by 2016, drawing talent from veteran studios to fuel larger-scale projects. To broaden its recruitment during this boom, the studio introduced flexible options, enabling hires from beyond its Austin headquarters and enhancing its capacity for collaborative development.

Recent developments (2021–present)

In 2021, Certain Affinity co-developed the multiplayer component of Halo Infinite alongside 343 Industries, contributing to key features such as campaign scoring integration and the Big Team Battle mode, which supported 12v12 matches and became a cornerstone of the game's free-to-play beta launch on November 15. This partnership built on the studio's longstanding history with the Halo franchise, with Certain Affinity's team assisting since late 2019 to enhance online progression and gameplay systems. Facing broader industry challenges, Certain Affinity announced layoffs in April 2024, reducing its workforce by 25 employees—approximately 10% of its staff at the time—primarily in business operations roles, attributed to a slowdown in funding and investor reluctance toward third-party game investments. This marked the studio's first staff reduction in its 18-year history, amid a wave of similar cutbacks across the sector. On October 18, 2024, acquired Certain Affinity for an undisclosed sum, incorporating the studio's approximately 180 employees across U.S. and Canadian locations into its global network of game services while allowing it to maintain operational independence. The acquisition aimed to strengthen Keywords' capabilities in co-development and support for titles, marking the company's second such purchase in 2024. In January 2025, Certain Affinity supported the announcement of official PC modding tools for , having co-developed the Creator Kit in collaboration with to enable community-created content like quests, dungeons, and cosmetic enhancements via the Epic Games Store and CurseForge platform. The kit launched on January 30, 2025, expanding the game's longevity through user-generated mods. The studio continues to contribute to ongoing projects such as the sci-fi RPG .

Games and projects

Original developments

Certain Affinity's first original intellectual property was Age of Booty, a game released in 2008 for , , and PC. The title features pirate-themed gameplay centered on naval battles, where players capture islands, build structures, and engage in tactical combat to amass treasure. Developed using a custom engine that later influenced other projects, it emphasizes accessible, fast-paced multiplayer sessions for up to four players. In 2011, the studio released Crimson Alliance, a co-operative published by Studios for . This dungeon crawler allows up to four players to explore hand-crafted levels, battling enemies in real-time combat while collecting loot to upgrade abilities. Players select from three distinct character classes—the melee-focused (Gnox), the agile Assassin (Moonshade), or the spell-casting (Direwolf)—each with unique skills, ultimate abilities, and progression trees unlocked through . The game's loot system encourages replayability, with randomized drops enabling customization and co-op synergy. Certain Affinity announced Project Loro in August 2023 as its first wholly self-funded original , marking a return to independent development after years of co-development work. Development began in December 2022 under the leadership of studio veterans, including CEO Max Hoberman, a former designer. The project debuted with a closed-door hands-on demo at gamescom 2023, showcasing innovative mechanics in a multiplayer-focused experience. As of November 2025, no further public details or updates have been released. Last Expedition, revealed in December 2021 through a partnership with Gala Games, represents another original project from Certain Affinity, blending action with elements for player ownership. This PvPvE extraction is set on a hazardous called Aura, where teams undertake high-stakes expeditions amid environmental dangers and rival players. Led by Certain Affinity's expertise, the game emphasizes suspenseful and . As of November 2025, the project has no confirmed release date, with the last public update being a 2023 early access trailer.

Support roles in franchises

Certain Affinity has established itself as a key support studio for major franchises, specializing in multiplayer components, map design, and systems integration that enhance established titles without leading their core development. The studio's expertise in crafting balanced, engaging multiplayer experiences has made it a frequent collaborator with publishers like , , and , often focusing on post-launch content, remasters, and technical expansions. In the Halo franchise, Certain Affinity has contributed extensively to multiplayer elements across multiple titles, designing over 30 maps and supporting remastering efforts. For Halo 2's Blastacular Map Pack in 2007, the studio developed two remade maps, Tombstone and Desolation, updating visuals and gameplay for modern standards. In Halo: Combat Evolved Anniversary (2011), they created seven co-op and PvP maps by reimagining originals with Halo: Reach-style art and mechanics. The Halo: Reach Defiant Map Pack (2011) featured three new firefight and PvP maps inspired by Halo novels, emphasizing environmental storytelling. For Halo 4 (2012), Certain Affinity designed 10 core PvP maps, eight additional maps across DLC packs like Majestic and Crimson, and introduced Forge World 2.0 tools for player-created content, along with the Dominion mode that integrated resource capture into objective-based play. In Halo: The Master Chief Collection (2014), they remastered six Halo 2 maps with updated assets and improved the Forge editor for better map forging capabilities. More recently, Certain Affinity co-developed the multiplayer suite for Halo Infinite (2021), handling systems like progression, matchmaking, and seasonal content updates in partnership with 343 Industries. These efforts highlight the studio's proprietary tools for iterative map design and AI-driven behaviors, such as dynamic enemy placement in firefight modes. The studio's work on the Call of Duty series has centered on multiplayer map creation and balance, contributing to titles from the late 2000s onward. For Call of Duty: World at War (2008), Certain Affinity developed four core PvP maps, UI elements, weapon balancing, and six more for DLC packs, incorporating vehicles for varied gameplay. In Call of Duty: Black Ops (2010), they designed and arted five maps, including three for the First Strike DLC, with a focus on mode integration like Zombies and objective modes. For Call of Duty: Ghosts (2013), support included art passes and design refinements for multiplayer maps to ensure balance across team-based play. Call of Duty: Advanced Warfare (2014) saw similar contributions in map development, emphasizing exosuit mechanics and verticality. Additionally, in the 2016 remaster of Call of Duty 4: Modern Warfare, they updated 14 multiplayer maps with enhanced environments, HUD, and AI behaviors. This body of work underscores Certain Affinity's role in refining multiplayer pacing and fairness through targeted design tools. Beyond these core franchises, Certain Affinity has provided multiplayer support for other series, including porting and expanding (2008) and its expansions (2009) to , optimizing co-op survival mechanics and AI director systems for console play. In the 2010s, the studio remastered maps for , developed seasonal modes like the 2018 Soccer event and 2017 Halloween "Stop Leviathan," and created new tank assets to support the 1.0 update's overhaul of UI and gameplay. For (2023), Certain Affinity contributed to the development as a co-developer, and later built the official PC Creator Kit, released on January 30, 2025, via the , supporting of new quests, dungeons, and character enhancements such as cosmetics and skins, with CurseForge for publishing. In 2024, they entered a co-development partnership with for the sci-fi EXODUS, focusing on action-adventure elements and narrative systems. These projects demonstrate the studio's versatility in leveraging internal tools for AI behaviors and procedural map elements to bolster franchise longevity.

Organization

Leadership and key personnel

Certain Affinity was founded in 2006 by Max Hoberman, who has served as its leader since inception, initially as president and creative director before transitioning to CEO. A former Studios employee and multiplayer/online lead for the series, Hoberman oversaw the studio's evolution from a small team of ex- alumni into an independent co-development specialist, guiding contributions to major franchises like while maintaining operational independence. Under his direction, the studio has shipped over 40 titles and supported more than 150 million units sold across platforms. Key hires have bolstered the studio's executive structure, notably Paul Sams, who joined as president and in 2022 after serving as a strategic advisor for three years. With over 30 years in the industry, including a nearly 20-year tenure at , serving as COO for 11 years where he helped grow the company from fewer than 40 employees to over 4,000 and annual profits from under $50 million to nearly $1 billion, Sams now manages day-to-day operations and strategic growth at Certain Affinity. Other senior leaders include Stephanie Letendre as VP of finance, bringing 20+ years of experience in tech and startup finance, including roles at Motion Computing; James Thoma as VP and , a 40-year legal specializing in and entertainment law; and Avi Mintz as VP and , with credits on 15+ titles focused on production efficiency. Following ' acquisition of Certain Affinity in October 2024, the studio integrated with the parent company's leadership, with Keywords CEO Bertrand Bodson emphasizing the alignment of Certain Affinity's co-development expertise with Keywords' global operations. Hoberman and his management team, including Sams, continue to lead day-to-day activities, ensuring continuity in creative direction. Notable alumni from Certain Affinity have extended their influence across the industry, with team members like Chad Armstrong— an early contributor who helped form the studio in 2007—later joining in 2010 to work on as a designer, bridging Certain Affinity's multiplayer expertise from early projects to ongoing franchise development.

Workforce and company culture

Certain Affinity employs over 180 full-time staff members (as of October 2024), forming a diverse team that reflects the multicultural populations of its , and , , locations. The workforce includes industry veterans with specialized expertise in C++ programming, development, and multiplayer networking, honed through contributions to major action franchises like and . Employee-led affinity groups centered on shared interests such as music, sports, and art further support an inclusive environment that embraces broad perspectives and avoids biases. The studio's company culture prioritizes collaboration in an open, ego-free creative setting, guided by the motto "Team is Everything," which underscores the value placed on collective effort and empowering individuals to excel. Work-life balance is a core principle, with deliberate efforts to avoid crunch culture by balancing project workloads and fostering a supportive atmosphere through weekly treats, monthly creative competitions, and annual celebrations. Since 2020, Certain Affinity has offered flexible remote and hybrid work options, allowing employees to choose arrangements that suit their needs unless specific on-site requirements apply, supported by a dedicated remote work program. In response to industry challenges, the studio conducted layoffs in March 2024, affecting 25 U.S.-based employees primarily in business operations, and provided those impacted with severance pay, extended benefits, and career transition support. Following its acquisition by in October 2024, Certain Affinity benefits from enhanced stability and integration into a larger global network, enabling expanded opportunities across North American and international projects.

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