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FPS

A (FPS) is a centered on weapon-based , typically involving firearms and other projectiles, experienced from the of the in-game without seeing the avatar's body. The core revolves around aiming precision, movement through environments, and direct confrontation with enemies, fostering through subjective viewpoint rendering. Emerging from experimental titles like Maze War in 1973, recognized as the first FPS for its networked multiplayer shooting in a , the genre exploded in popularity with id Software's in 1992 and Doom in 1993, which introduced fast-paced 3D graphics, level design, and modding communities that expanded player engagement. These innovations shifted gaming toward action-oriented experiences, spawning subgenres like tactical shooters and arena modes, while multiplayer variants laid groundwork for dominance by titles such as and series. FPS games have driven hardware advancements in rendering and networking, yet provoked debates on simulated violence, with empirical reviews of longitudinal studies finding no substantiated causal ties to increased aggression or criminality in players.

Gaming and entertainment

First-person shooter genre

The first-person shooter (FPS) genre consists of in which players control a from a first-person perspective, focusing on with weapons like firearms against enemies in three-dimensional environments. Core gameplay mechanics emphasize aiming, , and movement, often including for , health, and armor pickups, as well as objective-based levels or maps designed to facilitate direct confrontations. Early precursors emerged in the 1970s with Maze War, developed by Steve Colley, Greg Thompson, and Howard Palmer in 1973, which featured networked multiplayer combat in a maze from a first-person view, establishing foundational elements like avatar-based shooting against opponents. The genre's modern form crystallized in the early 1990s through id Software's titles: (May 5, 1992) introduced pseudo-3D raycasting for corridor-based enemy elimination, while (December 10, 1993) advanced this with faster pacing, textured environments, and modular level design via the , selling over 10 million copies in its initial and commercial releases combined. Evolution in the late 1990s shifted toward multiplayer dominance with Quake (June 22, 1996), which pioneered true 3D polygonal graphics and online deathmatch modes, influencing competitive esports. The 2000s diversified into tactical variants like Counter-Strike (June 19, 1999, as a Half-Life mod), emphasizing bomb defusal and team coordination, which peaked at over 1.8 million concurrent players in its successor Counter-Strike 2 by 2024. Military-themed entries, such as Call of Duty (October 29, 2003), integrated cinematic campaigns with realistic ballistics and squad mechanics, amassing franchise sales exceeding 425 million units by 2022 and generating over $30 billion in revenue. Contemporary FPS titles blend subgenres, incorporating battle royale survival in PlayerUnknown's Battlegrounds (December 20, 2017), which drew 3.2 million peak players, and hero-shooter elements in (May 24, 2016), featuring ability-based classes. Technical advancements, including high frame rates above 60 FPS for responsive aiming and for replayability, underpin competitive viability, as lower rates demonstrably impair player performance in precision shooting tasks. Despite proliferation, core causal dynamics remain tied to spatial awareness and reaction times, with skilled players outperforming via predictive targeting over mere reflexes.

Cultural impact and controversies

The (FPS) genre, originating with titles like Doom (released November 10, 1993) and (released June 22, 1996), profoundly shaped modern gaming culture by pioneering multiplayer competition, communities, and technological innovations in 3D graphics and networking. These games fostered emergent subcultures such as —where players optimize completion times, as seen in Quake's annual events drawing thousands since 1996—and user-generated modifications that influenced later open-world designs. FPS titles also drove the rise of , with games like Counter-Strike (1999) and its successors establishing professional circuits; by 2023, Counter-Strike 2 majors featured prize pools exceeding $1.25 million per event, attracting global audiences of over 1 million viewers. Beyond gaming, FPS mechanics permeated military simulations and virtual training, exemplified by the U.S. Army's (2002), which recruited over 13 million players by emphasizing tactical realism and team coordination to model real-world combat scenarios. The genre's emphasis on immersive agency and rapid has been credited with building community solidarity among players, countering isolation narratives by enabling cross-cultural collaboration in online lobbies. However, its power fantasy tropes have drawn academic scrutiny for reinforcing gun-centric narratives, potentially mirroring cultural attitudes toward firearms rather than originating them. Controversies surrounding FPS games center on unsubstantiated claims of inciting real-world violence, particularly after events like the 1999 shooting, where media speculated links to Doom without empirical support. Proponents of a causal connection, including some () reports, cite laboratory experiments showing short-term increases in aggressive affect—such as heightened hostility scores post-play—but these effects are small, transient, and not predictive of criminal violence. In contrast, comprehensive reviews refute causation: a 2019 University study of over 1,000 U.K. adolescents found no association between violent game exposure and aggressive behavior, while a 2023 Stanford analysis of reputable studies concluded no evidence links gaming to , attributing such persistence to political amid declining youth crime rates uncorrelated with game sales. Empirical consensus, drawn from longitudinal and meta-analytic data, indicates FPS play may serve as an aggression outlet without escalating real-life harm; for instance, a 2022 study on online shooters reported zero cross-lagged effects between playtime and aggressive affect over months. Critics' overreliance on correlational data ignores confounders like pre-existing traits, and amplification—often from ideologically aligned outlets—has perpetuated moral panics despite FBI and criminological findings showing no game-violence nexus in mass shooter profiles. Legal challenges, such as attorney Jack Thompson's 2000s campaigns against titles like (extending to FPS hybrids), failed in courts, with U.S. rulings in 2011 affirming games' First protections absent proven harm. These debates highlight issues, as advocacy-driven research from biased institutions contrasts with rigorous, null-result studies from independent academics.

Computing and digital media

Frames per second

Frames per second (FPS), also known as , measures the frequency at which consecutive still images, or frames, are captured, displayed, or rendered in to create the of motion in video, , and real-time . This metric is fundamental in and , where it determines the of visual output; for instance, in video playback, a of 24 frames displayed every second produces standard cinematic motion, while higher rates like 60 FPS enhance fluidity in interactive applications. In real-time rendering, such as computer-generated imagery or , FPS reflects the computational performance of hardware like GPUs, as each frame must be calculated and output within the allotted time interval. Historically, frame rates evolved from early film experiments in the late , where hand-cranked cameras produced variable speeds of 14 to 26 FPS, often resulting in jerky motion due to inconsistent cranking. The introduction of synchronized sound in the necessitated standardization, leading to 24 FPS as the film industry norm by , balancing perceptual smoothness with efficiency. Television standards diverged based on electrical grid frequencies: 50 FPS interlaced in PAL regions (, much of ) and 60 FPS in (, ), later adjusted to 29.97 FPS for to avoid interference with color subcarriers. Digital media inherited these, but computing applications pushed beyond, with video games targeting 60 FPS as a baseline for console hardware like the and Xbox Series X, released in November 2020, which support up to 120 FPS in select titles. In gaming and interactive digital media, higher FPS—such as 120 or 144—correlates with reduced , lower input latency, and decreased when synchronized with display refresh rates via technologies like or . This provides competitive advantages in , where sub-60 FPS drops can impair reaction times; for example, professional titles like prioritize frame rates exceeding 240 FPS on high-end PCs to minimize system latency below 10 milliseconds. Rendering high FPS demands proportional increases in processing power; a GPU rendering at 144 FPS must perform 144 full scene calculations per second, versus 60 for standard video, often trading graphical fidelity for performance in resource-constrained environments. Human of FPS stems from the persistence of and , where rates below 10-12 FPS appear as discrete images, but 24-30 FPS suffices for basic motion illusion in passive viewing, as in . Empirical tests show benefits to higher rates in dynamic scenarios: at 60 FPS, subjective motion clarity improves over 30 FPS, with diminishing but measurable gains up to 300 FPS in or rapid tracking tasks, contradicting claims of a strict 60 FPS limit. In vection studies—simulating self-motion—peak immersive effects occur around 60 FPS, with reduced efficacy at extremes, underscoring FPS's role in causal for rendered environments rather than mimicking biological exactly.

Physical sciences and engineering

Feet per second

The foot per second (symbol: ft/s or fps) is a unit of both speed (scalar quantity) and (vector quantity including direction) in the customary and systems of . It quantifies the distance of one foot traveled or displaced per second of time. As part of the foot-pound-second (FPS) system predominant in physics and applications, it pairs with units like the foot for and second for time to describe motion under gravitational or applied forces. One foot per second equals exactly 0.3048 meters per second, derived from the international foot definition of precisely 0.3048 meters established in by international agreement among Anglophone nations. It also converts to approximately 0.681818 or 1.09728 kilometers per hour, facilitating comparisons with metric or automotive standards. In practical computations, such as those involving , engineers often multiply by 0.3048 for compatibility without loss of precision due to the exact foot-metre ratio. In , fps measures —the initial speed of a exiting a barrel—with typical rounds achieving 800–1,400 ft/s and high-powered exceeding 3,000 ft/s, up to 4,600 ft/s in specialized calibers. thresholds include 163 ft/s for and 213 ft/s for , underscoring fps's role in forensic and analysis. Aviation and employ it for airspeeds, fluid flows, and machine velocities, such as approximating the in dry air at (around 1,116 ft/s at 20°C). These applications persist in US-centric industries despite metric advocacy, as FPS aligns with legacy and empirical from testing.

Foot-pound-second system

The foot-pound-second (FPS) system constitutes a traditional framework of measurement units primarily utilized in and physics within the and, to a lesser extent, other countries employing or customary systems. It designates the foot as the base , the as the base unit of mass, and as the base . This system emerged from the historical of measurement, which trace origins to medieval standards but underwent formalization during the amid industrialization in and its colonies, including the post-independence. Two principal variants exist within the FPS framework, reflecting differing treatments of mass and force. The absolute FPS system treats the pound strictly as a unit of mass (approximately 0.45359237 kilograms), deriving force coherently as the poundal, defined as the force imparting an acceleration of one foot per second squared to one pound of mass (equivalent to 0.138255 newtons). In contrast, the gravitational or engineering FPS system—prevalent in American practice—defines the pound-force as the gravitational force on one pound of mass at standard Earth gravity (32.17405 feet per second squared), necessitating a proportionality constant g_c = 32.17405 pound-mass feet per pound-force second squared in Newton's second law to maintain dimensional consistency: F = \frac{m a}{g_c}. The pound-force equates to approximately 4.44822 newtons. Derived units in the FPS system include the foot-pound for energy or work (1 foot-pound-force = 1.355818 joules), the foot-pound per second for power (equivalent to the mechanical horsepower of approximately 550 foot-pounds per second or 745.7 watts), and the for mass in gravitational contexts (1 slug = 32.17405 pounds-mass). Unlike the coherent (SI), where the derives directly from base units without additional constants, the FPS system's non-coherence in its engineering form complicates calculations, particularly in and , though it aligns intuitively with everyday weights and human-scale dimensions in contexts. The foot measures exactly 0.3048 , ensuring precise to SI for conversions.
QuantityFPS UnitSymbolSI Equivalent
LengthFootft0.3048 m
MassPound-masslb_m0.45359237 kg
TimeSeconds1 s
Force (absolute)Poundalpdl0.138255
Force (gravitational)Pound-forcelbf4.44822
Energy/WorkFoot-pound-forceft·lbf1.355818 J
Despite the global adoption of SI units following the establishment of the meter-kilogram-second framework, FPS persists in U.S. sectors such as , , and , where legacy equipment, standards, and professional familiarity sustain its application as of 2025. This endurance stems from entrenched infrastructure rather than inherent superiority, as SI's decimal coherence and international standardization facilitate broader scientific and interoperability.

Government and security

Federal Protective Service

The Federal Protective Service (FPS) is a enforcement agency within the of (DHS) tasked with protecting federal facilities nationwide. It employs authority and security expertise to secure over 8,000 federally owned or leased buildings, safeguarding government employees, visitors, and assets from threats including crime, terrorism, and unauthorized access. FPS operations encompass risk assessments, physical security countermeasures, and response to incidents at these sites, which serve as hubs for public services and administrative functions. FPS was formally established in January 1971 by the U.S. (GSA) through Administrative Order 5440.46, consolidating prior fragmented protective functions dating back to earlier federal security efforts. Initially under GSA, responsibility for FPS transferred to DHS via the , integrating it into the department's broader and infrastructure protection mandate following the . This shift expanded FPS's scope to align with priorities, emphasizing intelligence-driven threat mitigation over purely administrative guarding. In operations, FPS maintains approximately 900 special agents and relies heavily on contract security guards—numbering around 13,000—for routine tasks such as , visitor screening, and perimeter patrols. Agents conduct criminal investigations, protective intelligence, and interagency coordination, while the Protective Security Coordination Division supports voluntary for non-federal . Funding derives primarily from tenant agencies via reimbursable services, with FPS collecting fees to cover operations rather than direct appropriations. Government audits have highlighted persistent challenges in FPS effectiveness, including inconsistent contract guard performance and technological shortcomings. A 2025 Government Accountability Office (GAO) review found that FPS contract guards failed to detect prohibited items in 13 of 27 covert tests at federal facilities, attributing lapses to inadequate training and screening protocols. Similarly, a 2018 DHS Office of report identified excessive overtime among FPS inspectors—sometimes exceeding senior executive pay—due to poor workload management and insufficient monitoring, leading to inefficiencies estimated at millions in unneeded costs. Implementation delays in the Protective Technology System (), an IT platform for guard credentialing and scheduling, have persisted since 2018, hindering operational reliability as of 2024. These issues, documented in nonpartisan federal oversight reports, underscore vulnerabilities in FPS's reliance on contractors and outdated systems despite its core mission.

Other fields

Education and academia

Future Problem Solving Program International (FPSPI) is a nonprofit educational initiative established in 1974 by psychologist E. Paul Torrance to cultivate critical and creative thinking among K-12 students through structured problem-solving activities. The program emphasizes a six-step process—identifying challenges, generating solutions, developing criteria, applying criteria, analyzing solutions, and proposing actions—applied to futuristic scenarios drawn from real-world issues such as , rising sea levels, and . Over its 50-year history, FPSPI has engaged nearly one million participants worldwide, operating in multiple countries via affiliated chapters that integrate the curriculum into school programs. The program's core components include Global Issues Problem Solving, where teams of four students research annual topics and compete by producing booklets outlining solutions to hypothetical future scenarios; Community Project Problem Solving, which directs participants to implement local action plans addressing identified community needs; Scenario Writing, involving the creation of short stories set 20–30 years in the future; and Scenario Performance, an oral extension featuring dramatic presentations of futuristic narratives. These elements align with educational standards, such as English Language Arts literacy skills in reading, writing, and research, and foster 21st-century competencies including collaboration, communication, creativity, citizenship, and character. FPSPI competitions culminate in international events, with qualifiers at state or regional levels selecting top teams based on evaluator scores for research depth, logical analysis, and innovative proposals. In academic settings, FPSPI serves as a supplemental tool rather than a formal program, often adopted by specialists and middle/high school to enhance problem-solving beyond . Empirical evaluations, such as a on its online adaptation during the , indicate improvements in students' and adaptability, with participants outperforming non-FPS peers in structured reasoning tasks. However, program efficacy relies on coach and consistent application, as informal implementations may yield variable outcomes without rigorous assessment. Affiliates report sustained participation, with programs like those in and embedding FPSPI into extracurriculars to prepare students for complex, uncertain futures. Despite its focus on youth education, the framework has influenced broader pedagogical discussions on foresight and in training, though it remains primarily extracurricular.

Finance and business

The Faster Payments Service (FPS) is a system in the that facilitates near-instantaneous electronic transfers of sterling funds between bank accounts, operating 24 hours a day, 365 days a year. Launched on May 27, 2008, by the Payments Council (now part of Pay.UK), it was developed to address limitations in traditional batch-processing systems like , which could take up to three business days for settlement. FPS supports transfers up to £1 million per transaction without prior arrangement, with over 33 direct participants including major banks and payment service providers as of 2023, enabling billions of payments annually. Its infrastructure reduces liquidity needs for businesses by accelerating cash flow and supports innovations like request-to-pay and sweep payments for automated fund collection. In payroll and tax administration, FPS also denotes Full Payment Submission, a mandatory electronic report submitted by UK employers to HM Revenue and Customs (HMRC) each time wages are paid. Introduced under Real Time Information (RTI) reforms effective from April 2013, it details employee earnings, deductions, and tax liabilities in real time, replacing annual P35/P14 submissions to improve accuracy and reduce end-of-year reconciliation burdens. Non-compliance can result in penalties, with submissions required via HMRC-approved software; as of 2025, it processes data for millions of workers, aiding fraud detection through timely validation against National Insurance numbers. Other business applications include proprietary tools like the Financial Performance Suite (FPS) offered by , a software platform for U.S. financial institutions to analyze profitability, , and metrics since the early 2000s. These usages highlight FPS's role in enhancing , though adoption varies by , with the UK systems demonstrating higher penetration due to regulatory mandates and competitive pressures in .

Sports and recreation

In , FPS refers to a , awarded to an offensive player when a defensive foul occurs within the 8-meter arc surrounding the goal. The shooter takes the from a spot 8 meters (approximately 26 feet) from the goal line, with all defenders required to be at least 4 meters away and positioned as during a free-position setup; the remains in net. This mechanism, governed by USA rules, aims to deter fouling in the critical scoring area while providing a direct scoring opportunity akin to a penalty in other sports. Free position shots constitute a significant portion of goals in competitive play, often tracked in statistics as FPS attempts and FPS goals (e.g., FPG for free position goals made). For instance, in during the season, teams averaged around 10-15 FPS opportunities per game, with conversion rates varying from 20-40% depending on shooter skill and defensive pressure; elite players like Maryland's shooters exploited FPS for over 25% of their goals in key matches. Success relies on technique, including quick releases, fakes to draw the , and precise placement to exploit angles, as higher frame-rate of professional games shows shooters achieving velocities up to 60-70 on effective FPS. Defensive strategies emphasize rapid clearance and anticipation, with fouls leading to FPS increasing by 15-20% in high-stakes games due to intensified physicality. In recreational shooting sports such as and , FPS denotes feet per second, a unit measuring to ensure safety and compliance with field regulations. Paintball markers are typically limited to 280-300 FPS to minimize injury risk, as velocities exceeding this can cause welts or bruises; for example, standard .68-caliber paintballs at 290 FPS travel about 200 mph, balancing range (effective up to 50-100 yards) with participant safety. Airsoft guns use FPS limits adjusted for BB weight—e.g., 350-400 FPS for 0.20g s in most venues—to prevent excessive , with chronographs mandatory at events to verify outputs below 2 joules for close-quarters play. These limits, enforced by organizations like the National Paintball Players Association, stem from biomechanical data showing pain thresholds rise sharply above 300 FPS, influencing equipment design and gameplay rules since the .

Miscellaneous uses

The Faces Pain Scale-Revised (FPS-R) is a validated self-report tool for assessing intensity, primarily in children aged 4 to 16 years, featuring six standardized facial images graded from 0 (no , neutral expression) to 10 (worst possible , grimacing). Developed in 2001 by modifying the original Faces Pain Scale, it demonstrates high reliability (test-retest r=0.93–0.96) and correlates strongly with other pediatric measures like the Visual Analog Scale (r=0.90). The FPS-R has been translated into multiple languages and adapted for electronic formats, enabling its use in clinical settings for acute and evaluation without requiring verbal skills. In adults with cognitive impairments, simplified versions like the FPS-R for older adults facilitate non-verbal reporting. Fellow of the Pharmaceutical Society (FPS) denotes a professional qualification awarded by bodies such as the Royal Pharmaceutical Society in the UK, recognizing advanced contributions to practice, research, or education since the . Holders typically engage in roles, advocacy, or specialized clinical services, with eligibility requiring years of membership and peer-reviewed achievements.

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