Fact-checked by Grok 2 weeks ago

Chessmaster 2000

Chessmaster 2000 is a program developed and published by . It was first released in 1986 for platforms including the , Commodore 64, , , , and -based PCs, with ports to Atari ST and Macintosh following in 1987, and to and in 1990. The game utilizes a based on MyChess II, originally written in 6502 assembly by David Kittinger, with assembly ports to processors such as the 6502, Z80, 68000, and 8086; the version was rewritten in C. This engine powered the program to a competitive strength suitable for players from novices to advanced levels, with 12 selectable difficulty settings ranging from "Newcomer" to "Grand Master." Key features include an extensive opening library comprising 71,000 moves, a teach mode that highlights legal moves and provides hints, post-game move analysis, the ability to print move histories, and access to pre-set challenges and famous historical chess positions. The software also supported mouse controls on compatible systems and incorporated a library of 100 notable chess games for study. As the inaugural title in the long-running series, it achieved significant acclaim, earning induction into the Computer Gaming World Hall of Fame in 1988 and ranking as the top-rated game in the magazine's reader poll with a score of 7.25 out of 10. The series, including , went on to sell over 5 million units by 2002, establishing it as one of the best-selling chess software franchises.

Development

Background

The Software Toolworks was established in February 1980 by Walt Bilofsky in Sherman Oaks, California. Software Country, a separate company founded in 1983, merged into The Software Toolworks in 1986. The company concentrated on developing educational and simulation software for the burgeoning personal computer market, with early releases such as Airport—a flight simulation game—and MyChess, a basic chess program, highlighting its interest in interactive entertainment and instructional tools. By the mid-1980s, as home computing became more accessible through platforms like the Commodore 64 and IBM PC, The Software Toolworks sought to expand its portfolio in response to increasing consumer demand for sophisticated software experiences. The 1980s marked a pivotal era for , characterized by the rise of AI-driven engines that brought grandmaster-level analysis to personal devices and intensified competition among developers. Programs like , developed by Dan and Kathe Spracklen, achieved early prominence by winning the first microcomputer chess tournament at the 1978 West Coast Computer Faire and earning an estimated 1500 rating in subsequent evaluations, setting a for accessible yet challenging opponents. This period saw chess software evolve from academic experiments to commercial products, fueled by advances in programming and hardware capabilities, though most interfaces remained text-based and utilitarian. To capitalize on the expanding market, decided to create a consumer-oriented chess simulator that would appeal to recreational players beyond expert circles. Chessmaster 2000 emerged from this initiative as the series' inaugural entry, conceptualized as a formidable opponent with a manufacturer-estimated of around 2000 under the system, surpassing many contemporaries in perceived strength. Unlike its text-based predecessors, it incorporated visual enhancements such as a graphical board representation with illustrated pieces, aiming to make chess more engaging and intuitive for home users.

Design and programming

The Chessmaster 2000 was programmed by a team at The Software Toolworks, with the core chess engine developed by David Kittinger, who adapted his earlier MyChess II program for this title. Co-development credits go to Walt Bilofsky and Michael E. Duffy, who handled overall software integration and porting efforts across platforms. The engine employed an iterative Type A search algorithm enhanced with alpha-beta pruning, killer move heuristics, and capture extensions to efficiently evaluate positions under computational limits. These techniques allowed the program to balance depth and breadth in move exploration, prioritizing promising lines while minimizing redundant calculations. To accommodate varying player abilities, the game featured 12 distinct skill levels, ranging from beginner-friendly shallow searches to more advanced settings approximating play. The manufacturer rated the highest level at approximately 2000 , though independent assessments placed its practical strength around 1550-1600 on typical hardware. This tiered system adjusted search depth and evaluation complexity, enabling novices to learn fundamentals while challenging experienced players without overwhelming the system's resources. A key visual innovation was the introduction of a 3D board view with rotation capabilities, allowing players to rotate the display 90 degrees for better perspective, alongside a traditional mode that could flip 180 degrees. This marked an upgrade from earlier text-based or flat chess programs, using simple wireframe or solid of pieces to enhance immersion on era-appropriate graphics hardware. The rotatable board and pieces provided dynamic viewing options, though limited by the era's processing power. Supportive features included a comprehensive opening comprising over 71,000 moves drawn from historical games, enabling users to recreate famous matches like those from the World Chess Championships. A hint system offered suggested moves based on the 's analysis, while a teaching mode highlighted all legal moves for selected pieces, aiding beginners in understanding rules and tactics. These elements were integrated to promote learning without compromising the core gameplay . Development faced significant challenges in optimizing for hardware, particularly 8-bit systems like the Commodore 64 with only 64 KB of RAM and processors such as the 6502 running at under 2 MHz. Kittinger's original assembly code was rewritten in C for PC ports to improve portability, but ports retained efficient usage through compact structures for board representation and selective move generation. This ensured smooth performance across constrained environments, avoiding excessive disk swaps or slowdowns during deep searches.

Gameplay

Interface and controls

The Chessmaster 2000 featured a graphical representation that supported both and views, allowing players to visualize the game in a more immersive manner. The mode presented the board with perspective depth, including piece animations for moves such as captures and promotions, which added visual flair to the gameplay. Players could customize the perspective by rotating the board up to 90 degrees, enabling adjustments for better visibility of positions from different angles. Input methods for making moves varied by platform to accommodate available hardware. On MS-DOS versions, controls relied on keyboard commands, where players entered algebraic notation (e.g., "e4" or "Nf3") directly to select and execute moves. In contrast, the Atari ST and Macintosh ports included mouse support, permitting users to click and drag pieces across the board for intuitive interaction. These platform-specific adaptations ensured accessibility while maintaining core functionality across systems like the Commodore 64 and Amiga, where joystick or keyboard inputs supplemented the primary methods. The game's interface incorporated on-screen menus accessible via function keys or mouse selection, providing straightforward navigation for various settings. These menus allowed users to select AI skill levels ranging from beginner to grandmaster, adjust board orientation (white on bottom or top), and toggle sound effects for moves and notifications. Additional options included hint systems and move analysis tools, all integrated without cluttering the primary board view. Complementing the software, each copy of Chessmaster 2000 included a bundled instructional prepared by the U.S. Chess Federation, featuring diagrams of key positions, explanations of rules, and tips for beginners. This 30-page guide served as an essential reference, helping users unfamiliar with chess to understand fundamentals like piece movements and basic strategies alongside the game's tutorials.

Modes and AI

Chessmaster 2000 offers several single-player modes designed to cater to players of varying skill levels, emphasizing practice, study, and simulation of historical play. The primary mode allows users to compete against the opponent across 12 adjustable difficulty levels, ranging from novice settings that limit the computer's thinking time to approximately five minutes for 60 moves, to grandmaster-level challenges where the deliberates deeply for complex positions. A dedicated puzzle-solving mode presents users with tactical problems, including mate-in-N scenarios where the searches ahead a configurable number of moves to verify solutions, fostering analytical skills through interactive challenges. Additionally, the game includes a recreation mode for replaying and studying over 100 famous historical matches, such as Paul Morphy's "," enabling users to follow or alter classic sequences to understand strategic decisions. The in Chessmaster 2000, powered by an engine developed by David Kittinger, simulates realistic chess play through a comprehensive containing approximately 71,000 moves drawn from established , allowing the to select contextually appropriate responses in the early . At higher difficulty levels, the adopts an aggressive style, prioritizing dynamic attacks and material gains while evaluating positions up to several plies deep, which contributes to its challenging mid and performance without relying on exhaustive precomputed databases. This approach ensures varied and human-like decision-making, with the computer's search depth adjusting dynamically based on the selected level to balance computational demands and strategic depth. To support learning and experimentation, Chessmaster 2000 incorporates several assistive features during play. Players can request hints from the , which displays its recommended next move along with an evaluation of the position, or utilize take-back functionality to undo one or more recent moves—either their own or the computer's—for revisiting errors without restarting the game. Positions are automatically saved at key intervals, and users can manually load or store games to resume sessions or analyze progress later. Victory conditions adhere to standard chess rules, with wins achieved via , resignation, or timeout based on the game's parameters. While the software supports adjustable time controls tied to difficulty levels—such as fixed thinking times per move—it lacks a built-in for dual-player timing, focusing instead on untimed or level-based pacing for single-player experiences.

Release

Platforms

Chessmaster 2000 was initially released in 1986 for several 8-bit and 16-bit platforms, including the , , , Commodore 64, , and , with subsequent ports to the Atari ST and Macintosh following in 1987, and to the and in 1990. The Atari ST and Macintosh versions arrived in 1987, while the and ports, both published by Dro Soft in , appeared in 1990 and featured Spanish-language interfaces. Version differences were prominent across hardware capabilities, particularly in graphics rendering. On 16-bit systems like the and Atari ST, the game supported enhanced visuals, including full board modes with detailed piece designs, borders, and onscreen clocks, leveraging the platforms' superior and processing power. In contrast, 8-bit platforms such as the and used simpler 2D or basic graphics, where modes often made pieces harder to distinguish when clustered due to resolution limits, and features like borders and clocks were omitted to preserve computational resources for the AI engine. The Macintosh version incorporated early elements, such as mouse-driven controls for piece movement and menu navigation, aligning with the system's . Porting the game to diverse hardware presented specific challenges, especially for 8-bit systems with constrained resources. For the , developers had to adapt the visual engine to the machine's limited 15-color palette and attribute clash system, which restricted pixel-level color assignments within blocks, resulting in a more monochromatic board representation compared to higher-end ports. On the , integration of controls for piece selection and movement was supported but proved tricky, as the input lacked diagonal support and required precise calibration via trim buttons to avoid erratic cursor behavior. Following its 1986 debut, Chessmaster 2000 received no major updates, though minor patches were issued for compatibility, such as version 1.02 for to address early hardware variances in PC compatibles.

Marketing and distribution

Chessmaster 2000 was published by and distributed primarily through retail software stores and mail-order channels advertised in computer magazines. The game was also handled by as a co-publisher and distributor in various regions, facilitating wider availability across platforms including , Commodore 64, , PC, , Atari ST, and Macintosh. To appeal to beginners and chess enthusiasts, the package included an illustrated instructional booklet provided by the U.S. Chess Federation, along with a coupon offering a discounted membership to the organization. This bundling positioned the software as an accessible entry point for learning the game at home, combining entertainment with educational value. Promotional efforts emphasized the program's "world-class" , highlighting its victory in the 1986 U.S. Open Chess Championship and a vast library of over 71,000 opening moves. Advertisements in publications such as Compute! and Computer Gaming World showcased the innovative 3D graphics options alongside 20 adjustable skill levels, from novice to , to underscore its appeal as a sophisticated yet user-friendly tool. Priced at approximately $39.95 to $44.95 USD depending on the platform, Chessmaster 2000 was marketed as a premium product for personal computing, available directly from retailers or via mail order with options for credit card purchases and a modest shipping fee.

Reception

Critical reviews

Chessmaster 2000 received positive contemporary feedback for its robust chess engine and visual features. In a November 1986 review published in Compute!, James V. Trunzo praised the program's sophisticated algorithms, which had secured victory in the U.S. Chess Federation's Personal Computer class at the United States Open Computer Chess Championship, outperforming competitors like Sargon III. The engine featured a 71,000-move opening library and could evaluate up to 12 moves ahead, earning an unofficial grandmaster-level rating of 2000. Trunzo highlighted the inclusion of both 2D and 3D graphics modes, with rotatable board views, though he observed that 3D piece rendering was difficult to discern on 8-bit systems like the Commodore 64 due to limited resolution. Overall, the review positioned Chessmaster 2000 as the most powerful chess program available, establishing a new benchmark for the genre. Reader reception in Computer Gaming World further underscored its strengths in accessibility. In the magazine's reader polls spanning 1986–1987, the game achieved an average score of 7.25 out of 10, topping the charts as the highest-rated and the only one to claim the overall number-one spot in December 1986. This sustained popularity led to its induction into CGW's Hall of Fame (Strategy Division) in 1988. Commentators valued the 12 adjustable skill levels, from novice-friendly "Easy Mode" to challenges, along with features like move take-backs and a computer , which made it approachable for casual players while supporting serious study through included classic games and printable move lists. However, the absence of an onscreen was noted as a minor omission, particularly on resource-constrained 8-bit platforms where such elements were sacrificed to maintain engine performance. Criticisms focused on platform-specific usability issues. A June 1987 review in Analog Computing for the Atari 8-bit version described the controls as clunky and poorly implemented, with the failing to support diagonal movements for piece selection, rendering navigation frustrating and non-intuitive; menu structures were illogical, and mappings lacked mnemonic logic, contributing to overall poor organization. Graphics fared similarly, as the 3D mode produced overlapping pieces that were indistinguishable even on high-quality monitors, forcing reliance on the more functional but still flawed 2D view where pawns and bishops were hard to differentiate.

Sales and awards

Chessmaster 2000 achieved significant commercial success following its 1986 release. In terms of competitive recognition, Chessmaster 2000 won the Personal Computer class at the 1986 Open Computer Chess Championship held in , becoming the first off-the-shelf consumer chess program to claim the title. This victory highlighted its robust capabilities against other entrants. The game received further accolades for its enduring appeal. It was inducted as a charter member into Computer Gaming World's Hall of Fame in March 1988, recognized in the Strategy Division with a reader poll rating of 7.25 out of 10 based on 10 rating periods. In 1996, Computer Gaming World ranked 46th on its list of the 150 Best Games of All Time, affirming its lasting impact among classic titles.

Legacy

Series impact

Chessmaster 2000 established foundational elements for the franchise, including adjustable AI strength levels that allowed players to scale difficulty from beginner to advanced, and support for both and graphics modes, which served as templates for visual and gameplay enhancements in subsequent titles. These features emphasized accessibility and immersion, influencing the series' direction toward user-friendly interfaces and varied presentation options. For instance, 3000, released in 1991, built directly on this foundation by incorporating mouse support for easier navigation, multiple AI personalities to simulate different playing styles, and a faster , thereby refining the scalable AI concept for broader appeal. The title paved the way for more frequent iterations in the series, transitioning from sporadic releases to near-annual updates that progressively incorporated technological advancements. Chessmaster 4000 Turbo, launched in 1993, introduced audio-visual lessons and customizable AI behaviors, expanding on the educational potential while optimizing for 32-bit processors and adding network play capabilities. Later entries, such as Chessmaster 5000 in 1996 and beyond, evolved these into full-fledged 3D engines, while subsequent titles added animated pieces and multi-core processor support, maintaining the franchise's commitment to evolving hardware integration. This iterative approach culminated in titles like Chessmaster XI in 2007, which featured advanced parallel search algorithms in its AI engine. Chessmaster 2000 also shifted the series' emphasis from pure chess simulation toward integrated educational tools, a trend that influenced add-ons like beginner-friendly modes and in-depth tutorials in sequels. Early versions relied on detailed manuals for instruction, but later games incorporated interactive mentoring systems, such as narrated lessons and puzzle-solving features, to foster skill development across age groups. This evolution included specialized junior modes in releases like Chessmaster 7000, complete with simplified interfaces and child-oriented content, broadening the franchise's role as a learning . The series' commercial success underscored Chessmaster 2000's role as a foundational , with the overall franchise surpassing 5 million units sold by 2002, driven by its accessible design and consistent updates.

Cultural significance

Chessmaster 2000 played a pivotal role in mainstreaming chess as a during the , serving as a bridge between traditional board games and emerging home . Released in , it was one of the earliest commercial chess programs to offer accessible play on personal computers like the , Commodore 64, and Atari ST, making high-quality chess available to non-experts and fostering broader interest in digital games. By providing evenly matched opponents and intuitive interfaces, the game helped popularize chess software, contributing to the genre's growth alongside titles like and . The game's educational features further amplified its cultural influence, particularly in teaching and to students. Its built-in teaching modes, including move analysis and game replay, positioned it as a mentor tool that enhanced players' skills and , making it suitable for use in schools. Endorsed through its victory in the class of the 1986 United States Open Computer Chess Championship—organized under the auspices of the (USCF)—Chessmaster 2000 gained credibility and accessibility, encouraging its adoption in educational settings to promote logical reasoning. In contemporary contexts, Chessmaster 2000 endures in nostalgic retrospectives that highlight its place in gaming history, often featured in exhibits celebrating early entertainment. Preserved in collections such as the Computer History Museum's "Mastering the Game" exhibit (2005–2012), it symbolizes a milestone in the evolution of from theoretical experiments to interactive entertainment. Similarly archived at the Strong National Museum of Play, the game underscores the shift toward digital board games, influencing modern chess apps and online platforms.

References

  1. [1]
    Chessmaster - Chessprogramming wiki
    Chess Engines. MyChess II. Chessmaster was first released as Chessmaster 2000 in 1986 by Software Toolworks, Inc., a software and computer game publisher ...
  2. [2]
    The Chessmaster 2000 (1986) - MobyGames
    Its many features include an opening library built around 71,000 moves and the ability to print out the move history.
  3. [3]
    Commodore 64/128 Old Computer Chess Game Collection
    For Chessmaster 2000 a version of the famous “Mychess” engine created by David Kittinger was used. Kittinger at the time was renowned for the playing strengths ...Missing: developer | Show results with:developer
  4. [4]
    The Chessmaster 2000 Release Information for MSX - GameFAQs
    Featuring 12 different levels of play, from Newcomer to Grand Master. Introducing... The Chessmaster, the most powerful chess program in the world today - and ...Missing: history | Show results with:history
  5. [5]
    The Chessmaster 2000 - LaunchBox Games Database
    Its many features include an opening library built around 71,000 moves and the ability to print out the move history. To help novices there is a teach mode ...
  6. [6]
    The Chessmaster 2000 (Game) - Giant Bomb
    Feb 14, 2025 · The Chessmaster 2000 features an advanced chess engine by David Kittinger along with numerous training tools and mouse controls.
  7. [7]
    The Chessmaster 2000 (Mac OS Classic) - The Cutting Room Floor
    Sep 1, 2025 · The Chessmaster 2000 incorporates a hundred-strong library of the greatest chess games of all time, two of which happen to consist of a competing product ...
  8. [8]
    The chess games of Chessmaster (Computer)
    Jan 5, 2020 · Chessmaster 2000 became the first and only chess game to be the top-rated game in Computer Gaming World's reader poll, with a score of 7.25 out ...<|control11|><|separator|>
  9. [9]
    The Software Toolworks | Ultimate Pop Culture Wiki - Fandom
    The Software Toolworks was an American computer software company started in February 1980 in Sherman Oaks, California. Best known for its Chessmaster and Mavis ...
  10. [10]
    Software Toolworks Inc. Takes Over Game Maker - Los Angeles Times
    Mar 20, 1990 · Software Toolworks Inc., a Chatsworth company that makes entertainment and instructional software for personal computers, ...
  11. [11]
    Sargon - Chessprogramming wiki
    Sargon, a family of chess programs by Dan and Kathe Spracklen. They started chess programming in 1977 on a Z-80 based Wavemate Jupiter III in assembly ...
  12. [12]
    Computer Chess History 1978 - 1993 - Sargon II and spinoffs
    May 14, 2020 · The original version won the first microcomputer chess tournament in 1978. This program was written by Kathe and Dan Sprachlen of Fidelity Electronics.
  13. [13]
    ChessMaster:Worlds Greatest Chess Program Or Corrupt Criminal ...
    1986: The Chessmaster series started with The Chessmaster 2000 first ... Elo. USCF rated it 2100; in reality, it is unknown at what strength it plays ...Missing: rating | Show results with:rating
  14. [14]
    MyChess - Chessprogramming wiki
    from History and Anatomy of MYCHESS by David Kittinger: MYCHESS uses an iterative Type A search, with alpha-beta pruning as well as the killer and capture ...Missing: algorithm | Show results with:algorithm
  15. [15]
    Commodore 64 Emulator - Chessmaster 2000 - The Spacious Mind
    The manufacturer rated the game at 2000 Elo USCF, in reality it plays at approximately 1550-1600 Elo (1750 -1800 USCF). Information. Commodore 64 Emulator ...
  16. [16]
    [PDF] Instructions
    O ROTATE BOARD. Select this to rotate the 2D display 180 degrees, or the 3D display 90 degrees. P CHANGE DIMENSION. Select this to switch back and forth between ...
  17. [17]
    [PDF] chessmaster - Old Games Download
    To learn these keys, refer to the. Chessmaster 2000 individual menu items. ... Rotate the Board... For an added perspective, use this option to turn the ...
  18. [18]
    The Chessmaster 2000 | ClassicReload.com
    Rating 3.6 (5) To help novices there is a teach mode showing all legal moves, a hint move offering what the computer feels is a strong move, and the chance for the Chessmaster ...
  19. [19]
    The Chessmaster 2000 | PDF | History - Scribd
    Rating 5.0 (2) The Chessmaster 2000 - Free download as PDF File (.pdf), Text File (.txt) or read online for free. The Chessmaster 2000 computer game manual, ...
  20. [20]
    The Chessmaster 2000 Attributes, Tech Specs, Ratings - MobyGames
    Input Devices Supported/Optional: Keyboard · Mouse. Controller Types Supported: Digital Joystick. Additional Hardware Supported:.Missing: interface | Show results with:interface
  21. [21]
    Atari ST Chessmaster 2000 (The) - AtariMania
    Chessmaster 2000 (The) ; Genre, Board Game - Chess ; Language, [unknown] ; Controls, Mouse ; Players, 1, 2 (sim. Modem/Network), 2 (sim. Null-Modem) ; Resolution ...Missing: interface | Show results with:interface
  22. [22]
    Chessmaster 2000, The - Commodore 64 Game - Lemon64
    Rating 7.9/10 (35) 2010-09-28 8/10 (8/10). I used to play a lot this game. Was my first electronic chess I played. Graphics in 3d are cool, but I remember toggling 2d always to ...
  23. [23]
    The Chessmaster 2000 review from The Games Machine 1 (Oct
    The Chessmaster 2000 review from The Games Machine 1 (Oct - Nov 1987). It was given a rating of 70%<|control11|><|separator|>
  24. [24]
    [PDF] Untitled - Old Games Download
    First we took The Chessmaster 2000 and added 10 Man-Years of work by our ... US CHESS FEDERATION. 186 ROUTE 9W. NEW WINDSOR NY ... the manual for more information.
  25. [25]
    Chessmaster 2000 - Classic Computer Magazine Archive
    Chessmaster 2000 is a chess program with a 2000 rating, 71,000-move opening library, 2D/3D graphics, and standard features like take-back moves.Missing: design | Show results with:design
  26. [26]
    Chessmaster 2000, The - Manual, Docs - Lemon Amiga
    O ROTATE BOARD Select this to rotae the 2D display 180 degrees, or the 3D ... A separate menu screen appears to display the current chess board configuration.
  27. [27]
    [PDF] Untitled
    (Some famous chess problems that have ... your Chessmaster 2000. He wrote a very ... This famous game was named "The Bluebird," for its beauty.
  28. [28]
    Reviews: The Game of Kings - START's First Chess Tournament
    You can set up positions, save and load games (your own or 100 provided classics, including two by Chessmaster 2000 itself!), request hints, and have the ...
  29. [29]
    The Chessmaster 2000 - Spectrum Computing
    Message Language: Spanish ; Machine Type: ZX-Spectrum 48K ; Genre: Game: Board ; Maximum Players: 1 ; Other platforms: Amiga, Amstrad CPC, Atari ST, Commodore 64, ...
  30. [30]
    8-Bit Product Reviews: Warship, Chessmaster 2000, Miniature Golf ...
    Chessmaster 2000 has a very nice booklet about the history of chess, but a poor instruction sheet. Part of the problem with the instructions is the poor ...
  31. [31]
    The Chessmaster 2000 v1.02 (4am crack) - Internet Archive
    Jan 21, 2023 · The Chessmaster 2000 is a 1986 board game programmed by Thomas A. Roden and distributed by The Software Toolworks. This is version 1.02.
  32. [32]
    [PDF] CLASSIC BEST-SELLERS FOR IBM
    Suggested retail price $44.95. Available October 1986. The Chessmaster 2000. The most powerful microcomputer chess program ever published. Winner of the 1986.
  33. [33]
    Company credits - The Chessmaster 2000 (Video Game 1986) - IMDb
    Distributors ; The Software Toolworks Inc. (United States, 1986) ; DROsoft. (Spain, 1986) ; Electronic Arts (EA). (World-wide, 1986) ; Electronic Arts. (United ...Missing: channels | Show results with:channels
  34. [34]
    [PDF] chessmaster - AtariMania
    your Chessmaster 2000. He wrote a very influential column on chess for the Illustrated London News, founded a magazine, The. Chess Player's Chronicle, and ...
  35. [35]
    [PDF] Computer Gaming World Issue 45 - Textfiles
    Mar 3, 1988 · You turn back to the front cover . . . yep, this is Computer Gaming World. ... Toolwork's Chessmaster 2000 (distributed by EA) with a 7.25 rating ...
  36. [36]
    The Evolution of Chessmaster | Legacy of Games
    Dec 27, 2023 · Chessmaster has now moved into the 3D era. You can now freely zoom in on the board and rotate the camera to your heart's content. Unfortunately, ...
  37. [37]
    Download The Chessmaster 4000 Turbo - My Abandonware
    This comes in a series of easy to understand audio and visual lessons with animated chess pieces. For the intermediate to advanced players, there is a Rate ...Missing: narration | Show results with:narration
  38. [38]
    Chessmaster | Strategy, Tactics, Puzzles | Britannica
    Chessmaster 4000 saw the first incarnation of the King, which allowed players to create chess “personalities.” These personalities, which a player would ...Missing: innovations | Show results with:innovations
  39. [39]
    An Ancient Game in a Digital Age - Strong Museum
    Sep 12, 2016 · chess-challenger In the 1970s and 1980s, programmers and toy manufacturers produced popular commercial chess programs. The Atari 2600, for ...
  40. [40]
    The Chessmaster 2000 program | Mastering the Game
    Chessmaster was a chess playing computer program, mentor and analyzer. The Chessmaster series started in 1986 with Chessmaster 2000.Missing: development 1980s
  41. [41]
  42. [42]
    Chessmaster Game - Chess Terms
    In its debut year, Chessmaster 2000 was the first off-the-shelf game to win the Personal Computer class of the United States Open Computer Chess Championship.Missing: interface | Show results with:interface