Fact-checked by Grok 2 weeks ago

Chip Morningstar

Chip Morningstar is an software engineer and designer renowned for his pioneering contributions to virtual worlds, multiplayer online gaming, and data interchange formats, including co-creating Lucasfilm's —the first graphical (MMORPG)—and co-developing the ( Object Notation) standard. Morningstar grew up in , , and the High Sierras before earning a in from the in 1981, initially starting in . Early in his career, he worked at the Environmental Research Institute of (ERIM) on software like WIREWRAP and the Cytocomputer project, where he co-developed the Leonard-Morningstar algorithm for parallel image processing in the early 1980s. As a student, he joined the Xanadu Operating Company in 1979, becoming its second-in-command and contributing to , one of the earliest hypertext systems, until 1984. In 1984, Morningstar joined , where he developed the assembler and contributed to the (Script Creation Utility for Maniac Mansion) engine used in adventure games such as (1987) and (1990). His most influential work at came in collaboration with F. Randall on (1985–1986), a groundbreaking launched on the Commodore 64 via (later ), supporting thousands of simultaneous users with avatars— a term Morningstar coined in its modern digital sense—and user-driven economies, marking the birth of social . Later, at in the late , he led development of the American Information Exchange (AMiX), the first person-to-person electronic commerce platform with smart contracting features. In the 1990s, Morningstar co-founded Electric Communities with Farmer and , architecting WorldsAway (a consumer version of ) and the Protocol for distributed virtual environments. Early in the , he co-founded State Software with Crockford, where they created in 2001 as a lightweight data format for asynchronous browser-server communication, now an Ecma/ISO standard. Morningstar's subsequent roles included refactoring video conferencing software at Avistar, developing virtual economy and identity platforms at Yahoo! in the mid-2000s, and serving as CTO of WeMade USA in 2008 before consulting for Microsoft and Zynga on fraud and reputation systems. He co-founded Suddenly Social for geo-based gaming platforms, worked on architecture and cloud migration at PayPal, and contributed to Ampersand (acquired by Facebook and Evernote) before joining Evernote to re-architect legacy systems. Since 2020, he has been a software engineer at Agoric Systems, focusing on distributed systems and secure JavaScript, building on his earlier implementations of the E programming language. Throughout his career, Morningstar has influenced fields from game design and online communities to secure computing and data standards, with open-source projects like the Elko server (inspired by Habitat) available on GitHub.

Early Life and Education

Early Influences and Family Background

Chip Morningstar was born c. 1959 in the United States. He spent his early childhood in Massachusetts and later moved to Palo Alto, California, where his family settled during a period of emerging technological interest on the West Coast; his teenage years were spent in the high Sierras. Morningstar's family background played a significant role in fostering his curiosity about and . His mother, who had been a graduate student, later worked at alongside on pioneering research in computer-aided instruction, providing early exposure to concepts within the household. His father maintained an extensive professional network at the , which indirectly connected the family to academic and technical circles. This environment, amid the rapid evolution of in the mid-20th century, encouraged an innate interest in how things worked. From a young age, Morningstar displayed a penchant for tinkering and disassembly, often taking apart household objects to understand their mechanics—a habit his mother supported by providing items specifically for him to explore, though he admitted struggling with reassembly. His hobbies included drawing imaginative fantasy scenes, such as ships and secret bases, reflecting a creative bent influenced by literature that shaped his worldview. In high school, he excelled in classes, relying on self-taught skills honed through these early experiments with , including disassembling disk drives and other devices. These pre-college pursuits laid the groundwork for his later pivot toward .

Academic Training and Initial Technical Work

Morningstar enrolled at the in the late 1970s, initially majoring in . During a summer, he took a job at the university's Space Physics Research Laboratory, where he worked with a PDP-11/34 and gained hands-on experience in programming; this exposure prompted him to switch his major to by the end of the summer. He continued as a at the laboratory throughout his studies, handling tasks such as running drawings, organizing files, and developing software tools, including device drivers and extensions to the WIREWRAP CAD program for electronic hardware layout. In addition to his academic and lab roles, Morningstar undertook consulting work during his university years, such as enhancing the WIREWRAP software and contributing to the Cytocomputer project for the Environmental Research Institute of (ERIM) starting in 1979. He graduated with a in in 1981.

Professional Career

Early Engineering Roles and Innovations

In 1979, Chip Morningstar joined the Environmental Research Institute of (ERIM) as a research engineer, where he focused on for advanced imaging systems. His primary contributions involved extending existing tools and creating new for image processing applications, building on his prior academic experience in . At ERIM, Morningstar worked on the Cytocomputer, a pioneering pipelined designed for high-performance image processing through nearest-neighbor transformations. This system processed images by buffering two scan lines and three pixels across multiple stages, enabling efficient parallel operations that set performance benchmarks for the era, such as simulating millions of generations per second in using a single instruction. During this time, he developed specialized languages and tools to support the Cytocomputer's operations, enhancing its utility for real-time signal processing in . A key innovation from his ERIM tenure was the co-invention, with colleague , of the Leonard-Morningstar image filter . Tailored for lidar depth imagery captured by flying spot-scanning laser , the filter mitigated common dropouts—artifacts where data points were missing due to sensor limitations—by applying a sequence of minimum, maximum, and filtering operations. Implemented with just eight instructions on the Cytocomputer, it provided robust and data in signal processing pipelines, preserving edge details while smoothing irregularities. The 's efficacy was demonstrated in a at a classified Department of Defense-sponsored conference, highlighting its potential for military and environmental imaging applications. In the early 1980s, Morningstar shifted focus to , the foundational effort to create the world's first distributed hypertext system, initially conceived in but actively developed during this period. Joining as a student collaborator through the Ann Arbor Computing Club, he rose to become the second-in-command at the Xanadu Operating Company (XOC), holding the unconventional title of "Reality Interface" to mediate between technical hackers and corporate interests. His involvement addressed core technical hurdles in building a scalable, networked hypertext environment, including inefficient fixed-size addressing schemes and single-user limitations. Morningstar's seminal contribution was the 1984 Xanadu System Proposal, a comprehensive architecture document prepared for the System Development Foundation to secure funding for a semi-distributed, multi-user . The proposal tackled challenges like logarithmic-time storage and retrieval for vast data volumes, the management of editable "virtual streams" (V-streams) alongside invariant "invariant streams" (I-streams) for stable linking, and robust to trace historical edits without redundancy. It also outlined solutions for concurrent access in multi-user scenarios via transaction-based backends and garbage collection, while fixing bugs in link versioning and from the existing Unix-based C prototype. Key innovations included enfilade data structures for shared subtrees and flexible indexing, variable-length "tumblers" (as short as 3 bytes) for efficient distributed addressing over networks, and a "virtuality" model enabling layered documents and bidirectional links for . These elements laid groundwork for transclusive hypermedia, emphasizing non-duplicative content reuse and royalty-tracking mechanisms.

Lucasfilm Era and Virtual World Development

Chip Morningstar joined in 1983 as a software toolsmith in the Games Group, where he contributed to the development of interactive entertainment software. His role evolved into that of a designer and programmer, focusing on innovative tools and systems for graphical adventures and online environments within the division. In 1985, Morningstar assumed leadership of the project alongside F. Randall Farmer, developing it as a pioneering graphical multiplayer online environment for QuantumLink, an online service for Commodore 64 users. The project, initially codenamed "Microcosm," spanned development from 1985 to 1987, with a beta release in 1986 that supported thousands of concurrent users through an . This architecture featured a Commodore 64 frontend for real-time animation and user interface, connected via packet-switching network to a Stratus backend that managed the world model, user interactions, and rule enforcement. represented an early experiment in large-scale virtual communities, emphasizing over traditional mechanics. A key innovation in Habitat was Morningstar's introduction of the term "avatar" to describe users' animated, controllable representations in the virtual space, drawing inspiration from Poul Anderson's 1978 science fiction novel Avatar. This concept allowed players to embody customizable figures, fostering immersion and identity in the shared digital environment. During this period, Morningstar also contributed to the (Script Creation Utility for Maniac Mansion) engine, co-developing it with and to streamline scripting and interaction systems for Lucasfilm's graphical adventure games. powered (1987), enabling complex narrative branching and object-based puzzles through a modular that simplified development across platforms. The engine's versatility was evident in its subsequent use for Zak McKracken and the Alien Mindbenders (1988), where it supported enhanced dialogue trees and environmental interactions without requiring low-level code rewrites. In April 1991, Morningstar co-presented the paper " Colonies" with Randy Farmer at the Second International Conference on in , exploring the evolution and challenges of virtual communities like . The presentation incorporated satirical elements to critique the academic jargon prevalent in discussions, highlighting practical lessons from software implementation. Stemming from experiences at this conference, Morningstar published the essay "How to Deconstruct Almost Anything: My Postmodern Adventure" in 1993, offering a software engineer's satirical critique of postmodern and deconstructionism. The piece, rooted in the 1991 event, applies programming principles to dissect academic discourse, arguing for clearer communication in interdisciplinary fields like studies.

Post-Lucasfilm Projects and Collaborations

After leaving in the late 1980s, Chip Morningstar served as the lead engineer at the American Information Exchange (AMiX), an early online platform funded by for facilitating person-to-person commerce in information products and services. As chief architect, he oversaw the development of the system's core infrastructure, which pioneered concepts in reputation-based transactions and automated contracting mechanisms—predating the formal term "smart contracts" by several years. The platform operated in a pre-web era, relying on dial-up connections and limited bandwidth, yet enabled users to buy, sell, and exchange through a decentralized marketplace model that emphasized trust and verification systems. In the mid-1990s, Morningstar co-founded Electric Communities with Randy Farmer and Douglas Crockford, where he took on the role of chief scientist to advance decentralized virtual community technologies. The company focused on building scalable, user-owned online environments, including the acquisition and enhancement of The Palace, a graphical chat software that had become the world's largest such system at the time. Morningstar contributed to refactoring The Palace's codebase, transforming it into a robust, general-purpose application server that supported real-time interactions for projects like Turner Broadcasting's virtual events, while emphasizing secure, distributed architectures. During this period, he also participated in the implementation of the E programming language, an object-capability system designed for secure distributed computing, which drew on lessons from earlier virtual world experiments to enable reliable, tamper-proof object interactions across networks. In 2001, Morningstar co-founded State Software with Crockford, aiming to develop application frameworks for web-based state management and real-time data exchange. There, they co-created the ( Object Notation) data format as a lightweight alternative to heavier interchange standards like XML, with initial design goals centered on simplicity, human-readability, and efficient parsing for browser-server communication in bandwidth-constrained environments. The first JSON message was transmitted in April 2001, marking a shift toward streamlined data that facilitated dynamic web applications without proprietary dependencies. From 2003 to 2005, Morningstar joined Avistar Communications as principal architect, where he led efforts to modernize their high-end desktop videoconferencing platform. His work involved refactoring legacy hardware-dependent codebases to support distributed, IP-based systems, enabling more scalable and software-centric video communication over networks. This project addressed challenges in distribution, incorporating robust error handling and synchronization for enterprise-grade reliability.

Later Career in Software Architecture and Consulting

In 2005, Chip Morningstar joined Yahoo! as the principal architect and development team leader for the Yahoo! Core Identity Platform (CoreID), a system designed to provide a secure framework for storing and retrieving user information across Yahoo!'s services, separating public-facing identities from credentials to enhance and . He also led the development of the Yahoo! Reputation Platform, a general-purpose tool for aggregating and analyzing user , such as tracking spam sources via IP addresses, which was deployed to support models in various Yahoo! properties. In 2008, he briefly served as CTO of WeMade USA, contributing to and platforms in the gaming sector. Following his layoff from Yahoo! in 2008 amid cost-cutting measures, Morningstar co-operated a consulting firm from 2009 to 2011 alongside Randy Farmer and , providing software advisory services, including defense leveraging from projects like AMiX and , as well as assistance on fraud detection and reputation systems for clients such as and . Around 2011, Morningstar co-founded Suddenly Social with Farmer, Noah Falstein, and , developing a multiplayer platform for games that handled server management, deployment, operations, and scaling for geo-based gaming experiences. From 2012 to 2016, Morningstar served as an at , where he focused on revamping legacy systems and developing decentralized build and test infrastructures to improve scalability and reliability. In this role, he represented on the TC39 committee, which oversees the evolution of the standard for , participating in meetings such as the 49th plenary in San Jose in 2015, where he welcomed delegates and contributed to discussions on proposals like security concerns. From approximately 2016 to 2019, Morningstar contributed to , a focused on secure solutions, parts of which were acquired by and ; he then joined as a software engineer to re-architect its legacy systems. In January 2020, Morningstar joined Agoric as a software engineer, contributing to the company's efforts in secure systems, building on his prior experience with smart contracting from the American Information Exchange (AMiX) project.

Key Technological Contributions

Pioneering Online Multiplayer Environments

Habitat represented a groundbreaking achievement in online multiplayer environments, serving as the first large-scale graphical virtual world designed to support thousands of simultaneous users. Developed by Chip Morningstar and F. Randall Farmer at Lucasfilm, it employed a client-server architecture where the client software, running on Commodore 64 computers, handled real-time animated displays and user inputs, while the central server on Stratus minicomputers managed the persistent shared state of the world, including object databases and avatar customizations. This model used distributed "presences" for objects, known as unums, allowing efficient communication via patterns such as Reply for direct responses, Neighbor for local updates, Broadcast for wide-area notifications, and Point for targeted interactions, ensuring scalability despite 300-baud modem connections. User interaction mechanics emphasized immersion through navigation in a 2D graphical city called Populopolis, where players could manipulate objects like vending machines or teacups, engage in real-time chats, and form groups, with limits of up to six active avatars per location to manage latency, supplemented by a "ghost mode" for passive observation. A key innovation in Habitat was the introduction of the "avatar" as a persistent digital self-representation, coined by Morningstar and Farmer in 1986 to describe users' customizable graphical embodiments in the virtual space. Inspired by Poul Anderson's novel, avatars allowed players to select from palettes of heads, bodies, and accessories, creating a sense of ongoing that persisted across sessions and facilitated social recognition, marking the first modern use of the term in for such embodiments. This concept shifted multiplayer interactions from anonymous text to visually embodied presence, enabling emergent behaviors like group dances and community events that required coordinated actions despite network delays. Morningstar and Farmer further explored scalable virtual societies in their "Cyberspace Colonies" paper, presented at the Second International Conference on Cyberspace in 1991, emphasizing structures that evolve organically rather than through top-down imposition. Drawing from 's experiences, they advocated for decentralized systems where users self-regulate through community mechanisms, such as voluntary resource redistribution and elected roles like sheriffs, to handle conflicts in growing digital populations without central authority overload. These ideas highlighted the need for persistent places with economies—using tokens for transactions—and low-barrier participation to foster scalable many-to-many interactions, contrasting with one-to-one or broadcast media, and enabling virtual communities to adapt through "adapt-or-die" transformations as they expand. In , this manifested in player-driven , like debates over banning in-game violence leading to 50% support for restrictions and subsequent self-organized enforcement. Habitat's emphasis on real-time social dynamics profoundly influenced later systems, notably , a graphical environment acquired by Electric Communities where Morningstar worked in the mid-1990s. The Palace adopted Habitat's avatar-based interactions and object-oriented extensibility, allowing users to create and customize rooms with props for spontaneous social engagements, such as and group , which amplified emergent community behaviors in a lightweight, accessible format. This focus on fluid, player-initiated dynamics over scripted content helped The Palace become one of the largest graphical chat systems at the time, demonstrating Habitat's lasting impact on fostering vibrant, self-sustaining online social spaces.

Development of Data Interchange Standards

In 2001, Chip Morningstar co-founded State Software with , where they collaborated to develop ( Object Notation) as a lightweight, human-readable specifically designed for facilitating data interchange in application programming interfaces (). The format emerged from their efforts to enable efficient communication between servers and web browsers, with the first JSON message transmitted in April 2001 during testing in Morningstar's garage using object literals embedded in an frame. This work built on their shared experiences in , aiming to address the limitations of existing data exchange methods in early . The key design principles of JSON emphasized simplicity and minimalism, positioning it as a of the programming language to leverage native capabilities in browsers without requiring additional libraries. Morningstar and Crockford deliberately avoided the complexity and verbosity of alternatives like XML, which was prevalent for services but cumbersome for quick and deserialization. By focusing on two fundamental structures—name/value pairs (objects) and ordered lists (arrays)—JSON was engineered for ease of use by both humans and machines, supporting basic types such as strings, numbers, booleans, null values, and nested structures while eschewing advanced features like schemas or comments to maintain compactness. A basic JSON object uses curly braces to denote key-value pairs, with keys as quoted strings and values in various formats, for example:
{
  "name": "Chip Morningstar",
  "year": 2001,
  "role": "co-creator"
}
Arrays are represented with square brackets for ordered elements, such as [ "simple", "lightweight", "readable" ]. These syntactic choices provided significant advantages over predecessors: compared to , which relied on verbose XML envelopes and required extensive tooling for RPC-style interactions, JSON offered a stateless, HTTP-friendly alternative that reduced overhead in RESTful APIs. Relative to , another format emerging around the same period, JSON's stricter, JavaScript-derived syntax avoided indentation sensitivities and multiline complexities, making it more predictable for programmatic parsing in web contexts. Initially applied in State Software's real-time multi-user applications to streamline server-browser data exchange, JSON quickly proved effective for what would later be termed techniques, predating the widespread adoption of dynamic content. Crockford formalized its specification on JSON.org in 2002, establishing it as a for services. Over time, JSON evolved into an official standard through ECMA International's ECMA-404 (first edition in ), which defined its syntax independently of , and subsequent IETF 8259 in , cementing its role as a ubiquitous format for APIs, configuration files, and data serialization across modern computing.

Influence on Programming Languages and Systems

During his time at Electric Communities, Chip Morningstar co-developed the E programming language, an object-oriented system designed for secure distributed computing that emphasized distributed objects and capability-based security to enable safe interactions across untrusted networks. E's architecture integrated elements of the actor model through a communicating event-loop approach, where objects act as independent entities exchanging messages asynchronously to support concurrent, fault-tolerant operations in distributed environments. This design ensured end-to-end security by enforcing least-privilege principles, where access rights are granted only through explicit object references, preventing unauthorized actions in networked systems. Morningstar's work on influenced broader programming paradigms, particularly in object-capability models that treat objects as the primary means of authority and communication, a concept he later advanced at Agoric through secure implementations for distributed applications. During his tenure at , he served as the company's representative to the Ecma TC39 committee, contributing to the evolution of standards by participating in meetings that shaped features like object freezing for tamper-resistant objects, drawing from E's security foundations. These efforts helped integrate into modern web languages, enabling safer third-party code execution and asynchronous programming patterns. Since joining Agoric in 2020, Morningstar has continued advancing object-capability models, co-authoring the 2024 paper "Capability-based Financial Instruments" on secure distributed financial systems using .

Recognition and Legacy

Awards and Honors

In March 2001, Chip Morningstar and Randy Farmer received the inaugural First Penguin Award at the first annual , presented by the (IGDA), for their pioneering work on , an early online multiplayer developed at . The award, named after the metaphorical "first penguin" that risks diving into potentially dangerous waters to lead the colony, honors individuals who take bold risks in interactive entertainment to advance game development and technology, often in unproven territories. In 2019, Morningstar was selected for an interview by the , recognizing his significant contributions to computing history, including innovations in for online environments and adventure games.

Impact on Digital Culture and Industry

Chip Morningstar's work on , developed in the mid-1980s at , played a pivotal role in conceptualizing the by demonstrating the viability of large-scale, user-driven virtual worlds where social interactions emerge organically. This pioneering graphical multiplayer environment, supporting thousands of users through in a shared simulated space, influenced subsequent platforms by emphasizing over technological spectacle, as evidenced by its introduction of the "avatar" concept and focus on emergent behaviors like community governance and economic exchanges. Modern virtual worlds such as drew directly from Habitat's model of persistent, and social dynamics, while broader developments in platforms like echo its lessons on scalable, decentralized social structures. Morningstar's contributions to web standards, particularly the co-invention of (JavaScript Object Notation) in 2001 alongside , revolutionized data interchange by providing a lightweight, human-readable alternative to XML, enabling seamless communication between browsers and servers in early applications. This format's simplicity facilitated the proliferation of dynamic, data-driven web applications, becoming the for and configuration files across industries, with its adoption underpinning much of the modern internet's interactivity. Through initiatives like the American Information Exchange (AMIX) in the late 1980s, Morningstar advocated for decentralized digital economies by creating one of the earliest person-to-person e-commerce platforms, incorporating smart contracts, reputation systems, and market-driven information exchanges to empower users in a distributed network. His later involvement in the E programming language, co-authored in works on capability-based security, further advanced concepts of secure, decentralized digital identities and financial instruments, promoting coercion-free systems where trusted agents handle transactions across jurisdictions, influencing contemporary blockchain and smart contract paradigms. Morningstar's thought leadership is captured in oral histories and publications, such as his 2019 interview, where he reflects on Habitat's "ripples in the pond" effect on evolution and the enduring need for user-centric, emergent designs in digital spaces, shaping industry discourse on sustainable online communities. These insights underscore his influence on fostering resilient, socially aware technological ecosystems.

References

  1. [1]
    [PDF] Oral History of Chip Morningstar
    Feb 4, 2019 · Morningstar: Well, Computer Engineering, or I should say I graduated in Computer Engineering. I entered in Aerospace Engineering. Garcia ...Missing: biography - | Show results with:biography -
  2. [2]
    The Rise and Rise of JSON - Two-Bit History
    Sep 21, 2017 · Douglas Crockford and Chip Morningstar, co-founders of a technology consulting company called State Software, had gathered in Morningstar's ...
  3. [3]
    The Lessons of Lucasfilm's Habitat - Stanford University
    The Lessons of Lucasfilm's Habitat. Chip Morningstar and F. Randall Farmer Electric Communities. This paper was presented at The First Annual International ...
  4. [4]
    [PDF] Ecma memento 2024 public
    Jan 24, 2024 · Miller (Agoric Systems). Daniel Minor (Mozilla Foundation). Sora Morimoto (manabo). Chip Morningstar (Agoric Systems). Jeff Morrison (Meta).
  5. [5]
    Chip Morningstar Joins Agoric
    Jan 12, 2020 · Chip Morningstar led software development for AMiX, including implementing its smart contracting system. He is a pioneer in virtual worlds ...
  6. [6]
    Episode 5 - Chip Morningstar - TC39 Podcast
    1 minute read ... in 1981 with a Bachelor of Science degree in Computer Engineering. We shall be discussing:.
  7. [7]
    Xanadu Hypertext Documents
    Summary of each segment:
  8. [8]
    [PDF] Rethinking Technologies - Monoskop
    Apr 6, 1991 · ... Chip Morningstar and Randall Farmer, "Cyberspace Colonies." Paper presented at the Sec- ond International Conference on Cyberspace ...
  9. [9]
    How to Deconstruct Almost Anything--My Postmodern Adventure
    I'm a working software engineer, not a student nor an academic nor a person with any real background in the humanities. Consequently, I've approached the whole ...Missing: biography - | Show results with:biography -
  10. [10]
    What Agoric Learned from the American Information Exchange ...
    Mar 24, 2020 · Agoric's software engineer Chip Morningstar on his work at AMiX, possibly the first smart-contracting system ever created, several years ...Missing: Corporation | Show results with:Corporation
  11. [11]
    Feb 19,1997 Chip Morningstar, Electric Communities, Making Java ...
    Biography: Chip Morningstar is one of the founders of Electric Communities, where he is currently Chief Scientist. At EC he is the lead architect of the ...
  12. [12]
    Chip Morningstar Joins Agoric
    Jan 13, 2020 · ... Habitat, the first MMO, for which, among other things, he coined the term “Avatar” in its modern usage. He co-founded Electric Communities ...
  13. [13]
    [PDF] Minutes of the 49th meeting of TC39, San Jose, November 2015
    Jan 5, 2018 · On behalf of PayPal Chip Morningstar welcomed the delegates and explained the logistics. 2 Adoption of the agenda (2015/048-Rev1). Ecma/TC39 ...
  14. [14]
    (PDF) The Lessons of Lucasfilm''s Habitat - ResearchGate
    PDF | On Oct 1, 1991, Chip Morningstar and others published The Lessons of Lucasfilm''s Habitat | Find, read and cite all the research you need on ...Missing: post- | Show results with:post-
  15. [15]
    Habitat Chronicles
    In the case of the client-server model in our example, the client presence manages client-side concerns such as the state of the display. It worries about ...
  16. [16]
    (PDF) From Habitat to global cyberspace - ResearchGate
    ... Cyberspace colonies. This type of adapt-or-die transformation occurs ... Chip Morningstar · Frank Randall Farmer.
  17. [17]
  18. [18]
    JSON
    It is based on a subset of the JavaScript Programming Language Standard ECMA-262 3rd Edition - December 1999. JSON is a text format that is completely language ...
  19. [19]
  20. [20]
    Difference between JSON and XML - REST API Tutorial
    Nov 4, 2023 · Perhaps the most significant advantage that JSON has over XML is that JSON is a subset of JavaScript, so code to parse and package it fits very ...
  21. [21]
  22. [22]
    Chip Morningstar Joins Agoric
    - **Role at Agoric**: Chip Morningstar joined Agoric, contributing his expertise in software development and distributed systems.
  23. [23]
    [PDF] A Taxonomy of Actor Models and Their Key Properties
    Oct 5, 2016 · The E programming language [16] was the first language to introduce the Communicating Event-Loop Actor Model. This model takes a very similar ...
  24. [24]
    All About E: The Language that Infiltrated JavaScript - The New Stack
    Oct 21, 2022 · Doug Crockford is best known for his long-time work in JavaScript and for creating the JSON Data Interchange Format. ... Chip Morningstar during ...
  25. [25]
    Archive | 1st Annual Game Developers Choice Awards
    First Penguin Award. Chip Morningstar and Randy Farmer. For Habitat/Club Caribe (LucasFilm). Rookie Studio of the Year. Counter-Strike Team (Counter-Strike).
  26. [26]
    Pioneer Award | Game Developers Choice Awards
    The Pioneer Award (formerly known as the First Penguin Award) celebrates individuals who developed a breakthrough technology, game concept or gameplay design ...Missing: significance | Show results with:significance
  27. [27]
    Morningstar, Chip oral history - 102740487 - CHM
    Chip Morningstar has worked in computing since the 1970s. He is best-known for his work at Lucasfilm Games Division, developing the SCUMM engine.Missing: early life family<|control11|><|separator|>
  28. [28]
    Chip Morningstar interview: How the metaverse started with Habitat
    Jul 8, 2022 · It's easy to think back to the influence of massively multiplayer online games like World of Warcraft or virtual worlds like Second Life.Missing: VRChat | Show results with:VRChat
  29. [29]
    The Digital Path - ERights.Org
    The contract can be any program Alice and Bob mutually agree on, written to run on a capability system -- a secure programming language or operating system ...<|separator|>