Fact-checked by Grok 2 weeks ago
References
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Ron Gilbert - MobyGamesRon Gilbert co-founded a software company together with Shelley Day. They called it Humongous Entertainment. Its objective was to create adventure games for ...
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About | Grumpy GamerI am the co-founder of Humongous Entertainment where we made some amazing adventure games for kids like Putt-Putt, Freddi Fish and Pajama Sam.Missing: biography | Show results with:biography
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Top 100 Game Creators - IGN.comAfter Gilbert left LucasArts he co-founded Humongous Entertainment, a company focusing primarily on kid's software. There he developed adventure titles for a ...Missing: biography | Show results with:biography<|control11|><|separator|>
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"I was born to make DeathSpank!" | Eurogamer.netJul 6, 2010 · Why are you famous? Ron Gilbert. [Laughs] Well, I guess a long time ago I created a couple of games called Maniac Mansion and Monkey Island ...Missing: biography | Show results with:biography
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It Takes Two - Fast CompanyOct 31, 1998 · So in 1992, with $100,000 in loans and savings, they cofounded Humongous Entertainment in Woodinville, Washington and began developing what ...
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Ron Gilbert - Don't Die### Summary of Ron Gilbert's Personal Information
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The early days of Lucasfilm Games, as told by those who lived itHe was hired in 1984 to port Koronis Rift to Commodore 64, and went on to successfully pitch an idea for what would become Maniac Mansion. He and fellow ...
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Legendary Game Designers: Ron Gilbert - GamesNostalgiaFeb 2, 2019 · Hailing from Oregon, Ron has been interested in learning how to program since he was a kid. Growing up, he used his home computer to attempt to ...
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"I actually was hunting Ewoks." The Original Lucasfilm Games Team ...Dec 22, 2015 · David is currently Director/Game Designer at Electric Eggplant. Ron Gilbert. Ron's first job at Lucasfilm Games was porting Atari 8-bit computer ...
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SCUMM - ScummVM :: WikiMar 24, 2022 · History. SCUMM was initially created in 1987 by Aric Wilmunder and Ron Gilbert for the game Maniac Mansion and was used later, with some ...Missing: 1986 | Show results with:1986
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The Creators - Zak McKrackenRon Gilbert helping out with SCUMM™ system improvements as needed. The design of characters and settings was done by only a handful of people. First the ...<|control11|><|separator|>
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Loom credits (DOS, 1990) - MobyGamesThe official game credits for Loom released on DOS in 1990. The credits include 123 people ... Ron Gilbert, Aric Wilmunder. Graphics / Artwork, James Alexander ...
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Loom postmortem: the history of an underappreciated gem | PC GamerAug 13, 2022 · Lucasfilm Games' Ron Gilbert and Steve Arnold saw that art, and a few months later, the algorithm could support dithering. Loom was their ...
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Monkey Island (or, How Ron Gilbert Made an Adventure Game That ...Mar 10, 2017 · Shortly after completing Maniac Mansion, his first classic graphic adventure, Ron Gilbert started sketching ideas for his next game.<|control11|><|separator|>
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From 'Putt Putt' to 'Freddi Fish'—How Humongous Entertainment ...May 9, 2019 · The company, founded in 1992 by Ron Gilbert and Shelley Day, offered something different—a series of kid's games that were based around ...
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Ron Gilbert - WE Computers MuseumFeb 25, 2025 · Ron Gilbert was born on January 1, 1964 in Le Grande, Oregon. His father was David E. Gilbert, a former physics professor and president of ...
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Humongous Entertainment's Child's Play Develops MaturityWhen Shelley Day and Ron Gilbert founded Humongous Entertainment in Woodinville in 1992, their focus was on developing computer software ...<|separator|>
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Humongous Entertainment, Inc. - MobyGamesHumongous Entertainment was founded in October 1992 by Ron Gilbert and Shelley Day. They are the creators of numerous games aimed at a younger audience.Missing: 1998 | Show results with:1998
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Total Annihilation (1997) - MobyGamesCredits (Windows version) ; Musical Composition. Jeremy Soule ; Sound Design. Frank Bry ; A.I. Programming. Bartosz Kijanka · Jeff Petkau ; Producer. Ron Gilbert.<|separator|>
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The Death Of The Celebrity Studio | Eurogamer.netJun 25, 2001 · It all started with Cavedog, founded in 1995 by Ron Gilbert (of Monkey Island fame) and Shelley Day (a veteran of Lucas Arts and EA). In ...
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Ron Gilbert takes up with Double Fine - GameSpotSep 27, 2010 · Ron Gilbert seemed to have a pretty good thing going at Hothead Games, where he served as creative director since January 2008 and released ...
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Ron Gilbert leaves Hothead Games - GamesIndustry.bizApr 7, 2010 · Renowned US developer Ron Gilbert has announced his departure from Hothead Games, although he has given no indication of why or what his ...
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Monkey Island Creator Ron Gilbert Leaves Hothead Games - IGNApr 7, 2010 · Famed game creator Ron Gilbert has announced he is leaving developer Hothead Games. Gilbert was currently working DeathSpank, ...Missing: founding 2005
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The Cave coming from Double Fine in 2013 - GameSpotMay 24, 2012 · Sega teaming with Ron Gilbert and Psychonauts studio for side-scrolling adventure game on XBLA, PSN, and PC early next year.
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The Cave opens up to adventurers in 2013, care of Ron Gilbert and ...May 24, 2012 · Double Fine and Sega have officially announced The Cave, a side-scrolling, multi-character adventure game coming to Xbox Live Arcade, ...Missing: collaboration | Show results with:collaboration
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Terrible ToyboxReturn to Monkey Island. Released in 2022, Return to Monkey Island marks the return of Guybrush Threepwood and Ron Gilbert to the game world he created in 1990.News · Delores · SupportMissing: 2013 2017
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Return to Monkey Island announced by Devolver Digital & Lucasfilm ...Apr 5, 2022 · Terrible Toybox is a company Ron created for Thimbleweed Park. Joining him directly from there: David Fox worked with Ron at Lucasfilm/arts and ...
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Return to Monkey Island confirmed by Ron Gilbert as real, slated for ...Apr 4, 2022 · Return to Monkey Island confirmed by Ron Gilbert as real, slated for 2022 launch. “Ron Gilbert told me he'd never make another Monkey Island ...
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"MicroProse to Publish "Death By Scrolling"" - Games PressAug 19, 2025 · Designed by Ron Gilbert and Announced at Gamescom: Opening Night Live 2025 · Battle bizarre creatures and demonic bosses in fast‑paced combat.
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Save 10% on Death by Scrolling on SteamIn stock Rating 3.5 (108) MicroProse Software. Released. Oct 28, 2025. Welcome to Purgatory, inc. now under new management! Death by Scrolling is a rogue-like vertically scrolling RPG ...
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Death by Scrolling Release Date - Grumpy GamerDo you know if it's playable on Steamdeck? Ron Gilbert ✓ Oct 14, 2025. Maybe 6 weeks for consoles (Switch, Xbox, PlayStation) ...<|separator|>
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Monkey Island's Ron Gilbert Is Making a New Roguelike RPG ... - IGNAug 19, 2025 · Ron Gilbert, the industry luminary behind multiple Monkey Island games and Thimbleweed Park, is working on another project, and it's a ...
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An Adventure Through the Early Days of LucasArts with David FoxJan 21, 2015 · How did the system in Labyrinth lead on to Maniac Mansion and the SCUMM system developed by Ron Gilbert? David Fox: Well, Ron had been working ...Missing: 1986 | Show results with:1986
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A New Force in Games, Part 3: SCUMM | The Digital AntiquarianJul 24, 2015 · Gilbert credits SCUMM and the relative ease with which it let the programmer script interactions for making the world of the finished Maniac ...
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A truly graphic adventure: the 25-year rise and fall of a beloved genreJan 26, 2011 · Telltale did precisely what Ron Gilbert had done when creating SCUMM; it replaced the most inaccessible, unintuitive element of adventure ...
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Wilmunder Memoirs: Page One | The International House of MojoFrom co-creating our favorite graphic adventure engine called SCUMM to managing the International Development Team, Aric helped to make every LucasArts title ...Missing: 1986 | Show results with:1986
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Interview with Ron Gilbert | Nightdive StudiosJun 22, 2014 · Ron Gilbert is a game designer who built the “Script Creation Utility for Maniac Mansion,” or SCUMM engine, which was used for countless adventure games.
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Aric Wilmunder Interview - Reno ProjectSCUMM, the language and the compiler, was the Script Creation Utility for Maniac Mansion. As mentioned we had Byle, the animation editor, SPIT, or font tool, ...
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Why Adventure Games Suck - Grumpy GamerAs a rule, adventure games should be able to be played from beginning to end without “dying” or saving the game if the player is very careful and very observant ...Missing: philosophy | Show results with:philosophy
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How Ron Gilbert uses 'improv game design' to create charming gamesAdventure game designer Ron Gilbert shares his unconventional process for creating "charming" games, which may help you inject a dose of comedy in your next ...
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Why Adventure Games Don't Have To Suck: Ron Gilbert Talks ...Mar 15, 2016 · An important part of Gilbert's design ethos, as I understand it, is that every part of the game should serve every other part of the game. At ...Missing: philosophy | Show results with:philosophy<|control11|><|separator|>
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The 14 Deadly Sins of Graphic-Adventure Design (or, Why Ron ...Jul 31, 2015 · It's simplicity itself to design an unwinnable adventure game: just include some necessary interaction that's so bizarre, so obscure that no ...
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In rare interview, Monkey Island designers tell Ars about long ...Apr 25, 2022 · Nine years ago, The Secret of Monkey Island creator and designer Ron Gilbert ... Island games being hailed as the pinnacle of classic adventure ...Missing: intuitive | Show results with:intuitive
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GDC 2011: Ron Gilbert's 'Odd Collection' Of Maniac Mansion ...In a talk he described as less a postmortem and more "an odd collection of memories," Maniac Mansion programmer Ron Gilbert recounted the creation of the ...
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The Making of Maniac Mansion | Grumpy GamerAll the lessons learned from making Maniac Mansion can be seen in the design for Monkey Island. ... Unless otherwise noted, all content is Copyright 2004-2025 Ron ...
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The True Secrets of Monkey Island's Development - IGNSep 12, 2022 · For Lucasfilm Games, it was Ron Gilbert's Maniac Mansion and the SCUMM toolset he created that would serve as the foundation for a string of ...Missing: limitations | Show results with:limitations
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LucasArts' Secret History #6: Monkey Island 2: LeChuck's RevengeLucasArts' Secret History #6: Monkey Island 2: LeChuck's Revenge Developer Reflections. Ex Mojo-er, Capel, talks to Ron Gilbert. What did you learn from ...
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Ron Gilbert & Gary Winnick interrogated about Thimbleweed ParkGary: Our intent in game design has always been to develop as rich and compelling an environment as possible, so the story and gameplay complement each other.
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How Ron Gilbert returned to Monkey Island 30 years laterAug 21, 2023 · At Devcom today, the team behind Return to Monkey Island shed light on the project's origins and development.
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Ron Gilbert and Dave Grossman talk Return to Monkey IslandMarius: So it sounds like you've got the same improv tools, like back with SCUMM. Dave: Little bit, yeah. Marius: That's amazing. That's a storyteller's dream.Missing: parser | Show results with:parser
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Death By Scrolling - IGNFrom Ron Gilbert, Death By Scrolling is a roguelike RPG where you outrun the scrolling screen itself to stay alive. Welcome to Purgatory, now under new ...
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Ron Gilbert's new Death by Scrolling RPG about "never-ending ...Oct 28, 2025 · The creator of Monkey Island and Maniac Mansion returns with a roguelite satire of grinding and doom-scrolling.<|control11|><|separator|>
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Ron Gilbert - Video Game Credits - MobyGamesHere are Ron Gilbert's game credits extracted from https://www.mobygames.com/person/1363/ron-gilbert/credits/, focusing on roles like producer, programmer, contributor, and co-designer, with emphasis on specified games:
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RPS Exclusive: Ron Gilbert Interview | Rock Paper ShotgunJan 12, 2008 · RG: My focus on Penny Arcade game has been the adventure aspects. I worked with the designers on puzzle design and structure, plus how to layout ...<|control11|><|separator|>
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Grumpy GamerUnless otherwise noted, all content is Copyright 2004-2025 Ron Gilbert. Unauthorized use under penalty of death by dismemberment and/or fine not less than ...About · Contact · Archives · RSS
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The Grumpy Gamer Speaks: Ron Gilbert On His Post-Guybrush ...Jun 29, 2006 · Famed ex-LucasArts developer Ron Gilbert (Monkey Island, Maniac Mansion) speaks out exclusively on the lack of story-driven games, ...
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A History of Death by Scrolling | Grumpy GamerOct 13, 2025 · The theme of the game being about stuck in purgatory and purgatory being taken over by investment bankers and corporations for profit took hold ...
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When I Made Another Monkey Island - Grumpy GamerMay 1, 2022 · Nine years ago I wrote a blog post titled “If I made another Monkey Island” and it feels like there are some things I need to say.
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Holy Crap, Monkey Island Is 25 Years Old - Kotaku... designer Ron Gilbert used his blog to share some truly interesting (and bizarre!) stories about the game's development. In 2015, releasing a game to the ...
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Grumpy Gamer - Damian VilaJan 13, 2025 · Grumpy Gamer. Ye Olde Grumpy Gamer Blog. Est. 2004. Hugo. Jan 13 ... Unless otherwise noted, all content is Copyright 2004-2025 Ron Gilbert.
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Archives | Grumpy GamerGrumpy Gamer. Ye Olde Grumpy Gamer Blog. Est. 2004. Archives. Oct 2025. Death By ... Unless otherwise noted, all content is Copyright 2004-2025 Ron Gilbert.
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Classic Game Postmortem - MANIAC MANSION - GDC VaultSession Name: Classic Game Postmortem - MANIAC MANSION; Speaker(s):: Ron Gilbert; Company Name(s):: Double Fine Productions; Track / Format: Game Design.Missing: talks | Show results with:talks
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Building Maniac Mansion - GameSpotMar 4, 2011 · GDC 2011: Ron Gilbert recaps development on his original adventure gaming classic, from microwavable hamsters to architectural inspiration.