Fact-checked by Grok 2 weeks ago

Defy Media

Defy Media, LLC was an American digital media company headquartered in that produced and distributed original online video content targeted at the 12–34 demographic, primarily via and other platforms. Operating as a , it owned and managed prominent brands including , Clevver, , and AweMe, which collectively garnered over 75 million subscribers and hundreds of millions of monthly views at its peak. The company generated more than $50 million in annual revenue, with over 80% derived from , including direct ad sales. Defy Media's operations exemplified the volatile multi-channel network model, achieving scale through in-house production of dozens of shows but ultimately collapsing due to heavy reliance on ad revenue, mounting debts exceeding $10 million, and failed diversification efforts. In 2017, it faced internal turmoil from allegations against senior executives, leading to high-profile firings such as that of co-founder Andy Signore. The company's abrupt shutdown on November 6, , followed asset seizure by creditors, resulting in unpaid wages, withheld creator earnings, and legal threats against departing talent, prompting accusations of financial opacity and exploitation from YouTubers like and .

History

Origins as Alloy, Inc. (1996–2009)

Alloy, Inc. was incorporated in January 1996 by Matthew C. Diamond and James K. Johnson, both former employees of , with the aim of targeting the Generation Y demographic (ages 10–24) through and youth-oriented products. The company launched its , alloy.com, in August 1996, initially focusing on online content and tailored to teenagers, followed by the distribution of its first print catalog in August 1997, which featured apparel, accessories, and lifestyle items marketed via mail-order. This catalog-driven model generated initial revenues of $2.0 million in fiscal 1997, establishing Alloy as a pioneer in reaching underserved teen consumers through integrated online and offline channels. By 1999, Alloy had expanded into broader media and promotional services, completing an (IPO) in May that raised funds through 3.7 million shares priced at $15 each. The company, originally known as Alloy Online, Inc., rebranded to , Inc. in September 2001 to reflect its diversification beyond e-commerce into marketing solutions for brands seeking youth engagement. In December 1999, it acquired Celebrity Sightings, LLC, enhancing its promotional capabilities with event-based targeted at young audiences. Alloy pursued aggressive growth through acquisitions in the early 2000s, acquiring 17th Street Acquisition Corp. (predecessor to ) in January 2000 for book packaging and television production focused on teen , and , Inc. (via Kubic Marketing, Inc.) in July 2000 to bolster its action-sports marketing arm. Further expansions included Dan's Competition, Inc. in October 2001 for $38 million, strengthening its motorsports and apparel segments, and Market Place Media in July 2002 for custom publishing services. In 2003, Alloy acquired Delia's Corporation, a teen apparel retailer, integrating it into its portfolio before spinning it off as an independent public entity in 2005 amid operational challenges in the retail sector. Financially, Alloy transitioned from losses to profitability, reporting its first quarterly profit of $2.5 million in the first quarter of 2002, a reversal from a $10.3 million loss in the same period of 2001, driven by revenue growth to $165.6 million in 2001 and further to $371.9 million by fiscal 2003 through diversified services and . By the late , the company had solidified its position as a and firm emphasizing nontraditional promotional programs for brands, laying the groundwork for a pivot while navigating public market volatility and sector-specific pressures like declining catalog efficacy.

Transition to Alloy Digital and Digital Pivot (2009–2013)

In 2009, Alloy, Inc. established Alloy Digital Networks as a dedicated division to consolidate and expand its growing portfolio of online properties, marking an initial step toward emphasizing over traditional print and channels. This move aligned with the broader industry shift toward internet-based content consumption among youth demographics, as Alloy's websites like Alloy.com had already demonstrated significant traffic growth earlier in the decade. By centralizing digital assets, the company positioned itself to capitalize on emerging platforms such as , where video content was gaining traction for advertiser appeal. The transition accelerated in 2010 when was taken private in a $126.5 million acquisition led by ZelnickMedia, with the deal closing on at $9.80 per share, representing a 27% over recent trading prices. This transaction provided financial flexibility to divest non-digital operations, including the June sale of its FrontLine in-store marketing division to Acosta Sales and Marketing for $36 million in cash, subject to adjustments. Freed from public market pressures, refocused resources on digital expansion, with its Alloy Digital Network audience more than doubling from 2009 levels by early 2011 and achieving top rankings among competitors for millennial engagement. Reincorporated as Alloy Digital in 2011, the company fully pivoted to a digital media model, emphasizing multi-channel networks (MCNs) and original online video production targeted at 12- to 34-year-olds. Key acquisitions bolstered this strategy, including the January 2012 purchase of Generate, a 2006-launched firm integrating advertising, technology, and entertainment, which Alloy Digital controlled to enhance its content ecosystem. Later that year, on December 5, 2012, Alloy Digital acquired The Escapist, a Durham-based online gaming magazine, to strengthen its niche digital properties. These moves built a robust online video infrastructure, generating substantial viewership and setting the stage for further scaling through partnerships and content syndication by 2013.

Merger with Break Media, Rebranding, and Expansion (2013–2016)

In October 2013, Alloy Digital merged with Break Media in a transaction described as a "merger of equals" to form Defy Media, combining Alloy's female-skewing brands with Break's male-oriented video network. The deal, brokered by RBC Capital Markets and backed by investors including ZelnickMedia, ABS Capital Partners, and Lionsgate, established headquarters in New York City while maintaining offices in Los Angeles, Chicago, San Francisco, Toronto, and Detroit. The combined entity targeted consumers aged 12 to 34, leveraging assets such as over 50 million monthly unique users across sites, 125 million monthly YouTube viewers, 40 million social media followers, and 30 million YouTube subscribers, with key brands including Smosh, Break.com, Clevver Media, Screen Junkies, AWEme, Made Man, The Gloss, and The Escapist. Leadership included Matthew Diamond as CEO and Keith Richman as president. The to Defy Media unified the operations under a single multi-platform banner focused on production and distribution, emphasizing original content for young adults rather than the separate identities of the predecessor companies. This shift positioned Defy as a leading (MCN) in the burgeoning online video sector, integrating Alloy's scripted and properties with Break's viral, user-generated-style clips to create a diversified . Expansion accelerated post-merger with strategic asset swaps and content investments. In June 2014, Defy acquired Viacom's gaming websites—GameTrailers, Addicting Games, and Shockwave—in exchange for Viacom receiving a minority stake, bolstering Defy's gaming vertical amid rising demand for esports and interactive content. The company produced theatrical releases like Smosh: The Movie in 2015 and live events such as Smosh Live in 2016, alongside launching subscription services like Screen Junkies Plus for premium video access. By September 2016, Defy secured $70 million in a Series B funding round led by Wellington Management, marking its first major external capital raise since a $15 million infusion at formation, with participation from existing backers including ABS Capital, Lionsgate, Viacom, and Zelnick Media Capital. Proceeds funded expanded original programming in comedy, lifestyle, and gaming; staff growth beyond 400 employees; and broader distribution into traditional television and emerging platforms.

Peak Operations, Investments, and Early Pressures (2016–2017)

In 2016, Defy Media operated at a scale reflecting its position as a leading , generating approximately 800 million monthly video views across its portfolio of owned and partnered channels, with a subscriber base exceeding 65 million. The company managed key properties including , , and Clevver News, focusing on millennial-targeted content in entertainment, gaming, and pop culture, while employing between 201 and 500 staff across offices in and . This period marked operational expansion, supported by prior mergers and acquisitions that integrated viral video platforms like with youth-oriented digital brands. A pivotal investment came on September 13, 2016, when Defy secured $70 million in Series B funding led by , with participation from existing backers ABS Capital Partners, Lionsgate Entertainment, Viacom, and ZMC. The capital was earmarked for developing , pursuing television distribution deals, and enhancing content production capabilities amid growing competition in . However, ZMC exited its stake in 2017, signaling potential shifts in investor confidence as the company navigated volatile ad markets. Early pressures emerged in 2017, notably with the October firing of executive Andy Signore following multiple public allegations of , abuse, and misconduct by former employees and collaborators, including attempts to coerce intimate acts and unauthorized photography. Defy's rapid suspension and termination of Signore drew criticism for its internal investigation process and public communications, amplifying reputational risks at a time when YouTube's evolving policies began squeezing ad revenues for networks reliant on . These events, combined with broader industry headwinds like advertiser pullbacks, foreshadowed financial strains despite the recent influx of capital.

Divestitures and Mounting Financial Strain (2017–2018)

In late 2017, Defy Media explored a potential sale of the company amid broader industry challenges for firms, less than two years after securing $70 million in funding from . The firm also declined additional investment offers that year, deeming them insufficient to meet its needs. Investor Zelnick Media Capital exited its stake during this period, reducing external financial support. By March , escalating pressures prompted Defy to lay off approximately 8% of its workforce—around 20 employees—and shutter underperforming divisions, including programmatic advertising, video licensing, and operations, which CEO Ian Morris described as "tactical" businesses no longer aligned with core priorities. These moves aimed to streamline costs but highlighted deepening operational strain, as ad revenue growth slowed and competition intensified on platforms like YouTube. Payment disputes intensified in mid-2018, with multiple third-party publishers alleging Defy owed significant sums for ad inventory sold on their sites—claims totaling over $1 million across reports, including a June lawsuit from one publisher seeking $300,000. To alleviate liquidity issues, Defy divested key assets: on July 2, it sold the Screen Junkies brand, known for its Honest Trailers series, to Fandom amid prior internal controversies at the property. Later that month, on July 26, it offloaded The Escapist gaming site to Enthusiast Gaming, returning control to former editor-in-chief Russ Pitts. These sales represented attempts to jettison non-essential holdings and generate cash, though they failed to avert the company's ultimate collapse later that year.

Business Model and Operations

Multi-Channel Network Framework

Defy Media functioned as a (MCN) by aggregating and distributing original digital video content across owned brands and channels, primarily on and other platforms, targeting viewers aged 12–34. Unlike conventional MCNs that aggregated independent creators through representation agreements, Defy prioritized ownership of its intellectual properties and in-house production, producing dozens of scripted and series formatted like programming for consumption. This approach allowed the company to control , branding, and monetization directly, managing approximately 75 shows across 27 digital platforms as of May 2017. The framework emphasized , where Defy handled development, production, distribution, and revenue optimization for its portfolio, including brands like , , and All Def. By 2016, this structure supported 72 individual series, generating around 800 million monthly video views from an audience of approximately 125 million unique users. Defy explicitly avoided the "repping" model of third-party creator management, instead acquiring or developing channels internally to build a cohesive of youth-oriented properties focused on , , and pop culture. Operations involved cross-promotion among channels to leverage network effects, with centralized teams overseeing audience analytics, ad sales, and content scheduling to maximize algorithmic performance on platforms like . This owner-operator model extended to selective partnerships, such as with high-profile creators, but maintained Defy's control over core assets, distinguishing it from aggregator-style MCNs that faced higher churn from creator exits. At its peak, the network encompassed over 50 channels, many with millions of subscribers, enabling scaled ad revenue and branded integrations.

Revenue Generation and Cost Structures

Defy Media operated primarily as a (MCN), generating revenue by partnering with creators and aggregating their ad earnings, from which the company took a cut typically ranging from 5% to 10% depending on contract terms, before distributing the remainder to creators. constituted over 80% of its total revenue, with approximately 60% of that flowing through YouTube's AdSense program, supplemented by direct ad sales to brands and programmatic advertising. The company's owned properties, such as and ScreenJunkies, contributed significantly through high-viewership content that attracted sponsorships and branded integrations, while earlier diversification into platform deals like Verizon's provided non-ad revenue until shifts in reduced those opportunities by 2017. In 2017, Defy projected annual revenue exceeding $50 million, reflecting peak scale from its MCN model and content slate. YouTube's imposed structural constraints, retaining about 45% of gross ad before MCN cuts, leaving Defy and creators to split the net, which amplified vulnerability to fluctuations in ad rates and changes. Additional streams included licensing and of content, though these were de-emphasized by March 2018 amid cost-cutting. On the cost side, Defy incurred substantial overhead from rapid expansion, peaking at over 300 employees and including investments in facilities and a headquarters, which strained liquidity amid a softening ad market. Creator payouts represented a major expense, with the company obligated to remit shares of AdSense earnings monthly after its cut, yet by late 2018, it withheld approximately $1.7 million from around 50 creators, exacerbating issues. production added variable costs, such as $5,000 per episode for specialized Clevver videos in , alongside fixed expenses for staff and operations that proved unsustainable as revenue growth stalled. The firm carried over $10 million in by mid-2018, including unpaid vendor obligations like $300,000 to publisher , contributing to asset seizure by creditors on November 6, 2018, and operational shutdown. This combination of high fixed costs and dependency on volatile ad revenue, without sufficient diversification, underscored the fragility of the MCN model during Defy's tenure.

Internal Management and Creator Contracts

Defy Media operated with a centralized executive structure led by CEO Matthew Diamond, who oversaw strategic decisions amid the company's expansion and subsequent financial pressures. Tim Trevathan served as Executive Vice President and Head of Operations starting in March 2018, managing day-to-day logistics during a period of cost-cutting measures. The firm employed around 250 staff across content production, sales, and operations prior to its 2018 downsizing, with internal reviews citing disorganized upper management and overburdened supervisors as contributing to inefficiencies. In March 2018, CEO Diamond announced an 8% workforce reduction—approximately 20 employees—attributed to the closure of underperforming "tactical" business units, signaling early operational retrenchment. As a (MCN), Defy Media contracted with creators under agreements that typically granted the company a share—often 20-30%—in exchange for services like ad optimization, , and growth support. These non-exclusive representation contracts allowed Defy to manage creators' AdSense earnings, holding funds until monthly payouts, but included clauses requiring a 30-day for termination, during which the MCN could contest exits. Disputes arose over delayed disbursements, with creators reporting inconsistent payment timelines even before the shutdown, as evidenced by a June 2018 lawsuit from publisher Proper Media alleging for unpaid advertising totaling over $300,000. The November 6, 2018, abrupt cessation of operations exacerbated contract enforcement issues, leaving creators without access to September and October AdSense funds estimated in the millions across the network. A class-action lawsuit filed shortly after accused Defy of fraudulent practices, including withholding payouts despite contractual obligations, with affected creators like those from and independent YouTubers unable to initiate MCN exits due to unresponsive management. High-profile creators, including and , publicly alleged that Defy prioritized internal cash retention over owed distributions, prompting YouTube's intervention to facilitate direct AdSense transfers where possible, though recovery remained incomplete for many. These failures underscored causal breakdowns in oversight, where management's financial opacity directly impaired creator and flows.

Content Production and Properties

Core Content Strategies and Formats

Defy Media's core content strategies emphasized high-volume production of original, owned optimized for digital platforms, particularly , to drive engagement among young audiences through irreverent humor and timely pop culture references. The company differentiated itself from typical multi-channel networks by financing and controlling in-house scripted programming rather than merely aggregating independent creators, enabling full revenue capture from ads, licensing, and branded deals. This approach produced approximately 75 shows weekly across 12 owned brands, generating 800 million monthly video views on 20 channels by 2016. Primary formats included live-action sketch comedy reminiscent of , with short skits (often 3-10 minutes) featuring exaggerated characters and satirical takes on everyday scenarios or media tropes, as seen in CollegeHumor's output. Web series formed another staple, such as multi-episode narratives or recurring segments like Screen Junkies' Honest Trailers, which dissected film trailers with witty commentary to exploit viral shareability. Gaming and lifestyle content, exemplified by Games' challenge videos and playthroughs, incorporated interactive elements to boost viewer retention and comments. These formats prioritized mobile-friendly, algorithm-optimized videos averaging 5-15 minutes, with data-driven iteration on hooks to sustain watch time above platform thresholds. Strategies relied on and audience analytics to align content with trending topics, minimizing through pre-release testing of concepts and minimizing production risks via scalable in-house teams. For instance, expansion into original development involved hiring specialized executives to scout and greenlight series blending viral potential with evergreen appeal, such as long-form experiments like 's game shows. This model supported diversification into feature-length projects, like The Smosh Movie (2015), which adapted sketch-style humor for theatrical and streaming distribution while licensing to platforms like . Overall, the focus on owned comedy franchises facilitated 20 shows exceeding 1 million views per episode, underscoring a commitment to consistent output over sporadic hits.

Major Owned Brands and Channels

Defy Media's major owned brands encompassed a range of properties targeted at and Gen Z audiences, including comedy sketches, pop culture commentary, content, and viral videos. Key among these was Smosh, a channel founded in 2005 and acquired by Defy Media's predecessor Alloy Digital in 2011, which expanded into sub-channels like Smosh Games for content and Shut Up! Cartoons for animated series, amassing tens of millions of subscribers by 2016. Another prominent brand was , focused on film and TV criticism through formats like the satirical Honest Trailers series, which Defy owned until selling it to in July 2018 for an undisclosed sum amid financial pressures. Clevver Media, specializing in celebrity news and entertainment updates via channels like ClevverTV, reached over 15 million followers across platforms by late 2018 and represented Defy's push into female-skewing content. The company also controlled Break.com, a site inherited from the 2013 merger with , which emphasized humorous and edgy clips for male audiences and contributed to Defy's early multi-platform reach exceeding 155 million monthly viewers. Additionally, The Escapist served as Defy's gaming-focused outlet, producing articles, videos, and events like the Escapist Expo until its sale to in July 2018. These brands collectively drove Defy's content ecosystem, generating hundreds of millions of monthly views through and owned sites, though many were divested following the company's 2018 collapse.

Specialized Sub-Brands and Sites

Defy Media maintained a portfolio of specialized websites that extended beyond its primary YouTube channels, targeting niche audiences with curated content in , viral entertainment, and lifestyle topics. These properties, often acquired through mergers or strategic purchases, generated revenue via and complemented the company's by driving traffic to video content. Break.com served as a flagship site emphasizing humorous, action-oriented clips and aimed at young male demographics, originating from the Break Media side of the merger with Alloy Digital. The site attracted millions of monthly visitors by focusing on edgy, fast-paced videos that aligned with Defy's core 18-34 audience. In June 2014, Defy expanded its gaming footprint by acquiring Viacom's digital properties, including AddictingGames.com and Shockwave.com—platforms hosting thousands of browser-based —and GameTrailers.com, which provided trailers, news, and reviews. These sites bolstered Defy's appeal to gaming enthusiasts, integrating with YouTube channels like Smosh Games for , though viability declined with technological shifts post-2010. The Escapist, a gaming-focused online magazine and video site known for in-depth articles, reviews, and series like , operated under Defy as a specialized hub for and commentary. Acquired prior to peak operations, it targeted dedicated gamers with editorial content that differentiated it from broader entertainment brands. Lifestyle-oriented sites like Gurl.com, inherited from Alloy Digital's teen-focused properties, catered to young female users with articles on fashion, relationships, and pop culture, fostering community engagement through quizzes and forums. This complemented Defy's demographic diversification efforts post-merger.

Controversies and Criticisms

Sexual Harassment and Internal Scandals

In October 2017, Defy Media terminated Andy Signore, the founder and head of its Screen Junkies division responsible for the Honest Trailers series, following public allegations of sexual misconduct leveled by multiple women, including fans and former colleagues. The accusers detailed instances of inappropriate advances, assault at company events, and claims that prior complaints to Defy Media's human resources department and management had been disregarded, contributing to a pattern of unaddressed behavior. Signore denied the accusations, asserting they involved consensual adult interactions misrepresented amid the broader #MeToo movement, and no criminal charges were filed against him. Signore subsequently filed a against Defy Media in August 2018, alleging wrongful termination and , while countering that the company itself maintained a toxic internal environment where " was prevalent and went virtually unchecked." His legal complaint claimed Defy leadership fostered a culture of " and ," with prevention training being "perfunctory at best" and ineffective, and that routinely failed to investigate employee complaints adequately. These assertions positioned Signore's firing as a rushed response to rather than isolated misconduct, though Defy Media maintained the termination was justified based on the reported allegations. The lawsuit concluded with a in June 2019, the terms of which were not disclosed, allowing Signore to retain to certain while expressing intent to "expose the truth" about the events. No additional high-profile internal harassment scandals emerged publicly at Defy Media beyond this case, which occurred against the backdrop of industry-wide scrutiny during the Weinstein revelations.

Creator Exploitation and Payment Disputes

Defy Media, as a (MCN), managed creators' AdSense streams under contracts that granted the company control over payouts in exchange for a share, typically 30-50%. This arrangement exposed creators to risks when Defy encountered financial distress, culminating in widespread payment delays and disputes during its final months. Reports indicate that executives deliberately withheld creator earnings to present a healthier financial picture to potential investors, exacerbating tensions as payouts lagged behind earned . The company's abrupt shutdown on November 6, 2018, froze approximately $1.7 million in AdSense funds owed to around 50 partnered creators, representing earnings primarily from September 2018 that were scheduled for distribution in October. Affected creators included Matthew Patrick (known as MatPat of The Game Theorists), Ryland Adams, and the Smosh duo of Anthony Padilla and Ian Hecox, who publicly accused Defy of withholding these funds amid its insolvency. Patrick described the situation as theft, stating in a January 24, 2019, video that Defy had "held ransom the money earned" by creators, and followed up on February 14, 2019, detailing how the MCN's structure enabled such losses by interposing itself between creators and direct platform payments. Legal actions ensued, with creators filing alleging deception and fraudulent withholding of payments, though recovery proved elusive due to Defy's and a superior claim by lender Ally Bank on the disputed assets. Ally Bank confirmed on January 25, 2019, that the funds were inaccessible as Defy was being liquidated, prioritizing the bank's $10 million loan recovery over creator claims, leaving the owed amount largely unrecoverable. A class-action filed shortly after the shutdown highlighted late creator payments as a core grievance, though it intertwined with broader fraud allegations against former executives. Critics, including Patrick, argued that MCN contracts exploited creators by creating dependency on intermediaries prone to mismanagement, with Defy's high operational costs and aggressive expansion contributing to the that stranded legitimate earnings. Public outcry from creators like Adams and Padilla amplified calls for in the MCN model, emphasizing the causal link between opaque handling and creator vulnerability in failing networks. No full recovery was achieved, underscoring the structural risks of such partnerships where creator funds could be commingled with company debts.

Allegations of Fraudulent Practices

In November 2018, shortly after Defy Media's abrupt shutdown, former partners David Rath and Kara Welker, owners of the acquired talent agency Generate Holdings, filed a lawsuit alleging fraud by Defy executives Matthew Finkel and Mark Povich. They claimed that Defy misrepresented its intentions to maintain Generate as a separate entity following its 2012 acquisition, falsely assuring continued salaries, commissions, and bonuses through 2018 despite knowing operations were unsustainable. The suit further accused Defy of misappropriating approximately $500,000 in owed funds by depositing them into its general operating account rather than a designated talent trust, violating agreements and concealing financial distress to retain business. Related claims in the same litigation targeted additional executives, including fraudulently concealing information and misrepresenting plans for an orderly for Generate partners. These allegations centered on Defy's failure to honor separation discussions initiated around , using false promises to extract ongoing value from the agency's creators and operations amid deteriorating finances. YouTube creator Matthew Patrick, known as MatPat of The Game Theorists and formerly Defy's head of audience development, publicly alleged in January 2019 that the company withheld $1.7 million in AdSense earnings from approximately 50 channels, including his own networks. Patrick detailed how Defy, as a , collected ad revenue on behalf of partners but failed to distribute it post-shutdown on , , with funds allegedly siphoned or hidden, including transfers to offshore accounts. He attributed this to mismanagement and potential intentional diversion, noting Defy's refusal to release escrowed earnings despite legal obligations under MCN contracts. Broader reports indicated Defy faced at least six lawsuits accusing fraudulent behavior, including mishandling creator trusts established pre-acquisition, such as merging Generate's profit trusts into corporate accounts and them without repayment, actions claimed to preclude discharge of fraud-related debts. No formal was filed, but asset sales preceded announced for January 2, 2019, leaving unresolved claims amid frozen assets and unpaid obligations. These suits highlighted patterns of to creators and partners, though outcomes remained pending or settled privately post-shutdown, with no criminal charges reported.

Dissolution and Aftermath

Immediate Shutdown and Asset Freeze (November 2018)

On , 2018, Defy Media announced the immediate cessation of all operations, triggered by a creditor's of its assets. The company, which had been grappling with over $10 million in debts to investors and publishers, faced an abrupt halt as the asset freeze prevented any further business activities, including ongoing productions. This action came within a day of initial reports on the closure of its Beverly Hills production office, underscoring the suddenness of the collapse despite prior efforts to divest non-core assets and reduce staff earlier in the year. In its official statement, Defy Media expressed regret over the shutdown, stating: "Regretfully, Defy Media has ceased operations today. We are extremely proud of what we accomplished here at Defy and in particular want to thank all the employees who worked here. We deeply regret the impact that this has had on them today... Our main focus right now is to find homes for these great brands and people so that they can continue to thrill and delight their millions of viewers with as little interruption as possible." The closure resulted in the layoff of the company's remaining approximately 100 employees across its Los Angeles and New York offices, with a small group of executives retained temporarily to facilitate the sale of owned brands. Productions for key properties such as Smosh and Clevver halted immediately, leaving creators without access to pending ad revenue payments from September and prompting efforts to unlink channels from Defy for direct monetization through YouTube. The asset freeze exacerbated existing financial pressures, including unpaid obligations to publishers who had filed lawsuits for amounts such as $300,000, with Defy offering only partial settlements that were rejected. Company leadership attributed the shutdown to broader market conditions that undermined its reliance on ad , which constituted about 60% of its prior $50 million annual income, but the creditor's intervention served as the for the instantaneous end to operations. This event left brands with a collective 75 million YouTube subscribers and 120 million followers in limbo, as executives prioritized rapid divestitures to minimize disruptions. Following the abrupt shutdown of Defy Media on November 6, 2018, due to creditors freezing its assets, the company faced multiple lawsuits from former employees, creators, and business partners alleging unpaid obligations and fraudulent practices. A proposed class-action lawsuit was filed on November 13, 2018, in Los Angeles Superior Court by former Clevver writer and producer Georgie Guinane on behalf of approximately 100 laid-off employees, claiming violations of the Worker Adjustment and Retraining Notification (WARN) Act for failing to provide 60 days' written notice of mass layoffs. The suit sought damages including 60 days' wages, accrued vacation pay, 401(k) contributions, and other benefits, with affected employees numbering around 75-100 based on public reports of the layoffs. In a separate action filed shortly after the shutdown, David Rath and Kara Welker, owners of the talent agency Generate Holdings (acquired by Defy in ), sued Defy executives including CEO and president Matt Richman for and . The complaint alleged that executives misrepresented intentions to Generate as an independent entity, withheld critical financial information, and concealed the company's deteriorating finances to prevent Rath and Welker from exiting the partnership, leading to losses tied to Generate's operations. This suit highlighted broader creator grievances, as Defy reportedly withheld $1.7 million in owed payments to around 50 creators upon closure, though no collective creator materialized in public records. Pre-shutdown disputes escalated into formal claims against Defy, including a June 2018 by publisher Media Lab seeking $300,000 in unpaid ad revenue from Defy's now-defunct ad network. Similar suits followed from Media Group ($35,000 in unpaid invoices, June 2018), Media ($150,000, June 13, 2018), and Proper Media ($150,000, September 7, 2018), all alleging nonpayment for advertising services rendered through Defy's network. Legal resolutions were limited amid Defy's dissolution without formal bankruptcy proceedings. Andy Signore, former Screen Junkies host terminated in 2017 amid sexual misconduct allegations, settled his August 2018 countersuit against Defy in June 2019, with terms undisclosed; the settlement allowed Signore to retain rights to certain content and pursue independent projects. Other suits, including those from Rath/Welker and publishers, resulted in default judgments favoring plaintiffs after Defy failed to respond due to its operational cessation, awarding damages but yielding minimal recoveries given the asset freeze and sales (e.g., Screen Junkies to Fandom). The employee WARN class action's status remains unresolved in public records post-2018, reflecting challenges in enforcing claims against a defunct entity with frozen assets.

Fate of Key Assets and Properties

Following the abrupt cessation of operations on November 6, 2018, Defy Media's assets were seized by creditors, primarily due to unpaid obligations exceeding $20 million, which halted all business activities and left numerous YouTube channels without corporate oversight. This freeze encompassed intellectual property, production facilities, and digital brands, prompting a piecemeal liquidation rather than a structured bankruptcy filing. Prior to the shutdown, Defy had divested select properties to generate cash amid financial distress, including the sale of Screen Junkies—known for its Honest Trailers series—to Fandom on July 2, 2018, for an undisclosed sum, allowing the brand to continue operations independently under new ownership. Similarly, The Escapist magazine was transferred to Enthusiast Gaming earlier that year as part of ongoing asset shedding. Post-shutdown, key remaining digital assets found buyers in early 2019 amid efforts to resolve creditor claims and creator disputes. , Defy's flagship sketch comedy channel with over 24 million subscribers at the time, was acquired by Mythical Entertainment—owned by YouTubers Rhett McLaughlin and Link Neal—on February 22, 2019, in a deal reportedly valued at approximately $10 million, enabling the cast to regain creative control after a period of independence. Clevver, a network of pop culture and lifestyle channels targeting female audiences with around 5 million subscribers, was purchased by Hearst Magazines on February 15, 2019, integrating it into Hearst's digital portfolio while preserving its presence. These transactions addressed portions of the frozen , though smaller channels and content libraries often reverted to creators or lapsed into inactivity, with ad revenue streams disrupted pending legal resolutions. Physical properties, including Defy's Beverly Hills production studio, were shuttered immediately, resulting in the of approximately 80 remaining staff and the termination of leases without reported sales or transfers. Unresolved elements, such as licensed videos and ad network contracts, contributed to ongoing litigation, with creators and licensors seeking revenue redirection from orphaned content, though no comprehensive asset auction occurred due to the creditor-led freeze.

Legacy and Impact

Influence on Digital Media Ecosystems

Defy Media's approach to digital content production emphasized ownership of original series rather than representation of external creators, diverging from conventional multichannel network (MCN) models and encouraging competitors to invest in proprietary intellectual property for enhanced monetization control. This strategy enabled the company to generate over 500 million monthly video views by 2015 and scale to 800 million views across 72 weekly series by 2016, primarily on YouTube and Facebook, thereby amplifying the volume of targeted content for 12–34-year-olds within platform ecosystems. The firm's shutdown on November 6 exposed systemic fragilities in MCN dependencies on volatile ad revenues and platform algorithms, contributing to the broader decline of intermediary networks as prioritized direct relationships and algorithmic favoritism for channels. Creators affiliated with Defy, numbering 40 to 50 in its network, faced withheld September ad payments totaling millions, which eroded trust in networked partnerships and accelerated migrations to self-managed operations or alternative revenue models like merchandise and sponsorships. Post-dissolution ripple effects included class-action lawsuits from affected creators, such as those involving co-founder , underscoring exploitative contract terms like revenue splits and IP retention that became cautionary precedents for industry negotiations. This fallout reinforced a toward creator autonomy, with surviving networks adopting more transparent structures and diversification into emerging platforms to mitigate single-source risks. Overall, Defy's trajectory illustrated the perils of aggressive scaling without financial buffers, prompting firms to integrate robust cash flow management and multi-platform adaptability into their operational frameworks.

Economic Lessons from Failure

Defy Media's abrupt shutdown on November 6, 2018, following an asset freeze by creditors, exemplified the perils of inadequate in high-growth ventures. The company had accrued significant debts, including unpaid invoices to vendors like for $300,000 in advertising services, which triggered legal actions that halted operations. This failure to maintain sufficient cash reserves amid operational expenses underscored how rapid scaling without prudent financial buffers can precipitate , particularly when revenue streams prove volatile. A core economic vulnerability stemmed from Defy Media's heavy reliance on YouTube's advertising revenue sharing, which exposed the firm to platform shifts and fluctuations. As a (MCN), Defy aggregated creator but lacked diversified income sources, such as owned platforms or , leaving it susceptible to advertiser pullbacks and demonetization policies. This model highlighted the risk of intermediary dependency in ecosystems, where third-party platforms control and payouts, often prioritizing their own profitability over partners'. Unsustainable expansion through acquisitions, including mergers of entities like and Alloy Digital, further amplified Defy's downfall by inflating overhead without commensurate revenue stability. Despite raising over $100 million in funding and acquiring properties like , the company shuttered unprofitable units, such as its programmatic arm in 2018 after failing to secure a buyer, which exacerbated delays to publishers. This pattern illustrated the fallacy of growth-at-all-costs strategies in ad-dependent industries, where acquisition-driven scale often outpaces organic profitability and invites overleveraging. The fallout, including class-action lawsuits from creators over withheld earnings estimated in the millions, emphasized the economic imperative of transparent revenue-sharing contracts and escrow mechanisms in creator economies. Defy's delayed payments eroded trust, prompting creators to seek independent monetization post-collapse, and revealed how opaque financial practices can cascade into legal liabilities that overwhelm distressed firms. Ultimately, these dynamics serve as a cautionary framework for digital media entities: prioritizing cash flow visibility, revenue diversification, and measured growth mitigates the existential threats posed by market volatility and operational overreach.

Long-Term Effects on Creators and Industry

The abrupt shutdown of Defy Media in November 2018 exposed creators to significant financial vulnerabilities, as many were left with unpaid revenues from ad earnings and ongoing ties to the network that delayed monetization recovery. Creators affiliated with Defy's (MCN), numbering between 40 and 50 high-profile channels, faced immediate disruptions and legal battles to reclaim funds, prompting class-action lawsuits alleging and withholding of payments. This event underscored the risks of ceding control over channel management and revenue streams to intermediaries, leading many affected creators to advocate for greater autonomy in subsequent public statements. In the years following, the collapse accelerated a broader decline in the MCN model, with creators increasingly opting for direct partnerships with platforms like to avoid dependency on third-party networks prone to mismanagement. By 2019, industry observers noted that Defy's failure, alongside other MCN implosions, convinced creators of the perils of reliance on such entities for scaling, prompting a shift toward independent operations or selective alliances with more transparent partners. Cases like , where Defy had acquired the channel in 2015 only to mismanage it amid the shutdown, illustrated long-term value erosion; co-founder later repurchased the brand at a fraction of its prior worth, highlighting how network failures could diminish creator assets overnight. This trend contributed to a more fragmented ecosystem, where platforms assumed greater roles in creator support, reducing MCN from peaks in the mid-2010s. The Defy fallout instilled lasting caution in the industry regarding opaque and aggressive expansion, as evidenced by subsequent creator-led exposés and lawsuits that revealed systemic issues like delayed payouts and poor financial oversight. For the broader sector, it served as a against overleveraging ad fluctuations without diversified , influencing strategies to prioritize sustainable models over rapid scaling. Creators who navigated , such as those who severed ties post-release from Defy's , often reported improved and stability, fostering a of in partnerships. Ultimately, these effects reinforced a creator-centric paradigm, where individual with tech giants supplanted traditional intermediaries, reshaping talent development and content production dynamics into the .

References

  1. [1]
    How Defy Media went from YouTube heavyweight to abrupt shutdown
    Nov 13, 2018 · A year and a half later, Defy Media is no more, as the company's creditor has seized its assets, forcing an immediate shutdown of the business.Missing: history | Show results with:history
  2. [2]
    Defy Media to shutter production office, fire 80 staffers - New York Post
    Nov 6, 2018 · Defy Media has also had legal problems. Prompted by a sexual harassment complaint, the company fired Screen Junkies founder Andy Signore in ...Missing: key achievements
  3. [3]
    Defy Media and the Age of Multi-Channel Networks - Pop History
    Dec 1, 2018 · As of this writing, Defy have not formally filed for bankruptcy, but according to YouTuber Law, Defy cannot use bankruptcy to erase debts ...
  4. [4]
    Top YouTube creators call out defunct Defy Media for shady practices
    Nov 13, 2018 · YouTube creators like Shane Dawson, Ryland Adams, and Smosh co-founder Anthony Padilla have called out digital network Defy Media following its closure.
  5. [5]
    Defy Media's Shutdown Provokes Class Action Lawsuit
    Nov 19, 2018 · It alleges that Defy executives misrepresented plans to separate Generate into an independent company and withheld financial information that ...Missing: history | Show results with:history
  6. [6]
    Alloy, Inc. - Company-Histories.com
    Key Dates: 1996: Alloy is founded by two former General Electric Co. employees. 1997: The first Alloy catalog is distributed in August. 1999: ...
  7. [7]
    Alloy, Inc. | Encyclopedia.com
    Origins. When Alloy entered the business world, the company's founders, Matthew C. Diamond and James K. Johnson, were only slightly older than the age group ...
  8. [8]
    ALLOY, INC. - SEC.gov
    We were incorporated in January 1996, launched our Alloy website in August 1996 and began generating meaningful revenues in August 1997 following the ...
  9. [9]
    Working At ALLOY: Company Overview and Culture - Zippia
    The company was formerly known as Alloy Online, Inc. and changed its name to Alloy, Inc. in September 2001. The company was founded in 1996 and is based in New ...
  10. [10]
    ZelnickMedia to Acquire Alloy Inc. for $126.5M - WWD
    Jun 24, 2010 · Alloy, which started in 1996, acquired Delia's Corp. in 2003 and spun it off two years later. Its digital operations today include alloy.com and ...
  11. [11]
    Laybourne forges back into showbiz at Alloy Inc. - Variety
    Alloy was founded in 1996 as a direct marketing and mail-order catalog venture aimed at the younger set. It quickly moved into publishing, marketing and ...
  12. [12]
    Alloy Digital company information, funding & investors | Space Tech
    Mar 1, 2013 · Alloy Digital, digital media company producing original online content targeting consumers of age 12 to 34. Here you'll find information ...Missing: Inc transition
  13. [13]
    ZelnickMedia Completes Acquisition of Alloy, Inc. - GlobeNewswire
    Nov 9, 2010 · "We are pleased to have completed a transaction that delivered significant value for Alloy shareholders. Going forward, the industry expertise ...Missing: 2009 | Show results with:2009
  14. [14]
    Simpson Thacher Represents ZelnickMedia in Acquisition of Alloy, Inc.
    Jun 24, 2010 · The transaction is valued at approximately $126.5 million, representing a 27% premium over recent trading prices. Alloy, Inc. is one of the ...Missing: taken 2009
  15. [15]
    Alloy Sells Its FrontLine In-store Marketing Division To Acosta Sales ...
    Jun 8, 2010 · Alloy was paid a cash purchase price of $36 million, subject to a working capital adjustment. The proceeds add significantly to Alloy's net cash ...
  16. [16]
    Alloy Media + Marketing's "Alloy Digital Network" Achieves #1 ...
    Jan 13, 2011 · The Alloy Digital Network audience has more than doubled since 2009, further fortifying its influence with coveted millennial consumers. Overall ...
  17. [17]
    Alloy Digital 2025 Company Profile: Valuation, Investors, Acquisition
    Alloy Digital's most recent deal was a Merger of Equals with Defy Media. The deal was made on 08-Oct-2013. Company Name Defy Media. Deal Date 08-Oct-2013.Missing: Inc origins predecessor
  18. [18]
    Online Video Content Creator Alloy's Digital Unit Acquires Generate
    Jan 5, 2012 · Generate, launched in 2006, focused on bringing together advertising, technology and entertainment companies. Alloy Digital says it controls the ...
  19. [19]
    Durham's The Escapist Acquired By Alloy Digital | WRAL TechWire
    Dec 5, 2012 · The Escapist, the online gaming magazine run out of Durham by co-founder Alexander Macris, was acquired this month by Alloy Digital, who's sites ...
  20. [20]
    Alloy Digital and Break Media Announce "Merger of Equals,"
    Operating under the new name Defy Media, the transaction combines the strength of two market leaders with globally recognized media brands and ...Missing: rebranding | Show results with:rebranding
  21. [21]
    Defy Media | The JH Movie Collection's Official Wiki - Fandom
    On November 6, 2018, the company ceased operations after its assets were frozen by creditors. Several former employees blamed poor financial practices, while ...Missing: founders bankruptcy
  22. [22]
  23. [23]
    2 Companies in Web Video Are Expected to Merge
    Oct 8, 2013 · The companies, which are privately held, said the combined company would be named Defy Media and would focus on entertaining people ages 12 to ...Missing: rebranding | Show results with:rebranding
  24. [24]
    Defy Media Acquires Viacom Gaming Websites
    Jun 9, 2014 · Defy Media is expanding its gaming-focused portfolio with the acquisition of Viacom's Addicting Games, GameTrailers and Shockwave websites.Missing: expansions 2013-2016
  25. [25]
    Defy Media, Digital Studio Behind Smosh, Raises $70 Million - Variety
    Sep 13, 2016 · Existing Defy investors include ABS Capital, Lionsgate, Viacom and Zelnick Media Capital. Defy Media was formed in 2013 by the merger of ...Missing: acquisitions | Show results with:acquisitions
  26. [26]
    Defy Media has raised $70 million because YouTubers love Smosh ...
    Sep 13, 2016 · The company says it generates 800 million video views a month and has 65 million YouTube subscribers. Now it is trying to branch out of YouTube ...<|control11|><|separator|>
  27. [27]
    DEFY Media - LinkedIn
    Oct 13, 2016 · Website: http://www.defymedia.com. External link for DEFY Media ; Industry: Technology, Information and Internet ; Company size: 201-500 employees.Missing: 2017 | Show results with:2017
  28. [28]
    Defy Media, Home To Smosh And Clevver, Ceases Operations
    Nov 6, 2018 · Defy Media, a company known for such millennial-focused digital brands as SMOSH, Break and Clevver, said it ceased operations today and is laying off all of ...Missing: expansion investments
  29. [29]
    Defy Media Completes $70M Series B Round - VC News Daily
    Sep 13, 2016 · Existing DEFY investors include ABS Capital, Lionsgate, Viacom and ZMC (Zelnick Media Capital). Guggenheim Partners served as the exclusive ...Missing: 2017 | Show results with:2017
  30. [30]
  31. [31]
    Defy Media - Wikipedia
    Originally founded in 1996 as Alloy Online (later Alloy Digital), the final company was formed in 2013 by its merger with Break Media.
  32. [32]
    Defy Media Terminates Andy Signore After Sexual Abuse Allegations
    Oct 8, 2017 · Honest Trailers creator Andy Signore has been fired after accusations of sexual harassment and abuse went public.
  33. [33]
    'Honest Trailers' Creator Andy Signore Sues Defy Media Over
    Aug 22, 2018 · Signore is suing Defy for breach of contract, negligent infliction of emotional distress and intentional interference with prospective economic ...
  34. [34]
    'Honest Trailers' Creator Andy Signore Settles Defy Media Suit
    Jun 25, 2019 · Andy Signore, the creator of Screen Junkies' “Honest Trailers,” has settled a lawsuit against Defy Media challenging his firing for alleged sexual misconduct.
  35. [35]
    Angst Among Digital Media CEOs as Ads Fall: Is It Time to Sell?
    Nov 17, 2017 · Defy Media, the parent of online outlets like Smosh, Screen Junkies and Made Man, is considering a sale almost two years after raising $70 ...
  36. [36]
    Defy Media Announces Total Shutdown, Is Ceasing Operations ...
    Nov 6, 2018 · Defy Media is shutting down, effective immediately. The YouTube multi-channel network and digital content studio issued the following statement.Missing: rebranding | Show results with:rebranding<|separator|>
  37. [37]
    Defy Media 8% Layoff Related to Exit of 'Tactical' Businesses: CEO
    Mar 7, 2018 · Defy Media is in the process of shuttering a few lines of business that are resulting in the layoff of about 20 staffers, or 8% of its workforce.
  38. [38]
    Defy Media allegedly ignores third party publisher claims for ...
    Jun 1, 2018 · Based off the allegations made against Defy on social media and forum, the claims add up to what could be over a million dollars in money owed.
  39. [39]
    Publisher sues Defy Media, claiming it's owed $300,000 - Digiday
    Jun 7, 2018 · Defy Media has shut down its ad network, but now faces a lawsuit from a publisher alleging it's owed $300,000 for ads it ran while part of Defy ...Missing: peak | Show results with:peak
  40. [40]
    Fandom Acquires Screen Junkies From Defy Media - Variety
    Jul 2, 2018 · Fandom and Screen Junkies plan to have a co-branded presence at San Diego Comic-Con International, which runs July 19-22. Read More About:.
  41. [41]
    Defy Media Sells The Escapist Gaming Site to Canada's Enthusiast ...
    Jul 26, 2018 · Defy Media sold The Escapist to Toronto-based Enthusiast Gaming, which is bringing back previous editor-in-chief Russ Pitts.Missing: divestitures | Show results with:divestitures
  42. [42]
    Defy Media Is Producing Web Videos Like TV Series, With ... - Adweek
    May 2, 2017 · The multichannel network manages 75 shows formatted for 27 platforms.
  43. [43]
    Defy Media reaches out for $70m -
    Sep 14, 2016 · The Viacom and Lionsgate-backed online video producer has secured $70m in a Wellington Management-led series B round that will support an ...Missing: acquisitions | Show results with:acquisitions
  44. [44]
    How Defy Media defied the YouTube network label - Digiday
    Sep 22, 2016 · Defy owns all 12 of its media brands and makes money through advertising, branded content, subscriptions, producing original content for ...Missing: MCN structure
  45. [45]
    DEFY Media Tests And Learns Its Way To 700 Million Monthly Video ...
    May 15, 2017 · From the start, DEFY shunned the multichannel network model, as it has never represented third-party content providers. Simply repping other ...
  46. [46]
    The Great Collapse of MCNs - by Authentic Media Ascension
    Feb 23, 2022 · MCNs, multi-channel-networks, were all the hype 5-9 years ago when big brands started aggregating groups of YouTube channels, providing strategy and ...Missing: framework | Show results with:framework
  47. [47]
    YouTube Creators' AdSense Payments Are In Limbo After Defy ...
    Nov 8, 2018 · Defy then took its cut (generally around 5% or 10% depending on the channel and the terms of the deal) and paid out the rest of the cash to ...Missing: share | Show results with:share<|separator|>
  48. [48]
    YouTuber MatPat Says Defy Media Stole $1.7 Million - The Daily Dot
    Jan 25, 2019 · The Game Theorists' Matthew Patrick said Defy Media took the earnings of dozens of creators. “Collectively, us 50 [YouTubers] had $1.7 million stolen from us,” ...
  49. [49]
    Beyond YouTube and Facebook, Defy Media's Clevver eyes direct ...
    Sep 21, 2017 · These videos cost only an additional $5,000 for Defy to produce (compared to the costs of regular programming on Clevver) and drove 12 million ...Missing: expenses | Show results with:expenses
  50. [50]
    Defy Media Executive Team | Comparably
    Rating 2.6 (109) Matthew Diamond serves as the CEO / President of Defy Media. ... Tim Trevathan serves as the EVP, Head of Operations of DEFY Media. Tim started at DEFY Media in ...Missing: internal | Show results with:internal
  51. [51]
    Tim Trevathan — EVP, Head of Operations at Defy Media
    Rating 2.6 (109) Tim Trevathan serves as the EVP, Head of Operations of DEFY Media. Tim started at DEFY Media in March of 2018. Tim is currently based in the Greater New ...
  52. [52]
    Defy Media "roster" Reviews - Glassdoor
    Rating 2.8 (129) Top review highlights by sentiment · "Poor management" (in 8 reviews) · "Upper management could become disorganized and leave a lot on supervisors' shoulders." ( ...Missing: structure | Show results with:structure<|separator|>
  53. [53]
    Breach of Contract Lawsuit: Proper Media vs. Defy Media - Scribd
    Proper Media brings this breach-of-contract action to recover amounts owed by Defy pursuant to the terms of the Non-Exclusive Online Advertising Representation ...Missing: creator | Show results with:creator
  54. [54]
    Class Action Lawsuit Filed Against Defy Media, Claims ... - Tubefilter
    Former Defy employee Georgina Guinane filed a class-action suit Nov. 13 on behalf of herself and all other Defy employees whose employment was severed.Missing: divestitures | Show results with:divestitures<|separator|>
  55. [55]
    YouTube creators blindsided by major network's collapse - The Verge
    Dec 5, 2018 · At its peak, the company reported nearly 400 employees, but on November 6th, the company ceased operations and laid off its workforce, according ...
  56. [56]
    Shane Dawson and Ryland Adams claim Defy Media 'stole money ...
    Nov 28, 2018 · Alleging that he should have received a payout three days before the company ceased operations, Ryland claimed: 'They chose to not pay us out ...
  57. [57]
    A Class-Action Lawsuit, Late Creator Payments: Inside Defy Media's ...
    Nov 19, 2018 · Defy raised a round of funding as recently as 2016, cutting a deal with Wellington Management Co. for $70 million in backing. At one point the ...Missing: details | Show results with:details
  58. [58]
    Smosh's New Game Show Is Designed to Embarrass YouTube Stars ...
    Nov 13, 2017 · For Smosh, one of Defy Media's flagship properties, the show also marks its first long-form series format on its main YouTube channel, with ...
  59. [59]
    Defy Media Expands Original Content Strategy With New Hires
    Oct 13, 2015 · Defy Media Expands Original Content Strategy With New Hires. Christopher Willey has joined the company as vp development, while Alex Lin ...
  60. [60]
    'Smosh: The Movie': YouTubers Attempt to Cross Over to the Bigscreen
    Jul 22, 2015 · “Smosh: The Movie,” for example, was produced for about $1 million by Defy Media (which operates the pair's online properties) and ...<|control11|><|separator|>
  61. [61]
    Smosh Acquired by Rhett & Link's Mythical Entertainment - Variety
    Feb 22, 2019 · Smosh has been acquired by Rhett & Link's Mythical Entertainment, four months after Smosh parent Defy Media went out of business.
  62. [62]
    Smosh Owner Defy Media Raises $70M - The Hollywood Reporter
    Sep 13, 2016 · It's the first investment money Defy has raised since it was formed in 2013 by the merger of Break Media and Alloy Digital. Break had ...Missing: expansion acquisitions
  63. [63]
    Defy Media Sells Screen Junkies to Fandom - The Hollywood Reporter
    Jul 2, 2018 · Defy Media has sold its Screen Junkies entertainment brand to digital publisher Fandom. The deal, terms of which were not disclosed, comes amid ...Missing: date | Show results with:date
  64. [64]
    Defy Media's Smosh, ClevverTV Brands Finding New Owners After ...
    Feb 18, 2019 · Clevver, which counts 15 million followers across all of its social channels, has been purchased by Hearst Magazines (which owns the likes of ...
  65. [65]
    Defy Media Is Shutting Down, Will Lay Off Employees - Variety
    Nov 6, 2018 · Defy Media, the digital media company whose brands include Smosh and Clevver, is shutting down operations and laying off its employees.
  66. [66]
    Defy's Richman On Break/Alloy's Merger And Its Industry Implications
    Oct 16, 2013 · In the name of scale, Break Media and Alloy Digital just made their merger official. Led by Smosh and Break.com, the newly named Defy Media ...Missing: Inc origins predecessor
  67. [67]
    Viacom Acquires Stake in Defy Media, Which Buys Viacom Digital ...
    Jun 9, 2014 · Digital media company Defy Media has acquired Viacom's gaming digital properties Addicting Games, GameTrailers and Shockwave, while in ...
  68. [68]
    Viewster Partners with DEFY Media Bolstering its Branded ...
    Sep 14, 2015 · DEFY Media is the top digital producer and programmer for 13-34 year olds, and the largest owner of YouTube channels and leading media brands ...
  69. [69]
    Video Networks Alloy Digital, Break Media to Merge Into Defy Media
    Oct 8, 2013 · The argument for their merger is that Defy Media will provide advertisers a wide swath of male and female consumers aged 12 to 34 years old.
  70. [70]
    Honest Trailers founder fired following sexual abuse allegations
    Oct 9, 2017 · The creator of the popular web series Honest Trailers has been fired following several accusations of sexual abuse against women. Defy Media ...
  71. [71]
    Andy Signore Sues Defy Media Over His Sexual Harassment Firing
    Aug 22, 2018 · “Defy leadership fostered a company culture of profanity and obscenity,” Signore's attorneys state. “Sexual harassment was prevalent and went ...<|separator|>
  72. [72]
    'Honest Trailers' Creator Andy Signore Sues Over Firing For Sexual ...
    Aug 22, 2018 · Any sexual harassment prevention training was perfunctory at best, and wholly ineffectual in stemming the pervasiveness throughout Defy's staff.Missing: complaints | Show results with:complaints
  73. [73]
    YouTubers out $1.7M after network collapse unlikely to see money
    Jan 29, 2019 · A group of approximately 50 YouTube creators allegedly owed more than $1.7 million following the collapse of network Defy Media are unlikely to see that money.
  74. [74]
    Matthew Patrick Slams Defy Media's Bank For Comparing Itself To ...
    Feb 15, 2019 · The trapped $1.7 million is made up of creators' AdSense earnings for the month of September 2018, which were set to be paid at the beginning of ...
  75. [75]
    20 years of YouTube: In 2019, MatPat delivered a eulogy for the ...
    Aug 6, 2025 · In the 2010s, MCNs like Defy, Maker Studios, Machinima, and Fullscreen built deep rosters by making tempting offers to some of YouTube's biggest ...
  76. [76]
    The $1.7 Million Lie - YouTube
    Feb 14, 2019 · The Defy saga continues...A few weeks ago, I told you my personal history with MCNs and how this industry, one that was built to ...Missing: revenue | Show results with:revenue
  77. [77]
    DAVID RATH and KARA WELKER v. DEFY MEDIA, LLC. - Scribd
    The complaint alleges that Rath and Welker owned a talent agency called Generate Holdings that was purchased by Defy Media, and they later sought to separate ...Missing: details | Show results with:details
  78. [78]
    Popular YouTuber MatPat exposes $1.7 million Defy Media scandal
    Jan 27, 2019 · MatPat backed up these claims in a recent video, alleging that Defy had stolen a collective $1.7 million from its YouTubers – and that he had ...
  79. [79]
    They stole $1.7 million - YouTube
    Jan 24, 2019 · In November 2018, Defy Media shut down without any notice. They laid ... the YouTube Creators who were in their network. I was one of those ...Missing: contracts disputes
  80. [80]
    Defy Media Facing Class Action Lawsuit Over Abrupt Employee ...
    Nov 14, 2018 · The lawsuit claims affected ex-employees are owed 60 days' worth of unpaid wages, vacation pay, 401(k) contributions, and any other employee ...
  81. [81]
    YouTube MCN Defy Media left creators out of $1.7 million
    Jan 29, 2019 · Multi-channel YouTube network Defy Media left 50 creators out of $1.7 million after closing ... This is to allow the MCN to take its cut of the ...<|separator|>
  82. [82]
    Andy Signore Settles Lawsuit Against Defy Media, Is ... - IMDb
    Jun 26, 2019 · 2017 amid allegations of sexual misconduct -- has settled a countersuit that he filed against Defy in the wake of his termination. ... The terms ...<|separator|>
  83. [83]
    Anybody know what happened with the Defy Media situation? - Reddit
    Apr 14, 2022 · The Rath v Defy suit was just a civil suit on the basis that Defy committed fraud by withholding money belonging to production company Generate.
  84. [84]
    It's Official: Smosh Has Been Acquired By Rhett & Link's Mythical ...
    Feb 22, 2019 · Defy Media in November 2018. Smosh, which was founded by best friends Anthony Padilla and Ian Hecox in 2002, has been purchased by Mythical ...
  85. [85]
    Hearst Magazines Buys Clevver's YouTube Channels After Defy's ...
    Feb 15, 2019 · Hearst Magazines has snapped up Clevver, a network of female-skewing lifestyle and pop-culture news YouTube channels that had been owned by now-defunct Defy ...
  86. [86]
    Defy Media Shows Off Its Small Yet Mighty Presence - ADWEEK
    May 5, 2015 · Last year, Defy Media averaged 500 million video views per month on its in-house content. It also drew 22 million app installs and 1.2 billion ...
  87. [87]
    The deconstruction of the MCN: As YouTube matures, middlemen ...
    Apr 8, 2019 · Defy is just one of the MCNs that has collapsed as the industry struggled to adapt and survive in the changing world of digital video. Machinima ...Missing: revenue | Show results with:revenue
  88. [88]
    What Happened To DEFY Media & Why Did It Fail? - Sunset
    Jan 24, 2025 · DEFY Media failed due to financial mismanagement, lawsuits, and market challenges, including shifts in the YouTube ecosystem and the decline of ...Missing: controversies | Show results with:controversies
  89. [89]
    Defy Media ceases all operations following earlier struggles - Ad Age
    Nov 7, 2018 · Defy Media, which operates popular YouTube brands such as Smosh and Clevver, shut down Tuesday. It's unclear exactly what prompted its closure.Missing: key facts achievements controversies
  90. [90]
    Ever wondered what happened to Smosh? - Podcastle
    Jul 23, 2024 · Sadly, the Smosh story isn't all viral videos and epic memes. In 2011, Smosh was acquired by Alloy Digital (later Defy Media) for stock.