Devil Kings
Devil Kings is a hack-and-slash action video game developed and published by Capcom for the PlayStation 2, released in North America on October 12, 2005.[1] Set in a fantastical alternate version of feudal Japan, the game follows powerful warlords vying for control amid demonic forces, with players controlling one of 12 unique characters to battle hordes of enemies in large-scale conquests.[2] Known in Japan as Sengoku Basara and released there on July 21, 2005, it marks the debut entry in Capcom's long-running Sengoku Basara series, which reimagines historical figures from Japan's Sengoku period as over-the-top, demon-pacted warriors.[1] The gameplay emphasizes fast-paced, combo-based combat similar to the Dynasty Warriors series, where players mow down waves of foot soldiers using melee weapons, magic spells, and occasional anachronistic firearms like chain guns, all while capturing territories on dynamic battlefields.[3] Each character boasts distinct abilities tied to elemental attributes such as fire, ice, lightning, or darkness, allowing for varied playstyles—from agile sword-wielders to hulking bruisers—and progression through stat upgrades and unlockable super moves.[4] Modes include a story-driven Conquest campaign with branching narratives presented via anime-style cutscenes, a Free Battle option for replayability.[2] Upon release, Devil Kings received mixed reviews, praised for its accessible button-mashing action and humorous, exaggerated character designs but criticized for repetitive missions, a clunky camera, and lackluster visuals compared to contemporaries.[5] It holds a Metacritic score of 64 out of 100 based on 27 critic reviews, reflecting its solid but unpolished execution as a budget-friendly alternative to more refined musou-style games.[5] Despite modest commercial success in the West—partly due to its heavy localization changes from the Japanese original, including renamed characters and a more generic fantasy theme—the title laid the foundation for the Sengoku Basara franchise, which expanded into sequels, anime adaptations, and merchandise in Asia.[4]Development and Release
Development
Devil Kings, known in Japan as Sengoku Basara, was developed by Capcom's Production Studio 4 under the leadership of producer Hiroyuki Kobayashi, who previously contributed to titles such as Resident Evil 4 and Devil May Cry.[6][7] The project originated as a proposal in November 2003, with development commencing that winter, culminating in its Japanese release for the PlayStation 2 on July 21, 2005.[7] The game's design drew significant influences from contemporary hack-and-slash titles, including Devil May Cry for its emphasis on stylish, combo-driven combat and Dynasty Warriors for large-scale battlefield engagements, while incorporating exaggerated anime aesthetics to heighten visual drama.[8][9] Director Makoto Yamamoto, appointed in summer 2004, guided the team toward a philosophy of accessibility for casual players, prioritizing charismatic, over-the-top character portrayals over traditional difficulty curves.[7] This approach reimagined historical figures from Japan's Sengoku period—such as warlords Date Masamune and Sanada Yukimura—as fantastical heroes in a stylized narrative blending real events with dramatic, supernatural elements to deliver high-energy action.[7] Key creative contributions included character designs by Capcom artist Makoto Tsuchibayashi, whose work infused the protagonists with vibrant, anime-inspired visuals that became a hallmark of the series.[10] The theme song, "Crosswise" performed by T.M.Revolution, underscored the game's energetic tone and was composed by Daisuke Asakura with lyrics by Akio Inoue.[11]Release and Ports
Devil Kings was initially released for the PlayStation 2 in Japan on July 21, 2005, under the title Sengoku Basara.[1] The game launched in North America on October 12, 2005, Europe on February 3, 2006, and Australia on February 16, 2006, all under the Western title Devil Kings.[1] A digital re-release of Sengoku Basara became available on the PlayStation Network as a PS2 Classic in Japan on June 19, 2013.[1] In Japan, the game was packaged and marketed as Sengoku Basara, emphasizing its ties to the historical Sengoku period of feudal Japan with stylized, larger-than-life depictions of warlords.[12] For Western markets, Capcom rebranded it as Devil Kings, shifting the marketing toward a fantasy theme with demonic elements and generic dark aesthetics to distance it from its historical roots and appeal to international audiences.[12] The game achieved solid initial sales in Japan, moving 167,445 units in 2005 according to Famitsu charts.[13] It debuted strongly, selling approximately 89,000 units in its first week at retail.[14] As of November 2025, no official remakes or modern ports of the game have been released for current-generation platforms. However, it remains playable on personal computers through PlayStation 2 emulation software such as PCSX2.[15]Setting and Story
Historical Context
The Sengoku period, spanning from 1467 to 1603, was an era of intense civil war and political fragmentation in feudal Japan, marked by the collapse of the Ashikaga shogunate and the rise of powerful daimyo who vied for control through constant warfare.[16] This "Warring States" time saw the central authority weaken dramatically, allowing regional lords such as Oda Nobunaga, Date Masamune, and Sanada Yukimura to build armies and expand their domains amid widespread social upheaval and military innovation.[17] Key events defined the period's trajectory toward eventual unification, including the Battles of Kawanakajima (1553–1564) between Takeda Shingen and Uesugi Kenshin, which exemplified the prolonged clan rivalries, and the decisive Battle of Sekigahara in 1600, where Tokugawa Ieyasu defeated a coalition of opposing daimyo to secure dominance.[18] Unification efforts were spearheaded by three successive leaders: Oda Nobunaga, who conquered much of central Japan through ruthless campaigns in the 1560s–1570s; his successor Toyotomi Hideyoshi, who completed the conquest of the islands by 1590; and Tokugawa Ieyasu, whose victory at Sekigahara paved the way for the Tokugawa shogunate's 250-year rule starting in 1603.[17] Devil Kings diverges from this historical framework by reimagining these warlords as superhuman warriors endowed with exaggerated, otherworldly abilities, such as demonic transformations and fantastical weaponry, to heighten the drama of the conflicts.[7] This blend of factual Sengoku events with fantasy elements amplifies the era's chaos into a spectacle of heroic individualism, where figures like Oda Nobunaga embody the "Devil King" archetype through amplified ruthlessness and supernatural might. The game's portrayal draws on cultural traditions that romanticize the Sengoku period, incorporating kabuki-inspired theatricality in character designs and dialogue—delivered by renowned actors for dramatic flair—alongside anime tropes of stylized heroism and exaggerated battles to evoke a mythic view of Japan's turbulent past.[19]Plot Summary
Devil Kings is set in a fantastical interpretation of Japan's Sengoku period, where the central antagonist, Oda Nobunaga, embodies the "Devil King," a warlord empowered by malevolent forces to conquer the nation through an unholy army bent on subjugation.[12] Each playable character has a unique branching campaign that unfolds from their perspective, drawing in rival warlords who must confront his growing influence to restore balance.[12] From the perspectives of protagonists like Date Masamune, the ambitious rebel leader known as the One-Eyed Dragon, and Sanada Yukimura, the steadfast warrior loyal to his ideals, players experience the unfolding resistance against Nobunaga's tyranny.[12] These heroes, along with other playable warlords, forge uneasy alliances and engage in pivotal clashes to thwart the Devil King's ambitions, navigating a web of shifting loyalties in war-torn Japan. The narrative emphasizes themes of unchecked ambition, treacherous betrayals, and acts of heroic defiance amid the era's turmoil.[3] The story structure revolves around a campaign mode consisting of battles to conquer 15 territories, with playthroughs featuring 5-10 stages depending on the character's path and strategic decisions.[4] These choices influence alliances and outcomes, leading to multiple concluding variations that reflect the consequences of the player's path in the struggle for Japan's future.[20]Gameplay
Core Mechanics
Devil Kings, known in Japan as Sengoku Basara, employs a hack-and-slash combat system centered on combo-based attacks executed with character-specific weapons like swords, spears, and other melee tools, supplemented by special abilities to chain fluid sequences against hordes of enemies. This style draws inspiration from Capcom's Devil May Cry series.[8] Central to the mechanics are Basara Arts, powerful super moves unique to each playable character that unleash devastating area-of-effect attacks or targeted strikes, charged by accumulating a Basara gauge through successive enemy defeats and successful combos. These arts provide opportunities for high-damage crowd control and stylish finishes, enhancing the spectacle of battles while rewarding aggressive momentum.[12] Enemies vary from basic foot soldiers wielding katanas or arquebuses to elite generals and imposing bosses, the latter featuring exploitable weak points that, when targeted, stagger or expose them for amplified damage. Environmental interactions add tactical depth, such as mounting horses to traverse maps swiftly, perform mounted charges, or evade threats, integrating mobility into combat flow.[8] The control scheme leverages the PlayStation 2 controller, with the left analog stick handling character movement and the right analog stick adjusting the camera; face buttons manage attacks—Square for standard combo strikes, Triangle for selectable skills, and Circle to trigger Basara Arts when available—while shoulder buttons handle defense via R1 for guarding or directional dodging, and L1 for switching between equipped skills.[21] Difficulty scaling offers multiple adjustable levels, from Easy to Hard, which modify enemy health, aggression, and AI sophistication—higher settings increase foe durability and introduce more evasive or coordinated behaviors, demanding refined combo execution and resource management to overcome.[8]Progression and Modes
Devil Kings' primary campaign structure revolves around Conquest mode, where players select one of 12 playable characters—six initially available and the rest unlocked through gameplay—and engage in territorial conquest across a strategic map depicting feudal Japan. The campaign consists of approximately 18 linear stages inspired by historical battles from the Sengoku period, such as the Battle of Mikatagahara (renamed "Storm on the Great Plains"), with branching paths determined by player choices in alliances and territory selection, allowing for varied routes to total domination. Each character's storyline unfolds through these stages, emphasizing personal narratives tied to historical events, and completing a full conquest with one character typically requires seven or more missions depending on strategic decisions.[22][23][4] Progression occurs through a leveling system where experience points (EXP) are earned by defeating enemies, breaking defenses, and ensuring ally survival during battles; these points accumulate to raise the character's level up to a maximum of 20, enhancing core stats like health, attack power, and defense. Post-mission, players access unlocked weapons, armor, and costumes—such as elemental swords or protective gear—collected as spoils, which can be equipped to further customize and strengthen the character for subsequent stages. This system encourages repeated engagements to optimize builds, with higher difficulties yielding greater EXP rewards to facilitate stat growth.[22][24][25] The game offers Conquest as the core single-player story mode for narrative-driven progression, alongside Free Battle mode, which unlocks previously cleared stages for practice or item farming without map constraints. These modes support solo play, focusing on individual character campaigns rather than multiplayer elements.[25][26] Replayability is enhanced by the need to complete multiple character-specific campaigns to unlock all content, with New Game+ carrying over levels, items, and stats for challenging higher difficulties like Hard or Extreme. Hidden stages, such as "Battle at Riverglen," become accessible by achieving high mission ranks or fulfilling conditions like defeating retreating bosses on Hard difficulty or above, adding layers of discovery.[27][28] Resource management involves gathering spoils of war— including over 80 items like health orbs and accessories—from treasure chests and enemy drops during missions, which are then allocated between battles to upgrade equipment and sustain momentum in the campaign. Every 50 kills typically yields a health orb for HP recovery, emphasizing efficient combat to maintain resources across extended conquests.[15][24]Characters
Playable Characters
Devil Kings offers 12 playable characters, each drawing from historical Sengoku-era warlords and retainers but reinterpreted with over-the-top personalities, flamboyant outfits, and dynamic combat abilities tailored to their archetypes. Players unlock these characters by advancing through campaign missions, which also reveal alternate story paths emphasizing individual rivalries and personal quests within the broader war for unification. The designs amplify historical inspirations—such as strategic prowess or legendary exploits—into anime-inspired flair, featuring bold colors, elaborate weaponry, and theatrical animations to heighten the hack-and-slash spectacle. The characters are:- Azure Dragon (Date Masamune): A swift, aggressive leader specializing in rapid sword combos that build momentum for devastating dragon spirit summons, allowing him to unleash area-clearing elemental blasts. His eyepatch and crescent-moon motifs underscore his bold, visionary persona, voiced by Kazuya Nakai in the Japanese release.[29][30]
- Scorpio (Sanada Yukimura): Embodies the hot-blooded hero archetype, wielding dual spears for fluid, fire-infused attacks that emphasize relentless charges and explosive combos to overwhelm foes in close quarters. As a defender of honor, his narrative arc focuses on loyalty and fiery resolve, with Soichiro Hoshi providing his energetic Japanese voice performance.[30]
- Jester (Maeda Keiji): A jovial, party-loving brawler who relies on powerful punches, grapples, and crowd-control strikes to revel in chaotic melee, reflecting his free-spirited historical reputation as a wandering warrior-poet. Voiced by Masakazu Morita in Japanese, his unlockable campaign highlights themes of camaraderie amid the turmoil.[30]
- Shadow (Fuma Kotaro): Functions as a stealthy ninja assassin, employing agile dagger strikes, shadow clones, and poison-based traps for hit-and-run tactics that prioritize precision over brute force, aligning with his role as a covert operative in the story. True to his enigmatic lore, he remains silent throughout, with no assigned voice actor.[30]
- Iron Ox (Honda Tadakatsu): An armored powerhouse with halberd sweeps for heavy, area-denying attacks, emphasizing unyielding defense and brute force in battles. Unvoiced in Japanese.
- Red Minotaur (Takeda Shingen): A thunderous commander leading cavalry charges and lightning-infused strikes, focusing on strategic crowd control and mounted assaults. Voiced by Tesshō Genda in Japanese.[31]
- Devil King (Oda Nobunaga): The demonic overlord wielding dark magic and undead summons for overwhelming, destructive assaults; serves as a central antagonist in other paths but playable in his own campaign. Voiced by Norio Wakamoto in Japanese.[32][30]
- Frost (Uesugi Kenshin): A mystical warrior using ice blades and freezing area attacks for elegant, debilitating combos that slow and shatter enemies. Voiced by Yūko Minaguchi in Japanese.
- Mad Bull (Mori Ranmaru): A fierce berserker with claw weapons delivering rapid, rage-fueled slashes and explosive charges. Voiced by Takeshi Kusao in Japanese.
- Reaper (Akechi Mitsuhide): A treacherous schemer employing scythes and shadow manipulation for deceptive, high-damage strikes; acts as a key antagonist in betrayal-focused paths. Voiced by Show Hayami in Japanese.[33][30]
- Tenkai (Tokugawa Ieyasu): An ambitious tactician using staff combos and barrier spells for balanced, defensive playstyles emphasizing control and endurance. Voiced by Jin Yamanoi in Japanese.
- Tenzen Yakushiji (Mori Motonari): A cunning strategist with gunblade attacks and tactical summons for ranged precision and traps. Unvoiced in Japanese.