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Enemy Front

Enemy Front is a World War II-themed video game developed and published by . Released on June 10, 2014, for Microsoft Windows, , and , the game centers on American Robert Hawkins, who becomes involved in combat with and fighters against Nazi occupation forces across various European theaters. The narrative spans multiple years of the war, from 1939 to 1944, incorporating historical events such as the , while emphasizing dynamic missions that include skirmishes, sabotage, and espionage behind enemy lines. Gameplay features open-ended levels with interactive environments, allowing players to use destructible cover, vehicles, and allied AI companions for a sandbox-style combat experience, though it has been criticized for outdated mechanics and poor . Upon release, Enemy Front received mixed reviews, earning Metascores ranging from 35 to 52 out of 100 across platforms on , with praise for its visuals and historical setting but criticism for technical issues and repetitive . Despite ambitions to deliver a modern with stunning graphics and immersive combat, the title struggled with launch bugs.

Gameplay

Single-player campaign

The single-player campaign of Enemy Front is a experience set during , where players control American Robert Hawkins aiding various resistance movements against Nazi forces. Core mechanics emphasize versatile combat options, including direct shooting with a range of period-accurate firearms, precision sniping for long-range engagements, and stealth approaches for infiltration and silent takedowns. Environmental interactions are enhanced by destructible elements, such as exploding barrels or collapsing structures, allowing players to create tactical advantages like funneling enemies into kill zones or clearing paths through cover. Stealth mechanics, while functional, involve slow melee animations for knife kills but enable instant side approaches, though AI detection can make covert play challenging. The campaign consists of 10 missions, each drawing inspiration from historical WWII events, including operations with the and the , spanning locations in , , , and . Levels adopt a wide-linear design with open-ended approaches, permitting players to choose between aggressive assaults—using suppressive fire from submachine guns (SMGs) like the —or stealthy infiltration via silenced pistols such as the . This structure encourages replayability, as multiple paths to objectives allow for varied tactics, such as sniping from elevated positions or sabotaging enemy positions before engaging. Destructible environments further support dynamic gameplay, enabling improvised actions like rolling vehicles into enemy groups. Mission objectives vary to reflect resistance warfare, encompassing sabotage tasks like disrupting facilities, assassination of high-ranking officers (often aided by companions who may complete kills independently), and duties protecting civilians or fighters during retreats. Select missions incorporate co-op elements with AI-controlled allies, who provide covering or assist in objectives, though their behavior can sometimes lead to unintended progression. Players access a WWII-era , including sniper rifles for scoped shots, SMGs for close-quarters, and explosives like grenades or the launcher, which can be scavenged or selected at mission starts to suit preferred playstyles. While no formal upgrade system exists for weapons or skills, collected resources such as Polish Resistance Symbols serve as optional collectibles without direct impact.

Multiplayer

Enemy Front's multiplayer mode provides online competitive play set in World War II environments, supporting up to 12 players on PC and 8 on consoles in matches that emphasize fast-paced action distinct from the campaign's narrative focus. The available modes include , where individual players compete for the highest kill count; Team Deathmatch, pitting two teams against each other in direct combat; and Radio Transmission, an objective-based mode requiring teams to capture and control radio stations to score points. Players select from Allied or factions, equipping loadouts with era-appropriate weapons drawn from the single-player arsenal, such as rifles, pistols, and submachine guns, to suit their playstyle. At launch, multiplayer featured four arena-style maps derived from campaign locations, designed for close-quarters and medium-range engagements, though some were noted as overly spacious for the available player counts. A post-launch Multiplayer Map Pack expanded the content with four additional maps and a special mode called The Great Escape, enhancing variety in objective and play.

Plot

Setting

Enemy Front is set in during the 1940s amid , focusing on Nazi-occupied territories in , , , and . The narrative unfolds through a series of missions that span these regions, capturing the tension of resistance efforts against German forces. The game's historical inspirations include accurate depictions of key events, such as the Norwegian resistance's Operation Gunnerside at the plant, French Resistance activities in rural areas like the Loue Valley with its chateaus, and the 1944 , which features real locations including Warsaw's war-torn streets. These elements ground the gameplay in verifiable WWII occurrences, emphasizing , , and urban combat. Fictional aspects blend with this authenticity through the protagonist, Robert Hawkins, portrayed as an embedded American who joins groups, enabling dramatic license like amplified scales of operations and personal involvement in battles. This approach maintains historical plausibility while heightening narrative intensity. The atmosphere immerses players in the WWII era via detailed visual and audio design, incorporating period-accurate such as bombed-out buildings and fortified estates, authentic vehicles, and propaganda posters that reflect Nazi occupation aesthetics. Soundscapes of distant and radio broadcasts further evoke the era's peril and defiance. mechanics, like destructing historical structures, interact dynamically with this setting to simulate wartime destruction.

Synopsis

Enemy Front is presented through the flashbacks of Robert Hawkins, an American embedded in since the war's outset in 1939. The story begins during the German , where Hawkins aids Polish fighters in early resistance efforts, including battles around . As the narrative progresses chronologically through his recollections, Hawkins travels to collaborate with partisans on operations and rescues, such as liberating captured contacts from Nazi forces. In mid-campaign, set in , Hawkins joins saboteurs to disrupt Nazi operations, including a mission at the plant aimed at thwarting Germany's nuclear program. Interactions with resistance leaders, including French spies and operatives, highlight building alliances fraught with betrayals and the precarious trust among occupied peoples. These encounters underscore the human cost of occupation, as Hawkins witnesses the devastation inflicted on civilians and fighters alike, gradually shifting his perspective from journalistic detachment to personal commitment. The narrative culminates in the intense urban combat of the in 1944, where Hawkins aligns with Polish fighters in a desperate bid to liberate the city from Nazi control. Amid the 63-day siege, the story emphasizes themes of anti-Nazi defiance and the ethical dilemmas of war. Through these events, Hawkins undergoes a profound transformation, recognizing journalism's limited power against systemic oppression and embracing the resistance's cause, culminating in a somber reflection on the uprising's tragic fall and the enduring spirit of those who fought.

Production

Development

Enemy Front was developed by , a Polish video game studio based in , with production beginning after its announcement on November 18, 2011. The project was initially led by Stuart Black, a veteran game designer known for his work on titles like and Bodycount, who joined City Interactive (CI Games' former name) in late 2010 as . Black's involvement aimed to infuse the game with a fresh take on shooters, drawing from classic war films and emphasizing lesser-known resistance stories. The game entered full production in 2012, powered by CryEngine 3 to deliver advanced visuals, physics, and destructible environments suitable for its setting. Developers created custom assets for historical accuracy, including models of period-specific weapons, equipment, vehicles, and environments based on references from museums, books, and films—particularly for levels depicting the , leveraging the studio's local expertise in . This approach allowed for sandbox-style levels supporting varied like , sniping, and , though the design shifted away from open-world ambitions toward more structured, linear missions. Development faced significant hurdles when Stuart Black departed in August 2012, citing creative differences with the studio's vision after early builds and media feedback prompted a reevaluation. His exit led to internal , including changes to the storyline, mechanics, and , with U.S. cinematic Mark Bristol appointed to oversee the revised direction. also expanded the scope by adding a substantial multiplayer mode, handled by their team, which contributed to the project's extended timeline. Originally targeted for a 2012 release, Enemy Front encountered multiple delays due to these pivots and the need to refine the integration for last-generation consoles. The final pushback to summer allowed time to polish the single-player and multiplayer features, though the long cycle—spanning over two and a half years—reflected the challenges of aligning the team's ambitions with production constraints. Executive producer noted that 3 provided a robust but required careful to support the game's interactive combat and historical fidelity.

Release

Enemy Front was released worldwide on June 10, 2014, for Microsoft Windows, , and platforms, available in both digital and physical editions. self-published the title, handling distribution through digital storefronts including for PC, for PS3, and Xbox Live for Xbox 360. Marketing campaigns featured trailers that emphasized the game's authenticity and open-level gameplay, with an early demo showcased at to highlight its interactive combat . At launch, the game encountered technical issues, prompting day-one patches to fix bugs such as black screens, crashes during loading, and optimization problems, particularly on PC. Regional variations included , where Nazi symbols were removed to adhere to local regulations, though no alterations were made to depictions of .

Reception

Critical response

Enemy Front received generally unfavorable reviews upon release, with aggregating critic scores of 52/100 for the PC version based on 13 reviews, 43/100 for the version based on 12 reviews, and 35/100 for the version based on 7 reviews. Critics occasionally praised the game's atmospheric depictions of World War II environments, realistic weapon handling, and variety of historical missions drawn from lesser-known events like the . GamesRadar+ commended the impressive visuals and expansive level designs that foster memorable, interactive settings for combat and exploration, awarding it 3/5. IGN highlighted moments where the blend of run-and-gun , , and open stages evoked a sense of dynamic warfare, though these were undermined by execution flaws, in a 4.7/10 review. Conversely, the title faced substantial criticism for its buggy , repetitive mission structures, poor technical optimization, and pervasive sense of being unfinished. lambasted the erratic enemy , which often resulted in oblivious or glitched behaviors, alongside frequent technical issues like falling through floors and inconsistent weapon accuracy, scoring it 2/10 and calling it a "plagued" effort that added nothing new to the genre. echoed these sentiments, describing the as "awful" and predictable, levels as generic with tedious backtracking due to harsh checkpoints, and the overall experience as a "hot mess" of glitches and dated combat mechanics, in a 5/10 verdict. Regarding multiplayer, reviewers noted potential in its straightforward modes without progression systems, but ultimately faulted it for lacking polish, variety, and player retention amid shared technical shortcomings from the . observed that while functional, the limited maps and modes were hampered by the same bugs, making it unlikely to build a lasting community.

Sales and legacy

Enemy Front achieved modest commercial performance upon release, with estimated global sales of approximately 50,000 units across its version alone, reflecting limited market traction in a competitive . On PC via , the game reached a peak of 613 concurrent players shortly after launch in June 2014, indicating subdued player engagement compared to contemporary WWII shooters. Post-launch support included multiple patches released through 2015, primarily addressing multiplayer stability, bug fixes, and performance improvements on PC and consoles. No major re-releases or expansions followed, with ongoing sales confined to digital platforms like , where the title remains available without significant updates since that period. By the early 2020s, console versions faced reduced accessibility due to the phasing out of PS3 and Xbox 360 digital storefronts, though the core game persists on PC. In the years following its release, Enemy Front has been regarded as a flawed yet ambitious entry from studio , notable for its focus on underrepresented aspects of history, including the 1944 . This representation garnered a niche among players interested in Eastern European perspectives on the conflict, highlighted by developer initiatives like a 2014 in-game event commemorating the uprising's 70th anniversary. While it contributed to discussions on game development's potential in historical narratives, the title has largely faded from prominence, overshadowed by larger-scale WWII franchises such as the series. Mixed critical reception at launch, with aggregate scores around 52 on , further constrained its long-term commercial viability.

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