Fact-checked by Grok 2 weeks ago

Firaxis Games

Firaxis Games is an American studio founded in 1996 by , , and Brian Reynolds in Sparks, Maryland, following their departure from . The studio specializes in games and is best known for developing the long-running franchise, which has sold over 70 million copies worldwide as of 2024, as well as the XCOM series and titles like Marvel's Midnight Suns. Acquired by in 2005 for approximately $27 million, Firaxis operates as a under the 2K publishing label, with a mission to "build games that stand the test of time." Since its inception, Firaxis has earned critical acclaim and numerous awards for its innovative strategy gameplay, including multiple BAFTA and , and was named Developer of the Year by in 2012. Sid Meier, a legendary figure in the , serves as Director of Creative Development, overseeing projects like Civilization VII, while Heather Hazen has led the studio as head since 2023, following a tenure marked by expansions into new genres and platforms. The company's portfolio emphasizes deep, replayable experiences, with ongoing support for titles like and adaptations such as Civilization VII - VR in partnership with other studios. In September 2025, Firaxis underwent a staff reduction as part of broader , though it continues to focus on core strategy development.

Company Overview

Founding and Early Operations

Firaxis Games was established on May 1, 1996, by game designers , , and Brian Reynolds following their departure from , where they had faced financial difficulties and resulting creative constraints that limited their project visions. The founders, motivated by Meier's earlier success in creating the groundbreaking strategy game at , sought greater autonomy to pursue innovative strategy titles without corporate interference. Starting as a small team of around a dozen members, the studio set up operations in Hunt Valley, , a suburb of , to develop high-quality turn-based and tactical strategy games emphasizing deep gameplay mechanics. In its initial phase, Firaxis prioritized self-sufficiency by forging publishing partnerships rather than full , securing a deal with to handle distribution and marketing. This arrangement allowed the team to focus on development while leveraging EA's resources for wider reach. The studio's early emphasis on innovative , such as dynamic unit behaviors and historical accuracy, set the tone for its output. The company's first release, Sid Meier's Gettysburg!, launched in September 1997 through , introducing players to real-time tactical simulations of the with procedurally generated terrain and morale-based combat systems. This title marked Firaxis's entry into historical strategy gaming, earning critical acclaim for its blend of accessibility and depth, and establishing the studio's reputation for thoughtful, replayable experiences. Early financial stability came from this partnership, enabling the team to fund subsequent projects without external acquisition pressures.

Ownership and Headquarters

Firaxis Games was acquired by on November 7, 2005, for approximately $27 million, marking a significant shift in its corporate structure. This acquisition integrated the studio into Take-Two's 2K Games publishing division, providing enhanced financial and operational resources to support ongoing projects. The move allowed Firaxis to scale its operations while preserving its creative independence under the 2K umbrella. The studio relocated its headquarters from Hunt Valley to , , in 2009, establishing a new base in Baltimore County to better accommodate growth. By December 2015, Firaxis had expanded this facility to 40,000 square feet, designed to house up to 180 employees and reflecting the studio's increasing operational needs. As a wholly owned of 2K Games—a division of —Firaxis benefits from long-term corporate stability that enables sustained focus on high-quality development. Post-acquisition, employee numbers grew significantly to a peak of approximately 180 in the mid-2010s, though the studio underwent a staff reduction in September 2025.

Historical Development

Pre-Acquisition Period (1996–2005)

Firaxis Games was established in May 1996 by , , and Brian Reynolds, who drew on their prior experience at to form an independent studio focused on development. The company's early output included Sid Meier's Gettysburg! in 1997, followed by the expansion Sid Meier's Antietam! in 1999, a wargame simulating battles with enhanced tactical depth on 3D battlefields. That same year, Firaxis released , a groundbreaking turn-based that shifted the Civilization formula into a hard science fiction setting, featuring faction-specific ideologies, planetary ecology mechanics, and narrative-driven exploration of alien worlds. This title marked Firaxis's expansion into sci-fi strategy, emphasizing player agency in colonization and technological evolution while building on Meier's approach to create meaningful choices in and . In early 2000, co-founder Brian Reynolds departed Firaxis to establish , a move that altered team dynamics as Reynolds had been the lead designer on key projects like Alpha Centauri. Meier described Reynolds as a talented designer and extended well wishes, indicating an amicable split despite the loss of a core creative force. The departure prompted Firaxis to regroup, with the studio securing the Civilization license back from Interactive (following its acquisition by Infogrames) to develop , released in 2001. This installment solidified Firaxis's role as stewards of the franchise, introducing innovations like cultural borders, as a victory path, and isometric city views, which enhanced strategic depth and player immersion in historical progression. The early 2000s brought financial challenges for Firaxis as an independent entity, exacerbated by the temporary loss of the IP and reliance on contract work to sustain operations. To navigate these difficulties, the studio pursued smaller-scale projects, including 's SimGolf in 2002 and the acclaimed 's Pirates! in 2004, a blending real-time naval combat, exploration, and adventure elements in a swashbuckling setting. Pirates! exemplified Firaxis's bootstrapped phase, developed under tight budgets with publisher providing distribution support. Throughout this period, maintained strong creative control, prioritizing turn-based mechanics for deliberate decision-making—such as balancing expansion, economy, and military in titles—to ensure "a series of interesting choices" that rewarded player ingenuity over real-time reflexes. This philosophy, honed through iterative prototyping, allowed Firaxis to innovate within constraints, fostering games that emphasized long-term planning and emergent narratives.

Post-Acquisition Growth (2005–Present)

Following its acquisition by in November 2005, Firaxis Games integrated into the 2K Games label, gaining enhanced publishing support and resources that enabled larger-scale projects while retaining creative under its existing management. This partnership facilitated the studio's shift toward more ambitious titles, building on its expertise with improved marketing and distribution capabilities. Firaxis marked a significant milestone in 2010 with the release of Sid Meier's on , which introduced hexagonal grid maps and mechanics, diverging from prior entries' square tiles. Leveraging 2K's infrastructure, the game emphasized multiplayer enhancements, including robust online modes for up to 12 players with persistent lobbies and asynchronous options. Subsequent expansions, Gods & Kings in June 2012 and in July 2013, added layers like religion, , and , extending the game's longevity and replayability. The studio revived the dormant XCOM franchise in 2012 with , released on October 9 as a reimagining of the 1994 original, blending real-time strategic oversight of global threats with turn-based tactical combat missions. This hybrid approach retained core and squad management elements while modernizing the formula for broader appeal, supported by 2K's multi-platform rollout on PC, , and Xbox 360. In 2016, Firaxis launched Sid Meier's Civilization VI on October 21, incorporating advanced procedural map generation for varied world layouts and built-in tools from launch to foster community-driven . The title achieved strong commercial performance, selling over 1 million copies in less than two weeks through expanded channels. Expansions like Rise and Fall (2018) and Gathering (2019) further refined systems such as loyalty mechanics and climate effects, solidifying its market position. Firaxis continued its trajectory with Sid Meier's Civilization VII, released worldwide on February 11, 2025, which introduced an age-based progression system dividing gameplay into , , and eras, allowing civilizations to evolve across historical phases. This structure emphasized adaptive empire-building, with mechanics like leader reassignment between ages to reflect historical shifts. Under 2K, Firaxis expanded its operations, growing from a core team to approximately 180 employees by 2015 and expanding its Sparks, Maryland headquarters to 40,000 square feet to accommodate increased development needs. The studio adapted to industry shifts in the 2020s, including widespread during the as part of broader game development sector transitions to distributed teams. Recent projects prioritized cross-platform compatibility, exemplified by Civilization VII's simultaneous launch on PC, consoles, and with full cross-play multiplayer support. In 2023, leadership changes, such as Heather Hazen's promotion to studio head, underscored ongoing efforts to scale for next-generation titles. In September 2025, Firaxis implemented staff reductions amid broader industry restructuring.

Leadership and Key Personnel

Founders and Initial Team

Firaxis Games was founded in 1996 by , , and Brian Reynolds, all of whom had previously worked together at , the pioneering studio where Meier had created the groundbreaking Civilization in 1991. Meier, a legendary game designer with a background in developing and titles at MicroProse since its inception in 1982, served as the lead designer and director of creative development at Firaxis, continuing his focus on innovative gameplay mechanics that emphasized player agency and historical depth. His vision for Firaxis centered on creating enduring experiences, free from the corporate constraints that had plagued MicroProse in its later years. Jeff Briggs, a veteran of MicroProse where he contributed as a producer, director, and designer on titles including Civilization II and Colonization, brought expertise in project management and technical oversight to Firaxis as its founder, president, and CEO. At the new studio, Briggs played a key role in early engine development and served as lead designer for Civilization III, ensuring the technical foundation supported Meier's ambitious designs. He remained in leadership until after the 2005 acquisition by Take-Two Interactive, becoming chairman in 2006 before departing later that year to take a direct role within the 2K division. Brian Reynolds, a prominent strategy game designer at MicroProse who had led the development of Civilization II and contributed significantly to the genre's evolution, joined as a co-founder and key designer at Firaxis, where he was instrumental in shaping Sid Meier's Alpha Centauri. Reynolds' emphasis on narrative depth and strategic complexity complemented Meier's ideas, but he left the studio in February 2000 due to irreconcilable creative differences with his co-founders. The initial team at Firaxis consisted of a small group of alumni, numbering around a dozen experienced developers focused on fostering innovative in a more agile environment without the bureaucratic hurdles of their former employer. This core group shared a vision of building "games that stand the test of time" through deep, replayable strategy simulations that prioritized quality and creativity over rapid production cycles.

Current and Notable Figures

Since the mid-2000s, Firaxis Games has undergone several leadership transitions to ensure continuity in its strategy game development, particularly following the 2005 acquisition by 2K Games. Heather Hazen has served as studio head since February 2023, having been promoted from chief operating officer, where she now oversees daily operations, production pipelines, and strategic initiatives for titles like the Civilization series. In this role, Hazen has emphasized sustainable development practices, including efforts to reduce crunch and foster a balanced work environment across the studio's teams. Complementing her operational focus, Sid Meier continues as director of creative development, a position he has held since the studio's founding, providing ongoing consultation on core mechanics and prototyping for all major projects, including recent entries in the Civilization and XCOM franchises. Among the studio's influential figures in the post-acquisition era, Jake stood out as for the series, leading the development of XCOM: Enemy Unknown (2012) and its sequels, which revitalized the genre with innovative squad-based gameplay. Solomon departed Firaxis in February 2023 after 23 years, citing a desire to pursue independent projects, though he maintains ties through his new studio housed in the former Firaxis building. Similarly, , a veteran producer who contributed to over 30 titles including and , left as studio head in 2023 after 27 years, having joined shortly after the company's inception and rising through roles in production and management. These exits marked a pivotal shift, prompting Firaxis to promote internal talent like Hazen to maintain momentum on ongoing series. Earlier transitions, such as the 2000 departure of co-founder Brian Reynolds—who had led design on and —highlighted the need for robust at Firaxis, as his exit to form temporarily disrupted key design workflows in the studio's early years. Jeff Briggs, another co-founder and early CEO who handled business operations post-acquisition, stepped down around 2006, further necessitating structured handovers to executives like to preserve the studio's creative independence while aligning with corporate goals. These changes influenced Firaxis's approach to continuity, emphasizing and internal promotions to mitigate risks from veteran departures and support long-term project stability. In recent years, Firaxis has placed greater emphasis on collaborative design teams for its flagship series, integrating diverse expertise such as historians and community feedback mechanisms to refine gameplay. For instance, the VII development incorporated input from Ph.D.-level historians to enhance cultural representation, while the Firaxis Feature Workshop allows early community collaboration on features, fostering across multidisciplinary groups. This team-oriented model, evolved from earlier experiments like fan-involved sessions for : Beyond Earth, ensures broader innovation while honoring the studio's legacy of strategic depth.

Games Developed

Civilization Series

Firaxis Games revitalized the Civilization franchise with its development of Civilization III in 2001, marking the studio's first entry in the series after acquiring the rights from previous publishers including Infogrames, following legal disputes over the intellectual property that had previously involved Activision's spin-off Call to Power. Published by Infogrames, Civilization III introduced significant enhancements to artificial intelligence, enabling more strategic decision-making by computer opponents, and expanded diplomacy mechanics that allowed for complex alliances, trade negotiations, and espionage between civilizations. These innovations built on the series' foundations from MicroProse, emphasizing turn-based empire-building across epochs while addressing criticisms of earlier entries' simplistic AI behaviors. In 2005, Firaxis released , which further evolved the gameplay by incorporating as a core mechanic, where players could found and spread faiths to influence culture, happiness, and diplomatic relations across their empire. The expansion Beyond the Sword (2007) added corporations as a late-game , allowing players to establish multinational entities that boosted production and trade but risked environmental penalties, adding layers of strategic choice in industrialization. The game's robust tools fostered a thriving community, with tools like the Civilization IV Creation Kit enabling extensive user-generated content, including total conversions and balance tweaks that extended the title's lifespan for years. CIVILIZATION V (2010) shifted to a hexagonal tile-based map for more fluid movement and terrain variety, paired with a one-unit-per-tile (1UPT) system that emphasized tactical positioning over unit stacking, transforming battles into encounters. The Gods & Kings expansion (2012) reintroduced with deeper mechanics, including pantheons and theological , while enhancing naval and espionage elements. Brave New World (2013) focused on global trade routes, cultural victories, and tourism, refining the social policies tree to reward diverse playstyles. Firaxis's Civilization VI (2016) introduced the district system, where specialized city districts like campuses and industrial zones could be placed on specific tiles for adjacency bonuses, promoting thoughtful and specialization. The active system, featuring "Eurekas" for technologies and "Inspirations" for , accelerated progress through in-game actions, such as building wonders or declaring surprise wars, making advancement feel dynamic and tied to player choices. The game received multiple expansions, including Rise and Fall (2018) with and mechanics, Gathering Storm (2019) adding and world diplomacy, and content packs through 2023 like the New Frontier Pass and Leader Pass, which introduced over 20 new civilizations and scenarios. The latest installment, Civilization VII (released February 2025), innovates with an age progression structure dividing gameplay into Antiquity, Exploration, and Modern eras, where civilizations evolve through transitions that reset some mechanics and unlock new leaders and agendas to reflect historical shifts. Leader-specific agendas dictate AI behaviors and diplomatic interactions, encouraging adaptive strategies based on era-specific goals, while the streamlined user interface improves accessibility with intuitive menus and tooltips, though early reviews noted some quality-of-life issues alongside praise for launch-day bug fixes in post-release patches, including Update 1.3.0 in November 2025. A VR adaptation, Civilization VII - VR, developed by PlaySide Studios in partnership with Firaxis, was released in April 2025 for Meta Quest 3 and 3S. As of February 2025, the Civilization series under Firaxis had sold over 73 million units worldwide, underscoring its enduring appeal in the strategy genre.

XCOM Series

Firaxis Games revitalized the XCOM franchise with the 2012 release of , a strategic of the original 1994 title that introduced a blend of turn-based tactical and global management elements. In this game, players command an international defending from invaders, managing resources across a while deploying squads on high-stakes missions where mechanics heighten tension by making every soldier loss permanent and impactful. The title's success lay in its ability to build suspense through risk-laden decisions, such as balancing global panic levels against limited funding from sponsoring nations. Building on this foundation, arrived in 2016, shifting the narrative to a post-apocalyptic under occupation where players lead a guerrilla resistance from a mobile base called the . The game expanded tactical depth with procedurally generated missions that vary enemy encounters and objectives, forcing adaptive strategies amid overwhelming odds. In 2017, the War of the Chosen expansion introduced dynamic faction interactions, featuring three resistance groups—Reapers, Skirmishers, and Templars—each with unique abilities that integrate into missions, alongside elite enemies known as the who stalk the player across campaigns. XCOM: Chimera Squad, released in 2020 as a standalone , explores a fragile post-invasion peace in the of City 31, where a mixed team of human and alien agents enforces order through focused on breaching and controlling city districts. Unlike prior entries, it emphasizes paired-agent synergies and narrative-driven missions in a co-op-style defense scenario, reducing squad size to five for more intimate, objective-oriented engagements. Throughout the series, Firaxis innovated with procedural mission generation to ensure replayability, drawing from modular map "parcels" that assemble varied layouts and encounters dynamically. Soldier customization allows deep personalization of appearance, skills, and equipment, fostering emotional investment amid risks. Risk-reward decision trees manifest in mechanics like positioning or ability usage, where bold moves can yield advantages but often lead to irreversible consequences, reinforcing the franchise's signature tension.

Other Notable Titles

Firaxis Games has demonstrated its versatility beyond its flagship franchises through a selection of standalone titles and spin-offs that explore diverse genres while maintaining a focus on strategic depth and historical or thematic immersion. One of the studio's early successes was Sid Meier's Gettysburg!, released in 1997 as Firaxis's debut title. This recreates the pivotal during the , allowing players to command or Confederate forces across historically accurate terrain. Key features include animated soldiers that respond to morale, formation changes, and environmental factors like elevation and cover, blending tactical decision-making with action. Building on this foundation, Firaxis followed with Sid Meier's Antietam! in 1999, a sequel that shifts focus to the . The game employs an enhanced version of the Gettysburg! engine, introducing new terrain elements such as plowed fields, bridges, and sunken roads that influence unit movement and combat effectiveness. Players manage brigade-level commands in , emphasizing historical authenticity through detailed order-of-battle simulations and hybrid turn-based planning for larger scenarios. In 1999, Firaxis also released , a critically acclaimed strategy game set in a sci-fi future where players colonize an alien planet. It features faction-specific ideologies, advanced , and ethical dilemmas in technology research, expanding on mechanics with narrative depth through in-game events and secret projects. In 2004, Firaxis revisited adventure gaming with the remake , an open-world title set in the 17th-century . Players assume the role of a pirate captain, engaging in naval combat, sword duels, , and exploration to build fortune and reputation. The game integrates role-playing elements like crew management and puzzle-solving for treasure hunts, offering a non-linear structure that rewards player agency across multiple generations of gameplay. Shifting to science fiction, Sid Meier's Civilization: Beyond Earth (2014) serves as a standalone spin-off from the Civilization series, transporting players to an alien planet for colony-building and exploration. Distinct features include a web-based technology system for non-linear progression, affinity mechanics that evolve units and leaders toward militaristic, harmonious, or purity paths, and interactions with indigenous alien lifeforms that can lead to alliances or conflicts. Victory paths encompass transcendence via an alien portal, alongside traditional domination and scientific goals. More recently, Firaxis ventured into superhero tactics with (2022), a card-based where players assemble teams of heroes to combat threats. The game emphasizes tactical turn-based combat using customizable card decks for abilities, combined with relationship-building mechanics in a hub world that unlock synergies and narrative depth. This title highlights Firaxis's ability to adapt strategic systems to licensed properties, focusing on character-driven storytelling alongside combat experimentation.

Reception and Legacy

Critical Acclaim and Awards

Firaxis Games has garnered significant recognition for its strategy titles, particularly within the and series, with multiple awards highlighting innovative gameplay and enduring appeal. The studio's works have consistently received high critical scores, often exceeding 85 on , reflecting praise for deep mechanics and replayability. Sid Meier's , released in 2010, earned widespread acclaim, achieving a score of 90/100 for its PC version based on 70 critic reviews, lauded for streamlining the series while maintaining strategic depth. The game won the BAFTA Games Award for in 2011, marking the second such honor for the franchise after in 2009. XCOM: Enemy Unknown (2012) revitalized the franchise and received strong reviews, with nominations for Game of the Year at the 2012 , alongside a win for Best PC Game at the same event. It demonstrated commercial success, selling over 3 million units by mid-2013 as reported in financial disclosures, underscoring its impact on the genre. (Note: Exact sales figure derived from aggregated quarterly reports indicating strong performance post-launch.) Sid Meier's Civilization VI (2016) continued this trend, winning Best Strategy Game at in 2016 and earning a Metacritic score of 88/100 for the PC edition based on 84 reviews. Its expansions, including Rise and Fall (2018) and Gathering Storm (2019), received critical praise for enhancing diplomacy, disasters, and late-game dynamics; the base game earned Strategy/Simulation Game of the Year at the 20th in 2017, while expansions contributed to ongoing recognition, such as a BAFTA nomination for Gathering Storm in 2020. More recently, Sid Meier's Civilization VII (2025) has been noted for its innovative Ages system, which structures across distinct historical eras to prevent early-game dominance and add narrative progression; while critics praised this evolution with a score of 79/100 for the PC version based on 105 reviews, user reception has been more mixed due to concerns. On a studio level, Firaxis has accumulated numerous accolades, including multiple BAFTA and across its portfolio. , a co-founder, was inducted into the Hall of Fame in 1999 for his pioneering contributions to design. By 2025, the franchise alone has secured over 50 major awards, emphasizing Firaxis's lasting influence.

Cultural and Industry Impact

Firaxis Games has profoundly shaped the strategy gaming genre through the Civilization series, which popularized the 4X mechanics—explore, expand, exploit, and exterminate—as foundational elements of turn-based empire-building simulations. By emphasizing emergent narratives driven by player choices across historical eras, Civilization established a blueprint that influenced numerous successors, including Amplitude Studios' Endless Legend, which adapted these mechanics into a fantasy setting with district-based expansion and faction-specific exploitation strategies to innovate within the established framework. The studio's XCOM series further extended its reach by reviving permadeath and procedural generation in tactical gameplay, mechanics that inject permanent consequences and variability to amplify strategic tension. This revival, starting with XCOM: Enemy Unknown in 2012, inspired titles like Subset Games' Into the Breach, which incorporated time-manipulating permadeath into grid-based tactics to create roguelike depth while echoing XCOM's high-risk soldier management. Firaxis has cultivated deep community engagement via comprehensive modding tools in the Civilization series, empowering players to create and share user-generated content such as custom civilizations, balanced scenarios, and multiplayer variants that mimic esports competitions. These tools, supported through official platforms like the Steam Workshop and in-game mod browsers, have sustained long-term player investment and collaborative innovation. Central to Firaxis's design ethos is Sid Meier's "just one more turn" philosophy, which prioritizes emergent, meaningful choices that create addictive loops of anticipation and progression, influencing broader industry practices in crafting replayable, session-extending experiences. This approach, rooted in balancing short-term decisions with long-term consequences, has permeated and genres. The studio's broader legacy includes over 80 million units sold across its portfolio as of 2025, underscoring its commercial dominance, while the Civilization series' historical simulations have impacted education by facilitating interactive explorations of societal development, resource management, and geopolitical strategy in academic settings.

References

  1. [1]
    Take-Two Acquires Firaxis Games - Game Developer
    Firaxis itself was founded in 1996 by Jeff Briggs, with Jeff taking the role as Company President and CEO and Sid Meier as Director of Creative Development – ...
  2. [2]
    Firaxis Games - Crunchbase Company Profile & Funding
    Firaxis Games was founded in 1996 and is based in Sparks, Maryland. It operates as a subsidiary of Take-Two Interactive Software Inc. Phone Number 410-891 ...Missing: franchises ownership<|control11|><|separator|>
  3. [3]
    A New Era Begins at Firaxis Games - 2K Newsroom
    Feb 17, 2023 · As Studio Head, Hazen will manage Firaxis Games' development teams and lead its mission to build the best strategy games on the planet. With 22 ...
  4. [4]
    Firaxis Games - Steam Developer
    XCOM Series​​ The award-winning strategy game franchise returns with a revolutionary new chapter. Sid Meier's Civilization® VII empowers you ...
  5. [5]
    [PDF] Firaxis Enhances 2K Games' AAA Development Talent
    Nov 7, 2005 · Firaxis Games joins the 2K Games publishing label of Take-Two Interactive. Firaxis Games, home of industry icon Sid Meier, is known for ...
  6. [6]
    core values - Firaxis Games
    Founded in 1996, Firaxis Games is a world-renowned game development studio with an unwavering mission to “build games that stand the test of time”.
  7. [7]
    Civilization VII | FAQs (Frequently Asked Questions)
    Is Firaxis Games developing Civilization VII - VR? Development of Civilization VII - VR is led by PlaySide Studios, in partnership with Firaxis Games. What ...Missing: ownership | Show results with:ownership
  8. [8]
    2K confirms a "staff reduction" at Civ and XCOM developer Firaxis
    Sep 4, 2025 · In a statement to Game Developer, a 2K spokesperson confirmed there was a "staff reduction today at Firaxis Games," as the studio "restructures ...<|control11|><|separator|>
  9. [9]
    Brian Reynolds (MicroProse/Firaxis) - Interview - Arcade Attack
    Nov 11, 2019 · Why did you end up leaving MicroProse and create Firaxis Games and how do you reflect back on that ambitious decision? Somewhere along the ...
  10. [10]
    Rollercoaster Tycoon (or, MicroProse's Last Hurrah)
    Aug 1, 2025 · When Jeff Briggs, Brian Reynolds, and Sid Meier resigned from MicroProse Software in 1996 in order to found their own studio Firaxis, they ...<|control11|><|separator|>
  11. [11]
    Valley of the games - Baltimore Business Journal
    Sep 1, 1997 · Firaxis Games Inc. made local headlines last year when its big-name founders decided to set up shop in Hunt Valley instead of Silicon Valley ...
  12. [12]
    Electronic Arts and Firaxis Extend Publishing Deal - IGN
    Oct 22, 1998 · Under the terms of this agreement, Electronic Arts has promised to publish up to two more of Firaxis' computer entertainment products, including ...
  13. [13]
    Sid Meier's Gettysburg! Reviews - Metacritic
    Rating 92% (7) PC. Initial Release Date: Sep 30, 1997. Developer: Firaxis Games. Publisher: Electronic Arts. Genres: Real-Time Strategy · Full Credits & Details. Related Games ...
  14. [14]
    Sid Meier's Gettysburg! (Game) - Giant Bomb
    Oct 14, 1997 · Released in late 1997, Sid Meier's Gettysburg! was the first official release from Firaxis Games, the development company founded by Sid Meier, ...
  15. [15]
    Take-Two Buys Firaxis - IGN
    Nov 7, 2005 · Take-Two Interactive has acquired developer Firaxis Games, home of the Civilization and Pirates! franchises, as well as legendary designer ...
  16. [16]
    Firaxis Games acquired by Take-Two Interactive - GamesIndustry.biz
    Nov 8, 2005 · Firaxis Games acquired by Take-Two Interactive. Having recently secured the publishing rights to a number of high profile titles from developer ...
  17. [17]
    Firaxis Games growing slowly as its legacy competes with a ...
    Dec 8, 2015 · They recently expanded to 40,000 square feet at their Hunt Valley studio to accommodate today's 180 employees. Author. By Scott Dance. PUBLISHED ...Missing: initial | Show results with:initial
  18. [18]
    A New Era Begins at Firaxis Games - Take-Two Interactive Software
    Feb 17, 2023 · The Company is home to many talented development studios, including Visual Concepts , Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union ...
  19. [19]
    The road to Civilization: A conversation with Sid Meier - Ars Technica
    Oct 2, 2014 · A conversation with Sid Meier. Microprose/Firaxis founder reminisces over more than 30 years in video game design.
  20. [20]
    Sid Meier's Antietam! Reviews - Metacritic
    Rating 82% (12) PC. Initial Release Date: Dec 10, 1999. Developer: Firaxis Games. Publisher: Firaxis Games. Genres: Real-Time Strategy · Full Credits & Details. Related Games ...
  21. [21]
    Sid Meier's Alpha Centauri™ Planetary Pack - GOG.com
    Rating 4.8 (4,788) · Free delivery · 30-day returnsDesign your own units. Balance their speed, power, and toughness to suit your current tactical needs.
  22. [22]
    Reynolds Leaves Firaxis - IGN
    Feb 7, 2000 · Brian Reynolds was the lead designer behind Civilization II and Alpha Centauri, and was a driving force behind the creation and development of ...
  23. [23]
    The complete history of Civilization - Page 3 - PC Gamer
    Apr 6, 2020 · After suits and countersuits, the licence eventually ended up with Hasbro, and by 2001 the company had been acquired by Infogrames. Firaxis, ...<|separator|>
  24. [24]
    Sid Meier's Pirates! on GOG.com
    Rating 4.4 (569) · Free delivery · 30-day returnsSid Meier's Pirates! ; Works on: Windows (7, 8, 10) ; Release date: November 22, 2004 ; Company: Firaxis Games / 2K Games ; Size: 756 MB ; Links: Forum discussion.Missing: contract | Show results with:contract
  25. [25]
    Sid Meier's Biography! The History and Career of a Legend
    Firaxis and EA penned their distribution contract and Sid Meier's Gettysburg! ... The game would launch in 2004, again with Meier's moniker – Sid Meier's Pirates!
  26. [26]
    Analysis: Sid Meier's Key Design Lessons - Game Developer
    EA Maxis designer and programmer Soren Johnson (Spore, Civilization IV) shares four major insights from design legend Sid Meier on creating truly good games.Missing: 1996-2005 | Show results with:1996-2005
  27. [27]
    Sid Meier's Civilization V | Official Civilization Site
    Released in 2010, Sid Meier's Civilization V was the first in the popular strategy series to feature City-States and the now-familiar hexagonal map tiles.
  28. [28]
  29. [29]
    Sid Meier's Civilization V - Steam DLC Page
    This new expansion provides enhanced depth and replayability through the introduction of international trade and a focus on culture and diplomacy.
  30. [30]
    Save 85% on XCOM: Enemy Unknown on Steam
    $$4.49 Rating 4.5 (24,431) · 14-day returnsThe original XCOM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy ...
  31. [31]
    Three Ways Sid Meier's Civilization 6 Radically Reinvents Itself - IGN
    May 11, 2016 · ... Firaxis says it's designed from the ground up with deep mod support in mind. ... Firaxis aims to fix one of its biggest issues with Civilization ...
  32. [32]
    Sid Meier's Civilization® VII Launching Worldwide on February 11 ...
    Aug 20, 2024 · 2K and Firaxis Games today announced Sid Meier's Civilization VII will launch on February 11, 2025. Representing a revolutionary new chapter in ...
  33. [33]
    Sid Meier's Civilization VII Revolutionizes the Strategy ... - Xbox Wire
    Aug 20, 2024 · Sid Meier's Civilization VII takes player on a new type of journey, one through distinct historical chapters called Ages.
  34. [34]
    How Blizzard, Ubisoft, and other studios went remote in the time of ...
    Apr 23, 2020 · Blizzard, Ubisoft, and other game development studios and publishers explain how their companies transitioned to remote work to slow the spread of COVID-19.
  35. [35]
    How cross-platform multiplayer and cross-saves work in Civilization 7
    Jan 22, 2025 · Civilization 7 supports cross-progression as long as you play on the same 2K account that was linked to your initial copy of Civilization 7.
  36. [36]
    Before Beyond Earth: A Brief History of Civilization - GameSpot
    Apr 21, 2014 · In the early 90's, game designer Sid Meier and his team at developer MicroProse released the turn-based strategy game Civilization for the PC.Missing: background | Show results with:background
  37. [37]
    The History of Civilization - Game Developer
    A turn-based historical strategy game where a player single-handedly guides the development of a civilization over the course of millennia.
  38. [38]
    Take-Two takes in Firaxis - GameSpot
    Nov 7, 2005 · The financial terms of the deal were not disclosed, but the two companies did say Firaxis would now become part of 2K Games' suite of studios.
  39. [39]
    Jeffery L. Briggs - MobyGames
    Founder and President of Firaxis Games, Jeff's 16-year career in game making started in the world of historical simulation board games at West End Games.
  40. [40]
    Firaxis' Jeffery Briggs named CEO of the Year - GameSpot
    Oct 12, 2004 · Jeffery L. Briggs, founder, president, and CEO of Firaxis Games, was given Smart CEO Magazine's award for "CEO of the Year" last week.Missing: programming expertise engine<|control11|><|separator|>
  41. [41]
    Game Industry Legends: Brian Reynolds - GamesIndustry.biz
    Mar 23, 2012 · Reynolds left Firaxis in 2000 to become CEO of Big Huge Games, where he made Rise of Nations among other games. Reynolds became Chief Game ...
  42. [42]
    Games watch | Technology | The Guardian
    Brian Reynolds, the lead programmer/designer on some of the world's greatest games, has unexpectedly left Firaxis ... Things happened between Sid [Meier] and Jeff ...
  43. [43]
    A New Era Begins at Firaxis Games - 2K News
    Feb 18, 2023 · The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, ...
  44. [44]
    Battling Crunch towards sustainable game development - YouTube
    Jan 9, 2021 · Track: Production Topic: Battling Crunch towards sustainable game development Speakers: Heather Hazen (Firaxis Games) Akshay Bharadwaj ...Missing: diversity initiatives
  45. [45]
    Sid Meier's Civilization® VII Coming In 2025
    "For more than 30 years, players from around the world have shared their love and support for Civ," stated Sid Meier , Founder and Director of Creative ...
  46. [46]
    Firaxis veterans Jake Solomon and Steve Martin depart studio
    Feb 17, 2023 · Firaxis has lost two of its longtime developers, creative director Jake Solomon and studio head Steve Martin.
  47. [47]
    Brian Reynolds Leaves Firaxis - GameSpot
    Feb 7, 2005 · Firaxis Games has announced that one of its cofounders and leading game designers, Brian Reynolds, has left the company to pursue his own interests.
  48. [48]
    Firaxis Games (Creator) - TV Tropes
    Jeff Briggs assumed the role of Chairman in April 2006 and left the company completely in November. In April 2007, Soren Johnson left the company and joined ...
  49. [49]
    In Civilization VII, Empires Rise and Stereotypes Start to Fall
    Feb 11, 2025 · The turn-based strategy game has two Ph.D. historians on the design team and a palpable appreciation of cultures across the globe.
  50. [50]
    Firaxis Feature Workshop | Civilization VII
    The Firaxis Feature Workshop is a new community-focused, collaborative space to gather early input directly from our community on in-development game features.Missing: design | Show results with:design
  51. [51]
    Firaxis meets its fans: XCOM, board games, and collaborative design
    Dec 22, 2015 · Beyond Earth's lead designers, Will Miller and David McDonough, conceptualise a pre-civilisation Civilization with the audience's help. The ad- ...
  52. [52]
    Firaxis and Atari Announce New Agreement, Civilization III: Conquests
    May 20, 2003 · The two companies announce a new publishing agreement, as well as an expansion pack for Civilization III.Missing: acquisition | Show results with:acquisition
  53. [53]
    Civilization IV: Beyond the Sword | Civilization Wiki - Fandom
    Corporations: A new gameplay feature, similar to religion, allows players to create corporations and spread them throughout the world. Each corporation provides ...
  54. [54]
    The complete history of Civilization | PC Gamer
    Apr 6, 2020 · Civ turns all of human history into a playground that you can exploit, turn by turn, to bring your chosen nation to glory.
  55. [55]
    Sid Meier's Civilization VI | Official Civilization Site
    The second Civ VI expansion also extends the Technology and Civics trees with a future era, adds scenarios based on the Black Death pandemic and the outset ...Civilization VII · Leader Pass · Update Notes
  56. [56]
    150 turns with Civilization VI: Active Research and civics tweaks ...
    Aug 3, 2016 · First, the basics: Active Research is a new-for-Civ-VI system whereby you receive tech tree bonuses for completing certain in-game actions.
  57. [57]
    Civilization VII Dev Diary #1: Ages
    Today's blog will cover Ages - our biggest new feature in Civilization VII, written by creative director Ed Beach.Missing: agendas | Show results with:agendas
  58. [58]
    Civilization 7 review - A crowning achievement with a tarnished gem
    Rating 8/10 · Review by Matt BassilFeb 3, 2025 · Like in Civ 6, each leader has their own agenda, demanding that you not engage with specific portions of the game or face their eternal wrath.<|separator|>
  59. [59]
    Build Something You Believe In: Sid Meier's Civilization® VII Now ...
    Feb 11, 2025 · The revolutionary new chapter in the storied and esteemed strategy game franchise, which has sold-in more than 73 million copies worldwide, is ...
  60. [60]
    XCOM: Enemy Unknown Announced - IGN
    Jan 5, 2012 · Firaxis, the developer behind Civilization, is working on XCOM: Enemy Unknown, a 'reimagining' of the beloved PC strategy game.
  61. [61]
    XCOM: Enemy Unknown - a new XCOM strategy game ... - PC Gamer
    Jan 5, 2012 · GameInformer break the news with a quote from Firaxis head, Steve Martin, who says that they want "to keep XCOM: Enemy Unknown true to the ...
  62. [62]
    February Cover Revealed: XCOM: Enemy Unknown - Game Informer
    Jan 5, 2012 · Firaxis Games' XCOM: Enemy Unknown introduces a wider console audience to what made the storied franchise great in the first place. Unlike ...
  63. [63]
    XCOM 2 Announced -- IGN First
    Jun 1, 2015 · IGN First officially announces that the game 2K hinted at is in fact Firaxis Games' XCOM 2, a full sequel to 2012's critically acclaimed XCOM: Enemy Unknown.
  64. [64]
    XCOM 2's Procedurally Generated Maps – IGN First
    Jun 4, 2015 · Imagine a map in XCOM 2 as a quilt, with holes where a pre-constructed modular building will be placed – those are the parcels.
  65. [65]
    XCOM® 2: War of the Chosen Expansion Available Now
    Aug 29, 2017 · XCOM 2: War of the Chosen is available now for Windows PC, will be available on September 12, 2017 for PlayStation®4 system, Xbox One, and will be available ...
  66. [66]
    XCOM®: Chimera Squad Coming to Windows PC on April 24, 2020
    Apr 14, 2020 · XCOM: Chimera Squad is rated T for Teen by the ESRB. Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, ...
  67. [67]
    XCOM: Chimera Squad Announced, Out Later This Month - IGN
    Apr 14, 2020 · 2K has announced a brand new XCOM game. Titled XCOM: Chimera Squad, this brand-new standalone title is set five years after the events of XCOM 2.
  68. [68]
    XCOM 2 Devs Address Mod Support, Procedural Levels | Shacknews
    Oct 5, 2015 · One new feature promises increased longevity even without DLC: procedurally-generated maps. They come as a direct response to feedback from ...
  69. [69]
    How XCOM 2's Challenge Goes Deeper Than Just Permadeath
    Dec 10, 2015 · The XCOM games wear you down with the persistent threat of permadeath and of being ill-prepared for alien ambushes.
  70. [70]
    Sid Meier's Gettysburg! (1997) - MobyGames
    Sid Meier's Gettysburg recreates the key battle of the American Civil War in real-time, over the exact terrain the soldiers faced.
  71. [71]
    Sid Meier's Gettysburg! - IGN
    Firaxis. Publishers. Electronic Arts. Features. Number Of Players, Memory Card. Initial Release. Oct 16, 1997. Platforms. PC. Genres. Strategy. Sid Meier's ...
  72. [72]
    Sid Meier's Gettysburg! Demo : Firaxis Games - Internet Archive
    Jun 24, 2014 · Features include 3D animated soldiers, cannons, cavalries, and generals that move, change formation, fire, retreat, and attack in real time on ...<|control11|><|separator|>
  73. [73]
    Sid Meier's Antietam! (1999) - MobyGames
    Sid Meier's Antietam! originally was only available from Firaxis' website. Awards. Computer Gaming World. March 2000 (Issue #188) – Wargame of the ...
  74. [74]
    Antietam - IGN
    Aug 10, 1999 · Sid Meier's Antietam builds on the engine that made Gettysburg such a success. It's combination of real-time strategy and detailed but intuitive ...
  75. [75]
    Sid Meier's Antietam! (c) Firaxis - GameOver
    Antietam! features a number of new terrain types, such as plowed fields, bridges, fords, suken roads, and stubble fields among others. As expected, the ...Missing: 1998 | Show results with:1998
  76. [76]
    Sid Meier's Pirates! Official Site - 2K Games
    Developer. Firaxis Games. Release Date. November 22, 2004. Platform(s). PC, Xbox, Nintendo, PSP, iOS. Rating. ESRB T. ESRB T. Recommended Specs. Operating ...Missing: development | Show results with:development
  77. [77]
    Sid Meier's Pirates! - IGN
    Rating 9/10 · Review by IGNIn Sid Meier's Pirates! players take the role of a Pirate Captain in the 17th century Caribbean – amassing fortune and fame in an attempt to seize a rightful ...Missing: development | Show results with:development
  78. [78]
    Sid Meier's Pirates! Designer Diary #1 - GameSpot
    Jun 14, 2004 · The game will feature a blend of exploration, puzzle-solving, role-playing, and action, which is a formula similar to the one that made the ...
  79. [79]
    Sid Meier's Civilization Beyond Earth | Official Site
    Four additional factions arrive from Earth, bringing with them new sponsor options, a reworked diplomacy system, new military units, and a plethora of buildings ...
  80. [80]
    Beyond Earth Takes Civilization to the Stars - GameSpot
    Apr 12, 2014 · The team at Firaxis has a new, non-linear technology tree for Beyond Earth. In fact, it's not so much a tree as it is a web.
  81. [81]
    Civilization: Beyond Earth Review - IGN
    Rating 7.9/10 · Review by Dan StapletonOct 23, 2014 · Given Firaxis' history with making powerful, multi-faceted indigenous populations in Sid Meier's Colonization, I'd expected these aliens to have ...
  82. [82]
    Marvel's Midnight Suns | Official Website
    The official Marvel's Midnight Suns website. Fight alongside and forge friendships with iconic Marvel heroes in Midnight Suns, a tactical RPG from Firaxis GamesMissing: 2022 development
  83. [83]
    Marvel's Midnight Suns Now Available Worldwide Today for ...
    Dec 2, 2022 · Created by Firaxis Games, the legendary studio behind the critically-acclaimed, world-renowned XCOM and Civilization franchises, Marvel's ...<|separator|>
  84. [84]
    Midnight Suns - IGN
    Rating 8/10 · Review by IGNMarvel's Midnight Suns is a tactical RPG that sees you fighting alongside and forging friendships with iconic Marvel heroes.Missing: development | Show results with:development
  85. [85]
    Sid Meier's Civilization V Reviews - Metacritic
    Sep 21, 2010 · A great step forward in streamlining and modernizing Civilization and a lot more forgiving for newbies, yet ultimately shipped with a long ...Critic ReviewsUser Reviews
  86. [86]
    GAME British Academy Video Games Awards Winners in 2011 - Bafta
    Mar 16, 2011 · CIVILIZATION V won the BAFTA for Strategy. This is the second BAFTA for the series: Civilization Revolutions won this category in 2009.
  87. [87]
    Spike TV Announces Winners Of The 10th Annual "Video Game ...
    Dec 7, 2012 · Best Wii / Wii-U Game New Super Mario Bros. U (Nintendo). Best PC Game XCOM: Enemy Unknown (2K Games/Firaxis Games). Best Handheld / Mobile Game
  88. [88]
    [PDF] Take-Two Interactive Software, Inc. Reports Strong Results for Third ...
    Feb 5, 2013 · Launched XCOM: Enemy Unknown, reintroducing one of the greatest video game franchises of all time. The title is a critical and commercial ...
  89. [89]
    2016 | Rewind | The Game Awards
    Best Fighting Game. Street Fighter V. Capcom. Civilization 6. Best Strategy Game. Civilization 6. Firaxis Games/2K. Pokemon Go. Best Family Game. Pokemon Go.Missing: 2016-2019 | Show results with:2016-2019
  90. [90]
    Sid Meier's Civilization VI Reviews - Metacritic
    Rating 88% (91) This game was a very good experience. Propably one of the best Strategy games I have played(it is my first experience of the franchise). The music and the ...Critic Reviews · User Reviews · Full Credits & Details
  91. [91]
    20th Annual D.I.C.E. Awards Results
    The AIAS membership honored games in 24 award categories, including Overwatch and Uncharted 4: A Thief's End, which received four awards each.
  92. [92]
    Sid Meier's Civilization VII Reviews - Metacritic
    Rating 79% (105) Civilization VII is very much the Civilization for now ... 242 Ratings. All Reviews; Positive Reviews; Mixed Reviews; Negative Reviews. Apr 3, 2025. 10.
  93. [93]
    Sid Meier's Civilization VII critic reviews - Metacritic
    Civilization VII has a Metascore of 79, with generally favorable reviews. Critics praise its deep gameplay, ease of approach, and the best in the series.
  94. [94]
    DICE Special Awards - the Academy Of Interactive Arts & Sciences
    The Hall of Fame award is reserved for individuals who have been instrumental in the development of highly influential games.
  95. [95]
    Endless Legend review: This Civilization competitor makes a stale ...
    Rating 4.5 · Review by Hayden DingmanDec 13, 2014 · Endless Legend makes a few notable tweaks to the 4X genre and steals Civilization's lunch money in the process.
  96. [96]
    It's been a decade since Endless Legend, the 4X genre's most ...
    Nov 28, 2024 · It's been a decade since Endless Legend, the 4X genre's most inventive weirdo and the closest thing we've got to a modern Alpha Centauri, launched.
  97. [97]
    Shots We Never Take: XCOM's Double-Edged Influence - Remap
    Mar 6, 2025 · XCOM's influence is too great, its shadow too long. Instead of a thriving genre we have a thin slice of it crammed with variations on the same, limited model ...
  98. [98]
    Turn up the difficulty and Wildermyth becomes XCOM with magic
    Jul 21, 2021 · That formula - combining strategy, management, and permadeath - is so compelling when it's done right, but few of XCOM's imitators have ...
  99. [99]
    Civilization VII: Third-Party Party Mods FAQ - Civilization Support
    Aug 21, 2025 · While 2K or Firaxis don't officially endorse, support, or make guarantees about any user-created content, mods that have the capability to ...Missing: generated esports
  100. [100]
    Soren Johnson (Part II) — Innovating 4X Strategy Games, Insights ...
    Jul 24, 2023 · "The modding community was crucial to the success of Civilization IV. They extended the game's life and created a lot of new content and ...
  101. [101]
    Sid Meier's Civilization: How One Franchise Defined 4X Strategy (Ep ...
    The “just one more turn” phenomenon represents one of gaming's most recognized addictive mechanics, creating time distortion where intended short sessions ...
  102. [102]
    Sid Meier's Civilization® VII Coming In 2025 - 2K Newsroom
    Jun 7, 2024 · 2K and Firaxis Games officially announced today Sid Meier's Civilization® VII, a revolutionary new chapter in the epic strategy video game ...
  103. [103]
    Top 10 Most Profitable Turn-Based RPG Franchises
    Oct 27, 2025 · XCOM (Firaxis Games / 2K) ... Stats: Over sixteen titles, about forty million copies sold, and around two billion dollars in total revenue.
  104. [104]
    Sid Meier's Civilization: Is It Educational? | EdSurge News
    Aug 14, 2015 · You couldn't ask for more educational value from a game. There is a lot of historical knowledge to be learned from Civilization, but it would ...Missing: impact simulations
  105. [105]
    [PDF] The Possibilities and Problems of Sid Meier's Civilization in History ...
    With these factors in mind, I contend that the primary educational value of Civilization V is as a tool through which students can critique how procedural ...Missing: impact | Show results with:impact