Fact-checked by Grok 2 weeks ago

Four Knights Game

The Four Knights Game is a classical in the category, arising after the moves 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6, where both players symmetrically develop their knights to f3, c6, c3, and f6 to contest central control on d4 and e5. This opening emphasizes rapid piece development and adherence to fundamental principles, often leading to balanced, symmetrical positions that can transpose into sharper lines or closed maneuvering battles depending on subsequent moves. Historically, it gained prominence in the mid-19th century and was favored by top players such as and in the late 1800s to early 1900s, though it later fell out of favor among elites before a revival in modern play, notably promoted by John in his 1993 book. Key variations include the Scotch Four Knights (4.d4 exd4 5.Nxd4), which opens the center for dynamic play; the Spanish Four Knights (4.Bb5 Bb4), leading to positional pressure on Black's c6-knight; and the Italian Four Knights (4.Bc4), resulting in solid but equalized structures. The opening remains popular at all levels due to its simplicity and low theoretical burden, with master-level statistics showing draws in about 48% of games, White wins in 27%, and Black wins in 25%, reflecting its solidity for both sides. Notable modern practitioners include grandmasters like , Vassily Ivanchuk, and , who have employed it to achieve equal or advantageous middlegame positions.

Overview

Defining Moves and Structure

The Four Knights Game is defined by the initial move sequence 1.e4 e5 2. 3. , where algebraic notation is used to denote piece movements on the —e4 indicates the in front of advances two squares, the to the f3 square, and so on. This opening adheres to classical principles by prioritizing the of minor pieces toward the center before other deployments. In this structure, both and each other's development, placing knights on / and / to exert pressure on the opponent's e-pawn while securing central control. The resulting creates balanced positions that emphasize coordination over immediate pawn breaks. The Four Knights Game can arise through transpositional play from other openings, such as the in the (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.), where White's delayed knight development leads to the same position after 3...Nf6. After 3...Nf6, the board features pawns advanced to and e5, knights actively positioned on , , , and , with both kingside and queenside undeveloped, forming a compact and harmonious setup classified under ECO codes C46-C49. This position invites further symmetrical or asymmetric continuations while maintaining mutual threats to the central pawns.

Classification and ECO Codes

The Four Knights Game is classified within the (ECO) under codes C46 to C49, which encompass its core structure and principal variations such as the (C46), (C48), and other lines (C47, C49). This opening forms a subset of the open games, a category of 1.e4 e5 responses characterized by central and rapid piece development, in contrast to semi-open games (e.g., Black's asymmetric replies to 1.e4 like 1...c5) or closed games (e.g., those with locked pawn centers like the ). It can transpose into positions resembling the or through alternative move orders.

Historical Context

Origins in the 19th Century

The Four Knights Game gained prominence in the mid-19th century as a reliable choice within the Open Games (1.e4 e5), reflecting the era's emphasis on rapid piece development while avoiding the high-risk gambits that defined . Its symmetrical structure, with both sides advancing knights to f3, c6, c3, and f6, allowed for balanced positional play rather than immediate confrontation, making it suitable for players seeking stability amid the period's tactical fervor. The opening received early theoretical attention in Howard Staunton's seminal work, The Chess-Player's Handbook (1847), which analyzed knight-centered lines and highlighted the Four Knights' potential for equalizing chances through mutual development. Staunton, a leading authority and tournament organizer, praised such setups for their adherence to classical principles, though he noted opportunities for sharper play if one side deviated from . This publication helped solidify the opening's recognition, coining its name based on the distinctive alignment of the four knights targeting the center. Notable early adoption appeared in competitive play, including the First American Chess Congress in (1857), where Louis Paulsen opened against Paul Morphy with the Four Knights, leading to the Spanish Variation (4.Bb5). Morphy, as , responded with 4...Bc5, ultimately winning in 28 moves that showcased the opening's resilience and potential for complex middlegames. Such contests demonstrated the line's solidity, often resulting in drawn or even positions despite the Romantic preference for unbalanced fights. By the late 19th century, the Four Knights was viewed as somewhat drawish due to its inherent equality, contrasting sharply with aggressive alternatives like the or that dominated the era's literature and matches. This perception stemmed from games where both sides achieved safe king safety and central control, limiting decisive breakthroughs unless errors occurred in the transitions to the middlegame.

Evolution and Notable Adopters

Following its prominence in the Romantic era, the Four Knights Game saw continued use into the early but gradually declined in elite play due to the emergence of more aggressive and flexible openings influenced by hypermodern ideas, which emphasized fianchettoed bishops and flank control over classical center occupation. A key factor in this shift was Akiba Rubinstein's 4...Nd4 countergambit in the Spanish Variation (4.Bb5 Nd4), introduced around 1907, which disrupted White's development and equalized for Black, deterring top players from adopting the opening in serious tournaments. By the mid-, particularly after , the opening's symmetrical structure was viewed as too predictable amid the rise of dynamic systems like and Defenses, leading to its rarity at level. Despite this elite-level fade, the Four Knights retained appeal in club and amateur circles for its straightforward development principles and low theoretical burden, experiencing periodic revivals as a reliable choice for teaching and casual games, including a notable resurgence in the 1990s promoted by grandmaster in his 1993 book New Ideas in the Four Knights. In the , interest briefly surged among players seeking solid lines against 1...e5, though it never regained tournament dominance. Theoretical contributions in the post-war period, including Soviet analyses in the 1950s that highlighted the opening's equalizing potential through central exchanges and piece activity, helped sustain its study in educational contexts, as explored in works from the era's chess literature. Prominent adopters included Isidor Gunsberg, who in the 1890s frequently employed 4.a3—now known as the Gunsberg Variation—to challenge Black's pin and assert queenside space, influencing its nomenclature and early theory. , facing the opening often in his career, contributed to Black's defensive resources in the early 1900s, demonstrating equal play via timely breaks like ...d5. occasionally featured it in simultaneous exhibitions during and , using it to showcase classical development against weaker opposition, as seen in his 1930 win over Y. Rokhlin. In modern databases, the Four Knights appears in fewer than 1% of elite games from the onward, reflecting its marginal status among top grandmasters who prefer sharper alternatives. However, it enjoys sustained popularity in online and rapid formats, where its traps and simplicity suit fast-paced play, with and studies showing higher adoption rates at intermediate levels. Recent adopters include young grandmasters like and established figures such as and , who have employed it in events during the for surprise value and solid equality.

Strategic Principles

White's Attacking Options

In the Four Knights Game, White's attacking options revolve around establishing central dominance and coordinating pieces for aggressive play, leveraging the symmetrical setup to initiate imbalances early. The opening's balanced nature allows White to pursue initiative through proactive pawn and piece advances, often transitioning into dynamic middlegames where tactical opportunities arise. A key element of White's strategy is the central pawn break with d4, which directly challenges Black's e5 and opens lines for and bishops. This advance disrupts the , potentially leading to pawn exchanges that favor White's development and restrict Black's on c6. For instance, after 4.d4, White can recapture with a knight to maintain pressure on while accelerating piece activity. White enhances piece activity by maneuvering knights to outpost squares like d5 or e5, supporting central control, and deploying bishops to active diagonals that target vulnerabilities such as the f7 . Bishops often develop to g5 to pin Black's on f6 against the queen, creating immediate tactical threats and disrupting Black's coordination. can reroute via a4 to b2 or support queenside expansion, while the light-squared bishop pressures from c4 or b5 equivalents to eye weak points. Common attacking motifs include exploiting pins on the e-file, often with rook to e1 after central exchanges, to hinder Black's king development and prepare discovered attacks. Kingside castling is typically prioritized to safeguard the king while connecting rooks for rapid mobilization toward the enemy position. These elements combine to form kingside assaults, with the queen potentially joining via f3 or g3 to amplify pressure. Overall, White's options in the Four Knights Game yield balanced positions with equal winning chances—approximately 27-49% for White depending on player level—but demand precise calculation to navigate the resulting complex middlegames. The opening's solidity tempers aggressive risks, often resulting in strategic battles rather than outright gambits.

Black's Defensive Counterplay

In the Four Knights Game, frequently exploits the opening's inherent by mirroring development, such as developing knights to and while supporting the e5 , to achieve rapid equality and neutralize any early initiative from White's central options. This approach allows to maintain a balanced and piece coordination without committing to aggressive counter-measures prematurely. Symmetrical play can provide with a practical advantage in closed positions, enabling subtle deviations later to unbalance in Black's favor. Black's defensive setups prioritize , featuring a chain on e5-d6 to safeguard against incursions while avoiding isolanis or doubled s that could arise from exchanges. Bishops are typically developed to active squares like b4 for pinning the c3-knight or to contest the f2-, enhancing control over key diagonals and facilitating rapid . These configurations, as outlined in analyses of classical games, draw from Capablanca's emphasis on harmonious to weather White's pressure without structural concessions. Counterattacking opportunities for arise through queenside expansion with maneuvers like ...a6 followed by ...b5, targeting castled , or central breaks via ...d5 to challenge the e4-pawn and open lines for the pieces. Such ideas require careful timing to prevent overextension, focusing instead on coordinated play that reroutes knights to strong outposts like e5 or d4. These counterpunches are effective ways for to transition from defense to initiative once equality is secured. The Four Knights Game carries a drawish for , stemming from the ease of forcing exchanges and simplifications into endgames where the symmetrical often leads to level outcomes. This solidity discourages from overextending, allowing to steer toward balanced middlegames with minimal risk. Contemporary opening theory reinforces this view, noting the opening's reliability for holding draws against precise play.

Main Variations

Symmetric Continuation: 4...Bb4

In the Four Knights Game, after 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6, White's 4.Bb5 pins Black's knight on c6, and Black's most common reply is the symmetrical 4...Bb4, which in turn pins White's knight on c3 and maintains balance in the position. This move sequence, classified under ECO code C49, creates a double pin structure that temporarily restricts White's knight while allowing Black to develop the queenside bishop actively. White typically responds with 5.O-O, securing the king and preparing further development, met by Black's 5...O-O to mirror the . The game then proceeds with 6.d3, where White supports the e4-pawn and opens lines for the light-squared , followed by Black's 6...d6 to control the center and free the c8-. A common continuation is 7.Bg5, where White pins Black's on f6, challenging its activity and aiming for potential exchanges on the kingside. In this line, Black can counter with 7...Bxc3 8.bxc3 Qe7, redirecting the queen toward the center and preparing to reroute the via ...Nd8-e6, which contests White's bishop on b5. The key ideas revolve around the temporary pin on , which pressures White's but does not lead to material gain, as White's knights remain well-placed for central control. White's and d3-pawn advance facilitate harmonious piece coordination, often transitioning into a symmetrical that emphasizes knight maneuvers and activity over immediate pawn breaks. This setup aligns with broader strategic principles of the Four Knights Game, prioritizing rapid and king safety before central confrontations. The evaluation of this variation is one of equal chances, with database statistics showing a high draw rate of approximately 42% across over 2,100 games, indicating balanced middlegame positions that frequently into quiet, strategic battles rather than tactical skirmishes. Sub-lines like 7.Ne2, avoiding the pin on , or 7.Bxc6 exchanging bishops early, also lead to solid equality but with slightly more drawish tendencies due to simplified structures. Practically, the symmetric continuation suits players who prefer solid, low-risk play, as it minimizes theoretical demands and avoids the aggressive lines arising from alternatives like 4...Nd4, allowing both sides to focus on accurate development for long-term counterplay without exposing weaknesses early.

Spanish Variation: 4.Bb5

The Spanish Variation of the Four Knights Game arises after 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bb5, where White pins Black's knight on c6, exerting pressure similar to the while maintaining rapid development of the kingside pieces. This move creates tactical opportunities for White, including potential exchanges that disrupt Black's , and aligns with broader pinning motifs that enhance White's attacking options in the opening. One reply for Black is 4...Bd6, which develops the while indirectly defending against an immediate Bxc6 by preparing ...dxc6 with . Following 5.O-O, White completes kingside to safeguard the king and connect the rooks, solidifying a lead in development. Black has key choices here, such as 5...O-O to mirror White's and contest , or 5...Na5 to challenge the on b5 and reroute the toward more active squares like c4. In the line 5...O-O 6.d3, White supports the e4-pawn and prepares further expansion, securing a slight edge through superior piece coordination and central control, as evidenced by database evaluations showing White's advantage in over 400 games. A critical juncture occurs if White opts for the exchange with Bxc6, often timed after Black's responses; for instance, after 5...O-O 6.Bxc6 dxc6, Black recaptures but ends up with an isolated d-pawn, vulnerable to White's centralized knights and potential queenside pressure. This structure hampers Black's coordination, giving White an enduring edge in development and pawn play, though Black can counter by activating the bishops and targeting the doubled c-pawns if they arise. The variation's theoretical status favors White slightly in these sub-lines, with practical success stemming from White's initiative. Historically, the Spanish Variation connects to transpositions from the , allowing fluid shifts between openings, and received significant analysis in the early 20th century as players like explored its balanced yet dynamic positions in exhibition games. This era highlighted its solidity for White while exposing Black's need for precise counterplay to avoid structural weaknesses.

Scotch Four Knights: 4.d4

The Scotch Four Knights variation of the Four Knights Game begins with the moves 1. e5 2.Nf3 Nc6 3.Nc3 Nf6 4.d4, where White aggressively advances the d-pawn to seize central and open lines for rapid development. Black's standard reply is 4...exd4 5.Nxd4, recapturing with the to maintain material equality while targeting the c6-knight and contesting e4; this sequence simplifies the but creates dynamic opportunities for both sides, as White's centralized knight exerts pressure on Black's queenside. Black's primary responses after 5.Nxd4 include 5...Bb4+, pinning the c3-knight to disrupt White's coordination, and 5...Nxe4, an aggressive capture that temporarily wins a pawn but invites White to regain material with superior development. In the 5...Bb4+ line, White often continues 6.Nxc6 bxc6 7.Bd3, reaching a key tabiya (critical position) where White's bishops target the e4-pawn and h7, while Black's doubled c-pawns weaken the queenside; common continuations like 7...d5 8.exd5 Qe7 lead to queen trades and an open middlegame favoring White's piece activity (ECO C47). For 5...Nxe4, White regains the pawn via 6.Ndb5, attacking the c7-pawn and forcing Black to retreat, resulting in White's lead in development and control of . Another option, 5...Bc5, develops the bishop actively but allows White to consolidate with 6.Be3, exchanging knights if desired and maintaining initiative. This variation is classified under ECO code C47 and produces sharp, tactical positions that reward precise calculation, often giving a slight edge through faster mobilization while Black seeks counterplay against the isolated d4-knight. It was particularly common in 19th-century play, reflecting the era's preference for open, aggressive lines that echoed the Scotch Game's central themes, though it later declined in elite usage favoring more flexible developments.

Italian Four Knights: 4.Bc4

In the Italian Four Knights, White develops the to c4 on move 4, targeting the f7 and facilitating rapid kingside while maintaining central control with the e4 . The most common Black response is 4...Bb4, pinning the c3-knight and mirroring White's development to contest the center symmetrically. This leads to the main line 5.O-O O-O 6.d3, where White supports the e4 and prepares potential queenside expansion or kingside attacks, achieving a slight lead in piece activity. White's bishop on c4 exerts pressure on f7, creating threats such as Bxf7+ if Black overextends, though Black's mutual development often neutralizes immediate tactics. Black can counter by challenging the bishop directly with 6...Na5, forcing an exchange or retreat that disrupts White's harmony, or by striking the center with 6...d5, opening lines for counterplay and equalizing material. In the former, 7.Bb3 Nxb3 7.axb3 allows Black comfortable development, while 6...d5 7.exd5 Nxd5 aims for active piece placement. Positionally, White enjoys a modest edge in development, with coordinated knights and the c4-bishop supporting potential e4-e5 advances, but Black achieves equality through symmetrical and counterattacking chances on the queenside. The line frequently transposes into structures resembling the , particularly after Black's ...Bc5 or central exchanges, allowing familiar middlegame plans focused on the f7/g7 complex. Database statistics indicate near-equality, with White scoring about 43% wins across 1,200 games in this 4...Bb4 branch, underscoring Black's solid defensive resources. This variation remains solid for White at club level, offering straightforward development without sharp , but it is less common among elites due to Black's ability to equalize comfortably and limit White's initiative.

Fianchetto and Transpositional Lines: 4.g3 and 4.Be2

In the Four Knights Game, White's 4.g3 move initiates the Glek Variation, named after Igor Glek, who popularized it in the 1990s. This hypermodern approach allows White to the kingside bishop with 5.Bg2, exerting long-term pressure on the center and kingside from afar while maintaining flexibility in . The ed bishop targets the e5-pawn and supports potential advances like f4, aiming for gradual kingside control without committing to immediate confrontations. Black's most solid response is 4...d6, supporting the knight on f6 and enabling natural development such as ...Be7 or ...g6 for a kingside fianchetto of their own. Alternatively, 4...d5 challenges directly, often leading to 5.exd5 Nxd5 6.Bg2, where White castles kingside and prepares maneuvers like or Re1 to consolidate. This line emphasizes White's harmonious , with the on c3 guarding e4 and the influencing the long diagonal. The 4.Be2 continuation represents a more restrained, Reti-inspired development for , placing the bishop on a flexible square that supports the e4-pawn and prepares d3 for a solid pawn chain. It frequently transposes into structures resembling the Closed , particularly after 4...Bc5 5.d3 d6, fostering a closed center with mutual possibilities and emphasis on flank play. Black commonly replies with 4...d5 to contest the center or 4...Bb4 to pin the , but the resulting remains compact and stable, limiting early tactics. Both 4.g3 and 4.Be2 steer the game toward strategic middlegames, where sharp exchanges are avoided in favor of piece maneuvering and pawn breaks on the flanks. These lines prove useful for in sidestepping transpositions into more theoretical main variations like the Scotch or Four Knights. Although rare at the highest levels—appearing in fewer than 1% of elite games—they offer balanced positions suitable for players seeking solid, non-committal development.

Gunsberg Variation: 4.a3

The Gunsberg Variation in the Four Knights Game occurs after the moves 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.a3. This line, classified under code C46, is named after the Hungarian-British chess master Isidor Gunsberg (1854–1930), who popularized it in the late as a subtle prophylactic move. The primary intent of 4.a3 is to prevent Black from playing ...Bb4, which would pin White's knight on c3 and hinder central expansion; by securing the b4-square, White gains flexibility to follow up with either 5.Bb5 (targeting the knight on c6) or 5.d4 (challenging the center directly). This approach emphasizes queenside preparation and space control, offering a sound but understated alternative to more aggressive continuations. Black's most common replies include 4...d5, which advances in but allows White a slight spatial advantage after 5.exd5 Nxd5 6.Bb5, recapturing on c3 with the b-pawn to maintain integrity; alternatively, 4...Bb4 is occasionally ignored despite the prophylaxis, leading to 5.d4 and an where 's development remains unhindered. Other responses like 4...d6 (transposing toward solid setups with ...Be7) or 4...Bc5 (inviting 5.Nxe5 for a favorable gambit-like ) are viable but do not equalize fully, as retains at least equality according to theoretical evaluations. Database statistics from 963 games show scoring 35% wins, with draws at 33% and Black at 32% (365Chess.com, as of 2025), indicating balanced but slightly favorable play for in practical scenarios. Theoretically, the Gunsberg Variation is considered sound yet under-explored, occurring in fewer than 1 in 1,000 master-level games due to its rarity and avoidance of sharp main lines. In practice, it serves as a reliable tool for to sidestep heavily analyzed Symmetric or variations, potentially transposing into Scotch-like structures after d4 or Priest setups via Bc4, while keeping Black off-balance with unfamiliar ideas. Notable adopters include modern players like Narcisa Mihevc Mohr (12 games) and Costica-Ciprian Nanu (10 games), who have employed it successfully in tournament play.

Halloween Gambit: 4.Nxe5

The in the Four Knights Game features White's bold knight sacrifice on move 4 with 4.Nxe5, offering the for Black's e5-pawn in for central control and rapid piece activity. Black most often accepts via 4...Nxe5, after which White strikes back with 5.d4, immediately challenging the intruder and opening the d-file for while preparing further advances. This sequence aims to exploit Black's temporary discoordination, as the recaptured knight on e5 blocks and leaves the kingside vulnerable. Following 5...Ng6 6.e5, White drives away the remaining on , often forcing 6...Ng8 and allowing 7.Bc4 to directly. Here, White's coordinated —particularly the centralized on , the advanced e-pawn, and the active —create threats against Black's castled position, embodying aggressive motifs of activity over . Black's key defenses include 7...Bd6, developing with against the e5-pawn and safeguarding , or 7...Qe7, pinning potential attackers and preparing to challenge . These moves typically allow Black to consolidate the extra while fending off immediate dangers, though inaccuracies can lead to sharp tactical skirmishes favoring White's initiative. Objectively, the is unsound, with modern engines evaluating the position after 4.Nxe5 at approximately -1.9 in Black's favor due to the uncompensated deficit and Black's structure. It has been refuted at high levels since the , when Oskar Cordel analyzed it in 1888, and employed it casually in a 1908 simultaneous exhibition. Despite this, the line thrives in and online play, where its complexity catches unprepared opponents off guard and exploits tactical oversights, such as failing to defend f7 adequately. Popularized through chess platforms in the early , it remains a speculative for at club and amateur levels. Notable modern examples from online and over-the-board play underscore the gambit's pitfalls. In a 2001 encounter, as White faced James Stevenson's precise 9...Bb4, which neutralized the attack and secured Black's material edge for a win. Similarly, Daniel Godden's 2000 game against Paul Petters ended in defeat after 12...Nh6 repositioned Black's effectively, highlighting how Black can transition to a winning endgame if White overextends. These encounters demonstrate the fine line between White's promising complications and Black's defensive solidity.

References

  1. [1]
    Four Knights Game - Chess Openings
    The Four Knights Game is a double king pawn opening where both players develop knights to the center. It can lead to sharp attacks or closed struggles.
  2. [2]
    Four Knights Game: Opening Guide for White & Black - Chessable
    May 27, 2022 · The Four Knights Game involves developing two knights before bishops, starting with 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6. It's good for beginners and ...<|control11|><|separator|>
  3. [3]
    Four Knights Game - Chess Pathways
    The Four Knights Game starts with 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6, a solid, easy-to-learn opening where both sides develop rapidly.
  4. [4]
    Four Knights Game Guide: Variations & Traps - ChessDoctrine.com
    Four Knights Game is a principled chess opening where both sides develop their knights before other pieces. It starts with King's Pawn Opening (1.e4 and e5) ...
  5. [5]
    Two Knights Defense • lichess.org
    Transposition: "Scotch, Scotch Gambit, Dubois Reti Defense" 4... Bd6 ... "Four Knights Game, Italian Variation" 4. O-O (no name?) 4. Qe2 (no name?) 4 ...
  6. [6]
    C46: Four knights game - 365Chess.com
    C46 - Four knights game: 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 . Search the chess games database, download games, view frequent practitioners and browse the ...
  7. [7]
    Types Chess Games : Open, Semi-Open, and Closed games
    Characteristics: Open games are often rich in tactical motifs, with frequent exchanges and aggressive play. Players need to be well-prepared for complex ...
  8. [8]
    Four Knight's Game (How To Play It, Attack It, And Counter It)
    Apr 18, 2019 · The Four Knights Game is a chess opening starting with e4 e5, Nf3 Nc6, Nc3 Nf6, where four knights are developed early. It's a move order, not ...
  9. [9]
    The Chess-Player's Handbook - Howard Staunton - Google Books
    Contents ; The Knights Game of Ruy Lopez. 147 ; The Queens Pawn Game or Scotch Gambit. 154 ; The Queens Bishops Pawns Game in the Kings Knights. 182.Missing: Four | Show results with:Four
  10. [10]
    Paulsen vs Morphy (1857) USA-01.Kongress - 365Chess.com
    Black Player Morphy, Paul ; Event: USA-01.Kongress ; Site: New York, Date: 11/10/1857 ; Round: 4.8, Score: 0-1 ; ECO: C47 Four knights, Scotch variation ...
  11. [11]
    Four Knights Game - ChessBase Books
    It was also quite popular at the beginning of the 20th century, but then lost many followers due to Rubinstein's gambit continuation 4.Bb5 Nd4. Interest only ...
  12. [12]
    Four Knights - Move by Move Book? - Chess Forums
    Jun 16, 2018 · "The Four Knights Game is an incredibly old opening that has been revived periodically through the years. In the 1980s, there was an ...
  13. [13]
    Botvinnik "100 Selected Games" - Chess Games
    (C49) Four Knights, 43 moves, 0-1. Botvinnik vs S Gotthilf, 1930 (E22) Nimzo-Indian, Spielmann Variation, 40 moves, 1-0. Botvinnik vs G Miasoedov, 1931 (E23) ...Missing: simulator | Show results with:simulator
  14. [14]
    None
    Nothing is retrieved...<|control11|><|separator|>
  15. [15]
    Four Knights Game, General - Chess Opening - ChessTempo
    Four Knights Game, General opening. See the moves, success rate, popularity, and recent games.
  16. [16]
    New Ideas in the Four Knights - John Nunn - Google Books
    Title, New Ideas in the Four Knights Batsford chess book ; Author, John Nunn ; Edition, illustrated ; Publisher, Batsford, 1993 ; ISBN, 0713472367, 9780713472363.
  17. [17]
    books reviews by john elburg.
    Oct 1, 2011 · The Four Knights Game has the reputation of being rather drawish but the last years this opening has become more a strong surprise weapon.
  18. [18]
    C49: Four knights, symmetrical variation - 365Chess.com
    Four knights, double Ruy Lopez 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Bb5 Bb4 ; Four knights, Gunsberg counter-attack 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Bb5 Bb4 5. O-O ...
  19. [19]
    Four Knights Game: Spanish Variation - Openings - Chess.com
    Learn the Four Knights Game: Spanish Variation with free tools and analysis from Chess.com. Improve your opening repertoire and crush your opponents!
  20. [20]
    The Spanish Four Knights: An All-Level Ace - Chess.com
    Nov 26, 2023 · In the end, my initial belief in the Spanish Four Knights as a suitable opening for players across various skill levels was reaffirmed.
  21. [21]
    The Four Knights Spanish - Lichess.org
    This is the Four Knights Game, a very solid opening choice for White that looks to develop the Kingside pieces developed quickly and castle.
  22. [22]
    Four Knights Game: Scotch Variation Accepted - Chess Openings
    Find the perfect chess opening for you. Explore variations and ... Four Knights Game: Scotch Variation Accepted. 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.d4 exd4 5.Nxd4.
  23. [23]
    C47: Four knights, Scotch variation - 365Chess.com
    C47 - Four knights, Scotch variation: 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4. Search the chess games database, download games, view frequent practitioners and ...
  24. [24]
    Four Knights: Scotch | UNDERMINE the Opening Attack! - Chess.com
    Feb 19, 2024 · The Four Knights Game: Scotch Variation (1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4) is a pretty good opening for White.Missing: code | Show results with:code
  25. [25]
    C47: Four knights, Scotch, 4...exd4 - Chess Opening - 365Chess.com
    C47: Four knights, Scotch, 4...exd4 - 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. d4 exd4 5. Nxd4 ... Open Game. Hartoch, R vs Iannacone, E Info, 1 - 0, Open Game ...
  26. [26]
    C46: Four knights, Italian variation - 365Chess.com
    C46 - Four knights, Italian variation: 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. Bc4. Search the chess games database, download games, view frequent practitioners ...
  27. [27]
    Four Knights Game: Italian Variation - Chess Openings
    Learn the Four Knights Game: Italian Variation with free tools and analysis from Chess.com. Improve your opening repertoire and crush your opponents!
  28. [28]
    The Four Knights, 4.g3!? - Chess.com
    Jun 19, 2011 · This week's article is about 4. g3 in the four knights. It is a simple, fun to play opening that doesn't require memorizing variations, but rather knowledge of ...
  29. [29]
    Four Knights Game - Openings - Chess.com
    Learn the Four Knights Game with free tools and analysis from Chess.com. Improve your opening repertoire and crush your opponents!
  30. [30]
    Four Knights Game: Gunsberg Variation - Chess Openings
    Learn the Four Knights Game: Gunsberg Variation with free tools and analysis from Chess.com. Improve your opening repertoire and crush your opponents!
  31. [31]
    C46: Four knights, Gunsberg variation - 365Chess.com
    C46 - Four knights, Gunsberg variation: 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. a3. Search the chess games database, download games, view frequent practitioners and
  32. [32]
    The Gunsberg Variation - Chess.com
    Jun 16, 2017 · It's called the Gunsberg Variation and it's a sideline in the Four Knights. 1 e4 e5 2 Nf3 Nc6 3 Nc3 Nf6 4 a3!? Now what's that move about? It ...
  33. [33]
    Dynamite 1.e4: Gunsberg Four Knights Game for White - Chessable
    Rating 4.9 (25) Sep 12, 2024 · This 1.e4 e5 opening repertoire for White plays a rare prophylactic move to cement your center. So you can advance it with impunity later.
  34. [34]
    The Four knights: Gunsberg variation
    The Four knights: Gunsberg variation is very rare and occurs in less than 1 in 1000 games. From the data, you can expect that White will have a 44.74% chance of ...
  35. [35]
    Halloween Gambit (Opening Guide for White & Black) - Chessable
    May 14, 2022 · The Halloween Gambit is a tricky opening for white to play in the Four Knights Game that treats black to an almost winning advantage as early as the fourth ...
  36. [36]
    Four Knights Game: Halloween Gambit - Chess.com
    The Halloween Gambit is an aggressive line for White out of the Four Knights opening. It is not sound and gives Black an edge if they know how to defend.Missing: analysis | Show results with:analysis
  37. [37]
    Halloween Gambit - Chess Gambits- Harking back to the 19th century!
    Oct 31, 2019 · ... 5.Nxe4 Nxe5, but then White can get a good game by attacking f7 at ... Amusingly, this position can also arise from the Four Knights Game with 4.
  38. [38]