Fact-checked by Grok 2 weeks ago

Gradius V

Gradius V is a side-scrolling video game developed by and published by for the console. Released in on July 22, 2004, followed by on September 14, on October 8, and on October 29, it marks the fifth main entry in the long-running series. Players control the iconic Vic Viper starfighter, battling waves of enemies from the Bacterian alien race across seven progressively challenging stages set in space and alien environments. The game's plot revolves around the resurgence of the Bacterian threat, where surviving cells from previous encounters have formed a new armada intent on invading the planet , requiring the pilot to thwart their advance through destructive confrontations. adheres to the series' traditional , featuring horizontal scrolling action where players collect power-up capsules to acquire and upgrade such as missiles, lasers, double shots, and orbiting options for enhanced firepower and defense. Notable innovations include four distinct loadout configurations selectable at the start, allowing for strategic variety, alongside modernized graphics, dynamic battles, and support for single-player or two-player modes. Upon release, Gradius V received generally positive reception for its faithful yet refreshed take on the genre, earning a score of 82 out of 100 based on 46 critic reviews, praised for its intense difficulty, smooth performance, and visual spectacle. Critics highlighted Treasure's expertise in the genre—stemming from their work on titles like —which revitalized the series after mixed responses to prior installments. The game was re-released digitally on the via the in 2015 but was delisted from the in June 2025 due to expired licensing; existing owners can still access it.

Gameplay

Core Mechanics

Gradius V is a horizontal scrolling game in which players control the Vic Viper spacecraft through stages that scroll continuously to the right, featuring waves of enemies that appear in patterned formations to challenge the player's navigation and firing skills. The emphasizes forward progression without , as the screen advances automatically, forcing players to react to incoming threats in real time while avoiding environmental hazards like asteroids or collapsing structures. The Vic Viper is maneuvered using the or directional pad for eight-directional movement across the screen, with the firing the primary weapon forward and the Circle button activating special abilities, providing responsive controls suited to the fast-paced . Compared to earlier entries in the series, the ship's hit box has been significantly reduced in size, enhancing maneuverability and allowing players to weave through tight gaps between projectiles and enemies that would have been fatal in prior games. This design choice promotes precise dodging while maintaining the series' demanding difficulty, as the Vic Viper's small collision area still results in instant destruction upon direct contact with enemies, bullets, or obstacles, though attached options may persist briefly depending on the configuration. Boss encounters form a cornerstone of the core mechanics, presenting massive, multi-phase adversaries that demand pattern recognition to identify weak points and attack sequences, alongside agile dodging to evade barrages of bullets, lasers, and homing missiles. These fights often unfold in stages, with protective barriers or regenerating sections that must be destroyed progressively, requiring players to memorize attack cycles and adapt to escalating intensity within time limits to prevent the boss from retreating. The lives system begins with three credits, granting the first extra ship at 300,000 points scored and subsequent extra ships every 500,000 points thereafter, which underscores the importance of efficient combat and survival in sustaining progress through the game's eight stages. Power-ups collected during play can further enhance these foundational mechanics by bolstering defenses or firepower.

Power-ups and Weapon Systems

In Gradius V, players enhance the Vic Viper starfighter by collecting power-up capsules, which are blue orbs dropped periodically by defeated enemies such as red square-shaped foes or formations of small ships. These capsules cycle through a fixed sequence of upgrades: , which increases the ship's movement speed (up to a maximum of five levels, though three or four is recommended for control); , providing downward-firing secondary projectiles; Double Shot, upgrading the main cannon to fire two bullets simultaneously; , replacing bullets with a piercing straight-line ; Option, deploying controllable drone satellites known as multiples; and , granting a protective barrier. Collecting a capsule highlights the next slot in the power-up bar on-screen, and pressing the activation button equips the selected upgrade, advancing the cycle; upon death, the bar resets to the first slot, requiring recapture of prior upgrades. The Options, or multiples, are yellow spherical drones (up to four in single-player mode) that mimic the Vic Viper's primary weapons to amplify firepower and can serve defensive roles. They are controlled independently via button inputs: in default configurations, they trail the ship, but holding R1 allows behaviors such as freezing in place for fixed positioning, rotating around the ship for orbiting coverage (switchable direction), directing fire in 360 degrees using the directional pad, or spacing out in a V-formation for spread coverage. These multiples are indestructible, pass through terrain, and persist after the player's death if not stolen by certain enemies, providing strategic versatility in by targeting multiple threats or shielding vulnerable approaches. Weapon Edit mode, unlocked after completing the first loop of the game, enables pre-game customization by pressing R1 at the weapon selection screen, allowing players to mix and match upgrade types drawn from previous titles for the , Double Shot, , Option, and special slots. This includes selections like seven missile variants (e.g., straight-firing or homing), five double-shot types (e.g., straight or wavy spread), four laser options (e.g., straight or ripple), four multiple behaviors, and three special abilities (e.g., Force Field or screen-clearing Mega Crush), creating tailored loadouts for different playstyles or stage challenges. The Shield, activated via the Force Field power-up, appears as two rotating gear-like barriers around the ship and absorbs up to three enemy bullets, destroys three small enemy ships on contact, or withstands one hit before shattering, after which another capsule is needed to restore it. It offers primarily frontal protection but leaves the rear exposed, emphasizing the need for evasive maneuvering, and does not guard against collisions with terrain or large projectiles.

Game Modes and Features

Gradius V features a single-player campaign structured around eight challenging stages set in diverse environments, with branching paths introduced in stage 2 where players take one route while an allied ship covers the alternate path, thereby increasing and . This non-linear element in stage 2 allows for varied progression, such as choosing between different enemy encounters or environmental hazards, while maintaining the series' signature side-scrolling format. The game supports two-player mode, permitting simultaneous play on a shared screen where each player controls a Vic Viper ship, fostering teamwork to navigate intense bullet patterns and boss fights. Additionally, Score Attack mode offers a dedicated high-score challenge, starting players from the beginning under fixed parameters to maximize points, with the version including leaderboard posting for competitive ranking—though this feature was initially limited to that region. Difficulty levels—Easy, Normal, Hard, and Very Hard—provide scalable challenges by modifying enemy speed, bullet density, and aggression, allowing newcomers to ease into the while veterans tackle heightened intensity. Upon accumulating 18 hours of total playtime, Free Play mode unlocks, granting access to stage selection for targeted practice or unlimited sessions without credit restrictions, further enhancing replayability. These options, combined with brief weapon customization references from the system, support extended engagement across multiple playthroughs.

Story

Plot Summary

In the year 8010 of the era, the Bacterian empire, long thought eradicated, resurges and launches an assault on a orbiting the , prompting the Gradius army to dispatch the advanced Vic Viper T-301 starfighter to investigate and repel the invasion. The pilot of the T-301 embarks on a perilous journey through hostile space environments, engaging Bacterian forces in a series of escalating battles against organic alien structures, asteroid fields, and colossal fortresses that serve as the empire's strongholds. Midway through the mission, a unleashes a massive Bacterian , forcing an intense confrontation that hints at deeper temporal anomalies within the Bacterians' strategy. As the Vic Viper penetrates deeper into enemy territory, it activates a time warp device, propelling the ship back to the events of the early stages to alter the course of the invasion; here, the pilot encounters and allies with their past self, coordinating a dual assault to obliterate the recurring battleship from existence. This loop reveals the Bacterians' leader as , a persistent whose core powers the empire's endless resurgences, linking the conflict to longstanding threats in . In the climactic finale, the Vic Viper destroys Venom's dual cores simultaneously, shattering the Bacterian empire at its source and ensuring the permanent eradication of the alien menace, thereby restoring peace to the galaxy.

Setting and Characters

Gradius V is set in a science fiction universe centered on interstellar conflict within outer space and alternate dimensions, where the player navigates through environments warped by spatial-temporal anomalies. The Bacterian Empire emerges as a primary threat, comprising a hybrid mechanical-organic alien force that has reformed from surviving cells of a previously defeated evil life form, seeking to conquer the galaxy. This setting emphasizes cosmic-scale battles, with the narrative framed by mission briefings from the Gradius forces, implying a human-led federation defending against invasion without featuring named human characters. The protagonist is the Vic Viper T-301, an advanced super spatial-temporal fighter ship developed by the army to counter the Bacterian resurgence. As the iconic vessel of the series, the Vic Viper serves as the player's controllable entity, equipped initially with basic weaponry and capable of enhancement through power-ups during its mission to infiltrate and dismantle enemy strongholds. No pilot is explicitly named or characterized, maintaining the focus on the ship's role in the anonymous defense effort. The central antagonists are the Bacterian race, depicted as an evil cosmic empire of alien warriors blending organic and mechanical elements, led ultimately by a entity that orchestrates their invasions. This represents the regenerated heart of the Bacterian threat, targeted as the mission's endpoint to prevent galactic domination. Supporting elements include implied allies within the federation, who provide strategic oversight through pre-mission communications, underscoring the collective human resistance against the empire's relentless assaults.

Development

Production History

Gradius V was developed by Treasure Co., Ltd. under contract from Konami in collaboration with G.rev and Konami Computer Entertainment Tokyo (KCET), marking a notable project reuniting Treasure with its former employer after the studio's founding by ex-Konami staff in 1992. The game was officially announced on January 16, 2003, as a PlayStation 2 exclusive emphasizing 2D side-scrolling shoot 'em up gameplay enhanced by 3D visuals and particle effects to evoke a modern take on the series' aesthetic. Key challenges during production included balancing the game's notorious difficulty curve with innovations to the classic formula, such as expanded controls for the player's Options—allowing commands like freeze, spacing, rotation, and direction—to increase tactical depth without overwhelming newcomers. drew heavily from their prior expertise, incorporating design philosophies from and to refine boss patterns, weapon systems, and overall pacing.

Sound and Music

The soundtrack for Gradius V was composed by , a freelance composer renowned for his orchestral arrangements in . Sakimoto's score blends orchestral elements—such as brass, strings, and horns—with electronic synths and techno rhythms, producing tracks that evoke a sense of epic scale and futuristic urgency suited to the game's space combat theme. This hybrid style is evident in pieces like "Opening," which transitions from sweeping orchestral motifs to pulsating bass-driven , and stage themes such as "Universe - Stage 1," featuring layered synth variations and ambient effects to match the progression of intensity. The audio design incorporates synthesized sound effects for weapons, explosions, and power-up activations, reinforcing the sci-fi aesthetic through sharp, electronic tones that integrate seamlessly with the music. Dedicated music tracks shift during boss encounters, such as "Stage Boss" and "Elephant Gear," introducing more aggressive rhythms and orchestral swells to heighten tension compared to standard stage music. An official audio CD, Gradius V Soundtracks, was released by Media Entertainment in on August 18, 2004, compiling 22 tracks including original compositions and arrangements of classic themes from the Konami Kukeiha Club. The album captures the dynamic layering of Sakimoto's work, with a total runtime of approximately , allowing listeners to experience the full auditory evolution from serene exploration to climactic battles.

Release and Ports

Initial Release

Gradius V was initially released for the by in on July 22, 2004. The game launched in on September 14, 2004, followed by on October 8, 2004, and on October 29, 2004. In , the title received an ESRB rating of Teen due to mild fantasy violence. It was priced at approximately $39.99 upon launch there, while the Japanese version retailed for ¥6,980. Konami's marketing highlighted the game's return to the core mechanics of the series, infused with a modern graphical and design overhaul by developer , positioning it as a revitalized entry for longtime fans. Promotional efforts included a playable showcased at the 2004 and a bonus OPTIONS DVD bundled with Japanese pre-orders, featuring developer interviews, strategy guides, and additional gameplay footage. A budget re-release titled Konami the Best followed in on May 26, 2005, priced at ¥2,800 (excluding tax).

Re-releases and Delistings

Gradius V received a digital re-release as a PlayStation 2 Classic on the via the on April 22, 2015, priced at approximately $9.99 in . This version emulated the original PS2 game faithfully without added features such as trophies or enhanced graphics, though the PS3 hardware provided optional upscaling to higher resolutions during playback. In early June 2025, Gradius V was delisted from the PS3 , preventing new purchases but allowing existing owners to redownload and play the title indefinitely. attributed the removal to an expired software licensing agreement with developer , which had limited the digital version's availability to a 10-year period following its 2015 launch. As of November 2025, Gradius V has not been included in major collections, such as the 2025 release Gradius Origins, which compiles 18 versions of seven early arcade titles from the series but omits later console entries like Gradius V. No ports to PC, , or modern consoles such as or Xbox Series X/S have been announced or released, with stating in June 2025 that unresolved licensing issues make future re-releases unlikely in the near term. Physical reissues of Gradius V remain limited to the original 2004 PlayStation 2 discs, with no new print runs or official collector's editions produced afterward; copies are primarily available through second-hand markets for collectors.

Reception and Legacy

Critical Reception

Gradius V received generally positive reviews from critics upon its release. The game earned an aggregate score of 82/100 on based on 46 critic reviews, reflecting broad praise for its revival of classic mechanics. Critics frequently lauded the game's intricate level design, which alternated between horizontal and vertical scrolling stages filled with environmental hazards and enemy patterns that demanded precise maneuvering. The visuals were also highlighted for their detailed sprites and dynamic effects, creating a sense of scale and spectacle rare in the genre. Reviewers appreciated how the title honored the legacy while incorporating modern refinements, such as improved option controls for power-ups. awarded it 7.7 out of 10, particularly praising the epic boss fights that required strategic positioning and to overcome. GameSpot gave Gradius V an 8.2 out of 10, commending its faithful homage to the series but criticizing the steep difficulty curve that could frustrate newcomers. The lack of a continue system was a common point of criticism, as it forced players to restart from the beginning upon losing all lives, amplifying the challenge in later stages. The game was recognized as the PS2 Shooter of the Year by GameSpy in 2004, underscoring its impact among shoot 'em up enthusiasts.

Cultural Impact and Legacy

Gradius V is widely regarded as one of the pinnacles of the series, lauded for its masterful blend of classic side-scrolling mechanics with innovative option controls and 3D visuals that pushed the boundaries of the genre. Retrospectives have highlighted its role in revitalizing interest in 2D shooters during the mid-2000s, demonstrating how traditional horizontal scrollers could compete with emerging styles and inspiring developers to refine systems and stage design in subsequent titles. The game's delisting from the in June 2025, attributed to expired software licensing from its 2015 PS2 Classics re-release. Within dedicated communities, Gradius V endures as a cornerstone for competitive play, supporting active categories on dedicated platforms and high-score challenges that emphasize precise loadout strategies across multiple loops. The collaboration between and on Gradius V significantly bolstered 's standing as a premier shmup developer, marking their return to the franchise after a decade-long hiatus and paving the way for additional joint projects with in the genre. While no direct sequels followed, elements of its dynamic weapon experimentation and stage variety are echoed in later series entries like (2008), which sought to modernize the formula on platforms.

References

  1. [1]
    Gradius V (2004) - MobyGames
    Oct 29, 2004 · Releases by Date (by platform). 2004 (PlayStation 2); 2015 (PlayStation 3). Publishers. Konami Corporation · Konami Digital Entertainment, Inc ...Missing: publisher | Show results with:publisher
  2. [2]
    Gradius V rockets onto PSN on PlayStation 3 - Konami
    Apr 22, 2015 · For just €9.99/£7.99, players will be able to take to the helm of the Vic Viper spacecraft, wiping out waves of enemy alien ships.Missing: plot reception
  3. [3]
    Gradius V Reviews - Metacritic
    Rating 82% (46) Very challenging and incredibly addictive. The game does a great job of doing what it set out to do and this is a solid side scrolling shooter. FULL ...
  4. [4]
    Gradius V - IGN
    Rating 7.7/10 · Review by Ed LewisSep 14, 2004 · All this and the game still runs silky smooth with no slowdown at all. Here, it's all about the fast action. In the Gradius V experience there ...
  5. [5]
    Gradius V Review - GameSpot
    Rating 8.2/10 · Review by Greg KasavinSep 14, 2004 · Gradius V is a loving tribute to a classic series and to a style of gaming that may be old fashioned, but judging by how fun this game is, ...
  6. [6]
    Gradius V - Hardcore Gaming 101
    Sep 28, 2017 · The hitbox of the Vic Viper has been reduced, but Treasure sticks a lot more projectiles on the screen at once, especially in the aforementioned ...
  7. [7]
    Gradius V - Guide and Walkthrough - PlayStation 2 - GameFAQs
    Rating 82% (46) Jun 2, 2019 · Control Pad or Left Analog: Control the Vic Viper. X: Fire bullets and missiles. Bullets fire more often than missiles. O: Activate the ...
  8. [8]
    Gradius V Cheats - PlayStation 2 Cheats Guide - IGN
    Mar 14, 2017 · After 18 hours free play is unlocked. Weapon Edit. Beat the game to unlock weapon edit function. Press R1 on the weapon selection screen to ...
  9. [9]
    The Playstation 2 (PS2) Shmups Library - Racketboy
    Oct 27, 2010 · Gradius V plays more like a “bullet hell†shmup than any of its ... branching stage paths in the process – you can also make the ...
  10. [10]
    GRADIUS V - (PAL) - The Playstation Datacenter
    Gradius V offers a new Option Controls feature that helps fans customize their experience. A total of 12 power-ups, including old favorites and new additions, ...
  11. [11]
    Gradius V Cheats, Codes, and Secrets for PlayStation 2 - GameFAQs
    Rating 82% (46) Full power-up cheats are entered in the pause menu. Free play unlocks after 17 hours. Weapon edit unlocks after first loop. Extra credits are earned per hour.Missing: system | Show results with:system
  12. [12]
    None
    Error: Could not load webpage.<|control11|><|separator|>
  13. [13]
    The Vic Viper Returns as Gradius V Makes a Triumphant Digital ...
    Apr 22, 2015 · In Gradius V, players control the legendary Vic Viper craft as it faces wave after wave of the Bacterian race's alien warriors. Initially armed ...Missing: empire | Show results with:empire<|separator|>
  14. [14]
    Gradius V | Konami Digital Entertainment,Inc.
    With the new Option Controls feature and masterful level design, Gradius V creates a new strategic dimension in shooting as gamers take control of the Vic Viper ...
  15. [15]
    Treasure to develop Gradius V | Eurogamer.net
    Jan 23, 2003 · According to Konami, who for some reason forgot to mention this at the time, Gradius V is in the capable hands of the series' original developer ...Missing: 2002 | Show results with:2002<|control11|><|separator|>
  16. [16]
    Konami announces Gradius V - GameSpot
    Jan 21, 2003 · Konami announces Gradius V ... A new game in Konami's classic shooter series will be released on the PlayStation 2. First screenshots inside.
  17. [17]
    Hitoshi Sakimoto - VGMdb
    Oct 17, 2007 · 崎元 仁 (さきもと ひとし), born on Feb 26, 1969 in Tokyo, Japan, credited in 240 albums and 148 products.
  18. [18]
    Square Enix Music Online :: Gradius V Soundtracks :: Review by Dave
    Gradius V Soundtracks would be a great asset to any album collection, with the contrast of rich orchestral harmonies and pumping bass lines making it excellent.Missing: electronic layering
  19. [19]
    GRADIUS V SOUNDTRACKS | KOLA-081 - VGMdb
    Aug 3, 2006 · "Gradius" Original Music: Konami Kukeiha Club Illustration: Hidetaka Tenjin Mastering Engineer: Kazushi Kyogoku (HITOKUCHI-ZAKA STUDIOS) Art ...
  20. [20]
  21. [21]
    Gradius V Releases - MobyGames
    Detailed release information for Gradius V. Including release dates, countries, product codes, publishers, developers and other credited companies.
  22. [22]
    Gradius V - The Cutting Room Floor
    G.rev. Publisher: ; Konami Platform: ; PlayStation 2. Released in JP: July 22, 2004. Released in US: September 14, 2004. Released in EU: October 8, 2004. Released ...Missing: details | Show results with:details
  23. [23]
    Gradius V Attributes, Tech Specs, Ratings - MobyGames
    Gradius V ; ESRB Rating: Teen. (Mild Fantasy Violence) ; PEGI Rating: 3 ; USK Rating: 6 ; CERO Rating: All Ages ; ACB Rating: G8+. (Low Level Animated Violence).
  24. [24]
    Gradius V Prices Playstation 2 | Compare Loose, CIB & New Prices
    4.9 44 · Free delivery · 14-day returnsPrice. eBay, $39.99, See It. GameStop, $39.99, See It. Amazon, $84.00, See It ... Gradius V (Sony PlayStation 2, PS2 2004) [eBay], $49.96, Report It. 2025-06-12.
  25. [25]
    Gaming Life in Japan - IGN
    Mar 31, 2004 · Memory: 188K, Price: 7800 yen. Includes: Dragon Quest VIII ... Gradius V - Konami, PS2; 37. Star Fox (tentative) - Nintendo, GCN; 38 ...
  26. [26]
    Gradius V - IGN
    Rating 7.7/10 · Review by IGNThe classic space-shooter series redesigned for PS2 with 3D graphics, new game design elements and a new control scheme.
  27. [27]
    Playstation 2 : Gradius V ~ Gameplay Preview (JPN) - YouTube
    Jun 13, 2010 · Gradius V (2004) for the PS2. This is a preview video about the game as presented in Tokyo Game Show 2004.
  28. [28]
  29. [29]
    Gradius 5 downloadable today on PlayStation 3 | Eurogamer.net
    Apr 22, 2015 · Classic shoot-'em-up Gradius 5 will be re-released today for PlayStation 3, publisher Konami has announced.
  30. [30]
    Review: Gradius V (Sony PlayStation 3) - Digitally Downloaded
    May 20, 2015 · It has now come back as a PS2 Classic and has been made available on the PlayStation Network to a new audience.
  31. [31]
    Gradius V - PS3 Review - Chalgyr's Game Room
    May 5, 2015 · Gradius V involves avoiding terrain and enemy ships and bullets while doing your best to scrap the opposing ships as well.<|control11|><|separator|>
  32. [32]
    Konami's Gradius 5 delisted from PS3 with slim chances of future ...
    Jun 11, 2025 · The 2004 arcade-style shooter Gradius 5 can no longer be purchased on PS3, and Konami says a future re-release could be problematic.
  33. [33]
    Gradius V delisted on PlayStation 3, Konami explains expired ...
    Jun 12, 2025 · Gradius V was delisted from the PS3 store because the software used reached the end of its availability period, due to expired software ...Missing: producer | Show results with:producer
  34. [34]
    GRADIUS ORIGINS - Konami
    A collection featuring the 'Origins' of the 'GRADIUS' series! Includes 'SALAMANDER III', an all new entree into the legendary side-scrolling shooter series!
  35. [35]
    GRADIUS ORIGINS on Steam
    In stock Rating 4.5 (157) GRADIUS ORIGINS. Developer. KONAMI, M2 Co.,LTD. Publisher. KONAMI. Released. Aug 6, 2025. Salamander III is the newest addition to the Gradius ...
  36. [36]
    Gradius V Is 20 Years Old, And We Still Don't Have A Remaster
    Jul 25, 2024 · What's truly remarkable about this game is that it's never received a re-release in all that time, outside of being made available for download on PS3.
  37. [37]
    Beloved Konami PS2 Game Permanently Delisted From PS Store
    Jun 16, 2025 · Developed by Treasure, Gradius V originally released on the PS2 in 2004, followed by a digital release for the PS3 in 2015. The latter has ...
  38. [38]
    Gradius V - Wikipedia
    Gradius V was released in 2004 in Japan on July 22, North America on September 14, Europe on October 8, and Australia on October 29.Missing: details | Show results with:details
  39. [39]
    Gradius V review – a bare-bones revamp of a classic 2D shooter
    May 4, 2015 · Gradius V boasts an epic atmosphere all too rare in a genre typically more concerned with game mechanics than tone, but it hasn't forgotten its arcade heritage.Missing: plot summary - -
  40. [40]
    Gradius 5 retrospective | Eurogamer.net
    Nov 3, 2013 · The revival system is borrowed from Salamander, and elsewhere one of the options variants is a nod to the spacing power-up in Thunder Cross, ...
  41. [41]
    40 Years of Gradius: Konami's King of Arcade Shmup
    May 13, 2025 · Now, 40 years later, Gradius is seen as one of the most influential titles in the shooter genre, and rightfully so. As Konami's classic shmup ...
  42. [42]
    Gradius V - Speedrun.com
    View Gradius V speedruns, leaderboards, forums and more on Speedrun.com.Missing: community | Show results with:community
  43. [43]
    Gradius V (PS3) | Game Reviews - Popzara Press
    Apr 28, 2015 · One of the most interesting things about Gradius V is that Konami brought in legendary game developer Treasure to handle the game. This in turn ...Missing: reputation | Show results with:reputation
  44. [44]
    Gradius ReBirth Review (WiiWare) - Nintendo Life
    Rating 6/10 · Review by Corbie DillardMar 10, 2009 · So while the feel of Gradius Rebirth closely resembles that of the classic Gradius titles, this isn't necessarily always a good thing. Gradius ...