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References
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[1]
Power-Ups in Digital Games: The Rewarding Effect of Phantom ...Aug 30, 2019 · Power-ups are a type of game reward that allow the player to customise their experience by altering gameplay for a short period of time.Missing: history | Show results with:history
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[2]
power-up n. - Historical Dictionary of Science FictionOct 22, 2021 · power-up n. in a video game: an item that immediately provides temporary extra abilities to a player. The first such item is usually ...Missing: definition | Show results with:definition
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[3]
15 Incredible Firsts In Video Game History | Den of GeekOct 16, 2022 · Pac-Man's Power Pellets are generally considered to be the first true video game power-ups. Those powerful pills allowed Pac-Man to turn the ...
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[4]
Best Video Game Power UpsJun 25, 2023 · Best Video Game Power Ups · 10 Super Star: Super Mario Series · 9 Spread Gun: Contra Series · 8 Screw Attack: Metroid Series · 7 Aku Aku: Crash ...
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[5]
[PDF] Power-Ups in Digital Games: The Rewarding Effect of Phantom ...Power-ups are a type of game reward that allow the player to customise their experience by altering gameplay for a short period of time. Despite the wide use of ...
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[6]
Upgrades, Equipment, and Skill Trees - Game DeveloperApr 1, 2011 · In general, a strategic upgrade tends to be permanent or at least long-term, whereas a tactical upgrade is usually temporary. Leveling up in an ...
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[7]
Level Design Patterns in 2D Games - Game DeveloperJun 10, 2019 · Power-up. a collectible that positively impacts the players. The mushroom in Super Mario Bros (Nintendo, 1985) is an example of power-up.
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[8]
power-up - Wiktionary, the free dictionarypower-up (plural power-ups). (video games) An item that alters the game in a positive way once that item is used. Last edited 1 year ago by AutoDooz ...
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[9]
The Origins of Video Game Terminology - PlayStation LifeStyleOct 21, 2014 · However, it is also possible that 1-UP, together with "power-up" and "level-up", originated in Japan as a form of wasei-eigo or Japanese ...Missing: etymology era
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[11]
Game Design Deep Dive: Power-ups in Lovers in a Dangerous ...Nov 16, 2015 · A random power-up would automatically appear, automatically be collected, and automatically be activated. Because there were only three kinds of ...
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[12]
A Critical History of Role-playing Games - Darkshire.netIt was developed in the suburban American Midwest in the early 1970s, specifically Lake Geneva, Wisconsin. This was a center of the wargaming subculture, where ...
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[13]
The Start of Computer Games - MIT Technology ReviewJun 1, 2005 · The first game invented specifically for the computer appeared in early 1962. A new $120000 computer had just arrived at MIT that was faster ...<|separator|>
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[14]
The History Of Pinball Machines - BMI GamingThe "ancestor" of all pinball machines is acknowledged to be the 19th century "Bagatelle-Table", a sort of hybrid between a "pin table" and pool table.
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[15]
A Detailed History of Shoot ‘Em Up Arcade Games### Summary of 1970s Arcade Games or Proto-Shooters with Temporary Shields, Power-Ups, or Similar Enhancements
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[16]
Space Invaders Arcade Game – History, Gameplay, and LegacyShields: Players have a set of shields positioned between the laser cannon and the aliens. These shields can absorb a limited number of hits before they break, ...
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[17]
The game that ate the world: 40 facts on Pac-Man's 40th birthdayMay 22, 2020 · It's considered one of the first examples of a “power up” in video game history. 7. Pac-Man manufacturer Namco installed the first machine ...
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[18]
Chomping through time: Celebrating 45 years of Pac-ManJun 18, 2025 · ... first game to implement 'power ups'. Even the ghosts are one of the first examples of AI that reacts to the choices the player makes. Pac ...
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[19]
Defender Arcade Game – History, Gameplay, and Legacy - Bitvint"Defender" does not have traditional power-ups, but players can pick up smart bombs to clear the screen and rescue pods to earn points. How does the scoring ...
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[21]
IGN Presents: The History of Super Mario Bros.Sep 13, 2010 · The Mario 64 influences feel strong. Magic mushrooms and fire flowers return, and add super-jumping springs and ice flowers to the mix.
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[22]
Weapons & Items - DOOM (1993) - GameFAQs - GameSpotRating 82% (26) Apr 6, 2024 · There are a few pickups that will restore/boost your Health. These are as follows: - HEALTH BONUSES: Increase your Health count by 1% to as ...
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[23]
Classic WoW: Top 10 High-Level Potions and Flasks - TheGamerJun 18, 2020 · Classic World of Warcraft has some great high-level potions and flasks. These are the 10 best in the entire game.<|control11|><|separator|>
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[24]
A History of Microtransactions in Gaming - CGMagazineDec 12, 2023 · This article explores the evolution and impact of microtransactions in gaming. It traces their origin, rise to prominence, and controversies.
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[25]
Fire Flower - New Super Mario U Guide - IGNNov 18, 2012 · Mario, after touching the red flower, gains the ability of throwing fire from his hands, killing almost any enemy instantly.
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[26]
Mega Man 11 beginner's guide - PolygonOct 2, 2018 · The first is the power gear, which allows Mega Man to fire powered-up shots that do more damage. When firing a normal shot out of his Mega ...
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[27]
A Status Effect Stacking Algorithm - Game DeveloperNov 1, 2011 · Every status effect has two main variables - potency, and duration. Potency takes on a different meaning depending on the effect - for example, ...
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Reference | Super Mario Bros. Complete Guide - TMKFeb 28, 2018 · The Mushroom Kingdom: Super Mario Bros. complete guide ... When touched, the power of the Starman makes Mario invincible for about 30 game seconds ...
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[29]
Super State | Geometry Wars Wiki - FandomSuper States are power ups that periodically appear on the stage, they can provide a variety of helpful temporary effects such as increasing firepower or ...
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[30]
Celeste - designing the dash - Rock Paper ShotgunApr 3, 2018 · Delay your jump until the moment her dash refills and she'll launch into the air with the dash's additional momentum and she'll also be ready to ...Missing: power- | Show results with:power-
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[31]
Sonic Origins Plus Online Manual - SEGAPower Sneakers Increases speed for a limited time. Lead Sneakers Reduces speed for a limited time. Ring Protects you from damage once. Banana When touched ...
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[32]
[PDF] Rainbow Islands Extrathe Rainbow Islands? Page 4. 5. POWER-UP ITEMS. Shoes. Increase your speed! Yellow Pot. Launch rapid fire. Rainbows! Red Pot. Increase your Rainbow launch ...
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[33]
R-Type/Gameplay - StrategyWikiAug 26, 2023 · A Speed Up module can be collected to boost the speed of the R-9a as it moves through space. The more modules collected, the faster the R-9a ...
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[34]
Five of the Best: Health pick-ups | Eurogamer.netSep 24, 2019 · Doom embellishes this health pick-up system in a couple of ways. It adapts the power of pick-ups based on how well you're doing, so if you're ...
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[35]
Medikit - The Doom Wiki at DoomWiki.orgThey restore 80 health points, and they can be found either on the game world or by looting corpses and crates.Missing: mechanics placement evolution
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[36]
Recovery Heart - Zelda Dungeon Wiki, a The Legend of Zelda wikiMay 8, 2025 · Picking one up heals Link by one heart. In most games, it is found by defeating enemies, breaking pots, cutting down grass, or bought in stores.
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[37]
Designing Better Levels Through Human Survival InstinctsJun 20, 2011 · In this article, I will highlight level design strategies based on the psychology of survival and exemplified by classic gaming precedents and real-world ...The Sizes Of Game Spaces And... · Prospect And Refuge · Shade, Shadow, And Survival
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[38]
Health item placement - Doom Editing Help - DoomworldSep 9, 2015 · I initially place health somewhat proportionately around the map, or by guessing where the player would need it. Then I playtest multiple times and adjust the ...Mapping Theory & Combat Design - Doom General DiscussionRed Cross Changes - Doom General Discussion - DoomworldMore results from www.doomworld.comMissing: mechanics evolution
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Health station - The Doom Wiki at DoomWiki.orgHealth stations were created as a successor to health packs. When a person's arm is inserted into the ministration sleeve, the station performs a microscopic ...<|separator|>
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[40]
The Great Game Design Debate: Regenerating Health vs. Items ...Jul 23, 2011 · Each time the player takes damage, a square will begin to drain out, when it completely runs out; the next square in the line begins to drain. ...Missing: interactive | Show results with:interactive
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Ammo & Enemies: Reduce, Reuse, Recycle - Game DeveloperFeb 24, 2016 · Instantiate and Destroy. Two incredibly useful functions that can wreak havoc on performance when improperly used together.
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Ammo refill stations in the camp - Halo Infinite - GameFAQsJan 1, 2022 · Ammo refill stations sometimes show as full when ammo is low, possibly a bug. There are 5 ammo types, and the icon may not show.
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[44]
Evaluating the Effectiveness of HUDs and Diegetic Ammo Displays ...We present an experiment comparing five ammunition display methods in first-person shooter (FPS) games. These included both diegetic (in-game) and heads-up ...
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[45]
Doom Eternal cheats | All codes & where to find them - Radio TimesDec 12, 2024 · Infinite Ammo. Unlimited ammo; Find in Super Gore Nest; Climb up to the ledge underneath the EU Banks International sign. Walk to the edge and ...
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[46]
Traversal Level Design Principles - Game DeveloperJan 7, 2016 · Stepping up / down, hurdling, mantling, climbing and swinging are all examples of traversal gameplay (but there are lots more!). Before we dive ...
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[47]
Maneuverability in Games: The Importance of Speed and ControlJan 2, 2020 · Take Super Meat Boy for example; it's a precision platformer yet it has a somewhat long speed curve, but it is easy to turn and micro adjust ...
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[48]
[PDF] Game Narrative Review - GDC VaultOri and the Blind Forest is a 2.5D platformer that puts the player in control of. Ori, an agile forest spirit. Upon uncovering the circumstances of his ...<|separator|>
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[49]
Best Super Mario Powerups Across the Series - Hardcore GamerSep 13, 2024 · There's a variety of flight power-ups throughout the entire series, but I decided to only go with one for this list, that being the Cape Feather ...<|separator|>
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[50]
7 notable puzzle-platformers every dev should studyJan 16, 2018 · A list of seven puzzle-platformers that offer important lessons, insights, or reference points to those willing to put in the effort to study them.<|separator|>
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[51]
Gating - Technical Game DesignApr 2, 2011 · Gating is a level design technique that consists in confining the player to a small area and/or blocking the access to another area.
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[52]
Open World Level Design: The Full Vision (part 5/5) - Game DeveloperJun 4, 2020 · Open worlds are about offering freedom of movement and action. But this freedom could be transposed to the fourth dimension, time. In other ...
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[53]
Open-World Games With The Best Movement Mechanics - Game RantAug 29, 2024 · The following open-world games are admirable for a variety of reasons, not least of which is their fun movement mechanics.
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[54]
Quantitative design - How to define XP thresholds? - Game DeveloperThe common strategy to define those thresholds is to build a progressive curve. Players quickly level up during the early stages of the game but have to « ...Missing: collectible | Show results with:collectible
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[55]
(PDF) The Psychology of Rewards in Digital Game-Based LearningAug 6, 2025 · This study reviewed over fifty scientific publications on the forms of rewards in DGBL and their effects on learners, published between 2000 and 2021.
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[56]
Coins - Mario Kart 8 Guide - IGNCoins have three uses, they increase your overall speed, they give you a tiny boost, and they unlock stuff. Overall Speed. Each coin you collect boosts your ...
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Gold Mario - Mario Kart Tour Guide - IGNGold Mario only exists as a playable character in the Coin Rush Minigame. His unique ability allows him to pull in all nearby coins to maximize your coin gain.<|separator|>
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[58]
All Runic Attacks and Locations - God of War Ragnarok Guide - IGNNov 9, 2022 · On this page, you will find a list of all available Runic attacks, their descriptions, how much XP it costs to upgrade them, and where to find them.
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Tiny-Huge Island 100 Coin Power Star - Super Mario 64 Guide - IGNEnter the level through the portrait on the right to enter tiny. Then collect at least 74 Coins in the main area by defeating enemies and finding Coins ...
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[60]
Borderlands 4 enhancements explained - PCGamesNSep 11, 2025 · Borderlands 4 enhancements are a new way of tweaking your build with powerful buffs that can turn the tide of battle if you pick smartly.
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Preseason 2021: Mythic & Legendary Items PreviewSep 29, 2020 · Mythic Passive: Grants all other legendary items a +2 Armor and Magic Resist increase to Iron Aura. Moonstone Renewer. Healing over time. 2600 ...
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MOBA introduction and analysis - Game DeveloperSep 29, 2014 · A beginner guide to MOBAs and a simple analysis of the gameplay choices.
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Gameplay switching shouldn't be allowed - Blizzard ForumsMay 13, 2023 · Switching is integral to the game. What if the hero you pick is hard countered by their comp? Don't you want to be able to swap so that it isn't ...
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[64]
Fortnite: Quick Weapon Action, Explained - Game RantOct 16, 2023 · The Quick Weapon action adds an Item Wheel to Fortnite. This makes it so the player can easily switch between their equipped weapon and another weapon, tool, ...<|control11|><|separator|>
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The power of the radial menu: A love letter to Apex Legends from a ...Sep 24, 2020 · A radial menu system for secondary item, weapon selection, and sending alerts to teammates (also known as “pinging”).Missing: video mechanics examples
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[66]
Are you designing a game, or throwing one together?: You can't ...Dec 14, 2016 · Game design is not throwing things against the wall to see if they stick, which is what trial and error and error amounts to.
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Perks and "Counter Swapping" - a conundrum - Overwatch ForumsFeb 21, 2025 · Hero Swapping: When you swap Heroes, you don't lose all perk gauge credit. You lose a full level of your perk credit. Just like you don't lose ...Missing: switching | Show results with:switching
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[PDF] Assessing Video Game Balance using Autonomous Agents - arXivApr 18, 2023 · In this paper, we research, design, and implement an approach to supplement game testing to balance video games with autonomous agents. We ...
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[69]
Video Game Balance: A Definitive Guide - Game Design SkillsIn this guide, I will provide an A-to-Z overview of the practice of game balance in game design including definitions, misconceptions, methods, and tips.
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[PDF] Balancing Randomness in Action Roguelike Game Design - TheseusMay 6, 2025 · The objective of this study was to understand how randomness affects the gameplay experience in the action roguelike genre, ...
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Creating “counterplay” in a turn-based environment - Philipp StengerNov 12, 2017 · This paper will focus on the theory of how to create abilities a player can react to, within a grid-/turn-based environment.
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Dynamic Difficulty Adjustment via Procedural Level Generation ...Oct 6, 2023 · A procedural level generation system has to account for the player's skill and generate levels at the correct difficulty.
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Going Rogue-like: When to use Procedurally Generated ...Jan 25, 2018 · Procedurally generated elements and environments in games can be used to greatly expand the amount of content in a game.
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[74]
The 12 best indie metroidvania games - PolygonOct 10, 2018 · By the end of the quest, you can smash barriers, swing from grapple points and dive below water for extended periods.
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[75]
Power-up - Halopedia, the Halo wikiJun 23, 2024 · Power-ups are gameplay items that enhance player traits for a duration. They are commonly featured in multiplayer maps in Halo: Combat Evolved, Halo 2, Halo 3, ...
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[76]
Power Ups - Church of QuakePower-ups are temporary bonuses to help you in the arena. Present in most modes, these powerful items can turn the tide of battle or secure a convincing ...
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Microtransactions: How Freemium Apps and Games Monetize in 2025Jul 3, 2025 · Fortnite and PUBG Mobile have proved how powerful cosmetic microtransactions can be. Without affecting gameplay, they generate staggering ...
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[79]
Beat Saber - Next generation full body haptic suit - bHaptics TactSuit$$15 delivery 45-day returnsThe bHaptics vest features 32 motors and wireless connectivity, supporting 250+ VR titles natively. Audio-to-Haptics enables haptics from any content, ...
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10 Best VR Rhythm Games & Music Beats VR Games 2025 - 5thScapeMay 8, 2025 · Thanks to advancements in haptic feedback (delivering 5ms response ... Over 85% of players say the flowing movements feel more like dancing than ...