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Harebrained Schemes

Harebrained Schemes is an studio specializing in narrative-driven, turn-based games (RPGs), founded in 2011 by industry veterans and Mitch Gitelman and headquartered in Seattle, Washington. The studio gained prominence through its successful campaigns, beginning with in 2013, which revived the classic cyberpunk RPG franchise originally co-created by Weisman, followed by expansions and sequels including Shadowrun: Dragonfall (2014) and Shadowrun: (2015). Other notable titles include the roguelike action RPG Necropolis (2016), the tactical combat simulator BattleTech (2018)—another Weisman-associated intellectual property from his FASA days—and the strategy RPG The Lamplighters League (2023), which blended pulp adventure with turn-based mechanics. In June 2018, Paradox Interactive acquired the studio for a base price of $7.5 million plus 25% of net earnings over five years, allowing Harebrained Schemes to operate as an internal division while expanding its resources for larger projects. However, following challenges including layoffs in early 2023 and the underperformance of , Paradox and Harebrained Schemes mutually agreed to part ways effective January 1, 2024, returning the studio to full independence, with Paradox retaining ownership of all games developed by Harebrained Schemes (though core IPs such as and are licensed from ). As of 2025, the now-indie studio—reduced in size but focused on creative storytelling—is developing Graft, its first original project since independence, a post-cyberpunk set on a decaying where players customize their character through body-modifying "grafting" mechanics and make impactful choices in a richly narrated world; in March 2025, the studio released a vertical slice and announced awards for the project.

History

Founding

Harebrained Schemes was co-founded in 2011 by Jordan Weisman and Mitch Gitelman in the Seattle area of Washington state. Weisman, the founder of FASA and creator of the tabletop games BattleTech and Shadowrun, brought extensive experience in adapting tabletop properties to digital formats. Gitelman, a longtime collaborator who had worked with Weisman on the Crimson Skies video game series at FASA Studio, served as a key partner in establishing the new venture. The studio was established as a small independent developer headquartered in , with a focus on creating narrative-driven role-playing games (RPGs) that emphasized and player choice. Initial operations were modest, relying on personal investments from the founders to cover early costs and maintain a lean structure without external backing at launch. This approach allowed the team to prioritize creative control while targeting the revival of classic intellectual properties through modern digital platforms. The early team consisted of a core group of eight developers, many with prior experience in transitioning tabletop games to adaptations, drawn from the founders' networks in the industry. This compact assembly enabled and a hands-on development environment in a small , setting the foundation for the studio's emphasis on community-engaged projects rooted in established franchises like .

Early development and crowdfunding era

Harebrained Schemes launched its debut project, Shadowrun Returns, via Kickstarter in April 2012, seeking $400,000 to revive the classic cyberpunk-fantasy role-playing game series as a turn-based tactical RPG. The campaign exceeded expectations, raising over $1.8 million from more than 32,000 backers, establishing it as one of the early major successes in video game crowdfunding for IP revivals. This funding enabled the studio to develop the title independently, focusing on deep narrative choices, character customization, and tactical combat blending magic, technology, and firearms. The studio released on July 25, 2013, for Windows, OS X, , and mobile platforms, marking its first commercial title and receiving praise for faithfully recapturing the universe's dystopian setting amid corporate intrigue and street-level shadows. Building on this momentum, Harebrained Schemes developed Shadowrun: Dragonfall as an expansion, launching it on February 27, 2014, initially as downloadable content for Shadowrun Returns. The expansion introduced a new story set in a post-revolutionary , enhanced mechanics like improved stealth and dialogue systems, and was re-released as a standalone on September 18, 2014, with refined gameplay and console support later added. The Shadowrun trilogy concluded with : Hong Kong, crowdfunded via in January 2015 with a $100,000 goal and raising $1,204,726 from over 31,000 backers, which supported its development as a capstone entry emphasizing intricate companion interactions and a richly detailed underworld rife with triad conflicts and supernatural threats. Released on August 20, 2015, the game expanded the series' companion system with deeper personal arcs and loyalty mechanics influencing missions, while maintaining the turn-based tactical core. In parallel, the studio diversified by developing , its first project outside the Shadowrun IP, announced in 2015 and released on July 12, 2016, as a featuring procedurally generated dungeons, , and third-person combat in a gothic, ever-shifting necromantic citadel. During this period from 2011 to 2015, Harebrained Schemes grew rapidly from an initial team of eight to nearly 60 employees, leveraging the successes to invest in in-house tools and a custom engine optimized for 2D tactical gameplay, enabling efficient iteration on narrative-driven, isometric experiences across the titles.

Acquisition and Paradox era

Following the success of the Shadowrun series, which established Harebrained Schemes' reputation in tactical RPGs, the studio launched a Kickstarter campaign for BattleTech in September 2015, raising $2.79 million from over 41,000 backers to fund a turn-based tactical 'Mech combat game set in the universe's 3025 era. The campaign's strong performance, exceeding its $250,000 goal by more than elevenfold, enabled the game's full release on April 24, 2018, as a critically acclaimed deep tactical simulation emphasizing strategic mech customization, , and narrative-driven campaigns. This momentum led to Paradox Interactive's acquisition of Harebrained Schemes, announced on June 5, 2018, for $7.5 million plus potential earn-outs, with the deal closing in July and integrating the studio as a wholly owned to expand Paradox's presence in tactical strategy games. Under Paradox's ownership, Harebrained continued developing content, releasing the expansion on November 27, 2018, which introduced a multi-mission campaign arc, new biomes like frozen tundras, additional 'Mechs, and enhanced mechanics such as dynamic weather effects and mercenary management tools. Subsequent expansions, including in March 2019 and in November 2019, further expanded the game's roster with multistory buildings for tactical cover and eight new heavy 'Mechs, respectively, solidifying 's role in Paradox's strategy portfolio. Harebrained's next major project under was , a game unveiled in March 2023 and released on October 3, 2023, for PC and Series X/S, featuring a pulp adventure theme where players lead a team of misfit agents in infiltration missions against a cultish empire, blending stealth, combat, and character-driven storytelling. However, the title underperformed commercially, described by as a "big disappointment" due to insufficient sales amid development delays and scope changes. This contributed to internal challenges, including significant staff reductions—over 80% of Harebrained's workforce laid off in July 2023—attributed to 's project mismanagement and a strategic pivot toward core strategy titles, with Harebrained's remaining efforts focused on supporting IP expansions rather than new original ventures.

Return to independence

In October 2023, announced a mutual agreement to part ways with Harebrained Schemes, effective January 1, 2024, allowing the studio to operate independently once more after five years as a . The decision stemmed from diverging strategic priorities, with refocusing on its core strategy titles while Harebrained Schemes pursued new funding and partnerships to support its creative vision. This separation followed significant layoffs earlier in 2023, which reduced the studio's workforce substantially ahead of release. Post-separation, Harebrained Schemes reconstituted around a small core team of approximately 11 employees as of September 2025, many of whom were veterans from earlier projects like the series, emphasizing survival through focused operations and renewed creative autonomy in . The legal and financial terms of the agreement enabled the studio to retain operational continuity in its original location and access to select intellectual properties not owned outright by , such as licensed elements from prior works, while Paradox held rights to titles developed during the partnership, including and . This settlement provided the foundation for independent recovery without ongoing publisher oversight. By early 2025, Harebrained Schemes had announced progress on new independent projects, highlighting a return to its roots in crafting narrative-driven RPGs free from external constraints, as exemplified by updates on its post-cyberpunk title GRAFT, first announced in September 2024 with a shared in March 2025; as of November 2025, it remains in development without a release date. In public interviews, studio representatives reflected on lessons from the period, critiquing decisions like the pivot away from a BattleTech sequel toward riskier new IP, pre-release layoffs that disrupted momentum, and limited marketing support that hampered visibility—experiences shared in industry outlets to underscore the value of aligned creative processes and early . These insights informed the studio's forward-looking approach, prioritizing dense and player choice in its post-independence endeavors.

Video games

Shadowrun series

The Shadowrun series developed by Harebrained Schemes adapts the long-running into a trilogy of tactical turn-based RPGs, blending with resurgent magic, mythical creatures, and corporate intrigue in a near-future . Players assemble teams of shadowrunners—mercenary hackers, mages, street samurai, and riggers—to undertake high-stakes missions against megacorporations and shadowy syndicates. Core gameplay emphasizes strategic on grid-based maps, where positioning, cover, and ability synergies determine success, alongside elements like character customization across fantasy races and cybernetic enhancements. The series, built on an in-house designed for modular , allows for emergent narratives driven by player choices and environmental interactions. Released in July 2013, marked Harebrained Schemes' breakthrough title, funded through a successful campaign that raised over $1.8 million. It introduced key mechanics such as turn-based, isometric combat on tactical grids, where characters spend action points on movements, attacks, or special abilities like spellcasting and gunfire; deckbuilding for deckers to hack into via a separate interface for disabling security or deploying programs; and modular storytelling enabled by the built-in Shadowrun Editor, which supports user-generated campaigns. Set primarily in a rain-soaked , the game's "Dead Man's Switch" campaign follows a team investigating a murdered friend's will amid corporate conspiracies. Critics lauded it for faithfully reviving the dormant intellectual property with engaging tactical depth and atmospheric world-building, though some noted technical rough edges in its launch version. Shadowrun: Dragonfall, launched in September 2014 with a in 2015, refined the formula with greater narrative reactivity and a hub-based structure in a post-anarchist of the 2050s. Enhancements include deeper companion backstories unlocked through dialogue and loyalty-building interactions, optional decking to avoid mandatory hacking sequences, a save-anywhere system replacing the original's restrictive checkpoints, and more open mission designs with multiple non-combat solutions like negotiation or stealth. The campaign explores themes of and ideological conflict through a fixed team of runners avenging their leader's death. Reception highlighted its superior writing and character-driven storytelling, evoking classic RPGs like , with scores of 81/100 from for its moral complexity and tactical variety, and 8/10 from for capturing the tabletop's spirit despite occasional bugs. Shadowrun: Hong Kong, released in August 2015 with an Extended Edition adding a bonus campaign, shifted the setting to a neon-drenched, spiritually charged , incorporating Asian-inspired lore like ancestral spirits and politics. It expanded dialogue trees for richer NPC interactions, introduced a companion loyalty system influencing mission outcomes and personal quests, and deepened the morality system with karma-based choices affecting team dynamics and endings. Combat retained the series' brutal, ability-point-driven tactics, bolstered by new gear like spirit-summoning foci and advanced . The story centers on a unraveling a family mystery tied to magical artifacts. Critics praised its emotional depth and immersive cyberpunk-noir narrative, earning an 8/10 from for delivering a satisfying tactical experience and from for stellar art direction and storytelling, though mechanics drew some criticism for repetition. Collectively, the trilogy surpassed 1 million units sold across platforms as estimated by community analyses, bolstered by frequent sales and bundles, while community mods—ranging from new campaigns and portraits to graphical overhauls—have extended its longevity through platforms like Steam Workshop and . The consistent use of the in-house Shadowrun Engine ensured seamless evolution across titles, facilitating shared assets, editor tools for fan content, and a unified tactical framework that prioritized strategic depth over spectacle.

Other developed titles

Harebrained Schemes ventured beyond its Shadowrun roots with Necropolis, a 2016 procedural dungeon crawler blending action-RPG elements in a roguelike framework. Players navigate ever-shifting labyrinths filled with grotesque enemies, emphasizing stamina-based combat inspired by Souls-like titles and cooperative multiplayer for up to four adventurers. The game introduces character progression through scavenged gear and ability unlocks, allowing for build variety across classes like Blackguard or Brute, though customization remains primarily cosmetic at creation. Released for PC, PlayStation 4, and Xbox One by publisher Bandai Namco Entertainment, Necropolis received mixed reviews, praised for its atmospheric creature design and innovative procedural generation but criticized for repetitive level layouts and uneven AI that led to frustrating deaths. In 2018, Harebrained Schemes delivered , a turn-based simulation rooted in the classic , featuring intricate 'Mech , pilot skill trees, and a persistent campaign managing a mercenary company across procedurally generated contracts. Core mechanics revolve around tactical positioning, heat management, and weapon loadouts during grid-based battles, with strategic layers involving resource allocation, salvage, and reputation-building in a gritty 31st-century universe. Developed in partnership with , which provided the backing to realize its ambitious scope, the game faced development challenges including a delay from late 2017 to April 2018 to refine its depth and balance. Widely acclaimed for its authentic adaptation of the source material and replayable systems, earned strong praise for tactical nuance and narrative integration, achieving a score of 78 and an estimated 300,000 units sold in its first week. The studio expanded with the DLC in November 2018, introducing branching multi-mission story arcs focused on high-stakes mercenary operations, new biomes like frozen tundras, and additional 'Mechs such as the King Crab for enhanced customization options. These additions emphasized narrative-driven challenges without refit breaks between missions, deepening the strategic campaign while maintaining the base game's punishing realism. Harebrained Schemes' most recent standalone title, (2023), shifts to a pulp-inspired alternate setting, employing XCOM-style augmented by stealth infiltration and character-specific combo maneuvers for synergistic attacks. Players assemble a team of agents to thwart ancient evils through mission selection on a , with mechanics rewarding squad composition and environmental interactions like shadow cover or improvised weapons. Published by for PC, Series X/S, and , the game launched with notable technical issues, including frequent crashes, loading freezes, and save corruption that hampered progression. Despite these bugs, it garnered positive feedback for its distinctive cel-shaded art style, charismatic voice acting, and fresh tactical twists, though reviews noted uneven difficulty pacing.

Upcoming projects

In 2024, following its return to independence, Harebrained Schemes announced Graft, its first self-directed project since parting ways with . This post-cyberpunk is set on the , a continent-sized in decay, where players must escape amid encounters with nightmarish monsters and complex characters. Core mechanics revolve around "grafting," a transformation system allowing players to augment their with scavenged parts from the and fallen foes, enabling adaptive , , and narrative choices that alter survival outcomes. Development of Graft began in earnest after the studio's 2024 independence, with the team—a compact group of veterans including Everist and writer Andrew McIntosh—focusing on prototyping in 5 for efficient iteration. By early 2025, progress centered on completing a to demonstrate key features, with prototype screenshots shared publicly in and a full slice targeted for the first half of the year. The project has garnered over 40,000 Steam wishlists, which the studio is using as leverage in discussions with potential partners, indicating a approach without confirmed major publisher involvement. Graft is slated for a PC release in 2026 via and the , though no precise date or plans have been detailed as of November 2025. This title marks a departure from the studio's prior tactical RPGs, emphasizing horror-infused survival and elements while maintaining Harebrained Schemes' signature narrative depth and player agency.

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