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Header-only

A header-only in C++ is a type of software where all code— including declarations, definitions, macros, functions, and classes—is provided exclusively in header files, eliminating the need for separate source files, compilation units, or linking against pre-built binaries. This approach leverages C++ features like templates and inline functions, allowing the to directly incorporate and instantiate the code during the compilation of the including source files. Header-only libraries offer several key advantages, particularly in modern C++ development. They simplify integration by requiring only the inclusion of header files via directives like #include, without managing build configurations, dependencies, or platform-specific binaries, which facilitates easy distribution and cross-platform compatibility. This design also enables the compiler's optimizer to access the full , potentially leading to more efficient inlining and reduced runtime overhead, while avoiding issues like ABI incompatibilities that can arise with separately compiled libraries. However, drawbacks include increased compilation times, as the library code must be recompiled with every build of the dependent project, and potential if unused portions are not optimized away. The header-only paradigm gained prominence with the rise of template-heavy libraries in C++, exemplified by components of the C++ Libraries, many of which—such as Boost.Asio, Boost.Spirit, and Boost.Variant—are implemented this way to support without separate builds. Other notable examples include the Eigen linear algebra library, which provides dense and sparse matrix operations entirely through headers for high-performance numerical computing. The introduction of inline variables in C++17 further supported this model by resolving issues with multiple definitions across translation units, making header-only packaging more robust for non-template code.

Definition and Characteristics

Core Concept

A header-only is a type of software in which the complete implementation of its functionality is provided entirely through header files, such as .h or .hpp files in C++, that users directly include in their own . This approach eliminates the requirement for separate compilation of the library into object files or subsequent linking steps during the build process. In practice, when a user includes a header-only in their project, the treats the library's as an integral part of the user's translation unit, compiling it alongside the user's to produce the final or . This seamless occurs because the full definitions—rather than just declarations—are exposed in the headers, allowing the to generate the necessary on-the-fly without external dependencies. Unlike traditional header files that merely declare interfaces for functions, classes, or other entities (with implementations hidden in separate source files), header-only libraries supply the complete for all components within the includes themselves. This design frequently utilizes C++ language features such as to achieve genericity, enabling the library to adapt to various types and contexts without predefined binaries. For instance, including a file like <library.hpp> in user code prompts the to instantiate and process the library's functions either inline or through template expansion as needed.

Key Features

Header-only libraries exhibit several technical attributes that facilitate their integration and functionality within C++ projects. These libraries consist primarily of header files containing templates and inline functions, allowing the entire implementation to be included directly in user code without requiring separate compilation steps. A primary feature is their portability, as the code compiles on any platform supported by a compatible C++ compiler, given that no platform-specific binaries or linking artifacts are produced. This source-level approach ensures compatibility across diverse environments, such as Linux, Windows, and embedded systems, provided dependencies like standard libraries are available. Header-only libraries eliminate dependency management challenges associated with linking, avoiding issues related to library versions, installation paths, or (ABI) compatibility, since all code remains at the source level and is compiled into the user's executable. They leverage language features for genericity, such as templates, which enable compile-time or runtime polymorphism without the need for explicit symbol exports or separate object files, allowing flexible instantiation of algorithms and data structures based on user-specified types. Distribution is simplified, with libraries often provided as a single header file or a compact of headers, which integrates easily into systems like submodules without complex build configurations. In terms of model, the library code is parsed and compiled anew each time it is included in a translation unit, which can enable compiler optimizations such as inlining functions across library and user code boundaries for improved performance.

Advantages and Disadvantages

Benefits

Header-only libraries provide simplified integration into software projects, requiring no separate build steps for the library itself; developers simply include the necessary header files in their source code and compile the entire project once. This approach eliminates the need to configure build systems for library compilation, linking, or dependency management, making it particularly straightforward for and small-scale utilities. A key advantage lies in reduced binary size overhead, as header-only designs ensure that only the specific parts of the —such as instantiations actually used in the user's —are compiled into the final , avoiding the inclusion of unused that might otherwise be linked from a prebuilt . This selective compilation promotes more efficient resource usage, especially in -heavy libraries where generic is instantiated . Maintenance and updates are facilitated by the immediate propagation of changes: modifying the involves simply replacing or updating the header files, after which recompilation of the dependent code incorporates the revisions without risks of re-linking errors or version mismatches between library binaries and user applications. This seamless update mechanism enhances reliability in collaborative environments and reduces overhead associated with traditional library versioning. Debugging is enhanced because the library's resides directly within the project's include paths, enabling developers to inspect implementations, set breakpoints, and step through functions using standard debuggers without requiring separate debug symbols, source distributions, or additional configuration for the library. This visibility streamlines and fosters better understanding of library behavior in context. Header-only libraries excel in cross-project reuse, serving as ideal vehicles for small utilities or algorithms that do not justify full builds; in monorepos or shared codebases, they promote efficient by allowing direct inclusion across multiple projects without complexities. Their with template-based genericity further supports this reusability, as detailed in approaches.

Drawbacks

One significant drawback of header-only libraries is the increased compilation time, as the entire must be parsed and compiled anew in every translation unit that includes it, leading to substantial overhead that scales poorly with size or project complexity. For instance, changes to the necessitate recompiling all dependent files, exacerbating build times in iterative cycles. Another issue is the risk of , where template instantiations can multiply across multiple source files without careful design, resulting in larger object files and executables due to redundant code generation. This duplication occurs because the processes the full in each , potentially inflating sizes significantly in template-heavy designs. Header-only libraries also pose a risk of namespace pollution if symbols are not properly encapsulated, as global includes can introduce naming conflicts with user code or other libraries, complicating integration. Proper use of s mitigates this, but failure to do so can lead to subtle errors across the project. Debugging can present challenges in complex scenarios, particularly with macro-heavy implementations that obscure stack traces and make it harder to set breakpoints or trace execution flow, despite the source being visible. Finally, header-only approaches are often unsuitable for large codebases or libraries with substantial non-templated code, as they force widespread recompilation and increase interdependencies, making maintenance and scaling inefficient compared to compiled library formats. However, since C++20, the introduction of modules has helped mitigate some of these issues, such as compilation times and code duplication, by enabling more efficient importation of header-only code without repeated parsing.

Historical Development

Origins in C++

The concept of header-only libraries in C++ traces its roots to the limitations of pre-template C programming, where header files primarily served to declare functions and macros for reuse across translation units, but lacked mechanisms for generic, compile-time instantiation without separate compilation. Inline functions, introduced in C via extensions and later standardized in C99, allowed some definitions in headers to avoid multiple definition errors, yet these were insufficient for complex, parameterized abstractions that required full visibility during compilation. True header-only libraries, enabling entire libraries to reside in headers with no binary artifacts, emerged only with the maturation of C++ templates, which necessitated exposing full definitions to support type parameterization and instantiation at compile time. Templates were first implemented in C++ compiler release 3.0 in 1991, allowing developers to write code that could be instantiated without overhead, thus paving the way for header-only designs by requiring all template definitions to be available in headers for proper compilation. Bjarne Stroustrup's advocacy for s in the second edition of (1991) highlighted their role in supporting abstract, reusable components like containers, indirectly promoting the header-only model as a means to leverage this genericity without linking dependencies. This approach gained formal footing with the C++98 standard (ISO/IEC 14882:1998), which standardized s and solidified their integration into the , enabling libraries to distribute solely as headers while ensuring zero cost for generic operations. A pivotal influence was the (STL), developed by and Meng Lee in the mid-1990s and incorporated into C++98, which employed a header-only for its containers, iterators, and algorithms to facilitate template-based genericity and optimizations like inlining. The STL's architecture demonstrated the practicality of header-only distribution for high-performance, reusable components, setting a for subsequent libraries by showing how templates could encapsulate sophisticated functionality entirely within include files. Initial adoption of header-only libraries occurred in academic and open-source projects during the late 1990s, particularly for numerical and mathematical computing, where template genericity was essential for handling varied data types without performance penalties. The Template Numerical Toolkit (), initiated by the National Institute of Standards and Technology in the mid-1990s, offered header-only implementations for vectors, matrices, and sparse arrays, influencing further open-source efforts before broader commercial dissemination.

Adoption in Other Languages

The D programming language's module system enables the creation of header-like files (.d modules) that contain both declarations and full implementations, which are imported directly into the compiling code, akin to header-only libraries in C++. This approach has been utilized in components of the Phobos standard library since its introduction with D in 2007, allowing seamless integration of reusable code without separate compilation steps. In , Cargo crates without build scripts serve as equivalents to header-only libraries by providing pure that is directly incorporated and compiled into dependent projects, avoiding additional preprocessing or external linking. Such crates are particularly evident in procedural macros, which generate code at for efficient, utilities like libraries. and ecosystems on commonly distribute lightweight tools as single-file packages, either .js files with direct implementations or .d.ts declaration files, eliminating the need for bundling or separate builds and facilitating immediate use via imports. This practice became widespread in the following 's rise, enabling rapid development of utilities such as data manipulation helpers. Python's pure modules, consisting of .py files with complete implementations, emulate header-only distribution through direct imports without compilation to binaries, though their interpreted nature differs from compiled languages. In , optional header inclusions for extensions allow selective use of C-based accelerations while relying on pure Python components for core functionality in lightweight scenarios. Adapting header-only concepts to languages lacking template support, such as prior to version 1.5, involved relying on interfaces for polymorphic behavior, which permitted declarations but restricted embedding full implementations without generics, thereby limiting reusability until type parameterization was introduced.

Implementation Approaches

Template-Based Design

Template-based design forms the core of most header-only libraries in C++, leveraging the language's mechanism to enable , type-safe code that is generated at without requiring separate compilation units. When a header-only library is included in a source file, the implicitly instantiates templates for the specific types used by the including code, producing the necessary function and class definitions directly within that translation unit. This ensures that the library remains portable and distributable as a single header file, as all definitions are visible where instantiation occurs, avoiding the need for precompiled binaries. A simple example illustrates : consider a basic defined as template<typename T> T add(T a, T b) { return a + b; }. Upon inclusion and use with types like int or double, the generates specialized versions such as int add(int, int) and double add(double, double) in the user's translation unit, tailoring the code to the context without overhead. This compile-time generation supports genericity, allowing the same to handle diverse types efficiently, which is particularly valuable in header-only libraries where explicit in source files is not feasible. Integration with techniques, such as SFINAE (Substitution Failure Is Not An Error), further enhances header-only designs by enabling conditional compilation based on type traits or features. SFINAE allows the to discard invalid template specializations during substitution without triggering an error, facilitating feature detection and overload resolution at —for instance, enabling a function only if a type supports a particular operation, thus avoiding runtime checks and maintaining zero-overhead abstractions. This capability is integral to header-only libraries, as it permits sophisticated, type-dependent behaviors to be resolved entirely during compilation. Header-only libraries often employ generic algorithms patterned after the (STL), utilizing -based designs to operate across various data structures without type-specific implementations. For example, an algorithm akin to std::sort can be templated to accept as parameters, enabling it to sort sequences in containers like vectors, lists, or custom structures, as long as they provide compatible . This approach promotes reusability and , with the instantiating the algorithm for the iterator types at hand, ensuring the library functions seamlessly in diverse contexts. Proper template design in header-only libraries is crucial for complying with the (ODR), which mandates that non-inline functions and variables have exactly one definition across the program. Since templates are instantiated implicitly in each translation unit where they are used, and only the specializations actually needed are generated, there are no global definitions that could lead to multiple inclusions across object files—thus avoiding ODR violations during linking. This per-unit instantiation model ensures that the linker sees consistent but independently generated code, preserving the integrity of the final executable. Best practices for template-based header-only libraries emphasize minimizing interdependencies to reduce times and improve . Forward declarations are used extensively in headers to declare types without including their full definitions, breaking potential include cycles and limiting the scope of recompilation when changes occur. Variants of the pimpl (pointer-to-implementation) idiom adapt this principle for header-only contexts by forward-declaring internal implementation classes and using opaque pointers, thereby hiding details and reducing the transitive includes required by users. These techniques, combined with judicious template partial specializations, help keep library headers lean while maximizing the benefits of compile-time genericity. Inline functions can supplement in such designs to handle non-generic utilities efficiently.

Inline Functions and Macros

In header-only libraries, inline functions provide a key non-template technique for defining function bodies directly within headers, circumventing the (ODR) that would otherwise cause multiple definition errors across translation units. The inline keyword permits identical definitions in every including file, with the compiler merging them during linking, while also suggesting substitution of the function code at call sites to reduce overhead from calls and returns. For example, a simple utility like the square of an can be implemented as:
cpp
inline int square(int x) { return x * x; }
This approach ensures the function is available wherever the header is included, without requiring separate source files, and modern compilers may inline it even without the keyword if optimization flags are enabled. Macro expansions complement inline functions by enabling preprocessor-based substitutions for constants, simple computations, or conditional logic in headers, avoiding any runtime linkage or overhead since they resolve entirely at compile time. Defined using #define, macros expand textually, making them suitable for lightweight, fixed-type utilities in non-generic code. A common example is a maximum function:
cpp
#define MAX(a, b) ((a) > (b) ? (a) : (b))
However, macros introduce risks such as lack of type checking, violation of operator precedence, and multiple evaluations of arguments causing side effects—for instance, MAX(x++, y) increments x twice—while complicating debugging due to absence from symbol tables and expanded code. In non-generic header-only libraries, a hybrid approach often pairs inline functions for structured, type-safe logic with macros for constants or inline-like expressions, balancing readability and efficiency without relying on templates for simpler cases. The inline mechanism saw significant enhancements starting with through the constexpr specifier, which allows functions and variables to be evaluated at for constant expressions, implicitly treating suitable constexpr functions as inline and enabling more complex compile-time computations than traditional inlines alone. This improvement extends to non-static member functions and recursive calls in , with further relaxations like loops and local variables in C++14, making constexpr ideal for header-only constants. From onward, constexpr variables are explicitly inline, ensuring a single definition across units and bolstering header-only portability. For portability, macros facilitate compiler-specific optimizations in headers by conditionally including architecture-dependent code, such as SIMD intrinsics, without separate builds—for example, using #ifdef __AVX2__ to enable vector instructions from <immintrin.h>, allowing the same header to adapt across x86 platforms. This technique ensures optimized performance on supported hardware while maintaining broad compatibility.

Notable Examples

Boost Libraries

The Boost C++ Libraries represent a comprehensive collection of open-source, peer-reviewed, portable libraries designed to extend the capabilities of the . Many components within Boost, such as for , are implemented as header-only libraries, relying on templates and inline functions to avoid the need for separate compilation. This design facilitates easy integration into projects without build dependencies, while the overall collection includes over 165 libraries. Prominent header-only examples include Boost.Lexer, part of the Boost.Spirit library, which provides tools for and tokenization of input data using regex-like patterns defined entirely through header files. This enables efficient parsing without runtime overhead from external binaries, supporting semantic actions and custom token definitions for applications like compiler front-ends. Another key library is Boost.Multiprecision, which offers for integers, rationals, and floating-point types via template-based backends such as cpp_int and cpp_bin_float, all contained in headers to allow flexible precision control at . These libraries exemplify Boost's emphasis on for generic, performant implementations, as detailed in broader template-based design practices. Boost libraries have significantly influenced the evolution of the , with numerous components migrating into official headers; for instance, elements from Boost.TR1 were incorporated into the Technical Report 1 extensions, and later libraries like shared_ptr, , regex, , filesystem, variant, optional, and any became part of through C++17. As of 2025, most of Boost's libraries are header-only, contributing to their adoption in major projects such as for utility components in compiler tools and various game engines for networking and math operations. This widespread use underscores the libraries' reliability and portability. The project has been maintained by a global of open-source contributors since its founding in 1998 by developers including Beman Dawes and David Abrahams, fostering a collaborative environment through mailing lists, repositories, and processes. Boost provides guidelines for header-only design, emphasizing clean header organization, avoidance of conflicts, and use of inline functions to ensure seamless integration and minimal compilation impact. This community-driven approach has sustained Boost's role as an incubator for C++ innovations, with ongoing maintenance ensuring compatibility across compilers and platforms.

Standalone Utilities

Standalone utilities refer to independent, small-scale header-only libraries that address specific, niche programming needs without affiliation to larger collections like Boost. These libraries are designed for minimal footprint and ease of integration, often targeting tasks such as testing, data serialization, error handling, or in resource-constrained environments. By encapsulating functionality in one or a few header files, they enable developers to incorporate specialized tools rapidly into projects without managing complex build systems or dependencies. One prominent example is Catch2, a header-only framework for C++ that provides a single include file, <catch.hpp>, supporting (BDD)-style tests through expressive macros like SCENARIO and REQUIRE. Developed initially around and gaining widespread adoption since , Catch2 emphasizes simplicity and flexibility, allowing tests to be written directly in header files or source code without separate compilation steps. Another widely used utility is json.hpp, created by Lohmann, which offers a single-header JSON library compatible with and later standards. This library facilitates seamless , , and manipulation of data structures, integrating naturally with (STL) types like std::vector and std::map, all without requiring external dependencies or build configurations. In niche areas, libraries like tl::expected provide header-only implementations for error handling, mimicking the proposed std::expected from but backported to and later via a single include <tl/expected.hpp>. This allows functions to return either a value or an error indicator, promoting functional-style error propagation in modern C++ codebases. Similarly, TinyExpr serves as a compact for mathematical expressions, distributed as a single C file suitable for inclusion in embedded systems, where it evaluates expressions with minimal overhead and no runtime dependencies. These utilities are typically distributed as single-file downloads directly from repositories, facilitating instant integration by simply copying the header into a project directory and including it, which aligns with their zero-dependency philosophy for accelerated development workflows. The prevalence of such standalone header-only libraries has grown in the , spurred by advancements like modules that promise improved modularity, yet many developers prefer traditional headers to maintain compatibility across diverse compilers and standards versions.

Comparison to Other Library Types

Versus Compiled Libraries

Compiled libraries, also known as binary libraries, consist of pre-built object files or shared objects (e.g., .dll on Windows or .so on systems) that must be separately compiled and linked into the user's application during the build process. This approach offers faster compilation times for the user's code, as the library code is not recompiled each time, but it introduces risks of (ABI) mismatches if the library and user code are compiled with incompatible compiler versions, flags, or standards. In contrast, header-only libraries avoid these ABI concerns entirely, as all code is compiled directly within the user's translation units, ensuring compatibility without binary dependencies. Distribution of compiled libraries typically requires installers, package managers, or manual setup to place binaries and headers in system paths, such as using to fetch and build packages like . Header-only libraries, however, are distributed solely as source header files that users include directly in their projects, simplifying integration without needing to manage separate artifacts or runtime dependencies. Regarding performance trade-offs, compiled libraries enable separation of optimization concerns, allowing the library to be tuned independently, but they limit cross-module inlining and whole-program across library-user boundaries. Header-only libraries facilitate aggressive inlining and instantiation tailored to the user's context, potentially yielding better in template-heavy scenarios, though at the cost of increased compile-time overhead. Compiled libraries are preferred for large, stable codebases where build times are a concern and the interface is unlikely to change, such as for cryptographic operations, which requires separate compilation due to its extensive non-templated implementation. Header-only designs suit evolving or template-intensive utilities, exemplified by the Eigen linear algebra library, which leverages templates for type-safe matrix operations without build complexity. In build systems like , header-only libraries integrate via target_include_directories to expose headers, avoiding linkage steps and making setup straightforward. Compiled libraries, conversely, rely on find_package to locate and link binaries, which can involve more configuration for paths and dependencies.

Versus Source-Distributed Libraries

Source-distributed libraries provide users with the complete source code, requiring them to configure a build system—such as autotools or CMake—compile the code into object files or static/dynamic libraries, and then link these artifacts into their projects, a process that introduces additional steps beyond the simple inclusion of headers in header-only designs. This build complexity in source-distributed libraries necessitates managing dependencies, handling platform-specific configurations, and supporting multiple build variants (e.g., debug vs. release), whereas header-only libraries integrate seamlessly by bypassing these phases entirely, relying instead on the user's to process the directly during . From a , source-distributed libraries enable developers to conceal implementation details within separate units, fostering and , while header-only libraries expose the full in headers, enhancing transparency and ease of inspection but potentially complicating protection or internal refactoring. Source-distributed approaches scale better for massive libraries, such as , where users perform a one-time build of the entire framework to generate reusable binaries, avoiding repeated recompilation of extensive codebases; in contrast, header-only designs are more suitable for smaller subsets or utilities where recompiling the library code alongside the project remains feasible without excessive overhead. Certain libraries adopt hybrid models, offering header-only modes for lightweight components alongside options for full source compilation, as seen in Abseil where many utilities are accessible via headers but the complete suite requires building with tools like ; pure source-distributed libraries, however, mandate explicit compilation for all parts.

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