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Infamous First Light

inFAMOUS: First Light is a action-adventure developed by and published by Computer Entertainment exclusively for the 4. Released on August 26, , it functions as a standalone expansion to inFAMOUS Second Son, bridging events in the inFAMOUS series by exploring the backstory of protagonist Abigail "Fetch" Walker. The game's narrative centers on Fetch, a young conduit with neon-based superpowers, who is interrogated in the superhuman prison facility Curdun Cay, forcing her to relive traumatic events from her past in . As she recounts her experiences, players control Fetch in open-world environments, utilizing her abilities to navigate, combat enemies, and seek vengeance against those responsible for her family's tragedy. Core emphasizes Fetch's neon powers, including rapid dashes, telekinetic blasts, and grenade-like projectiles, which evolve through skill trees and are used in both traversal and large-scale battles against police and rival conduits. Moral choices influence the story's outcome, aligning with the series' karma system, though the game streamlines combat compared to its predecessor for a more focused experience. Development began shortly after inFAMOUS Second Son's launch, with aiming to expand on Fetch's character after positive fan feedback, resulting in a title that can be played independently without owning the base game. Upon release, inFAMOUS: First Light received mixed or average reviews, earning a Metascore of 73/100 from critics who praised its storytelling and character development but criticized repetitive gameplay and shorter length. It later became available via Plus and supports enhancements on PS4 Pro and PS5, including and .

Gameplay

Core mechanics

Infamous: First Light is a third-person action-adventure game featuring an open-world environment set in a fictionalized version of northern Seattle, Washington, divided into distinct districts such as Seattle Center. The gameplay emphasizes exploration within this confined urban landscape, where players control protagonist Abigail "Fetch" Walker, navigating a mix of flashback sequences in Seattle and present-day arena challenges on Curdun Cay island. Arena challenges on Curdun Cay provide combat trials that reward skill points and advance the narrative. Progression follows a mission-based structure, comprising 14 main story missions that advance the narrative through linear objectives interspersed with open-world freedom. Side activities expand gameplay variety, including hostage rescue operations that involve or direct confrontation, and Lumen Races that test traversal speed across rooftops and streets. Collectibles encourage thorough exploration, such as absorbing scattered throughout districts to gain skill points, destroying Police Drones for additional rewards, and activating installations that trigger interactive light shows and yield skill points upon completion. The combat system integrates third-person and elements, with a focus on environmental interactions to enhance tactical depth. Players can utilize cover from urban structures like walls and vehicles to avoid enemy fire, while destructible objects such as barrels or sources can be manipulated to deal area damage or replenish during engagements. Neon powers serve as extensions of core combat, allowing ranged attacks and mobility boosts that complement these interactions without relying solely on abilities. Navigation mechanics promote fluid movement across the verticality of Seattle's skyline, incorporating parkour-style climbing via wall-running and dashing along surfaces. can perform air dashes for mid-air corrections and glide short distances by constructing neon gas clouds to maintain momentum after jumps. Unlike broader traversal systems in related titles, is unavailable, requiring manual navigation or reliance on speed-based dashes to traverse districts efficiently.

Neon powers

In inFAMOUS First Light, protagonist Abigail "Fetch" Walker wields neon-based powers derived from her conduit abilities, enabling her to manipulate energy for combat and traversal. Her core power revolves around neon-based , which allows her to grab and hurl objects or enemies at range, often by channeling neon to lift and propel targets with precision or force. This ability serves as a foundational mechanic for environmental interaction and , such as flinging debris at foes or redirecting projectiles mid-air. Fetch's secondary abilities expand on this core, including Neon Dash for rapid, high-velocity movement and evasion, enabling her to streak across distances, scale buildings, and dodge attacks at near-light speeds. Bolt provides ranged precision strikes, firing concentrated neon projectiles to snipe weak points from afar, while Blast delivers area-of-effect damage through stasis fields that trap multiple enemies before detonation. These powers integrate seamlessly into combat, allowing tactical combos like dashing into a group followed by a hurled blast for maximum disruption. Power upgrades are purchased using Skill Points (SP) earned from collecting neon lumens or completing challenges, with powers evolving through story progression for enhanced potency. Upgrades expand ability behavior, such as increasing telekinetic range or durations. For instance, upgrades to Neon Bolt might increase accuracy for disarming shots or boost damage output. Later levels require story progression for advanced enhancements. Resource management is central to sustaining these powers, relying on neon shards absorbed from environmental sources like signs and lights via Neon Drain or collected from defeated enemies and neon clouds. Draining replenishes a finite meter, with upgrades expanding capacity by up to 100% across four levels, preventing overuse that could leave Fetch vulnerable in prolonged fights. Tactically, players must balance draining during lulls with aggressive combos, as depleted energy limits dashes and bolts to basic . The powers evolve progressively through the , beginning with rudimentary in early missions for simple object throws, advancing to sophisticated chains like a Dash into a stasis-trapped group followed by a telekinetic hurl into hazards. By mid-game, ultimate abilities such as Singularity emerge, condensing to pull and crush clusters of enemies before scattering remains, rewarding skilled resource juggling and playstyles. This progression encourages experimentation, turning initial survival tools into devastating arsenals by the finale.

Story and characters

Setting

Infamous First Light is set in a dystopian, fictionalized version of Seattle, Washington, placed under the oppressive control of the in the aftermath of the 2011 Beast's rampage that empowered many conduits with supernatural abilities and led to widespread chaos. The city's atmosphere evokes a sense of isolation and surveillance, with curfew-enforced zones patrolled by DUP forces, abandoned piers shrouded in fog, and neon-lit urban thoroughfares that pulse with vibrant energy amid the gloom. This blend of gritty realism and futuristic elements highlights the tension between everyday urban life and the hidden world of conduits evading capture. The game's world-building extends to environmental storytelling, where propaganda—manifested in towering billboards and loudspeakers broadcasting warnings against conduits—clashes with subversive tags from groups, revealing layers of societal division. items, such as audio logs and documents scattered throughout , provide glimpses into the broader of conduits and the DUP's rise to power, enriching the immersive narrative without advancing the main plot. The technology reflects a near-contemporary aesthetic, incorporating holographic advertisements that flicker across rain-slicked streets and advanced surveillance systems that underscore the DUP's authoritarian grip. Temporal elements span from Fetch's childhood flashbacks depicting her early life and personal hardships before her powers manifested, to the main events set seven years before the events of Infamous: Second Son, where the city's districts serve as dynamic backdrops for conduit activities. plays a crucial role in the atmosphere, with persistent enhancing neon reflections on wet pavement to create a moody, reflective sheen, while day-night cycles alter visibility—dusk and night amplifying for stealthy maneuvers and power enhancement, and daylight exposing the stark realities of DUP dominance. These cycles not only influence practical navigation but also deepen the thematic immersion in a world where light and darkness symbolize conduit struggles.

Plot

The story of Infamous: First Light is framed as an interrogation of the conduit known as Fetch by agents of the Department of Unified Protection (D.U.P.) at the remote prison facility of Curdun Cay, where she relives pivotal moments from her past through involuntary flashbacks. These recollections detail her escape from and her transformation into a vigilante operating in the shadows of . At the heart of the narrative is Fetch's desperate search for her missing brother Brent amid the city's criminal underbelly, which pits her against both the militarized D.U.P. forces hunting conduits and the Akurans, a ruthless syndicate involved in Seattle's drug trade. Major events unfold across dual timelines: in the past, Fetch and Brent's escape plan to is thwarted when the Akurans destroy their boat and kidnap Brent; Fetch allies with drug lord to fight the Akurans, locates Brent but faces betrayal, including the murder of her friend and a trap in a ; the search culminates in Brent's accidental death at Fetch's hands during a confrontation, leading to her capture by the D.U.P. In the present, following her interrogation, Fetch kills and escapes Curdun with fellow conduits Eugene and Daughtry, setting up her role in Infamous: Second Son. Moral dilemmas in mission choices challenge her sense of justice. The plot delves into themes of rooted in personal hardship, unwavering loyalty driving Fetch's quest, and systemic against conduits in a fearful society, all building toward direct connections with the events of Infamous: Second Son. Player decisions influence Fetch's karma, leading to branching endings that alter her path—good or evil—and ultimately shape her alliance with Delsin Rowe in the broader storyline.

Characters

Abigail "Fetch" Walker serves as the of Infamous: First Light, a conduit who possesses the ability to manipulate as her . Growing up in a troubled environment marked by familial abuse after manifesting her powers as a , Fetch turned to as a coping mechanism, shaping her street-hardened, impulsive personality. She is voiced by , whose performance captures Fetch's vulnerability and ferocity through motion-captured emotional scenes. Fetch's older brother, Brent Walker, acts as her primary protector and moral anchor, having fled with her after their parents alerted authorities to her powers, leading them into Seattle's criminal underworld. Brent becomes entangled in the local drug trade to support them, highlighting his self-sacrificing role in Fetch's life. He is voiced by David Stanbra, emphasizing the siblings' deep bond in key interactions. Among the antagonists, Brooke Augustine, the commander of the Department of Unified Protection (DUP), oversees the interrogation of conduits like Fetch, representing institutional oppression against powered individuals. Voiced by , Augustine's authoritative presence drives conflicts rooted in government control. , a cunning locked in a gang war with the Akurans, exploits Fetch's vulnerabilities in territorial disputes, serving as a personal betrayer in her criminal entanglements. provides Shane's voice, infusing the character with manipulative charm. Supporting characters include Jenny, Fetch's childhood friend from the streets, who offers glimpses into her pre-conduit life and provides emotional support amid the chaos. Voiced by Ashley Johnson, Jenny's role underscores themes of lost innocence. Fetch's interactions with others are influenced by her moral choices, altering perceptions and alliances in ways that reflect her internal struggle between vengeance and redemption. Eugene Sims and Hank Daughtry, fellow conduits, aid in her escape from Curdun Cay, bridging to events in Infamous: Second Son.

Development

Production

Infamous First Light was developed by , a studio based in , as a standalone expansion to Infamous Second Son, allowing players to experience the story without owning the base game. The project began shortly after Second Son's launch in March 2014, leveraging the existing engine and assets to accelerate production while introducing new environments like the prison island of Curdun Cay and enhanced neon-based mechanics tailored to protagonist Abigail "Fetch" Walker. Technical optimizations, such as improved shaders for water effects and reduced demands from omitting large-scale fortifications, enabled smoother performance at and 30 frames per second compared to its predecessor. Directed by Nate Fox, the game emphasized emotional storytelling centered on Fetch's origin, exploring themes of heartache, addiction, and abandonment to deepen the Infamous series lore without the expansive open-world scale of Second Son. The narrative team focused on Fetch's vulnerabilities and fear of rejection to create a relatable character, with Fox noting, "That fear of rejection moves her forward… she’s human." New neon powers, including bursts for crowd control and jetting for mobility, were designed to reflect Fetch's agile, street-smart personality, building on Second Son's conduit abilities while introducing standalone challenges like battle arenas. The game's announcement at E3 coincided with contributions from partners like Digital Domain for animation and Laura Bailey as Fetch's voice actress, whose input ensured authentic female perspective in dialogue and motivations. Development faced challenges in balancing the title's independence from Second Son with meaningful ties to its lore, as well as portraying a strong female lead without stereotypes; Fox collaborated closely with Bailey to refine Fetch's responses, stating, "She would tell me what would be Fetch’s view so it was accurate to the character." This approach prioritized diverse representation, making Fetch the series' first female protagonist driven by genuine interest in her character rather than broader industry trends.

Release

inFAMOUS First Light was announced at the 2014 on June 9, with an official trailer introducing protagonist Abigail "Fetch" Walker's neon powers and her as a standalone expansion to inFAMOUS Second Son. A subsequent gameplay trailer debuted at Gamescom 2014 on August 12, further showcasing combat mechanics and traversal abilities centered on Fetch's abilities. The game launched digitally as a paid standalone for the on August 26, 2014, in and August 27 in , priced at $14.99 or equivalent. A physical edition followed exclusively in , , and on September 10, 2014, at approximately €19.99 or £19.99. It was also bundled with inFAMOUS Second Son and other in digital complete editions available on the shortly after launch. Marketing efforts centered on PlayStation's official blog and YouTube channel, featuring multiple trailers that highlighted Fetch's backstory, emotional narrative, and ties to the Second Son universe, often promoted alongside the parent game's campaigns to leverage existing fan interest. Shortly before launch, on August 19, 2014, Sony confirmed layoffs at Sucker Punch Productions as part of a workforce reduction. Following launch, released several patches addressing bug fixes, stability improvements, and minor gameplay balance adjustments, including a day-one update and later enhancements for the Pro in 2016 that added support and improved visuals. No major expansions or additional content were developed post-launch.

Reception

Critical response

Infamous: First Light received mixed or average reviews from critics, earning a Metacritic score of 73 out of 100 based on 70 reviews, with praise centered on its compelling story and character development. Reviewers highlighted the emotional depth in Abigail "Fetch" Walker's arc, portraying her as a more engaging and charismatic figure than those in the base game Infamous: Second Son, with strong by enhancing her tragic backstory. The powers were commended for their refined , offering satisfying traversal and ability upgrades that felt focused and fluid compared to the broader power sets in Second Son. Critics also appreciated the game's concise 5-7 hour length, describing it as a polished, self-contained experience that delivered high-quality content without unnecessary filler. Despite these strengths, the title faced criticisms for repetitive mission structures, which often recycled objectives like combat arenas and basic platforming without much variation. Many noted the limited open-world scale, presenting a smaller, more linear environment that lacked the exploration depth of Second Son, making the experience feel constrained. At launch, some reviewers mentioned minor technical issues, including occasional frame-rate stutters and loading glitches, though these were not seen as severely detracting from the core gameplay. Notable reviews included IGN's 7.5 out of 10, which lauded the narrative drive and Fetch's personality but critiqued the reduced battle variety and superpowered spectacle. awarded a 6 out of 10, praising the solid fundamentals of the neon abilities while faulting the uninspired missions and predictable storytelling. scored it 6 out of 10, appreciating the enjoyable character work and writing but pointing to its ambiguous positioning as a or standalone title, which limited its ambition. The game earned a nomination for Outstanding Achievement in Character for Abigail "Fetch" Walker at the 18th Annual .

Commercial performance

inFAMOUS: First Light was released as a digital download for the on August 26, 2014, with physical retail versions limited to , , and . In , the absence of a physical release contributed to lower tangible sales, reflecting the growing preference for during the PS4's early lifecycle. The title's availability was enhanced through bundles like the inFAMOUS Second Son Complete Edition, which included First Light alongside the base game and other , helping to drive additional adoption. As a PS4 exclusive launched in 2014, First Light benefited from the strong market performance of the inFAMOUS series, particularly Second Son, which sold over 1 million units in its first nine days and reached 6 million units shipped worldwide by June 2019. Specific unit sales for First Light were not publicly disclosed by Sony, but estimates suggest modest figures, with approximately 30,000 units in North America and similar in Europe based on tracking data. Digital downloads dominated, aligning with PS4 trends where over 50% of software sales were digital by mid-2014, though exact percentages for First Light remain unavailable. In terms of legacy within the inFAMOUS series, First Light significantly expanded the backstory of "Fetch" , deepening her and influencing conduit portrayals in subsequent media, including ties to the series' comic expansions like inFAMOUS: Post Blast. It fueled fan interest in potential sequels, though no direct follow-ups materialized. As of November 2025, no or announcements have been made for First Light, despite ongoing fan demand. The game remains accessible via Plus Premium subscription and full on PS5, supporting continued play without additional hardware.

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