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Job Simulator

Job Simulator is a (VR) developed and published by . In this experience set in the year 2050, players step into a world where robots have replaced all human jobs and simulate everyday occupations such as office worker, gourmet chef, , and to "learn what it was like to job." The game emphasizes humorous, physics-based interactions using motion controls, allowing players to engage in absurd and irreverent tasks without real-world consequences. Initially released on April 5, 2016, for Microsoft Windows via as a launch title for , Job Simulator quickly became a flagship title. It expanded to and on October 13, 2016, serving as a launch title for the platform, and added support for (initially with gamepad, then Touch controllers in December 2016). Subsequent ports include on May 21, 2019; on February 22, 2023; and on May 28, 2024. The game has sold over one million copies, achieving platinum status, and received critical acclaim for its innovative VR mechanics and comedic tone. Job Simulator won the Best VR/AR Game award at the 17th Annual in 2017 and was nominated for multiple other honors, including at the D.I.C.E. Awards. It also premiered at the Sundance Film Festival's section in 2016, highlighting its blend of gaming and . updates, such as the Infinite Overtime mode, added replayability with endless customer scenarios, while features like Spectator Mode and support enhanced social and sharing aspects. As one of the earliest and most influential games, Job Simulator helped define the genre's potential for lighthearted, accessible entertainment.

Gameplay

Premise and setting

Job Simulator is set in the year 2050, a retro-futuristic era where robots have automated all human labor, making traditional jobs a relic of the past. In this world, humans visit the "Job Simulator," a virtual reality exhibit designed to recreate and educate about pre-automation occupations, allowing participants to "learn what it was like 'to job'." The premise humorously posits that work has become an entertaining historical curiosity, preserved for nostalgic or educational purposes in a dominated by efficient machines. The game's comedic tone emerges from its satirical portrayal of workplace stereotypes, amplified by robot narrators such as JobBot, who deliver instructions with deadpan wit, puns, and ironic commentary on human clumsiness compared to robotic superiority. For instance, tasks often highlight the absurdity of manual labor, poking fun at inefficiencies like spilling or mishandling tools, which contrast sharply with the flawless of the . This approach underscores a lighthearted of labor dynamics, turning mundane routines into playful, exaggerated scenarios. At the heart of the experience is the Job Museum hub, a central navigation space resembling a retro exhibit hall with interactive pedestals and displays representing available occupations, from which players select their simulated roles. This museum environment ties into the overall theme, framing each job as an artifact in a collection of , complete with robotic curators overseeing the proceedings.

Core mechanics

Job Simulator's core mechanics center on intuitive, physics-based interactions facilitated by (VR) controllers, enabling players to manipulate objects in a natural, immersive manner. Players use motion-tracked controllers—such as those from , , or —to grab, throw, and interact with items, replicating real-world hand movements with 1:1 tracking for precise control. For instance, objects like tools or food items respond realistically to forces applied through gestures, allowing actions such as stacking supplies, wielding utensils, or hurling debris across the environment, all governed by a robust that simulates weight, momentum, and collisions. The game's design emphasizes sandbox-style freedom, where players engage in open-ended experimentation without rigid win or lose conditions, fostering a playful atmosphere centered on rather than . This approach encourages creative misuse of objects, such as overstuffing shelves or catapulting items, which often leads to humorous outcomes through emergent failures like spills or structural collapses, enhancing the comedic tone of the experience. Recent updates have also incorporated hand-tracking support on compatible headsets like , allowing gesture-based interactions—such as pinching to grab—without controllers, further streamlining the intuitive control scheme. Additionally, PC versions include a dedicated Spectator Mode, enabling non- users to observe gameplay through an in-game camera system that toggles multiple viewpoints for better visibility of interactions. Accessed via a camera icon or controller input, this feature supports social viewing and streaming by rendering the environment on a secondary display, bridging the gap between player and audience.

Jobs and tasks

Job Simulator features four primary occupational simulations, each designed to parody human work in a futuristic setting where robots have taken over jobs. These include the Gourmet Chef, where players prepare and serve meals in a chaotic kitchen; the , involving vehicle repairs amid tool-related mishaps; the Store Clerk, focused on inventory management and customer interactions; and the Office Worker, centered on routine duties like filing and fetching . In the Gourmet Chef job, players assume the role of a in a simulated , fulfilling orders from robotic customers by handling ingredients and appliances. Objectives involve tasks such as mixing ingredients, adjusting temperatures, cooking steaks, and brewing , often leading to comedic outcomes like using a to "burn CDs" or tossing into a reactive fish tank. The chaotic antics emphasize exaggerated hazards, such as melting items in unconventional ways, enhancing the humorous take on culinary work. The simulation places players in a garage, tasked with repairing vehicles using various . Key objectives include adding fluids to engines, tightening bolts with wrenches, and retrieving dropped parts, but these frequently result in mishaps like overfilled reservoirs causing explosions or misplaced components leading to mechanical failures. Humorous elements arise from the robots' inaccurate recreations of , such as engines exploding due to improper use, underscoring the game's satirical portrayal of manual labor. As a Store Clerk, players manage a , handling and stock maintenance. Tasks encompass filling slushie machines, rotating hot dogs on rollers, scanning items at the register, and restocking shelves, with interactions guided by quirky robotic patrons. The role highlights retail absurdities through random instructor commentary and potential for disruptive behaviors, adding layers of to routine duties. The Office Worker job recreates cubicle life, with objectives like operating a , filing documents, throwing paper airplanes, and making coffee runs. Players can also engage in distractions such as shooting objects into a basketball hoop that responds with bursts. Job-specific gags include the copier ejecting solid objects unexpectedly or endless streams of paperwork, satirizing bureaucratic tedium and promoting playful . Each job follows a structured progression of finite objectives, requiring players to complete a collection of mission tasks to "finish" a shift and return to the central museum hub. These tasks encourage exploration of the environment, with hidden —such as interactive fish tanks or hoops—providing replayability beyond the core goals. The inclusion of these elements, along with job-specific gags like exploding engines or perpetual paperwork, amplifies the game's humor while rewarding thorough interaction.

Additional modes and features

Job Simulator includes several optional modes and features designed to extend gameplay and improve accessibility. One prominent addition is Infinite Overtime mode, introduced as a free update on October 23, 2017. This mode transforms the standard job simulations into an endless night shift, featuring randomized task generation across all jobs, including new mini-games, bot interactions, and vehicular challenges. Players access it by completing all tasks in a job and flipping a switch in the museum kiosk, after which a TempBot replaces the usual JobBot to oversee the perpetual workload. The mode emphasizes replayability through promotions earned via task completion, leaderboard rankings for high scores, and hidden , such as fidget spinners and desk customizations. To enhance inclusivity, Job Simulator incorporates accessibility options accessible via the in-game . Smaller allows players to adjust their virtual height and table/countertop levels, accommodating shorter stature or seated positions by recalibrating the floor height during setup. are available for all dialogue, toggleable from the podium or in-job via a suitcase menu, supporting multiple languages including English, , , , , and . These features align with ' commitment to broad accessibility, enabling seated play without dedicated room-scale requirements by manual floor elevation post-calibration.

Development

Concept and early development

Owlchemy Labs was founded in 2010 in , by a four-person team focused on developing mobile and PC games using the engine. Initially known for titles like Snuggle Truck and physics-based experiences, the studio began experimenting with in 2013 through an DK1 adaptation of their skydiving game AaaaaAAaaaAAAaaAAAAaCULUS!, marking one of the earliest non-Valve VR titles on . The studio fully pivoted to VR development in 2015 after receiving an early HTC Vive prototype development kit approximately six months before its public announcement at the Game Developers Conference. This room-scale hardware, co-developed by Valve and HTC, inspired Owlchemy to rethink game design around physical interactions and hand-tracking, shifting away from seated VR experiences toward immersive, motion-controlled gameplay. The core concept of Job Simulator emerged from this inspiration, envisioning a satirical take on mundane jobs in a futuristic world where robots have replaced human labor, allowing players to humorously reenact roles like chef or office worker to highlight VR's potential for and absurd interactions. Built in for multiplatform compatibility, the game emphasized environmental storytelling and pass-and-play accessibility. Early prototypes centered on a single job—the Gourmet Chef scenario in a setting—to refine interaction fidelity, such as grabbing objects and navigating room-scale , before expanding to additional roles. This focused testing, starting with a rapid weekend build on the fragile Vive prototype, validated the humorous, physics-driven mechanics central to the game's design.

Production process

Owlchemy Labs developed Job Simulator using the Unity game engine, which enabled efficient cross-platform compatibility and streamlined asset creation for deployment on HTC Vive, Oculus Rift with Touch controllers, and PlayStation VR. The production involved a small team that began with four members and expanded to 16 over the 16-month development cycle, allowing for focused iteration on core elements like robot character designs and interactive props. Animations for the floating robot characters were manually crafted to simplify rigging while emphasizing playful, exaggerated movements that complemented the game's humorous tone. Key challenges centered on optimizing for room-scale VR experiences to reduce motion sickness, including restrictions on player rotation to manage headset cable tangling and the establishment of a fixed "forward" orientation as a home base. The team also iterated extensively on physics simulations within to ensure realistic object handling, such as direct hand manipulation and throwable props, creating a sense of "magical" without overwhelming computational demands. Voice acting for the robot narrators and supporting characters was handled through a combination of in-house recordings and external talent, with contributions from Owlchemy team members integrated to maintain the game's lighthearted, improvisational feel.

Post-launch updates and expansions

Following its initial release, Job Simulator received several free updates from developer Owlchemy Labs to enhance replayability and compatibility with evolving VR hardware. The most notable early addition was the Infinite Overtime update, launched on October 23, 2017, across all supported platforms including PlayStation VR, Oculus Rift, and HTC Vive. This free content expansion introduced an endless mode for each job, featuring procedurally generated tasks that simulate a never-ending night shift, along with new achievements, promotions, and hidden Easter eggs to encourage prolonged play sessions. In 2019, optimized the game for standalone VR headsets, culminating in its launch on on May 21, 2019, as a day-one title. These updates included performance tweaks and bug fixes tailored to the Quest's mobile hardware, such as improved tracking stability and reduced latency, ensuring smooth gameplay without a tethered PC. Similar optimizations were applied for compatibility, focusing on enhanced resolution and controller integration. Subsequent patches emphasized minor enhancements rather than major expansions. For instance, updates added cosmetic props and additional scattered throughout levels, fostering discovery without altering core mechanics. In May 2024, a free update introduced full hand-tracking support on Meta Quest devices, allowing controller-free play with natural gestures for grabbing and manipulating objects, alongside subtitle additions and expanded language options for all jobs including Infinite Overtime. In December 2024, announced support for XR, enabling the game on Android-based XR devices such as the XR. Released in October 2025, this expansion leverages and the standard to incorporate advanced features including hand tracking, , face tracking, and passthrough , broadening accessibility to new mobile XR platforms. These iterative improvements have sustained the game's accessibility across platforms, with ongoing bug fixes addressing hardware-specific issues like boundary glitches on newer Quest models.

Release

Initial release

Job Simulator launched on April 5, 2016, exclusively for the through the VR platform, positioning it as one of the inaugural full-length titles for consumer hardware. The game was bundled free with every purchase, which debuted on the same day at a headset price of $799, helping to drive early adoption among VR enthusiasts. Standalone sales on Steam were priced at $39.99 USD at launch, reflecting the developer's assessment of production costs and the nascent VR market's pricing dynamics. Initial marketing efforts emphasized hands-on VR demonstrations to showcase the game's physics-based interactions and humor, with prominent demos featured at events such as the Game Developers Conference (GDC) in March 2016. Owlchemy Labs leveraged its partnership with HTC to highlight Job Simulator as a flagship experience, integrating it into Vive promotional materials and pre-launch hype to underscore the headset's room-scale tracking capabilities. These strategies contributed to strong day-one visibility, with the title quickly gaining traction in Steam's VR rankings alongside other launch offerings. The game expanded to (PSVR) on October 13, 2016, as a day-one launch title for the platform, priced at $29.99 USD. It achieved immediate commercial success, debuting in the top 10 most-downloaded PSVR titles and maintaining that position through the end of 2016, ultimately becoming the platform's highest-downloaded game of the year. This rapid uptake validated the game's cross-platform appeal and reinforced its role in popularizing simulations.

Platform ports and versions

In 2019, ported the game to on May 21 as a standalone version, enabling fully wireless play without tethering to a PC or console, which enhanced portability and accessibility for room-scale experiences. The title received a update on February 22, 2023, optimized for PS VR2 hardware, delivering smoother 120Hz performance, higher-fidelity visuals, and refined Sense controller haptics for more responsive object manipulation. A native version launched for on May 28, 2024, integrating the device's eye and hand tracking for controller-free interactions, allowing players to grab, throw, and manipulate objects using natural gestures and gaze direction. On the Meta Quest platform, Job Simulator supports cross-compatibility across , Quest 3, and other models with a single purchase, while pricing has seen adjustments through promotional bundles, such as combined offers with its sequel Vacation Simulator for reduced costs. A mobile version for and was released in October 2024.

Reception

Critical reception

Job Simulator received generally positive reviews from critics, who appreciated its humorous take on gameplay while noting some limitations in depth and longevity. On , the game holds an aggregate score of 75 out of 100 based on 20 critic reviews, with 50% recommending it. Metacritic reports a similar score of 71 out of 100 from 21 reviews. Critics frequently praised the game's humor, intuitive VR interactions, and replayability through sandbox elements like "unlimited overtime" modes that encourage experimentation beyond structured tasks. PC Gamer described it as a "genuinely amusing and one of the slickest experiences to date," highlighting its comedic writing and high production values that make it accessible for VR newcomers. Push Square called it a "hilarious, easy-going to ," emphasizing the satisfying physics-based interactions and irreverent charm that allow players to wreak havoc in simulated workplaces. IGN awarded it 7.5 out of 10, lauding the fun factor through goofy experimentation and interactivity in mundane job scenarios. The 2024 mobile port for and has received positive user feedback, with ratings averaging 4.5 out of 5 based on early reviews praising its adaptation of VR mechanics to touch and motion controls, though critic aggregates are not yet available as of November 2025. However, common criticisms focused on the limited depth in tasks and short core playtime of approximately 4-6 hours, which some felt reduced long-term value despite the replayable elements. noted a lack of depth and variety in the job simulations, suggesting it serves more as a demo for VR capabilities than a substantial game. UploadVR echoed this, praising the magical transformation of mundane activities but pointing out that each of the four job experiences averages about an hour, leading to a concise overall runtime. The VR Critic appreciated the satirical edge in portraying occupational worlds but criticized repetitive elements that emerge after initial playthroughs.

Commercial performance

Job Simulator achieved significant commercial success shortly after its release, surpassing one million units sold worldwide by January 2020 and earning platinum status from its developer, , with continued sales through ports to (2023), (2024), and mobile (Android/iOS, October 2024). On , the game has estimated sales of approximately 913,000 units, generating around $15 million in gross as of recent analytics data. It ranked as the top-selling and most downloaded title on for 2017 and 2018, contributing to its strong market positioning in the early VR ecosystem. Sales have been sustained through platform ports to devices like and inclusion in promotional bundles, such as duo packs on the Meta Store, alongside ongoing community engagement evidenced by 40-50 average daily active players on in 2025. The game's commercial milestones helped pioneer the VR simulation genre by demonstrating viability for interactive, humor-driven experiences, and it has been featured in hardware launch lineups, including , to drive adoption.

Accolades and recognition

Job Simulator received significant recognition within the gaming industry shortly after its release. It won the Best VR/AR Game award at the 17th Annual , held as part of the 2017 (GDC). The game also secured the Best VR Game award at the 2016 Awards, highlighting its innovative use of the Unity engine for VR interactions. In addition to these wins, Job Simulator earned nominations at major industry events. It was nominated for Outstanding Achievement in VR Game at the 20th Annual in 2017, competing alongside titles like The Lab and SUPERHOT VR. The game was also nominated in the Excellence in Convergence category at the 2017 . Over time, Job Simulator has been acknowledged for its lasting impact on VR simulation games. It has been cited as a foundational influence for ' follow-up title, Vacation Simulator, with developers sharing lessons learned in transitioning from job-themed mechanics to vacation simulations during GDC sessions. The game's humorous take on everyday tasks helped establish benchmarks for accessible, physics-based VR experiences, contributing to its inclusion in discussions of early VR milestones.

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