Fact-checked by Grok 2 weeks ago

Kengo: Master of Bushido

Kengo: Master of Bushido is a weapon-based fighting developed by LightWeight Co., Ltd. and published by for the console. Released in on December 14, 2000, by Genki under the title Kengo, and in on January 2, 2001, it serves as the inaugural entry in the Kengo series, emphasizing realistic samurai sword duels inspired by the code of . The game immerses players in feudal , where they assume the role of a apprentice striving to master the way of the warrior through rigorous training, meditation, and intense combat. Gameplay revolves around one-on-one duels using bladed weapons, progressing from wooden to lethal katanas, with mechanics that reward precise timing, positioning, and combos over button-mashing. Players build and customize their character's stats—such as strength, speed, and spirit ()—along with attack forms, while a unique "Samurai Reputation" system tracks honor and technique to unlock advanced abilities. Multiple modes enhance replayability, including single-player training sessions with senseis, street battles, an imperial , survival challenges, and head-to-head play for up to two players. The title draws comparisons to Bushido Blade for its emphasis on lethal, one-hit-kill potential and tactical depth, simulating the rhythm and strategy of historical without fantastical elements. Despite mixed critical reception for its controls and AI, Kengo: Master of Bushido stands out for its authentic portrayal of culture and innovative blend of progression with intensity.

Development

Conception

Kengo: Master of Bushido was conceived by developer as a to their earlier Bushido Blade series, leveraging the PlayStation 2's capabilities to evolve the concept of realistic sword fighting into a more structured single-player experience. Drawing inspiration from Bushido Blade's emphasis on precise, weapon-based combat, the game aimed to simulate authentic while addressing criticisms of the predecessor's limited progression by introducing character development and training elements. Set in Edo-period during the era (1688–1704), it built upon Bushido Blade's historical settings of samurai dojos and tournaments, evoking the principles of through disciplined . The core design goals centered on creating an accessible yet deep combat system that prioritized timing and positioning over rapid button inputs, using period-accurate stances and a variety of swords such as katanas and naginatas to reflect real historical techniques. Unlike traditional fighters, the early concept positioned Kengo as a 3D action game focused on single-player progression, where players begin as novice apprentices and advance to master swordsmen through dojo training, improvements in areas like and , and victory-based unlocks. This structure allowed for one-hit kills and location-specific damage to maintain tactical depth, while a meter enabled special moves to add flair. Lightweight intended to balance historical accuracy—such as training regimens and feudal rivalries—with engaging arcade-style elements like imperial tournaments and customizable combos, making the game appealing to both history enthusiasts and fans. By incorporating interactive environments and over two dozen characters across eight dojos, the design fostered a sense of personal growth and rivalry in a post-peace where swordsmen sought to prove their worth.

Production

Lightweight, the Japanese video game developer best known for the Blade series, led the production of Kengo: Master of Bushido as their inaugural title for the PlayStation 2 platform. The studio assembled a team to craft authentic samurai combat mechanics, drawing brief inspiration from the one-hit-kill dynamics of earlier works like Bushido Blade while establishing independence from prior publisher Square. Production faced technical hurdles in designing free-roaming 3D arenas that maintained seamless navigation without committing to a full open-world structure, alongside fine-tuning difficulty curves in training sequences to promote player progression. The team integrated specialized special moves tied to individual swords and smooth stance shifts, rigorously tested for enhanced replayability through iterative playtesting. The development timeline culminated in the project's completion in late 2000, following the 's launch earlier that year, with beta testing phases dedicated to deepening the combat system's strategic layers and balance.

Gameplay

Modes

Kengo: Master of Bushido offers several game modes that emphasize progression in the art of , with a focus on single-player experiences rooted in historical Japanese traditions. The core single-player campaign allows players to select one of three starting characters—Taketsune Nakayama, Shozaemon Hyuga, or Yasutomu Yoshimura—and choose from eight , each representing a unique fighting style from historical sword schools. This mode begins with intensive training under a , followed by challenges against rival dojos to hone skills, collect Excellent Swords, and build reputation, culminating in the against the player's own dojo master to achieve true mastery. Training mode serves as a dedicated practice area, featuring mini-games designed to improve specific attributes such as strength, insight, and agility through exercises like Striking Posts, Zen meditation, endurance, and timed combos such as Helmet Splitting. These sessions teach the fundamentals of , including stance transitions and attack timing, allowing players to experiment with custom sword forms without the pressure of combat. Successful completion of training exercises not only boosts character stats but also unlocks advanced techniques essential for later challenges. For multiplayer engagement, the game includes versus mode, supporting 1-2 player duels that pit custom characters against members of rival dojos in battles on various arenas, with victories granting rewards like Excellent Swords. Tournament mode extends this by simulating bracket-style competitions, where players can enter with unlocked characters to vie for victories in a series of escalating matches, such as the Imperial Tournament featuring 32 fighters. These modes leverage the core combat system of rhythmic strikes and guards but focus on competitive play. Unlockable content enhances replayability, with victories in dojo challenges and the Imperial Tournament granting access to additional swords, rival characters, and even the game's credits sequence, encouraging multiple playthroughs to collect all master weapons and forms.

Combat system

The combat system in Kengo: Master of Bushido emphasizes realistic kenjutsu simulation through timing-based inputs and strategic positioning, drawing inspiration from historical Japanese swordsmanship schools while prioritizing precision over rapid combos. Players control a single swordsman in one-on-one duels, where successful strikes to vital areas can inflict mortal wounds, potentially ending matches abruptly and heightening the tension of each exchange. The system revolves around a Ki meter that governs attack potency, defensive capabilities, and special abilities; it depletes with blocks or misses but replenishes via successful parries or hits, encouraging aggressive yet calculated play. Core controls are streamlined for tactical depth: the Circle button executes attacks in up to three-hit combos, with timing determining speed and power; the Cross button holds for blocking (consuming Ki); the Square button performs parries or sword locks when timed precisely against incoming strikes, rewarding anticipation to regain Ki and create counter opportunities; and the Triangle button activates special techniques when Ki is full. Shoulder buttons (L1, L2, R1, R2) facilitate instant stance shifts during combat, allowing seamless adaptation to opponent movements without interrupting flow. These inputs demand rhythmic precision—such as pressing Circle in succession for fluid combos or tapping Square milliseconds before an enemy's attack—to execute blocks, parries, and strikes effectively, with mistimed actions leaving the player vulnerable to counters. The stance system, customizable from over 70 techniques across eight historical sword schools (such as Fudo for powerful single strikes or Isshin for agile thrusts), allows up to four stances per character, each assigned to a shoulder button for quick access. Stances modify attack ranges, speeds, and defensive profiles—for instance, forward-leaning stances enable long-reaching slashes ideal for katanas, while compact guards reduce vulnerability in close quarters but limit nodachi swings' arc. Tied to sword types like standard katanas (which cause bleeding on vital hits) or specialized "Excellent Swords" (e.g., the Kanemitsu for aerial slashes), stances create exploitable weaknesses, such as slower recovery in sweeping high guards exposing the midsection to thrusts. This setup promotes reading opponent patterns and shifting stances mid-duel to exploit ranges, with stats like influencing movement fluidity and enhancing parry success. Special moves include sword-unique finishers and counters, such as the "Flying Swallow Slash" from certain Excellent Swords, which deliver devastating overhead strikes when peaks and is pressed, often bypassing defenses if timed to interrupt foes. These techniques, like school-specific "Secret Techniques" (e.g., Fudo's "Storm God" for area sweeps), prioritize exact timing over chained combos—executing them too early drains without payoff, while perfect synchronization can stagger opponents for follow-ups. Counters, such as parry-induced ripostes, further reward defensive timing by transitioning directly into a stance-specific attack, amplifying the one-hit lethality in duels. Environmental interactions are limited but tactically significant, with arena spaces enabling dodging via (using the or relative to the opponent) or positioning for angled strikes, such as luring enemies near walls to restrict their evasion. These elements underscore the duel's focus on spatial awareness, where one successful vital hit can conclude the fight, though (toggleable) add prolonged damage from non-fatal wounds. In campaign modes, these integrate to simulate progression through ranks via escalating duel challenges.

Release

Initial release

Kengo: Master of Bushido was initially released as an exclusive title for the video game console. In , the game launched under its original title, Kengo (剣豪), published by Genki on December 14, 2000. A budget re-release titled Kengo (PlayStation 2 the Best) was published in Japan on August 1, 2002. The North American release followed shortly after, distributed by as Kengo: Master of Bushido on January 3, 2001. It received an ESRB rating of for animated blood and animated violence, reflecting the game's intense combat mechanics involving lethal strikes and . Minor localization efforts included translation of text and addition of English subtitles to broaden accessibility for Western audiences. In , published the game on March 30, 2001, maintaining the international title Kengo: Master of Bushido. Regional adaptations involved adjustments for local content guidelines, such as an ELSPA rating of 15+, ensuring compliance with European standards for violence depiction. Packaging variations across regions highlighted the subtitle to evoke the samurai code of , differentiating it from the simpler branding.

Digital re-release

Kengo received a digital re-release on the PlayStation Network on April 16, 2014, as a PS2 Classics emulator title compatible with the PlayStation 3 and PlayStation Vita. This version preserved the original 2000 PlayStation 2 experience without any major content additions, such as new modes or characters, or graphical enhancements like updated textures or resolutions. The re-release incorporated Sony's PS2 , which included patches to address issues with modern hardware, ensuring stable performance on PS3 systems while maintaining the game's authentic one-hit-kill mechanics and feudal setting. No significant modifications were made to the core , allowing players to access the full training, progression, and versus modes as originally designed. Availability was restricted to the Japanese PSN store, with no digital release documented, reflecting the title's regional focus following its initial Japan-exclusive launch. This effort aligned with Sony's broader initiative during the early to digitize the PS2 library, transitioning thousands of titles from physical discs to downloadable formats amid declining support for optical media and rising demand for backward-compatible digital access.

Reception

Critical reviews

Kengo: Master of Bushido received mixed reviews from critics, earning a Metacritic aggregate score of 62/100 based on 13 reviews. This score reflects a general consensus on the game's ambitious but flawed attempt to simulate realistic samurai sword fighting, with praise for its innovative combat mechanics overshadowed by complaints about execution and depth. Critics highlighted the combat system's emphasis on timing and precision as a key strength, noting that successful attacks require careful rhythm and positioning rather than button-mashing, which adds a layer of realism to duels. The animations were frequently commended for their authenticity, derived from motion capture of actual swordsmen movements, resulting in fluid and believable depictions of strikes, parries, and death sequences that enhance the sense of peril in battles. Additionally, the tournament mode was appreciated for providing high replay value through escalating challenges across multiple dojos and the ability to unlock new techniques, encouraging repeated play to master different fighting styles. On the negative side, reviewers criticized the controls as clunky and unresponsive, with poor hit detection making precise maneuvers frustrating despite the analog stick's support for nuanced movement. The single-player campaign's steep was another common complaint, stemming from tedious training mini-games and a lack of guidance that often left players struggling to progress without excessive repetition. Character variety was seen as limited, with only three starting playable swordsmen in story mode—each tied to a specific lineage like Muja-ryu—leading to repetitive encounters despite unlocking up to 20 opponents in tournaments. Some reviewers found the environments underwhelming compared to Blade, citing limited size and variety in the dojo-only settings. Overall, while the game's deep engine showed potential for authentic simulation, its repetitive modes and technical shortcomings prevented it from standing out in the fighting genre.

Commercial performance

Kengo: Master of Bushido achieved modest commercial success, with estimated worldwide sales of 0.39 million units. In , the game sold approximately 0.16 million copies following its January 2001 release by . recorded 0.13 million units, while saw 0.06 million, reflecting the game's niche appeal in a market dominated by established fighting titles. The following table summarizes regional sales estimates:
RegionSales (millions)
North America0.16
Europe0.13
Japan0.06
Others0.04
Total0.39
The game launched during the early PlayStation 2 window, shortly after the console's October 2000 North American debut, in a competitive landscape that included high-profile fighters like Tekken Tag Tournament, which sold over 4 million units globally. This timing positioned Kengo: Master of Bushido as a specialized samurai-themed entry amid broader genre saturation, limiting its mainstream penetration. Regional performance varied by publisher and market focus. In , Ubisoft's distribution from March 2001 contributed to solid uptake relative to the game's scale, with sales nearly matching North America's despite a later release. Japan's lower figures occurred under Genki's publishing, even as the genre held cultural resonance, underscoring the title's overall niche positioning without major commercial breakthroughs.

Legacy

Sequels

The Kengo series produced three direct sequels after the original Kengo: Master of Bushido, each building on the kenjutsu-focused combat while incorporating progressive enhancements in storytelling and gameplay mechanics. Developed by for the first two sequels and by Genki for the final entry, these titles shifted gradually from arena-based duels toward more narrative-driven experiences with elements, such as character progression and mission-based structures, though the core emphasis on realistic sword fighting remained intact. Kengo 2, released for in on June 27, 2002, and in as Sword of the Samurai on February 14, 2003, expanded the roster beyond the original's eight fighters and introduced a creation system allowing players to customize their ronin . The game featured improved graphics for more detailed environments and models, alongside over 100 selectable swords with unique attributes affecting combat balance. New modes included team battles for up to four participants, enabling cooperative or versus multiplayer scenarios that added strategic depth to engagements. These changes transformed the title into a semi-RPG experience, where players navigated a wandering samurai's journey across feudal , managing reputation and alliances between fights. A North American release was announced but ultimately canceled.) Kengo 3, launched exclusively for in on September 23, 2004, further emphasized historical authenticity by incorporating over 30 playable warriors based on real Edo-period figures, including notable swordsmen like in expanded roles. It introduced deeper story modes tied to 11 distinct regions of , with mission varieties such as assassinations, rescues, and escorts that integrated progression systems for skill upgrades and equipment acquisition. A dynamic day-night cycle influenced visibility and tactics in battles, while the combat retained the series' one-hit-kill potential but added environmental interactions for tactical variety. Limited to the Japanese market due to localization challenges, the game marked a peak in narrative complexity for the franchise. The final entry, Kengo Zero (known internationally as Kengo: Legend of the 9), debuted for in on September 7, 2006, and in and in 2007, serving as a set in earlier feudal eras. Players controlled one of nine legendary historical , such as Jubei Yagyu and Sasaki Kojiro, through individual story campaigns that explored their origins and rivalries, blending duels with light adventure elements like travel across maps. Combat mechanics were streamlined for accessibility, incorporating stamina management and expert technique mastery, while high-definition visuals enhanced the series' signature realistic animations. As the last title in the series, it received no further international follow-ups, concluding Genki's efforts amid shifting market trends toward more accessible action games. Over its run, the series evolved from the original's pure versus fighting format to hybrid structures in sequels, prioritizing immersive simulations with historical ties, though this progression contributed to its niche appeal and eventual cessation after 2007.

Influence

Kengo: Master of Bushido exerted influence on the fighting genre by advancing realistic mechanics originally pioneered in the Bushido Blade series, as it was developed by the same studio, . The game refined strategic elements like one-hit kills and limb-specific damage, emphasizing precision over endurance-based , which helped shape expectations for authentic samurai swordplay in subsequent titles. Its niche legacy lies in providing an early simulation of through training and character progression, earning praise in retrospectives for capturing the discipline and technique of and practices. This approach influenced the development of specialized sword-fighting simulations in later games focused on historical . The title contributed to the early 2000s proliferation of samurai-themed games on the , appearing amid a wave of releases that popularized the subgenre, including . By blending narrative-driven tournaments with period-accurate combat, Kengo helped establish as a compelling motif in console gaming during this era. In modern contexts, Kengo: Master of Bushido remains relevant through in enthusiast communities and is frequently referenced in analyses of "one-hit kill" systems that prioritize realism in fighters, underscoring its enduring conceptual impact on genre design.

References

  1. [1]
    Kengo: Master of Bushido (2000) - MobyGames
    Dec 23, 2008 · Developers. LightWeight Co., Ltd. ; Critics: 67% (20) ; Players: (2) ; Review Ranking. #978 on PlayStation 2 ; Collected By: 29 players.Missing: publisher | Show results with:publisher
  2. [2]
    Kengo: Master of Bushido Release Information for PlayStation 2
    Rating 62% (13) Developer: Light Weight ; Publisher: Crave ; Release: January 3, 2001 ; Also Known As: · Kengo (JP) ; Franchises: Kengo Fighting.
  3. [3]
    Kengo: Master of Bushido - PCSX2 Wiki
    Publisher(s): Genki (JP), Crave (US), Ubisoft (EU) Genre: Action, Fighting ... Release date: December 14, 2000. August 1, 2002 (PlayStation 2 the Best)
  4. [4]
  5. [5]
    Kengo: Master of Bushido - IGN
    Rating 6/10 · Review by IGNSummary ; Publishers. Crave Entertainment ; Franchises. Kengo ; Features. Memory Card, DualShock ; Initial Release. Jan 2, 2001 ; Platforms. PlayStation 2.
  6. [6]
    Kengo: Master of Bushido - IGN
    Rating 6/10 · Review by David SmithDec 22, 2000 · Kengo perfectly replicates the kind of flavor I've loved about samurai film and manga. Lightweight has canned the hokey modern-day setting of ...
  7. [7]
    Kengo: Master of Bushido Preview - GameSpot
    Oct 20, 2000 · For Kengo, Lightweight has shifted development to PlayStation 2, and this will no doubt affect the game's creation in some way. Aside from the ...Missing: interview inspiration
  8. [8]
    Kengo: Master of Bushido | gamestyle archive - WordPress.com
    Jun 10, 2014 · Kengo is set just after during Japan's Genroku Period, which for those who don't know their Eastern History lasted from 1688 to 1704. During ...
  9. [9]
    Kengo: Master of Bushido Review - GameSpot
    Rating 5.9/10 · Review by Ben StahlJan 5, 2001 · Kengo: Masters of Bushido is the first next-generation development from Light Weight studios, the development house most known for its ...Missing: history | Show results with:history
  10. [10]
    Kengo: Master of Bushido - IGN
    Dec 14, 2000 · Kengo, as you may know, is the third sword-fighting simulation by Lightweight, the developers of the two Bushido Blade games, which were ...Missing: conception inspiration
  11. [11]
    Kengo: Masters of Bushido Hands-On - GameSpot
    May 17, 2006 · Light Weight, the development house responsible for the first two Bushido Blade games, has just finished its first PS2 game - Kengo: Masters ...
  12. [12]
    Kengo: Master of Bushido details - Metacritic
    Developer: Light Weight. Publisher: Crave. Genres: 3D Fighting · Credits. Credits. View All · Akimitsu Takase; Cast. Shôto Kashii; Cast. Kenji Hamada; Cast.
  13. [13]
    Kengo: Master of Bushido - Strategy Guide - PlayStation 2 - By barticle
    Rating 62% (13) Apr 6, 2009 · Here are some of the features in Kengo II... o revised combat system with new block and guard-breaking moves o nine custom Forms plus almost fifty preset Forms ...<|control11|><|separator|>
  14. [14]
    KENGO - MASTER OF BUSHIDO - (NTSC-U)
    Training is divided into multiple mini-games that focus on one aspect of gaming, timing or button combos for example. The training serves to increase the ...
  15. [15]
    KENGO - MASTER OF BUSHIDO - (PAL) - The Playstation Datacenter
    Fully customisable attack combinations. Numerous game modes including: Training, Street Battle, Imperial Tournament, Survival Battle, and Head-to-Head. FACE ...
  16. [16]
    How Do you beat the game - Kengo: Master of Bushido Forum
    Apr 16, 2002 · There are several goals: 1- Win the Imperial Tournament and beat your dojo master to win your own dojo and unlock the credits. 2- Acquire all the master swords.<|control11|><|separator|>
  17. [17]
    Kengo: Master of Bushido (Game) - Giant Bomb
    Feb 7, 2024 · A 3D fighting game focusing on period-accurate kenjutsu in Genroku-era Japan. Train your swordsman using a variety of techniques and fight ...Missing: production | Show results with:production
  18. [18]
    Kengo: Master of Bushido - Move List and Guide - PlayStation 2
    Rating 62% (13) Sep 10, 2001 · To become Kengo, Sword Master, requires absolute commitment. Studying in a Dojo is only the beginning. You must test your stamina under an ice cold waterfall.Missing: goals Lightweight<|control11|><|separator|>
  19. [19]
    Kengo: Master of Bushido Attributes, Tech Specs, Ratings ...
    ESRB Rating: Mature. (Animated Blood, Animated Violence). USK Rating: 16. ELSPA Rating: 15+.
  20. [20]
    PS2 Classics Emulator Compatibility List - PS3 Developer wiki
    Still unplayable due to console support ended in 2014 for this title. Final Fantasy ... Kengo: Master of Bushido, Playable, Playable, PS2 Classic, Emulator ...<|control11|><|separator|>
  21. [21]
    Rogue Galaxy, Phantasy Star I and II remakes added to PS2 ...
    Aug 19, 2014 · Rogue Galaxy: Director's Cut, Phantasy Star Generation: 1, and Phantasy Star Generation: 2 have joined the PS2 Classics lineup for PlayStation 3 in Japan.
  22. [22]
    Kengo: Master of Bushido Reviews - Metacritic
    Rating 62% (13) Platforms: PlayStation 2; PlayStation. Initial Release Date: Jan 3, 2001. Developer: Light Weight. Publisher: Crave. Genres: 3D Fighting · Full Credits & ...
  23. [23]
    Kengo: Master of Bushido Review for PlayStation 2 - GameFAQs
    Rating 62% (13) Dec 4, 2001 · For Kengo: Master of Bushido on the PlayStation 2, a reader review ... timing attacks. You cannot just mash buttons, and if you do, you'll ...Missing: combat | Show results with:combat
  24. [24]
    Kengo: Master of Bushido (PlayStation 2) Review - HonestGamers
    Rating 8/10 · Review by maruIt is, but with a level of sophistication that makes it slightly more horrifying than your average gore-fest. While there are no instant kills, if you land a ...<|control11|><|separator|>
  25. [25]
    Kengo: Master of Bushido critic reviews
    ### Critic Scores and Key Excerpts
  26. [26]
    Kengo for PlayStation 2 - Sales, Wiki, Release Dates, Review ...
    Review Scores ; Developer. LightWeight ; Genre. Fighting ; Release Dates. 01/03/01 Crave Entertainment 12/14/00 Genki 03/30/01 Ubisoft ; Community Stats. Owners: 9.
  27. [27]
    Tekken Tag Tournament for PlayStation 2 - Sales, Wiki ... - VGChartz
    VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC.Missing: figures | Show results with:figures
  28. [28]
    Kengo series - MobyGames
    Game Groups > Kengo series · Fight of Animals series · HUDless games · Koei's Warriors / Musō series · Legend of the Sword series · Legend of Zelda series · Ninja ...Missing: video | Show results with:video
  29. [29]
    Sword of the Samurai (2002) - MobyGames
    Jan 5, 2006 · Kengo: Master of Bushido Released 2000 on PlayStation 2, 2014 on PlayStation 3. box cover. Lightning Swords Released 1991 on Arcade. box cover.
  30. [30]
    Kengo III - LaunchBox Games Database
    Sep 22, 2004 · Kengo 3 is a Japanese sword action jidai geki game, developed by Genki. Features include six different weapons and a a changing day/night ...
  31. [31]
    Kengo: Legend of the 9 (2006) - MobyGames
    Jun 26, 2008 · Kengo: Legend of the 9 ; Released: September 7, 2006 on Xbox 360 ; Credits: 39 people ; Publishers. Genki Co., Ltd. Majesco Entertainment Company.
  32. [32]
    Kengo: Legend of the 9 Reviews - Metacritic
    Rating 38% (18) Sep 11, 2007 · (Also known as "Kengo Zero") Kengo: Legend of the 9 sets players in feudal Japan on a mission to become the best samurai warrior in the land ...
  33. [33]
    Kengo Games - IGN
    Kengo Games ; Kengo 3. Sep 22, 2004 ; Kengo: Legend of the 9. Sep 7, 2006 ; Kengo: Master of Bushido. Jan 2, 2001 ; Sword of the Samurai. Jun 27, 2002.
  34. [34]
    Kengo - Codex Gamicus - Fandom
    Kengo: Master of Bushido. Released for the PlayStation 2 as Kengo in Japan by Genki on December 14, 2000 and as Kengo: Master of Bushido in North America ...
  35. [35]
    Kengo: Master of Bushido Review for PlayStation 2 - GameFAQs
    Rating 62% (13) Kengo: Master of Bushido is best described as an Iaido simulation game. For those not familiar it, Iaido and Kenjiutsu are the Samurai practices of the katana ...
  36. [36]
    The 20 Best Samurai Games Ever Made - Altar of Gaming
    Aug 18, 2025 · The way of the samurai has also been a subject of interest to many. ... There exists a spiritual successor titled Kengo: Master of Bushido ...