Fact-checked by Grok 2 weeks ago

LostWinds

LostWinds is a platform developed and published by . Originally released as a digital title for the on May 12, 2008, in via the service, it centers on a young boy named Toku who, with the aid of the benevolent wind Enril, explores the cursed of Mistralis to defeat the malevolent Balasar and lift an ancient curse. Players manipulate wind currents using intuitive controls—initially the Remote's motion sensing—to propel Toku across platforms, solve environmental puzzles, glide through the air, and combat shadowy enemies, blending exploration, light combat, and physics-based interactions in a vibrant, hand-painted world. The game was later ported to devices on December 21, 2011, though it was later removed from the due to technical issues, and to Windows via on March 24, 2016, as the LostWinds: Blossom Edition, which includes both the original and its 2009 sequel, LostWinds: Winter of the Melodias. designed LostWinds to showcase innovative motion controls tailored for the , emphasizing the theme of wind as a core mechanic that feels both empowering and whimsical, with Enril's abilities allowing players to create gusts, tornadoes, and updrafts on demand. Critically acclaimed for its artistic style, accessible yet clever puzzles, and unique gameplay, it holds an aggregate score of 81 out of 100 on based on 38 reviews, though user reception has been generally unfavorable. The title's success led to the sequel, expanding the narrative with new seasonal biomes and melodic elements tied to the wind spirit's powers, further enriching the lore of Mistralis.

Gameplay

Mechanics

LostWinds features a core gameplay loop centered on platforming and puzzle-solving, where players guide the protagonist Toku through the mystical world of Mistralis by manipulating currents via the Enril. This wind-based system allows for fluid traversal and interaction without traditional weapons or tools, emphasizing environmental and clever power application. The mechanics revolve around directing gusts to propel Toku, interact with objects, and overcome obstacles posed by corrupted creatures and terrain. In platforming, wind manipulation enables Toku to perform enhanced jumps, glides, and propulsion across levels. Players create gusts to boost Toku upward for reaching high ledges or to slow his descent with controlled air currents, allowing safe navigation over gaps and cliffs in forests, caves, and ruins. For instance, the initial gust power lifts Toku modestly, while upgrades like the double gust extend this to greater heights, and the slipstream ability forms temporary wind paths for sustained gliding. The Jumberella Cape, obtained mid-game, further amplifies gliding by combining with slipstreams for longer aerial travel. These elements create dynamic movement, where precise wind direction changes are essential for traversing vertical and horizontal challenges in Mistralis. Puzzle mechanics rely on wind to manipulate the environment, such as moving boulders onto pressure switches, clearing debris from paths, extinguishing fires blocking routes, or revealing hidden areas by rustling foliage and uncovering secrets. Gusts can levitate lightweight objects like fruits or dandelions to activate mechanisms, while more advanced vortex powers spin and hurl heavier items to break barriers or solve multi-step riddles. Examples include directing wind to balance rocks on precarious platforms or using it to guide streams of water or fire for growth or ignition effects, fostering a sense of experimentation in level designs like abandoned villages and old mines. This system integrates seamlessly with exploration, where environmental feedback—such as bending trees or scattering leaves—visually confirms wind interactions. Combat is non-direct and wind-centric, using blasts to defeat corrupted creatures like Glorbs and Squawks without Toku engaging physically. Basic gusts smash enemies into walls or off-screen, while the upgrade suspends foes in mid-air for spinning and tossing at others or obstacles, enabling chain reactions. Tougher adversaries, such as Kalarabs, require to lift and hurl them, and boss encounters like Magmok involve environmental combos, such as igniting nests with wind-carried before propelling rocks. This approach keeps fights puzzle-like, focusing on positioning and power timing rather than aggression. Environmental interactions enhance by allowing wind direction shifts to adapt to dynamic level elements, such as altering cave winds for or forest breezes to part . The wind cursor visibly affects the world—shaking , rippling water, or fanning flames—providing tactile feedback and opportunities for discovery. Progression occurs through collecting Spirit Stone shards, fragments of Enril's shattered power source, which players gather by exploring levels and defeating foes; these restore Enril's strength and unlock shrines for upgrades like double gusts or vortex. Memory Chests, hidden via wind puzzles, grant additional powers, while Wind Stones smash crystal barriers to access new areas, steadily expanding abilities and opening Mistralis' interconnected levels.

Controls and modes

LostWinds employs a dual-control scheme on the , where the player uses the Nunchuk to navigate the Toku in a third-person perspective, while the 's pointer controls the wind spirit Enril to manipulate environmental winds. The pointer creates a cursor on-screen for freeform interaction, allowing players to draw wind paths directly; for instance, holding the A button while moving the cursor generates a gust in the drawn direction, propelling Toku or objects accordingly. More precise blasts are achieved by pointing the cursor and briefly activating the gust, while the vortex power—functioning as a localized —is invoked by drawing a circle around an airborne object with the cursor under gust mode to spin and redirect it. Waving the enhances gust strength for broader effects, such as lifting Toku higher. The game supports local co-op multiplayer, enabling a second player to join using an additional to control a separate wind cursor, facilitating collaborative puzzle-solving without controlling Toku directly. This mode complements the primary single-player experience, where one player handles both Toku and Enril simultaneously. In the iOS port, controls adapt to touch input: Toku moves via a in the bottom-left corner, while wind manipulation relies on swipe and drag gestures across the screen to draw gust paths, replicating the pointer's freeform drawing with finger-based precision. The PC version on translates these to mouse and keyboard, with the mouse cursor directing Enril's winds through clicks and drags for gusts and vortices, paired with keys or for Toku's movement, maintaining similar pointer mechanics without gesture support.

Narrative

Setting and plot

LostWinds is set in the world of Mistralis, a once-vibrant, wind-swept land characterized by lush landscapes, colorful flora, and diverse terrains including villages, forests, caves, and mountains, now plagued by a creeping blight unleashed by the malevolent spirit Balasar. This corruption manifests as dark decay spreading across the island, twisting natural elements and endangering its inhabitants, with Balasar seeking to dominate the realm after breaking free from his ancient seal. The central plot follows Toku, a young boy who awakens from a in the Blossom Grove to the urgent call of Enril, the benevolent wind spirit trapped in a crystalline he discovers in the nearby Lost Cavern. Guided by Enril's voice, Toku embarks on a quest to lift the curse afflicting Mistralis by collecting her scattered shards, which empower her wind abilities and enable progression through key areas: the Hilltop Village where he learns of the spirits' shrines, the verdant groves teeming with hidden paths, the shadowy Old Mines riddled with ancient mechanisms, and the treacherous Wither Falls mountain peaks. Along the way, Toku confronts Magmok, a massive earth beast corrupted by Balasar's influence and the parasitic Glorbs, in a climactic battle at the Cliffside Village to purify him and reclaim the earth spirit Deo's . The narrative explores themes of , as Mistralis' ecosystems respond dynamically to the restoration of and , countering the sown by Balasar through Enril's redemptive guidance. Ultimately, Toku's culminates in Balasar's defeat, purifying the and restoring to Mistralis, though the resolution hints at ongoing perils.

Characters

Toku is the playable human protagonist of LostWinds, depicted as a young boy from a village in the land of Mistralis who possesses natural agility as a climber but relies on the wind spirit Enril to access supernatural abilities such as gusts for propulsion and combat. As the central figure, Toku embarks on a quest to restore balance to his corrupted homeland, using his resourcefulness and growing mastery of wind manipulation to navigate platforms and solve environmental puzzles. Enril serves as the ethereal wind spirit and Toku's guide, having been trapped within a fragmented Spirit Stone after a ancient battle; she manifests without a physical form, instead channeling her powers through Toku via Wii Remote gestures to create breezes, whirlwinds, and protective barriers that embody the harmony of nature. Enril provides narrative voiceover throughout the adventure, offering wisdom and encouragement while directing Toku toward objectives, her presence underscoring themes of partnership between the natural world and humanity. Balasar functions as the primary , an ancient evil spirit of and who once sought to dominate Mistralis out of power-hunger, leading to his imprisonment by Enril and allied forces in a sacred stone; he escapes to unleash a corrupting across the land, twisting , fauna, and guardians into hostile entities. Balasar's shadowy influence drives the central conflict, manifesting as environmental hazards and direct confrontations that test Toku's resolve. Supporting characters include village elders such as Deo, Toku's elderly caretaker who dispenses quests, shares lore about the world's history, and entrusts elemental powers to allies, acting as a mentor figure in the early stages of the journey. The narrative also features corrupted creatures as recurring enemies, warped by Balasar's blight into aggressive foes that Toku must evade or purify using wind abilities. A notable boss is Magmok, a massive, green-hued guardian originally peaceful and aligned with natural balance, but overtaken by parasitic glorbs that distort his form into a destructive representing the perversion of terrestrial harmony. The characters' arcs highlight personal transformation amid the quest: Toku evolves from an ordinary novice villager into a heroic savior, gaining confidence and skill as he uncovers ancient secrets and confronts escalating threats. Enril achieves liberation from her crystalline prison through Toku's efforts, regaining full agency to combat the and restore her vital role in Mistralis's . Balasar's trajectory traces his fall from a fellow guardian spirit to a vengeful corrupter, his unchecked ambition culminating in ultimate defeat and the reaffirmation of elemental equilibrium.

Development

Conception

The conception of LostWinds originated from an internal competition at in 2007, where staff were tasked with devising innovative game ideas for the newly announced service, particularly leveraging the Remote's motion controls. Designer proposed the core concept during this process, envisioning a game centered on wind manipulation as a natural, intuitive force. His inspiration stemmed from observing the wind's dynamic effects on trees and leaves during a windy day, leading him to contemplate how players could "become the wind" to shape and interact with the game world in multifaceted ways, drawing from wind's roles in weather patterns and ecological systems. The design goals emphasized accessibility for a broad audience, prioritizing exploration and environmental puzzles over traditional combat mechanics to create a relaxed platforming experience. Frontier aimed for a compact playtime of 3-5 hours, ideal for digital distribution on WiiWare's constraints, such as its 40MB file size limit, allowing focus on artistic and mechanical innovation rather than expansive scope. Early prototypes centered on wind as a versatile tool for propelling a secondary character through interactions like gusts for movement, leaf scattering for pathfinding, and atmospheric effects, all within a 2.5D side-scrolling framework to enhance fluidity and control experimentation. Influences included the environmental storytelling and brush-based mechanics of , particularly its use of natural elements for puzzle-solving and traversal, though LostWinds simplified these for WiiWare's technical boundaries and the Remote's gesture-based input. Burgess's pitch received strong internal support, setting the stage for the game's evolution into a title that highlighted wind's emergent possibilities in a mythical, nature-driven world.

Production

Development of LostWinds was undertaken by at their studio in , , with the project prioritized in late 2007 and spanning approximately nine months until its release. The effort involved a small dedicated team leveraging the studio's in-house 3D , which was adapted to the Wii's hardware constraints and the platform's limited requirements of around 40MB. This optimization was essential to deliver smooth performance within the digital distribution format's boundaries. The visual design featured stylized platforming elements with vibrant, ethereal aesthetics to evoke the magical world of Mistralis, blending hand-painted-like backgrounds with character models for a distinctive look that highlighted the game's wind-based interactions. Audio production emphasized an original whimsical score and wind-themed sound effects to enhance immersion, while Enril's provided atmospheric through a single voice to guide players without overwhelming the experience. Major challenges included fine-tuning the motion controls for intuitive wind manipulation via the and Nunchuk, as well as balancing puzzle complexity to suit casual audiences while maintaining engaging progression. The team addressed hardware limitations by focusing on efficient physics simulations for wind effects, ensuring responsive gameplay without taxing the console's resources. Testing phases consisted of internal playtests that refined the wind physics and overall flow, with participants often playing for more than four hours in single sessions, indicating strong engagement even among non-platformer veterans. Final polishing occurred in early 2008 to secure Nintendo's certification, culminating in a streamlined product ready for digital launch.

Release

Initial launch

LostWinds was developed and published by as a title for the console. The game launched in on May 12, 2008, coinciding with the debut of the service, and became available in PAL regions on May 20, 2008. Priced at 1,000 Wii Points—equivalent to $10 USD—it was marketed as a premium digital download during the nascent phase of , which aimed to offer high-quality, downloadable experiences without traditional retail packaging. Promotional efforts featured trailers that showcased the game's unique wind manipulation mechanics via the Remote's motion controls, tying into Nintendo's broader push for innovative motion-based gameplay on the platform. Initially, LostWinds was exclusively downloadable through the Wii Shop Channel, requiring users to purchase and install it digitally with no accompanying physical media.

Ports and availability

LostWinds was ported to iOS devices on December 21, 2011, as a universal app available through the Apple App Store, featuring adapted touch controls for wind manipulation and platforming. The iOS version supported iPhone, iPad, and iPod touch, retaining the core gameplay while optimizing for mobile interfaces. However, compatibility issues arose with later iOS updates, causing crashes during startup that prevented players from completing the game; these bugs were never resolved, leading to the removal of both LostWinds and its sequel from the App Store. A PC followed on , 2016, released via for Windows systems, with the standalone edition priced at $9.99 and the Blossom Edition bundling it with the sequel for $14.99. The PC version supports and inputs alongside controller compatibility, allowing players to control wind effects through cursor-based gestures or movements. No further updates or ports to other PC platforms, such as macOS or , have been made available. The original Wii version was delisted from the on January 30, 2019, following Nintendo's shutdown of the service, which ended all new digital purchases and redownloads for titles like LostWinds. Prior to this, the game could be transferred to via Nintendo's system transfer tool, enabling play on that console. However, with the eShop's closure on March 27, 2023, redownload access for previously purchased titles ended, limiting availability to existing installations on or hardware. There has been no official release for devices, though the game remains absent from . As of November 2025, LostWinds is primarily accessible via the PC versions, with no re-releases on mobile platforms and restricted options for original or owners relying on preserved digital copies.

Reception

Critical response

LostWinds received generally favorable reviews upon its initial release, earning a score of 81/100 based on 38 critic reviews. However, user scores were low, with a rating of 2.3/10 based on 96 ratings. Critics praised the 's innovative wind manipulation mechanics, which utilized the Remote's motion controls in intuitive ways to solve physics-based puzzles, alongside its beautiful hand-drawn art style and relaxing, atmospheric pace. awarded it 8.2/10, highlighting the fresh gameplay hook and tight controls that made environmental interactions feel natural and engaging, though it noted a lack of substantial challenge throughout. Common criticisms focused on the 's brevity, typically lasting 3-5 hours, and its easy difficulty, which some felt limited replay value and depth. The iOS port, released in 2011, garnered mixed reception with a score of 74/100 based on 16 critic reviews, though user scores were even lower at 1.2/10 based on 52 ratings. Reviewers appreciated the core puzzle design and visuals adapted to mobile, but frequently cited imprecise touch controls for wind gusts and the smaller screen's impact on navigation as detracting factors that frustrated precise platforming. The 2016 PC version on was positively received by users, achieving a "Very Positive" rating with 81% approval from 716 reviews (as of November 2025). Players commended the updated mouse-and-keyboard controls for enhancing the wind mechanics' responsiveness compared to earlier ports, though some reported optimization issues like occasional framerate drops on lower-end . Across platforms, reviewers consistently lauded LostWinds for its appeal and creative physics-based puzzles that emphasized over , fostering a sense of wonder in its mythical world. Detractors often pointed to repetitive puzzle structures and the absence of multiplayer or additional content modes as missed opportunities for longevity.

Commercial performance

LostWinds achieved notable commercial success on its initial platform, becoming the best-selling title in Europe shortly after its May 2008 launch, with developers describing the performance as "exceptional." This strong early performance, driven by its affordable pricing of 1,000 Points (approximately $10), contributed to Frontier's growing reputation in and helped establish the game's viability as a launch title. The sequel, LostWinds: Winter of the Melodias, similarly topped European charts upon its 2009 release, underscoring sustained interest in the series during the platform's early years. The iOS port, released in December 2011, received positive reviews but experienced more modest market reception amid rising competition from titles, and was ultimately removed from the App Store in 2023 due to compatibility issues with newer versions. On PC via , where the Blossom Edition launched in March 2016, the game has maintained steady but niche visibility, bolstered by occasional bundles that increased exposure during periods of renewed interest in indie adventure games; it has garnered over 700 user reviews with a largely positive rating, though concurrent player peaks remain low at around 80. Frontier Developments has not publicly disclosed official lifetime sales figures for LostWinds across platforms, positioning it as a hit rather than a major , yet one that aided the studio's portfolio of innovative digital titles. Delistings from in 2019 and the iOS limited long-term accessibility and potential ongoing sales, though the Steam version has preserved availability for new players.

Legacy

Sequel

LostWinds 2: Winter of the Melodias, developed by , serves as the direct sequel to the original game, continuing the adventures of Toku and the Enril in the of Mistralis. Released on October 19, 2009, for in (following a European launch on September 10, 2009), the game was later ported to iOS devices on May 10, 2012, and to Microsoft Windows via on March 24, 2016, as part of the LostWinds: Blossom Edition, which includes both the original and the sequel. The iOS version was delisted from the on March 10, 2023, due to compatibility issues with newer iOS versions. The storyline picks up after the events of the first game, with Toku embarking on a quest to find his missing mother, Magdi, who has ventured into the frozen northern region of Summerfalls and failed to return after twelve days. Along the way, Toku and Enril uncover the mysterious disappearance of the Melodia people, an ancient race tied to the land's harmony, while confronting new threats that disrupt the balance of nature, including corrupted spirits and environmental hazards exacerbated by ice and wind interactions. The narrative emphasizes themes of familial bonds and ecological restoration, building directly on the original's lore of elemental forces and the restoration of Mistralis. Gameplay introduces significant expansions to the wind-manipulation mechanics, centered around the new Sonte, who grants the ability to toggle between winter and summer seasons. This seasonal shift enables dynamic puzzles involving freezing to create platforms or thawing to reveal paths, integrating and elements for and exploration against foes like shadowy wraiths. The world design grows in scope with increased verticality, branching paths, and Metroidvania-style progression, where new abilities—such as generating tornadoes to form clouds or through terrain—unlock previously inaccessible areas, enhancing the sense of discovery in the expanded realms of Summerfalls. Development of the sequel was handled by the same team at , utilizing the original game's engine with optimizations to address player feedback on length and difficulty from the title. The studio extended playtime to approximately 5-7 hours by incorporating a larger, more interconnected world and escalating challenges, including tougher boss encounters and intricate environmental puzzles, while maintaining the gesture-based controls for intuitive wind and season manipulation. Critically, the game received a score of 86/100 based on 33 reviews, with praise for its refined controls, artistic , and thoughtful expansions on the core , though some noted it felt less groundbreaking than its predecessor.

Remakes and cultural impact

LostWinds has not received any full remakes, but a faithful PC port was released on in March 2016 by , adapting the original title for mouse and keyboard controls while retaining the core gameplay and visuals without a graphical overhaul. The port includes minor updates such as support, improved for sharper visuals compared to the version, and UI adjustments to accommodate desktop interfaces, ensuring accessibility for modern players while preserving the wind-based . The game's cultural footprint lies in its pioneering use of motion controls, which Frontier designed to leverage the Wii Remote's capabilities for intuitive wind manipulation, influencing discussions on innovative input methods in platformers and extending to broader industry trends in gesture-based interactions seen in later Nintendo hardware and virtual reality titles. As an early example of a "casual" indie platformer released alongside titles like Braid, LostWinds contributed to the emerging indie scene on digital platforms, with its physics-driven puzzles inspiring elements in subsequent wind and environmental manipulation mechanics in indie puzzlers, though direct attributions remain niche. Following the closure of the in 2019, which delisted many titles including LostWinds, fan preservation efforts have centered on using tools like , allowing players to access and replay the game on modern hardware without official re-downloads. While an active community for custom levels has not emerged, enthusiasts on forums like GBAtemp discuss tweaks for emulation compatibility, highlighting the game's enduring appeal among retro fans. Within Frontier Developments' portfolio, LostWinds marked an early digital success for the studio—known for simulation titles like RollerCoaster Tycoon—demonstrating their versatility in smaller-scale projects and paving the way for larger endeavors such as Elite Dangerous, while solidifying its status as a WiiWare highlight for innovative storytelling and controls. Broader impacts include the game's subtle promotion of environmental restoration themes, where players use wind powers to cleanse from the of Mistralis, aligning with early gaming narratives on ecological balance and natural forces. As of 2025, it continues to appear in Nintendo retrospectives as an underappreciated gem of , praised for its artistic hand-drawn style and accessible adventure design that captured the era's potential.

References

  1. [1]
    LostWinds on Steam
    In stock Rating 4.5 (545) Mar 24, 2016 · LostWinds is an enchanting adventure bursting with unique gameplay ideas that puts “the power of the wind in the palm of your hand”.
  2. [2]
    Anniversary: LostWinds First Launched 15 Years Ago Today
    May 12, 2023 · The game would later come to iOS for a brief time in 2011 before more recently being added to Steam in 2016. Frontier Developments set out to ...<|control11|><|separator|>
  3. [3]
    The Forgotten, the Maligned: LostWinds - Source Gaming
    Mar 4, 2018 · LostWinds uses the Wii Remote to simulate wind, with a character that flies on the wind. The player controls the wind by twirling the remote.
  4. [4]
    LostWinds Reviews - Metacritic
    Rating 81% (38) May 12, 2008 · ... Based on 38 Critic Reviews. 81. User Score Generally Unfavorable Based on 96 User Ratings. 2.3. My Score. Drag or tap to give a rating Saved.
  5. [5]
    LostWinds 2: Winter of the Melodias on Steam
    $$9.99 Rating 4.5 (282) · 14-day returnsMar 24, 2016 · In this new adventure players are able to instantly transform Mistralis between Summer and Winter, harnessing the brilliance of nature.<|separator|>
  6. [6]
  7. [7]
    LostWinds review: Page 2 - GamesRadar
    Rating 4.5 May 19, 2008 · We say 'current abilities' because Enril's powers will be expanded throughout the game by finding lost shards of stone which contain different ...
  8. [8]
    LostWinds - Guide and Walkthrough - Wii - By TrulyDexterous
    Rating 81% (38) Jun 2, 2008 · ... Wind Powers. e.g. you can hold A and move the Wind Cursor to create a Gust. See the Wind Powers section below for a full explanation of this.Missing: mechanics | Show results with:mechanics
  9. [9]
    LostWinds Review - Nintendo World Report
    May 16, 2008 · The concept of LostWinds is to use the Wii Remote pointer to “draw” wind currents on-screen to create wind gusts that aid our hero Toku. These ...
  10. [10]
    LostWinds Review - GameSpot
    Rating 5.5/10 · Review by Tom Mc SheaMay 15, 2008 · You control both characters at the same time. You move the boy Toku with the Nunchuk, but without his omnipotent friend, he is quite useless.
  11. [11]
    LostWinds - Guide and Walkthrough - Wii - By LinkGanonSlayer
    Rating 81% (38) May 24, 2008 · ... LostWinds utilizes the Wii Remote and Nunchuk control scheme. Here are some basic controls taken from the game itself. Pointer- Point at ...
  12. [12]
    LostWinds/Controls - StrategyWiki
    Mar 29, 2010 · Wii Remote + Nunchuk, Action. Neutral nunchuk, Move. Remote button, Point at screen to draw different winds and collect items.Missing: modes | Show results with:modes
  13. [13]
    LostWinds Review (WiiWare) - Nintendo Life
    Rating 9/10 · Review by Corbie DillardMay 13, 2008 · The art direction and music are really excellent. This has all the magic and wonder of Zelda Windwaker. The Wii controls are also used really ...<|control11|><|separator|>
  14. [14]
    LostWinds - Wii Wiki | Fandom
    Gameplay. The player controls Toku using the Nunchuck while controlling the wind with the spirit Enril using the Wii Remote. It has several puzzles that ...
  15. [15]
    Braben announces LostWinds for iOS and Android - Pocket Gamer
    Jul 20, 2011 · In the iOS and Android versions you'll control Toku using a virtual control stick in the bottom-left of the screen, and create gusts using ...
  16. [16]
    Controller? :: LostWinds General Discussions - Steam Community
    Mar 24, 2016 · Since you need to move the little wind icon around to interact and use powers, I have a feeling that a standard analogue stick might be difficult to use.Missing: Remote gestures
  17. [17]
    LostWinds (2008) - MobyGames
    Feb 5, 2009 · In LostWinds, the player controls a young boy called Toku on ... Instead, the player controls Enril with the Wii remote, giving Toku ...<|control11|><|separator|>
  18. [18]
    Hands-on LostWinds - IGN
    Apr 15, 2008 · This power enables you to point at the screen and press the A button to draw a single line in any direction which will blow the wind accordingly ...
  19. [19]
  20. [20]
    LostWinds (WiiWare) Review - Vooks
    Rating 4.5 · Review by James MitchellJun 8, 2008 · ... LostWinds. Moving the Wii Remote across a patch of grass, for example, will move the grass just as if the wind were moving through it. It's ...
  21. [21]
    LostWinds - Neoseeker
    Balasar, the Spirit of the Sun and Moon, thought himself as superior and sought to rule the land as a god. To protect their people the other spirits crafted ...
  22. [22]
    LostWinds: Winter of the Melodias Review - PC - Cubed3
    Rating 6/10 · Review by Gabriel JonesMar 2, 2017 · With the assistance of the wind spirit Enril, Toku was able to put a stop to the evil Balasar. However, another threat looms on the horizon ...
  23. [23]
    LostWinds and LostWinds 2 now available for PC through Steam
    Mar 24, 2016 · The goal in LostWinds is to lift a curse placed on the land of Mistralis by an evil spirit names Balasar. Toku returns in 2009's LostWinds 2 ...<|separator|>
  24. [24]
    So was Deo. - LostWinds - GameFAQs
    Rating 81% (38) May 21, 2008 · Deo appears to be the Earth Spirit, because the colour of his spirit was green and Magmok was an guardian of the earth.
  25. [25]
  26. [26]
    Interview: Frontier's David Braben on LostWinds and WiiWare
    May 20, 2008 · With LostWinds, Frontier Developments have single-handedly ensured a successful launch for WiiWare, and made one of the best Wii games of ...Missing: history | Show results with:history
  27. [27]
    Destructoid interview: LostWinds developer Frontier Developments ...
    May 23, 2008 · Created by Frontier Developments, a low-profile European developer, LostWinds could go on to be gaming's biggest Cinderella story of the year. I ...
  28. [28]
    Frontier's 'LostWinds' puts 'The Power of the Wind in the Palm of ...
    Cambridge, UK. 20th February 2008. David Braben's Frontier Developments ... Built with Frontier's in-house 3D game-engine technology LostWinds ... LostWinds game ® ...
  29. [29]
    LostWinds Review - IGN
    Rating 8.2/10 May 12, 2008 · LostWinds plays like a 2D platformer -- you move Toku from left to right or vice versa, as well as up and down -- but features full 3D ...
  30. [30]
    LostWinds - IGN
    Rating 8.2/10 · Review by IGNLostWinds, released May 12, 2008, involves guiding Toku with wind powers. It's available on PC, iPhone, Wii, and Android. The main story takes 3 hours.
  31. [31]
    North American WiiWare launch games | Nintendo Life
    May 10, 2008 · LostWinds (Frontier Development, 1-2 players, Rated E for Everyone – Mild Fantasy Violence, 1,000 Wii Points): A fresh, enchanting platform ...
  32. [32]
    WiiWare Launches with 6 Games in North America: Final Fantasy ...
    May 12, 2008 · WiiWare Launches with 6 Games in North America: Final Fantasy, LostWinds, Pop, Blackjack, More · Final Fantasy Crystal Chronicles: My Life as a ...Missing: PAL | Show results with:PAL
  33. [33]
    LostWinds Nintendo Wii Trailer - Power of the Wind in the Palm of ...
    May 2, 2008 · LostWinds• May 2, 2008. LostWinds Nintendo Wii Trailer - Power of the Wind in the Palm of Your Hand. Share. Download Video. Subscribe to IGN Plus to access ...Missing: marketing E3
  34. [34]
    LostWinds Rises Above - Forbes
    May 30, 2008 · But what makes “LostWinds” rise above its peers is its novel use of Nintendo's motion-sensing remote. Like any good adventure, there's an ...
  35. [35]
    LostWinds Now Available Alongside WiiWare Launch - News
    May 13, 2008 · LostWinds is now available for download on the WiiWare Service for 1,000 Wii Points and is rated E for Everyone by the ESRB. It will also launch ...
  36. [36]
    Frontier's LostWinds hitting iOS this Wednesday, gains Snapshot ...
    Frontier Development's well-regarded WiiWare game LostWinds will appear on iOS devices on Wednesday December 21st. Available on iPad, iPhone, and iPod touch ...<|control11|><|separator|>
  37. [37]
    I can't find Lostwinds in the App Store. - Frontier Support
    Mar 10, 2023 · Lostwinds & Lostwinds 2 have been removed from the Apple App Store due to compatibility issues with the latest versions of Apple's iOS software.
  38. [38]
    Lostwinds is not starting on iOS. - Frontier Support
    Jul 25, 2023 · Lostwinds is no longer available on the App Store. iOS 10 was the last compatible version of iOS to support Lostwinds.Missing: removal | Show results with:removal
  39. [39]
    Wii Shop Channel Discontinuation - Nintendo Support
    The Wii Shop Channel, which has been available on Wii systems since December 2006, closed on January 30, 2019.Missing: LostWinds | Show results with:LostWinds
  40. [40]
    Wii U & Nintendo 3DS eShop Discontinuation Q&A
    As of April 3, 2023, it is no longer possible to redeem download codes in Nintendo eShop on Wii U or the Nintendo 3DS family of systems. As of March 11, 2024, ...
  41. [41]
  42. [42]
    LostWinds (2008) | Price, Review, System Requirements, Download
    Rating. MetaCritic Rating Rating (Wii) 81/100. MetaCritic Rating Rating (iOS) 74/100. LostWinds Trailer. LostWinds Photos. LostWinds - 1. LostWinds - 2.
  43. [43]
    'LostWinds' Review – A Great Game in Need of Better Controls
    Dec 28, 2011 · On the first level, you discover Enril the wind spirit and gain the ability to generate gusts of wind with a finger swipe. So if you swipe a ...
  44. [44]
    LostWinds - Steam Community
    Decently short platformer game with the entertaining (and janky) ability to control the wind. Took about two hours to 100% but still a fun lil time. Get on sale ...
  45. [45]
    LostWinds review | GamesRadar+
    Rating 4.5 May 19, 2008 · Pros · +. Very enjoyable · +. very satisfying action-puzzling · +. Unique and brilliantly implemented controls · +. Gorgeously realised art design ...<|separator|>
  46. [46]
    LostWinds Is Best-Selling Euro WiiWare Title | Nintendo Life
    We're not communicating on precise figures - this is confidential - but LostWinds has the highest download level in Europe. And then you have the other ...
  47. [47]
    Frontier pleased with "exceptional" LostWinds success
    May 20, 2008 · "LostWinds makes sense as a WiiWare title because the whole game design is specifically centered around the Wii Remote and gameplay that can ...Missing: commercial | Show results with:commercial
  48. [48]
    LostWinds tops WiiWare chart | Eurogamer.net
    Jun 17, 2008 · LostWinds can be yours to keep and treasure forever for the very reasonable asking price of 1,000 Wii Points, or approximately EUR 10/GBP 7.
  49. [49]
    'LostWinds' sequel tops WiiWare chart - Digital Spy
    Nov 2, 2009 · Frontier Developments has announced that LostWinds: Winter Of The Melodias has topped the European WiiWare sales chart.
  50. [50]
    David Braben on how LostWinds marks Frontier's first step into iOS ...
    Highly regarded on its WiiWare debut, Frontier Development's LostWinds blew onto the Apple App Store before Christmas ... Well reviewed, it wasn't a total success ...
  51. [51]
    LostWinds Steam Charts - SteamDB
    Rating 77% (714) Steam player counter indicates there are currently 0 players live playing LostWinds on Steam. LostWinds had an all-time peak of 79 concurrent players on 2 April ...
  52. [52]
    LostWinds - now available on PC
    LostWinds is a magical adventure where you guide Toku and Enril, using wind powers for combat, exploration, and puzzle solving in Mistralis.
  53. [53]
    LostWinds: Winter of the Melodias - IGN
    Rating 9.1/10 · Review by IGNSummary. Expect new wonders and amazing new gameplay as Toku and Enril's incredible adventure to save Mistralis continues in the ...Missing: plot | Show results with:plot
  54. [54]
    LostWinds: Winter of the Melodias Reviews - Metacritic
    LostWinds: Winter of the Melodias. Wii. View All Platforms. Released On ... User Score. Generally Unfavorable Based on 64 User Ratings · 2.9. 28% Positive
  55. [55]
    LostWinds: Winter of the Melodias - Guide and Walkthrough - Wii
    Rating 86% (33) Mar 14, 2010 · If you move the Wind Cursor over the screen, it will send a light breeze over the environment, shaking plants, bushes and trees. When this plant ...Missing: mechanics | Show results with:mechanics
  56. [56]
    App of the Day: LostWinds 2: Winter of the Melodias | Eurogamer.net
    Rating 3.0 · Review by Jeffrey MatulefMay 15, 2012 · Enril can now add 'rainmaker' to his resume. This generous doling out of upgrades is the key to LostWind's 2's success. You never go too long ...
  57. [57]
    LostWinds: Winter of the Melodias Review (WiiWare) - Nintendo Life
    Rating 9/10 · Review by Marcel van DuynOct 11, 2009 · The original game has been compared to the 2D Metroid games quite frequently, and this sequel makes the comparison even easier. Frontier has ...
  58. [58]
    LostWinds 2: Winter of the Melodias - StrategyWiki
    Sep 1, 2025 · The story of the game is self-contained, and as such, playing the first LostWinds game is not necessary to enjoy the second. During the game's ...Missing: mechanics | Show results with:mechanics
  59. [59]
    LostWinds: Winter of the Melodias - GamesIndustry.biz
    Oct 16, 2009 · Arrives on US WiiWare on October 19th having secured 90%+ scores aplenty. GamesIndustry.biz avatar. News by GamesIndustry.biz Contributor.<|separator|>
  60. [60]
    Lost Winds/Lost Winds 2 stealth release on Steam today! : r/Games
    Mar 24, 2016 · Lost Winds/Lost Winds 2 stealth release on Steam today! r/Games ... Where Winds Meet - Official Release Date Trailer coming to PS5 and PC.
  61. [61]
    LostWinds and its sequel, a pair of adorable indie - GameWatcher
    Mar 24, 2016 · LostWinds was a wonderful indie puzzle platformer at a time when indie puzzle platformers weren't a monstrously oversaturated market. You ...
  62. [62]
    Gaming Lost Winds: Winter of the Melodias (WiiWare) - GBAtemp
    Oct 23, 2014 · GBAtemp.net - The Independent Video Game Community. Lost Winds: Winter of the Melodias (WiiWare) ... Emulation frontend ES-DE gets 3.4.0 update featuring ...Black screen when loading Lostwinds - Winter of the MelodiasMaking game mods | GBAtemp.netMore results from gbatemp.net
  63. [63]
    Top 14 Most Underappreciated Wii Games | Saga of the Jasonite
    Jul 5, 2025 · LostWinds (2008, Frontier Developments) ... LostWinds was one of the Wii's truly beautiful hidden gems. It's an early WiiWare title that nailed ...