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References
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[1]
Aliasing - Stanford Computer ScienceOne of the causes of aliasing in computer graphics is the fact that only a ... Anti Aliasing. In order to solve the fundamental problem of representing ...
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[2]
antialiasing - NVIDIAAntialiasing is a technique to diminish jaggies by surrounding them with intermediate shades of color, making lines fuzzier.
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[3]
Aliasing in Computer GraphicsThese algorithms can prefilter an image and take out its high frequencies before sampling the pixel values which is an anti-aliasing filtering operation.
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[4]
[PDF] History-of-graphics.pdf– Crow (1977) - anti-aliasing. Page 11. Marc Levoy. 1960s - the visibility problem. – Roberts (1963), Appel (1967) - hidden-line algorithms. – Warnock (1969) ...
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[5]
[PDF] Efficient Supersampling Antialiasing for High-Performance ...During sampling, these alias to produce the familiar stairstepping (jaggies), moving artifacts (crawlies), and scintillation that have plagued computer graphics ...
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[6]
Antialiasing methodsAntialiasing strategies · Prefiltering. · Original Image · Prefiltered image · Postfiltering. · Algorithm for supersampling.Missing: common | Show results with:common
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[7]
[PDF] Decoupled Coverage Anti-Aliasing - Chris WymanJun 13, 2015 · Decoupled Coverage Anti-Aliasing (DCAA) improves upon MSAA by decoupling coverage from visibility, using a 64-bit binary mask for coverage and ...Missing: definition | Show results with:definition
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[8]
[PDF] fxaa | nvidiaJan 25, 2011 · FXAA is a high-performance, screen-space software anti-aliasing that reduces visible aliasing while maintaining sharpness.
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[9]
A Survey of Temporal Antialiasing Techniques - Research at NVIDIATemporal Antialiasing (TAA) is temporally-amortized supersampling, widely used in real-time renderers and game engines. This survey provides a systematic ...
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[10]
TXAA – Temporal Anti-Aliasing | High Quality PC Gaming - NVIDIANVIDIA's TXAA anti-aliasing technology has been designed to reduce temporal aliasing (crawling and flickering in motion) on the latest PC games.
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[11]
SIGGRAPH 2019 Highlight: Finding a Practical Hybrid Anti-Aliasing ...Oct 31, 2019 · At SIGGRAPH 2019, Spjut presented a talk sharing his team's research on improving temporal anti-aliasing with adaptive ray tracing.Missing: modes | Show results with:modes
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[12]
Anti-Aliased Splatting - Stony Brook Computer ScienceAnti-aliasing is achieved by prgressively increasing the size of the ... Yagel in IEEE Transactions on Visualization and Computer Graphics, vol. 3, no ...
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[13]
The aliasing problem in computer-generated shaded imagesThis paper explains the observed defects in terms of the aliasing phenomenon inherent in sampled signals and discusses prefiltering as a recognized cure.
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[14]
A Survey of Temporal Antialiasing Techniques### Summary of Spatial vs. Temporal Anti-Aliasing and Definition of Anti-Aliasing Purpose
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[15]
Digital Signal Processing - Engineering and Technology History WikiApr 12, 2017 · It was in the 1960s that a discipline of digital signal processing began to form. At that time digital signals were becoming more common, and ...
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[16]
[PDF] History of computer graphics1970s - raster graphics. – Gouraud (1971) - diffuse lighting. – Phong (1974) ... – Crow (1977) - anti-aliasing. Page 9. 1960s - the visibility problem.
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[17]
[PDF] The Aliasing Problem in Computer- Generated Shaded ImagesThis paper explains the observed defects in terms of the aliasing phenomenon inherent in sampled signals and discusses prerdtering as a recognized cure. A ...Missing: anti- | Show results with:anti-
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[18]
[PDF] Wavelet RasterizationSimply testing if pixels are interior to a polygon results in jagged edges, which are a form of aliasing [Cro77]. In this paper, we describe a method for ...Missing: scholarly | Show results with:scholarly
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[19]
[PDF] EWA splatting - Visual Computing GroupImage synthesis involves the conversion between continuous and discrete representations, which may cause aliasing artifacts such as moiré patterns and jagged.
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[20]
[PDF] EFFECTS OF SPATIO-TEMPORAL ALIASING ON OUT-THE ...The causes of spatio-temporal aliasing will be discussed, and current knowledge regarding the impact of these artifacts on both motion perception and simulator.
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[21]
[PDF] Certain topics in telegraph transmission theoryTHE purpose of this paper is to set forth the results of the- oretical ... NYQUIST: CERTAIN TOPICS IN TELEGRAPH TRANSMISSION THEORY. 285. Page 7. Fig. 3 ...
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[22]
[PDF] Communication In The Presence Of Noise - Proceedings of the IEEEThus there is a one-to-one correspondence between the points of a square and the points of a line. SHANNON: COMMUNICATION IN THE PRESENCE OF NOISE. 451. Page 6 ...
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[23]
Sampling Theory - Stanford CCRMAAn early derivation of the sampling theorem is often cited as a 1928 paper by Harold Nyquist, and Claude Shannon is credited with reviving interest in the ...Missing: explanation | Show results with:explanation
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[24]
[PDF] Advanced Computer Graphics Aliasing(Nyquist-Shannon sampling theorem). - Nyquist frequency. - Nyquist rate. Spectrum of a Function - Motivation. Page 12. University of Freiburg – Computer Science ...Missing: implications | Show results with:implications
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[25]
[PDF] Computer Graphics Lecture Notes• Anti-aliasing and super-sampling are covered in the Distribution Ray Tracing notes. ... Physically-based animation has the advantages of: • Realism ...
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[26]
POV-Ray: Documentation: 2.1.2.8 Tracing Options### Summary of POV-Ray Anti-Aliasing with Supersampling and Early Adoption
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[27]
[PDF] Super-sampling Anti-aliasing Analyzed - x86-secret.comAbstract - This paper examines two varieties of super-sample anti-aliasing: Rotated Grid Super-. Sampling (RGSS) and Ordered Grid Super-Sampling (OGSS).
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[PDF] Main aliasing in shading is caused by specular highlights and looks ...Main aliasing in shading is caused by specular highlights and looks like sparkling. The problem of a small highlight can be more pronounced on small curved ...
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[PDF] Antialiasing and Transparency - CS425 - Computer Graphics ISupersampling is prohibitively expensive. • MSAA is faster than a pure supersampling technique, because the fragment is shaded only once (i.e., shader run once ...
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[30]
Documentation: 1.1.5 The Early History of POV-RayThe name that was proposed was "Persistance Of Vision Raytracer" which was shortened to POV-Ray. It worked in three ways.
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[31]
Rasterization Rules - Win32 apps | Microsoft LearnAug 19, 2020 · Multisample antialiasing (MSAA) reduces geometry aliasing using pixel coverage and depth-stencil tests at multiple sub-sample locations. To ...
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[32]
GL_ARB_multisample - Khronos RegistryThis extension is designed to allow multisample and smooth antialiasing techniques to be alternated during the rendering of a single scene. 1. Multiple passes ...
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[33]
Advanced API Performance: Variable Rate ShadingMay 16, 2022 · Look to cross-apply techniques and considerations from working with multisample anti-aliasing (MSAA). VRS operates on similar principles to MSAA ...
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[34]
NVIDIA VRSS, a Zero-Effort Way to Improve Your VR Image QualityJan 10, 2020 · Background. Supersampling. MSAA (multi-sample antialiasing) is an antialiasing technique used to mitigate aliasing over the edges of geometries.
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Variable-rate shading (VRS) - Win32 apps - Microsoft LearnFeb 3, 2023 · MSAA is a mechanism for reducing geometric aliasing, and improving the rendering quality of an image compared with not using MSAA. The MSAA ...
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[36]
FXAA | Real-Time RenderingJul 4, 2011 · Odd scheduling. Timothy Lottes cannot be stopped: FXAA 3.11 is out (with improvements for thin lines), and 3.12 will soon appear. Note that the ...
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[37]
[PDF] A Survey of Temporal Antialiasing TechniquesTemporal Antialiasing (also known as Temporal AA, or TAA) is a family of techniques that perform spatial antialiasing using data gathered across multiple frames ...<|control11|><|separator|>
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Anti Aliasing and Upscaling in Unreal EngineAnti-Aliasing is the process of removing jagged, or stair-stepped, lines on edges and objects that should otherwise be smooth.
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[39]
When Disney Went Digital - by Animation Obsessive StaffAug 3, 2025 · With CAPS, Disney wanted to get rid of cels and the entire production regime to which they'd led. “We wanted to give the artist back the tools ...
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2D antialiasing — Godot Engine (stable) documentation in EnglishScenes rendered in 2D can exhibit aliasing artifacts. These artifacts usually manifest in the form of a "staircase" effect on geometry edges.
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[41]
The Art of Roto: 2011 - fxguideOct 10, 2011 · “You'd need to isolate them with the rotoscope.” To make a traditional holdout matte, a rotoscope artist would trace the figures that had to be ...
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[42]
Antialiasing with a signed distance field - Musing MortorayJun 19, 2015 · Antialiasing with the edge distance To get from the hard edges to the smoothed ones requires a relatively small change to the opacity function. ...
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Improved Morphological Anti-Aliasing for Japanese AnimationNov 19, 2024 · In this paper, we present a revised solution which incorporates features from existing anti-aliasing techniques, tailored torwards Japanese 2D animation.
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Alvy Ray Smith: RGBA, the birth of compositing & the founding of PixarJul 5, 2012 · CAPS forever changed the way Disney made its 'cel animated' movies. It was also the first income for the new company Pixar after the initial ...
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[PDF] SMAA: Enhanced Subpixel Morphological AntialiasingAbstract. We present a new image-based, post-processing antialiasing technique, which offers practical solutions to the common, open problems of existing ...
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[PDF] Neural Supersampling for Real-time RenderingWith such comparisons, we demonstrate that our network signifi- cantly outperforms prior state-of-the-art learned superresolution and temporal antialiasing ...
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[47]
[PDF] Structure-Preserving Super Resolution With Gradient GuidanceTogether with the image-space loss functions in existing methods, the gradient loss restricts the second- order relationship of neighboring pixels. Hence the ...Missing: lambda | Show results with:lambda
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[PDF] DLSS 2.0 – Image reconstruction for real-time rendering with Deep ...Mar 23, 2020 · Challenges in Image Super-Resolution for Gaming. Explains why super-res for gaming is difficult and how DL is providing value.
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NVIDIA DLSSDeep Learning Anti-Aliasing provides higher image quality with an AI-based anti-aliasing technique. DLAA uses the same Super Resolution technology developed ...
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[50]
A graphical history of id Tech: Three decades of cutting-edge ...May 30, 2025 · Let's take a journey through each successive version of the evergreen game engine, looking at the first game to use it, what made it stand out from the crowd.
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[51]
Anti-aliasing in the Universal Render Pipeline | Universal RP | 15.0.7No readable text found in the HTML.<|separator|>
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[52]
[PDF] Evaluation of Antialiasing Techniques on Mobile DevicesWe used the. Structural Similarity Index (SSIM) to measure the quality of the images produced. We calculated the SSIM between a reference image, supersampled ...
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[53]
NVIDIA DLSS 2.0: A Big Leap In AI Rendering | GeForce NewsMar 23, 2020 · DLSS 2.0 is a new and improved deep learning neural network that boosts frame rates while generating beautiful, crisp game images.
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[54]
[PDF] Adaptive Temporal Antialiasing - Research at NVIDIAAug 12, 2018 · ABSTRACT. We introduce a pragmatic algorithm for real-time adaptive super- sampling in games. It extends temporal antialiasing of rasterized.Missing: seminal | Show results with:seminal
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[PDF] A Real-Time Anti-Aliasing Approach for 3D Applications Using Deep ...This paper proposes a deep convolutional neural network-based model designed to address this aliasing issue. Aliasing in an image is characterized by hard, ...Missing: seminal | Show results with:seminal
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Learning to predict perceptual visibility of rendering deterioration in ...Nov 13, 2024 · This study concentrates on analyzing specific settings, namely texture, shadow, and anti-aliasing quality, within the broader spectrum of ...
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[57]
Distributed ray tracing | ACM SIGGRAPH Computer GraphicsBy distributing the directions of the rays according to the analytic function they sample, ray tracing can incorporate fuzzy phenomena.
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[PDF] ( ~ ~ ' Computer Graphics, Volume 21, Number 4, July 1987With stochastic sampling, aliasing is replaced with noise, a less objectionable artifact. We use a type of stochastic sampling called tittering [ 12].
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Sampling Modes - RenderMan 26Jul 1, 2024 · RenderMan offers incremental and non-incremental modes, fixed and adaptive sampling, and options for bucket order, size, and crop windows.
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[PDF] Optimally Combining Sampling Techniques for Monte Carlo ...Monte Carlo integration is a powerful technique for the evaluation of difficult integrals. Applications in rendering include distribution ray tracing, Monte ...
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[61]
Machine-learning denoising in feature film productionWe present our experience deploying and using machine learning denoising of Monte Carlo renders in the production of animated feature films such as Pixar's ...
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How long does it take to render each frame of a Pixar movie? - QuoraAug 3, 2018 · It still takes 29 hours to render a single frame of Monsters University, according to supervising technical director Sanjay Bakshi.How long does it take to render a Pixar film? - QuoraWill Animated Films/VFX rendered in real time be the standard in the ...More results from www.quora.comMissing: offline | Show results with:offline
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Antialiased Deferred Rendering - NVIDIA Docs HubThis DirectX 11 sample demonstrates how to implement multisample antialiasing (MSAA) on top of deferred shading.
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Nvidia's CSAA And AMD's EQAA - Anti-Aliasing Analysis, Part 1 ...Apr 12, 2011 · Coverage samples offer a relatively limited increase in overall anti-aliasing-based image quality on both Nvidia and AMD graphics hardware.
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NVIDIA DLSS 4 TechnologyBoosts performance by using AI to output higher-resolution frames from a lower-resolution input. DLSS samples multiple lower-resolution images and uses motion ...
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Anti Aliasing - LearnOpenGLAnti-aliasing in OpenGL, like MSAA, uses multiple sample points per pixel to reduce jagged edges by using a multisample buffer.
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MSAA (Multisample anti-aliasing) - Vulkan DocumentationMSAA is an efficient technique that reduces pixel sampling error by testing multiple locations within a pixel, increasing resolution.Missing: pros cons history DirectX
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[PDF] Accelerating GPU inferencing with DirectML and DirectX 12Examples: Games can use ML models for upscaling, denoising, anti-aliasing, style transfer etc. • You are writing custom ML frameworks and need a high.
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Anti-Aliasing Analysis, Part 2: Performance - Tom's HardwareNov 20, 2011 · Of the basic 2x, 4x, and 8x MSAA modes, we'd have to say that 4x offers the best tradeoff between quality and performance. Stepping down to 2x ...
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Ray Tracing Essentials Part 7: Denoising for Ray TracingMay 4, 2020 · A critical element in making realistic, high-quality images with ray tracing at interactive rates is the process of denoising.Missing: anti- | Show results with:anti-