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LuxAnimation

LuxAnimation was a Luxembourg-based specializing in the production and co-production of animated television series and feature films, founded in 2001 by producers Lilian Eche and Ariane Payen following the closure of the predecessor studio Neuroplanet. Located in Doncols, the company benefited from Luxembourg's Centre du Cinéma et des Audiovisuels (CIAV) subsidies to establish operations focused on innovative techniques, including , and quickly grew to produce over 170 hours of animated content for international markets. Among its most notable contributions were co-productions such as the action-adventure series (2005–2008), a collaboration with Alphanim and Europe, and the fantasy feature film (2008), directed by Guillaume Ivernel and Arthur Qwak, which blended 3D animation with a post-apocalyptic world of floating islands and dragons. Other key projects included the black-and-white noir animated film (2006), employing pioneering motion-capture technology, and television series like (2006–2011) and (2009–2012). In 2006, LuxAnimation was integrated into the MoonScoop Group as a sister entity, expanding its role in global co-productions until MoonScoop's financial difficulties led to proceedings in 2013, after which the studio's assets were absorbed and operations ceased around 2014.

History

Founding and early years

LuxAnimation was founded in 2001 by Lilian Eche and Ariane Payen in Doncols, , where the two former animation professionals established a and studio to develop their own projects following the closure of the predecessor animation company Neuroplanet, where Eche and Payen had previously worked. The studio's were initially located at 4 chemin des Douaniers in Doncols. From its inception, LuxAnimation focused on and animation services, beginning with subcontracting work for international studios, such as completing production tasks for French producer Method Films. The company benefited from funding through Luxembourgish grants, including subsidies from the Centre du Cinéma et de l'Audiovisuel (CIAV). Early projects included contributions to the animated series (2004) and (2004), which represented the studio's initial foray into co-production and original content.

Acquisition by MoonScoop and expansion

In 2006, the French company Group acquired a 60% stake in LuxAnimation, establishing it as a to strengthen the group's presence in European and . This move integrated LuxAnimation's expertise in and with MoonScoop's international network, enabling expanded co-productions and market access across and . By 2011, LuxAnimation operated as a sister company within the group. The acquisition facilitated LuxAnimation's growth into more ambitious undertakings, including the launch of its Luxatelier subsidiary in June 2010, focused on development and services for and . Luxatelier aimed to foster original Luxembourg-based projects, transitioning the studio from supporting roles in co-productions to leading creative initiatives. This expansion reflected broader efforts to capitalize on Luxembourg's incentives for audiovisual content while addressing economic challenges in the sector. Key operational milestones underscored this period of scaling. By the early , LuxAnimation's staff had grown to a of over 80 employees, enabling handling of larger-scale pipelines. The studio also invested in facility upgrades at its Doncols , renovating a former farm complex into modern workspaces that improved employee satisfaction and productivity. These enhancements supported increased output in television series and feature films. However, the expansion was tempered by internal challenges, particularly financial strains inherited from MoonScoop's 2003 merger of Antefilms Production and France Animation, which created ongoing operational pressures in the late . These issues, compounded by industry-wide budget constraints and difficulties in securing bank financing, contributed to project delays during this time. MoonScoop's broader financial difficulties culminated in administration proceedings in , highlighting the vulnerabilities in the parent-subsidiary structure.

Closure and aftermath

In 2013, MoonScoop Group, LuxAnimation's parent company, faced severe financial difficulties and was placed under judicial recovery (redressement judiciaire) by a court in June. This process stemmed from ongoing operational challenges, including production delays and debt accumulation following earlier expansions. By early 2014, MoonScoop entered bankruptcy proceedings, prompting asset sales. On January 24, 2014, the Commercial Court of approved Dargaud Media's bid to acquire MoonScoop's audiovisual catalog and European operations for €600,000 through its Ellipsanime. As a key Luxembourg-based of , LuxAnimation was folded into Dargaud, effectively dissolving it as an independent entity and ending its operations. The acquisition transferred intellectual property rights and production assets related to LuxAnimation's contributions, including series such as and , to Dargaud's portfolio. Most of MoonScoop's 25 employees were dispersed amid the restructuring, with Dargaud committing to rehire only two. While specific unfinished projects from LuxAnimation were not publicly detailed, MoonScoop's collapse caused broader delays in ongoing animated series across its subsidiaries. In the aftermath, LuxAnimation's closure marked the end of a prominent player in Luxembourg's emerging , but the sector has since expanded with new studios like and Studio 352, which have produced award-winning works and attracted international investments. Over its run from 2001 to 2014, LuxAnimation contributed to dozens of television episodes and feature films, helping establish as a hub for European co-productions.

Productions

Television series

LuxAnimation contributed to several animated television series, primarily providing animation services, , and co-production support in and hybrid / formats. The studio's involvement often focused on and international co-productions, leveraging its expertise in efficient pipelines for episodic content. These projects aired on major networks such as , , and , reaching global audiences through syndication. One of LuxAnimation's key contributions was to Robotboy Season 1 (2005–2007), a 52-episode series co-produced with Europe and . LuxAnimation handled animation production duties for a portion of the episodes, utilizing Toon Boom Opus software for 2D in this sci-fi adventure about a robotic boy learning to be a hero. The series achieved international success, premiering on and , and was noted for its engaging storytelling that appealed to children aged 6–11. In (2006–2011), LuxAnimation provided animation services for Season 1's 26 episodes, supporting the hybrid 2D/3D production that blended with computer-generated for a space-themed soccer tournament narrative. Co-produced by Gaumont Alphanim and others, the series aired on and (now ), gaining popularity for its innovative mix of sports and elements across and beyond. LuxAnimation handled for (2004), a 26-episode series about children at a monster-filled boarding school. Produced in association with Alphanim and CINAR Corporation for networks including , , and , the show featured LuxAnimation's work to integrate eerie in its 2D style. For Potatoes and Dragons (2004–2005), LuxAnimation contributed compositing and animation support across its 52 episodes, aiding the comedic fantasy tale of a potato kingdom battling a dragon. The series, co-produced by Alphanim and CINAR for Teletoon and France 3, utilized LuxAnimation's services in episodes to enhance the whimsical 2D visuals and character dynamics. LuxAnimation provided animation services for select episodes of Iron Man: Armored Adventures Season 1 (2009–2010), part of the 26-episode run that reimagined the Marvel superhero as a teenager. In this 3D CGI series produced by Marvel Animation and Method Animation for Nicktoons, LuxAnimation's role supported the action-oriented sequences, contributing to its broadcast on networks like Nicktoons and G4, where it set viewership records for original programming. The studio also animated Season 6 (2006) of Franklin (1997–2006), contributing 13 episodes to the educational series about a young turtle learning life lessons. Produced with Nelvana and Alphanim for networks including CBC and France 3, LuxAnimation's 2D work helped maintain the show's gentle, character-driven style in its later seasons. Finally, LuxAnimation co-produced Cosmic Cowboys (2003–2004), a 52-episode limited series about intergalactic bounty hunters in a futuristic comedy format. Aired on France 3 and Cartoon Network, the 2D-animated show featured LuxAnimation's full production involvement alongside Alphanim and Tooncan Productions, emphasizing buddy dynamics and space adventures for a family audience.

Feature films

LuxAnimation contributed to several animated feature films, primarily through full production, co-production, and animation services, showcasing its expertise in computer-generated imagery during its operational years from 2000 to 2012. The studio's film projects often involved international collaborations, leveraging Luxembourg's film incentives to support animation efforts. These works ranged from fantasy adventures to environmental tales, with LuxAnimation handling key aspects like and , though it rarely led full productions independently. One of LuxAnimation's most prominent feature film involvements was in Dragon Hunters (2008), a French-Luxembourgish co-production where the studio served as a full animation producer alongside Futurikon, Mac Guff Ligne, and Trixter. Directed by Guillaume Ivernel and Arthur Qwak, the 80-minute film follows dragon hunters in a fragmented world threatened by mythical beasts, blending comedic elements with epic fantasy. With a budget of €11 million, it achieved worldwide box office earnings of approximately $12.4 million. The film received a nomination for the Cristal Award for Best Feature at the 2008 Annecy International Animation Film Festival, praised for its inventive world-building and fluid 3D animation, and was distributed internationally by Pathé, reaching audiences in over 100 countries. In Franklin and the Turtle Lake Treasure (2006), LuxAnimation co-produced the 77-minute Canadian-Luxembourgish family adventure with , adapting the popular children's TV series. The story centers on the turtle and his friends seeking a legendary to cure his grandmother, emphasizing themes of friendship and heritage. Released theatrically in via Mars Distribution and elsewhere, the film ran for about 80 minutes and garnered positive reception for its gentle storytelling, earning a 73% approval rating on based on family audience feedback. LuxAnimation's role focused on animation sequences, contributing to the film's warm, accessible visual style that appealed to young viewers. For Daddy, I'm a Zombie (2011), a Spanish-Luxembourgish co-production, LuxAnimation contributed to the production of this 80-minute horror-comedy hybrid directed by Ricardo Ramón and Beñat Beitia. The film depicts a girl's transformation into a zombie amid a teen romance, blending zombie tropes with youthful drama. Nominated for a Goya Award for Best Animated Film, it was released theatrically in Spain and achieved modest box office success, with LuxAnimation's input on character rigging and animation enhancing its quirky, fast-paced style. Earlier, LuxAnimation provided visual effects (VFX) for (2006), a French-Luxembourgish-British tech-noir directed by Christian Volckman, co-produced with Onyx Films and Millimages. The 96-minute motion-capture explores immortality and corporate intrigue in a dystopian , with LuxAnimation delivering VFX support for its stark, innovative rotoscoped aesthetic. It premiered at the and earned a 49% score, noted for its bold visual experimentation despite narrative critiques.
FilmYearRoleRuntimeKey Notes
2006VFX96 minBlack-and-white noir; Cannes premiere.
and the Turtle Lake Treasure2006Co-production (with )77 minFamily adventure; 73% RT score.
2008Full production80 min€11M budget; $12.4M gross; nomination.
2011Co-production80 minGoya nomination; Spanish horror-comedy.

Video games

LuxAnimation's contributions to the video game sector were limited to subcontracted animation services, focusing on cutscenes and opening sequences rather than full game development or in-game assets. These efforts drew on the studio's established expertise in 3D animation from and productions, allowing for the creation of narrative-driven visuals that complemented interactive . By integrating pre-rendered animations with game engines, LuxAnimation provided high-quality supplementary content that enhanced player immersion without venturing into core development roles. These subcontracted roles often involved collaborations with specialized game developers, such as Zinc Oxide Studio, emphasizing efficient workflows for pipeline integration. Overall, LuxAnimation's game-related output remained niche, prioritizing quality enhancements for select titles over expansive industry participation.

Partnerships and collaborations

Major corporate partners

LuxAnimation's primary corporate partnerships were shaped by key acquisitions that integrated the studio into larger media groups, enhancing its production capacity and market reach in . In 2006, the animation and production company Group acquired LuxAnimation, establishing it as a core component of MoonScoop's international operations and supporting expanded collaboration on trans-European projects through shared infrastructure and distribution channels. Following MoonScoop's bankruptcy in 2013, its assets, including those related to LuxAnimation, were acquired in 2014 by , a of the Dargaud Group under Media Participations. This transaction absorbed LuxAnimation's assets into Dargaud's comics and animation division; however, the studio's operations ceased around 2014. For film distribution, features involving LuxAnimation, such as , were handled by distributors like in , facilitating international exposure. Financial support for LuxAnimation's initiatives was significantly bolstered by partnerships with public funding bodies, including the Luxembourg Film Fund and European co-production frameworks, which provided grants to subsidize development and production costs, enabling the studio to scale operations amid its corporate integrations.

Notable co-productions

LuxAnimation participated in several high-profile international co-productions, leveraging its expertise in 2D and 3D animation to contribute to creative development and production logistics across borders. One key example is the 2005 series Robotboy, a Luxembourg-UK-France co-production involving Alphanim (France), Cartoon Network Europe, and France 3, where LuxAnimation handled a significant portion of the animation duties alongside studios in Korea (Emation) and Spain (Monigotes). This collaboration enabled shared intellectual property rights among the partners, facilitating broader distribution and merchandising opportunities in Europe and beyond. In 2006, LuxAnimation contributed animation production for the first season of , a -Luxembourg co-production with Alphanim and (later involving ). LuxAnimation's role focused on delivering high-quality elements that integrated with the series' dynamic sports-action sequences, supporting logistical efficiencies through cross-border workflows that reduced production timelines. The partnership highlighted cultural exchanges by blending narrative styles with Luxembourg's technical animation capabilities, while accessing funding mechanisms to share costs and ownership. The 2008 feature film Dragon Hunters represented a Franco-Luxembourg-Belgian co-production led by Futurikon (France), with LuxAnimation serving as a key co-producer alongside Mac Guff Ligne (France), Trixter (Germany), France 3 Cinéma, and RTL-TVI (Belgium). LuxAnimation provided essential animation and post-production support, contributing to the film's distinctive 3D visuals that expanded the universe of the original TV series, and the multinational team enabled diverse creative inputs, such as Belgian broadcasting perspectives and French directorial vision. This project benefited from shared IP rights, allowing for international theatrical releases and sequels, bolstered by cross-border funding like the EU's MEDIA program, which supported animation co-productions to promote cultural diversity. LuxAnimation's involvement in the 2009 series Iron Man: Armored Adventures formed a multi-national co-production with (USA), (France), DQ Entertainment (India), and , where it managed and select animation tasks for season 1. This effort combined American superhero storytelling with European animation techniques, fostering logistical synergies through distributed production pipelines that optimized resource allocation across continents. The collaboration resulted in shared exploitation for global and emphasized cultural exchanges by adapting Marvel's iconic character for younger audiences in international markets, with funding from programs like enhancing financial viability. These co-productions underscored LuxAnimation's role in facilitating shared rights, which allowed partners to co-own content for extended commercial use, and cross-border funding via the EU's program, providing grants for and production to mitigate risks in high-cost animation projects. Additionally, they promoted cultural exchanges by integrating diverse creative teams, enhancing depth and market reach while adhering to standards.

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