Dragon Hunters
Dragon Hunters (French: Chasseurs de dragons) is a French animated fantasy comedy television series created by Arthur Qwak and produced by Futurikon.[1][2] The series consists of 52 episodes, each approximately 24 minutes long, and aired from 2004 to 2007 on French channels including France 3 and Canal J.[3][4] It follows the adventures of two dragon hunters-for-hire, the clever but cowardly inventor Gwizdo and the gentle giant knight Lian-Chu, as they travel the skies in their airship, battling a variety of monstrous dragons that terrorize the inhabitants of a medieval world composed of floating land masses.[1][5][6] The series was co-produced with international partners including France 3, RTL-TVI, and Super RTL, facilitating its broadcast in multiple countries, including on Cartoon Network in the United States and other regions.[7][8] Accompanied by a distinctive theme song performed by The Cure, Dragon Hunters features inventive world-building, humorous character dynamics, and hand-drawn 2D animation.[1][6] The show has been praised for its originality and imaginative storytelling, earning a 7.5/10 rating on IMDb based on nearly 1,000 user reviews as of November 2025.[1] Dragon Hunters inspired a 2008 computer-animated feature film of the same name, directed by Arthur Qwak and Guillaume Ivernel, which expands on the series' universe with new characters and a larger-scale adventure.[9][5] The film received a nomination for the Cristal Award for Best Feature at the Annecy International Animated Film Festival and was France's submission for the Academy Award for Best Animated Feature.[10] While the series itself did not garner major awards, its cult following highlights its enduring appeal among fans of European animation for its blend of action, comedy, and fantasy.[11]Development and production
Concept and creation
Dragon Hunters originated as a French animated fantasy comedy television series, conceived in the mid-1990s by comic book artist and animator Arthur Qwak, who developed an initial five-page treatment centered on a pair of opportunistic dragon hunters navigating a peril-filled world.[6] The project was created by Qwak in collaboration with Guillaume Ivernel and producer Valérie Hadida, with Futurikon serving as the primary production company.[3] As a multinational co-production, it involved partners including BRB Internacional, France 3, Super RTL, Your Family Entertainment, RTV, RTL-TVI, and Canal J, alongside support from European broadcasters like VRT and Canal+.[7][12] The core concept drew from a blend of medieval fantasy and comedic adventure, envisioning a post-catastrophic world of fragmented floating islands overrun by diverse dragons, where protagonists Gwizdo and Lian-Chu operate as reluctant heroes-for-hire. Qwak's influences included Disney classics like Snow White, Steven Spielberg's Jaws for tension-building suspense, Terry Gilliam's Time Bandits for whimsical world-building, and the surreal aesthetics of comic artists such as Moebius, H.R. Giger, and Richard Corben, aiming to merge slapstick humor reminiscent of Tom and Jerry with epic fantasy akin to The Lord of the Rings.[6] Ivernel, contributing as art director, incorporated elements from German Romantic painters like Caspar David Friedrich, Orientalist art, 1970s illustrators such as Roger Dean, and Japanese animation styles to enhance the series' atmospheric, otherworldly visuals.[6] Traditional dragon lore provided the mythological foundation, reimagined through a lens of ecological disruption and heroic underdogs, emphasizing themes of environmental peril and unlikely camaraderie.[7] Development began in earnest around 2000 with pre-production, leading to a 2D-animated pilot episode completed in 2002, which showcased early character designs and the floating-island setting but remains partially lost to the public, with only fragments circulating online. The pilot was 2D, and the series adopted a primarily 2D animation style with CGI enhancements for certain elements. Pitched to broadcasters in the early 2000s, the series received greenlight approval by 2003, with production commencing in 2004 under Futurikon's oversight in Paris and Angoulême.[12] Key creative decisions included commissioning a substantial 52-episode order divided into two 26-episode seasons, allowing for serialized storytelling while maintaining episodic monster-of-the-week structures.[7] Funding was secured through European public and regional sources, including the Centre national du cinéma et de l'image animée (CNC), the Poitou-Charentes and Basse-Normandie regions, PROCIREP, and ANGOA, reflecting France's robust support for animation co-productions aimed at international markets.[7] This structure enabled the series' debut on France 3 in 2004, followed by global distribution, establishing its foundation for expansion into comics, a 2008 feature film, and merchandise.[6]Animation and voice casting
The Dragon Hunters series was animated using traditional 2D hand-drawn techniques blended with CGI elements for dragon designs by the French studio Futurikon, employing a stylized aesthetic to achieve fluidity and expressiveness in a distinctive, exaggerated style.[13] This approach allowed for dynamic movements in the medieval-fantasy world of floating islands and monstrous dragons, with backgrounds often rendered in a painterly style inspired by romantic and orientalist art traditions.[13] The production pipeline began with detailed storyboarding to outline comedic and adventurous sequences, followed by layout, character animation, inbetweening, and compositing for each 26-minute episode. Futurikon handled the full process in-house, resulting in a cohesive look across 52 episodes.[7] Voice casting for the original French version featured Ludovic Pinette as the scheming Gwizdo in season 1, Alexis Victor as the gentle giant Lian-Chu in season 1, and supporting roles like Frédéric Sanchez as the pet dragon Hector.[14] The English dub, produced for international broadcast, cast Rick Jones as Gwizdo and Harry Standjofski as Lian-Chu, with notable performances capturing the duo's banter and Hector's non-verbal expressiveness through sound effects.[15] Additional dubs in languages such as Spanish and German were created to reach global audiences, requiring careful synchronization to accommodate the characters' broad facial animations and lip movements.[16] Challenges in multilingual dubbing included adjusting dialogue timing for the series' rapid pacing and exaggerated expressions, ensuring natural delivery without altering the core humor.[6]Setting and premise
World-building
The universe of Dragon Hunters is a post-apocalyptic medieval realm shattered into countless floating islands and archipelagos that drift endlessly through the skies, a direct consequence of a ancient cataclysm. This cataclysm occurred eons ago when the Red Dragon, driven by curiosity, disrupted the primordial Sun created by four intelligent dragons—the White Motherdragon and her three sons (Red, Blue, and Yellow)—by hurling it into a Black Vortex, fragmenting the world into its current suspended form. The islands vary in size, gravity, climate, and composition, connected by bridges or navigated via airships, with a perpetual border of encroaching Darkness marking the world's edge.[17][4] Human society thrives in this precarious environment through nomadic lifestyles and scattered villages anchored to stable landmasses, where communities rely on self-sufficiency amid constant threats. The economy centers on dragon hunting bounties, with professional hunters contracted to eliminate draconic menaces that plague rural areas, while larger fortified cities remain relatively insulated. Technological and social development mirrors late medieval Europe, featuring monarchies, limited literacy, emerging sciences, and tools like gliders, sailboats, and rudimentary airships for inter-island travel; all humans share a single language, bestowed by the Red Dragon in the aftermath of the cataclysm.[17][1][4] At the heart of the mythology are dragons, depicted as highly varied and adaptive creatures that embody both everyday hazards and apocalyptic dangers, evolving from small, pest-like nuisances to immense destroyers like the World Dragon. These beings are woven into the creation narrative: the primordial dragons forged life and the original Sun, but the Red Dragon's actions not only birthed the floating world but also led to his banishment and role as a reluctant benefactor to humanity. Dragons are not uniformly malevolent but represent chaotic forces that demand balance, with their diversity—ranging in size, abilities, and habitats—driving the perpetual conflict in the lore.[17][4][18] Prominent locations anchor the adventures, including the Ark, a mobile ship serving as the primary base for dragon hunters; Zoria, a central home island with ties to key figures who navigate the skies; and the Inferno, a volatile volcanic region rife with extreme conditions and formidable dragon populations. These sites highlight the world's fragmented yet interconnected nature, where travel exposes inhabitants to diverse ecosystems and perils.[17] Embedded in this lore are themes of environmentalism, emphasizing the fragility of the floating ecosystems disrupted by draconic incursions; friendship, forged through shared survival across isolated islands; and anti-heroism, as hunters operate in a morally gray bounty-driven system rather than idealistic quests. Main characters traverse this realm aboard the Ark, embodying these themes in their reluctant guardianship.[17][19]Core plot elements
The core plot of Dragon Hunters revolves around the mismatched duo of Gwizdo, a cunning but cowardly inventor, and Lian-Chu, a stoic giant warrior, who operate as freelance dragon hunters in a fragmented world of floating islands connected by precarious bridges and air travel. They accept bounty missions from desperate islanders plagued by marauding dragons, traveling aboard their ramshackle airship while struggling to pay off debts and maintain their equipment. Accompanied by their loyal pet dragon Hector and occasionally aided by recurring allies like the young Zoe, the group faces various perils.[7][1] The overarching narrative arc traces the team's formation and maturation, beginning with haphazard, profit-driven hunts that often go awry due to Gwizdo's shortcuts, only to resolve through collective ingenuity and brute force, transforming potential disasters into triumphs. Central conflicts arise from the escalating variety and ferocity of dragons encountered—from mischievous pests to colossal beasts capable of shattering islands—while the hunters grapple with moral dilemmas, such as distinguishing between destructive monsters and potentially redeemable ones, challenging their guild-defying code of honor. Subtle hints of a larger prophecy emerge, foreshadowing threats to global stability that tie into ancient cycles of devastation, building tension beyond individual bounties.[7][6] Season 1 emphasizes the establishment of the core team and premise through small-scale, self-contained adventures that introduce the world's dangers and the hunters' comedic foibles, fostering character bonds amid routine extermination jobs. In contrast, Season 2 heightens the stakes with more interconnected confrontations, delving deeper into epic-scale dragon variants and broader implications for the archipelago's equilibrium, amplifying the blend of humorous mishaps, horror-tinged action sequences, and adventurous exploration. The series maintains a tone of whimsical fantasy, where lighthearted banter and slapstick offset the grotesque designs of dragons and the peril of aerial pursuits.[7][1]Characters
Main characters
The main characters of Dragon Hunters form a ragtag team of dragon slayers navigating a fragmented world of floating islands, where they take on jobs to exterminate monstrous dragons terrorizing villages. The core group consists of the opportunistic Gwizdo, the steadfast Lian-Chu, the aspiring young Zoe (also known as Zoria), and their loyal pet Hector, whose contrasting personalities drive both the action and humor of the series. Their adventures highlight themes of unlikely heroism, friendship, and growth amid perilous hunts.[7] Gwizdo serves as the team's strategist, inventor, and negotiator, often prioritizing financial gain over glory in their dragon-hunting contracts. Small in stature and initially portrayed as cowardly and scheming, he handles planning routes, devising gadgets, and haggling with clients, while relying on his partner for the physical confrontations. Over the course of the series, Gwizdo evolves from a self-serving opportunist—marked by his greedy tendencies and reluctance to face danger—into a more courageous leader who contributes heroically to the group's successes. His quick wit and charisma make him the de facto spokesperson, though his schemes frequently lead to comedic mishaps.[13][1] Lian-Chu is the muscle of the operation, a towering, sword-wielding warrior whose brute strength is essential for battling the massive dragons they encounter. Despite his imposing physique, he embodies a gentle, honorable philosophy akin to a monk's, offering thoughtful wisdom and moral grounding to the team while providing comic relief through his literal-mindedness and aversion to unnecessary violence. As Gwizdo's longtime childhood friend and an orphan like him, Lian-Chu handles the frontline combat, often protecting the group with his combat skills honed from years of hunting. His evolution underscores a deepening commitment to the team's bonds, transforming routine jobs into meaningful quests.[7][4] Zoe (also known as Zoria), an orphaned girl adopted by Jeanneline who joins the hunters early in the series, brings innocence and determination to the group as their navigator and moral compass. She aspires to become a legendary dragon huntress, using her resourcefulness and optimism to guide the team through treacherous skies and contribute to hunts despite her youth. Representing unyielding spirit, Zoe's arc involves growing from a tagalong dreamer into a capable participant, often challenging Gwizdo's cynicism and idolizing Lian-Chu as a father figure, which fosters her development into a skilled dragon huntress.[20][21][22] Hector, the team's pet—a small, blue dragon who behaves like a loyal dog and communicates through expressive sounds, growls, and gibberish—provides essential support during hunts through his keen senses, including scent tracking to locate hidden threats. Unlike the destructive dragons they target, Hector lacks their malevolent traits and instead offers comic relief with his playful antics and unwavering devotion, particularly to Gwizdo. His role enhances the group's dynamics by adding instinctive aid and emotional warmth, helping them survive close calls in their floating world adventures.[18][21] The interplay among the characters, especially the banter between Gwizdo and Lian-Chu, forms the comedic backbone of the series, with Gwizdo's sarcasm clashing against Lian-Chu's earnest simplicity to highlight their brotherly bond. As Zoe integrates and Hector's loyalty binds them, the group undergoes collective growth across seasons, shifting from profit-driven mercenaries to a family united against escalating dragon perils.[13][4]Recurring and supporting characters
The recurring and supporting characters in Dragon Hunters enrich the series' world by providing ongoing support, rivalry, and conflict, often influencing the protagonists' quests through bounties, alliances, and escalations in dragon threats. At the Snoring Dragon Inn, Jeanneline serves as a key recurring ally, acting as the thrice-divorced proprietor who offers lodging and maternal guidance to the hunters despite constant bickering over finances; she appears in all 52 episodes, grounding the episodic adventures in a home base.[23] Her daughter Zaza, a spirited 10-year-old aspiring hunter, frequently aids in preparations and joins missions, her enthusiasm driving the group toward bolder exploits across multiple episodes.[23] Zoe (Zoria), Jeanneline's adopted daughter and a skilled female dragon huntress, recurs in season 2 episodes like "Desperately Seeking Zoria," where she collaborates on hunts and influences arcs by introducing pirate allies and treasure pursuits that heighten stakes.[24] Rival dragon hunters George and Gilbert Forrestal, orphanage acquaintances of Gwizdo, appear across several episodes as human antagonists who compete aggressively for bounties, their schemes often forcing the protagonists into riskier confrontations and underscoring themes of professional rivalry. Other allies include Noble Kayo, an elderly doctor who provides medical aid and wisdom in recurring guest roles, and Prince Granion de Bismuth, a noble knight whose patronizing assistance in hunts adds tension to cooperative efforts.[7] Antagonists center on a variety of dragons with unique abilities, such as fire-breathers and illusionists, which serve as episodic threats issued by island inhabitants and bounty boards, propelling the hunters' travels and growth. Human foes like poachers occasionally recur, poaching rare dragon parts and escalating conflicts by allying with dragons or sabotaging hunts. The ultimate threat, the World Gobbler—a colossal, moon-sized dragon—looms as a legendary antagonist referenced in the series and central to the 2008 film adaptation, its destructive potential motivating larger arcs about world-ending perils. Dragon elders and lords, depicted as ancient beings guarding territories, appear in multiple storylines to issue quests or reveal lore, their interactions deepening the environmental and ethical dimensions of the hunts.[7] These supporting figures influence main arcs by issuing bounties that connect floating islands, with rivals like the Forrestals amplifying competition and villains like specialized dragons testing the hunters' ingenuity, while allies such as Zoe expand team dynamics for more intricate strategies.Episodes
Season 1
The first season of Dragon Hunters consists of 26 episodes that originally aired from 2006 to 2007 on France 3 in France, following an initial series premiere in September 2004.)[25] These pilot-like episodes establish the series' comedic tone, focusing on the formation of the core hunting team—Gwizdo, the opportunistic manager; Lian-Chu, the stoic warrior; and their pet dragon Hector—while introducing supporting characters like the young Zaza and innkeeper Jeanneline. The narratives highlight initial dragon hunts, such as encounters with camouflaged beasts and child-stealing creatures, world exploration across floating islands, early team failures that build to hard-won successes, and the introduction of Zaza's enthusiasm for joining the hunts, all without delving into larger arcs.[26][27]| Episode | Title | Air Date | Summary |
|---|---|---|---|
| 1 | The Name is Dragon (Son nom est Dragon) | 2006 | A mother dragon and her six babies settle on Jeanneline’s inn roof, trapping Gwizdo and Lian-Chu inside, so they agree to remove the dragons to clear their debt. This episode introduces the hunters' reluctant partnership and their everyday struggles at the Snoring Dragon Inn.[26][28] |
| 2 | A Dragon's Life (Une vie de dragon) | 2006 | Hector runs away to live wild, upsetting Lian-Chu, while Gwizdo replaces him with a useless dog named Woofwoof, prompting a search that underscores the team's bond with their pet. The hunt highlights initial comedic mishaps in tracking down wayward companions.[26][28] |
| 3 | In Search of Zoria (À la recherche de Zoria) | 2006 | A traveler brings Zoria’s bag to the inn, worrying Jeanneline, who sends Gwizdo, Lian-Chu, and Hector to find her daughter amid attacks from vicious Budzards and unpleasant hosts in a castle. This adventure introduces family dynamics and the dangers of unexplored islands.[26][28] |
| 4 | The Return of Roger (Le Retour de Roger) | 2006 | Jeanneline’s husband Roger returns, delighting Zaza but raising suspicions for Jeanneline and the hunters, leading to an investigation that tests the group's trust. The episode explores personal backstories amid a light hunt setup.[26][28] |
| 5 | Little Rumble on the Prairie (La petite baston dans la prairie) | 2006 | Zaza finds a dragon-hunting reward offer and insists on joining Gwizdo and Lian-Chu despite her mother’s refusal, marking her first team integration during a prairie confrontation. It showcases Zaza's introduction as an eager but inexperienced ally.[26][28] |
| 6 | The Isle of Mist (L'ile aux brumes) | 2006 | Monks hire Gwizdo and Lian-Chu to remove a dragon blocking access to their rutabaga fields on a mystical island, uncovering a secret that complicates the hunt. This episode emphasizes world-building through hidden island lore.[26][28] |
| 7 | A Fistful of Veggies (Pour une poignée de légumes) | 2006 | The dwarves of Zimbrenelle hire the hunters to stop a dragon stealing their food, but the tough beast and the dwarves' hunger for Hector create tense comedic failures before success. It highlights resource-scarce hunts and team resourcefulness.[26][28] |
| 8 | Dragon of the High Snows (Dragon des hautes neiges) | 2006 | Jeanneline expels Gwizdo over his debt, forcing him, Lian-Chu, and Hector into a snowstorm quest for gold while facing a dragon, illustrating early financial woes and environmental challenges. The adventure builds the hunters' resilience.[26][28] |
| 9 | Billy the Grumpy (Billy le teigneux) | 2006 | Old friend Billy hires Gwizdo and Lian-Chu to protect his village, revealing a surprising dragon identity that leads to an unexpected resolution. This story delves into past connections and deceptive threats.[26][28] |
| 10 | The Dragon by the Tail (Le dragon par la queue) | 2006 | Hector hears a distress call from Amazoonia, where women hire the hunters to stop a dragon kidnapping children, turning out to be less draconic than expected. The episode introduces diverse island societies and misdirection in hunts.[26][28] |
| 11 | One Should Never Leave the Snoring Dragon Inn (On ne devrait jamais quitter l'auberge du dragon qui ronfle) | 2006–2007 | A lord hires Jeanneline to cook a dragon for a wedding, pulling her into a dangerous hunt with Gwizdo and Lian-Chu. It expands on the inn's role as a hub for quirky contracts.[26][28] |
| 12 | The Strange Taste of Cocomak (Le goût étrange du cocomak) | 2006–2007 | Stranded on an island with a camouflaged dragon, Gwizdo faces depression while Lian-Chu and Hector handle the hunt, showcasing the duo's contrasting personalities in isolation. This marks an early solo-like challenge for the team.[26][28] |
| 13 | The Conjunction of the Three Moons (La conjonction des trois lunes) | 2006–2007 | Lian-Chu vanishes, tied to his family’s past, as Gwizdo finds him facing a dragon threatening a village. The episode reveals backstory elements through a personal quest.[26][28] |
| 14 | Evil Eye (Mauvais œil) | 2006–2007 | The inn’s occupants are petrified, prompting Gwizdo and Lian-Chu to track a dragon responsible, guided by a healer’s advice in a high-stakes avoidance hunt. It demonstrates adaptive strategies against unique dragon abilities.[26][28] |
| 15 | The Orphan Farm (La ferme aux orphelins) | 2006–2007 | Gwizdo and Lian-Chu visit their childhood farm, finding it ruined with dragon attack evidence, following an orphan’s advice to reclaim their past. This adds depth to the hunters' origins amid a sentimental hunt.[26][28] |
| 16 | The Gland of the Mimikar (La glande de Mimikar) | 2006–2007 | Lian-Chu is poisoned by a dragon, forcing Gwizdo to hunt a rare Mimikar alone for its antidote, highlighting individual initiative and the risks of separation. The success cements their partnership.[26][28] |
| 17 | The Zimbrenelle Bounty (La prime de Zimbrenelle) | 2006–2007 | Gwizdo and Lian-Chu face a bounty from dwarves, with Gwizdo posing as a bounty hunter to outsmart them in a clever reversal. It features escalating rivalries from prior encounters.[26][28] |
| 18 | Undesirable Guests (Des invités indésirables) | 2006–2007 | A merchant woos Jeanneline and plans to evict bad payers, so Gwizdo releases small rat-like dragons to disrupt the takeover. The episode uses inventive pest control to protect their home base.[26][28] |
| 19 | The Kiwajel Thrust (La botte de Kiwajel) | 2006–2007 | A rival hunter steals contracts, revealed as Zoria in disguise, leading Gwizdo to track her down during a thrust-based dragon pursuit. This introduces familial rivalries in the hunting trade.[26][28] |
| 20 | Child's Play (Un jeu d'enfant) | 2006–2007 | Zaza undertakes a solo dragon-hunting job, facing an unusual challenge when the dragon turns out to be the island itself. Her effort shows growth from initial overeagerness to cautious success.[26][28] |
| 21 | The Fear Hunt (La pétochasse) | 2006–2007 | Gwizdo plans to supply and hunt a dragon on a rich island, using a potion on Hector that backfires into chaos. The mishap illustrates experimental tactics gone awry before triumph.[26][28] |
| 22 | Not All There (Plus toute sa tête) | 2006–2007 | Gwizdo brings back a dragon head trophy that attracts its body to the inn, forcing an impromptu defense. It emphasizes the consequences of trophy hunting in their daily life.[26][28] |
| 23 | He's in Love! (Il est amoureux-eux !) | 2007 | Gwizdo falls for a girl with a strange baby dragon, ignoring red flags about her and the creature's behavior during a misguided free hunt. The romance subplot reveals vulnerabilities in judgment.[26][28] |
| 24 | The Charming Prince (Le prince charmant) | 2007 | A charismatic prince charms the inn community, but Gwizdo uncovers his minstrel's scam, leading to a confrontation. This episode satirizes outsiders disrupting the team's routine.[26][28] |
| 25 | A Golden Family (Une Famille en or) | 2007 | A rich family seeks their lost son, with Gwizdo pretending to be him for reward money until complications force honesty. It blends deception with a light exploration hunt.[26][28] |
| 26 | License Revoked (Retrait de permis) | 2007 | A disputed contract requires Gwizdo and Lian-Chu to register officially by killing seven dragons in a day, testing their efficiency in a quota-driven challenge. The finale reinforces their professional growth.[26][28] |
Season 2
Season 2 of Dragon Hunters comprises 26 episodes that expand on the established world, introducing deeper lore through encounters with more formidable dragons and exploring team dynamics amid escalating threats. The narrative emphasizes climax and resolution, with the hunters confronting challenges like mind-controlling beasts and protective creatures, while revealing backstories for characters such as Lian-Chu and Gwizdo, culminating in a buildup to the series finale involving the enigmatic Red Dragon. Key events include larger-scale battles, such as convoy defenses and tournament intrigues, alongside prophecy-like elements tied to ancient dragon legends, heightening the stakes for the group's survival and growth.[29][30] Production for the season benefited from enhanced resources allocated to animation effects, aligning with concurrent development of the 2008 feature film adaptation, which allowed for more intricate dragon designs and action sequences.[7] The episodes are presented below in an episode guide format, with brief synopses highlighting core conflicts and resolutions.| Episode | Title | Air Date | Synopsis |
|---|---|---|---|
| 27 | Dragontagious (Le dragontagieux) | August 18, 2007 | Lian-Chu contracts a rare dragon illness called Dragontagious, forcing Gwizdo to hunt the infecting beast alone to find a cure and save his partner.[29][30] |
| 28 | The Borbacks' Cemetery (Le cimetière des Borbacks) | August 18, 2007 | The team leads an expedition into a haunted cemetery overrun by undead-like dragons, uncovering hidden lore about the world's fractured lands.[29][30] |
| 29 | The Shipwrecker (Le naufrageur) | November 10, 2007 | Gwizdo promises to eliminate a massive sea dragon wrecking ships on a remote island, but the creature's cunning defenses test the team's resolve in a high-stakes naval battle.[29][30] |
| 30 | Treasure Rock (L'îlot trésor) | November 10, 2007 | Reuniting with Zoria among pirates, the hunters seek a legendary treasure, only for her tamed dragon to rampage, forcing a resolution between greed and loyalty.[29][30] |
| 31 | Dragon in the Heart (Le dragon dans l'âtre) | November 24, 2007 | Zaza uncovers a shadowy dragon lurking in the ship's hearth, leading to a tense hunt that reveals vulnerabilities in the team's home base during winter's approach.[29][30] |
| 32 | The Cure (Un peu, beaucoup... à la folie !) | November 24, 2007 | Forbidden from attacking a quarantined island's dragon, Lian-Chu and Gwizdo confront their fears in a psychological battle to lift a curse threatening their bond.[29][30] |
| 33 | The High Life (La vie de château) | December 2, 2007 | Gwizdo impersonates a prince at a lavish wedding, sparking chaos when a dragon crashes the event and exposes the group's underdog status in high society.[29][30] |
| 34 | Farewell, Lian-Chu (Adieu Lian-Chu) | December 2, 2007 | Lian-Chu's uncle attempts to reclaim him for a peaceful life, prompting Gwizdo to hire a bumbling replacement and highlighting the duo's irreplaceable partnership.[29][30] |
| 35 | Porkfester's Pigfarm Island | December 9, 2007 | Hector neglects guarding Zaza's pig, allowing a drifting island of feral dragons to collide with their world, resolving in a comedic yet perilous farm defense.[29][30] |
| 36 | The Stuff of Dreams (La vie rêvée) | December 9, 2007 | Poisoned by a dragon, Gwizdo enters a coma filled with nightmarish visions of his past failures, requiring the team to hunt the source for his awakening.[29][30] |
| 37 | Baby in the Family (Le petit dernier) | December 16, 2007 | Investigating a prince's supposed death by dragon attack, the hunters discover he's alive and scheming, leading to a family reunion fraught with deception.[29][30] |
| 38 | She Loves Me, She Loves Me Not... She Loves Me! (Médecine douce) | January 6, 2008 | Lian-Chu falls under a love potion's influence from a rare dragon, causing romantic mayhem that forces the team to track the antidote amid heartfelt revelations.[29][30] |
| 39 | The Sweetypie Clause (La clause Choupinou) | January 13, 2008 | Gwizdo inherits a rundown castle burdened by a massive, gluttonous dragon pet, turning inheritance into a battle of wits over an ancient ownership clause.[29][30] |
| 40 | Agheegoo (Aguigou) | January 20, 2008 | Hired to slay a hybrid dragon-squirrel terrorizing forests, the team grapples with its cuteness and agility in a chase that uncovers genetic lore anomalies.[29][30] |
| 41 | Combat Spores (Spores de Combat) | January 27, 2008 | Zaza's innocent plant from a dragon spore multiplies uncontrollably, invading the ship and forcing a spore-based war that tests the team's ingenuity.[29][30] |
| 42 | The Convoy | February 3, 2008 | A normally peaceful dragon species launches a surprise assault on a merchant convoy, prompting the hunters to unravel a deeper conspiracy behind the aggression.[29][30] |
| 43 | The Legend of the Rain Dragon (La Légende du Dragon-Pluie) | February 10, 2008 | Encountering a rain-controlling dragon safeguarding a village's crops, the team debates mercy versus duty, resolving in a climactic storm battle with moral undertones.[29][30] |
| 44 | By the Book | February 17, 2008 | After a fallout, the Forrestal brothers kidnap Gwizdo unnoticed, leading to a rescue mission that reconciles team tensions through strict adherence to hunter codes.[29][30] |
| 45 | Drago Menta | April 11, 2008 | Tricked by a rival hunter, the group pursues a mind-controlling dragon, resulting in chaotic possessions and a resolution exposing betrayals in the hunter guild.[29][30] |
| 46 | The Grand Tournament | April 18, 2008 | Entering a bizarre knitting tournament for prize money, the hunters face dragon sabotage, blending humor with a fierce competition that builds their reputation.[29][30] |
| 47 | The Body Beautiful | April 25, 2008 | Gwizdo undergoes botched facial surgery to infiltrate a royal court, emerging dragon-like and sparking a chase that reveals secrets about his humble origins.[29][30] |
| 48 | The Master of the Dragon | May 4, 2008 | A local boy claims mastery over a powerful dragon, complicating the hunt and forcing the team to ally with him against a greater threat in a mentorship climax.[29][30] |
| 49 | City Bound | May 11, 2008 | Gwizdo's scheme to steal a dragon egg lures its mother into a bustling city, escalating into urban chaos resolved by the team's quick thinking and bonds.[29][30] |
| 50 | Hell Around Town | May 18, 2008 | Falling for a con artist's mansion scam, Gwizdo contends with a hatching dragon egg, leading to town-wide pandemonium and a fiery confrontation.[29][30] |
| 51 | Ghost Hunters | May 25, 2008 | Jeanneline hires the team to exorcise a spectral dragon haunting the tavern, delving into ghostly lore and resolving long-buried hunter guild mysteries.[29][30] |
| 52 | The Red Dragon (Le Dragon Rouge) | June 1, 2008 | Gwizdo's kidnapping by the legendary Red Dragon pulls the team into the series' ultimate prophecy fulfillment, featuring epic battles and profound revelations about the world's fate.[29][30] |