Fact-checked by Grok 2 weeks ago

Mac Guff

Mac Guff is a Paris-based (VFX) and founded in 1986, renowned for its in feature films, television series, commercials, music videos, and emerging media like . Originally established as a pioneer in digital effects during the early adoption of in European cinema, Mac Guff quickly gained prominence through collaborations with international directors and studios, including work on high-profile projects such as Taken (2008) and (2017). In 2011, the company underwent a significant restructuring when its animation division was acquired by to bolster Illumination Entertainment, resulting in the creation of Illumination Mac Guff (rebranded as in 2021), to which Mac Guff contributed animated hits like (2010), and which produced subsequent films such as (2012). The core VFX operations of Mac Guff have continued independently, evolving with advancements in technology such as AI-driven tools like Face Engine for realistic facial manipulation and de-aging effects. Over nearly four decades, the studio has contributed to more than 15 major films and series, including Lupin (2021–present) for Netflix, The Walking Dead: Daryl Dixon (2023) for AMC/Paramount+, and Titane (2021), earning acclaim for its blend of artistic creativity and technical innovation in areas like 3D modeling, compositing, simulations, and photorealistic fur rendering. As a key member of France VFX and a supporter of international tax incentive programs, Mac Guff maintains a global footprint with offices in Paris and Brussels, partnering with entities like Disney+, Amazon, and Luc Besson on diverse productions. As of 2025, co-founder Philippe Sonrier serves as Vice-President of France VFX.

History

Founding and early development

Mac Guff Ligne, commonly known as Mac Guff, was founded in 1986 in , , by five pioneers in : Jacques Bled, Rodolphe Chabrier, Philippe Sonrier, Martial Vallanchon, and Thierry Bravais. The studio emerged from collaborative efforts among students experimenting with early 3D software like Imagix-3D, marking one of the initial ventures into synthetic imagery in media production. In its formative years, Mac Guff specialized in 2D and , primarily for commercials, music videos, and experimental s, leveraging emerging technologies to create symbolic and non-narrative visuals. The studio's inaugural notable project was the design and production work on the series La Vie des bêtes (1988), a pioneering effort in fully computer-generated content that consisted of six 30-second episodes exploring animal-inspired themes through minimalist animation. This work, directed by Jacques Bled and others, showcased the potential of for humorous, abstract storytelling and helped establish Mac Guff's reputation in France's nascent effects scene. During the 1990s, Mac Guff transitioned toward more sophisticated (VFX) integration in live-action cinema, expanding beyond experimental shorts to support feature films with digital enhancements. A key example was the VFX supervision and digital effects contributions to (1995), directed by , where co-founder Rodolphe Chabrier handled effects to underscore the film's gritty urban realism. This period of growth culminated in advanced digital work for (1997), also supervised by Chabrier, featuring innovative animations like the opening credit sequence with a dynamic Doberman visualization, which highlighted the studio's maturing expertise in photorealistic for action-oriented narratives.

Expansion into feature films and television

In the mid-2000s, Mac Guff shifted toward more integrated (VFX) and pipelines, combining advanced digital compositing with to handle complex projects across film and television. By 2007, the company had grown to more than 100 employees, enabling it to take on larger-scale productions while maintaining its focus on innovative techniques. Mac Guff's VFX contributions during this period included sci-fi effects for the film Contact (1997), where its team provided CGI supervision for key sequences involving technology and space travel visuals. Earlier works like The Visitors II: The Corridors of Time (1998) featured historical digital enhancements, such as period-accurate reconstructions and time-travel composites handled by Mac Guff compositors. The studio's pioneering integration of digital effects was evident in Vidocq (2001), France's first high-definition feature, where Mac Guff supplied lighting, roto, and VFX for its stylized, noir-inspired visuals. Mac Guff entered television animation with (2004–2006), a CG-animated comedy series it co-produced with , consisting of 39 seven-minute episodes plus specials broadcast on Canal J. Created and directed by , the series followed the misadventures of a hyperactive hippo and his laid-back dog friend, marking Mac Guff's first major foray into original animated content for young audiences. The studio also contributed to music videos, directing and animating elements for David Guetta's "Love Don't Let Me Go (Walking Away)" (), which blended live-action with digital effects to create a dynamic, energetic . This period brought international recognition through VFX for , including period drama enhancements in Safe Conduct (), where Mac Guff provided paintings and for historical reconstructions of occupied . Early partnerships, such as digital effects for Train de vie (), a satirical WWII , further established Mac Guff's expertise in subtle, narrative-driven for European arthouse films. These developments prepared the studio for larger Hollywood-scale projects in the ensuing years.

Acquisition by Universal and restructuring

In 2010, Mac Guff collaborated with Illumination Entertainment on the animated feature film , handling the primary animation production in . The project involved a team of approximately 285 artists, including freelancers, who more than doubled the studio's previous workforce to meet the demands of creating the film's 3D-animated content over roughly two and a half years. This effort generated 142 terabytes of data, showcasing Mac Guff's capacity for large-scale in Hollywood productions. The successful partnership led to a significant corporate development in November 2011, when acquired Mac Guff's animation division to bolster Illumination Entertainment's production capabilities. The Paris-based animation arm, which had around employees at the time, was rebranded as Illumination Mac Guff and integrated into 's structure, with its leadership reporting to Illumination founder . This move allowed to expand its European footprint for animated features while leveraging Mac Guff's established expertise in animation. Jacques Bled, Mac Guff's president, transitioned to oversee the new entity as its CEO. Following the acquisition, the original Mac Guff retained its visual effects (VFX) division as an independent entity, continuing operations in Paris with a sharpened focus on live-action film effects and other media, including recent projects like the 2024 trailer for Around the World incorporating creative AI, VFX, and animation. The animation successor, Illumination Mac Guff, grew to employ over 300 staff under Universal's ownership and contributed to subsequent Illumination projects. In 2021, coinciding with the release of Sing 2, the studio was renamed Illumination Studios Paris to reflect its evolving role within the company. Meanwhile, the VFX arm secured contracts with major platforms, including Netflix for series such as Lupin, and maintained collaborations with European broadcasters, enabling sustained growth in post-production services.

Company Profile

Services and expertise

Mac Guff provides a range of core (VFX) services, including , , , particle simulations as part of broader simulation work, and integration within its pipelines. These services support the creation of photorealistic environments, character enhancements, and dynamic effects essential for modern productions. The company specializes in high-end VFX for feature films, television series, commercials, and emerging (VR) and (AR) experiences, extending its expertise from traditional cinematic applications to . Mac Guff maintains a technological edge through the integration of (AI) into its workflows, enhancing efficiency in areas such as image restoration and facial manipulation; notable among these is the proprietary Face Engine tool, which facilitates de-aging and facial reconstruction processes. This AI adoption has been applied in collaborations with streaming platforms like , streamlining production timelines for complex VFX sequences. Its client base includes major partnerships with , Apple TV+, Disney+, , and , with a particular emphasis on international co-productions that leverage Mac Guff's European operations for global projects. As a member of France VFX, Mac Guff supports international programs to facilitate global collaborations. Building on its historical roots in , Mac Guff has evolved to focus predominantly on VFX innovation since the early 2010s.

Key personnel and locations

Mac Guff's leadership team is led by co-founders Philippe Sonrier and Rodolphe Chabrier. Sonrier, who has overseen the studio's operations since the 2011 restructuring following Universal's acquisition of its animation division, focuses on strategic direction and . Chabrier, a veteran VFX supervisor, contributes to creative oversight and technical innovation, drawing on his role in establishing the studio's early expertise in . The company's staff comprises 51-200 professionals, primarily artists and technicians specializing in as of 2025. This includes teams of modelers, animators for VFX integration, compositors, and R&D specialists working on AI-enhanced tools such as de-aging and technologies. Mac Guff maintains its at 6 Rue de la Cavalerie in Paris's 75015 , with an additional production facility at 61 Rue de Chabrol in the 75010 as of 2025. To facilitate international collaborations, the studio operates another office in at 128 Avenue Molière, , supporting European television and workflows. These locations enable seamless global production pipelines.

Productions

Animated features and shorts

Mac Guff's entry into animated feature films began with its full production of the 2010 film , in collaboration with Illumination Entertainment and . Directed by and , the film marked Mac Guff's first major foray into computer-animated features and introduced the iconic characters, small yellow creatures that became central to the franchise's success. The studio handled the complete animation pipeline, leveraging its expertise in and to bring Gru's villainous world to life. In subsequent years, Mac Guff contributed to hybrid animation and VFX projects in feature films. For Kirikou et les Hommes et les Femmes (2012), directed by , Mac Guff Ligne provided co-production support, blending and animation elements with to depict folktales in a vibrant, hand-drawn style enhanced by digital compositing. The studio offered character animation support for Dilili à Paris (2018), another Ocelot project, where it assisted in animating the young protagonist and supporting figures within the setting, integrating elements into the film's stylized aesthetic. For SamSam (2019), directed by Tanguy de Kermel, Mac Guff delivered animation sequences, including character movements and environmental interactions for the sci-fi adventure aimed at young audiences. Mac Guff also produced several animated shorts tied to the universe prior to its 2011 acquisition. These included the "Minion Madness" series released in 2010, featuring comedic vignettes such as Orientation Day, where new Minions undergo chaotic training, all animated at the studio to showcase the characters' mischievous personalities. Another short, Home Makeover (2010), depicted the Minions' frantic efforts to childproof Gru's lair ahead of a social worker's visit, with Mac Guff handling the full to emphasize humor and group dynamics. A key technical innovation in was Mac Guff's development of an efficient system for scenes, enabling the simultaneous and rendering of over 100 characters in complex group interactions without compromising performance. This approach laid groundwork for scalable in later franchise entries. Following the acquisition, Mac Guff's operations transitioned into , continuing support for the series.

Visual effects in live-action films

Mac Guff's contributions to visual effects in live-action films date back to the late 1990s, with notable work on Robert Zemeckis's Contact (1997), where the studio handled key sequences involving the alien ship and other digital elements. This early project showcased Mac Guff's emerging expertise in integrating CGI with practical footage for science fiction narratives. In the 2000s and 2010s, Mac Guff expanded its portfolio with action-oriented enhancements, including visual effects for Pierre Morel's Taken (2008), which involved augmenting high-energy chase and fight sequences. The studio also played a significant role in Luc Besson's ambitious Valerian and the City of a Thousand Planets (2017), delivering effects for expansive cityscapes, alien creatures, and over 800 shots that contributed to the film's immersive futuristic world. More recently, in the , Mac Guff has focused on innovative techniques for character-driven stories, such as body horror simulations in Julia Ducournau's Palme d'Or-winning Titane (2021), where the studio created transformative effects for the film's visceral transformations and final sequences. Over its history, Mac Guff has contributed to more than 50 live-action feature films, with Valerian representing a peak in shot volume for the studio. Mac Guff provided VFX for the Vermines (2024).

Television series and other media

Mac Guff fully produced the French animated television series , which aired from 2004 to 2010 and consisted of 39 seven-minute episodes directed by . The series follows the comedic adventures of a named Pat and his friend Stan, an orange dog, in a suburban neighborhood, and was broadcast on while achieving distribution in over 80 territories. In live-action television, Mac Guff has provided extensive for high-profile series, including all three parts of Netflix's Lupin (2021–2023), where it contributed to complex sequences such as heist simulations and environmental enhancements. The studio's work on Lupin involved collaboration with director and spanned multiple seasons, integrating seamless elements into the show's action-oriented narrative. Additional TV projects include VFX for the Netflix miniseries Tapie (2023), focusing on period-accurate recreations and character augmentations, and VFX for AMC/Paramount+'s The Walking Dead: Daryl Dixon (seasons 1–2, 2023–2024). Mac Guff has created hundreds of computer-generated commercials since the , specializing in rapid-turnaround and effects for global brands. Notable examples include spots for luxury advertisers like and , as well as automotive clients such as , where the studio handles full integration from concept to final compositing. The studio has also contributed to music videos, blending with live-action footage. A representative project is the VFX for rapper Orelsan's "Jour Meilleur," featuring dynamic particle effects and environmental manipulations to enhance the video's thematic elements. Beyond traditional formats, Mac Guff extends its expertise to interactive and digital media. Through its subsidiary Small Creative, the studio develops virtual reality experiences tailored for location-based entertainment, including immersive narratives for cultural institutions like French museums since 2022. In series, Mac Guff provided VFX for Disney+'s Tout va bien (2023), incorporating AI-driven tools for realistic de-aging and scene reconstruction. Mac Guff incorporates digital innovations such as proprietary technologies for and facial manipulation in projects, enabling efficient enhancements like de-aging in Lupin and Tapie. These tools, including the system, support faster workflows for streaming content while maintaining photorealistic quality. This approach often adapts techniques from VFX, such as advanced simulations, to the constraints of episodic .

References

  1. [1]
    Mac Guff - Digital visual effect studios
    Macguff is a leading VFX and Animation studio based in Paris, France, specializing in creating stunning visual effects for feature films, television shows ...Animation · Contact · Accueil · Films
  2. [2]
    Mac Guff - Film France CNC
    Founded in Paris in 1986, Mac Guff is a major player in the world of visual effects and animation. Known for its special alchemy between technology and ...
  3. [3]
    Valerian and the City of a thousand planets - Mac Guff - Mac Guff
    Valerian and the City of a thousand planets. Luc Besson. EuropaCorp. 3. TRAILER. Playing in picture-in-picture. (opens a new window). More options. Play.
  4. [4]
    Universal Pictures Buys Paris Animation Unit For Chris Meledandri's ...
    Nov 14, 2011 · The animation unit is being renamed Illumination Mac Guff. The move gives Meledandri a dedicated staff and the equipment needed to grow its ...
  5. [5]
    Universal acquires French animation studio for Illumination unit
    Nov 14, 2011 · The company's owner, Universal Pictures, has acquired French animation house Mac Guff Ligne, which made Illumination's 2009 hit 'Despicable ...
  6. [6]
    Universal Expands Illumination, purchases French company | Reuters
    Nov 15, 2011 · Universal acquired the French animation unit Mac Guff Ligne on Monday, TheWrap has confirmed. The company will be added to Meledandri's shop and ...
  7. [7]
  8. [8]
  9. [9]
    MAC GUFF - LinkedIn
    MAC GUFF Paris - 6 rue de la cavalerie - 75015 Paris - +33 1 53 58 46 46 MAC GUFF Belgium - Avenue 128 - 1050 Brussels - +32 2 808 46 26.<|control11|><|separator|>
  10. [10]
    [PDF] Early History of French CG
    Simultaneously, five students were meeting over weekends and realized "La vie des betes" [50]. (Figure 8), which resulted in the creation of the studio Mac Guff ...
  11. [11]
  12. [12]
    Early history of french CG | ACM SIGGRAPH 2013 Art Gallery
    Jul 21, 2013 · "La Vie des Bêtes," dir. Jacques Bled et al., France, 1986--87. Google Scholar. [55]. "Jacques Bled: The Beginning of MacGuff in 1985: Today ...
  13. [13]
    Mac Guff - Film France CNC
    Fondé à Paris en 1986, Mac Guff est un acteur majeur du monde des effets visuels et de l'animation. Connu pour son alchimie particulière entre la ...Missing: Ligne histoire fondateurs
  14. [14]
    La haine (1995) - Full cast & crew - IMDb
    La haine (1995) - Cast and crew credits ... Rodolphe Chabrier. digital effects. Antoine Simkine · Antoine Simkine. visual effects executive producer: Duboi.
  15. [15]
    Dobermann - Variety
    Jun 29, 1997 · ... digital enhancement by Paris-based Mac Guff Ligne is a convincing ad for Gallic f/x sophistication. Stunt work, as well, is laudable. Lenser ...
  16. [16]
    Dobermann (1997) - Full cast & crew - IMDb
    Visual Effects · Frank Baradat · Frank Baradat. digital artist · Rodolphe Chabrier · Rodolphe Chabrier. visual effects supervisor · Jean François Fontaine · Jean ...Missing: Guff Ligne
  17. [17]
    The many faces of digital technologyBirth, life (and death?) of the...
    Mac Guff Ligne, which was also founded in 1985, by 1987 had produced La Vie ... The 2000s: the Maturation of the Profession—and the Spread of the Tools.
  18. [18]
    French postproduction powerhouses - The Hollywood Reporter
    Apr 10, 2007 · Mac Guff's resume includes 2003's “Irreversible,” 2004's “Renegade,” 2005's ... The company, which consists of more than 100 employees ...Missing: staff | Show results with:staff
  19. [19]
    Albert Bonnefous - IMDb
    Jodie Foster and Matthew McConaughey in Contact (1997). Contact. 7.5. lead ... CGI supervisor: Mac Guff Ligne. 2005. Personal details. Edit · Publicity ...
  20. [20]
    Stéphanie Machuret - IMDb
    ... The Visitors II: The Corridors of Time (1998. The Visitors II: The Corridors of Time. 6.1. senior digital compositor: Mac Guff Ligne. 1998. Animation Department ...
  21. [21]
    Vidocq (2001) - Full cast & crew - IMDb
    Vidocq (2001) - Cast ... Yoann Copinet. vfx editor. Bertrand Cordier · Bertrand Cordier. lighting technical director: Mac Guff Ligne. Neal Dan · Neal Dan. roto ...
  22. [22]
    Pat & Stan to Air in Multiple Euro Markets - Animation Magazine
    Feb 10, 2009 · Already sold into more than 80 territories, the CG-animated Pat & Stan is a co-production between French animation producer Mac Guff, TF1 in ...<|control11|><|separator|>
  23. [23]
    Pat & Stan (TV Series 2004–2017) - Company credits - IMDb
    Pat & Stan (TV Series 2004–2017) - Movies, TV, Celebs, and more ... Production Companies. Edit · Mac Guff Ligne · Mac Guff Ligne. (presents). TF1.
  24. [24]
    Alain Duval - IMDb
    Laetitia Casta and Jacques Gamblin in The Ideal Palace (2018). The Ideal Palace. 7.1. matte painter: mac guff ... Safe Conduct (2002). Safe Conduct. 6.9. matte ...Missing: VFX | Show results with:VFX
  25. [25]
    Gru-some Success | Computer Graphics World
    Sep 15, 2010 · And, indeed, the staff of artists more than doubled-from 100 on the last feature film to 285 for Despicable Me, including the freelancers. "We ...Missing: collaboration | Show results with:collaboration
  26. [26]
    3-D movie 'Despicable Me' finds hero in behind-the-scenes technology
    Jul 8, 2010 · For the “Despicable Me” 3-D rendered animation content, Mac Guff Ligne generated 142TB of data that comprise the finished film. Based on the IBM ...Missing: staff | Show results with:staff
  27. [27]
    Case Study: 'Despicable Me' - Variety
    May 7, 2012 · Their first project, 3D toonpic “Despicable Me,” did its animation at Paris vfx and toon house Mac Guff Ligne, headed by Jacques Bled.Missing: collaboration files
  28. [28]
  29. [29]
    Universal benefit in Mac Guff accord - Variety
    Dec 12, 2011 · The Paris-based outfit splits into two companies: Illumination Mac Guff, now exclusively dedicated to animating Illumination/Universal features; ...
  30. [30]
    How Artificial Intelligence Tools Will Revolutionize the VFX Industry
    Jan 23, 2022 · In mid-2011 it split into two companies. Universal bought the animation department, renamed as Illumination MacGuff, run by Jacques Bled.
  31. [31]
    MacGuff's Philippe Sonrier Talks About Upcoming VFX Projects for ...
    Jan 16, 2023 · For Netflix, MacGuff is providing VFX work on three series, including Season 3 of “Lupin,” having worked on Seasons 1 and 2. “Wonderman” is ...Missing: acquisition contracts
  32. [32]
    Studio - Illumination Entertainment
    Illumination is based in Santa Monica, CA and its studio, Illumination Studios Paris, is located in the center of Paris, France.
  33. [33]
    AI Embraced by France's Classic Film Industry, With Caveats - Variety
    Oct 20, 2023 · AI Embraced by France's Classic Film Industry, With Caveats: 'AI Can Restore and Improve Damaged Images,' Says Mac Guff's Rodolphe Chabrier.
  34. [34]
    Mac Guff Productions SAS, Paris, France - North Data
    Director-General: Rodolphe E. Chabrier, Philippe J. Sonrier · President: MAC Guff Ligne Sàrl ·. 7 Dec 2022. Address · Legal form · Name: MAC GUFF PRODUCTIONS ...
  35. [35]
    Village Innovation - Cannes Next - Marche du Film
    ... VFX Supervisor, Charles Seignolle Mac Guff | Head of Production, Rodolphe Chabrier Mac Guff | CEO / VFX Supervisor. Village Innovation (Pantiero). 08:88. 11:00.
  36. [36]
    Mac Guff Information - RocketReach
    Website, http://www.macguff.com ; Revenue, $33 million ; Employees, 244 (135 on RocketReach) ; Founded, 1986 ; Address, 6 Rue De La Cavalerie, Paris, Ile-de-France ...Missing: key size
  37. [37]
    Life Animated - Mac Guff - Digital visual effects studios
    61 rue de Chabrol, 75010 Paris. +33 (0) 1 83 81 97 00 macguff.com · Mac Guff Belgium Avenue Molière 128 ...
  38. [38]
    Mac Guff, 2403 Main St, Santa Monica, CA 90405, US - MapQuest
    Mac Guff is a leading VFX and Animation studio based in Paris, France, with over three decades of experience in creating stunning visual effects.
  39. [39]
    Mac Guff Belgium - screen.brussels
    Studio de création d'effets visuels numériques. ANIMATION - VFX - RÉALITÉ VIRTUELLE. ... Office address. Avenue Molière, 128 1050 Ixelles Belgium. Head office.Missing: Los Angeles
  40. [40]
    Mac Guff Ligne Studio Directory | BCDB
    Mac Guff is a French visual effects company based in Paris, France, and additional facilities in both Los Angeles, California.
  41. [41]
    Despicable Me - Mac Guff - Digital visual effects studios
    Despicable Me. Illumination Entertainment, Universal Pictures, Mac Guff. Movie ... 75015 Paris. +33 (0) 1 53 58 46 46 macguff.com · Mac Guff Paris 10ème 61 ...<|separator|>
  42. [42]
    Going Deeper into 'Despicable Me' - Animation World Network
    Jul 9, 2010 · Going Deeper into 'Despicable Me'. Read about the villainy and efficiency behind Illumination's first animated feature made in Paris at Mac Guff ...
  43. [43]
  44. [44]
    MacGuff Ligne uses ArtForge V1.3 for the production of Kirikou, a ...
    May 9, 2011 · Mac Guff Ligne, a leader in visual effects and 3D animation films, uses ArtForge V1.3, provided by HD3D, as the production management software for the new 3D ...
  45. [45]
    Dilili à Paris - Mac Guff - Digital visual effects studios
    6 rue de la Cavalerie, 75015 Paris. +33 (0) 1 53 58 46 46 macguff.com · Mac Guff Paris 10ème 61 rue de Chabrol ...
  46. [46]
    SamSam - Mac Guff - Digital visual effects studios
    Mac Guff est l'un des principaux studios de création d'effets visuels numériques en Europe. Il étend sa pratique de l'industrie cinématographique à la ...Missing: 3D | Show results with:3D
  47. [47]
    Minion Madness: Orientation Day (Movie / 2010) - Zerply
    Minion Madness: Orientation Day. Movie 2010. Studio credits. Studio credits. Mac Guff. Universal Pictures. Illumination Entertainment. We worked on it. Add your ...
  48. [48]
    Company credits - Home Makeover (Short 2010) - IMDb
    Home Makeover ; Production Companies · Universal Pictures ; Distributors · Universal Pictures. (Germany, 2017)(DVD) ; Special Effects · Mac Guff Ligne. (Mac Guff, ...
  49. [49]
    From Illumination to Pixar: interview with Eddy Okba - 3DVF
    Jan 25, 2022 · Originally the crowd team was created on Despicable Me to handle the minions. They were supposed to be a few first, then dozens and quickly ...
  50. [50]
    Illumination Studios Paris
    Illumination is based in Santa Monica, CA and its studio, Illumination Studios Paris, is located in the center of Paris, France.Illumination Studio Paris · Careers · Contact · Internships
  51. [51]
    CONTACT - VFX HQ
    CONTACT is simply the best visual effects film in a long time, probably the best since Zemeckis' own FORREST GUMP of 1994. The effects were supervised by ...
  52. [52]
    VALERIAN AND THE CITY OF A THOUSAND PLANETS
    The VFX for Valerian were done by Industrial Light & Magic, Weta Digital, Rodeo FX, Hybride, Mikros Image, Mac Guff, and Digital Factory.
  53. [53]
    TITANE - Mac Guff - Digital visual effects studios
    Mac Guff est l'un des principaux studios de création d'effets visuels numériques en Europe. Il étend sa pratique de l'industrie cinématographique à la ...Missing: 2021 | Show results with:2021
  54. [54]
    “TITANE”: Julia Ducournau talks one of 2021's most celebrated ...
    Dec 23, 2021 · For the visual effects, I worked with Mac Guff and Martial Vallanchon, who also did an amazing job, especially on the last scene. I'm very ...
  55. [55]
    Pat & Stan (TV Series 2004–2017) - IMDb
    Rating 7.5/10 (61) Pat and Stan. Production companies · Mac Guff Ligne · Mac Guff Ligne · TF1 · See more company credits at IMDbPro · Contribute to this page. Suggest an edit or ...
  56. [56]
    Pat & Stan - 2 Minutes
    Sep 22, 2017 · Pat & Stan ; Author : Pierre Coffin ; Format : 39×7' ; Production date : 2008 ; Broadcaster : TF1 ; Producer : Mac guff Ligne
  57. [57]
    MacGuff's Philippe Sonrier Talks About Upcoming VFX Projects for ...
    Jan 16, 2023 · For Netflix, MacGuff is providing VFX work on three series, including Season 3 of “Lupin,” having worked on Seasons 1 and 2. “Wonderman” is ...
  58. [58]
  59. [59]
    Mac Guff - Wikipedia
    Mac Guff specializes in the creation of computer graphics for commercials, music videos, television series, and feature films. 270 graphic designers, VFX ...
  60. [60]
  61. [61]
    Small Creative
    Small Creative develops and produces a catalog of collective, free-roaming virtual reality experiences designed specifically for location-based entertainment.
  62. [62]
    Small Creative - Film France CNC
    Small Creative develops and produces high-level narrative and immersive projects, within Mac Guff Ligne group. Small Creative aims to be a laboratory ...
  63. [63]
    Tout va bien - Mac Guff - Digital visual effects studios
    Mac Guff est l'un des principaux studios de création d'effets visuels numériques en Europe. Il étend sa pratique de l'industrie cinématographique à la ...Missing: Canal+ | Show results with:Canal+