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Metroid Dread

Metroid Dread is a side-scrolling action-adventure developed by in collaboration with (EPD) and published by for the . Released worldwide on October 8, 2021, it serves as the fifth main entry in the 2D series and a direct sequel to (2002). The game centers on , who investigates a mysterious transmission from the alien planet ZDR, only to become stranded there and pursued by lethal E.M.M.I. robots designed to exterminate Metroids, alongside ferocious native creatures and an enigmatic central antagonist. Gameplay emphasizes nonlinear exploration of ZDR's interconnected regions, where players acquire power-ups like the Morph Ball and Varia Suit to access new areas and overcome environmental hazards. Samus features enhanced mobility, including dashing, sliding, and a new melee counter attack that allows her to stun foes during close-range combat, adding tension to encounters with the relentless E.M.M.I. units in designated zones. The title incorporates classic Metroidvania elements such as ability-gated progression, boss battles, and hidden collectibles, while introducing post-game modes like Boss Rush and adjustable difficulty options including Rookie Mode for accessibility. The concept for Metroid Dread originated in 2006 as a planned sequel to , but was shelved due to technological limitations at the time. Development resumed in 2019 under producer following the success of Metroid: Samus Returns (2017), with —known for that remake—handling core development alongside EPD's supervision to refine the game's AI-driven pursuits and atmospheric horror. Announced at the June 2021 , it was positioned as the culmination of the 2D Metroid storyline spanning 35 years. Upon launch, Metroid Dread garnered widespread critical acclaim for its fluid controls, immersive world design, and innovative horror elements, achieving a score of 88/100 based on 124 critic reviews. It was frequently praised as one of the strongest entries in the franchise and a highlight of exclusives, though some noted backtracking frustrations in map navigation. The game also supported functionality for bonus items and contributed to renewed interest in the series, with sales exceeding one million units within weeks of release and over 3 million units worldwide as of September 2023.

Gameplay and narrative

Gameplay mechanics

Metroid Dread is a side-scrolling structured as a , where players control in a non-linear exploration of the alien planet ZDR, engaging in combat, puzzle-solving, and backtracking to uncover new areas and collectibles. The core loop emphasizes acquiring abilities that expand the accessible world, allowing players to navigate interconnected regions filled with environmental hazards, enemies, and locked paths. Samus's movement includes standard jumping, dashing for quick traversal, and sliding to pass through narrow gaps, all integrated into fluid platforming and evasion tactics. Samus is equipped with a variety of beam weapons, such as the Charge Beam for powered shots and the Plasma Beam for piercing multiple targets, alongside for targeting weak points and the Morph Ball form for rolling through tight spaces and deploying bombs to destroy obstacles. New mechanics include the Melee Counter, enabling Samus to incoming attacks and retaliate with a close-range strike while moving, and Free Aim for precise targeting in any direction without stopping. Aeion abilities, powered by collectible Aeion tanks, introduce special moves like the Phantom Cloak for temporary invisibility to avoid detection and the Flash Shift for rapid forward or backward dashes to evade threats. tanks increase maximum , while tanks expand capacity, both essential for surviving intense encounters. A distinctive feature is the E.M.M.I. robots, autonomous hunters that patrol designated zones and strip Samus of her offensive capabilities upon entry, forcing players into horror-inspired and chase sequences. During these encounters, Samus must hide in vents or behind cover, listen to audio cues indicating the E.M.M.I.'s search state (searching, aware, or pursuing), and use evasion maneuvers like Flash Shift to escape without direct combat, as capture results in an instant unless countered at specific points. Players can disable an E.M.M.I. by infiltrating its station and engaging in a boss-like showdown using a specialized Omega Cannon. The game's map system provides a detailed overview of explored areas, with zoom functionality, color-coded markers for (up to six per ), and icons highlighting collectibles like items or ability-required paths. Boss fights against corrupted Chozo warriors demand and ability chaining, such as using the Grapple Beam to swing across arenas or the Screw Attack for aerial damage, serving as progression gates that unlock new regions upon defeat. Difficulty advances through skill-based mastery rather than experience points, with ability unlocks progressively revealing the full scope of ZDR's labyrinthine layout.

Plot summary

Spoiler warning: This section contains major plot spoilers for Metroid Dread. Metroid Dread is set in the year 20X7, shortly after the events of , where bounty hunter had eradicated the X Parasites and Metroids from the Biologic Space Laboratories station and planet SR388. The detects an emergency transmission from the remote planet ZDR, including visual evidence of an X Parasite—a shape-shifting presumed extinct—roaming freely on the surface. The Federation dispatches Samus to investigate and neutralize the threat, as her suit's Metroid DNA makes her uniquely capable of absorbing and destroying X Parasites. Upon landing on ZDR, Samus's is immediately destroyed by an unknown energy blast, stranding her on the hostile, Chozo-inhabited world filled with ancient ruins, toxic environments, and aggressive wildlife. Guided by audio logs from her AI companion —reintegrated into her suit after —Samus begins exploring the planet's interconnected regions, such as the rocky Cataris and the flooded Ferenia. Early in her mission, she encounters the E.M.M.I. (Extraplanetary Multiform Mobile Identifier), six towering robotic sentinels deployed by the to contain and exterminate X Parasites; however, they identify Samus's DNA as a biohazard and relentlessly hunt her across designated zones, forcing tense evasions and counterattacks. As Samus delves deeper into ZDR's lore through data logs and environmental storytelling, revelations unfold about the planet's Chozo civilization, divided into tribes like the scientific Thoha and the militaristic Mawkin. The Chozo, the avian species that raised and genetically enhanced Samus as a child on their homeworld Zebes, had colonized ZDR centuries ago but faced near-extinction from the X Parasites during a civil war. Key characters emerge, including Quiet Robe, a surviving Thoha Chozo monk who reveres Samus as the prophesied "Deliverer" destined to end the X threat, and Raven Beak, the imposing Mawkin warrior and of the Chozo soldiers, who harbors ambitions for galactic conquest. Experiment No. Z-57, a central , is revealed as a hybrid X Parasite entity created from DNA; defeating and absorbing it grants Samus the Omega Cannon, essential for disabling the E.M.M.I. units. The energy-draining ability is unlocked later in progression, allowing her to siphon energy from foes. The narrative builds through Samus's evasion of the E.M.M.I. robots—each deactivated in boss fights that yield new suit upgrades—and confrontations with Chozo Soldiers, armored guardians awakened to protect ZDR's secrets. Twists reveal as the architect of the X outbreak on ZDR, having manipulated events to lure Samus there; he views her hybrid Chozo-Metroid heritage as the key to resurrecting the Chozo empire, intending to brainwash her into obedience. ADAM's directives are exposed as 's voice in disguise, underscoring themes of betrayal and isolation. In the climax at Elun, Samus battles in his powered exosuit; during the confrontation, her Metroid DNA fully awakens, transforming her into the Metroid Suit and granting the Hyper Beam. She defeats him, but an X Parasite possesses his body, creating a monstrous . Samus vanquishes using the Hyper Beam and escapes in a stolen Chozo ship as ZDR's core destabilizes and the planet explodes. However, a single X Parasite hitches a ride into , hinting at unresolved dangers. The story culminates in horror-tinged introspection on Samus's origins, emphasizing her solitude as a and the cyclical threat of the X Parasites. This conclusion ties into broader lore, affirming Samus's role as protector while questioning the ethics of her Metroid infusion and the Chozo's imperial legacy. The E.M.M.I. pursuits serve as narrative devices amplifying and vulnerability, mirroring Samus's internal conflicts.

Development

Origins for Nintendo DS

Metroid Dread originated as an internal project conceived in 2005 for the , positioned as a direct sequel to Metroid Fusion and directed by longtime series producer . The project's existence first came to public attention through a leaked internal document uncovered by during 2005, which listed Metroid Dread—internally referred to as Metroid 5—as a key upcoming DS-exclusive title. This leak highlighted 's intent to expand the 2D formula to the handheld's hardware, though no official announcement or trailer was presented at the event. Development commenced around 2005 at 's EPD division, with overseeing early efforts to adapt the series' side-scrolling exploration and to the DS's capabilities. The concept aimed to create a "dreadful experience" for Samus against an overwhelming foe, though the story was not fully developed. produced builds, including a playable demo around that was shared internally with staff to test core mechanics, but the team encountered significant challenges in realizing the ambitious gameplay on the DS's limited processing power and memory. These technical hurdles, particularly in graphical capabilities, prevented full production despite the promising early tech demos.

Cancellation and later concepts

Development of Metroid Dread for the began in the mid-2000s under the direction of producer , but the project was canceled due to the handheld's hardware limitations. The cancellation was also influenced by shifting market priorities at , as the company focused resources on the title Metroid: Other M (released in 2010) and the upcoming platform, which promised more powerful capabilities for future projects. These difficulties left the DS version in , with rumors persisting among fans but no official confirmation from until years later. Following the cancellation, expressed ongoing interest in reviving a title in various interviews from 2010 to 2015, emphasizing a desire to return to the series' roots while incorporating stronger elements inspired by his early exposure to Italian giallo films like Dario Argento's Suspiria. In a 2010 discussion around Other M, he acknowledged fan demand for entries but noted no immediate plans, suggesting the franchise's direction would evolve based on reception to the 3D-focused game. During the development of Metroid: Samus Returns (2017), a remake of Metroid II: Return of Samus developed in collaboration with , discussed concepts from the original idea. The release of Samus Returns served as a critical bridge by testing mechanics such as free-aiming and countering, which addressed some of the DS-era limitations and built confidence in external studio partnerships for 2D games. highlighted the project's success in revitalizing the franchise's side-scrolling formula, noting in interviews that it provided a "" for more ambitious ideas like those in the original outline. Internally at , debates on the franchise's direction during this hiatus centered on alternating between and entries to maintain variety, with advocating for periodic releases to honor the series' exploratory origins while acknowledging the popularity of adventures like the Prime trilogy. These discussions weighed fan feedback—particularly criticism of Other M's narrative—against technical feasibility, ultimately influencing the decision to prioritize innovation post-Samus Returns to avoid over-reliance on formats.

Revival and Switch production

In 2019, Nintendo revived the long-dormant Metroid Dread project, greenlighting full production under the leadership of MercurySteam as the primary developer, with close supervision and support from Nintendo's Entertainment Planning & Development (EPD) division. The decision came after the successful collaboration on Metroid: Samus Returns in 2017, which demonstrated MercurySteam's capability to handle the series' 2D gameplay style, allowing producer Yoshio Sakamoto to resurrect his original concept from around 2006 that had been shelved due to technological limitations. Sakamoto, a veteran of the Metroid franchise since its inception, oversaw the effort to realize a 15-year vision of intensifying the series' horror elements through pursuit-based mechanics and atmospheric tension. Development proceeded from 2019 to 2021, culminating in the game's launch on October 8, 2021, for the . The team employed a visual style to blend classic side-scrolling exploration with modern graphical fidelity, enhancing immersion in the planet ZDR's alien environments. Central to the production was the implementation of advanced systems governing the E.M.M.I. robots, which dynamically patrol zones and pursue with adaptive behaviors, creating unpredictable and terrifying encounters that push players toward evasion and precise counterattacks. Motion controls were integrated for intuitive aiming, allowing players to use gyroscopic input on the Switch for free-aiming weapons like the Charge Beam, a feature refined through iterative playtesting to feel natural in combat and exploration. The production faced several challenges, including striking a balance between the game's horror-inspired —evoked by inescapable chases and isolated —and broader to ensure it appealed to both longtime fans and newcomers. Boss designs underwent extensive iteration to maintain the series' tradition of pattern-based fights while incorporating new like the Melee Counter, ensuring they felt fair and rewarding without overwhelming players. Ensuring narrative and gameplay continuity with prior entries, such as tying into the events of , required careful integration of lore elements like the X Parasites. was added for the AI guide , bringing a new layer of with expressive narration, while environmental emphasized subtle audio cues to heighten without relying on overt jump scares.

Release

Announcement and promotion

Metroid Dread was first publicly revealed during Nintendo's Direct presentation on June 15, 2021, marking the franchise's return to new 2D entries after 19 years. The announcement featured a cinematic depicting in her new suit exploring a derelict facility on Planet ZDR, only to be ambushed and pursued by a towering robotic entity known as an E.M.M.I., establishing the game's horror-infused tone. Producer followed the trailer with a brief development history video, disclosing that the project's concept originated as a canceled title from 2005, before confirming its revival for with an October 8, 2021, release date. A hands-on demo was showcased immediately after during 's Treehouse Live stream, highlighting Samus's core abilities like morph ball transformations, beam weapons, and evasion against E.M.M.I. threats in a side-scrolling environment. emphasized the game's positioning as a direct to , the fifth mainline 2D entry in the series, while carefully avoiding plot spoilers in all previews to preserve the narrative tension. Subsequent promotional efforts included multiple trailers released over the summer, such as the September 10, 2021, overview trailer that delved into combat against planetary threats, ability upgrades, and the relentless E.M.M.I. chases, further amplifying the dread and isolation themes central to the marketing. An official website at metroid.nintendo.com launched alongside the reveal, featuring the "Metroid Dread Report" blog series; the inaugural volume dissected the announcement trailer and introduced lore elements, while later entries, like Volume 4 on August 6, 2021, tied into the Metroid franchise's 35th anniversary by recapping the series' evolution from its 1986 origins. Tie-in merchandise bolstered the campaign, with pre-orders opening digitally on the and a special two-pack—featuring a Dread-suited Samus and an E.M.M.I. figure—announced for , offering in-game bonuses like energy refills, missile expansions, and unlocks for an upon scanning. Nintendo's global strategy incorporated television ads, online videos, and physical billboards in like , all designed to evoke the series' exploratory roots while spotlighting the innovative E.M.M.I. pursuit system as a fresh horror element.

Launch information

Metroid Dread launched on October 8, 2021, exclusively for the console, marking the first new 2D title in 19 years. The game was released simultaneously worldwide in both physical and digital formats, with physical copies distributed directly by Nintendo through retailers. Digital versions were made available via the , requiring a download size of approximately 4.1 GB. The standard edition carried a suggested retail price of $59.99 USD, with regional pricing adjustments such as £49.99 in the UK and €59.99 in Europe; no limited launch edition of the game itself was produced, though a Special Edition bundle—containing the game, a steelbook case, a 190-page art book, and five holographic art cards—was offered for $89.99 USD. A separate amiibo 2-pack, featuring figures of Samus Aran in her Metroid Dread suit and an E.M.M.I. robot, launched concurrently for $29.99 USD but was not bundled with the game. The title is fully optimized for the family, including the Switch Lite, supporting seamless play in handheld mode at and docked mode at up to 900p, both targeting 60 frames per second without . It lacks any cross-play or online multiplayer features, emphasizing a solitary action-adventure experience. Launch-day availability included immediate digital access on the at midnight local time in many regions, alongside physical stock in major retailers; special in-store events, such as displays and merchandise unveilings, occurred at flagship locations like the store to celebrate the release.

Post-release updates

Following its launch on October 8, 2021, Metroid Dread received four software updates from and , primarily addressing bugs in the initial versions and later adding enhancements based on player feedback, with no paid ever released. The first post-launch patch, version 1.0.2, arrived on November 3, 2021, focusing on minor bug fixes to resolve progression issues and crashes. It corrected a problem where retrying after a would incorrectly add play time only for specific boss fights, fixed the final boss getting stuck on walls during certain attacks—preventing impossible progression—and addressed several other general issues to enhance stability. Version 1.0.3 followed on November 16, 2021, as a targeted fix for a critical . This update resolved an issue where Samus's damage detection would temporarily disappear under specific conditions, which could lead to unintended invincibility and affect , particularly in communities. In response to community requests for varied difficulty options, version 2.0.0 launched on February 9, 2022, introducing significant free content without altering the core campaign. It added Rookie Mode for newcomers, which increases energy replenishment from enemy drops and reduces attack power, and Dread Mode, an extreme challenge where any enemy or trap damage results in an instant . The update also expanded the results screen to display total play time and clear times per mode, included general stability improvements, and updated the Metroid Dread demo to feature a larger playable area including the Corpius fight. The final update, version 2.1.0, released on April 7, 2022, built on the previous patch by adding replayability features centered around boss encounters. It introduced three boss rush variants accessible via the R Button on the Samus Files screen: for sequential fights against all 12 major bosses, which adds timed pressure between battles, and [Dread Rush](/page/Dread Rush) combining boss rush with Dread Mode's one-hit rules. Additionally, a was included for individual boss training within these rushes, alongside further general fixes for improved performance. These additions emphasized quality-of-life enhancements and challenge modes, with no changes to the main story or E.M.M.I. mechanics. By late 2022, development support concluded with these patches, prioritizing bug resolution and optional content over expansions, allowing the game to run optimally on original hardware through 2025 without additional updates. On the , released in 2025, Metroid Dread benefits from improvements like reduced load times and eliminated frame drops, though no dedicated performance patch was issued.

Reception

Critical response

Metroid Dread received "generally favorable" reviews from critics, earning an aggregate score of 88 out of 100 on based on 133 reviews. Reviewers widely praised the game's atmosphere, responsive controls, and emphasis on , often highlighting its successful revival of the elements inherent to the series. The tense encounters with the robotic E.M.M.I. adversaries were frequently cited as a standout feature, creating moments of genuine dread and innovation in 2D platforming. awarded it a 9 out of 10, commending the "legendary exploration and progression" merged with "excellent modern combat and some of the best boss fights ever." Similarly, gave it a perfect 5 out of 5, describing it as "a stylish, visually sumptuous return for 2D , and an adventure that proudly sits alongside the series' best." Combat and visuals also drew acclaim, with scoring it 8 out of 10 for its "silky smooth" motion and joy in platforming and fighting. called it "one of the best games in the series," noting how it "easily stands astride the best entries" through its fluid mechanics and stunning presentation. further emphasized the "terrifying innovation" in its design, particularly the E.M.M.I. sections that heighten the sense of vulnerability. These elements were seen as a modern evolution of classic titles like , appealing strongly to longtime fans of the franchise. Criticisms centered on the game's structure and pacing, including linear progression in certain areas, abrupt difficulty spikes, and repetitive backtracking that could feel tedious. noted "repetitive fights and hand-cramping controls" as drawbacks, despite the overall excellence. echoed concerns about the main story's brevity, clocking in at around 9 to 12 hours for a first playthrough, which some felt undermined the exploration focus. observed that the high difficulty might alienate newcomers, leading to more frequent deaths than in prior entries. Reviews trended positively among enthusiasts for recapturing the series' essence, but were more mixed regarding accessibility for those unfamiliar with the genre's conventions. Retrospectives have affirmed Metroid Dread's enduring appeal, with outlets highlighting its lasting impact on 2D action-adventure games through tight design and atmospheric tension. The consensus positioned it as the strongest 2D entry in the series, influencing subsequent titles with its blend of horror and empowerment.

Sales performance

Metroid Dread experienced robust launch , topping the physical charts and marking the strongest debut for any game in that market, while in , it sold over 854,000 units in October 2021 alone, the highest opening month for the series in the . The breakdown was approximately 40% digital and 60% physical, consistent with broader trends during the period. By September 2025, the game had achieved lifetime sales of 3.07 million units worldwide, establishing it as the best-selling title in the series and surpassing the original 's 2.73 million units. Regional estimates include approximately 0.4 million units in , 1.8 million in , and 0.9 million in ; these figures received boosts from holiday season bundles in 2021 and 2023. In comparisons to other entries, outperformed , which sold approximately 0.6 million units lifetime, though it fell short of the series' average of around 1.8 million per title. with the 2 supported a modest sales increase in 2025. Several factors drove its commercial performance, including strong word-of-mouth momentum and minimal direct competition at launch, despite challenges from pandemic-induced supply shortages that limited physical stock availability. Its critical acclaim further encouraged purchases over time. As of November 2025, combined sales of Metroid titles on Switch, including and , exceed 4.99 million units.

Awards and recognition

Metroid Dread received widespread acclaim at major industry award ceremonies following its release, earning nominations and wins that underscored its contributions to action-adventure gameplay and atmospheric design. At , the game was nominated for Game of the Year, Best Score and Music, and Best Art Direction, ultimately winning Best for its tense exploration and combat mechanics. In addition to its Game Awards success, Metroid Dread secured victories at other prestigious events, including Nintendo Game of the Year at the 2021 , where it was also nominated for Ultimate Game of the Year. The title won Best Action/Adventure Game at the Dengeki Game Awards 2021 and Game of the Year at the 2022 BandLab NME Awards. It further earned multiple honors at the 2022 NAVGTR Awards, including wins for Control Design, 2D or Limited 3D, and Outstanding Franchise Gameplay Design. The game was nominated for several categories at the 25th Annual in 2022, including of the Year, highlighting its innovative use of the formula. At the 2022 BAFTA Games Awards, it received a for EE Game of the Year, recognizing its overall excellence among top titles of the year. Metroid Dread's critical honors extended to year-end rankings, appearing on Game Informer's Top 10 Games of 2021 and IGN's best games lists for the year, where it was praised for revitalizing the 2D series with its horror-infused atmosphere and precise controls. These accolades collectively affirmed the game's role in advancing the action-adventure genre.

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