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References
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[PDF] Define Game Genres and Categoriesall action games incorporate elements of the adventure game genre. Many subgenres are asso- ciated with action games, including the following: t Arcade games.
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[PDF] WHAT VIDEO GAME GENRES ARE TEACHING US - ScholarSpaceGros' (2007) Seven Video Game Genres. Video Game Genre. Definition. Action ... Action games. Video game genre that emphasizes rapid action and quick reflexes.
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[PDF] Game GenresAction games are typified by fast-paced events and movement which often have to be performed reflexively. • Games such as Pong and Space Invaders initially.
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Guide to Video Game Genres: 10 Popular Video Game Types - 2025Jun 7, 2021 · Action: Action games focus on physical challenges that require hand-eye coordination and quick reflexes. First-person shooters, platformers, ...<|separator|>
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Increasing Speed of Processing With Action Video Games - PMC - NIHHere we review evidence that the very act of playing action video games significantly reduces reaction times without sacrificing accuracy.
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What Is an Action Game? - Computer HopeJul 9, 2025 · An action game is any game genre that requires the player to complete challenges that often require good hand-eye coordination and reaction.
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Action games - (Intro to Humanities) - Vocab, Definition, ExplanationsDefinition. Action games are a genre of video games that emphasize physical challenges, including hand-eye coordination and reaction-time.
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The Many Different Types of Video Games & Their SubgenresApr 12, 2018 · A subgenre of action games ... Aside from an occasional mini-game, adventure games rarely involve any traditional video game action elements.
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Action Game - TV TropesAn action game is a genre of video games with a primary focus on physical challenge above all else, and is usually characterized by fast-paced, intense ...
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Origins of Action Games - The Ultimate Top Action GamesWhile the first action video games were for computer, much of the action video game genres became popular in the arcades, which became popular in the 1970s and ...
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The Birth of Action-Adventure Games: A Historical Overview of ... - G2AOct 1, 2023 · Discover the origins and evolution of action-adventure games in this insightful historical overview. Uncover gaming's thrilling past.
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(PDF) Game Type and Game Genre - ResearchGateThe most popular ludic genres, as detailed by Grace (2005) are: action games, which focus on the element of rapid action and player's skill and reflex; ...
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The effect of games and simulations on higher educationJul 10, 2017 · Action games: response-based video games. 2. Adventure games: the player solves problems to progress through levels within a virtual world.
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Define Genres! | RPG Maker ForumsDec 20, 2022 · Action RPG - Same as an RPG but with more focus on action and combat rather than story and exploration. Tactical RPG - Same as an RPG but with ...<|control11|><|separator|>
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The Relative Popularity of Video Game Genres in the Scientific ...This paper addresses this gap with an analysis of bibliographic data sourced from Scopus, spanning 45 years since the emergence of the topic till today.
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The tangled ways to classify games: A systematic review of how ...Jun 24, 2024 · “Skill-and-action games”—combat, racing, and maze games—were distinguished from “Strategy games”, which included roleplaying (RPG), adventure, ...
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The Legacy of Action Games in Diablo 2 - Game Design ForumBy implementing action-game challenges against a background of RPG systems, designers could combine their favorite parts of RPGs with any of the various action ...
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[PDF] Defining a new Game Genre - AndreasLarsson - DiVA portalWhile hybrid mixes two genres for example Action-RPG (ARPG) that includes games such as the Diablo franchise and Vampire. Survivors. Depending on the source, ...
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(PDF) Video Game Genre, Evolution and Innovation - ResearchGateAug 10, 2025 · This paper provides a critical overview of the notion of genre in game studies and in the video game industry.
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[20]
The Best Action Games That Aren't Violent - TheGamerJan 14, 2024 · The Best Action Games That Aren't Violent · 10 A Story About My Uncle · 9 Rhythm Doctor · 8 Untitled Goose Game · 7 Journey · 6 Little Big Planet 3.
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"Eight Myths About Video Games Debunked" by Henry Jenkins - PBS1. The availability of video games has led to an epidemic of youth violence. · 2. Scientific evidence links violent game play with youth aggression. · 3. Children ...Missing: non- examples platformers
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Super Mario Bros. 3 Level Design Lessons, Part 1 - Game DeveloperAn illustrated tour of the first world in Super Mario Bros. 3 and its various lessons in 2D level design.
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Ten Principles of Good Level Design (Part 1) - Game DeveloperSep 29, 2013 · A good level should either introduce a new game mechanic, or put a spin on an old one to make the player re-evaluate his or her established ...Missing: checkpoints | Show results with:checkpoints
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The Philosophy of Puzzle Design - Game DeveloperSep 24, 2020 · In action games, getting stuck at a challenge or hard section becomes a moment of pride when the player beats the boss, reaches the checkpoint, ...
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[PDF] The Roles, Mechanics, and Evolution of Boss Battles in Video GamesIn the recent game development scene, boss battles tend to get tossed out or relegated to nonessential filler in favor of perfecting the core gameplay loop.
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The Use of Gameplay Progression in Game Design - Game DeveloperA follow up to my post on short and long-term progression; we're going to examine how new gameplay and mechanics can be used to keep the player motivated.
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Untold Riches: The Intricate Platforming of Tomb RaiderFeb 28, 2013 · Author: by Hamish Todd. What game design gems lurk in the unexplored nooks and crannies of the original 1996 Tomb Raider?Missing: analysis | Show results with:analysis
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Action Adventure Level Design, Part 1 - Game DeveloperIt is during this first phase of the level design that you must choose which of the powerful and interesting set pieces and emotional events that came from the ...Missing: analysis | Show results with:analysis
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Action Adventure Level Design: Kung Fu Zombie KillerVeteran designer and Tomb Raider creator Toby Gard explains how to enhance the reality and player interest of even a very basic game's design.Game Pillars · Example Level: Hospital... · Sculpting The Play PathMissing: analysis | Show results with:analysis<|separator|>
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How Control Schemes Standardized Gameplay - Game DeveloperFrom the PS2-on, both Sony and Microsoft used the same basic control scheme for their gamepad designs: Two analog sticks, d-Pad, two triggers, two back buttons, ...
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Combat Design, Mechanics and Systems for Satisfying Game CombatSep 19, 2024 · Comprehensive overview of designing video game combat, combat mechanics, and combat systems that satisfy the players.
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Designing Game Controls - Game DeveloperMar 29, 2017 · The main principles for designing game controls are: Accessibility, Intent Communication, and Expression Space.
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How Game Design Principles Drive Player EngagementApr 30, 2025 · Discover how fundamental game design principles drive player engagement through mechanics, balance, motivation, and storytelling.
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God Of War PS4 Guide: How Skills, Enchantments, And Armor WorkJan 13, 2022 · Explore an open-ended environment, earn experience points to unlock abilities from a skill tree, and even acquire armor sets that improve your stats.
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I want God of War Ragnarok's skill tree in every action gameApr 25, 2023 · Each move can actually be customized within the skill tree. For each move, there are three tiers that Kratos can reach by using them enough ...
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Xbox Accessibility Features | Accessible GamingThe Xbox Adaptive Controller connects to external switches, mounts, and joysticks to help make gaming more accessible.
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Why developers are designing video games for accessibility - PBSMay 11, 2023 · Mortaloni said the Xbox Adaptive controller was “designed for and by people with disabilities.”Eyes, Ears And Thumbs · Audio Cues For Blind Players · Giving Players More Control<|control11|><|separator|>
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Unity AI Development: A Finite-state Machine Tutorial | Toptal®Now, it's time to create the actions we just coded: Right Click > Create > FSM > Action > Patrol; Right Click > Create > FSM > Action > Chase. To code the ...
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Finite-state machines - University of Games - MediumSep 1, 2024 · To implement FSM for enemy AI we should enter to his brain and recognize all actions that enemy can perform. For example, the ghost in Pac ...
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[40]
Designing Enemies With Distinct Functions - Game DeveloperIn many games (old and new), the enemy design is nowhere near as interesting or distinct as in Defender. For example, in a certain game Creature One can ...
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Enemy design and enemy AI for melee combat systemsMay 4, 2015 · This article goes in depth on how enemies and enemy AI are designed for games that include melee combat systems and how the enemies can help promote player ...
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Keys to Rational Enemy Design - GDKeys -Mar 28, 2020 · A very rational approach to enemy design: we will talk about player abilities, challenging specific skills, player behaviors and diversity.Missing: GDC | Show results with:GDC
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Defining Boundaries: Creating Credible Obstacles In GamesAnother use of the barriers is to simply stop us from trying to go down certain areas of the game which simply don't exist. We can't have the players running ...
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The Fundamental Pillars of a Combat System - Game DeveloperAug 14, 2012 · Melee attack. Covers an area in front of the player at close range. · Normal shot. This is the basic attack the player can use at any time. · Iron ...
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[PDF] Encouraging the Modality Between Melee and Ranged Combat StylesApr 25, 2024 · Abstract. This thesis aims to determine what gameplay factors encourage and discourage players from switching between melee and ranged ...
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Permadeath - RogueBasinJul 19, 2018 · Permadeath means once your character dies, they can't be restored, and you cannot go back in time, even if something bad happens.
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Stop, Drop, and Heal: The history of regenerating healthNov 15, 2012 · More and more modern games have adopted the regenerating health mechanic, which does away with the health packs of yesteryear and encourages players to lay low ...
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The Great Game Design Debate: Regenerating Health vs. Items ...Jul 23, 2011 · Regenerating health is like any game mechanic, when used properly it can add depth and make the game better, but used improperly, and it can ...
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Why do modern games not feature extra lives? [closed]Feb 14, 2014 · In order to limit a player's play time so he would be forced to spend more coins or make room for the next player, a finite lives system ...
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game design - What is the purpose of having lives?Jul 16, 2011 · Lives are a way of tuning the feedback loop that players engage with the game through (reward/punishment for actions taken toward goals). A ...Why do modern games not feature extra lives? [closed]What is the purpose of a "press start" screen?More results from gamedev.stackexchange.comMissing: intent | Show results with:intent
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[PDF] A Scoping Review of Failure States in Game-Based LearningWithin the review we found that this unit of failure was represented in games as degradation of character health, course grade, patient health, points, time, ...
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[52]
How players who enjoy challenging games persist after failure in ...Dec 5, 2023 · Common in-game fail states (e.g., multiplayer match loss, losing health points, or restarting levels) thus represent failure. However ...
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[53]
Game Art: Styles, 2D, 3D, How to Make, DifferenceEarlier games were mostly presented in 2D, so they used pixel art to convey emotion and narrative using minimal processing power. Once we reached the N64/ ...
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[54]
2D/3D Game Art Styles | Trends & Tips for Choosing - Pixune StudiosThe choice of style should complement the game's genre, atmosphere, and gameplay. Here, we will define some 2D and 3D video game art styles, from 2D pixel art ...
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Best 2D and 3D Styles of Art for Video Games | VsquadJul 6, 2025 · Explore the most effective 2D and 3D styles of art used in video games to enhance gameplay, storytelling, and visual experience.
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[56]
Introduction to Particle Systems - Unity LearnUnity features a robust Particle System where you can simulate moving liquids, smoke, clouds, flames, magic spells, and a whole slew of other effects.
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Building a Million-Particle System - Game DeveloperJul 27, 2004 · Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments.
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Particle Actions - GameMaker ManualThey are very useful for creating beautiful and flashy effects (or subtle and discreet ones!) like explosions, decals, rain, snow, star fields and debris in a ...
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[59]
What is a HUD in Games? A Complete Guide to Game Interfacesthese are all elements of the HUD.
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How to Create a HUD to Strengthen Your Game's Design - INLINGOSep 29, 2025 · HUD (Heads-Up Display) is what a player sees on their screen over gameplay: information about health, a minimap, inventory, stat bars, ...
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[61]
Scroll Back: The Theory and Practice of Cameras in Side-ScrollersThis post discusses the background and evolution of camera use in 2D games. It provides numerous examples from the classic coin-ops to contemporary indie games.
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[62]
Lock-On Styles in Action Games - Celia Wagar's CritPointsMay 24, 2015 · Lock-on styles include Hard-Lock (button-activated), Soft-Lock (automatic when attacked), and Camera Lock (camera fixed, character unaffected).
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Scroll Back: The Definitive Camera Design Guide for 2D Games ...Nuanced overview of 2D game camera design for side-scroller games, covering key concepts, principles, player psychology, techniques, terminology, and practical ...
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Game audio overview: Sound effects for games - Game DeveloperMay 31, 2024 · Sound effects are integral to video game design: they provide an auditory canvas for all other game audio elements, such as dialogue and music.
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Audio Influence on Game Atmosphere during Various Game EventsIn this paper, we would like to assess the role of game audio with particular attention to understand their effect on immersion and emotional engagement.
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Design With Music In Mind: A Guide to Adaptive Audio for Game ...Music drives the pace and momentum of gameplay and supports the visual aspect of the game by complementing the art direction. Subtle mood shifts in the score ...
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[68]
The Evolution of Video Game Art Styles: From Pixels to VR GamesSep 7, 2023 · Another early form of art was vector graphics, which can be found in titles like “Asteroids” and “Tempest.” Vector graphics used lines and ...<|control11|><|separator|>
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The History Of Video Game Graphics: From Pong To PhotorealismApr 13, 2025 · Video game graphics evolved from simple vector graphics in Pong, to raster, then 3D polygons, and now to photorealism with ray tracing and AI.Missing: action | Show results with:action
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The Evolution of Ray Tracing: From Origins to Real-Time GamingNov 2, 2024 · The concept of ray tracing dates as far back as 1979, when computer scientist Jay Turner Whitted introduced us to the first recursive ray tracer.
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The Evolution of Gaming Graphics: A Look Back and ForwardApr 25, 2025 · We're taking a look back (and forward) at the evolution of gaming graphics, exploring the incredible transformations that have shaped the games we love.
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[PDF] Analyzing Action Games: A Hybrid Systems ApproachAug 30, 2019 · in action games, and we devise a measure of game level difficulty. ... We then formulated the game objectives in terms of the solutions to the ...
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[PDF] Exploring Game Design for Cybersecurity Training.1) Action Games. Action games keep the player moving and involved at all ... Victory conditions describe how the game is won. Not all games have victory ...
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Design Aspects of Scoring Systems in Game - ResearchGateAug 6, 2025 · Our results indicate that perceivability, controllability, and relation to achievement are the primary aspects of design in the scoring systems ...Missing: scholarly | Show results with:scholarly
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Design Aspects of Scoring Systems in GameDiscover the key aspects of game scoring systems! Learn how perceivability, controllability, and relation to achievement impact player satisfaction.Missing: action | Show results with:action
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Towards a Model of Objective-Based Reward Systems - Game StudiesIn this paper, two commonly contrasted categories of game objectives are juxtaposed: achievements (otherwise known as trophies, medals or badges) and quests ...
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[PDF] On the Ultimate Goals of Games: Winning, Finishing, and ProlongingWe argue that most definitions of games presume an understanding of goal that is too narrow (i.e. victory conditions, ... Rules of Play: Game Design Fundamentals.
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Platformer Game Design (Definition, Fundamentals, Mechanics)The mechanics in platformer game design are the movement controls. Controls here mean what the player is able to do and when, not the specific buttons required ...Missing: wikipedia | Show results with:wikipedia
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Learn About Platform Game: 7 Examples of Platform Games - 2025Jul 9, 2021 · Platform games allow a player to control a character as they move through another world, conquering obstacles, earning points, and defeating enemies.
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History of platform games: 9 steps of genre evolution - Red BullMar 23, 2017 · Space Panic, a 1980s arcade game developed by Universal popularised the platformer genre. There was no jumping but players could fall and climb ladders.
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Video Game Origins: Metroidvania - Source GamingApr 5, 2017 · Metroidvania. It is a term for a sub-genre of exploration based 2D platformers set in a non-linear world.<|separator|>
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Metroidvania Games: 5 Characteristics of Metroidvania Games - 2025Jul 20, 2021 · A metroidvania game is a subgenre of video games focused on exploration. Metroidvania games are mostly 2-D, and players travel through a map to collect items.
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Metroidvania: Meaning & Explanation - Screen RantMar 13, 2020 · Metroidvania is a subgenre of video games that features a combination of mechanics first found in Castlevania: Symphony of the Night and Metroid.
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Collectathon-athon - Abstracting GamesJan 1, 2023 · A collectathon game is a specific type of 3D platformer (I supposed a 2D platformer could be a collectathon, but I am hard-pressed to think of any such entries)
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The Evolution of Platformer Games: From 8-Bit Classics to Modern ...The roots of platformer games can be traced back to the arcade era of the early 1980s. One of the earliest and most influential platformers was “Donkey Kong,” ...
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Indie Games That Redefined Gaming - Game RantJun 27, 2025 · Celeste is a platforming game emphasizing a narrative ... The Knight in key art for Hollow Knight.
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“Celeste” Is One of the the Best Indie Platformers Ever – ReviewSep 6, 2019 · In Celeste, you play as Madeleine, a young woman working through some personal issues by climbing a mountain against everyone's advice. The ...
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The Origin of The 'Shmup' Genre: A Historical Study - Game DeveloperThe 'Shmup' genre, a 'shoot-em-up' contraction, originated around 1978 with games like Space Invaders, and the term was first published in 1985.Missing: scholarly | Show results with:scholarly
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Etymology of the First-Person Shooter Genre - Game StudiesDec 2, 2015 · In this paper, the first-person shooter genre and its integration in journalistic and academic accounts are inspected through a rigorous etymological study.
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The History of Robotron: 2084 - Running Away While Defending ...... Loguidice and Matt Barton's new book Vintage Games, we examine classic twin-stick arcade shooter Robotron: 2084 and the sub-genre of frantic games it birthed.
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Punch - Kick - Punch: A History of One-on-One Beat-Em-UpsThe one-on-one beat-em-up evolved in the early 1980s. Yet it wasn't until the early 1990s that the genre really took off.
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Enter The Gungeon – Deciphering The Greatest Dodge Rolling ...Jun 19, 2019 · Enter The Gungeon – Deciphering The Greatest Dodge Rolling Shooter. Fun, challenging, insane and full of heart - Dodge Roll's title has it all and then some.
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What Are Hack and Slash Video Games? - MakeUseOfSep 12, 2021 · A hack and slash video game is a type of action game that focuses on close combat with melee weapons.
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Hack and Slash Games: A Genre That Just Keeps Getting Better - G2AJun 20, 2023 · Hack'n'slash games are a divergent branch of the good ol' beat'em up genre. It traditionally involved a character moving across a side-scrolling environment.
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Stealth-Based Game - TV TropesThe Trope Maker is Metal Gear (1987), the first popular stealth-action game with over a million copies sold. And the Trope Codifier is Metal Gear Solid, which ...<|separator|>
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10 years on, here's how Dead Space went from horror to action ...Nov 7, 2018 · 10 years on, here's how Dead Space went from horror to action horror in three games. No one can hear you scream.<|separator|>
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Difficulty, Deception and Death: The Design of a Souls-LikeAt its most basic, a souls-like features very difficult boss fights, inhospitable environments, unforgiving combat, preset checkpoints and various other ...
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Hardest Soulslike RPGs, Ranked By Difficulty - Game RantThose who enjoy playing Dexterity builds in the Dark Souls franchise will find the combat particularly enjoyable as there is a great focus on parrying, dodging, ...
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17 Best Battle Royale Games To Play In 2025 - GameSpotOct 29, 2025 · Heavy hitters like Fortnite, Call of Duty: Warzone, and Apex Legends still dominate the zeitgeist with major updates and cosmetic collaborations ...
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Most Downloaded Hack and Slash Android Games of All TimeHack and Slash Android Game List Overview ; Shadow Fight 2 419.0M+ Downloads ; Shadow Fight 3 189.6M+ Downloads ; Soul Knight 91.2M+ Downloads ; Ninja Arashi 89.3M+ ...
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Best VR Action Games 2025 - Top 20 Picks | SpaceRoachUntil You Fall is an arcade-inspired, hack-and-slash roguelite where you can define and master your own fighting style for hours of frantic, kinetic fun.
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How the First Popular Video Game Kicked Off Generations of Virtual ...Dec 13, 2018 · Spacewar! proved that video games made with heart could be addicting entertainment, and gave rise to the arcade culture of the decades to follow ...
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The History of Spacewar!: The Best Waste of Time in the History of ...Jun 10, 2009 · We can also easily see Spacewar!'s influence in other popular video games like Atari's Lunar Lander (1979) and Gravitar (1982), and, if we tilt ...
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40 Years Of Arcade Games – Part 1 (1972-1989)Jun 27, 2012 · Pong Doubles – First 4 player game, as best as I can determine. Pong Doubles, 1st 4 player game. –1974–. Tank – Most successful game of the year ...
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Gun Fight | The Dot EatersGun Fight, originally 'Western Gun' by Taito, was the first game with a microprocessor. Players use joysticks and a pistol grip to shoot at cacti and wagons.Missing: action Tank culture
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The 15 greatest video games of the 70s – ranked! - The GuardianMay 13, 2021 · From the simplicity of Pong's two bats and a ball to Space Invaders' advancing ranks of aliens, the 70s saw the rise of a phenomenon that mesmerised the world.
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Japan vs. America in Arcade Gaming – A Cultural Comparison - BitvintArcades were the heart of gaming culture in the 1970s and 1980s, with Japan and the United States leading the charge.
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The Foundation of <i>Geemu</i>: A Brief History of Early Japanese ...The paper offers a short history of the origins and the establishment of the Japanese video game industry (from 1973 to 1983).
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How Pac-Man Revolutionized Gaming | The MIT Press ReaderNov 16, 2020 · When Pac-Man arrived in 1980, it didn't just become a popular video game. It transcended video games. There was Pac-Man cereal in grocery ...
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When Pac-Man Pushed Arcades to Their PeakApr 19, 2021 · Pac-Man's impact was positively seismic. The home version for the Atari 2600 sold almost 8 million units; Coleco sold more than 1.5 million ...
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How Pac-Man ate his way into gaming history | The ExcerptSep 25, 2025 · 25, 2025 episode of The Excerpt podcast: When Pac-Man first made its way into arcades back in 1980, it took the gaming industry by storm.
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How Donkey Kong and Mario Changed the WorldJun 2, 2015 · June 2, 1981: The arcade game Donkey Kong makes its U.S. debut. ... Its success cemented Nintendo's role as a major player in the American ...<|separator|>
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40 Years Ago: 'Donkey Kong' Saves Nintendo From FailureJul 9, 2021 · On July 9, 1981, Nintendo released Donkey Kong, the arcade game that saved the company. By this time Nintendo had been around nearly 100 years.
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[PDF] Random and Raster: Display Technologies and the Development of ...Sep 21, 2005 · Since early videogame implementations, resolutions have increased, bulky video picture tubes have given way to widescreen flat-panel LCD ...<|separator|>
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History of GPU: 1979 arcade chips that boosted gaming, crypto, and AIJul 29, 2025 · Arcades sparked the first purpose‑built graphics hardware. When Galaxian's motherboard fired a 62 × 128‑pixel signal to its monitor, it ...
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How Super Mario Saved the American Video Game Industry - CBRSep 4, 2020 · The result was an oversaturated market until its eventual crash by 1983, with the industry imploding by a staggering 97% between 1983 and 1985 ...
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How Super Mario Saved the Video Game Industry - Barnebys.comMay 22, 2020 · The crash happened due to a few factors, but mainly because of the amount of video games and consoles available on the market. In the late 1970s ...
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5 Ways the Japanese Gaming Industry Impacted the WorldMay 15, 2019 · The Japanese also created software, hardware controllers and even the gaming culture, which greatly influenced console gaming. Top Japanese ...
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Top 100 SNES Games of All Time - IGN.com11 Secret of Mana Developer Square Released 1993 This delightful action RPG shook up the genre with its fun and deep battle system.
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Nintendo vs. Sega: The battle over being cool - PolygonAug 22, 2017 · The two companies, once blood rivals and now amicable business partners, spent the 1990s fighting for the favor and free time of a generation.
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Sega vs. Nintendo: A History of the Epic Video Game RivalryMay 29, 2015 · Three rivalries defined history: Coke vs. Pepsi, Tesla vs. Edison, and the greatest of all, Sonic vs. Mario. Here's how the battle was won.Missing: 1990s SNES
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IGN Presents: The History of Tomb RaiderFeb 29, 2008 · Tomb Raider debuted in November 1996, six weeks after Super Mario 64. By the end of the first day, it was an unqualified hit. It went to number ...
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20 years on, the Tomb Raider story told by the people who were thereMay 15, 2019 · Tomb Raider had a strong showing at E3 in 1996 after the game had been ported to run on a fancy new Nvidia graphics card, then at ECTS after ...
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DF Retro: we play every single Doom console conversion - EurogamerDec 10, 2018 · We play every single Doom console conversion. Doom is 25 today - and this is every console port the PC game inspired.
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List of Flat-Shaded 3D Polygon Games | Matt MontagMost flat-shaded 3D video games were released between 1988 and 1996. These games rendered with untextured polygons peaked around 1992-1993.
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The Evolution of the Video Game Controller - Popular MechanicsDec 25, 2020 · Nintendo's next console following the Super Nintendo in the early '90s introduced a revolutionary new controller. The Nintendo 64 came ...
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How Many Ports Does Doom Have? - TheGamerJan 19, 2024 · Out of the 25 platforms Doom has been ported to, 13 of them are consoles. The first of these was the Sega Genesis 32X in 1994. The latest ones ...
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IGN Presents the History of Resident EvilMar 11, 2009 · Resident Evil defined the survival horror genre – perhaps the only game in history to name its genre and have it stick. In the mid-'90s, blood ...
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Why 1996 Was the Best Year in Gaming - GameSpotDec 27, 2014 · In addition to spawning a still-beloved icon, Tomb Raider became a template for the 3D action adventure games that followed in its footsteps.
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DF Retro: Halo - the console shooter that changed everythingJan 22, 2017 · Halo aims for 30 frames per second with vertical sync engaged and proper frame pacing present and, during many scenes, it actually gets there.<|separator|>
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20 Years Ago, 'God of War' Changed Gaming As We Know It - InverseMar 22, 2025 · The game's combat was visceral and responsive, with the swords-on-a-chain Blades of Chaos delivering fluid, combo-heavy action that felt like a ...
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The history of game engines — from assembly coding to ...Dec 17, 2024 · In the 2000s, engines became the standard for game dev · PhysX, a physics technology from NVIDIA that offered realistic destruction, collisions, ...
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10 Most Graphically Impressive Games Of The 2000s - DualShockersJul 11, 2025 · Valve's Havok physics engine is an impressive performance for the early 2000s that does an excellent job of delivering real-life physics ...
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5 Wii Games That Got Motion Controls Right (& 5 That Didn't)Dec 29, 2019 · 10 Got Them Right: No More Heroes · 9 Didn't: Mario Party 8 · 8 Got Them Right: Resident Evil 4 · 7 Didn't: Game Party · 6 Got Them Right: WarioWare ...
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Grand Theft Auto series - MobyGamesThe 2008 edition of Guinness World Records named Grand Theft Auto the Most Controversial Video Game Series. ... Genre: Open world / Free-roaming / Sandbox action ...
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12 Most Influential Action Video Games Of The 2000s, RankedMar 8, 2023 · Team Fortress 2 is a first-person shooter multiplayer game with a distinctive art style that established the hero shooter genre. The game ...
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Playing War: Military Video Games After 9/11 on JSTORIn the aftermath of 9/11, these games transformed a national crisis into fantastic and profitable adventures, where seemingly powerless spectators became ...Missing: thematic | Show results with:thematic
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What Happened to Video Game Piracy? - Communications of the ACMMay 1, 2014 · The video game industry has thus far avoided the immense illegal copying that fundamentally disrupted the ecology of the investments in and distribution of ...
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The Games Industry on the Biggest Changes in the Last Decade - IGNMay 31, 2020 · The games industry on the biggest changes in the last decade. Representatives from Xbox, Blizzard, Gearbox, Google, Niantic and more weigh in.The Games Industry On The... · Mobile Gaming And... · Digital Distribution
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Hades on SteamRating 5.0 (135,139) · 14-day returnsHades is a god-like rogue-like dungeon crawler that combines the best aspects of Supergiant's critically acclaimed titles, including the fast-paced action of ...Supergiant Games · Hades Original Soundtrack on... · Songs of Supergiant Games
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Fortnite by the numbers (2017–2025): user growth & revenue trendsSep 1, 2025 · Explore Fortnite's journey from 2017 to 2025. See player growth stats, revenue milestones, and how the game evolved into a global gaming ...
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Beat Saber on SteamRating 5.0 (52,522) · 14-day returnsBeat Saber is a VR rhythm game where you slash the beats of adrenaline-pumping music as they fly towards you, surrounded by a futuristic world.Beat Games · Beat Saber + Metallica Music... · Browse all (245)
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Video games and disability: Looking back at a challenging decadeJan 8, 2020 · Video games have come a long way at portraying characters who aren't always male, white, and able-bodied, but representation of disabled ...
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The State of AI in Game Development - NaavikJul 27, 2025 · Beyond simply enhancing current development processes, AI promises to unlock entirely new types of game experiences and player interactions.
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33 Best Cross-Platform Games To Play With Friends In 2025Aug 4, 2025 · Cross-platform games have become an industry expectation in recent years, and here are the best titles that offer the feature in 2025.
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How many people play video games? Explore new gamer research!Jul 2, 2024 · Global games market to hit $189 billion in 2025 as growth shifts to console · Back to Blog. Free gaming insights? Get our latest insights ...Missing: 2010s | Show results with:2010s
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The virtual brain: 30 years of video-game play and cognitive abilitiesHand-eye coordination and reaction time Early studies also indicated that video-game play could enhance visuomotor reaction times to a wide range of stimuli.
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Gaming Sickness and Its Impact on Players' Experiences With GamesSep 1, 2024 · The majority of games reported to cause gaming sickness were 3D games where movement is a crucial part of game play, like first person shooters ...
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Using Visual Guides to Reduce Virtual Reality Sickness in First ...Jul 15, 2021 · This study aimed to analyze the correlation between VR sickness and crosshair, which is widely used as a visual guide in FPS games.
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Peripheral-physiological and neural correlates of the flow ...Dec 18, 2020 · Inducing flow states in these individuals could potentially lower symptoms of anxiety and depression. A study with the video game Boson X ...
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APA reaffirms position on violent video games and violent behaviorMar 3, 2020 · The new task force report (PDF, 285KB) reaffirms that there is a small, reliable association between violent video game use and aggressive outcomes.
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Blame Game: Violent Video Games Do Not Cause ViolenceAug 10, 2025 · Blame Game: Violent Video Games Do Not Cause Violence. What research shows us about the link between violent video games and behavior.Missing: misconceptions platformers
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Impact of Action Video Gaming Behavior on Attention, Anxiety ... - NIHJan 14, 2022 · These studies resulted with a prevalence of video gaming addiction ranging from 0.7% to 15.6%.1 Some studies showed that playing action video ...
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Video game characteristics, happiness and flow as predictors of ...However, research has shown that specific features of game play may be associated with problematic behaviour associated with addiction-like experiences. The ...
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Positive Effects of Videogame Use on Visuospatial CompetenciesMay 30, 2019 · Previous research show that training with videogames enables children and adolescents to improve their scores in visuospatial tests.<|separator|>
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Exploring the Influence of Video Games on Self-Reported Spatial ...The results clearly demonstrate that frequent exposure to video games significantly enhances self-reported spatial awareness, which aligns with previous ...
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Putting the Gaming Experience at the Center of the Therapy—The ...Jun 15, 2023 · Research has shown that video games can be used to treat conditions such as depression, anxiety, PTSD, and addiction.
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An observation of common physiological parameters during esports ...Nov 26, 2020 · Increases in heart rate, respiratory rate and minute ventilation were found in all participants during an esports session when compared with a rest period.
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Effects of a Physical Training Program on Cognitive and ... - MDPIMar 28, 2024 · The present study focused on the effects of a physical training program on physical- and psychological-related variables in professional esports players.
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The psychology of esports: Trends, challenges, and future directionsEsports players face a unique combination of psychological and physical demands due to the competitive pressures, extended training schedules, and sedentary ...