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Midgard

Midgard (: Miðgarðr), meaning "middle enclosure," is the central realm of humanity in , created by the gods , from the eyebrows of the primordial giant to serve as a fortified home for mankind, protected from the surrounding giants by an encircling ocean. This world, also known as Manna-heimr or "home of mankind," represents the earthly plane where humans dwell, distinct from the divine realms and the lands of other beings. In the cosmological structure outlined in the Prose Edda, Midgard forms one of the Nine Worlds upheld by the cosmic ash tree , positioned between —the abode of the gods, connected by the rainbow bridge —and Jötunheim, the chaotic realm of the giants. The realm is encircled by the immense Midgard Serpent, , a child of that was cast into the ocean by and now coils around the world, forming a natural boundary that prevents giants from easily invading while symbolizing the precarious balance of the cosmos. Thor, the god of thunder and wielder of the hammer , acts as the primary guardian of Midgard, frequently battling the serpent and other threats to safeguard its inhabitants. The creation of Midgard and the broader world is poetically detailed in the 's , where recounts: "Ymir's flesh, say the wise, and the red blood of him, the huge world was made; of his sweat were the seas, of his bones were the hills, of his hair the trees, of his skull was the , and of his brows Midgarth for men made; but of his were the heavy clouds made." This mirrors the 's account, emphasizing the gods' act of ordering chaos into habitable space after slaying , whose body provided the raw materials for the earth, seas, mountains, and skies. Midgard's fate is tied to the apocalyptic , during which will rise from the depths, poisoning the skies and engaging Thor in a fatal duel, leading to the realm's temporary destruction before its renewal.

Mythological Role

Cosmological Position

In , Midgard serves as the central realm inhabited by humans, positioned at the heart of the nine worlds and encircled by a vast, impassable ocean guarded by the immense serpent , which bites its own tail to form a protective boundary. This enclosure isolates Midgard from the surrounding chaos while emphasizing its role as the focal point of mortal existence within the broader cosmic structure. The nine worlds, including Asgard, Vanaheim, Álfheimr, Jötunheimr, Nidavellir/Svartálfaheimr, Niflheim, Muspelheim, and Hel, are interconnected through , the world tree that forms the axis of the universe, with its trunk and branches supporting these realms in a complex, non-linear arrangement. The precise arrangement of these realms is interpretive, as primary sources do not provide a strict map. Midgard occupies a middle position vertically along 's structure, situated below —the realm of the Æsir gods in the upper branches—and above Svartálfaheimr, the subterranean domain of the dark elves and dwarves. Horizontally, Midgard lies at the center, bordered by , reflecting a layered cosmology where realms overlap in influence but maintain distinct spatial identities. Midgard connects directly to Asgard via Bifröst, the shimmering that spans the divide between the divine and human realms, allowing gods to traverse to Midgard for observation and intervention. This linkage, combined with Yggdrasil's unifying role, positions Midgard not only as a physical midpoint but as a bridging the mortal world with the supernatural domains above and below. The term "Midgard," deriving from roots meaning "middle enclosure," aptly captures this intermediary status in the cosmic order.

Creation and Physical Features

In , the creation of Midgard is tied to the primordial act of undertaken by the gods , , the sons of . After slaying the giant , whose body embodied the chaotic potential of the universe, the gods transported his corpse to the center of and fashioned the world from its remains. The earth itself was formed from Ymir's flesh, providing the foundational landmass upon which Midgard would reside, while his blood gave rise to the seas and all flowing waters, establishing the hydrological framework of the realm. To safeguard the habitable core of this newly formed world from the encroachments of giants, the gods constructed a protective barrier using Ymir's eyebrows, shaping them into a sturdy that enclosed the central domain. This fortified enclosure, named Midgard—meaning "middle enclosure"—served as a stronghold specifically for , distinguishing it as the realm of mortals amid the broader cosmic structure. The 's design emphasized defense, encircling the inner and preventing incursions from the giant races allocated lands along the outer shores. Geographically, Midgard is characterized by a expansive central plain ideal for human habitation and agriculture, dotted with rivers that course through the landscape and sustain life. These rivers, along with lakes and streams, derive from the primordial waters born of Ymir's blood, weaving a network that supports settlement and travel across the realm. Surrounding this inner world is a vast, ring-shaped that forms an impassable boundary, teeming with sea creatures such as the colossal Midgard Jörmungandr, who encircles the entire domain and embodies the perilous edge between order and chaos.

Etymology and Linguistics

Name Components and Meaning

The name Miðgarðr in is a compound word derived from mið, meaning "," and garðr, meaning "," "yard," or "," collectively denoting a "middle enclosure" or fortified central . This structure emphasizes Midgard's role as a protected central in , symbolizing the human world positioned between the divine of and the chaotic domain of the giants in , thereby underscoring humanity's pivotal and safeguarded position within the cosmic order. The term's Proto-Germanic antecedent, reconstructed as midja-gardaz, combines midjaz ("") with gardaz ("" or ""), reflecting broader Germanic concepts of a delimited, central habitation that links with spatial across early Indo-European traditions.

Historical Usage and Variations

The term Miðgarðr emerges in texts preserved primarily in Icelandic manuscripts dating from the 9th to 13th centuries, reflecting its use in both oral and written traditions during the . Skaldic poetry, composed by court poets from the onward and later transcribed in sagas and compilations, frequently incorporates Miðgarðr as a base-word in s to denote the human or its boundaries. For instance, in the anonymous skaldic poem Bjarkamál (preserved in 13th-century manuscripts like ), miðgarðr forms part of a for the , highlighting its role in for evoking the enclosed of mortals. These verses, often praising rulers or recounting heroic deeds, demonstrate Miðgarðr's integration into elite literary culture, with the term appearing across the skaldic corpus spanning this period. In sagas and prose works, Miðgarðr appears consistently as Miðgarðr, underscoring its standardized form in narrative contexts by the . Manuscripts such as the Codex Wormianus (c. ) and the by (c. 1220) employ the term to reference the central human domain, often in discussions of or without delving into mythic elaboration. This usage aligns with its earlier poetic applications, showing continuity from oral skaldic traditions into written , where it served as a linguistic anchor for describing the inhabited world. The core meaning of , derived from miðr ("middle") and garðr ("yard" or "fence"), persists across these texts. Cognate variations of Miðgarðr illustrate its broader evolution within Germanic languages, evidencing shared Proto-Germanic roots and cultural diffusion during the Viking Age (c. 793–1066 CE). In Old English, the form Middangeard occurs six times in the epic Beowulf (composed c. 8th–11th century, manuscript c. 1000 CE), referring to the earthly realm traversed by heroes and peoples, as in line 1771: "manigum mægþa geond þysne middangeard" ("to many tribes throughout this middle-earth"). This adaptation reflects Anglo-Saxon exposure to Norse influences via Viking settlements in England. Similarly, the Gothic midjungards appears in the 4th-century Bible translation by Ulfilas, rendering the Greek oikouménē ("inhabited world") in Luke 2:1, marking one of the earliest attested Germanic uses. Further adaptations in , such as mittilgart or mittingart, emerge in 9th-century continental texts like Otfrid of Weissenburg's Evangelienbuch, where it denotes the worldly sphere in Christianized contexts. These forms, alongside middilgard in the (c. 830 CE), highlight the term's spread through missionary and trade networks, with Viking expansions reinforcing its variant in while continental branches adapted it to emerging vernacular literatures.

Depictions in Sources

Poetic Edda References

In the , the seeress recounts the creation of Midgard as part of the world's formation from the giant Ymir's body, where Bur's sons—, —lift the level land to fashion "Mithgarth the mighty," warmed by the sun and greened with leeks, establishing it as the human realm encircled by the world's edge. This poetic vision emphasizes Midgard's foundational role in the cosmic order, born from divine craftsmanship amid the emerging landscape. Later in the poem, Midgard's vulnerability surfaces during , as the Midgard Serpent, , writhes in wrath from the east, twisting over waves and contributing to the apocalyptic unleashing of chaos, with the ship carrying giants to battle. The Grímnismál portrays Midgard through Odin's disguised revelations, positioning it as the third realm beneath Yggdrasil's roots, where the "lands of men" dwell under the world tree's third root, distinct from Hel's domain and the frost giants' icy abode, underscoring its central yet precarious place in the nine worlds. Imagery of human fate emerges vividly, with Odin's ravens, , flying daily over Midgard to observe its inhabitants, evoking themes of vigilance and the fragility of mortal life amid cosmic surveillance. Threats from giants loom large, as the poem details Midgard's enclosure formed from Ymir's eyebrows to shield humanity, yet implying its susceptibility to external perils like the encircling giants and the eventual cosmic upheavals. This protective barrier highlights the ongoing tension between the human world and chaotic forces beyond its bounds. Poetic kennings in the evoke Midgard's essence through metaphorical compounds, such as "man's home" to denote its role as the of humanity, appearing in stanzas that blend cosmological description with symbolic depth.

Prose Edda Descriptions

In the section of the , recounts the creation of Midgard as the central realm for humanity, fashioned by the gods , from the body of the slain primordial giant . The itself was formed from Ymir's flesh, the seas from his , mountains from his bones, and stones from his teeth and shattered bones, while his became the sky, propped up by four dwarves named Nordri, Sudri, , and . Specifically, Midgard was constructed as a fortified from Ymir's eyebrows, serving as a protective barrier and providing a place for humankind; as Snorri describes, "Then of his brows the blithe gods made / Midgard for sons of men." Snorri further elaborates on Midgard in , where it features prominently in kennings—poetic circumlocutions used by skalds to evoke the realm. Midgard is often depicted as the domain under Thor's protection, with kennings such as "Defender of Midgard" for the god himself and references to the Midgard Serpent (), the encircling monster that Thor battles as its "foe." The text positions Midgard as a key setting for mythological narratives, including Thor's duel with the giant at Grjóttúnagardr, where the thunder god wields his hammer Mjöllnir to shatter his opponent's stone club, and his confrontation with the giant Geirröðr in the latter's hall, after wading the river Vímun to reach it. These accounts illustrate Midgard not only as humanity's home but as a battleground where safeguards it from chaotic forces. Throughout the , Snorri employs to reframe Midgard within a historical-geographical context, portraying the gods as mortal chieftains who originated in —specifically from the region of (Tyrkland)—and migrated northward to . In the , is depicted as a wise leader from this Asian lineage who settles in , establishes dynasties across , and elevates as the world's heartland, aligning Midgard with the known human territories of , , and rather than a purely mythical plane. This rationalizing approach integrates pagan lore with Christian-era , presenting Midgard as a cultural and territorial reality tied to identity.

Cultural and Modern Legacy

Interpretations in Folklore

In post-medieval Icelandic folktales, the concept of a bounded world persisted, representing the familiar in contrast to hidden supernatural domains inhabited by elves, trolls, and other beings. This duality is evident in stories collected by Jón Árnason in the , where the human realm serves as the domain of everyday life, separated from parallel otherworlds accessed through rocks, hills, or caves. For instance, tales of the (hidden people) describe them dwelling alongside humans but in invisible, rocky enclosures, maintaining a fragile boundary that could be crossed only under specific conditions, such as during solstice nights or through magical mishaps. During the 19th-century wave of in , imagery from was invoked to bolster identity, portraying the landscape as a mythic extension of the world safeguarded by ancestral gods against chaotic external forces. Intellectuals and poets, influenced by the of Eddic lore, linked elements of to the rugged terrain of , viewing it as a symbol of enduring national resilience and cultural purity amid Danish rule. This interpretation framed the island's isolation and harsh environment as a protective , tying to a broader narrative of heritage and , as explored in scholarly analyses of the period's cultural . Folk motifs of protective enclosures against s, reminiscent of mythological barriers, appeared in oral traditions recorded into the , often depicting farms or settlements as fortified human spaces warded from nocturnal threats. In the Skaftafell troll-woman legend, a benevolent female guards a local farm and its resources, such as sheep and , from threats including a dangerous outsider and , aiding residents by lifting the and repelling intruders, thereby preserving the community's boundary against the wild. Such stories, transmitted through generations in rural , emphasized rituals like placing iron or blessed objects at thresholds to reinforce these enclosures, adapting mythological ideas to Christian-era concerns with trolls as disruptive outsiders.

Representations in Media

In J.R.R. Tolkien's , particularly in , the realm of serves as the primary setting for human inhabitants, drawing direct inspiration from the concept of Midgard as the central world of mortals surrounded by other realms. Tolkien explicitly described "Middle-earth" as a rendering of the Middangeard, which is with the Miðgarðr (Midgard), denoting the inhabited lands of humanity between the seas and positioned amid cosmic enclosures. This etymological nod underscores Middle-earth's role as an earthly domain vulnerable to divine and monstrous incursions, much like Midgard's mythological enclosure protected by the gods yet threatened by chaos from realms such as Jotunheim. In the (MCU), Midgard is explicitly depicted as , the human realm within the Nine Realms connected by the world tree , where Asgardian gods like Thor interact with mortals to avert cosmic threats. This portrayal begins in Thor (2011), where Thor is banished to Midgard and defends it from the sent by , establishing it as a fragile world under Asgard's protective oversight. The concept culminates in Thor: Ragnarok (2017), where unfolds not on but influences Midgard through Hela's conquests and the scattering of Asgardian survivors to , blending apocalyptic themes with narrative to highlight Midgard's centrality in interstellar conflicts. The 2018 video game , developed by , reimagines Midgard as a vast, explorable steeped in , serving as the primary setting for and Atreus's journey through frozen landscapes, ancient ruins, and encounters with gods and creatures. Faithful to mythological sources, Midgard is portrayed as the mortal realm encircled by a great wall built by the gods to contain giants, now in a post-Fimbulwinter era marked by desolation and the encroaching , allowing players to traverse areas like the Lake of Nine while uncovering lore through environmental storytelling and dialogues with figures like Mimir. This adaptation emphasizes Midgard's role as a bridge between human frailty and divine turmoil, with meticulous attention to Norse cosmological details such as the world's creation from the giant Ymir's body. The sequel, (2022), expands on this by making Midgard a key battleground in the events leading to , depicting its flooded, ruined state after Fimbulwinter and featuring quests that explore its mythological history and connections to other realms, further integrating themes of protection and cosmic balance. The 2023 DLC concludes the saga with additional Midgard content focused on psychological and mythological reflection.

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