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Ms. Splosion Man

Ms. Splosion Man is a puzzle-platform developed by and published by Game Studios, released on July 13, 2011, for via . As the sequel to the 2009 game 'Splosion Man, it introduces a female protagonist created accidentally during a celebration after the capture of the original character; players control her as she explodes repeatedly to propel through levels, solving physics-based puzzles and avoiding hazards in a satirical sci-fi setting. The game features 50 single-player levels and a distinct 50-level co-op campaign supporting up to four players locally or , emphasizing and precise timing in explosive maneuvers. The core gameplay revolves around the mechanic of "sploding," where the character can detonate up to three times in mid-air for before needing to recharge by on surfaces, colliding with enemies, or using environmental elements like barrels. Levels incorporate traps, security measures, and dynamic obstacles designed by the game's antagonistic , with collectibles, unlockables, and ghost replays adding replayability and competitive elements via leaderboards. The , delivered through humorous cutscenes and environmental storytelling, follows Ms. Splosion Man's escape from facilities to rescue her predecessor, blending absurd humor with clever level design that evolves in complexity. Upon release, Ms. Splosion Man received generally favorable reviews, earning a score of 83 out of 100 based on 62 critic reviews, praised for its challenging yet accessible platforming, robust co-op mode, and value-packed content including extras like gamerpics and themes. Critics highlighted the game's improvements over its predecessor, such as enhanced multiplayer and replay features, though some noted occasional visual clutter and puzzle pacing issues. Ports followed for (iPhone and ) and Windows on April 3, 2013, Windows Phone on April 3, 2013, and in 2018, extending its availability across platforms.

Gameplay

Mechanics

The core of Ms. Splosion Man revolves around the protagonist's ability to self-detonate, or "'splode," which propels her through levels by generating explosive force in any direction, allowing for propulsion, bouncing off walls and surfaces, of switches, and destruction of obstacles like barriers or enemies. This adheres to physics-based principles, where the force imparts that players must manage to navigate precisely, such as chaining explosions to maintain trajectory or rebound off environmental elements for extended travel. Players can perform up to three consecutive explosions before a brief recharge period, encouraging strategic timing to avoid hazards or reach platforms. The control scheme on and PC versions uses a standard controller setup, with the left for movement and a face (such as X on ) to trigger explosions, enabling fluid platforming through timed inputs. Mobile ports, including and , adapt this to touch controls with a directional slider or virtual for movement and a tappable "splode" for detonations, optimized for one-handed play while preserving the precision of console inputs. Environmental aids like trampolines (functioning as jump pads for boosted launches), ziplines and rails for sliding traversal, and cannons for directional propulsion assist , while hazards such as turrets, homing , exploding platforms, and enemy patrols (including scientists and robots like the Mighty Eternal) demand precise explosion timing to evade, destroy, or use as shields. Enemy behaviors, such as sweeps or launches, require players to anticipate patterns and chain explosions for counterattacks or evasion. The game's 50 single-player levels emphasize progressive platforming and puzzle-solving, starting with basic explosion-based traversal and escalating to intricate physics puzzles involving chain reactions, such as sequential detonations to trigger multiple switches or collapse structures in sequence. Technically, Ms. Splosion Man utilizes ' proprietary engine, which handles smooth 2D physics simulation for realistic momentum and collision responses during explosions, alongside vibrant particle effects to visualize blasts and environmental interactions.

Modes

Ms. Splosion Man features a single-player campaign consisting of 50 levels navigated via a World-style overworld map that visually indicates each level's difficulty, allowing players to skip more challenging ones if desired. The campaign focuses on platforming puzzles where players control Ms. Splosion Man to progress through laboratory environments, collecting pairs of shoes as optional items that contribute to unlocking and other rewards in the in-game mall. Hidden exits in certain levels lead to bonus stages, enhancing exploration without altering the core progression. The cooperative multiplayer offers a separate 50-level campaign designed for two to four players, either locally or online, with shared-screen support. This emphasizes , as players must coordinate explosions to propel each other across gaps, activate switches simultaneously, and solve puzzles that require multiple characters' positions. A unique variant, "2 Girls 1 Controller" , enables a single player to tackle the co-op campaign solo by controlling both (or all) characters using one controller, with the left stick managing one and the right stick the other, demanding precise multitasking and timing. Replayability is supported through time trials in each level, where achieving gold, silver, or bronze times earns coins for mall purchases, alongside global score-based leaderboards for competitive rankings. The game employs a progression system without traditional lives; upon failure from hazards like spikes or falls, players immediately restart the level accompanied by exaggerated, humorous death animations to maintain a lighthearted tone.

Story and characters

Synopsis

Ms. Splosion Man is set within the sprawling facilities of , a fictional dedicated to unethical experiments on entities. Following the capture of the original Splosion Man by the corporation's scientists, their celebratory revelry leads to an accidental creation: a bottle of mysterious liquid spills onto electrical wiring, triggering a surge that births Ms. Splosion Man as a new being. Determined to escape the labs and reunite with her progenitor and romantic counterpart, Splosion Man, Ms. Splosion Man navigates a of traps, protocols, and deranged scientific personnel designed to contain her. Her journey unfolds across themed environments that evoke a bizarre , symbolizing her pursuit of amid the chaos. Encounters with eccentric scientists and automated defenses highlight the corporation's absurd priorities, interspersed with whimsical elements like oversized cakes that underscore the narrative's satirical take on corporate excess. The story culminates in battles against major bosses created by Big Science, including an early rematch with the Mighty Eternal—a damaged giant from the original game—biomechanical foes like Octopoozie, and a climactic confrontation with the , an abomination posing as a grotesque bride intent on marrying Splosion Man. After defeating the and rescuing him from captivity, Ms. Splosion Man escapes the facilities, leading to a humorous single-player ending where the pair marry at a , emphasizing themes of against exploitative creation and forging a narrative link back to the events of the original game through shared antagonists and absurd resolutions.

Characters

Ms. Splosion Man serves as the central of the game, a pink-skinned female character engineered with the ability to explode repeatedly to propel herself through environments and overcome obstacles. Designed as a feminine counterpart to the original Splosion Man, she features exaggerated gender stereotypes in her appearance, including a yellow bow in her hair, , and a more curvaceous figure compared to her predecessor. Her bridal attire appears in certain levels, tying into the game's humorous narrative of romance and rescue. Splosion Man, the male lead from the previous game, is depicted as Ms. Splosion Man's captured love interest, motivating her destructive journey through the facilities. He appears primarily in flashbacks and as a symbolic goal, emphasizing the plot's themes of reunion and against their creators. His design remains consistent with —a bulky, explosive humanoid—but his role shifts from active hero to passive incentive for the protagonist's actions. The primary antagonists are the scientists and corporate executives at Big Science Laboratories, portrayed as comically inept figures who inadvertently unleash chaos through their experiments. These characters, often bearded and lab-coated, deliver voice lines filled with overconfident banter and exclamations of surprise during encounters, while their animations show frantic dodges and failed attempts to contain the . Their ineptitude is highlighted through failures, such as spilling chemicals that lead to Ms. Splosion Man's creation, reinforcing the game's satirical take on mad science. Notable among their creations are characters like the Mighty Eternal, a massive returning damaged from the original game; Octopoozie, a tentacled biomechanical ; and the , a final abomination disguised as an exaggerated bridal figure with comically oversized features, who serves as the climactic foe attempting to wed Splosion Man. Supporting elements include non-playable creatures and lab animals that interact with the environment, sometimes aiding progress by providing explosive boosts or hindering it as mobile hazards. These include mutated lab rats and biomechanical entities scattered throughout the levels, designed to add variety to challenges without direct roles. The characters' philosophy emphasizes humor through exaggerated animations and effects, with Ms. Splosion Man's explosions accompanied by pop culture quotes, song lyrics like those from empowerment anthems, and girlish gestures such as pretending to talk on a cellphone or performing dances. This approach extends to antagonists, whose cartoonish disintegrations into cuts upon defeat amplify the , while all personalities are conveyed via explosive interactions and witty audio cues rather than deep .

Development and release

Development

Ms. Splosion Man was announced on December 3, 2010, through a and from developer , positioning it as a to the 2009 Xbox Live Arcade title 'Splosion Man. , founded in 2006 by industry veterans including Josh Bear, developed the game in . As chief creative officer and director, Bear emphasized the studio's commitment to humor-driven narratives and precise physics-based mechanics to evolve the core gameplay from the original title. The game was built on Twisted Pixel's proprietary engine, an in-house tool that powered all of the studio's titles and received iterative enhancements for Ms. Splosion Man to support advanced graphics, robust physics simulations, and future cross-platform adaptability. To refine the experience, Twisted Pixel conducted a public beta test, dubbed "Public Access Testing," from June 6 to June 26, 2011, via Live, inviting 10,000 Live subscribers to play early levels and provide feedback on multiplayer functionality, difficulty balancing, and technical issues. Creatively, the team innovated on co-op by overhauling and supporting seamless four-player sessions, aiming for a more integrated and challenging multiplayer campaign distinct from the original's . To further differentiate the sequel, developers incorporated a motif into the narrative, framing Ms. Splosion Man's adventure around themes of matrimony and chaos within the Big Science labs, adding layers of satirical humor. Audio highlighted explosive sound effects to underscore the protagonist's teleporting explosions, complemented by a quirky musical score composed by Matt Chaney, John DeBorde, and Joshua Mosley, featuring upbeat, whimsical tracks that enhanced the game's comedic tone.

Release history

Ms. Splosion Man was first released on July 13, 2011, for Xbox 360 via Xbox Live Arcade, published by Microsoft Studios and developed by Twisted Pixel Games, at a price of 800 Microsoft Points. Following the initial launch, the game was ported to mobile platforms in 2013. It became available on iOS devices through the App Store on March 28, 2013, marking Twisted Pixel's first title on the platform, priced at $2.99. It launched for Windows Phone 7.5 on April 3, 2013, via the Windows Store, also at $2.99, expanding access to Microsoft's mobile ecosystem. A PC version followed shortly after the mobile releases, debuting on on April 3, 2013, with full controller support for enhanced playability. The game's publisher landscape shifted in late 2011 when Studios acquired on October 12, 2011, integrating the studio into its first-party development team and facilitating broader platform support in subsequent years. regained its independence from on September 30, 2015. This acquisition influenced ongoing ports, including a version released on November 22, 2018, self-published by , which added Joy-Con-based local co-op functionality. No additional ports have been announced or released as of 2025. Marketing efforts highlighted the game's humorous tone through reveal and launch trailers, such as the December 2010 announcement video that introduced the with comedic flair. It was also featured in promotions, including bundles with other Twisted Pixel titles and occasional Games with Gold offerings to boost accessibility.

Reception

Critical reception

Ms. 'Splosion Man received generally positive critical reception, earning an aggregate score of 83/100 on Metacritic based on 63 reviews for the Xbox 360 version. Critics consistently praised its humor, particularly the animations and writing infused with pop-culture references and inside jokes. The game's innovative co-op mechanics, supporting up to four players both locally and online, were highlighted for adding charm and requiring clever teamwork in dedicated multiplayer levels. Level design was commended for its tightness and replayability, with over 50 single-player stages and an equal number of co-op challenges featuring precise platforming and varied obstacles like rails and cannons. IGN awarded the game a 9/10, calling it an "excellent, thrilling platformer" full of explosive fun from the "insane team" at Twisted Pixel Games. Destructoid gave it a 9.5/10, emphasizing the creativity in themes like the wedding-themed finale and the overall offbeat humor that elevates the experience. Eurogamer scored it 7/10, appreciating the multiplayer's competitive leaderboards and ghost racing features for enhancing replay value, though noting some frustration in split-second decisions. Common criticisms included occasional long load times between levels, which some found disruptive compared to the original 'Splosion Man. Reviewers also pointed to a steep difficulty curve in later stages, leading to repeated deaths and frustration due to the need for precise timing and reflexes. A few outlets felt the sequel offered limited innovation over its predecessor, relying heavily on refined but familiar mechanics. Ports to other platforms maintained strong reception, with consistent praise for preserving the core experience. The Nintendo Switch version was lauded for its portability, breathing new life into the title on a handheld-friendly system. However, some feedback noted minor control adjustments needed for Joy-Con precision in explosive jumps.

Commercial performance

Ms. ''Splosion Man'' achieved strong initial sales on , drawing over 70,000 players by the end of 2011, a figure that highlighted its appeal amid the competitive indie platformer landscape. This performance was supported by positive word-of-mouth and its timely release during a vibrant period for digital downloads, positioning it as a standout title from developer . The game's commercial momentum contributed to its recognition, earning a nomination for Downloadable Game of the Year at the 15th Annual Interactive Achievement Awards, though it did not secure a win. Shortly after launch, in October 2011, Twisted Pixel was acquired by Studios, underscoring the project's role in elevating the studio's profile within the XBLA ecosystem. No comprehensive long-term sales figures have been publicly disclosed beyond the initial XBLA period, but subsequent ports to in 2013, in 2013, and in 2018 broadened its reach and sustained modest digital sales across platforms. As of 2025, the title remains available on Xbox, , Switch, and digital storefronts, with periodic discounts—such as 80% off reductions on —helping maintain its accessibility and generating ongoing revenue.

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