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New-Gen

New-Gen is a transmedia that explores themes of advanced , , and the responsible use of science and technology to inspire future generations. Created by J.D. Matonti, Chris Matonti, and Julia Coppola of Enterprises, the series debuted in 2008 as a six-issue published by under the title New-Gen. At its core, New-Gen follows the adventures of twin brothers and , who gain extraordinary abilities through experimental nanobots, allowing them to combat global threats posed by rogue and corporate exploitation. The narrative emphasizes hope, innovation, and ethical dilemmas in a futuristic world where microscopic machines can reshape reality, blending action with educational messages on fields and . The franchise expanded beyond comics with the announcement of an animated television series in development as early as 2011, featuring voice talents such as Henry Rollins, Anya Chalotra, Finn Wolfhard, Lena Headey, and Luke Wilson, under showrunner Brent Friedman, known for his work on Star Wars and Halo. In June 2025, Toonz Media Group partnered with New-Gen Universe and Ketchup Entertainment to produce a 3D CGI animated series titled New-Gen Nanobot Heroes, reimagining the original comic storyline for a global audience with a focus on science-driven heroism. Key supporting characters include the twins' allies and adversaries, such as the enigmatic and the villainous Dr. Deadalus, who represent contrasting visions of technological progress. The franchise's commitment to has included graphic novels, trading cards, and promotional events at venues like Comic-Con, where original Star Wars actor endorsed the project in 2011. Overall, New-Gen stands out for its integration of cutting-edge with inspirational narratives, aiming to educate young viewers on the potential and perils of emerging technologies.

Publication history

Original series

The New-Gen comic series was created in 2008 by J.D. Matonti, Chris Matonti, and Julia Coppola under A.P.N.G. Enterprises. The project originated as a family collaboration, blending superhero tropes with themes of nanotechnology and futuristic societies. The original limited series consisted of six issues, published by A.P.N.G. Enterprises and distributed by Marvel Comics starting in 2008 and concluding in 2010. Initial releases included limited edition printings of the first three issues in 2008, available digitally via Marvel.com, followed by edgier versions in 2010 through platforms like the Panelfly iPhone app, with Issue #4 appearing in July 2010. The series wrapped with Issue #6 distributed at New York Comic Con in October 2010. The creative team featured writers J.D. Matonti and Chris Matonti, with Julia Coppola contributing to covers and design elements; interior artwork was handled by various artists across the issues. The series received positive fan feedback for its innovative integration of concepts, inspiring refinements to the tone for later releases. In 2011, the original series was compiled into the trade paperback New-Gen Volume 1, a 180-page collection that also included previews of upcoming story arcs. This edition marked the first comprehensive print gathering of the storyline under A.P.N.G. Enterprises.

Subsequent miniseries

Following the original series, the New-Gen franchise expanded with the miniseries "New-Gen: New Dawn," a five-issue prequel published by A.P.N.G. Enterprises that debuted at in October 2011. This arc featured shifts in the creative team, with additional writers and artists joining to deepen the narrative extensions of the conflict between key factions. For instance, new contributors handled scripting and visuals to emphasize escalating threats from advanced nanotech manipulations, building directly on the original series' core setup of warfare. for "New Dawn" highlighted its role in expanding the New-Gen , though it experienced lower sales compared to series, contributing to a subsequent hiatus in comic publications. As of November 2025, no further comic miniseries have been published, with the focusing on adaptations.

Fictional universe

Setting and world-building

New-Gen is depicted as an extra-dimensional world where and form the of . Within this utopia, scientists and Deadalus co-developed groundbreaking , originating from visionary efforts to advance the realm's harmonious coexistence of humans, creatures, and robots. Initially established as a harmonious paradise free from conflict, the world emphasized collective progress and innovation, with its inhabitants living in balance before technological advancements disrupted this equilibrium. The pivotal historical event that altered New-Gen's trajectory was Deadalus's unleashing of experimental nanobots into the population, transforming the once-peaceful into a battleground for control over this technology. This act, driven by Deadalus's megalomaniacal ambitions, introduced widespread infection among the inhabitants, particularly children, leading to irreversible changes in the world's social and physical fabric. Prior to this "unleashing," the society thrived in pre-conflict harmony, relying on collaborative scientific endeavors without the divisive power struggles that followed. At the core of New-Gen's world-building is its infrastructure, where microscopic nanobots operate at the atomic level to manipulate matter, enabling superhuman abilities such as enhanced strength, speed, and shape-shifting transformations among infected individuals. These nanobots not only grant extraordinary powers but also facilitate societal control, allowing for dynamic environmental adaptations and the reconfiguration of physical forms to suit various needs. The technology's dual potential for creation and domination underscores the ongoing conflicts within the dimension. Geographically, New-Gen features key locations that highlight its interconnected yet divided structure, including a sprawling central city serving as the hub of utopian innovation and daily life, Deadalus's fortified lair in The Underworld as a shadowy of experimentation, distant realms like Zadaar-3, and dimensional portals that link to , facilitating potential cross-world interactions. Societally, the world operates under a hierarchical system, with enhanced beings—such as members of the —occupying elite roles due to their nanobot-augmented capabilities, in contrast to the unaltered inhabitants who remain vulnerable and subordinate in this power dynamic.

Core concepts

The core concepts of New-Gen revolve around a central conflict pitting two scientists against each other in a battle over the future of in their utopian society. Gabriel, a benevolent leader, advocates for the protective and ethical application of nanotech to enhance and safeguard life, while Deadalus pursues a radical transformative agenda, unleashing nanobots to impose his vision of control and evolution on the population. This war disrupts the once-peaceful extra-dimensional world, highlighting the tension between innovation as a tool for harmony and as a means of domination. Key themes in the series emphasize the dangers of unchecked technological advancement, as Deadalus's reckless deployment of nanobots turns citizens into mindless drones, underscoring the risks of power without restraint. and augmentation form another pillar, with nanotech mutations granting children abilities that challenge their sense of self and humanity, exploring transhumanist ideas of through technology unique to the series' blend of tropes and speculative . Intergenerational legacy permeates the narrative, as family bonds—particularly between , his wife , and their twin sons—intersect with the broader societal impacts of technological choices in a world striving for . At the heart of these themes lie the technological elements, primarily nanobots that function as microscopic machines capable of manipulating matter at the level. These devices enable shape-shifting by restructuring materials for adaptive forms, rapid through cellular repair and eradication as a , and even mind control when misused to override and create obedient hordes. Beyond combat applications, nanobots support broader societal functions, such as by breaking down pollutants and generating oxygen, and bio-enhancements allowing humans to adapt physically to extreme conditions. The dimensional lore further enriches the universe, positioning New-Gen as a self-contained extra-dimensional realm separated from , where advanced nanotech has fostered a utopian coexistence of humans, creatures, and robots. Crossovers to —typically manifesting in present-day —are rare and pivotal, serving as bridges that introduce external threats or opportunities for intervention without fully merging the worlds. This isolation amplifies the series' focus on internal ethical struggles, drawing from sci-fi tropes like to envision a where technology redefines existence while maintaining distinct boundaries from baseline humanity.

Plot summaries

Main storyline overview

The original New-Gen series, a six-issue miniseries published by in 2008, introduces a futuristic utopian society disrupted by the destructive potential of advanced . Dr. Damien Deadalus, a brilliant with god-like ambitions, unleashes a swarm of nanobots that infect the children of the city of New-Gen, granting them extraordinary powers while enslaving their minds to his will. This initial outbreak transforms innocent youths into unwitting weapons, sparking chaos and highlighting the dual-edged nature of technological progress. In response, , Deadalus's former partner and a fellow nanotech pioneer, intervenes decisively: he banishes Deadalus to a shadowy dimensional and rescues the infected children, including his own infant twin sons, whom he secretes away to for protection. Gabriel then adopts and trains the survivors—now young with unique "NanoPowers"—to form for the Protection of New Generation (A.P.N.G.), a tight-knit dedicated to safeguarding their world from further threats. Key escalating include the team's early missions to contain lingering nanobot outbreaks and their first confrontations with Deadalus's insidious influence seeping back from exile, foreshadowing an impending interdimensional conflict that could engulf multiple realities. The narrative structure unfolds across the six issues as a progressive escalation from localized to galaxy-spanning stakes, weaving team dynamics with deep sci-fi exploration of nanotechnology's ethical perils. Pacing builds from intimate character-driven moments of team formation and power discovery to high-octane action sequences, maintaining a tone that juxtaposes the exhilaration of youthful heroism and camaraderie against the chilling dread of technological domination and loss of autonomy. This core arc establishes the foundational conflict, naturally extending into later stories where the war intensifies across dimensions.

New Dawn arc

The "New Dawn" miniseries, published in 2011 by A.P.N.G. Enterprises with distribution, serves as a to the original New-Gen series, exploring the ancient origins of the mentor character . Set in , the story follows a young Gabriel, known as Gabriam, an arrogant master alchemist seeking the approval of his father, the . Tragedy strikes, forever altering Gabriel's path and setting the foundation for his role in the New-Gen universe. Spanning five issues, the arc delves into themes of renewal and transformation, as navigates political intrigue, threats, and personal growth over thirteen years following the initial events. His alchemical abilities are tested against emerging dangers, hinting at the nanotech elements that will define the storyline. The narrative highlights 's from to , forging alliances that echo in later tales. The concludes with resolutions that bridge ancient events to the post-original series recovery in the main continuity, introducing subplots involving remnants of ancient threats analogous to Deadalus, and setting up future explorations of power upgrades for the APNG team. Issue-by-issue highlights include Gabriam's initial quest (), the weight of kingship and (issue #2), deepening journeys and conflicts (issue #3), escalating stakes (issue #4), and climactic nanotech-like (issue #5), without resolving all loose ends to tease subsequent stories.

Characters

Protagonists

The protagonists of New-Gen are primarily the members of the Association for the Protection of the (A.P.N.G.), a of nanotech-enhanced dedicated to safeguarding both and the extra-dimensional world of New-Gen from threats posed by unethical use. All A.P.N.G. members derive their abilities from originally developed on New-Gen, emphasizing ethical applications that enhance for defense and rather than . The operates under a code of hope and inspiration, with powers evolving through training and controlled nanobot integration across the series' arcs. Gabriel serves as the central figure and leader of the A.P.N.G., a brilliant scientist and co-creator of New-Gen's who founded the organization to protect nanotech-affected individuals. His backstory involves pioneering ethical nanotech research on New-Gen, where he opposed its misuse and adopted orphaned children and creatures impacted by experimental nanobots. 's powers stem from advanced nanobot control, allowing him to command swarms for defensive barriers, technopathic manipulation of machinery, and enhanced physical capabilities like ; he acts as mentor and , guiding the team's strategic operations. The twin brothers and Daniels form the emotional core of the protagonists, living dual lives as ordinary teenagers on and nanotech-empowered within the A.P.N.G. framework. Sent from New-Gen to as infants for protection, they later integrate ethical nanobots that awaken latent abilities, enabling them to balance school life with duties while uncovering their heritage. Their powers, tied to symbiotic nanotech, include enhanced agility, energy projection, and coordinated twin synergy for amplified effects during team missions, evolving to reflect their growth from reluctant recruits to confident protectors. Carmen, a key A.P.N.G. operative and daughter of a rival scientist, brings agility and expertise to the team, her enhancements focusing on fluid movement and evasion derived from nanobot-augmented . Flyer contributes aerial , utilizing bat-like wings formed by nanotech reconfiguration for flight and , making him essential for high-altitude and rapid extractions. provides speed-based assault capabilities, her superhuman velocity and enhanced reflexes—manifesting in a gazelle-like form—allowing her to outpace threats and deliver precise strikes, all powered by metabolic nanobot acceleration. Roboduck rounds out the core team as a comic-relief gadgeteer, a sentient robot infused with human-like emotions and nanotech upgrades, equipped with weaponry and fire-based abilities like burping flames for close-quarters support and morale boosting.

Antagonists and supporting cast

Deadalus is the primary in the New-Gen series, depicted as a megalomaniac nanotech whose actions drive the central conflict over technological evolution. Once Gabriel's trusted apprentice and colleague in the utopian society of New-Gen, Deadalus turned ruthless after conducting secret experiments with , culminating in his release of a massive swarm of nanobots that mutated the society's children and aimed to destabilize Gabriel's leadership. Banished to the dimension for his crimes, Deadalus escaped after years of isolation, vowing revenge and seeking to impose his vision of forced across dimensions. Deadalus's powers revolve around offensive nanobot swarms called Metalmites, which he controls mentally to enable transformation, structural manipulation, and direct combat; these robo-insectoid entities can burrow through foundations, corrupt biological systems, or enhance machinery into weapons. Self-infected with his own microbots, he can morph into a superhuman demonic beast form for enhanced strength and durability. His motivations contrast sharply with the protagonists' focus on preservation, as Deadalus champions aggressive through nanotech intervention, viewing natural development as weakness and aiming to "upgrade" all life forms under his rule. Supporting villains under Deadalus include his loyal Metalmites and corrupted enhanced beings, such as nanobot-mutated individuals who serve as enforcers and spies, amplifying the threat by infiltrating utopian structures and societies to sow chaos. These minions expand the conflict by enabling Deadalus's multi-dimensional incursions, turning allies into unwitting agents of his conquest. The supporting cast encompasses neutral and familial figures who navigate the fallout of Deadalus's schemes. , Gabriel's wife and New-Gen's caretaker, wields and to protect the realm but often clashes with Gabriel over endangering their family, such as exiling their twin sons, and , to . The utopian elders of New-Gen, representing the society's foundational preservationist ethos, offer counsel against Deadalus's perversions of . Earth-based allies, including select enhanced humans, provide grounded support in defending against invasions, highlighting the interpersonal stakes amid the technological .

Creation and production

Key creators

New-Gen was created by J.D. Matonti, Chris Matonti, and Julia Coppola, who founded APNG Enterprises in 2008 specifically to develop the comic series. J.D. Matonti and his brother Chris Matonti served as the primary writers for the series, handling the scripting of its core narrative elements, including the integration of themes. J.D. Matonti, as co-writer and director, collaborated with carbon nanotube specialist Dr. Brad Edwards to ground the story's lore in real scientific principles, emphasizing its potential as a transformative technology. Chris Matonti, also a co-writer, contributed to the development of character dynamics while overseeing production as the company's . Julia Coppola, a co-creator and , provided key artistic contributions through variant covers, such as the limited New York Comic-Con edition for New-Gen: New Dawn #1, blending futuristic and heroic visual motifs to capture the series' sci-fi essence. She also played an editorial role in the production process. The comic's interior artwork was illustrated by Abdul Rashid, while the series received oversight from upon their distribution partnership starting in 2008. No guest artists are documented for the arcs.

Development process

The development of New-Gen originated in 2008, when J.D. Matonti, alongside his brother Chris Matonti and Julia Coppola, conceptualized the series at A.P.N.G. Enterprises as a fusion of classic tropes with anxieties over emerging . This initial vision drew heavily from influences, including The Matrix for its exploration of simulated realities and human augmentation, as well as broader transhumanist ideas positing technology's potential to redefine humanity—both empowering and perilous. To ground the narrative in scientific plausibility, the creators consulted experts such as specialist Dr. Brad Edwards, ensuring the nanobot mechanics reflected real-world advancements while amplifying fears of uncontrolled technological evolution. Securing publication presented significant challenges, as the team pitched the project to major publishers amid a competitive comic landscape. After initial rejections and extensive revisions to strengthen world-building—particularly the societal impacts of nanotech integration—the series found a home with , launching in 2008 as a six-issue , with the first three issues released as limited editions alongside digital releases on Marvel.com. These iterations addressed concerns over pacing and accessibility, transforming a raw pitch into a structured saga that balanced high-stakes action with ethical undertones. The original run concluded with issue #6 in October 2010, followed by the five-issue New-Gen: New Dawn in 2011. Throughout the original run, the creative process involved ongoing iterative changes driven by internal brainstorming and early audience responses, including the planning of arcs like New Dawn. Conceived during production of the core series, this prequel arc was outlined to delve into protagonist Gabriel's origins and the founding of the titular city, providing foundational lore while allowing flexibility for evolving plot threads; it commenced as a five-issue in 2011. Such adjustments ensured narrative cohesion, with creators like J.D. Matonti emphasizing character-driven revisions to heighten emotional stakes amid technological themes. Following the initial partnership, negotiations expanded the franchise's reach through transmedia extensions, including a 2010 edgier re-release via the Panelfly app and later deals for toys, films, and TV adaptations via partners like Jetpack Distribution and Joester Loria Group. These efforts, spearheaded by Matonti, aimed to leverage Marvel's platform for wider distribution while retaining creative control, evolving New-Gen from a niche into a multifaceted . At its core, the series pursued thematic goals of delivering a superhero adventure that doubled as a on technology's societal role, warning of innovation's risks—such as loss of —without alienating younger readers through accessible, heroic narratives. Matonti articulated this balance as crafting stories where "fans will have to engage in all [media] to understand the full ," fostering interactive of transhumanist dilemmas.

Media adaptations

Animated series

Plans for an animated adaptation of New-Gen were first discussed as part of the franchise's transmedia expansion in 2011 at Comic-Con, where actor endorsed the project. In October 2020, an animated adaptation of New-Gen was announced as a sci-fi series produced by A.P.N.G. Enterprises in partnership with , centering on twin brothers who lead double lives as ordinary teenagers on Earth and nanotech-enhanced superheroes protecting the utopian world of New-Gen. The series features a voice cast including and Nick Wolfhard as the twin protagonists, , and additional talent such as and joining in supporting roles, later expanded to include , under showrunner Brent Friedman. The plot adaptation emphasizes the youthful protagonists' efforts to save New-Gen from an impending war orchestrated by antagonistic forces, including a demonic leveraging as a staging ground for invasion, while highlighting themes of , heroism, and interdimensional conflict. This narrative draws from the comic's core mythology but expands on the brothers' -based ties to appeal to a family audience aged seven and up. Production underwent a significant shift in June 2025, when Toonz Media Group announced a strategic partnership with New-Gen Universe and Ketchup Entertainment to redevelop the project as a CGI series titled New-Gen Nanobot Heroes, moving away from the original 2D animation plans with Bardel. The original creators—J.D. Matonti, Chris Matonti, and Julia Coppola—serve as executive producers, with J.D. Matonti directing and Brent Friedman contributing to writing, ensuring close consultation on creative elements like enhanced Earth connections and nanotech lore. As of November 2025, New-Gen Nanobot Heroes remains in development with no confirmed release date, though its ties to Marvel-distributed suggest potential for streaming on Disney+.

Other expansions

Following the initial releases, Enterprises pursued merchandising opportunities through strategic partnerships. In July 2020, the company collaborated with Jetpack Distribution and the Joester Loria Group to develop consumer products tied to New-Gen characters, including apparel and toys aimed at young audiences. The Joester Loria Group was appointed as the global licensing agent, emphasizing potential for toys, games, and lifestyle merchandise to expand the franchise's reach. Motion comics have been planned as part of the franchise's transmedia expansions to engage audiences via interactive formats. Future prospects include teased tie-ins with the Toonz Media Group partnership, such as companion books and short-form content to complement the core media, building on the transmedia vision.

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