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References
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[1]
Masayuki Uemura, The Nintendo Engineer Who Helped Define The ...Dec 9, 2021 · Uemura was an instrumental figure in the formation of Nintendo ... 1970s and Uemura evidently impressed Nintendo's chief designer at the time.
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[2]
A Tribute to the Nintendo Engineer Masayuki UemuraDec 14, 2021 · Matt Alt writes about Masayuki Uemura, the visionary creator of the Nintendo Entertainment System, or N.E.S., who died in early December, ...Missing: R&D2 history
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[3]
Developer Spotlight: Nintendo's R&D Divisions (Part 3) R&D2Oct 2, 2019 · Nintendo R&D2 was managed by Masayuki Uemura, (designer of the NES and developer for Nintendo's older lightgun games) up until 2004 when he ...Missing: key | Show results with:key
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[5]
The man who made the NES | Eurogamer.netMar 15, 2020 · The man who made the NES meeting Masayuki Uemura, the engineer who helped take Nintendo into video games.
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[6]
Masayuki Uemura – The Creator of the Famicom - shmuplations.comJan 14, 2022 · This interview with Nintendo engineer Masayuki Uemura, who passed away earlier this month at the age of 78, was originally featured in Used Games magazine in ...Missing: R&D2 | Show results with:R&D2
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[7]
NES Creator Masayuki Uemura On Building The Console That ...Mar 3, 2020 · He rose to the position of manager of Nintendo R&D2, which would not only produce the Famicom but also its equally-beloved successor, the SNES / ...
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[9]
Masayuki Uemura: 1943 - 2021 - News - Nintendo World ReportDec 9, 2021 · In 1979 he was appointed as the head of Nintendo's second research and development division (R&D2) by Hiroshi Yamauchi, where he led the design ...Missing: 1978 | Show results with:1978<|control11|><|separator|>
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[10]
Masayuki Uemura, the designer of the NES and SNES, has died age ...Dec 9, 2021 · Masayuki Uemura, the designer of the NES and SNES, has died age 78. Uemura was the general manager of Nintendo's R&D2 hardware division until ...Missing: 1978-2004 | Show results with:1978-2004
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[11]
NES and SNES Engineer Masayuki Uemura Dies, Aged 78 - IGNDec 9, 2021 · Following his success, Uemura was appointed as head of Nintendo's R&D2 division. The division itself focused on hardware and led to ...<|separator|>
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[12]
The Nintendo Development Structure - nsidrJul 25, 2005 · Nintendo R&D2 was created to focus on both hardware peripherals and software. The original general manager was Masayuki Uemura, and upon his ...Missing: sources | Show results with:sources
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[13]
Synonymous With the Domestic Game Console -Apr 21, 2012 · Among those placed in charge were Sawano and Satoshi Yamato (presently deputy section chief of Nintendo's R&D2), then software development staff ...Missing: internal challenges
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[14]
Nintendo Entertainment Analysis and DevelopmentChronology · 1983 – The creative department was created and named Nintendo Research & Development 4, and Shigeru Miyamoto was assigned manager and producer.
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[16]
Marvelous: Mou Hitotsu no Takarajima - IGNSep 24, 2014 · The Japan-only Marvelous: Mou Hitotsu no Takarajima (Another Treasure Island) served as an integral stepping-stone for Eiji Aonuma.
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[17]
IGNcube's Nintendo "Revolution" FAQ - IGNSep 12, 2005 · In an interview with IGNcube, Nintendo's Shigeru Miyamoto offered further insight: ... Eiji Aonuma and Toshiaki Suzuki. R&D2 developed NES Open ...<|separator|>
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[18]
BS The Legend of Zelda - 1995 (BSX) - Kyoto Report - WikidotNov 5, 2023 · Developed by Nintendo R&D2's Special Planning & Development Department · A remake of the original The Legend of Zelda released exclusively ...
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[19]
The Incredible Story Of Satellaview, Nintendo's Satellite Modem ...May 11, 2023 · Satellaview would be a satellite peripheral that connected to the bottom of your Super Nintendo and let players download video game software to ...
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[20]
Super Mario Bros. Deluxe Review (3DS eShop / GBC) - Nintendo LifeRating 6/10 Mar 7, 2014 · I actually have the Game Boy Color cartridge for Super Mario Bros Deluxe ... Developer: Nintendo R&D2. Genre: Platformer. Players: 2. Release Date ...
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[21]
Super Mario Bros. Deluxe - The Cutting Room FloorDeveloper: Nintendo R&D2 Publisher: Nintendo Platform: Game Boy Color Released in JP: March 1, 2000 (Nintendo Power) Released in US: April 30 ...<|control11|><|separator|>
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[22]
7 things I learned from the designer of the NES | The VergeOct 18, 2015 · Right before joining Nintendo, Uemura worked for Sharp. He was involved with a project that developed photosensitive cells, the same that would ...Missing: solar experiments
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[23]
Color TV Game 15 - The Centre for Computing HistoryNintendo released the Color TV Game 15 on 8th June 1977, just a week after the TV Game 6. The two controllers were now attached with cables, making for much ...
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[24]
Color TV-Game Racing 112 - The Centre for Computing HistoryThe console is by far the largest machine Nintendo has made, and is a birds-eye view car racing game. The console resembles a car dashboard, with built-in ...
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[25]
Color TV-Game Block Breaker - The Centre for Computing HistoryThe Nintendo Color TV-Game Block Breaker, released April 23, 1979, is a one-player console with a dial-controlled paddle, based on a ported arcade game.
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[26]
Nintendo Computer TV Game (コンピュータ TV ゲーム, 1980)Feb 20, 2011 · In 1980 Nintendo created a home video game based on the Computer Othello arcade machine, which they had released two years earlier.Missing: programmable | Show results with:programmable
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[27]
40 years of the Nintendo Famicom – the console that changed the ...Jul 18, 2023 · When the Nintendo Famicom, known abroad as the Nintendo Entertainment System, was launched on 15 July 1983, it entered a market crowded with ...
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[28]
NES / Famicom Architecture | A Practical Analysis - Rodrigo CopettiThe NES's CPU is a Ricoh 2A03 [3] , which is based on the popular 8-bit MOS Technology 6502 and runs at 1.79 MHz (or 1.66 MHz in PAL systems).Missing: reputable | Show results with:reputable
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[29]
Nintendo wins an Emmy...for the D-pad? - Gaming NexusJan 21, 2007 · Game designer legend Gunpei Yokoi created the little marvel while he was working on Nintendo's first handheld, the Game and Watch. The old G&W ...Missing: microphone | Show results with:microphone
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[30]
CIC lockout chip - NESdev WikiJul 18, 2024 · The frontloading NES has a CIC Lockout Chip, a microcontroller that performs a proprietary handshake, as an anticompetitive measure.
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[31]
Nintendo Classic Mini: Nintendo Entertainment SystemThe Nintendo Classic Mini: Nintendo Entertainment System is a miniaturised version of the groundbreaking NES, originally released in Europe in 1986.Missing: PAL | Show results with:PAL
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[32]
Super Nintendo / Famicom Architecture | A Practical AnalysisThe Super Nintendo (in Europe) or Super Famicom (in Japan). Released on 21/11/1990 in Japan and 11/04/1992 in Europe. American The Super ...
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[33]
December 1988 The First Super Famicom DemonstrationThe Super Famicom was demonstrated to the Japanese press on November 21, 1988 (precisely 2 years before its proper release).
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[35]
Mode 7 - SNESLab.netThe term Mode 7 originated on the Super NES video game console, on which it describes a simple texture mapping graphics mode that allows a background layer ...
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[36]
Every Nintendo Console: A Full History of Release Dates - IGNJul 25, 2025 · Super Nintendo Entertainment System - August 23, 1991. The Super Nintendo Entertainment System (SNES) brought 16-bit graphics to a Nintendo ...
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[37]
The North American SNES Almost Shipped With Super FX Built-InJul 4, 2013 · The polygon-pushing power of the Super FX chip might seem ... Release Date: Super Nintendo. US 1st Mar 1993; EU 3rd Jun 1993; JP 21st ...
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[38]
Super Scope | Nintendo | FandomThe Super Scope was an accessory for the Super Nintendo Entertainment System released in 1992. It was an over-the-shoulder light gun that succeeded the NES ...
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[39]
Nintendo Rd2 Games - IGNNintendo R&D2, Game Freak, Creatures · Jam With The Band. May 21, 2010. Nintendo DS. Nintendo R&D2 · Kirby Tilt 'n' Tumble. Aug 26, 2000.
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[40]
Z80-based arcade hardware by Nintendo - WE Computers MuseumAug 25, 2023 · The board set used by the majority of the games running on the Z80 processor was produced from 1981 to 1983. This board set is commonly referred ...
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CPU - The Radar Scope PagesThe Radar Scope CPU is a Z80 clocked at 3.072 MhZ. In the picture here it is a NEC D780C-1, which is equivalent to a Z80-A (rated up to 4 MHz).Missing: arcade | Show results with:arcade
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[42]
40 Years Ago: 'Donkey Kong' Saves Nintendo From FailureJul 9, 2021 · In an effort to recoup some of the money spent on the failed Radar Scope release, Nintendo sought to find a way to convert the arcade game's ...
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Iwata Asks - New Super Mario Bros: Volume 2 - Page 1 - NintendoSo I started off dealing with Research and Development 2 (R&D2). Iwata. R&D2 would later be merged into the Software Planning and Development Division, but ...Missing: facts | Show results with:facts
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[44]
Donkey Kong Jr. Math - IGNRating 3/10 · Review by IGNSummary ; Developers. Nintendo R&D2 ; Publishers. Nintendo ; Franchises. Donkey Kong ; Features. Console-To-Handheld Download.
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[45]
Ice Climber - 1985 (NES) - Kyoto Report - WikidotDeveloped by Nintendo R&D2. Kenji Miki, who took development charge of most of the R&D2 projects, was the game director. Tadashi Sugiyama created the main ...
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[46]
Rediscovering Balloon Fight on NES - Retro ArcadiaJan 25, 2023 · ... balloon… Balloon Fight, developed by Nintendo and HAL Laboratory, first appeared on the Nintendo VS. System in late 1984. This was a curious ...
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[47]
Marvelous: Mōhitotsu no Takarajima (1996) - MobyGamesNov 13, 2014 · Credits (SNES version) · Eiji Aonuma (Eiji Onozuka [小野塚 英二]) · Mitsuhiro Takano (高野 充浩) · Yoshinori Tsuchiyama (土山 芳紀) · Mikio Mishima ...
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[48]
BS Zelda no Densetsu: Inishie no Sekiban (1997) - MobyGamesMar 15, 2014 · BS Zelda no Densetsu: Inishie no Sekiban ; Publishers. St.GIGA ; Developers. Nintendo R&D2 ; Collected By: 11 players ; Genre: Action ; Perspective ...
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[49]
BS Zelda no Densetsu: Inishie no Sekiban - NintendoWikiOct 25, 2023 · The game occurs six years after the events of A Link to the Past, after that incarnation of Link had defeated Ganon, returning peace to Hyrule and the Dark ...
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[50]
Sutte Hakkun (Japan) (1997) (Puzzle Platform) (Super Famicom)Sep 22, 2021 · Sutte Hakkun is a 1997 action puzzle game featuring a character of the same name developed by Indieszero with Nintendo R&D2 and published by ...
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[51]
Sutte Hakkun Review (SNES) - Nintendo LifeRating 9/10 · Review by Corbie DillardJan 24, 2025 · One of the most unique and innovative puzzle/platforming experiences ever found in a video game, with simple controls and mind-bending puzzles found in each ...
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[52]
Super Mario Advance - The Cutting Room FloorSep 19, 2025 · Developer · Nintendo R&D2 ; Publishers · Nintendo · (JP/US/EU/AU), iQue (CN) ; Platform · Game Boy Advance Released in JP: March 21, 2001 · Released in ...
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[53]
Super Mario Advance - StrategyWikiJun 19, 2024 · Super Mario Advance was developed by Nintendo R&D2, and represented the first Mario title for the Game Boy Advance.
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[54]
A Brief History of Nintendo Restructuring Their Development TeamsMay 8, 2018 · Nintendo created Nintendo R&D2 in 1972, which developed various games, specifically the Super Mario Advanced series in the early 2000s. Nintendo ...Missing: milestones | Show results with:milestones
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[55]
Nintendo unifies hardware R&D divisions - report | VG247Jan 16, 2013 · Nintendo's last significant restructure was the dissolution of the R&D1 and R&D2 teams into Nintendo EAD and Nintendo SPD. CEO and president ...
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[57]
Nintendo Entertainment System (NES) is number 1 - IGNNintendo's quality first-party efforts as well as the incredibly powerful third-party support resurged and revived the home videogame industry.<|separator|>
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[58]
How Nintendo saved and redefined the game industry - SYFYJun 5, 2019 · The NES achieved this status and successfully saved a failing industry by virtue of good timing and a whole lot of innovation.
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[59]
Nintendo Ups the Ante - CHM Revolution - Computer History MuseumIn 1985, Nintendo introduced Famicom to America as Nintendo Entertainment System (NES), offering 18 game titles. That number swiftly swelled past 100, helping ...
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[60]
Famicom | The Dot Eaters... Masayuki Uemura, head of Nintendo's R&D2 group. Uemura is tasked by Yamauchi to develop a new game console, one that would follow the lead of current home ...
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[61]
Product Development Lessons from the NES ControllerJul 31, 2024 · Nintendo president, Hiroshi Yamauchi, feeling that the company needed to look beyond Game & Watch, charged Uemura with the rapid development of ...
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[62]
F-Zero: Mode 7 Speed That Still Succeeds - RetrowareOct 19, 2021 · While the fifth generation of consoles marked the pivot to 3D, the SNES experimented with the third dimension quite a bit. The Mode 7 ...<|separator|>
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Fans translate one of Eiji Aonuma's first games - MarvelousJan 4, 2016 · When most Nintendo fans think of Eiji Aonuma, they think “Zelda.” After all, he's either been directing or producing the series since ...<|control11|><|separator|>
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Masayuki Uemura, 78, Dies; Designed the First Nintendo ConsoleDec 13, 2021 · He was working as a salesman at Sharp in 1971 when Gunpei Yokoi, the head engineer at Nintendo at the time, recruited him to join the company.Missing: Corporation | Show results with:Corporation
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[65]
30 Years Ago, Nintendo Made Netflix For Games Before ... - InverseApr 23, 2025 · Nintendo's Satellaview was the world's first device to let players download games directly to their consoles well before internet connections were a normalized ...
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[66]
From Game Boy to 3DS: The legacy of Nintendo's handheldsOct 8, 2020 · Analysts, developers and former Nintendo staff look back at the why the platform holder dominated the portable gaming space for over three decades.