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References
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[1]
[PDF] Real-Time_Rendering_4th-Collision_Detection.pdfCollision detection (CD) is a fundamental and important ingredient in many computer graphics applications. Areas where CD plays a vital role include virtual ...
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[2]
[PDF] Collision Detection: Algorithms and Applications - GAMMACollision detection is a fundamental problem in robotics, computer animation, physically-based mod- eling, molecular modeling and computer simulated en-.
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[3]
Collision Detection and Proximity Queries - GAMMA UNCCollision detection has been a fundamental problem in computer animation, physically-based modeling, geometric modeling, and robotics. In these applications, ...
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[4]
[PDF] Collision Detection for Interactive Graphics Applications - Brown CSTo work in these applications, a collision-detection algorithm must run at real-time rates, even when many objects can collide, and it must tolerate objects ...
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[5]
Real-Time Triangle-SDF Continuous Collision DetectionAug 8, 2025 · This paper introduces a novel triangle-SDF collision detection algorithm using spatio-temporal optimization, solving for the first time of ...
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[7]
Introduction | SpringerLinkCollision detection is a fundamental technique in each situation where we interact with virtual objects, including computer graphics, robotics and haptics.
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[8]
Collision Detection and Response for Computer AnimationThis paper discusses collision detection and response in general, presents two collision detection algorithms, describes modeling collisions of arbitrary bodies ...Missing: definition | Show results with:definition
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[9]
[PDF] Collision Detection for Deformable Objects - Hal-InriaNov 25, 2010 · If compared to collision detection approaches for rigid bodies, there are various aspects that complicate the prob- lem for deformable objects.Missing: terminology | Show results with:terminology
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[10]
Interval Methods for Multi-Point Collisions between Time-Dependent ...Second, our method can solve the difficult problem of detecting collision points on a contact manifold. We have found the methods described here to be ...
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[11]
[PDF] Proximity Queries and Penetration Depth Computation on 3D Game ...In this paper, we focus on methods for performing collision detection, distance computation, and penetration depth computation on convex objects. Several.
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[12]
The IMA Volumes in Mathematics and its ApplicationsBasic Engineering, pages 35-45, March 1960. [7] S.S. KEERTHI AND E.G. GILBERT. Optimal infinite-horizon feedback laws for a gen- eral class of constrained ...
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[13]
A 3-dimensional representation for fast rendering of complex scenesThis paper describes a method whereby the object space is represented entirely by a hierarchical data structure consisting of bounding volumes, with no other ...
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[14]
[PDF] An Introduction to Physically Based Modeling: Rigid Body ...1Collision detection (i.e. determining the points of contact between bodies) runs a close second though! D1. Page 3. Part I. Unconstrained Rigid Body Dynamics.
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[PDF] Physically Based Modeling Rigid Body SimulationIn rigid body dynamics then, we consider collisions as occurring instantaneously. This means we have two types of contact we need to deal with. When two ...
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[16]
Review on Motion Planning of Robotic Manipulator in Dynamic ...Nov 21, 2024 · This paper provides a detailed review of motion planning algorithms designed for robotic manipulators working in dynamic environments.<|control11|><|separator|>
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[17]
[PDF] Fast Continuous Collision Detection between Rigid Bodies - Hal-InriaJun 2, 2009 · This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection ...Missing: seminal | Show results with:seminal
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[18]
[PDF] Continuous Collision Detection and Physics | GameDevs.orgInstead of using ballistic motion, we use constant linear and angular velocity to describe D. Similar to van den Bergen [2], we use the Minkowski Sum of both.
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[19]
[PDF] Collision Detection with Swept Spheres and Ellipsoids - Jorrit RouwéMay 28, 2003 · After that we will derive the intersection between a static polygon and a swept sphere and that of a static polygon with a swept ellipsoid.
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[20]
[PDF] Continuous Collision - Box2DConservative advancement works by considering the distance between two moving shapes. ... • Gino van den Bergen, Ray Casting against General Convex Objects with ...
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[21]
[PDF] Geometric Primitives & Proximity Detection | GameDevs.orgSphere-Sphere Collision. » Compute distance d between centers. » If d < r ... » Key: swept sphere axis is line segment with surrounding radius. » Compute ...
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[22]
[PDF] Fast Collision Detection for Deformable Models using ...Each triangle consists of three types of features: vertices, edges and faces. For discrete CD, the exact tests can be reduced to six elementary tests between ...
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[23]
[PDF] Bounding Volume Hierarchies for Collision Detection - IntechOpenMar 30, 2012 · Simple bounding-volume seems to perform faster intersection test while tight bounding-volume goes for the accuracy but slow intersection test.<|control11|><|separator|>
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[24]
[PDF] Fast Collision Detection for Skeletally Deformable ModelsThe main problem with this approach is the update of bounding volumes – they must follow the current deformation of the model. We introduce a new fast ...
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[25]
[PDF] Collision detection between geometric models: a survey - GAMMAAbstract. In this paper, we survey the state of the art in collision detec- tion between general geometric models. The set of models include.
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[26]
[PDF] Collision Detection in Interactive 3D EnvironmentsGino van den Bergen. ELSEVIER. AMSTERDAM • BOSTON • HEIDELBERG • LONDON. NEW ... 5.4.1 Sweep and Prune. 210. 5.4.2 Implementing the Sweep-and-Prune ...Missing: 1997 | Show results with:1997
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[27]
[PDF] Collision Detection: A Survey - Rose-HulmanJun 1, 2014 · Abstract—A process of determining whether two or more bodies are making contact at one or more points is called collision detection or ...
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[28]
[PDF] Optimized Spatial Hashing for Collision Detection of Deformable ...This paper describes a new algorithm for the detection of collisions and self–collisions of de- formable objects based on spatial hashing. The al- gorithm ...
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[PDF] An Interactive and Exact Collision Detection System for Large-Scale ...1 INTRODUCTION. Collision detection is a fundamental problem in computer animation, physically-based modeling, computer simu- lated environments and robotics.
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[30]
[PDF] Collision Detection for Continuously Deforming Bodies... sweep and prune sorting technique suggested by Cohen et al.4 Initially, all ex- tents of the objects along the three principal axes are sorted into three lists.
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[31]
Efficient collision culling by a succinct bi-dimensional sweep and ...We present an improved variant of the broad phase collision-detection algorithm called Sweep and Prune (SaP) for large datasets in three-dimensional ...Missing: original paper
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[32]
[PDF] OBB-Tree: A Hierarchical Structure for Rapid Interference DetectionWe present a data structure and an algorithm for efficient and exact interference detection amongst complex models undergoing rigid motion.
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[33]
Efficient Collision Detection of Complex Deformable Models using ...Recent work has shown that AABB trees are slower than oriented bounding box (OBB) trees for performing overlap tests. In this paper, we describe a way to speed ...
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[34]
[PDF] Efficient Collision Detection Using Bounding Volume Hierarchies of ...... collision queries per second. In this paper, we develop and analyze a method, based on bounding-volume hierarchies, for efficient collision detection for.Missing: seminal | Show results with:seminal
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NoneNothing is retrieved...<|control11|><|separator|>
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[36]
[PDF] Dynamic Bounding Volume Hierarchies - Box2DThe tree consists of internal nodes and leaf nodes. The leaf nodes are the collision objects and the internal nodes only exist to accelerate collision queries.
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[37]
[PDF] Real-Time Collision DetectionReal-time collision detection is a difficult but fundamental topic in computer games, involving algorithms, implementation, and geometric robustness.
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[38]
None### Summary of Möller-Trumbore Algorithm for Ray-Triangle Intersection
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[39]
[PDF] A fast procedure for computing the distance between complex ...21-30, 1985. [16] E. G. Gilbert, D. W. Johnson, and S. S. Keerthi, "A fast procedure for computing the distance between complex objects in three space ...Missing: original | Show results with:original
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Advanced Collision Detection — NVIDIA PhysX SDK 3.4.0 ...Collision detection is able to generate contact points between two shapes when they are still a distance apart, when they are exactly touching, or when they ...
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[41]
[PDF] COMPUTATIONAL GEOMETRYTetrahedralization is an important process of convex decomposition. NOTE: Held, Klosowski and Mitechell. (1995) uses a tetrahedral mesh for checking.
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[42]
[PDF] Approximate Convex Decomposition and Its ApplicationsACD can help improve the efficiently of point location for non-convex models by replacing each ACD component with its convex hull and then performing the point ...Missing: tetrahedralization | Show results with:tetrahedralization
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[43]
[PDF] A Fast Triangle-Triangle Intersection Test 1 Introduction 2 ...This paper presents a method, along with some optimizations, for comput- ing whether or not two triangles intersect. The code, which is shown to be fast, can be ...
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[44]
A voxel-based parallel collision detection algorithmThis work presents a simple voxel-based collision detection algorithm, an efficient parallel implementation of the algorithm, and performance results.
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[45]
[PDF] Nested Cages - CS@ColumbiaWe demonstrate the effectiveness of our nested cages not only for multigrid solvers, but also for conservative collision detection, domain discretization for.
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[46]
Real-time collision detection between general SDFsJun 1, 2024 · Signed Distance Fields (SDFs) have found widespread utility in collision detection applications due to their superior query efficiency and ...
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[47]
[PDF] Real-time 3D Reconstruction at Scale using Voxel HashingThe system uses a spatial hashing scheme for real-time 3D reconstruction, enabling fine-quality, large-scale reconstructions without a voxel grid.
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[48]
[PDF] A-Fast-Culling-Scheme-For-Deformable-Object-Collision-Detection ...Culling process for deformable objects is especially challenging due to the frequent changes of object shape and topology. There are mainly four different ...
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[50]
[PDF] C A: Controlled Conservative Advancement for Continuous Collision ...In this section, we give a brief survey of prior work on continuous collision detection and motion bound computa- tions. A. Continuous Collision Detection.<|control11|><|separator|>
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[51]
Simulation Islands - Box2DOct 8, 2023 · ... Collision Detection in Interactive 3D Environments. Spatial ... islands without understanding how a physics engine is put together.
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[52]
Bulk-synchronous parallel simultaneous BVH traversal for collision ...Gino van den Bergen. 1997. Efficient collision detection of complex deformable models using AABB trees. Journal of Graphics Tools 2, 4 (1997), 1--13.
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[53]
[PDF] Fast GPU-based Collision Detection for Deformable Models - GAMMAOur algorithm builds a BVH for the entire scene and performs top-down traversal to check for both inter-object and intra-object collisions. We make no assump-.
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[54]
[PDF] GPU-Based Ray-Triangle Intersection Testing 1 IntroductionA quite common and fundamental problem in computer graphics is how to per- form stable intersection tests of rays with geometric primitives in minimal time.
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[55]
[PDF] Performance Analysis for GPU-based Ray-triangle AlgorithmsRay-triangle and segment-triangle intersection tests are basic algorithms used for solving many prob- lems in Computer Graphics. This includes applica- tions ...
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[56]
[PDF] Neural Collision Detection for Deformable Objects - arXivFeb 4, 2022 · We propose a neural network-based approach for collision detection with deformable objects. Unlike previous approaches based on bounding ...Missing: self- | Show results with:self-
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[57]
[PDF] Real-time Collision Detection between General SDFsSigned Distance Fields (SDFs) have found widespread utility in collision detection applications due to their superior query efficiency and ability to ...
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[58]
GPU Simulation — physx 5.4.1 documentationJul 23, 2024 · Signed Distance Field (SDF) in PhysX is a powerful tool enhancing rigid bodies collision detection. SDFs represent the distance from any ...
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Particles — NVIDIA PhysX SDK 3.3.4 DocumentationPhysX 3 takes care of collision detection and particle dynamics, while auxiliary facilities such as emitters, lifetime maintenance etc. need to be provided ...Particles · Particle Management · Gpu/cuda Acceleration
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(PDF) Virtual Assembly Collision Detection Algorithm Using ...Oct 15, 2024 · The optimized HBVT architecture not only accelerates the speed of collision detection but also significantly diminishes error rates, presenting ...<|separator|>
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[PDF] Adaptive Collision Culling for Large-Scale Simulations by a Parallel ...We propose a parallel Sweep and Prune algorithm that solves the dynamic box intersection problem in three di- mensions. It scales up to very large datasets, ...
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[62]
How can I exploit multithreading in collision resolution?Oct 12, 2015 · Multithreading can be achieved by solving islands of bodies separately, or by batching narrow phase pair-wise collision detection in separate ...
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[PDF] Practical Collision Detection on the GPUWe have implemented and examined CInDeR, which is an algorithm for collision detection on the. GPU. CInDeR is an image-space algorithm and the results from the ...Missing: integration | Show results with:integration
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[PDF] Collision Detection Algorithms for Motion PlanningIn the context of collision detection, non-convex objects are usually approximated by simpler convex shapes, and a conservative lower bound on the distance is ...
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Improvement of Collision Detection Performance of Hierarchies by ...By using this algorithm, an LOD (level-of-detail) algorithm can be applied to 3D space to improve collision detection of 3D objects in a 3D space.
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[66]
[PDF] Collision Detection and Proximity Queries SIGGRAPH 2004 CourseThis course will primarily cover widely accepted and proved methodologies in collision detection. In addition more advanced or recent topics such as.<|control11|><|separator|>
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BVH - Blender Developer DocumentationCycles supports multiple ray-tracing acceleration structures, depending on the device. When rendering with multiple devices, a different BVH may be built for ...
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[PDF] Interactive Simulation of Rigid Body Dynamics in Computer GraphicsCollision Detection for Rigid Body Dynamics. Collision detection provides important information used by rigid body dynamics. We briefly discuss the most ...<|control11|><|separator|>
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[69]
[PDF] Efficient Geometrically Exact Continuous Collision DetectionThis paper provides (1) the first CCD algorithm to guarantee safety and accuracy despite using rounded floating-point arithmetic, under the paradigm of Ex- act ...
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[PDF] Chapter 9 Collision Detection in Cloth ModelingCollision and self-collision detection are often the most time consuming part of the simulation algorithm. The collision algorithm described above provides ...
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bulletphysics/bullet3: Bullet Physics SDK - GitHubBullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
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[72]
Manual - ODE - Open Dynamics EngineMay 14, 2019 · Before you start, you should know that there are two parts to ODE. There is "ODE", which is the physics and collision detection library.Introduction · Install and Use · Concepts · Joint Types and Functions
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POP Collision Detect dynamics node - SideFXThe POP Collision Detect node finds collisions between particles and geometry. It stores the resulting collision information in a set of hit attributes.Overview · Parameters · Collision · BehaviorMissing: VFX | Show results with:VFX
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(PDF) Collision Detection Algorithms for Deformable ModelsAug 8, 2025 · Collision Detection Algorithms for Deformable Models: A Literature Review. February 2025; Applied and Computational Engineering 134(1):146-154.Missing: hybrid | Show results with:hybrid
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Hitboxes: A Survey About Collision Detection in Video GamesThis paper surveys recent research and practice in Collision detection in computer gaming that is the detection when two or more objects collide with each ...
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3D collision detection - Game development - MDN Web DocsJul 11, 2025 · This article provides an introduction to the different bounding volume techniques used to implement collision detection in 3D environments.Missing: capsules | Show results with:capsules
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Unity - Manual: Choose a collision detection mode### Summary of Unity Collision Detection Modes
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Chaos::GJKDistance | Unreal Engine 5.6 DocumentationChaos::GJKDistance. Find the distance and nearest points on two convex geometries A and B, if they do not overlap. On ...Missing: SAP | Show results with:SAP
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Use the layer collision matrix to reduce overlaps - Unity - ManualThe Layer Collision Matrix controls how layers interact, reducing overlap checks by telling the physics system which layers to ignore during collision checks.
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how to do client side prediction with server side collision detection?Feb 28, 2018 · It is worth to mention what a client side prediction is. It is technique to perform a prediction of what an authoritative server will compute and respond with.Should collision detection be done server-side or cooperatively ...Collision detection in pong style multiplayer network gameMore results from gamedev.stackexchange.com
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Continuous Collision Detection (Background Information)Collision detection in 3d games detects whether objects are intersecting. The normal discrete collision detection does so by checking the objects at their ...Missing: 2005 | Show results with:2005
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10 Strategies to Optimize Physics in Mobile Games - Daily.devMay 27, 2024 · Reduced physics calculations lead to faster gameplay. Precise Collision Detection, Layer masks allow control over which objects collide.Missing: batching | Show results with:batching
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Collision Detection in 2D and 3D: Concepts and TechniquesEfficient collision detection ensures smooth movement and prevents characters from sinking into the floor or passing through walls. Many 2D engines use tile- ...
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[84]
[PDF] Near-Optimal Path Planning Using Octree Leafs for Industrial ...Path Planning with Octrees. • Robot-independent path planning framework. • ROS or standalone solution for industrial robot controllers via position interface.Missing: manipulator | Show results with:manipulator
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MoveIt Motion Planning FrameworkMoving robots into the future. A motion planning, manipulation, and kinematics framework for ROS, ideal for students and university researchers.FAQs · Concepts · MoveIt 1 Binary Install · Planners Available in MoveIt
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3D LiDAR-based obstacle detection and tracking for autonomous ...Nov 14, 2023 · This paper proposes a 3D LiDAR-based obstacle detection and tracking method using u-depth and restricted v-depth representations from point ...
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Collision Avoidance System at Urban Intersections Using V2X ...Mar 31, 2025 · The system leverages V2X map data to identify warning zones and uses vehicle-to-vehicle (V2V) communication to estimate the maneuver types and ...
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[88]
ISO/TS 15066:2016 - Robots and robotic devicesIn stockISO/TS 15066:2016 specifies safety requirements for collaborative industrial robot systems and the work environment.
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A review of the ISO 15066 standard for collaborative robot systemsThis article reviews requirements for safety assurance of collaborative robot systems discussed in the recent ISO 15066 standard for collaborative robots.
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Human-robot collision detection under modeling uncertainty using ...Jan 22, 2015 · This paper presents the development and experimental evaluation of a collision detection method for robotic manipulators sharing a workspace ...
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Collision Detection for Robot Manipulators Using Unsupervised ...Nov 4, 2021 · In this article, we present two collision detection methods using unsupervised anomaly detection algorithms—a one-class support vector machine, ...
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Development of novel collision detection algorithms for the ...Aug 4, 2025 · Development of novel collision detection algorithms for the estimation of fast ion losses in tokamak fusion device. December 2024; Computer ...