Fact-checked by Grok 2 weeks ago

Out Run

Out Run (stylized as OutRun) is an driving developed and published by in September 1986. Designed by and inspired by the film , it features players controlling a red convertible from a third-person rear view, navigating scenic, branching roads modeled after European routes such as Germany's , while aiming to reach a within a strict time limit. The game's nonlinear structure allows route choices at forks, emphasizing relaxed cruising over direct competition, with dynamic checkpoints that adjust the timer based on performance. A novel in-game radio lets players select from four tracks composed by Hiroshi Kawaguchi, enhancing the escapist atmosphere. The title pioneered Sega's "Super Scaler" hardware for pseudo-3D sprite scaling, simulating depth and speed through enlarged background elements, and was housed in a deluxe "taikan" (body sensation) cabinet measuring seven feet long and weighing 770 pounds, equipped with hydraulic motion controls, a vibrating seat, and headrest speakers for immersive audio. Suzuki's development process involved a 1986 scouting trip across Europe in a BMW 520i to capture authentic terrain and vistas for the game's 15 stages, blending real-world inspiration with arcade accessibility. Commercially, Out Run became Sega's top performer of the 1980s, selling over 30,000 arcade units worldwide and ranking as the highest-grossing arcade game globally in 1987, far exceeding initial projections by a factor of four. Beyond its arcade origins, Out Run has been ported to numerous platforms, including the Master System, Mega Drive/Genesis, PC Engine, and later re-releases on and modern collections like , along with upcoming 2025 micro cabinets by My Arcade, preserving its legacy through and . Its influence extends to the , shaping titles such as and with its focus on open-road freedom and aesthetic appeal, while Kawaguchi's soundtrack birthed the "OutRun" subgenre of electronic music, later echoed in media like the 2011 film . The series spawned sequels including Turbo OutRun (1989) and (2003), along with spin-offs, cementing its status as a cornerstone of 1980s culture.

Gameplay

Driving Mechanics

Out Run's driving mechanics simulate the experience of piloting a rear-wheel-drive convertible through a pseudo-3D environment, emphasizing responsive vehicle control and physics-based interactions. Players manipulate the car using a for directional input, an pedal for speed, a pedal for deceleration, and a two-position stick shifter to toggle between low and high gears, which affects acceleration and handling. The low gear provides better for quicker starts and recovery from obstacles, while the high gear enables higher top speeds but reduces maneuverability on tight turns. The game's physics model incorporates realistic elements such as tire grip, horsepower, and to enable drifting around corners, where sharp inputs combined with cause the rear end to predictably, allowing skilled players to maintain . Crashes into roadside objects or oncoming traffic result in significant time penalties, with the vehicle spinning or flipping, and repeated collisions can deplete the entirely, leading to a . A speedometer is displayed on-screen to enhance , reflecting real-time velocity in and integrating with the gear selection for strategic driving decisions. Gameplay follows a time trial format across branching road stages, where players must navigate to checkpoints within strict time limits to extend their run and progress toward one of five possible endings. Time is added upon reaching each checkpoint, encouraging efficient and overtaking of slower traffic vehicles, though aggressive maneuvers risk collisions. The original arcade hardware features custom cabinets, including upright and cabaret models with a 20-inch monitor, while deluxe sit-down versions use a 25-inch display and hydraulic motion systems to simulate acceleration, braking, and crashes through seat vibrations and tilts, creating a more immersive experience via the Super Scaler chip for scaling sprites to mimic depth.

Course Structure and Objectives

Out Run features a branching course structure divided into five main stages, each concluding with a checkpoint where players must choose between two diverging paths—typically left or right forks—leading to one of 15 possible track segments overall. These choices determine the route through diverse environments, starting from a coastal road lined with palm trees and progressing through varied terrains such as deserts, , and urban outskirts. For instance, after the initial Coconut Beach stage, players can veer right toward the seaside Gateway route or left into the arid Devil's Canyon, with subsequent forks offering further options like the snowy or the desolate Seaside Town. The primary objective is to complete all five stages and reach one of five possible endings within the per-stage time constraints; failure to pass a checkpoint before the expires triggers a screen displaying the player's progress on a course map. Checkpoints not only reset the time limit by adding extensions—typically 60 to 90 seconds depending on the stage and difficulty—but also serve as decision points for path selection, encouraging replayability through route experimentation. A total elapsed time is tracked for a bonus score at the end. Environmental elements enhance the challenge, including winding coastal roads with ocean views, elevated bridges over valleys, dark tunnels requiring careful acceleration, and oncoming from slower that must be overtaken or avoided to prevent time-loss collisions. Successful completion leads to one of five distinct endings, each tied to a specific final destination and featuring a cinematic sequence: Ending A (), where a crowd of men cheers and tosses in the air but becomes distracted by a bikini-clad woman, causing him to fall; Ending B (), where the car breaks down and falls apart after the couple exits; Ending C (Desolation Hill), where a man gives a that summons a genie and harem girls; Ending D (), where a woman presents a to the passenger instead of ; or Ending E (Lakeside), where receives a , flexes, and gets a kiss, annoying the passenger. The game enforces a strictly single-player endurance format, with no multiplayer or versus modes, emphasizing personal skill in navigation and speed management across the non-linear road network from to a personalized finale.

Development

Concept and Production

Out Run was conceived by in 1985 as a to his earlier hit , drawing primary inspiration from the 1981 film , which depicted high-speed cross-country driving adventures. Originally, planned a research trip across the to mirror the movie's route, but logistical concerns and advice that the American landscape would offer little visual variety led him to pivot to instead. To capture authentic scenery, and a Sega colleague embarked on a two-week in a BMW 520, starting in and covering routes through , , , , and , while filming footage to inform the game's branching courses and environments. Development took place at Sega's Studio 128 under 's leadership, with a small team of approximately ten members—including four programmers, five graphic designers, and one sound programmer—completing the project in about ten months. personally oversaw programming, design, and engineering aspects, emphasizing a " " philosophy over strict to evoke the and thrill of open-road . The ran on custom hardware featuring dual CPUs at 12.5 MHz for main processing, a at 4 MHz as the sound CPU, and a chip for FM synthesis audio, enabling smooth sprite-based visuals and immersive sound. Key innovations included pseudo-3D road scaling techniques, building on the Super Scaler technology first introduced in , which created an illusion of depth and speed through rotated and enlarged sprites, giving arcades an unprecedented open-world feel within hardware constraints. rigorously tested gameplay loops to foster an addictive "just one more try" quality, achieved via time-based objectives, branching paths, and forgiving checkpoints that encouraged replayability without frustration. Out Run launched in arcades on , 1986, followed by a worldwide rollout, with producing over 30,000 cabinets in its initial run to meet demand.

Soundtrack Composition

The soundtrack for Out Run was composed by Hiroshi Kawaguchi, a key member of Sega's sound team. Kawaguchi drew on his prior experience scoring Yu Suzuki's (1985), where he had established a style of dynamic, synth-driven music suited to high-speed action. The composition process involved Kawaguchi creating demo tracks on keyboards like the DX-7, recording them to cassette, and handing them off to Sega's sound programmers for integration into the game's hardware; Suzuki reviewed and approved these rough drafts to ensure they aligned with the game's sense of freedom and exhilaration. The music was crafted to evoke the upbeat, emotional essence of pop, using synthetic melodies that mimicked human vocals through synthesis, though no actual or sampled voices were employed. This approach created a "vocal-like" quality via the synthesis chip, which generated the core melodic elements, complemented by the PCM chip for additional percussion and effects. Development occurred in-house at , with Kawaguchi leading the effort to produce music that felt liberating and road-trip evocative, blending Latin influences and for an immersive, non-intrusive backdrop. Out Run's arcade version features four selectable tracks, presented via an in-game jukebox at the start, where players choose one to accompany the entire run rather than per stage. These include "Magical Sound Shower," a lively opener with samba rhythms; "Passing Breeze," a breezy melody evoking open highways; "Splash Wave," capturing seaside drives with wave-like synth patterns; and "Last Wave," a shorter fade-out for endings. The selection mechanic, a novel feature for arcades at the time, was suggested by the design team and refined by Kawaguchi to enhance replayability without interrupting gameplay flow. This setup emphasized player agency, mirroring the game's branching paths, while the tracks' endless loops reinforced the sensation of endless cruising.

Ports and Re-releases

The Master System port of Out Run, released in 1987 by , served as the first home console version of the and featured simplified graphics to adapt the super scaler effects to the 8-bit hardware. An enhanced edition followed for the PC Engine CD-ROM² in 1990, leveraging the system's CD format for superior audio reproduction of . The 1991 port for the Sega Mega Drive/Genesis, also developed by Sega, introduced an options menu allowing players to adjust difficulty and sound settings, bringing the game closer to the arcade experience on 16-bit hardware. Early mobile adaptations included a 2003 port, optimized for feature phones with scaled-down visuals and touch-based controls to suit limited processing power. Modern re-releases include OutRun 2006: Coast 2 Coast, a remake for and other consoles. In 2012, the received a Classics edition, applying stereoscopic effects to enhance the pseudo- driving perspective without altering core gameplay. The release on in 2018 added widescreen support, save states, and customizable controls for contemporary play. The game was included in the compilation for , , and other platforms in 2019, providing the Mega Drive port alongside emulation enhancements like rewind functionality; however, the collection was delisted from digital stores in December 2024. No official new ports of Out Run have been released since 2019. The game remains available through Sega Forever on mobile devices since 2017, offering free-to-play access with optional ads and in-app purchases for ad removal. As of November 2025, classic versions are accessible via emulation or physical media, but not through subscription cloud services like Xbox Game Pass.

Reception

Commercial Success

Out Run achieved significant commercial success in the arcade market, selling over 30,000 cabinets worldwide by 1993 and generating $393 million in revenue by that year. It was Sega's best-selling arcade title of the 1980s, becoming the highest-grossing arcade game globally in 1987 and topping earnings charts in North America and Europe during 1986-1987. The game's home conversions also performed strongly, with the computer ports alone selling 250,000 copies in , making it the best-selling computer of that year in the region. On the Master System, it sold 300,000 units in , contributing to over 2 million combined home sales across platforms by 1990. The Out Run franchise as a whole has exceeded 6 million units sold lifetime, including various ports and sequels. Out Run bolstered Sega's arcade market share during a competitive era, serving as the company's most successful cabinet release up to that point. The licensed Ferrari branding, featuring a stylized Testarossa, facilitated tie-ins such as promotional gold-plated cars awarded to top distributors, enhancing brand visibility. In the long term, digital re-releases have provided modest additional revenue; for instance, the version on in 2018 ranked as the second best-selling title in the series overseas by 2020, though without major sales spikes reported in 2024 or 2025.

Critical Acclaim

Upon its 1986 arcade release, Out Run garnered widespread praise for its pioneering sense of speed, immersive pseudo-3D graphics, and liberating open-road experience that felt more like a leisurely than a traditional . Magazines highlighted the game's innovative branching paths and hydraulic cabinet motion as breakthroughs in , creating an exhilarating of high-speed travel through vibrant, evolving landscapes. However, some contemporary critiques noted the game's steep difficulty curve, particularly in later stages requiring precise timing to avoid traffic and checkpoints, as well as its relatively short playtime, with full runs often lasting under five minutes even on easier routes. The title's acclaim was underscored by major awards, including the 1987 Golden Joystick Award for Game of the Year—the first time a had won the honor—along with of the Year, recognizing its technical and broad appeal. This cemented Out Run's status as a landmark arcade title during a pivotal year for the industry. Retrospective reviews have reinforced its enduring legacy, often scoring it highly for the timeless joy of its relaxed yet challenging drives and the freedom of route selection that evokes endless summer escapism. For instance, the 2019 port via earned a 9/10 from Life, lauded as "infinitely playable" with smooth 60fps enhancements preserving the original's hypnotic charm. Later ports have also received strong praise, particularly the 2015 version in the SEGA 3D Classics series, which scored 9/10 from Life for its stunning stereoscopic 3D effects that amplify depth in scenery and traffic , making turns and overtakes feel more visceral without altering the core . Mobile adaptations, while faithful in visuals and soundtrack, have drawn minor criticisms for occasional control remapping challenges on touchscreens, though many reviewers found the tilt-based steering responsive enough for quick sessions.

Legacy

Influence on Gaming

Out Run pioneered the use of branching paths in , allowing players to select routes at key forks, which introduced meaningful choice and replayability to the . This , featuring five possible endings based on path selections across 15 interconnected tracks, emphasized over linear and influenced subsequent titles by shifting focus from strict racing against opponents to personal driving experiences. The game's emphasis on player agency in route selection carried forward into later works by its creator, , notably shaping the open-world driving segments in , where free-roaming automotive journeys echoed Out Run's sense of freedom and discovery. Similarly, this exploration-driven approach impacted modern open-world racers like the series, which incorporated Out Run-themed missions in to homage its non-linear, scenic driving style. Technically, Out Run advanced pseudo-3D rendering through Sega's Super Scaler hardware, which scaled and rotated sprites to simulate depth and motion in a chase-view , creating an immersive sense of speed without full polygons. This innovation set a foundation for Sega's subsequent arcade titles, including , which evolved the technique into cel-shaded while retaining branching paths, and influenced broader genre developments by establishing benchmarks for visual realism in racing simulations like . Culturally, Out Run became a symbol of arcade glamour, capturing the era's exuberant, carefree spirit through its vibrant European-inspired landscapes, protagonist, and selectable synth soundtrack evoking Miami Vice-era excess. The game's aesthetic birthed the "outrun" retrowave subculture, blending with electronic music and visuals that permeated media like the film and synthwave albums. In the , retrospectives continue to highlight 's enduring appeal, with the 2025 documentary "The History of Outrun" examining its role in sustaining the industry during the mid-1980s crash and its lasting impact on gaming design up to modern re-releases like the cabinet. While direct remakes remain limited, the game is frequently cited in gaming histories for revitalizing arcades and inspiring indie racers such as Horizon Chase Turbo and Buck Up And Drive, which adopt its stylized roads and pacing for contemporary audiences.

Adaptations and Sequels

The Out Run franchise expanded through several sequels that built upon the original's branching road structure and high-speed driving mechanics. Turbo OutRun, released in 1989 as an title by , introduced a element where the player races across the to secure a date with a girlfriend, featuring five linear stages instead of branching paths. OutRunners followed in 1993, another release that emphasized cooperative multiplayer for up to two players sharing a single car, with enhanced graphics and a focus on competitive drifting. The series saw a stylistic reboot with in 2003, an utilizing cel-shaded visuals and motion controls via a motorcycle-style cabinet, while retaining the core time-trial racing format. This was expanded into OutRun 2006: Coast 2 Coast for and , adding new tracks, licensed Ferrari models, and mission-based modes alongside the classic heart meter system. Beyond video games, the franchise ventured into other media. In 2025, announced a live-action film adaptation of Out Run, directed by and written by Jayson Rothwell, with serving as a ; no release date has been set. No new entries in the Out Run series have been released since OutRun 2006: Coast 2 Coast, leaving the franchise dormant despite commemorative events for its 35th anniversary in 2021, which included retrospectives and merchandise but no gameplay announcements.

References

  1. [1]
    A Gearhead Programmer, an Epic European Road Trip, and the ...
    Mar 1, 2024 · OutRun was released in September 1986. By 1987, it was the highest-grossing arcade game in the world, and Sega's best-ever performer for the ...
  2. [2]
    How Out Run changed video games forever - WIRED
    Sep 18, 2021 · There was a time, before Out Run was released in September 1986, when video games were yet to discover the joy of just driving.
  3. [3]
    OutRun 30th Anniversary: Revisiting a classic SEGA franchise
    Sep 20, 2016 · OutRun is not a racing game. Steered straight into arcades in 1986 by Yu Suzuki of Shenmue fame, the creator later insisted it was instead a “driving game”.
  4. [4]
    Out Run - Videogame by Sega | Museum of the Game
    Out Run involves driving a Ferrari through stages, reaching checkpoints within a time limit, choosing routes and music. It is a racing game.
  5. [5]
    OutRun - Sega Retro
    OutRun is also unlockable within the Xbox port of OutRun 2 SP. The game saw many sequels, however the "true" sequel comes in the form of Turbo OutRun, a 1989 ...
  6. [6]
    Sega OutRun hardware
    Fixed-point arithmetic capabilities: Z-buffering, depth map · Video resolution: 320×224 (display), 400×262 (overscan), progressive scan.
  7. [7]
    Stages - Out Run Walkthrough & Guide - GameFAQs - GameSpot
    Rating 87% (14) Oct 6, 2022 · There are five stages, where the available tracks you can branch out in increase by one with each stage, giving the game a total of 15 stages.Missing: structure objectives
  8. [8]
    Out Run — StrategyWiki | Strategy guide and game reference wiki
    Apr 3, 2025 · Starting at a coastal area, the player must pass through four checkpoints between five laps within a set time limit.<|control11|><|separator|>
  9. [9]
    Out Ran: Meeting Yu Suzuki, Sega's original outsider | Eurogamer.net
    Mar 22, 2015 · Out Ran: Meeting Yu Suzuki, Sega's original outsider. Exploring the magic, music and making of the Sega legend's racing games.
  10. [10]
    Interview with Yu Suzuki: Arcade1Up OutRun | 4Gamer Mar 2022
    Mar 26, 2022 · Arcade1Up's OutRun cabinet contains Sega's driving games, including the 1986 arcade game OutRun. The cabinet's second production run has ...
  11. [11]
  12. [12]
    How An '80s Arcade Racer Has Remained Relevant for Over 30 Years
    Oct 29, 2019 · ... Suzuki and his small team of ten completed OutRun in less than a year. Innovative Design. While the SuperScaler technology was in no way new ...
  13. [13]
    sega out run hardware
    HARDWARE DESCRIPTION. Main CPU : 2 x MC68000 @ 12.5 MHz. Sound CPU : Z80 @ 4 MHz. Sound chip : YM2151 @ 4 MHz & SegaPCM @ 15.625 kHz
  14. [14]
    OutRun (Video Game 1986) - IMDb
    Rating 7.1/10 (371) Details · Release date · September 20, 1986 (Japan) · Country of origin. Japan · Language. English · Also known as. Out Run · Production company · SEGA/AM2 Company.
  15. [15]
    The Rock Stars of Sega – 2009 Composer Interview
    Jan 7, 2022 · This lengthy and candid interview from 2009 with alumni Sega composers Hiroshi Kawaguchi and Takenobu Mitsuyoshi originally appeared at game music core.
  16. [16]
    Tohru Nakabayashi - VGMdb
    Nov 3, 2007 · Discuss (17) | Edit Tohru Nakabayashi. Male 中林 亨 (なかばやし ... Yu-Suzuki produce OUT RUN / アウトラン / Yu-Suzuki produce OUT RUN ...
  17. [17]
    Hiroshi Kawaguchi - Sega Retro
    His most lasting contribution to the video game industry, though, is the soundtrack to the original OutRun, whose four melodic tracks have been remade by both ...Missing: YM2151 | Show results with:YM2151
  18. [18]
    Out Run vgm music - VGMRips
    Out Run ; Sound chips: YM2151 SegaPCM. System: Arcade ; Composers: Hiroshi Kawaguchi Jane-Evelyn Nisperos · Manabu Namiki ; Developers: Sega AM2 M2 · Publisher: SegaMissing: Nakabayashi | Show results with:Nakabayashi
  19. [19]
    List of Sega arcade system boards | SegaSonic Database - Fandom
    The CPU clock speed is slightly faster (8.94 MHz instead of 7.67 MHz), there is no Z80, and the sound chip is driven by the CPU. The DAC is also replaced by ...
  20. [20]
    OutRun Influences: Hiroshi Nagai & Naoya Matsuoka - Reassembler
    Mar 14, 2017 · It's well known that OutRun was partially inspired by the film, The Cannonball Run and a European roadtrip. ... OutRun composer, Hiroshi Kawaguchi ...
  21. [21]
    OutRun Releases - MobyGames
    Detailed release information for OutRun. Including release dates, countries, product codes, publishers, developers and other credited companies.
  22. [22]
    History of: OutRun - Sega-16
    Oct 10, 2004 · OutRun, created by Yu Suzuki, debuted in 1986 with a "chase car" view. It was ported to many systems, and a sequel, Turbo OutRun, was released.
  23. [23]
  24. [24]
    OutRun Releases - MobyGames
    Detailed release information for OutRun. Including release dates, countries, product codes, publishers, developers and other credited companies.
  25. [25]
  26. [26]
    The 25 Best-Selling Arcade Games Of All Time | HowStuffWorks
    Nov 3, 2017 · OutRun (1986). Cabinets Sold: 30,000. Revenue by 1993: $393.06 million. Adjusted for Inflation: $665.85 million. While Pole Position helped ...
  27. [27]
    1986 SEGA OutRun upright arcade cabinet. This was ... - Facebook
    Jan 20, 2025 · This was SEGA's best-selling arcade game of the 1980s, selling 20,000 cabinets Worldwide by the end of 1987, representing over $100 Million in ...
  28. [28]
    From the pages of the past, games of yesteryear – OutRun | World 1-1
    Feb 9, 2013 · When the computer ports arrived in the UK via U.S. Gold in 1987, it sold a quarter of a million copies making it the best selling computer game ...
  29. [29]
    1987 | Video Game Sales Wiki - Fandom
    July 1987. Sega has achieved spectacular sales results of 18,000 Outrun machines in the preceding term, broken down into 3,500 units in the domestic market, ...
  30. [30]
    Sega | Video Game Sales Wiki - Fandom
    Highest-grossing franchises ; 12, OutRun · 1986 ; 13, Onimusha, 2005 ; 14, Hang-On, 1985 ; 15, Phantasy Star Online, 2000 ...
  31. [31]
    6.5 OutRun Merchandise & Promotional Items
    Below is a Japanese music magazine. It looks like this issue focused on video game music including SEGA OutRun, space Harrier, Fantasy zone and others.<|control11|><|separator|>
  32. [32]
    SEGA on which games were most popular in the SEGA Ages series ...
    Nov 21, 2020 · However, in terms of sales, Sonic the Hedgehog was by far the biggest seller. The second most popular title was OutRun – especially in Europe.
  33. [33]
    Remembering classic games: Out Run (1986) - Top Gear
    Oct 8, 2020 · ... Ferrari Testarossa) with a charming 16-bit blonde in the ... When Out Run arrived in arcades in 1986 it instantly transported you ...
  34. [34]
    Outrun is 30: A Retrospective - Nostalgia Nerd
    Released in 1986 and developed by Sega AM2, the arcade version was a thing of wonder. It's fast, smooth pace requires some intense driving skill, yet the ...
  35. [35]
    First racing videogame to win Game of the Year at the Golden ...
    The first (and so far only) racing game to win a Golden Joystick Award for Game of the Year is Out Run (Sega AM2, 1986).
  36. [36]
    Golden Joysticks Awards' ultimate list of ultimate winners: 1983 - 2016
    Oct 27, 2017 · 1987 - Out Run. A classic Sega coin-op, Out Run was as famous as much for its hypnotic ambient soundtrack, as its free flowing drifting action.
  37. [37]
    SEGA AGES Out Run Review (Switch eShop) - Nintendo Life
    Rating 9/10 · Review by Chris ScullionJan 11, 2019 · The allure of the open road - Out Run is the greatest, most influential arcade racing game ever made. There, we said it.
  38. [38]
    3D Out Run Review (3DS eShop) - Nintendo Life
    Rating 9/10 · Review by Jonathan TownMar 11, 2015 · A fantastic version of a timeless classic and another victory punch for Sega's 3D Classics range - 3D Out Run is a beautiful journey that everybody should take.
  39. [39]
    OutRun Review for Mobile: A Passing breeze. - GameFAQs
    Rating 87% (14) Jan 12, 2017 · It gets harder and harder and you'll need godlike reflexes and good memorization if you want to reach the end of the race, the controls are ...
  40. [40]
    The Trippy Legacy of OutRun | Green Man Gaming
    ### Summary of OutRun's Legacy and Influence
  41. [41]
    Forza Horizon 4 pays tribute to classic racing games with playable ...
    Sep 26, 2018 · Forza Horizon 4 pays tribute to classic racing games with playable Ridge Racer, Crazy Taxi, Out Run, Sega Rally missions.
  42. [42]
    The History of Outrun - 2025 edition - arcade console documentary
    Apr 8, 2025 · Yes, A Comprehensive 45+ Minute Documentary On The Creation Of One Of The Greatest Arcade Racers Of All Time. The Original Documentary That ...
  43. [43]
    This Indie Racing Game Is An Incredible Fusion Of Out Run, Jet Set ...
    Jan 11, 2022 · Buck Up And Drive! is a ridiculous genre mash-up that channels classic arcade racers and extreme sports games.
  44. [44]
    OutRun 2 - Wikipedia
    OutRun 2 (アウトラン2) is a 2003 racing game developed by Sega AM2 for arcades. It was the first entry in Sega's OutRun series in a decade, ...
  45. [45]
    Out Run - The PC Engine Software Bible
    Dec 21, 1990 · Conversion of Sega's classic arcade racing game. Race against the clock to the finish through a series of branching stages, each with a different ending.Missing: FMV 1993
  46. [46]
    Sydney Sweeney And Michael Bay Team On 'Outrun' Movie At ...
    Apr 21, 2025 · OutRun is slated to follow The Super Mario Bros. Movie and Five Nights at Freddy's, which grossed $1.4 billion and $290 million, respectively, ...
  47. [47]
    Michael Bay, Sydney Sweeney Set for 'Outrun' Video Game Movie
    Apr 21, 2025 · Platinum Dunes, Sydney Sweeney, and SEGA are set to produce a film adaptation of the arcade game "OutRun," starring Sydney Sweeney.
  48. [48]
    OutRun 35th Anniversary Retrospective - GameGrin
    Sep 19, 2021 · It in some ways was a truer reflection of what Yu Suzuki originally intended, moving the driving action to the USA in a coast-to-coast race ...Missing: cross- shifted