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Paper Mario

Paper Mario is a series developed by and published by , in which the protagonist and his companions explore a whimsical, paper-crafted version of the , engaging in turn-based battles, puzzle-solving, and light platforming while uncovering humorous stories centered on thwarting Bowser's schemes. The series originated with the eponymous Paper Mario for the Nintendo 64, released in 2000 in Japan and 2001 internationally, where Mario teams up with partners to rescue the seven Star Spirits using timed action commands in combat and special abilities like folding into a paper airplane. This debut title established the franchise's signature visual style, blending 3D environments with 2D paper-like characters, and its mix of RPG progression—such as leveling up partners and collecting badges for abilities—with accessible, timing-based battles that reward player precision. Subsequent entries expanded on these foundations while introducing variations; for instance, Paper Mario: The Thousand-Year Door (2004, GameCube; remade 2024, Nintendo Switch) involves collecting Crystal Stars to open a legendary door, incorporating audience reactions in battles and new paper transformations like turning into a boat. (Note: The Sticker Star page confirms series continuity through shared mechanics.) Super Paper Mario (2007, Wii) shifted toward real-time action-adventure gameplay, allowing dimension-flipping between 2D and 3D perspectives to solve environmental puzzles, though it retained elements like partner abilities and a narrative-driven quest to stop the destruction of all worlds. Later titles like Paper Mario: Sticker Star (2012, ) and Paper Mario: Color Splash (2016, ) emphasized collectible items—stickers for attacks and cards infused with paint to restore color to Prism Island—while adhering to restrictions on original storytelling to preserve 's canon, focusing instead on battle card strategies and exploration in diorama-like worlds. The most recent mainline game, Paper Mario: The Origami King (2020, ), introduces ring-based combat puzzles and a folding/unfolding mechanic to navigate an -threatened kingdom, partnering with Olivia to remove the five colored streamers binding Princess Peach's Castle. Throughout its history, the Paper Mario series has sold millions of copies worldwide and garnered acclaim for its innovative paper aesthetic, charming humor, and inventive gameplay that evolves with each console generation, though some entries have sparked debate over deviations from traditional depth in favor of puzzle-focused mechanics. The franchise continues to influence 's RPG lineup, blending Mario's platforming legacy with narrative flair and accessible challenges suitable for a broad audience.

Overview

Concept and art style

The Paper Mario series originated from a 1996 prototype internally titled Super Mario RPG 2, developed by Intelligent Systems as a follow-up to Square's Super Mario RPG: Legend of the Seven Stars. This early concept featured 2D paper-thin sprites of Mario and other characters placed over 3D polygonal backgrounds, creating a distinctive picture book-like atmosphere to differentiate it from other Nintendo 64 titles like The Legend of Zelda: Ocarina of Time. The aesthetic choice stemmed from a March 1997 concept sketch by designer Naohiko Aoyama, which envisioned Mario in a hand-drawn, flat style evoking a pop-up storybook transplanted into a video game environment, allowing for seamless integration of 2D charm with 3D depth. The art style evolved across the series while retaining its core paper motif. Early entries, such as the 2000 Paper Mario, emphasized hand-drawn 2D animations with pop-up book effects, where environments and battles unfolded like layered pages, enhancing the whimsical, tactile feel of the Mario universe. Later games introduced variations: Super Paper Mario (2007) incorporated dimension-flipping mechanics that mimicked turning a page, blending 2.5D perspectives; Paper Mario: Sticker Star (2012) used vibrant, adhesive-inspired visuals for interactive stickers; and Paper Mario: The Origami King (2020) shifted to fully realized 3D paper-craft models, with characters and worlds constructed like folded origami sculptures for a more immersive, craft-like presentation. This paper theme profoundly influences gameplay, enabling unique abilities tied to the aesthetic. The paper-thin design allows for visual gags highlighting characters' flatness from the original Paper Mario. Subsequent titles expanded on this: Paper Mario: The Thousand-Year Door (2004) introduced Paper Mode, allowing Mario to turn sideways and slip through narrow cracks or bars to facilitate exploration in tight spaces, as well as Plane Mode to fold into a paper airplane for flight; Super Paper Mario featured flipping between 2D and 3D planes to solve puzzles; Sticker Star integrated sticker-peeling for combat and environmental interactions; and The Origami King emphasized folding and unfolding the world itself to reveal paths or defeat enemies, directly leveraging the art style for innovative platforming and problem-solving.

Recurring themes and characters

The Paper Mario series consistently revolves around a core plot structure where Mario embarks on quests to rescue Princess Peach from Bowser, often empowered by ancient prophecies or magical artifacts that threaten the Mushroom Kingdom. In the original Paper Mario, Bowser steals the Star Rod to grant himself invincibility and kidnaps Peach, prompting Mario to collect the seven Star Spirits to counter the threat. Similarly, in Paper Mario: The Thousand-Year Door, Mario pursues the seven Crystal Stars to unlock a legendary door and thwart antagonists allied with Bowser, while Peach is captured early in the narrative. This formula recurs across entries, blending high-stakes adventure with Bowser's recurring role as the primary antagonist, sometimes portrayed with reluctant or comedic undertones that humanize his villainy. Recurring themes emphasize , humor, and meta-elements that infuse the series with whimsy and . Friendship manifests through Mario's alliances with companions who join him on his , fostering bonds that drive emotional depth amid the chaos. Humor permeates the storytelling via witty dialogue, exaggerated scenarios, and lighthearted interactions, creating a heartwarming atmosphere distinct from darker tropes. Meta-elements, including fourth-wall breaks and pop culture references, add layers of clever commentary, such as characters acknowledging their paper-thin existence or nodding to broader media tropes. Key characters anchor the narrative with archetypal roles: Mario serves as the silent protagonist, relying on actions and expressions to convey determination. Princess Peach often takes an active part in subplots, investigating threats or providing crucial guidance from captivity, evolving beyond a passive damsel. Bowser functions as a boisterous yet sometimes sympathetic antagonist, whose kidnappings of Peach propel the central conflict while allowing for humorous portrayals of his frustrations. Unique partners, such as the inquisitive Goombella in The Thousand-Year Door or the optimistic in The Origami King, offer comic relief and deepen themes of camaraderie through their personalities and backstories. The ensemble cast draws from the broader Mario universe, featuring supportive Toads as quest-givers and informants, alongside Koopas in varied roles from allies to minor foes. Original paper-themed villains expand the lore, like the alien X-Nauts led by Sir Grodus in The Thousand-Year Door, who scheme for world domination with robotic minions. In The Origami King, Olly the Origami King emerges as a vengeful folder of reality, commanding folded soldiers in a bid to remake the world in paper form. These elements collectively reinforce the series' blend of familiarity and innovation within the framework.

Gameplay

Role-playing mechanics

The Paper Mario series incorporates role-playing game () elements centered on character progression, , and advancement, distinguishing it from traditional platformers through and customization. These mechanics emphasize Mario's growth as a hero, allowing players to tailor abilities and stats to suit different challenges across the game's whimsical, paper-crafted worlds. While core systems like leveling and persist throughout the series, they evolve in later entries to align with shifting focuses, such as action-oriented combat in titles like Paper Mario: Sticker Star. The 2024 Nintendo Switch remake of Paper Mario: The Thousand-Year Door preserves these mechanics while adding quality-of-life features like partner standby mode and additional save blocks. Central to progression is the leveling system, where Mario earns Star Points—functioning as experience points—from defeating enemies in battles. Accumulating 100 Star Points triggers a level-up, prompting players to allocate gains to one of three stats: Heart Points (HP) for increased health, which rises by 5 per selection; Flower Points (FP) for special move usage, also increasing by 5; or Badge Points (BP) for equipping customization items, adding 3 points. This choice-based system encourages strategic planning, as higher BP enables more ability enhancements, while balanced HP and FP support survivability and versatility in extended adventures. In earlier titles like the original Paper Mario and Paper Mario: The Thousand-Year Door, this mechanic directly ties battle outcomes to overall power growth, with no traditional leveling in later games such as Paper Mario: The Origami King, where progression relies instead on collectible upgrades. Inventory management revolves around consumable items and equippable accessories that enhance combat and exploration capabilities. Healing items like Mushrooms restore 5 HP when used, serving as essential recovery tools purchasable from shops or found in the environment, with variants like Ultra Mushrooms healing 10 HP for tougher encounters. In the initial games, badges represent the primary customization layer: these are equipped via BP to modify Mario's moveset, such as the Power Jump badge, which boosts jump attack damage by 2 for 1 BP to equip and 2 FP per use, allowing players to specialize in aerial assaults over hammer strikes. This system promotes experimentation, as badges can stack for amplified effects, like combining multiple Power Plus badges to universally increase attack power. Later entries shift this paradigm; for instance, Paper Mario: Sticker Star replaces badges with a sticker-based inventory, where players collect and deploy adhesive items as one-time attacks or abilities, emphasizing resource scavenging over permanent upgrades and adding a layer of tactical selection during battles. The partner system introduces collaborative RPG dynamics by allowing seamless switching between Mario and recruited allies, each offering unique field and battle abilities that expand gameplay options. Partners like Goombella in Paper Mario: The Thousand-Year Door provide utility such as Tattle, which reveals enemy weaknesses, or Koops' shell toss for ranged attacks, enabling players to adapt to puzzles and foes without Mario's direct involvement. Switching occurs in real-time during exploration and via menu in combat, fostering a party-like feel where allies' specialized skills—upgradable through collectibles like Shine Sprites—complement Mario's core jumps and hammers. In battles, this system integrates with audience mechanics in games like The Thousand-Year Door, where successful actions and appeals excite the crowd, generating Star Power to fuel enhanced partner-assisted special moves that can amplify damage output. Story progression unfolds across structured chapters or interconnected worlds, driven by the collection of key artifacts that unlock new areas and advance the plot. In the original Paper Mario, players navigate seven chapters to gather Power Stars, stellar relics hidden across themed regions like a haunted mansion or volcanic fortress, which are required to access the final confrontation and restore order to the Star Haven. Similarly, Paper Mario: The Thousand-Year Door spans eight chapters in pursuit of seven Crystal Stars, ancient treasures scattered in locales from desert ruins to underwater realms, each acquired after boss defeats and granting new special abilities upon return to the central hub. This gated structure ensures linear narrative momentum while rewarding thorough exploration for optional collectibles that bolster RPG stats.

Combat and battle systems

The combat system in the Paper Mario series centers on turn-based battles conducted on a stage-like , where Mario and his allies confront enemies in a theatrical environment complete with an audience of spectators. Players perform attacks and defenses through action commands—timed inputs that enhance damage output, such as mashing the A during hammer strikes to multiply power, or precise presses to guard against incoming hits. This mechanic rewards rhythm and precision, turning each turn into an interactive performance that ties into the series' elements like leveling up for greater effectiveness. In the debut Paper Mario (2000), battles adhere to traditional conventions, with Mario switching between partners for strategic assists. Paper Mario: The Thousand-Year Door (2004) builds on this with an of Toads that grows with player progress; cheering these spectators via button prompts can amplify attack power or inflict status effects like on foes. The 2024 remake retains this system unchanged. Super Paper Mario (2007) diverges significantly by replacing turn-based combat with platforming-focused action, where fights unfold in real-time side-scrolling sequences emphasizing jumps, dimension-flipping, and environmental interactions rather than menu selections. Subsequent entries evolve the formula further: Paper Mario: Sticker Star (2012) and Paper Mario: Color Splash (2016) maintain turn-based structure but integrate collectible stickers or battle cards as single-use ammunition for attacks, using selected items with action commands to execute moves like jumps or throws. Paper Mario: The Origami King (2020) reimagines battles as ring-based puzzles, requiring players to rotate concentric circles to align scattered enemies for chain attacks before executing timed action commands, emphasizing spatial strategy over partner swaps. Boss encounters across the series introduce unique phases and vulnerabilities, such as multi-form transformations in fights against —where players must target specific body parts or exploit paper-folding weaknesses—or phased origami duels that demand adaptive tactics like tearing or booting segments. These battles often culminate in climactic set pieces, reinforcing the narrative through mechanics tailored to each antagonist's theme.

Exploration and puzzle elements

The Paper Mario series structures its overworld around chapter-based hubs, where players navigate interconnected environments divided into distinct story segments, each focusing on a themed location such as a kingdom or fortress. These hubs encourage thorough exploration through hidden paths, elevated platforms, and concealed areas that reveal additional routes upon acquiring new abilities. Collectibles like Star Pieces in the original Paper Mario and its sequel, or Shine Sprites in Paper Mario: The Thousand-Year Door, are scattered throughout these spaces, rewarding players with upgrades such as badges or partner enhancements when traded with specific NPCs. Puzzle-solving integrates the series' paper-themed mechanics, requiring players to manipulate Mario's form to overcome environmental obstacles. In Super Paper Mario, Mario folds into a plane to glide across gaps or flips between 2D and 3D dimensions to access hidden platforms and bypass barriers, altering the level geometry to reveal solutions. Similarly, Paper Mario: The Origami King emphasizes tearing adhesive tape or folded paper elements to uncover paths, such as ripping walls to expose stairs or freeing blocked pipes. These challenges often combine platforming with logic, like aligning torn paper segments to form bridges or using the paper airplane transformation in The Thousand-Year Door to navigate windy corridors and reach distant ledges. Side quests and secrets expand exploration beyond main objectives, featuring optional NPC interactions and hidden zones that yield badges, items, or story vignettes. In The Thousand-Year Door, the Trouble Center board in Rogueport offers dozens of side missions involving tasks like delivering letters or resolving disputes, which unlock new areas or rewards upon completion. Secrets include backtracking to previously visited hubs with upgraded abilities to access blocked paths, such as using partners to retrieve elevated Star Pieces or Shine Sprites. Partner abilities, like Koops' shell toss to activate distant switches, further assist in uncovering these elements during navigation. Travel mechanics rely on world maps that link chapters via iconic elements like warp pipes, enabling quick transitions between hubs without linear backtracking. In Paper Mario: The Origami King, numbered warp pipes connect major worlds such as Toad Town and Shogun Studios, activated by clearing obstructing tape for fast travel. Save blocks, strike-activated checkpoints scattered across levels, allow progress saving and occasional minor rewards, reinforcing the exploratory loop by encouraging players to venture into riskier areas. This system maintains momentum across the series' sprawling, paper-crafted landscapes.

Games

Main series

The main series of Paper Mario consists of six core titles, spanning from the to the , each building on the franchise's distinctive paper-crafted aesthetic through innovative mechanics tied to themes of folding, stickers, paint, and . These games primarily emphasize elements with turn-based or action-oriented combat, evolving from traditional structures to hybrid platforming adventures while maintaining Mario's quest to rescue from . The series has collectively sold over 16 million copies worldwide as of March 2025. The inaugural entry, Paper Mario (2000), debuted as a classic RPG on the Nintendo 64, introducing the series' signature 2D paper animation style where environments and characters resemble cutouts from a notebook. Released in Japan on August 11, 2000, and in North America on February 5, 2001, it features Mario partnering with unique allies like Goombario to navigate seven worlds, using timed action commands in turn-based battles to execute jumps, hammer strikes, and special abilities. This foundation emphasized exploration, puzzle-solving with paper transformations (such as turning into a plane or boat), and humorous dialogue, setting the tone for the franchise's whimsical storytelling. Paper Mario: The Thousand-Year Door (2004) expanded on its predecessor with deeper partner mechanics and amplified humor, releasing for the in on October 11, 2004. collects seven Crystal Stars across fantastical locales like a pirate-themed town and a haunted excess express, utilizing an audience system in that rewards stylish combos for extra star points to level up partners' abilities. The game's trouble-making badges encourage risky strategies for greater rewards, enhancing tactical depth. A faithful remake launched on the on May 23, 2024, featuring enhanced HD visuals with dynamic lighting and shadows, a reorchestrated , and quality-of-life improvements such as faster pacing, adjustable text speed, and simplified partner switching to streamline without altering the core experience. Shifting genres, (2007) introduced action-adventure elements on the , released in on April 9, 2007. Departing from turn-based combat, it blends side-scrolling platforming with light progression, where flips between 2D and 3D dimensions using the to reveal hidden paths and avoid obstacles. Players assemble a team including and to collect Pure Hearts and thwart the Void's destruction, incorporating Pixl companions for abilities like ground pounding or mind control in real-time encounters. This entry marked a pivotal evolution, prioritizing environmental interaction over menu-based fights. Paper Mario: Sticker Star (2012) returned to RPG roots on the , launching in on November 11, 2012, with sticker-based combat as its core innovation. Mario adheres collected stickers—ranging from basic jumps to powerful Thing Stickers like iron boots or fans—to perform actions in battles, requiring strategic album management to counter foes without traditional partners. The game unfolds across six worlds inspired by real-world locales, emphasizing sticker-hunting exploration and paperize abilities to affix stickers to the environment for puzzles, such as bridging gaps or revealing secrets. Continuing the experimental trend, Paper Mario: Color Splash (2016) arrived on the on October 7, 2016 ( and ), incorporating paint mechanics to restore vibrancy to a desaturated Prism Island. Mario wields a Paint Hammer to splash color on colorless spots for and cards, while battles revolve around a deck-building system of Battle Cards for attacks, defenses, and effects like blocking or audience boosts. Thing Cards, derived from environmental objects, provide overpowered solutions to tough encounters, blending puzzle-solving with in a vibrant, card-flipping combat interface. The most recent core title, Paper Mario: The Origami King (2020), released worldwide on the on July 17, 2020, focusing on folding puzzles amid a papercraft orchestrated by King Olly. Mario teams with Olivia to unfold twisted landscapes and battle in a unique ring-pulling system that aligns enemies for chain damage, demanding precise positioning over random turns. The 1,000-Fold Arms ability enables environmental manipulation, such as extending to grab distant items or tear folds, while Vellumental animal gods grant transformations for navigation, emphasizing puzzle-heavy progression across a spiral . Across the series, platform transitions from cartridge-based N64 to hybrid Switch hardware have enabled graphical upgrades, including high-definition remasters that preserve the tactile texture while adding fluid animations and support. Each installment introduces mechanics that creatively extend the — from folding dimensions to realities—fostering evolutions in combat and exploration that reference earlier gameplay styles in brief, adaptive ways.

Spin-offs and crossovers

Mario & Luigi: Paper Jam, released in 2015 for the Nintendo 3DS, serves as the primary spin-off and crossover in the Paper Mario franchise, merging elements from the Mario & Luigi role-playing series with Paper Mario's distinctive paper aesthetic. Developed by AlphaDream and published by Nintendo, the game features Mario, Luigi, and Paper Mario as playable protagonists, alongside Starlow as a supporting guide character. The plot centers on Luigi accidentally opening a magical book in Peach's Castle attic, which causes the paper world to spill into the Mushroom Kingdom, uniting the trio to thwart Bowser and his paper counterpart from conquering both realms. Gameplay integrates the turn-based combat and brotherly teamwork of the Mario & Luigi series with Paper Mario's folding mechanics, creating hybrid battles that emphasize timing-based commands across three characters controlled via A, B, and Y buttons. Paper Mario's abilities, such as transforming into a paper airplane for flight or slipping through cracks, complement the 3D models of Mario and Luigi, blending 2D paper visuals with 3D environments for exploration and puzzle-solving. This crossover was conceived during planning after Mario & Luigi: Dream Team to innovate with a third playable character, selecting Paper Mario for its contrasting flat, lightweight design against the solid bros. to enable unique mechanics like dash attacks and paper-specific interactions. The title was AlphaDream's final original entry before the studio's filing in October 2019, amid financial challenges following weaker sales of recent projects. Development focused on simplifying an initially complex story to highlight character interactions and team dynamics, emphasizing the three-character control scheme to enhance the sense of collaborative play without full multiplayer support. Beyond this full crossover, Paper Mario elements appear in minor roles across other Mario titles, such as paper-themed cameos or character references in like and sports spin-offs including , though these do not constitute dedicated spin-offs.

Development

Origins and early development (1984–2005)

, a key Nintendo developer, was established in 1986 as a subsidiary stemming from the company's Research & Development 1 (R&D1) division under , who had joined in 1965 and led innovations like the Game & Watch series. Initially comprising a small team of 13 staff, focused on software development to support 's hardware, beginning with ports of titles such as and to the in 1986. The studio's early portfolio expanded into original titles, marking a shift toward and role-playing games (RPGs) with the release of : Shadow Dragon and the Blade of Light in 1990, 's first foray into the genre. Shigeru Miyamoto's involvement bridged Intelligent Systems' technical expertise with broader creative directions, particularly in RPGs. In 1996, under Miyamoto's production, Intelligent Systems collaborated with Square on Super Mario RPG: Legend of the Seven Stars for the Super Nintendo Entertainment System, introducing turn-based combat and party-based mechanics to the Mario franchise while emphasizing humor and accessibility over complex grinding. This title served as a foundational precursor to the Paper Mario series, blending platforming roots with RPG elements and setting the stage for deeper narrative integration in future entries. Development of the first Paper Mario game began shortly after Super Mario RPG's success, initially conceived as Super Mario RPG 2 for the Nintendo 64 Disk Drive add-on but reassigned to Intelligent Systems when Square prioritized the Final Fantasy series. Produced by Shigeru Miyamoto and directed by Ryota Kawade, the project spanned four years and aimed to craft an approachable RPG suitable for all ages, including young children, by minimizing repetitive battles and incorporating intuitive action commands for timing-based inputs. The distinctive paper aesthetic originated from a casual sketch by art director Naohiko Aoyama, evoking handmade crafts to differentiate it from polygonal styles like those in The Legend of Zelda: Ocarina of Time; early prototypes tested various visuals, including 3D models and pre-rendered sprites akin to Super Mario RPG, before settling on the flat, cut-out look using Super Famicom-era tools. Nintendo 64 hardware constraints posed significant challenges, such as limited texture memory and voice implementation, leading to innovative text effects like shaking dialogue for emphasis; beta content included unused badges, like a "berserk" power-up turning Mario green in homage to Luigi, and scrapped character designs that were refined for broader appeal. Paper Mario: The Thousand-Year Door, released in 2004 for the , built directly on its predecessor's foundation through a collaboration between and , emphasizing a more intricate centered on ancient prophecies, crystal stars, and moral dilemmas to heighten emotional engagement. The development team introduced the mini-game in Glitzville as a lighthearted puzzle diversion, where players interpret exaggerated performances to progress story beats and unlock secrets, adding variety to exploration without complicating core mechanics. This entry's critical acclaim for its storytelling depth and refined battle system solidified the series' direction, influencing subsequent titles by prioritizing character-driven adventures over pure action.

Genre shifts and modern era (2006–present)

Following the success of Paper Mario: The Thousand-Year Door in 2004, the series underwent a significant genre shift with in 2007, moving from traditional mechanics to an action-adventure format. This change was driven by director Ryota Kawade's of dimension-flipping between and perspectives, which the development team at felt was better suited to real-time action gameplay rather than turn-based battles, while retaining narrative elements reminiscent of RPGs. Producer approved the direction to innovate within the Paper Mario universe, emphasizing accessibility and surprise to appeal to a broad audience, including those unfamiliar with complex RPG systems. Subsequent titles from Paper Mario: Sticker Star (2012) onward further emphasized Mario's platforming roots over deep progression, aligning with Nintendo's guidelines to simplify mechanics for wider family-friendly appeal. Directed by Naohiko Aoyama at in collaboration with Vanpool, Sticker Star introduced the one-time-use sticker system—featuring iconic Mario actions like jumps and hammers, plus environmental "Thing" stickers for battles and puzzles—to streamline into timed, strategic inputs without experience points or leveling, allowing players to focus on exploration in fixed, portable levels. This design choice prioritized ease of entry for handheld play but drew criticisms for limiting partner interactions and narrative depth, prompting refinements in later entries. In Paper Mario: Color Splash (2016), developed by Vitei under supervision, the team addressed Sticker Star's shortcomings by evolving the card-based (a rethemed ) with a battle spinner for mid-fight card acquisition and unlimited carrying capacity, alongside a stronger emphasis on mystery-driven storytelling through Mario's partnership with the companion . Producer Risa highlighted these updates as ways to enhance engagement without overcomplicating core loop, building on feedback for more dynamic battles and humor. Paper Mario: The Origami King (2020), directed by Masahiko Nagaya at , continued this trajectory with a ring-fitting puzzle to inject fresh , while expanding environmental interactions and witty dialogue to mitigate prior complaints about repetitive fights and shallow worlds. The 2024 Nintendo Switch remake of The Thousand-Year Door, developed by Intelligent Systems with support from Nintendo Entertainment Planning & Development (EPD), preserved the original's core RPG structure with revamped graphics, an updated soundtrack, and quality-of-life adjustments like faster pacing and modern controls to suit contemporary players, without altering fundamental mechanics or story. As of November 2025, no new original Paper Mario titles have been announced. Throughout this era, the series' philosophy has centered on balancing bold innovations—such as annual battle system overhauls—with Mario's accessible, family-oriented appeal, as articulated by developers striving for "new and innovative systems" under Nintendo's oversight. Intelligent Systems' directorial role has persisted in key projects like The Origami King, but production has increasingly involved broader Nintendo teams and external collaborators like Vitei, reflecting a shift toward centralized EPD guidance to ensure consistency with the Mario franchise.

Reception and legacy

Critical reception

The Paper Mario series has garnered generally positive critical reception, with aggregate scores reflecting its evolution from acclaimed RPGs to more experimental adventures. Early entries, particularly the original Paper Mario (2000) for Nintendo 64, achieved a Metacritic score of 93/100 based on 15 critic reviews, earning universal praise for its innovative turn-based combat, charming storytelling, and seamless integration of Mario's platforming roots into RPG mechanics. Critics highlighted the game's witty dialogue and memorable partner characters as standout features that elevated it beyond typical Mario spin-offs. Paper Mario: The Thousand-Year Door (2004) for solidified the series' reputation, scoring 87/100 from 49 reviews and frequently cited as a pinnacle of the genre for its sharp humor, intricate world-building, and engaging audience participation in battles. Reviewers commended the paper aesthetic's creativity and the game's balance of exploration, puzzles, and narrative depth, often describing it as one of Nintendo's finest RPGs. The 2024 remake maintained this legacy, earning 89/100 from 70 reviews for its faithful adaptation, enhanced visuals, and subtle quality-of-life updates that preserved the original's charm without unnecessary alterations. Critics appreciated the remake's fidelity, noting how it refreshed the experience for new players while honoring longtime fans. Subsequent titles introduced genre shifts that divided opinions, though common praises for the series' writing, humor, and distinctive paper-craft art style persisted. (2007) for scored 85/100 across 56 reviews, lauded for its bold innovation in blending action-platforming with elements through dimension-flipping mechanics, which added fresh puzzle-solving and exploration layers. However, later games faced scrutiny for deviating from traditional structures. Paper Mario: Sticker Star (2012) for received a lower 75/100 from 69 reviews, with critics pointing to its simplified mechanics—relying heavily on collectible stickers for combat—as alienating core enthusiasts, despite acclaim for the vibrant visuals and lighthearted tone. Paper Mario: Color Splash (2016) for fared similarly at 76/100 based on 74 reviews, praised for its colorful paint-based gimmick and humorous scripting but criticized for repetitive battles and underdeveloped characters that echoed Sticker Star's shortcomings. The Origami King (2020) for marked a partial return to form, achieving 80/100 from 116 reviews for its inventive origami-themed puzzles, expansive world, and clever narrative twists, though some reviewers noted the heavy emphasis on ring-based combat puzzles over deeper progression as a mixed bag. Overall trends show early games revered as benchmarks for their depth and humor, while post-2012 entries are viewed as creative adventures hampered by formulaic combat and fan-alienating changes, though the series consistently excels in artistic presentation and comedic writing.

Commercial performance

The Paper Mario series has achieved strong commercial success, with cumulative worldwide sales surpassing 15 million units as of November 2024. By early 2025, this total exceeded 16 million units, driven by ongoing digital sales and the enduring popularity of key titles across Nintendo platforms. Among the main series entries, Super Paper Mario stands as the top seller with 4.23 million units shipped, benefiting from the Wii's broad install base during its 2007 release. Paper Mario: The Origami King followed closely with 3.47 million units, marking the fastest initial sales in series history at 2.82 million within its first three months in 2020. In contrast, entries like Paper Mario: Sticker Star recorded 2.49 million units, while Paper Mario: Color Splash lagged at approximately 870,000 units due to limited Wii U adoption. Releases on handheld systems such as the (Sticker Star) and hybrid consoles like the (The Origami King and the 2024 Thousand-Year Door remake) have enhanced accessibility, contributing to higher sales through portable play and broader market reach. The Wii U-exclusive , however, sold under 1 million units, hampered by the platform's modest 13.56 million console shipments worldwide. The 2024 remake of Paper Mario: The Thousand-Year Door has notably revitalized the series, selling 2.10 million units by May 2025 and combining with the original's 1.91 million to exceed 4 million for that title alone. With no new main series releases in 2025, the franchise's performance continues to rely on back catalog momentum and potential future ports.

Influence and inspiration

The Paper Mario series has significantly influenced the visual and gameplay aesthetics of subsequent video games, particularly through its innovative paper-craft style that blends 2D and 3D elements in a whimsical, tactile manner. Games like Tearaway (2013), developed by Media Molecule, drew directly from this aesthetic, expanding on the paper-thin world-building to create an interactive papercraft environment where players manipulate physical-like elements on the PlayStation Vita. This influence extended to Tearaway Unfolded (2014), which amplified the concept for broader accessibility on the PlayStation 4, positioning it as a spiritual successor that "dials up" Paper Mario's core visual motif of foldable, explorable paper landscapes. Similarly, modern titles such as Hirogami (2025), an origami-inspired 3D platformer, explicitly blend Paper Mario's mechanics with Tearaway's craft-focused exploration, resulting in worlds where environmental folding and unfolding drive puzzle-solving and navigation. In the indie game scene, Paper Mario's approachable RPG structure—featuring turn-based combat with timing-based actions and light leveling—has inspired a wave of titles that prioritize humor, accessibility, and narrative depth over complex mechanics. Developer Adam Robinson-Yu, known for the relaxed exploration game (2019), began his career with an untitled Paper Mario-inspired RPG prototype in 2016, incorporating papercraft visuals, quick-time events in battles, and detailed overworlds that echoed the series' blend of adventure and . Although the project was shelved in 2025 after nine years of intermittent development, its demo highlights how Paper Mario's formula encouraged indie creators to experiment with cozy yet structured RPGs, influencing Robinson-Yu's broader portfolio including 's emphasis on unhurried discovery. Other indies, such as Paper Animal RPG (2022), channel this legacy by adopting early-2000s Paper Mario vibes with cute, turn-based encounters in a mystery dungeon-style format, contributing to a surge in Paper Mario-styled RPGs that fill gaps left by Nintendo's evolving series direction. The series has also shaped the RPG genre by popularizing streamlined, family-friendly interpretations that make traditional elements like partner systems and badge customization feel intuitive and fun, as evidenced by its high ranking among all-time RPGs for blending platforming with role-playing. This accessibility impacted Nintendo's own spin-offs, fostering experimental Mario titles that incorporate RPG-lite features, and rippled into indies seeking to replicate its balance of whimsy and strategy. On a broader scale, Paper Mario encouraged Nintendo to diversify the Mario franchise beyond pure platformers, paving the way for narrative-driven experiments in games like (2017), which shares thematic echoes such as wedding-disruption plots and dimension-shifting mechanics reminiscent of (2007). Among fans, the series maintains a vibrant legacy through dedicated modding communities, particularly for Paper Mario: The Thousand-Year Door (2004), where tools and hubs like GameBanana host extensive modifications including gameplay overhauls, new stories, and visual enhancements for both original and 2024 Switch remakes. Following the release of Paper Mario: The Origami King (2020), which shifted toward puzzle-adventure over RPG elements, there was widespread fan demand for a return to the classic turn-based style, culminating in the 2024 TTYD remake as a direct response to calls for recapturing the series' original depth. Culturally, Paper Mario has permeated gaming communities via speedrunning, with runs featured prominently at events like Summer Games Done Quick 2018, where glitch exploits and optimized strategies highlight the games' technical intricacies and enduring replayability.

Awards and nominations

The Paper Mario series has received numerous awards and nominations over its history, often recognizing its distinctive art style, narrative depth, and innovative gameplay mechanics. Paper Mario: The Thousand-Year Door (2004) won Console Role-Playing Game of the Year at the 8th Annual Interactive Achievement Awards, held in 2005. It also earned awards for Original Character Design and Writing/Dialogue at the 2004 National Academy of Video Game Trade Reviewers (NAVGTR) Awards. Super Paper Mario (2007) secured the Outstanding Role-Playing Game award at the 12th Annual . The title was nominated for Best Wii Game at the 2007 . Paper Mario: Sticker Star (2012) won Best Handheld Game at the 16th Annual in 2013. Paper Mario: The Origami King (2020) received a for Best Family Game at 2020. The 2024 remake of The Thousand-Year Door won Best Retro Remake/Remaster/Re-Release at Nintendo Life's Alternative Game Awards 2024. It was also nominated for Outstanding at the 36th Annual Media Awards, announced in 2025, for its inclusive representation. Across the series, entries have frequently earned nominations for music, writing, and visual innovation, such as Sticker Star's recognition in Game Rant's Best of Awards for its artistic presentation despite broader mixed reviews.

Appearances in other media

Paper Mario has made appearances in various non-video game media, primarily through merchandise and limited adaptations, though it lacks major or full-length film adaptations as of 2025. Official merchandise for the series includes toys and collectibles tied to specific entries. For Paper Mario: The Origami King (2020), released an official Set consisting of 16 colored paper sheets with patterns for folding 10 different characters, complete with instructions, emphasizing the game's paper-themed aesthetic. In conjunction with the 2024 remake of Paper Mario: The Thousand-Year Door, introduced character notepads featuring artwork of protagonists like and partners such as Goombella and Koops, providing fans with themed . Clothing lines with paper motifs have appeared sporadically through general apparel collaborations, such as t-shirts depicting folded paper versions of from licensed retailers like BoxLunch, though these are not exclusive to the Paper Mario subseries. Adaptations of Paper Mario are sparse but include comic and manga formats. Characters from the series have cameo appearances in issues of Nintendo Power magazine, such as Volume 141 (February 2001), which featured promotional content and artwork tied to the original Paper Mario game's launch alongside other Nintendo comics. In Japan, brief manga adaptations exist within the long-running Super Mario-kun series, published by Shogakukan since 1986, with arcs adapting elements from Paper Mario: The Thousand-Year Door (Volumes 32–34) and Super Paper Mario (Volumes 47–48), incorporating story beats and character designs like Tippi in stylized comic form. No full animated series has been produced, but the franchise received subtle nods in the 2023 animated film The Super Mario Bros. Movie, including a rock band of Koopa Troopas with mohawk hairstyles reminiscent of the musicians in Paper Mario: The Thousand-Year Door's Glitz Pit. Cross-media extensions feature Paper Mario elements in trading card sets and promotional materials. Japan-exclusive trading cards for were released in 2007 by Subarudo, bundled with gummy candies and showcasing 50 cards of characters, enemies, and items from the game. These cards highlight collectible aspects of the series beyond gaming. Official expansions include art books and guides, such as the in-game added to the 2024 Thousand-Year Door remake, which compiles , character models, and development insights unlocked through . Despite fan interest, no major television or cinematic adaptations of Paper Mario have materialized by 2025.

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